wanghunglola Posted December 22, 2024 Posted December 22, 2024 Is there a way to toggle free camera? somehow my game bugs(can't shoot etc)whenever I go freecamera during an animation
Here4SlootyMods Posted December 24, 2024 Posted December 24, 2024 On 12/22/2024 at 9:53 PM, wanghunglola said: Is there a way to toggle free camera? somehow my game bugs(can't shoot etc)whenever I go freecamera during an animation tfc (ToggleFreeCam) should still work as normal. Also, I don't think you're supposed to be able to shoot (or do much else) when the animation starts and triggers freecam on its own. 6 hours ago, vranina said: How to fix AAF SEU Scenelnit [1] Usually that means there's no animation that can start given the actors for one reason or another. Like there's no radroach animation pack (to my knowledge) so if I try that with a radroach I'll get the same error as you.
Arkadeus Posted December 24, 2024 Posted December 24, 2024 I have an issue with Provocative Perks where the Town Bicycle perk keeps triggering while the scene is under control of the Life of the Party perk usually locking up the player and or NPCs.
Here4SlootyMods Posted December 25, 2024 Posted December 25, 2024 20 hours ago, Arkadeus said: I have an issue with Provocative Perks where the Town Bicycle perk keeps triggering while the scene is under control of the Life of the Party perk usually locking up the player and or NPCs. From the mod page: Quote Known mods, that is probably won't work with Bridge without update : Provocative Perks - Animal Magnetism Seductee will not be worked, GetAttraction function is not implemented since 0.730 it will always return 0. Sorry guys I am really think that this Attractive functionality isn't for animation framework. Let give this for moders to do mods like this.
PawnMan Posted December 26, 2024 Posted December 26, 2024 Does NAF not recognize sequenced animations? This usually just plays one animation then stops, AAF plays a sequence of animations Foreplay/slow/fast/money shot then it ends. I also have an issue where randomly after an animation the character will no longer lip syncs when talking Other than that I have not run into any issues. Great Framework. Blows AAF out of the water on speed and bloat. 1
leking Posted December 27, 2024 Posted December 27, 2024 (edited) hello i am usiing aaf/uap and try to make functionning the savage cabbage animation pack but whatever i try it is impossible for met to get erected penises for the male... They always remain flacid. My question is : is NAF and NAF bridge correcting this problem? because aaf is old, do you think NAF will not have the same problem ?? im using vortex Edited December 27, 2024 by leking
Evi1Panda Posted January 1, 2025 Author Posted January 1, 2025 @lekingI don't know what trouble do you mean, I don't know is there any trouble with Savage Cabbages using AAF (I guess there is no, it is very old pack, but anything is possible). I just can say NAFicator process Savage Cabbages well. 1
Evi1Panda Posted January 1, 2025 Author Posted January 1, 2025 (edited) NAF plays sequence animation, but there is can be some troubles with animation timer in tree scenes. Not sure, need to check. And it is different scene type sequences and trees. It has absoulutely different implementation. Edited January 2, 2025 by Evi1Panda
Evi1Panda Posted January 2, 2025 Author Posted January 2, 2025 (edited) I guess I won disappearing trouble. Need some tests and will update. Edited January 2, 2025 by Evi1Panda 2
leking Posted January 2, 2025 Posted January 2, 2025 Small question cause i am not yet usign naf. If i change my set up to naf and naf bridges is there an option in the mcm menu to choose which sex animation will play?? I mean can i exclude those i don't like ?
GayZHot Posted January 2, 2025 Posted January 2, 2025 here's hoping it can revive the lewd scene of fallout 4, i yearn for new deathclaw animations, especially gay ones
Evi1Panda Posted January 2, 2025 Author Posted January 2, 2025 @leking xmls serve to setup animations either in AAF either in NAF.
Here4SlootyMods Posted January 4, 2025 Posted January 4, 2025 On 1/2/2025 at 11:59 AM, leking said: Small question cause i am not yet usign naf. If i change my set up to naf and naf bridges is there an option in the mcm menu to choose which sex animation will play?? I mean can i exclude those i don't like ? You can remove animations you don't want to see from the XML files that have the animations. Once an animation starts playing, click whatever button you have set up for bringing up NAF. Find the name of the scene and you can just delete the entry from the XML files. The animation will still be in the game (so if you use console commands you can play the idle animations) but the actual triggering of the animations via sex mods and stuff won't happen. On 1/2/2025 at 12:01 AM, Evi1Panda said: I guess I won disappearing trouble. Need some tests and will update. Any chance we can get the source code for the current version before you update and the source code for the next?
leking Posted January 5, 2025 Posted January 5, 2025 16 hours ago, Here4SlootyMods said: You can remove animations you don't want to see from the XML files that have the animations. Once an animation starts playing, click whatever button you have set up for bringing up NAF. Find the name of the scene and you can just delete the entry from the XML files. You are not the first to tell me that. I tryed severall time but i am using leito animation pack and i just can't find the specific xml files of each animation because there are only generic animation files like if one file is anaging a group of animation instead. I cannot find a file like "leitodoggystanding" for example.
