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Crash in NAF.dll w/ NAF Bridge 1.0 when Actor was shot in a companion animation.  I tried the same scenario again and no crash.

 

Spoiler

Fallout 4 v1.10.163
Buffout 4 v1.36.0 Oct 13 2024 01:09:30

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFF4769399C NAF.dll+009399C    movzx eax, byte ptr [rax+0x1A]
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x00000000001A

    [Compatibility]
        F4EE: false
    [Debug]
        Symcache: c:symcache
        WaitForDebugger: false
    [Fixes]
        ActorIsHostileToActor: true
        BGSAIWorldLocationRefRadiusNull: true
        BSLightingShaderMaterialGlowmap: true
        BackportedBA2Support: true
        CellInit: true
        CreateD3DAndSwapChain: true
        EncounterZoneReset: true
        EscapeFreeze: true
        FixScriptPageAllocation: true
        FixToggleScriptsCommand: true
        FollowerStrayBullet: true
        GreyMovies: true
        InteriorNavCut: true
        MagicEffectApplyEvent: true
        MovementPlanner: true
        PackageAllocateLocation: true
        PipboyLightInvFix: true
        SafeExit: true
        TESObjectREFRGetEncounterZone: true
        UnalignedLoad: true
        UtilityShader: true
        WorkBenchSwap: true
    [Patches]
        Achievements: true
        BSMTAManager: true
        BSPreCulledObjects: true
        BSTextureStreamerLocalHeap: true
        HavokMemorySystem: true
        INISettingCollection: true
        InputSwitch: false
        MaxStdIO: 2048
        MemoryManager: true
        MemoryManagerDebug: false
        ScaleformAllocator: true
        SmallBlockAllocator: true
        WorkshopMenu: true
    [Tweaks]
        MaxPapyrusOpsPerFrame: 500
    [Warnings]
        CreateTexture2D: true
        ImageSpaceAdapter: true

SYSTEM SPECS:
    OS: Microsoft Windows 11 Home v10.0.22621
    CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i7-12650H
    GPU #1: Nvidia AD107M [GeForce RTX 4060 Max-Q / Mobile]
    GPU #2: Intel Alder Lake-P GT1 [UHD Graphics]
    GPU #3: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 26.62 GB/31.71 GB


PROBABLE CALL STACK:
    [ 0] 0x7FFF4769399C           NAF.dll+009399C
    [ 1] 0x7FFF47777E65           NAF.dll+0177E65
    [ 2] 0x7FFF47686A7D           NAF.dll+0086A7D
    [ 3] 0x7FFF4768A5B2           NAF.dll+008A5B2
    [ 4] 0x7FFF4768A630           NAF.dll+008A630
    [ 5] 0x7FF659B863E4      Fallout4.exe+04663E4    test eax, eax |  BSTEventSource<TESHitEvent>::Notify(TESHitEvent&)_4663E4 -> 527425+0x1C4    test eax, eax
    [ 6] 0x7FF659B561F3      Fallout4.exe+04361F3    lea rcx, [rsp+0x110] |  TESObjectREFR_Events::SendHit(HitData&)_4361F3 -> 1133049+0x53    lea rcx, [rsp+0x110]
    [ 7] 0x7FF65A52172B      Fallout4.exe+0E0172B    mov rbx, [0x00007FF65F0F7608] |  Actor::DoHitMe(HitData&)_E0172B -> 881215+0xFB    mov rbx, [0x00007FF65F0F7608]
    [ 8] 0x7FF65A480D66      Fallout4.exe+0D60D66    test rdi, rdi |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D60D66 -> 1546751+0x926    test rdi, rdi
    [ 9] 0x7FF65A478FAA      Fallout4.exe+0D58FAA    lea r11, [rsp+0xA0] |  TaskQueueInterface::QueueActorHitMe(Actor*,HitData&)_D58FAA -> 1142570+0x15A    lea r11, [rsp+0xA0]
    [10] 0x7FF65A525DC8      Fallout4.exe+0E05DC8    movss xmm1, dword ptr [rbp+0x9C] |  Actor::CombatHit(Actor*,BGSEquipIndex,Projectile*)_E05DC8 -> 401356+0x398    movss xmm1, dword ptr [rbp+0x9C]
    [11] 0x7FF65A6F2FBF      Fallout4.exe+0FD2FBF    lea rcx, [rbx+0x20] |  Projectile::CombatHit(Actor*)_FD2FBF -> 1049139+0x8F    lea rcx, [rbx+0x20]
    [12] 0x7FF65A483178      Fallout4.exe+0D63178    or r14d, 0xFFFFFFFF |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D63178 -> 1546751+0x2D38    or r14d, 0xFFFFFFFF
    [13] 0x7FF65A4780DB      Fallout4.exe+0D580DB    jmp 0x00007FF65A4780C1 |  TaskQueueInterface::ProcessQueues(float,uint)_D580DB -> 882638+0x13B    jmp 0x00007FF65A4780C1
    [14] 0x7FFF4D6465AC f4se_1_10_163.dll+00165AC
    [15] 0x7FFF476988B1           NAF.dll+00988B1
    [16] 0x7FF65A45B503      Fallout4.exe+0D3B503    call 0x00007FF659AAAD70 |  Main::UpdateNonRenderSafeAITasks(void)_D3B503 -> 338354+0x23    call 0x00007FF659AAAD70
    [17] 0x7FF65B270F26      Fallout4.exe+1B50F26    mov ecx, [rbx+0x0C] |  BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 -> 329005+0xC6    mov ecx, [rbx+0x0C]
    [18] 0x7FF65B271432      Fallout4.exe+1B51432    mov r14d, eax |  BSJobs::JobThread::RunJob(void)_1B51432 -> 194800+0x202    mov r14d, eax
    [19] 0x7FF65B273F67      Fallout4.exe+1B53F67    movzx eax, byte ptr [rbx+0xA74] |  BSJobs::JobThread::ThreadProc(void)_1B53F67 -> 1492866+0x67    movzx eax, byte ptr [rbx+0xA74]
    [20] 0x7FF65B23CFED      Fallout4.exe+1B1CFED    mov rcx, [0x00007FF65F27BD38] |  BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D    mov rcx, [0x00007FF65F27BD38]
    [21] 0x7FFFA30E259D      KERNEL32.DLL+001259D
    [22] 0x7FFFA3B8AF38         ntdll.dll+005AF38

REGISTERS:
    RAX 0x0                (size_t) [0]
    RCX 0x748D23673BD70000 (size_t) [8398407806408392704]
    RDX 0x0                (size_t) [0]
    RBX 0x295F01A1E60      (void*)
    RSP 0xA2235BE2E0       (void*)
    RBP 0xA2235BE418       (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*)
    RSI 0x0                (size_t) [0]
    RDI 0x294C2B76740      (Scene::Scene*)
    R8  0x294DBCD59C0      (void*)
    R9  0x29451BFBE20      (void*)
    R10 0x0                (size_t) [0]
    R11 0xA2235BE2D0       (void*)
    R12 0x0                (size_t) [0]
    R13 0x9C0              (size_t) [2496]
    R14 0x294C2B76740      (Scene::Scene*)
    R15 0xA2235BE5B0       (void*)

STACK:
    [RSP+0   ] 0x295F01A1E60      (void*)
    [RSP+8   ] 0x295F01A1E70      (void*)
    [RSP+10  ] 0xA200000000       (size_t) [695784701952]
    [RSP+18  ] 0x294C2B76798      (void*)
    [RSP+20  ] 0x0                (size_t) [0]
    [RSP+28  ] 0x7FFF47777E65     (void* -> NAF.dll+0177E65    mov rcx, [rsp+0x30])
    [RSP+30  ] 0x295F01A1E60      (void*)
    [RSP+38  ] 0xA2235BE418       (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*)
    [RSP+40  ] 0x295F01A1E70      (void*)
    [RSP+48  ] 0x294C2B76740      (Scene::Scene*)
    [RSP+50  ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+58  ] 0x294C2B76740      (Scene::Scene*)
    [RSP+60  ] 0x742F003CD8C7     (size_t) [127745216272583]
    [RSP+68  ] 0x0                (size_t) [0]
    [RSP+70  ] 0x294C2B76740      (Scene::Scene*)
