Evi1Panda Posted October 24, 2024 Author Posted October 24, 2024 (edited) That settings was published by @rene8485 in Snap's discord. But you need to uderstand that Camera mods can change it. fRightPosX = 0.0 fLeftPosX = 0.0 fStandPosZ = 0.0 fSneakPosZ = 0.0 fMeleeRightPosX = 30.0 fMeleeLeftPosX = 30.0 fMeleeStandPosZ = 0.0 fMeleeSneakPosZ = 0.0 fMeleeZoom = 0.0 fCombatRightPosX = 30.0 fCombatLeftPosX = 30.0 fCombatStandPosZ = 0.0 fCombatSneakPosZ = 0.0 fCombatZoom = 0.0 fMinDist = 50.0 fMaxDist = 150.0 fZoomSpeed = 3.0 iZoomIncrement = 2 fPARightPosX = 0.0 fPALeftPosX = 0.0 fPAStandPosZ = 0.0 fPASneakPosZ = 0.0 fPAMeleeRightPosX = 50.0 fPAMeleeLeftPosX = 50.0 fPAMeleeStandPosZ = 0.0 fPAMeleeSneakPosZ = 0.0 fPAMeleeZoom = 0.0 fPACombatRightPosX = 50.0 fPACombatLeftPosX = 50.0 fPACombatStandPosZ = 0.0 fPACombatSneakPosZ = 0.0 fPACombatZoom = 0.0 fPAMinDist = 50.0 fPAMaxDist = 150.0 fPAZoomSpeed = 3.0 iPAZoomIncrement = 2 f1stFOV = 75.0 f3rdFOV = 75.0 f3rdAimFOV = 75.0 fChangeSpeed = 3.0 fPitchZoom = 0 And I guess there is much unnesecesseary settings like fov. I will look at this in detail later to fix it inside naf. Just temporary you can try to use this if this trouble doesnt go away with Camera Tweaks. I guess Dlinny lag is right - it is in minimal distance setting. Edited October 24, 2024 by Evi1Panda 1
dosfox Posted October 24, 2024 Posted October 24, 2024 2 hours ago, Evi1Panda said: upd. I guess it can be provided by changing load order. NAF lost pointers to some objects. Thanks for your reply. Yes, have just been installing CHAK and Invictusblade's animation pack, and some of MKH97's furniture XMLs. Dlinny_Lags's XML Scanner helped find errors in CHAK and Invictusblades xmls. It is a very useful tool. So is your NAF log! Just a note, making more furniture available with MKH97's xmls has increased the rate of Autonomy scenes (no surprise), but also dramatically reduced the number of "ground-based animation in the middle of furniture" errors. 1
Evi1Panda Posted October 24, 2024 Author Posted October 24, 2024 (edited) If you're remove all your xmls in naf folder and use naficator there will no theese inside furniture animations at all. Also you can use MKH97's files, it without errors. But you need to be sure you have theese mods that xmls requres. NAFicator check for mods installed when NAFicate, and removes missed furnitures or animations links from NAFicated xmls, so this missed links doesn't provides any errors. It also removes positions, groups and trees with bad animation links. You can see all removed nodes in Naficator's log. So you can try to fix it if you know how to do that. Of course you need to use bridge 0.800 and naficator 0.6.1 As a result, we have a somewhat strange situation: I would like people to stop interfering with AAF and NAF, but at the moment the best way to get everything to work correctly for the average user is to collect everything for AAF (Fucking manual), and then NAFicator will do everything. Well, something like that. It's easier than teaching everyone how to fix XML in practice. Edited October 24, 2024 by Evi1Panda 1
Evi1Panda Posted October 24, 2024 Author Posted October 24, 2024 (edited) Maybe in time someone will take care about ESLfication for users, because I think it is still too complicated for average users. But I guess modders will understand how to do that. Actually you need just eslfied files and add strings to NAFicator archive. It can be done manually by user. Not too complicated. Edited October 24, 2024 by Evi1Panda 1
dosfox Posted October 24, 2024 Posted October 24, 2024 (edited) 2 hours ago, Evi1Panda said: If you remove all your xmls in naf folder and use naficator ... OK, so could i delete the xml files from AAF folder, move NAF folder xmls to AAF, and then Naficate? As you know, i haven't installed AAF at all on this install, just NAF, Bridge, Indarello's requirements and patch ,and a few other animation mods, including manually adding extra xmls like some of mkh97's furnitureDatas. My NAF folder has no errors according to XMLscanner and NAFlog, and NAF/Autonomy is working very well within the limitations of Autonomy. Oh, and i don't use MO2 or Vortex, just NMM-ce. So maybe not your average user, but i would love to see what extra errors Naficator can find and what fixes it can make. Edited October 24, 2024 by dosfox
Evi1Panda Posted October 24, 2024 Author Posted October 24, 2024 You can try. But why not to use aaf xmls? It will fix it if it needs, and you will can use it. Why you need some kind of hardway?
