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Posted (edited)
5 hours ago, Dlinny_Lag said:

NAF Bridge has its own AAF.esm as a shim for mods that rely on existence of some records in AAF.esm

 

 

Looks like you did not remove AAF.esm shipped with NAF Bridge. Or it remain somehow aftrer deinstallation.

 

For the second part, I'm starting to think it might be something baked into my save game, because I did reinstall AAF after removing NAF... I might just go back to NAF since that seems like it would be the easier route, unfortunately, I'm not sure how hosed things are just yet, so that might not be an option.

 

The erection bug I was having before is not great though... I would REALLY like to get that sorted somehow. It's odd to me that all of the focus seems to have gone into geting animated vagina and anus mechanics to work but very little focus has apparently gone into geting the other part of the equation working smoothly. I have half a mind to just generate all male meshes with a permanently erect penis mesh, with no morph files. Sure, that would be annoying in another way, but at least the animations would look mostly right.

Edited by Z0mBieP00Nani
Posted (edited)
On 8/13/2026 at 4:20 PM, dav42 said:

@Evi1Panda Looks like someone used AI to port NAF to AE, may be of interest to you:

 

https://www.nexusmods.com/fallout4/mods/107959

 

I know you have a bunch of customizations built on top of it.

Thanks, I've already seen this. In fact, I would only be supportive if someone took this project away from me. Sorry, this is not some pretentious statement, I really don't have enough time right now. But I will try to return to the issue of porting to AE (to the modern version of CommonLib) closer to the end of the year. If there is still at least some then the meaning.

Edited by Evi1Panda
Posted
On 8/13/2026 at 4:20 PM, dav42 said:

@Evi1Panda Looks like someone used AI to port NAF to AE, may be of interest to you:

 

https://www.nexusmods.com/fallout4/mods/107959

 

I know you have a bunch of customizations built on top of it.

Actually, I’ve noticed how many AI-generated projects have been coming out lately. On the one hand, that’s cool; on the other hand, I’ve gotten a little hooked on it myself, and I realize how bad it is and how it lowers the overall level of understanding. But that’s beside the point — these are just my observations.

Posted
2 hours ago, Evi1Panda said:

Actually, I’ve noticed how many AI-generated projects have been coming out lately. On the one hand, that’s cool; on the other hand, I’ve gotten a little hooked on it myself, and I realize how bad it is and how it lowers the overall level of understanding. But that’s beside the point — these are just my observations.

 

Yeah, AI is becoming invasive, and the people using it often learn nothing from it because they don't do it themselves.  The concern would be not being able to solve problems with it, at some point it prices will be raised.

  • 2 weeks later...
Posted
On 10/19/2024 at 1:10 PM, housewalker123 said:

I FINALLY FIXED IT it was fallout emotions. For some reason when i removed it the scenes worked flawlessly

 

on another note. is there any mod to advance stages in an animation by pressing a hotkey?

 

Damn, I looked at that mod a while back but never installed it.

 

I decided to try my luck with NAF again, BUT I'm STILL having this issue. I guess I managed to get some progress since the last time I tried NAF, dongs extend now, but they are still in the flaccid position. I wonder what version of Body Talk everyone is using, assuming that IS what they are using, I'm using 4, but then I saw older posts on here that say that version 2 works the best. The only thing I did differently this time around is I installed a mod that adds the BodySlide morphs to the LooksMenu mod folder.

Posted (edited)

Ok, so this is going to sound kind of dumb, but if you are having issues with penises becoming erect during animation sequences, and you are running the OG version of the game, MAKE SURE YOUR F4SE IS UP TO DATE. This was apparently the issue I was having the whole time, or at least part of it, and I wasn't even aware of it, and it has been causing all kinds of problems with mods, including the one I have been having here.

 

Apparently I had been using a version of F4SE from 2020, and I needed one that had been released in 2022, version 0.6.23, which must've been an update that I missed during the time that I had stopped playing the game. Check the date on the F4SE files in your Fallout 4 game folder if you aren't sure, don't just assume you have the right version, like I did.

 

The only reason I was able to figure any of this out was because of an error message I got while trying to install a different mod, and the mod creator suggesting that I take a look at my F4SE version.

Edited by Z0mBieP00Nani
  • 3 weeks later...
Posted

I have this weird bug that sometimes during an animation the camera will not respond to mouse movements. It responds to keyboard movements, but they are locked to just back and forth and side to side.  Is there a fix or something to unlock the camera?

  • 3 weeks later...
Posted

I can not start a game with this.

i followed the NAFication routine (Naf esl) deactiavted all aaf mods, tried with mods to but erased the Xml in each mods aaf folder.

 

no fun… cant get through :(

 

a more beginner friendly list of what mods or anim packs to keep activated and wich not would help

 

anyone has advice?

Posted
1 hour ago, Hpl55 said:

anyone has advice?

 

Yes. Delete your crooked mod installation which you have installed with wabbajack and install mods by yourself. 

Posted (edited)

I actually got it to start. Just NAF no animations, no aaf mods active. So i will test each mod now when adding.

 

i think the problem was the NAF Esl btw, i grabbed the nexus esp and now i can run.

 

i still dont know what to do with the animation esps. They should be in load order, active while thier Mod Order Folders need the

AAF folder emptied, same for every folder that contains an AAF folder with one or more xml???

 

is that the correct way?

Edited by Hpl55
  • 2 weeks later...
Posted

Just FYI, the latest version of Nuka Ride (v7.1.6b) has script functions that it calls that are in newer versions of AAF that NAF/NAF bridge can't interpret which then causes a CTD on ALL animation scenes.   Here is my report to JB and their response.  Hopefully this is something that can get added to NAF Bridge if you are still working on newer versions.

 

 

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