    [RSP+78  ] 0x7FFF47686A7D     (void* -> NAF.dll+0086A7D    nop)
    [RSP+80  ] 0xA2235BE390       (void*)
    [RSP+88  ] 0x295F01A1E60      (void*)
    [RSP+90  ] 0xA2235BE418       (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*)
    [RSP+98  ] 0x295F01A1E70      (void*)
    [RSP+A0  ] 0xA2235BE418       (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*)
    [RSP+A8  ] 0x294C2B76740      (Scene::Scene*)
    [RSP+B0  ] 0x295F01A1E60      (void*)
    [RSP+B8  ] 0x295F01A1E70      (void*)
    [RSP+C0  ] 0x295F01A1E70      (void*)
    [RSP+C8  ] 0x294C2B76750      (void*)
    [RSP+D0  ] 0x1                (size_t) [1]
    [RSP+D8  ] 0x742F003CD8B7     (size_t) [127745216272567]
    [RSP+E0  ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+E8  ] 0xA2235BE4B0       (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*)
    [RSP+F0  ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+F8  ] 0x7FFF4768A5B2     (void* -> NAF.dll+008A5B2    nop)
    [RSP+100 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+108 ] 0x7FF659720000     (void*)
    [RSP+110 ] 0xA2235BE7D0       (char*) "@"
    [RSP+118 ] 0x0                (size_t) [0]
    [RSP+120 ] 0xA2235BE468       (void*)
    [RSP+128 ] 0xA2235BE4B0       (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*)
    [RSP+130 ] 0xA2235BE458       (void*)
    [RSP+138 ] 0x7FFF4787E190     (void* -> NAF.dll+027E190    cmp byte ptr [rsi+0x77], 0x47)
    [RSP+140 ] 0xA2235BE468       (void*)
    [RSP+148 ] 0xA2235BE4B0       (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*)
    [RSP+150 ] 0xA2235BE458       (void*)
    [RSP+158 ] 0x200000001        (size_t) [8589934593]
    [RSP+160 ] 0x3F0A936DBF574013 (size_t) [4542605273727451155]
    [RSP+168 ] 0x0                (size_t) [0]
    [RSP+170 ] 0xA2235BE418       (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*)
    [RSP+178 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+180 ] 0xA2235BE4B0       (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*)
    [RSP+188 ] 0x8000000000208A73 (size_t) [uint: 9223372036856908403 int: -9223372036852643213]
    [RSP+190 ] 0x208A73           (size_t) [2132595]
    [RSP+198 ] 0x742F003CD837     (size_t) [127745216272439]
    [RSP+1A0 ] 0x7FF65F0F8140     (void* -> Fallout4.exe+59D8140    add [rcx], bh |  aDiveBombChance_59D8140)
    [RSP+1A8 ] 0x7FFF4768A630     (void* -> NAF.dll+008A630    xor eax, eax)
    [RSP+1B0 ] 0x294E8D4A390      (void*)
    [RSP+1B8 ] 0x3E5AB7743DDAE6E8 (size_t) [4493105288137336552]
    [RSP+1C0 ] 0x3EB4B9053EB4B905 (size_t) [4518439758337456389]
    [RSP+1C8 ] 0x294E8D4A3A8      (void*)
    [RSP+1D0 ] 0x7FFF47884958     (void* -> NAF.dll+0284958    )
    [RSP+1D8 ] 0xA2235BE5B0       (void*)
    [RSP+1E0 ] 0x3F7BF4EE3F7BF4EE (size_t) [4574519150629352686]
    [RSP+1E8 ] 0x7FF6597444E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+1F0 ] 0x3DF092183DF09218 (size_t) [4463227863540208152]
    [RSP+1F8 ] 0x9C0              (size_t) [2496]
    [RSP+200 ] 0x294E8D4A3A8      (void*)
    [RSP+208 ] 0xA2235BE4B0       (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*)
    [RSP+210 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+218 ] 0x7FF659B863E4     (void* -> Fallout4.exe+04663E4    test eax, eax |  BSTEventSource<TESHitEvent>::Notify(TESHitEvent&)_4663E4)
    [RSP+220 ] 0x294E8D4A388      (void*)
    [RSP+228 ] 0x294E8D4A3A8      (void*)
    [RSP+230 ] 0x7FF65F0F8140     (void* -> Fallout4.exe+59D8140    add [rcx], bh |  aDiveBombChance_59D8140)
    [RSP+238 ] 0x0                (size_t) [0]
    [RSP+240 ] 0x2957C575600      (void*)
    [RSP+248 ] 0x7FF65A6DFE8E     (void* -> Fallout4.exe+0FBFE8E    mov eax, [rdi+0x90] |  int (mangled: HitData::Copy(HitData&))_FBFE8E)
    [RSP+250 ] 0x294E07E4180      (void*)
    [RSP+258 ] 0x0                (size_t) [0]
    [RSP+260 ] 0x3F9F21033F9F2103 (size_t) [4584419243522466051]
    [RSP+268 ] 0x2957C575600      (void*)
    [RSP+270 ] 0xA2235BE5B0       (void*)
    [RSP+278 ] 0x7FF65A6DDED5     (void* -> Fallout4.exe+0FBDED5    mov rbx, [rsp+0x30] |  int (mangled: HitData::HitData(HitData&))_FBDED5)
    [RSP+280 ] 0x0                (size_t) [0]
    [RSP+288 ] 0xA2235BE7D0       (char*) "@"
    [RSP+290 ] 0x56               (size_t) [86]
    [RSP+298 ] 0x4100             (size_t) [16640]
    [RSP+2A0 ] 0x2940F2D1C90      (void*)
    [RSP+2A8 ] 0x7FF659B561F3     (void* -> Fallout4.exe+04361F3    lea rcx, [rsp+0x110] |  TESObjectREFR_Events::SendHit(HitData&)_4361F3)
    [RSP+2B0 ] 0x56               (size_t) [86]
    [RSP+2B8 ] 0xA2235BE5B0       (void*)
    [RSP+2C0 ] 0x294E8D4A390      (void*)
    [RSP+2C8 ] 0x3E27275F3E263906 (size_t) [4478591644461316358]
    [RSP+2D0 ] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112]
    [RSP+2D8 ] 0xA244E5878A       (size_t) [696940595082]
    [RSP+2E0 ] 0xBF3968783E53DF9C (size_t) [uint: 13779159400567791516 int: -4667584673141760100]
    [RSP+2E8 ] 0x7FF6BF286315     (size_t) [140697745777429]
    [RSP+2F0 ] 0xC245AB3A4161E266 (size_t) [uint: 13998783283444441702 int: -4447960790265109914]
    [RSP+2F8 ] 0xC23385B2         (size_t) [3258156466]
    [RSP+300 ] 0x295C428DE10      (bhkNPCollisionObject*)
    [RSP+308 ] 0x3CD66378419B6B9A (size_t) [4383800655439686554]
    [RSP+310 ] 0x208A7300200000   (size_t) [9159425782710272]
    [RSP+318 ] 0x7FFF00223A64     (size_t) [140733195631204]
    [RSP+320 ] 0x0                (size_t) [0]
    [RSP+328 ] 0x294D2058100      (TESObjectWEAP*)
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        GetFullName: "Hunting Rifle"
    [RSP+330 ] 0x294FFDEE5C0      (TESObjectWEAP::InstanceData*)
    [RSP+338 ] 0x0                (size_t) [0]
    [RSP+340 ] 0x0                (size_t) [0]
    [RSP+348 ] 0x0                (size_t) [0]
    [RSP+350 ] 0x294D1DC9280      (TESAmmo*)
        File: "Community Fixes Merged.esp"
        Modified by: Fallout4.esm -> Community Fixes Merged.esp
        Flags: 0x00000009
        FormID: 0x0001F66B
        FormType: kAMMO (44)
        GetFullName: ".308 Round"
    [RSP+358 ] 0x0                (size_t) [0]
    [RSP+360 ] 0x41321CAD41B21CAD (size_t) [4697848891757960365]
    [RSP+368 ] 0x41E4594641321CAD (size_t) [4748018065431731373]
    [RSP+370 ] 0x0                (size_t) [0]
    [RSP+378 ] 0x0                (size_t) [0]
    [RSP+380 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
    [RSP+388 ] 0x0                (size_t) [0]
    [RSP+390 ] 0x3F800000         (size_t) [1065353216]
    [RSP+398 ] 0x0                (size_t) [0]