izzyknows Posted October 24, 2024 Posted October 24, 2024 8 hours ago, Dlinny_Lag said: Do you mean "fMinCurrentZoom:Camera"? Maybe? I slapped that in there years ago, it worked great and I never messed with the settings. But that seems like the logical setting.
Evi1Panda Posted October 24, 2024 Author Posted October 24, 2024 (edited) @dosfox Don't get confused, NAFicator's job is not to find errors. Its job is to adapt existing XML written by someone to work with AAF so that it works with NAF. Error searching is an XML scanner app from Dlinny Lag. The fact that some errors will be fixed is a bonus I included, but that was never the goal. Upd. I thought and... Actually it doesn't fix anything. I wanted to add some old fixes, like wrong links to some furniture, but I dont remember what exactly it was. If someone remember what is it - let me know, I will add it. But now it just remove incorrect nodes. Edited October 24, 2024 by Evi1Panda
GenBS Posted October 24, 2024 Posted October 24, 2024 Thank you for making a great mod. Could you please add the ability to dismount and mount power armor before and after the sex scene? Characters in power armor appear strangely during sex scenes. English is not my native language, so I used Google Translate.
Evi1Panda Posted October 24, 2024 Author Posted October 24, 2024 Honestly I didn't notice something like this and thought NAF was controlling it, but it's not hard to do. I'll add it in the next update. 1
Here4SlootyMods Posted October 25, 2024 Posted October 25, 2024 I know you said you can't make a GitHub account but you weren't very clear about the other sources (BitBucket or GitLab). Also, even if you decided not to post on those online sources, are you by any chance utilizing git (the program)? That way when you upload your source we can see the commits, what you've changed, we can add branches, etc. The source code you've uploaded so far doesn't seem to contain any .git stuff.
Evi1Panda Posted October 25, 2024 Author Posted October 25, 2024 Just had no time to learn is it work for me, and how can I use it. Oneday...
VilLynne Posted October 26, 2024 Posted October 26, 2024 (edited) Regarding power armor, in the past I had some body skin get stuck where the person was in power armor before it disappeared/unequipped, then skin stretched down to that person on the floor scene (or wherever); idk if it was only my bug because I'm FO4 mods newbie or if others experience it too. Edited October 26, 2024 by VilLynne
Evi1Panda Posted October 26, 2024 Author Posted October 26, 2024 Probably there is. I will add power armor link and control. It is not seems like a something that is really hard. I guess it is the task for papyrus part.
izzyknows Posted October 26, 2024 Posted October 26, 2024 14 hours ago, VilLynne said: Regarding power armor, in the past I had some body skin get stuck where the person was in power armor before it disappeared/unequipped, then skin stretched down to that person on the floor scene (or wherever); idk if it was only my bug because I'm FO4 mods newbie or if others experience it too. When exiting/entering PA there's a race change from human to power armor race. What you seen was the failure to change race on exit. It can happen even in vanilla. I've seen AAF fail that on maybe a dozen or so times. I haven't used PA for at least 9 years, until JB forced it's use in Nuka Ride... then I remembered why I don't use PA. LOL 1
tallman Posted October 29, 2024 Posted October 29, 2024 (edited) I'm having an issue with NAF bridge alongside the latex collar curse mod. When teleporting into a dream all the scenes fail. it says 'WARNING: AAF scene failed' and then tries to move on to the next. I've enabled logging in NAF bridge and the print to console during the scenes references something about the selection being invalid due to dead/disabled actors. I have other mods succesfully running NAF bridge so I'm not sure what the problem could be. I'll edit the post with logs, but for now NAF bridge isn't outputting them, even though I've enabled the setting. I've changed the F4 my games folder from read-only so I'll see if that helps and come back when I have the logs. EDIT: The NAF Bridge log is not updating in the documents folder, but I found and attached the SUP console outaaSUPF4SEDebugPrint.txtputs. Any help is appreciated, thanks. Version is NAF Bridge 0.800, with NAFICATOR 0.6.3. Edited October 29, 2024 by tallman
Evi1Panda Posted October 29, 2024 Author Posted October 29, 2024 (edited) Yes, this trouble is in some cases. I am actually don't know why, but sometime actor validation in cpp part returns invalide because actor dead/disabled, but it seems in game that actor is okay. I don't know why yet. Edited October 29, 2024 by Evi1Panda