Andy14 Posted January 6, 2025 Posted January 6, 2025 On 1/2/2025 at 10:50 PM, Evi1Panda said: @leking xmls serve to setup animations either in AAF either in NAF. Maybe you could create a kind of blacklist in-game. Similar to Sexlab. You can also deselect animations there. That would definitely be a very good feature.😉
Evi1Panda Posted January 6, 2025 Author Posted January 6, 2025 (edited) Maybe you could create a kind of blacklist in-game. Similar to Sexlab. You can also deselect animations there. That would definitely be a very good feature.😉 it allreadey implemented as hidden flag. For example to hide some position in UI you can set isHidden="true" <position id="SABA F-Frame Spitroast Vag" animation="SABA_FFrame_SpitVag01" startMorphSet="ready" stopMorphSet="unReady" startEquipmentSet="unEquip" stopEquipmentSet="reEquip" isHidden="true" tags="Aggressive,PenisToMouth,PenisToVagina,SABA" location="SABA_FFrame"/> If hidden flag was set you can't select this position in UI, but it still can be selected from mods scripts. Edited January 6, 2025 by Evi1Panda
leking Posted January 8, 2025 Posted January 8, 2025 On 1/6/2025 at 6:46 PM, Evi1Panda said: Maybe you could create a kind of blacklist in-game. Similar to Sexlab. You can also deselect animations there. That would definitely be a very good feature.😉 it allreadey implemented as hidden flag. For example to hide some position in UI you can set isHidden="true" <position id="SABA F-Frame Spitroast Vag" animation="SABA_FFrame_SpitVag01" startMorphSet="ready" stopMorphSet="unReady" startEquipmentSet="unEquip" stopEquipmentSet="reEquip" isHidden="true" tags="Aggressive,PenisToMouth,PenisToVagina,SABA" location="SABA_FFrame"/> If hidden flag was set you can't select this position in UI, but it still can be selected from mods scripts. Sounds very complicated compared to sexlab features where you uncheck animations in the mcm. But thanks for the tip. My guess is that overall system needs clearly a bigger update. Animations are very old aaf is lacking a simple menu. Alots of mods conflict for nothing etc
pzzxx Posted January 13, 2025 Posted January 13, 2025 (edited) I am getting some weird issue where scenes aren't ending properly. I've tried on both RSA & Violate and both played the first animation/scene finishes the scene then everything gets stuck. Another scene never plays nor is an outcome decided, the player/aggressors just stands there frozen with her hands up. EDIT: RESOLVED, SOLUTION BELOW (ONLY TOOK 3 NIGHTS OF DEBUGGING AND A TEST ON A NEW SAVE) open console and run these 2 commands stopquest Bridge_MainQuest startquest Bridge_MainQuest So it seemed something messed up with the Bridge Quest script.. not sure what but I'm glad it's now fixed and I can continue playing! Edited January 15, 2025 by PleaseDontStealMyUsername 1
ayolmaonn Posted January 24, 2025 Posted January 24, 2025 (edited) I am getting an issue with running AAF violate with this. it fades to black and then I get a message saying: Violation Scene Aborted AAF OnSceneInit status [1] I have tried using fourplay plugin version 42, 51, 52 and 53, nothing works. Version 42 as mentioned in the description doesn't make AAF violate detect that the plugin is there, the other versions do at least. Any help would be appreciated. Thanks! Edited January 24, 2025 by ayolmaonn
dosfox Posted January 25, 2025 Posted January 25, 2025 18 hours ago, ayolmaonn said: I have tried using fourplay plugin version 42, 51, 52 and 53, nothing works. You should use LLFP version 46.
DeadElite Posted January 27, 2025 Posted January 27, 2025 I used the NAF Bridge version 0.902, when doing Fedral Ghouls animation, Fedral Ghouls is headless; I am not using any Ghoul mods, I have checked the word headless on the forums, only the 0.76 update log here mentions it, but not clear what this description means, how can I fix this headless bug?
jiaxingseng Posted January 27, 2025 Posted January 27, 2025 Hi, I seem to be stuck in a fixed camera angle which doesn't make ssens during Sex-em-up scenes using NAF. I tried changing the settings in the. LookAt Cam, on, off , and changing the target. Nothing worked. Is there something I'm missing?
dosfox Posted January 27, 2025 Posted January 27, 2025 1 hour ago, jiaxingseng said: I seem to be stuck in a fixed camera angle which doesn't make ssens during Sex-em-up scenes using NAF. Search the topic ...
rilieAP Posted January 27, 2025 Posted January 27, 2025 (edited) Is there an issue with Tattoo After Rape not triggering correctly after a NAF rape scene? I get the notification that they left a tat, but nothing new shows up. I've only tested raiders so far and I looked in the Panda's_Naficator_overlayData.xml and saw there was gunner and general overlay data from tats after rape, but not raider. I manually copied it over and added a new category in the panda xml, but that didn't fix it. It for sure worked before the switch to NAF/bridge/Naficator. Apart from that it's been working amazing well, super fast and most of the issues from previous versions worked out!! Edit - I got it figured out, needed a bit of formatting of the new raider section I created, working great with raiders now too!!! Edited January 27, 2025 by RileyAP 2
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