    [RSP+3A0 ] 0x1                (size_t) [1]
    [RSP+3A8 ] 0x7FF65A6DE00B     (void* -> Fallout4.exe+0FBE00B    mov [rbx+0xB8], rsi |  int (mangled: HitData::ClearData(void))_FBE00B)
    [RSP+3B0 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+3B8 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+3C0 ] 0x29451C0BFE0      (void*)
    [RSP+3C8 ] 0x0                (size_t) [0]
    [RSP+3D0 ] 0x2957C575601      (void*)
    [RSP+3D8 ] 0x2940F2D1C90      (void*)
    [RSP+3E0 ] 0x56               (size_t) [86]
    [RSP+3E8 ] 0x7FF65A52172B     (void* -> Fallout4.exe+0E0172B    mov rbx, [0x00007FF65F0F7608] |  Actor::DoHitMe(HitData&)_E0172B)
    [RSP+3F0 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+3F8 ] 0x56               (size_t) [86]
    [RSP+400 ] 0xA2235BE7D0       (char*) "@"
    [RSP+408 ] 0x46834870         (size_t) [1183008880]
    [RSP+410 ] 0x0                (size_t) [0]
    [RSP+418 ] 0x0                (size_t) [0]
    [RSP+420 ] 0x0                (size_t) [0]
    [RSP+428 ] 0xC1DC7D723F800000 (size_t) [uint: 13969178073841532928 int: -4477565999868018688]
    [RSP+430 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+438 ] 0xA2235BEAC0       (void*)
    [RSP+440 ] 0xA2235BE890       (void*)
    [RSP+448 ] 0x7FF600004100     (size_t) [140694538699008]
    [RSP+450 ] 0xA2235BEDC0       (void*)
    [RSP+458 ] 0xA2235BEF70       (void*)
    [RSP+460 ] 0xA2235BEDF0       (void*)
    [RSP+468 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+470 ] 0xA2235BE7E0       (void*)
    [RSP+478 ] 0xA23E19999A       (size_t) [696826567066]
    [RSP+480 ] 0x295B1D80F01      (void*)
    [RSP+488 ] 0xA2235BE820       (void*)
    [RSP+490 ] 0xA7D73            (size_t) [687475]
    [RSP+498 ] 0x7FF659872D26     (void* -> Fallout4.exe+0152D26    mov rbx, [rsp+0x30] |  TESForm::GetFormByNumericID(uint)_152D26)
    [RSP+4A0 ] 0x29451BFBE20      (void*)
    [RSP+4A8 ] 0x7FF65ABE6F57     (void* -> Fallout4.exe+14C6F57    mov rax, [rbx+0x18] |  `anonymous_namespace'::hknpCastShapeFuncs::shapeCastFlipped<&`anonymous_namespace'::hknpCastShapeFuncs::castShapeFunc<hknpDynamicCompoundShape>(hknpCollisionQueryContext*,hknpShapeCastQuery&,hknpShapeQueryInfo&,hknpShape*,hknpQueryFilterData&,hknpShapeQueryInfo&,hkTransformf&,bool,hknpCollisionQueryCollector*,hknpCollisionQueryCollector*)>(hknpCollisionQueryContext*,hknpShapeCastQuery&,hknpShapeQueryInfo&,hknpShape*,hknpQueryFilterData&,hknpShapeQueryInfo&,hkTransformf&,bool,hknpCollisionQueryCollector*,hknpCollisionQueryCollector*)_14C6F57)
    [RSP+4B0 ] 0x0                (size_t) [0]
    [RSP+4B8 ] 0x0                (size_t) [0]
    [RSP+4C0 ] 0x2954E6B3200      (void*)
    [RSP+4C8 ] 0x7FF659872C6D     (void* -> Fallout4.exe+0152C6D    test rax, rax |  TESForm::GetFormTypeByNumericID(uint)_152C6D)
    [RSP+4D0 ] 0xA7D73            (size_t) [687475]
    [RSP+4D8 ] 0x294DF4C1CFB      (void*)
    [RSP+4E0 ] 0xFFFF000A7D73     (size_t) [281470682430835]
    [RSP+4E8 ] 0x46838401         (size_t) [1183024129]
    [RSP+4F0 ] 0x40               (size_t) [64]
    [RSP+4F8 ] 0x7FF65AA01DDD     (void* -> Fallout4.exe+12E1DDD    cmp rsi, rax |  GameScript::HandlePolicy::HandleIsType(uint,unsigned___int64)_12E1DDD)
    [RSP+500 ] 0x105000A01050005  (size_t) [73465011888259077]
    [RSP+508 ] 0x105000601050004  (size_t) [73464994708389892]
    [RSP+510 ] 0xB900B260B8F5E4A8 (size_t) [uint: 13330851025506395304 int: -5115893048203156312]
    [RSP+518 ] 0x200000B8D44EF8   (size_t) [9007202355662584]
    [RSP+520 ] 0x2954E6B3250      (void*)
    [RSP+528 ] 0x7FF65AA02ACC     (void* -> Fallout4.exe+12E2ACC    test al, al |  GameScript::HandlePolicy::PersistHandle(unsigned___int64)_12E2ACC)
    [RSP+530 ] 0x0                (size_t) [0]
    [RSP+538 ] 0x7FF65F1DDAD0     (GameScript::HandlePolicy*)
    [RSP+540 ] 0xD8CB             (size_t) [55499]
    [RSP+548 ] 0x7FF65B263C21     (void* -> Fallout4.exe+1B43C21    test eax, eax |  `anonymous_namespace'::FindEntry<char>(BSStringPool::Entry*&,char*,ushort,bool)_1B43C21)
    [RSP+550 ] 0x3B5DCF383B5DCF38 (size_t) [4277803061492961080]
    [RSP+558 ] 0x3B5DCF383B5DCF38 (size_t) [4277803061492961080]
    [RSP+560 ] 0x0                (size_t) [0]
    [RSP+568 ] 0x0                (size_t) [0]
    [RSP+570 ] 0x294C83E7FD8      (char*) "Form"
    [RSP+578 ] 0x7FF65B263EF1     (void* -> Fallout4.exe+1B43EF1    test al, al |  `anonymous_namespace'::GetEntry<char>(BSStringPool::Entry*&,char*,bool)_1B43EF1)
    [RSP+580 ] 0x0                (size_t) [0]
    [RSP+588 ] 0x7FF65C52F340     (void* -> Fallout4.exe+2E0F340    add [rax], al |  aDiveBombChance_2E0F340)
    [RSP+590 ] 0x7FF65F307A30     (void* -> Fallout4.exe+5BE7A30    add [rax], al |  aDiveBombChance_5BE7A30)
    [RSP+598 ] 0x0                (size_t) [0]
    [RSP+5A0 ] 0xB4000000B4000000 (size_t) [uint: 12970366929846927360 int: -5476377143862624256]
    [RSP+5A8 ] 0xB4000000B4000000 (size_t) [uint: 12970366929846927360 int: -5476377143862624256]
    [RSP+5B0 ] 0xA2235BE970       (void*)
    [RSP+5B8 ] 0x80000001         (size_t) [2147483649]
    [RSP+5C0 ] 0xA2235BE9A0       (void*)
    [RSP+5C8 ] 0x7FF65BE0D1C8     (void* -> Fallout4.exe+26ED1C8    mfence |  BSScript::Object::IncRef(void)_26ED1C8)
    [RSP+5D0 ] 0xA2235BE9E0       (void*)
    [RSP+5D8 ] 0xFFFF000A7D73     (size_t) [281470682430835]
    [RSP+5E0 ] 0xA2235BEAC0       (void*)
    [RSP+5E8 ] 0x2940F2D2600      (void*)
    [RSP+5F0 ] 0x2954E7166B0      (void*)
    [RSP+5F8 ] 0x7FF65B262FE8     (void* -> Fallout4.exe+1B42FE8    mov r10, rax |  BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FE8)
    [RSP+600 ] 0x294C83C7F40      (BSScript::ObjectTypeInfo*)
        Name: "Form"
    [RSP+608 ] 0x7FF65BE18546     (void* -> Fallout4.exe+26F8546    test eax, eax |  BSScript::ObjectTypeInfo::BinarySearch<BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>>(BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>*,uint,char*)_26F8546)
    [RSP+610 ] 0xA2235BE958       (void*)
    [RSP+618 ] 0x7FF65BE18546     (void* -> Fallout4.exe+26F8546    test eax, eax |  BSScript::ObjectTypeInfo::BinarySearch<BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>>(BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>*,uint,char*)_26F8546)
    [RSP+620 ] 0x29444B26100      (BSScript::Internal::VirtualMachine*)
    [RSP+628 ] 0x294E09EFC00      (void*)
    [RSP+630 ] 0x2954E9146E0      (void*)
    [RSP+638 ] 0x7FF65F1FCC28     (void* -> Fallout4.exe+5ADCC28    add [rcx+rsi*4+0x51], al |  aDiveBombChance_5ADCC28)