tallman Posted October 29, 2024 Posted October 29, 2024 1 hour ago, Evi1Panda said: Yes, this trouble is in some cases. I am actually don't know why, but sometime actor validation in cpp part returns invalide because actor dead/disabled, but it seems in game that actor is okay. I don't know why yet. I understand. Let me know if there is anything you need, I can help investigate
Evi1Panda Posted October 29, 2024 Author Posted October 29, 2024 (edited) It literally check only if actor have alive statement and not disabled. I dont know what is wrong there. Player cant be dead or disabled in scene, so I removed this check from player, but it solved this trouble just particullary. Because other actors can produce these situations still. With player checking this situation produced in one of begar whore scenes. Edited October 29, 2024 by Evi1Panda
NukaNympho Posted October 30, 2024 Posted October 30, 2024 Small question. Should i keep UAP ulimate aaf patch enabled? I already did the NAFcator process and everything although i prob made a few mistakes "I know I'm a dummy". Also unrelated but i can't get raider pet tweak to work idk why. I don't think its an NAF issue but idk if anyone actually has raider pet tweak working with NAF or not. NAF is so much better than AAF ill take the weird aim thing over taking like a minute to play animations with aaf. Good work with these mods you are a game changer.
rilieAP Posted November 1, 2024 Posted November 1, 2024 On 10/29/2024 at 1:57 AM, tallman said: 'm having an issue with NAF bridge alongside the latex collar curse mod. When teleporting into a dream all the scenes fail. it says 'WARNING: AAF scene failed' and then tries to move on to the next. I've enabled logging in NAF bridge and the print to console during the scenes references something about the selection being invalid due to dead/disabled actors. I have other mods succesfully running NAF bridge so I'm not sure what the problem could be. I can report the same, just on the dream teleport though, not the collar curse ones. The just FYI, panda, if your not familiar wit the mod, It sends you to a location, aka the dream and random NPC's, SM, animals, robots teleport in too. They dind that bind you in KFT and have their way with you for 3 rounds of random sex. I think that it can teleport in named NPCs that are dead as I'm almost certain I've had Kellogg after I've killed him in game. It could be doing something like pulling them in and reviving them or NAF is so fast it happens before they can be refreshed, or something weird like that.
Evi1Panda Posted November 1, 2024 Author Posted November 1, 2024 Thank you for that report. I will definitely look into this problem. Be patient, it's not likely to happen tomorrow. It will definitely take some time, because I won't be back to the bridge until two weeks from now at the earliest. Nevertheless your observations are helpful, don't think it's unnecessary. Thank you for sharing. 1
izzyknows Posted November 1, 2024 Posted November 1, 2024 (edited) @Evi1Panda @RileyAP It creates clones of NPC's for the dream. So it makes no difference if you killed the real one. It also makes no difference if you kill the clones, they're generated each time you enter a dream. Yeah, I killed em just to see what would happen. LOL The attraction scenes use whoever is close by, so those are real NPC's. There's something odd with the clones that he's still trying to figure out. Even with AAF it only fails maybe 20% of the time. It might play 2 scenes fine then 1 scene will fail and the 90 second timer triggers and ends the dream normally. Edited November 1, 2024 by izzyknows 2
rilieAP Posted November 1, 2024 Posted November 1, 2024 7 hours ago, izzyknows said: Even with AAF it only fails maybe 20% of the time. Yeah, it's not perfect even with AAF, I'd say you're about right with a 20% failure rate. I'll just turn dreams off for now and test more with NAF since I encountered the LCC issue early on after installing NAF/Bridge/Naficator so I've barely tested any!
izzyknows Posted November 1, 2024 Posted November 1, 2024 3 hours ago, RileyAP said: Yeah, it's not perfect even with AAF, I'd say you're about right with a 20% failure rate. I'll just turn dreams off for now and test more with NAF since I encountered the LCC issue early on after installing NAF/Bridge/Naficator so I've barely tested any! If you go through the logs you'll find that the actor/s were blocked for some reason.
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