    [RSP+640 ] 0x0                (size_t) [0]
    [RSP+648 ] 0x7FF65BE1411F     (void* -> Fallout4.exe+26F411F    test rax, rax |  BSScript::ObjectTypeInfo::GetStateFunction(BSFixedString&,BSFixedString&,BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>&,bool)_26F411F)
    [RSP+650 ] 0xA2235BEA00       (void*)
    [RSP+658 ] 0x294C83C6E00      (BSScript::ObjectTypeInfo*)
        Name: "Perk"
    [RSP+660 ] 0xA2235BEA00       (void*)
    [RSP+668 ] 0x294C83C6E00      (BSScript::ObjectTypeInfo*)
        Name: "Perk"
    [RSP+670 ] 0x29444B26100      (BSScript::Internal::VirtualMachine*)
    [RSP+678 ] 0x29544CFF388      (void*)
    [RSP+680 ] 0x29544CFF380      (void*)
    [RSP+688 ] 0x7FF65BE5D8C1     (void* -> Fallout4.exe+273D8C1    mov rax, [rsp+0x88] |  BSScript::Internal::VirtualMachine::GetMethod(BSTSmartPointer<BSScript::ObjectTypeInfo,BSTSmartPointerIntrusiveRefCount>&,BSFixedString&,BSFixedString&,BSTSmartPointer<BSScript::ObjectTypeInfo,BSTSmartPointerIntrusiveRefCount>&,BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>&)_273D8C1)
    [RSP+690 ] 0x294C83C6E00      (BSScript::ObjectTypeInfo*)
        Name: "Perk"
    [RSP+698 ] 0xA2235BEA10       (void*)
    [RSP+6A0 ] 0x7FF65F1FCC28     (void* -> Fallout4.exe+5ADCC28    add [rcx+rsi*4+0x51], al |  aDiveBombChance_5ADCC28)
    [RSP+6A8 ] 0xA2235BEC00       (void*)
    [RSP+6B0 ] 0x7FF65F1FCC01     (void* -> Fallout4.exe+5ADCC01    or al, [rsi-0x79F56DC2] |  aDiveBombChance_5ADCC01)
    [RSP+6B8 ] 0xA2235BEC00       (void*)
    [RSP+6C0 ] 0x294C83C7F01      (void*)
    [RSP+6C8 ] 0xA2235BEC30       (void*)
    [RSP+6D0 ] 0x7FF65F1FCC28     (void* -> Fallout4.exe+5ADCC28    add [rcx+rsi*4+0x51], al |  aDiveBombChance_5ADCC28)
    [RSP+6D8 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+6E0 ] 0xA2235BED40       (void*)
    [RSP+6E8 ] 0x7FF65BE636FC     (void* -> Fallout4.exe+27436FC    test al, al |  BSScript::Internal::VirtualMachine::DispatchMethodCallImpl(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&,BSFixedString&,BSTThreadScrapFunction<bool_(BSScrapArray<BSScript::Variable>&)>&,BSTSmartPointer<BSScript::IStackCallbackFunctor,BSTSmartPointerIntrusiveRefCount>&,bool)_27436FC)
    [RSP+6F0 ] 0x29444B26100      (BSScript::Internal::VirtualMachine*)
    [RSP+6F8 ] 0xA2235BEAE8       (void*)
    [RSP+700 ] 0x4A0B8            (size_t) [303288]
    [RSP+708 ] 0x7FF659872D26     (void* -> Fallout4.exe+0152D26    mov rbx, [rsp+0x30] |  TESForm::GetFormByNumericID(uint)_152D26)
    [RSP+710 ] 0x29451BFBE20      (void*)
    [RSP+718 ] 0xA2235BEA00       (void*)
    [RSP+720 ] 0x294C7E8CF80      (BSScript::Internal::ScriptFunction*)
    [RSP+728 ] 0xA2235BEA10       (void*)
    [RSP+730 ] 0xFFFF0004A000     (size_t) [281470682046464]
    [RSP+738 ] 0x7FF659872C6D     (void* -> Fallout4.exe+0152C6D    test rax, rax |  TESForm::GetFormTypeByNumericID(uint)_152C6D)
    [RSP+740 ] 0x4A0B8            (size_t) [303288]
    [RSP+748 ] 0x7FF665D2FE11     (size_t) [140696247008785]
    [RSP+750 ] 0xFFFF0004A0B8     (size_t) [281470682046648]
    [RSP+758 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+760 ] 0x40               (size_t) [64]
    [RSP+768 ] 0x7FF65AA01F49     (void* -> Fallout4.exe+12E1F49    movzx edi, al |  GameScript::HandlePolicy::HandleIsType(uint,unsigned___int64)_12E1F49)
    [RSP+770 ] 0x12               (size_t) [18]
    [RSP+778 ] 0x7FF65BE56448     (void* -> Fallout4.exe+2736448    mov rax, [rbp-0x29] |  BSScript::Internal::VirtualMachine::RemoveAllEventRelays(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&)_2736448)
    [RSP+780 ] 0x0                (size_t) [0]
    [RSP+788 ] 0x12               (size_t) [18]
    [RSP+790 ] 0xFFFF0004A0B8     (size_t) [281470682046648]
    [RSP+798 ] 0x7FF65AA028DC     (void* -> Fallout4.exe+12E28DC    test al, al |  GameScript::HandlePolicy::GetObjectForHandle(uint,unsigned___int64)_12E28DC)
    [RSP+7A0 ] 0x0                (size_t) [0]
    [RSP+7A8 ] 0x2940F2D2650      (char*) "V"
    [RSP+7B0 ] 0xFFFFFE010800     (size_t) [281474943223808]
    [RSP+7B8 ] 0x7FF659872C6D     (void* -> Fallout4.exe+0152C6D    test rax, rax |  TESForm::GetFormTypeByNumericID(uint)_152C6D)
    [RSP+7C0 ] 0xFFFF00000000     (size_t) [281470681743360]
    [RSP+7C8 ] 0x7FF659872C6D     (void* -> Fallout4.exe+0152C6D    test rax, rax |  TESForm::GetFormTypeByNumericID(uint)_152C6D)
    [RSP+7D0 ] 0xA2235BED68       (void*)
    [RSP+7D8 ] 0x7FF65AA950C7     (void* -> Fallout4.exe+13750C7    mov rbp, rax |  GameVM::SendEventToRelated(unsigned___int64,BSFixedString&,BSTThreadScrapFunction<bool_(BSScrapArray<BSScript::Variable>&)>&,BSTThreadScrapFunction<bool_(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&)>&,BSTSmartPointer<BSScript::IStackCallbackFunctor,BSTSmartPointerIntrusiveRefCount>&)_13750C7)
    [RSP+7E0 ] 0xA2235BEAB8       (void*)
    [RSP+7E8 ] 0x0                (size_t) [0]
    [RSP+7F0 ] 0xFFFF0004A0B8     (size_t) [281470682046648]
    [RSP+7F8 ] 0xA2235BEBF0       (void*)
    [RSP+800 ] 0x0                (size_t) [0]
    [RSP+808 ] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+810 ] 0x0                (size_t) [0]
    [RSP+818 ] 0xB9B46E7600000012 (size_t) [uint: 13381441845909782546 int: -5065302227799769070]
    [RSP+820 ] 0x2940F2D2650      (char*) "V"
    [RSP+828 ] 0x7FF65AA028DC     (void* -> Fallout4.exe+12E28DC    test al, al |  GameScript::HandlePolicy::GetObjectForHandle(uint,unsigned___int64)_12E28DC)
    [RSP+830 ] 0x0                (size_t) [0]
    [RSP+838 ] 0x0                (size_t) [0]
    [RSP+840 ] 0x0                (size_t) [0]
    [RSP+848 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+850 ] 0xA200000000       (size_t) [695784701952]
    [RSP+858 ] 0x7FF65F1DD8F0     (GameVM*)
    [RSP+860 ] 0x7FF65F1DD8F0     (GameVM*)
    [RSP+868 ] 0x7FF65A0E9F4B     (void* -> Fallout4.exe+09C9F4B    cmp eax, 0x01 |  Find<ReferenceCountedPerk,bool_(ReferenceCountedPerk&,BGSPerk*),BSTArrayHeapAllocator,BGSPerk*>(BSTArray<ReferenceCountedPerk,BSTArrayHeapAllocator>&,BGSPerk*&,uint,bool_(&)(ReferenceCountedPerk&,BGSPerk*))_9C9F4B)
    [RSP+870 ] 0x294E1AE2CE0      (void*)
    [RSP+878 ] 0x7FF6597636DE     (void* -> Fallout4.exe+00436DE    mov rax, rdi |  ExtraDataList::GetExtraData(uchar)_436DE)
    [RSP+880 ] 0x294E1AE2D00      (void*)
    [RSP+888 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+890 ] 0x0                (size_t) [0]
    [RSP+898 ] 0x294E1AE2CE0      (void*)
    [RSP+8A0 ] 0x294E1AE2CE0      (void*)
    [RSP+8A8 ] 0x7FF6597B8943     (void* -> Fallout4.exe+0098943    test rax, rax |  ExtraDataList::HasKeyWordOnAlias(BGSKeyword*)_98943)
    [RSP+8B0 ] 0x0                (size_t) [0]
    [RSP+8B8 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+8C0 ] 0xA2235BED60       (void*)
    [RSP+8C8 ] 0x7FF65A599795     (void* -> Fallout4.exe+0E79795    mov rax, [rsp+0x30] |  AIProcess::GetPerkRank(Actor*,BGSPerk*)_E79795)
    [RSP+8D0 ] 0x29400000000      (void*)
    [RSP+8D8 ] 0x0                (size_t) [0]
    [RSP+8E0 ] 0x294E1AE2CE0      (void*)
    [RSP+8E8 ] 0x7FF6597A9CFB     (void* -> Fallout4.exe+0089CFB    mov rbx, [rsp+0x38] |  ExtraDataList::ApplyKeywordOverrides(BGSKeyword&,bool)_89CFB)
    [RSP+8F0 ] 0x294E1AE2D00      (void*)
    [RSP+8F8 ] 0x294D07B6EC0      (BGSKeyword*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "ap_melee_ArmorPenetrate"
        FormID: 0x00097342
        FormType: kKYWD (04)
    [RSP+900 ] 0x294D07B6EC0      (BGSKeyword*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "ap_melee_ArmorPenetrate"
        FormID: 0x00097342
        FormType: kKYWD (04)
    [RSP+908 ] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+910 ] 0x29506905E90      (TESObjectREFR*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        Flags: 0x00004008
        FormID: 0xFF0045CD
        FormType: kREFR (64)
    [RSP+918 ] 0x7FF659B16DE6     (void* -> Fallout4.exe+03F6DE6    mov rbx, [rsp+0x30] |  TESObjectREFR::HasKeyword(BGSKeyword*,TBO_InstanceData*)_3F6DE6)
    [RSP+920 ] 0x294D07B6EC0      (BGSKeyword*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "ap_melee_ArmorPenetrate"
        FormID: 0x00097342
        FormType: kKYWD (04)
    [RSP+928 ] 0x294D07B6EC0      (BGSKeyword*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "ap_melee_ArmorPenetrate"
        FormID: 0x00097342
        FormType: kKYWD (04)
    [RSP+930 ] 0xA2235BED60       (void*)
    [RSP+938 ] 0x0                (size_t) [0]
    [RSP+940 ] 0x29506905E40      (TESObjectREFR*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        Flags: 0x00004008
        FormID: 0xFF0045CD
        FormType: kREFR (64)
    [RSP+948 ] 0x7FF659BF196B     (void* -> Fallout4.exe+04D196B    test al, al |  Script::HasKeywordConditionFunction(ConditionCheckParams&,void*,void*,float&)_4D196B)
    [RSP+950 ] 0xA2235BEDF8       (void*)
    [RSP+958 ] 0xA2235BEE00       (void*)
    [RSP+960 ] 0x0                (size_t) [0]
    [RSP+968 ] 0x0                (size_t) [0]
    [RSP+970 ] 0x0                (size_t) [0]
    [RSP+978 ] 0x0                (size_t) [0]
    [RSP+980 ] 0x294D82CEA20      (BGSPerk*)
        File: "Community Fixes Merged.esp"
        Modified by: Fallout4.esm -> Community Fixes Merged.esp
        Flags: 0x00000009
        FormID: 0x0004A0B8
        FormType: kPERK (95)
        GetFullName: "Rifleman"
    [RSP+988 ] 0xA2235BED68       (void*)
    [RSP+990 ] 0x0                (size_t) [0]
    [RSP+998 ] 0x0                (size_t) [0]
    [RSP+9A0 ] 0x0                (size_t) [0]
    [RSP+9A8 ] 0x0                (size_t) [0]
    [RSP+9B0 ] 0x0                (size_t) [0]
    [RSP+9B8 ] 0x0                (size_t) [0]
    [RSP+9C0 ] 0x29451BE7580      (ActorValueInfo*)
        Flags: 0x00000008
        EditorID: "ArmorPerks"
        FormID: 0x000002FE
        FormType: kAVIF (98)
    [RSP+9C8 ] 0x7FF65A516D38     (void* -> Fallout4.exe+0DF6D38    test rax, rax |  Actor::GetActorValue(ActorValueInfo&)_DF6D38)
    [RSP+9D0 ] 0x0                (size_t) [0]
    [RSP+9D8 ] 0x0                (size_t) [0]
    [RSP+9E0 ] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+9E8 ] 0x2940F2D1C90      (void*)
    [RSP+9F0 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+9F8 ] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+A00 ] 0xA2235BF230       (void*)
    [RSP+A08 ] 0x2957C575600      (void*)
    [RSP+A10 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+A18 ] 0x0                (size_t) [0]
    [RSP+A20 ] 0x2940F2D1C90      (void*)
    [RSP+A28 ] 0x71               (size_t) [113]
    [RSP+A30 ] 0xA2235BEE20       (void*)
    [RSP+A38 ] 0x7FF65A480D66     (void* -> Fallout4.exe+0D60D66    test rdi, rdi |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D60D66)
    [RSP+A40 ] 0x29400000000      (void*)
    [RSP+A48 ] 0x2957C575600      (void*)
    [RSP+A50 ] 0xA2235BEE20       (void*)
    [RSP+A58 ] 0x294D7FEC2E0      (BGSSoundOutput::DynamicAttenuationCharacteristics*)
    [RSP+A60 ] 0x0                (size_t) [0]
    [RSP+A68 ] 0x0                (size_t) [0]
    [RSP+A70 ] 0xA2235BEE60       (void*)
    [RSP+A78 ] 0x7FF659BE18BE     (void* -> Fallout4.exe+04C18BE    mov r8, rax |  BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>::Reserve(void)_4C18BE)
    [RSP+A80 ] 0x0                (size_t) [0]
    [RSP+A88 ] 0x7FF65B20F2DF     (void* -> Fallout4.exe+1AEF2DF    test al, al |  BSGameSound::Is3DSound(void)_1AEF2DF)
    [RSP+A90 ] 0x2940F2D1C90      (void*)
    [RSP+A98 ] 0x0                (size_t) [0]
    [RSP+AA0 ] 0xA2235BEE60       (void*)
    [RSP+AA8 ] 0x7FF659BE03DA     (void* -> Fallout4.exe+04C03DA    test rax, rax |  BGSSoundOutput::DynamicAttenuationCharacteristics::GetAttenCurve(BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>&)_4C03DA)
    [RSP+AB0 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+AB8 ] 0x7FFF486D47AE     (void* -> Buffout4.dll+01247AE    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z))
    [RSP+AC0 ] 0x2940F2D24E0      (void*)
    [RSP+AC8 ] 0x2940F2D2500      (void*)
    [RSP+AD0 ] 0x2940F2D2510      (void*)
    [RSP+AD8 ] 0x7FFF486D47AE     (void* -> Buffout4.dll+01247AE    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z))
    [RSP+AE0 ] 0x29544CFF380      (void*)
    [RSP+AE8 ] 0x7FFF486D58D3     (void* -> Buffout4.dll+01258D3    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+AF0 ] 0x29544CFF380      (void*)
    [RSP+AF8 ] 0x7FFF488E09A0     (void* -> Buffout4.dll+03309A0    add [rax], al |  rml::internal::MemoryPool::memPoolListLock (mangled: ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A)_3309A0)
    [RSP+B00 ] 0x0                (size_t) [0]
    [RSP+B08 ] 0x0                (size_t) [0]
    [RSP+B10 ] 0x0                (size_t) [0]
    [RSP+B18 ] 0x7FF659BE0F01     (void* -> Fallout4.exe+04C0F01    mov [rdi], rsi |  BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>::~BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>(void)_4C0F01)
    [RSP+B20 ] 0xA2235BEE68       (void*)
    [RSP+B28 ] 0xA2235BEE60       (void*)
    [RSP+B30 ] 0x2940F2D1C90      (void*)
    [RSP+B38 ] 0xEA9              (size_t) [3753]
    [RSP+B40 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+B48 ] 0x7FF65B21D53B     (void* -> Fallout4.exe+1AFD53B    mov rsi, [rsp+0x88] |  BSXAudio2GameSound::RecalcAttenuationCurveImpl(void)_1AFD53B)
    [RSP+B50 ] 0xEA9              (size_t) [3753]
    [RSP+B58 ] 0x6                (size_t) [6]
    [RSP+B60 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+B68 ] 0x7FF659C8FE2C     (void* -> Fallout4.exe+056FE2C    mov r14, [rsp+0x40] |  BGSEntryPointPerkEntry::~BGSEntryPointPerkEntry(void)_56FE2C)
    [RSP+B70 ] 0x29544CFF380      (void*)
    [RSP+B78 ] 0x29544CFF380      (void*)
    [RSP+B80 ] 0x2940F2D25B0      (ScrapHeap*)
    [RSP+B88 ] 0x208A73           (size_t) [2132595]
    [RSP+B90 ] 0xA2235BEE68       (void*)
    [RSP+B98 ] 0x7FF6597444E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+BA0 ] 0x0                (size_t) [0]
    [RSP+BA8 ] 0x7FF6599EEE51     (void* -> Fallout4.exe+02CEE51    jmp 0x00007FF6599EEF1B |  BSTArray<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>::CopyTo<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>(BSTArray<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>&)_2CEE51)
    [RSP+BB0 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+BB8 ] 0x29572181F88      (void*)
    [RSP+BC0 ] 0x29451B26C00      (void*)
    [RSP+BC8 ] 0x7FF65B1F20E6     (void* -> Fallout4.exe+1AD20E6    xor r8d, r8d |  BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6)
    [RSP+BD0 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+BD8 ] 0x16               (size_t) [22]
    [RSP+BE0 ] 0x16               (size_t) [22]
    [RSP+BE8 ] 0xEA9              (size_t) [3753]
    [RSP+BF0 ] 0x2940F2D1C90      (void*)
    [RSP+BF8 ] 0xA2235BF108       (void*)
    [RSP+C00 ] 0x0                (size_t) [0]
    [RSP+C08 ] 0x7FF65B1ED18F     (void* -> Fallout4.exe+1ACD18F    mov eax, [0x00007FF65F22D304] |  BSAudioManager::ComposeMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1ACD18F)
    [RSP+C10 ] 0x29451B26C00      (void*)
    [RSP+C18 ] 0xEA9              (size_t) [3753]
    [RSP+C20 ] 0x0                (size_t) [0]
    [RSP+C28 ] 0x16               (size_t) [22]
    [RSP+C30 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+C38 ] 0x0                (size_t) [0]
    [RSP+C40 ] 0x7FF65F328DA0     (void* -> Fallout4.exe+5C08DA0    add [rax], al |  aDiveBombChance_5C08DA0)
    [RSP+C48 ] 0x7FF6597444E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+C50 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+C58 ] 0x7FF65B1EA81E     (void* -> Fallout4.exe+1ACA81E    mov ecx, [rdi+0x90] |  BSAudioManager::GetSoundHandleFromResolution(BSSoundHandle&,BSISoundDescriptor::Resolution&,uint)_1ACA81E)
    [RSP+C60 ] 0x0                (size_t) [0]
    [RSP+C68 ] 0x29451B26C00      (void*)
    [RSP+C70 ] 0x29451B26C00      (void*)
    [RSP+C78 ] 0x7FF65B1F20E6     (void* -> Fallout4.exe+1AD20E6    xor r8d, r8d |  BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6)
    [RSP+C80 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+C88 ] 0x13               (size_t) [19]
    [RSP+C90 ] 0x13               (size_t) [19]
    [RSP+C98 ] 0x7FF6597444E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+CA0 ] 0x294D81ECF00      (BGSMaterialType*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00022954
        FormType: kMATT (102)
    [RSP+CA8 ] 0x0                (size_t) [0]
    [RSP+CB0 ] 0xA2235BF358       (void*)
    [RSP+CB8 ] 0x7FF65B1ED18F     (void* -> Fallout4.exe+1ACD18F    mov eax, [0x00007FF65F22D304] |  BSAudioManager::ComposeMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1ACD18F)
    [RSP+CC0 ] 0x29451B26C00      (void*)
    [RSP+CC8 ] 0x7FF65B1F20E6     (void* -> Fallout4.exe+1AD20E6    xor r8d, r8d |  BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6)
    [RSP+CD0 ] 0x0                (size_t) [0]
    [RSP+CD8 ] 0x8                (size_t) [8]
    [RSP+CE0 ] 0x8                (size_t) [8]
    [RSP+CE8 ] 0x0                (size_t) [0]
    [RSP+CF0 ] 0x294D81ECF00      (BGSMaterialType*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00022954
        FormType: kMATT (102)
    [RSP+CF8 ] 0x0                (size_t) [0]
    [RSP+D00 ] 0xA2235BF358       (void*)
    [RSP+D08 ] 0x7FF65B1EB078     (void* -> Fallout4.exe+1ACB078    mov eax, [0x00007FF65F22D304] |  BSAudioManager::Play(uint)_1ACB078)
    [RSP+D10 ] 0x29451B26C00      (void*)
    [RSP+D18 ] 0x0                (size_t) [0]
    [RSP+D20 ] 0x0                (size_t) [0]
    [RSP+D28 ] 0xEA9              (size_t) [3753]
    [RSP+D30 ] 0x0                (size_t) [0]
    [RSP+D38 ] 0x0                (size_t) [0]
    [RSP+D40 ] 0x7FF65F328DA0     (void* -> Fallout4.exe+5C08DA0    add [rax], al |  aDiveBombChance_5C08DA0)
    [RSP+D48 ] 0x7FF6597636DE     (void* -> Fallout4.exe+00436DE    mov rax, rdi |  ExtraDataList::GetExtraData(uchar)_436DE)
    [RSP+D50 ] 0xA2235BF108       (void*)
    [RSP+D58 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+D60 ] 0xA2235BF148       (void*)
    [RSP+D68 ] 0xEA9              (size_t) [3753]
    [RSP+D70 ] 0x7FF65F1E60A8     (BGSImpactManager*)
    [RSP+D78 ] 0xA2235BF358       (void*)
    [RSP+D80 ] 0x294D7EAF550      (BGSSoundDescriptorForm*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00032859
        FormType: kSNDR (132)
    [RSP+D88 ] 0x7FF65A43D0C0     (void* -> Fallout4.exe+0D1D0C0    jmp 0x00007FF65A43D0C4 |  `anonymous_namespace'::PlayOneShot(BSSoundHandle&,BGSSoundDescriptorForm*,NiPoint3&,NiAVObject*,bool)_D1D0C0)
    [RSP+D90 ] 0x294D7EAF550      (BGSSoundDescriptorForm*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00032859
        FormType: kSNDR (132)
    [RSP+D98 ] 0x0                (size_t) [0]
    [RSP+DA0 ] 0xA2235BF148       (void*)
    [RSP+DA8 ] 0x7FF659D239D1     (void* -> Fallout4.exe+06039D1    test rax, rax |  TESRace::GetBloodImpactMaterial(BGSBodyPartDefs::LIMB_ENUM)_6039D1)
    [RSP+DB0 ] 0x29400000010      (void*)
    [RSP+DB8 ] 0x0                (size_t) [0]
    [RSP+DC0 ] 0x0                (size_t) [0]
    [RSP+DC8 ] 0x0                (size_t) [0]
    [RSP+DD0 ] 0x294D81B4800      (void*)
    [RSP+DD8 ] 0x7FF65A439F8F     (void* -> Fallout4.exe+0D19F8F    movzx edi, al |  BGSImpactManager::PlayImpactDataSounds(BGSImpactManager::ImpactSoundData&,BGSImpactManager::ImpactSoundDebugData&)_D19F8F)
    [RSP+DE0 ] 0xA2235BF220       (void*)
    [RSP+DE8 ] 0xA2235BF200       (void*)
    [RSP+DF0 ] 0xA2235BF108       (void*)
    [RSP+DF8 ] 0x294D81ECF00      (BGSMaterialType*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00022954
        FormType: kMATT (102)
    [RSP+E00 ] 0xFFFFFF00         (size_t) [4294967040]
    [RSP+E08 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+E10 ] 0x294D81B4880      (BGSImpactDataSet*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00004B37
        FormType: kIPDS (104)
    [RSP+E18 ] 0x7FF65A439D89     (void* -> Fallout4.exe+0D19D89    mov rdi, [rsp+0x1D0] |  BGSImpactManager::ProcessEvent(BGSCombatImpactEvent&,BSTEventSource<BGSCombatImpactEvent>*)_D19D89)
    [RSP+E20 ] 0x20               (size_t) [32]
    [RSP+E28 ] 0x10000000EA9      (size_t) [1099511631529]
    [RSP+E30 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+E38 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+E40 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+E48 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+E50 ] 0x2940F2D1C90      (void*)
    [RSP+E58 ] 0x7FF65A516F27     (void* -> Fallout4.exe+0DF6F27    test al, al |  Actor::GetBaseActorValue(ActorValueInfo&)_DF6F27)
    [RSP+E60 ] 0x29400208A73      (void*)
    [RSP+E68 ] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112]
    [RSP+E70 ] 0x29444E5878A      (size_t) [2835834308490]
    [RSP+E78 ] 0x294D2058100      (TESObjectWEAP*)
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        GetFullName: "Hunting Rifle"
    [RSP+E80 ] 0x294FFDEE5C0      (TESObjectWEAP::InstanceData*)
    [RSP+E88 ] 0x29451BD25C0      (ActorValueInfo*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "PerceptionCondition"
        FormID: 0x0000036C
        FormType: kAVIF (98)
        GetFullName: "Head"
    [RSP+E90 ] 0x2957C575688      (void*)
    [RSP+E98 ] 0x7FF6598753C5     (void* -> Fallout4.exe+01553C5    test rdi, rdi |  BGSTypedFormValuePair::Copy(BSTArray<BSTTuple<TESForm*,BGSTypedFormValuePair::SharedVal>,BSTArrayHeapAllocator>*&,BSTArray<BSTTuple<TESForm*,BGSTypedFormValuePair::SharedVal>,BSTArrayHeapAllocator>*)_1553C5)
    [RSP+EA0 ] 0x2957C575600      (void*)
    [RSP+EA8 ] 0x7FFF486D5015     (void* -> Buffout4.dll+0125015    mov r8d, eax |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2567 rml::internal::MemoryPool::getTLS (mangled: ?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z))
    [RSP+EB0 ] 0x56               (size_t) [86]
    [RSP+EB8 ] 0x29451BF3200      (ActorValueInfo*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "Health"
        FormID: 0x000002D4
        FormType: kAVIF (98)
        GetFullName: "Health"
    [RSP+EC0 ] 0xA2235BF3B0       (void*)
    [RSP+EC8 ] 0x7FF65A6DFE8E     (void* -> Fallout4.exe+0FBFE8E    mov eax, [rdi+0x90] |  int (mangled: HitData::Copy(HitData&))_FBFE8E)
    [RSP+ED0 ] 0x0                (size_t) [0]
    [RSP+ED8 ] 0x0                (size_t) [0]
    [RSP+EE0 ] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+EE8 ] 0x0                (size_t) [0]
    [RSP+EF0 ] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+EF8 ] 0x56               (size_t) [86]
    [RSP+F00 ] 0x29451AE8180      (void*)
    [RSP+F08 ] 0xA2235BFA20       (char*) "{"
    [RSP+F10 ] 0x7900             (size_t) [30976]
    [RSP+F18 ] 0x2940F2D2650      (char*) "V"
    [RSP+F20 ] 0xA2235BF3B0       (void*)
    [RSP+F28 ] 0x7FF65A478FAA     (void* -> Fallout4.exe+0D58FAA    lea r11, [rsp+0xA0] |  TaskQueueInterface::QueueActorHitMe(Actor*,HitData&)_D58FAA)
    [RSP+F30 ] 0x56               (size_t) [86]
    [RSP+F38 ] 0x2940F2D2650      (char*) "V"
    [RSP+F40 ] 0x294D81C7AC0      (BGSImpactData*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00023362
        FormType: kIPCT (103)
    [RSP+F48 ] 0xA2235BF148       (void*)
    [RSP+F50 ] 0xE                (size_t) [14]
    [RSP+F58 ] 0x208A73           (size_t) [2132595]
    [RSP+F60 ] 0x2957C575600      (void*)
    [RSP+F68 ] 0x0                (size_t) [0]
    [RSP+F70 ] 0x0                (size_t) [0]
    [RSP+F78 ] 0x0                (size_t) [0]
    [RSP+F80 ] 0x0                (size_t) [0]
    [RSP+F88 ] 0x0                (size_t) [0]
    [RSP+F90 ] 0x0                (size_t) [0]
    [RSP+F98 ] 0x0                (size_t) [0]
    [RSP+FA0 ] 0x0                (size_t) [0]
    [RSP+FA8 ] 0x0                (size_t) [0]
    [RSP+FB0 ] 0x0                (size_t) [0]
    [RSP+FB8 ] 0x0                (size_t) [0]
    [RSP+FC0 ] 0x0                (size_t) [0]
    [RSP+FC8 ] 0x0                (size_t) [0]
    [RSP+FD0 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+FD8 ] 0x0                (size_t) [0]
    [RSP+FE0 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+FE8 ] 0x7FF65A525DC8     (void* -> Fallout4.exe+0E05DC8    movss xmm1, dword ptr [rbp+0x9C] |  Actor::CombatHit(Actor*,BGSEquipIndex,Projectile*)_E05DC8)
    [RSP+FF0 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+FF8 ] 0x29400208A73      (void*)
    [RSP+1000] 0xA2235BF3D0       (void*)
    [RSP+1008] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+1010] 0x3                (size_t) [3]
    [RSP+1018] 0x7FF65A3D2AC9     (void* -> Fallout4.exe+0CB2AC9    mov r14, rax |  BSResource::REntryCache<BSResource::EntryCacheTraits<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs,BSResource::DAP,64>>::Acquire<void_(BSResource::Entry<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs>&)>(BSResource::ID&,void_(&)(BSResource::Entry<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs>&))_CB2AC9)
    [RSP+1020] 0x294D2058100      (TESObjectWEAP*)
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        GetFullName: "Hunting Rifle"
    [RSP+1028] 0x294FFDEE5C0      (TESObjectWEAP::InstanceData*)
    [RSP+1030] 0x0                (size_t) [0]
    [RSP+1038] 0x7FF65F5FB8E0     (void* -> Fallout4.exe+5EDB8E0    add [rax], al |  aDiveBombChance_5EDB8E0)
    [RSP+1040] 0xA2235BF420       (void*)
    [RSP+1048] 0x3                (size_t) [3]
    [RSP+1050] 0xA2235BF6B5       (void*)
    [RSP+1058] 0x0                (size_t) [0]
    [RSP+1060] 0xA2235BF850       (void*)
    [RSP+1068] 0x294E1A8D7E0      (void*)
    [RSP+1070] 0xA2235BF850       (void*)
    [RSP+1078] 0xA2235BF3B0       (void*)
    [RSP+1080] 0x1                (size_t) [1]
    [RSP+1088] 0x0                (size_t) [0]
    [RSP+1090] 0xA2235BF498       (void*)
    [RSP+1098] 0x7FF65B262FE8     (void* -> Fallout4.exe+1B42FE8    mov r10, rax |  BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FE8)
    [RSP+10A0] 0x2AAD0000175C5    (size_t) [750760283436485]
    [RSP+10A8] 0xA2000C0003       (size_t) [695785488387]
    [RSP+10B0] 0x0                (size_t) [0]
    [RSP+10B8] 0x7FF65F7B8B78     (void* -> Fallout4.exe+6098B78    add [rax], al |  aDiveBombChance_6098B78)
    [RSP+10C0] 0x0                (size_t) [0]
    [RSP+10C8] 0x3                (size_t) [3]
    [RSP+10D0] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112]
    [RSP+10D8] 0xA244E5878A       (size_t) [696940595082]
    [RSP+10E0] 0xBF3968783E53DF9C (size_t) [uint: 13779159400567791516 int: -4667584673141760100]
    [RSP+10E8] 0x7FF6BF286315     (size_t) [140697745777429]
    [RSP+10F0] 0xC245AB3A4161E266 (size_t) [uint: 13998783283444441702 int: -4447960790265109914]
    [RSP+10F8] 0xC23385B2         (size_t) [3258156466]
    [RSP+1100] 0x295C428DE10      (bhkNPCollisionObject*)
    [RSP+1108] 0x2940F534530      (void*)
    [RSP+1110] 0x208A7300200000   (size_t) [9159425782710272]
    [RSP+1118] 0xA200223A64       (size_t) [695786945124]
    [RSP+1120] 0x0                (size_t) [0]
    [RSP+1128] 0x294D2058100      (TESObjectWEAP*)
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        GetFullName: "Hunting Rifle"
    [RSP+1130] 0x294FFDEE5C0      (TESObjectWEAP::InstanceData*)
    [RSP+1138] 0x0                (size_t) [0]
    [RSP+1140] 0x0                (size_t) [0]
    [RSP+1148] 0x0                (size_t) [0]
    [RSP+1150] 0x294D1DC9280      (TESAmmo*)
        File: "Community Fixes Merged.esp"
        Modified by: Fallout4.esm -> Community Fixes Merged.esp
        Flags: 0x00000009
        FormID: 0x0001F66B
        FormType: kAMMO (44)
        GetFullName: ".308 Round"
    [RSP+1158] 0x0                (size_t) [0]
    [RSP+1160] 0x41321CAD41B21CAD (size_t) [4697848891757960365]
    [RSP+1168] 0x41E4594641321CAD (size_t) [4748018065431731373]
    [RSP+1170] 0x0                (size_t) [0]
    [RSP+1178] 0x0                (size_t) [0]
    [RSP+1180] 0x3F8000003F800000 (size_t) [4575657222473777152]
    [RSP+1188] 0x0                (size_t) [0]
    [RSP+1190] 0x3F800000         (size_t) [1065353216]
    [RSP+1198] 0x0                (size_t) [0]
    [RSP+11A0] 0x1                (size_t) [1]
    [RSP+11A8] 0x2AAD0000175C5    (size_t) [750760283436485]
    [RSP+11B0] 0x40A00000         (size_t) [1084227584]
    [RSP+11B8] 0x0                (size_t) [0]
    [RSP+11C0] 0x0                (size_t) [0]
    [RSP+11C8] 0x2940F2D1C90      (void*)
    [RSP+11D0] 0x8ED3B9BE37F      (size_t) [9815000343423]
    [RSP+11D8] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+11E0] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+11E8] 0x7FF65A6F2FBF     (void* -> Fallout4.exe+0FD2FBF    lea rcx, [rbx+0x20] |  Projectile::CombatHit(Actor*)_FD2FBF)
    [RSP+11F0] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+11F8] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+1200] 0x29400000000      (void*)
    [RSP+1208] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+1210] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+1218] 0x2                (size_t) [2]
    [RSP+1220] 0xA2235BF610       (void*)
    [RSP+1228] 0x7FF65A483178     (void* -> Fallout4.exe+0D63178    or r14d, 0xFFFFFFFF |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D63178)
    [RSP+1230] 0x200000           (size_t) [2097152]
    [RSP+1238] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+1240] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+1248] 0xBE               (size_t) [190]
    [RSP+1250] 0xA2235BF6B0       (void*)
    [RSP+1258] 0x42               (size_t) [66]
    [RSP+1260] 0x0                (size_t) [0]
    [RSP+1268] 0x0                (size_t) [0]
    [RSP+1270] 0xA2235BF830       (void*)
    [RSP+1278] 0xA2235BF9E0       (void*)
    [RSP+1280] 0x2940F2D1C90      (void*)
    [RSP+1288] 0x7FFF4E0B43D4     (void* -> MSVCR110.dll+00343D4    test eax, eax)
    [RSP+1290] 0xA2235BF6B0       (void*)
    [RSP+1298] 0x294CFDC2610      (void*)
    [RSP+12A0] 0x294C7F42B00      (TESWorldSpace*)
        File: "MWoW.esp"
        Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp
        Flags: 0x0000000B
        EditorID: "Commonwealth"
        FormID: 0x0000003C
        FormType: kWRLD (74)
        GetFullName: "Commonwealth"
    [RSP+12A8] 0x29572183CC4      (void*)
    [RSP+12B0] 0x0                (size_t) [0]
    [RSP+12B8] 0xA2235BF638       (void*)
    [RSP+12C0] 0x20               (size_t) [32]
    [RSP+12C8] 0x7FFF4E0B4419     (void* -> MSVCR110.dll+0034419    add rsp, 0x38)
    [RSP+12D0] 0x17               (size_t) [23]
    [RSP+12D8] 0x2940F2D2650      (char*) "V"
    [RSP+12E0] 0x1                (size_t) [1]
    [RSP+12E8] 0x7FF65BE10A55     (void* -> Fallout4.exe+26F0A55    cmp eax, 0x06 |  BSScript::Variable::Cleanup(void)_26F0A55)
    [RSP+12F0] 0xA2235BF638       (void*)
    [RSP+12F8] 0x29572183CD4      (void*)
    [RSP+1300] 0x2957D4A35B0      (BSScript::Internal::CodeTasklet*)
        Stack Trace:
[<nullptr alias> (660) on <nullptr quest> (44CD4440)].followersscript.::remote_Actor_OnPlayerFireWeapon() - "<unknown file>" Line 0

    [RSP+1308] 0x7FF6597631E9     (void* -> Fallout4.exe+00431E9    add rsp, 0x28 |  BSsprintf(char*,unsigned___int64,char*,...)_431E9)
    [RSP+1310] 0x29572183CD4      (void*)
    [RSP+1318] 0x7FF65BE97CBD     (void* -> Fallout4.exe+2777CBD    mov rdi, [rsp+0x480] |  BSScript::Internal::CodeTasklet::CastAndSetVariable(BSScript::ByteCode::Argument&,BSScript::Variable&)_2777CBD)
    [RSP+1320] 0x1                (size_t) [1]
    [RSP+1328] 0xA2235BF700       (void*)
    [RSP+1330] 0x2957D4A35B0      (BSScript::Internal::CodeTasklet*)
        Stack Trace:
[<nullptr alias> (660) on <nullptr quest> (44CD4440)].followersscript.::remote_Actor_OnPlayerFireWeapon() - "<unknown file>" Line 0

    [RSP+1338] 0x7FF659EEACFA     (void* -> Fallout4.exe+07CACFA    add rsp, 0x38 |  BGSTerrainUtils::BuildObjectSpecTextureAtlasFileName(char*,uint,char*)_7CACFA)
    [RSP+1340] 0xA2235BF600       (void*)
    [RSP+1348] 0xA2235BF6B5       (void*)
    [RSP+1350] 0xA2235BF830       (void*)
    [RSP+1358] 0xA2235BF9E0       (void*)
    [RSP+1360] 0x9C0              (size_t) [2496]
    [RSP+1368] 0x294C7F42B00      (TESWorldSpace*)
        File: "MWoW.esp"
        Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp
        Flags: 0x0000000B
        EditorID: "Commonwealth"
        FormID: 0x0000003C
        FormType: kWRLD (74)
        GetFullName: "Commonwealth"
    [RSP+1370] 0x294CFDC2610      (void*)
    [RSP+1378] 0x7FF659EC6EEB     (void* -> Fallout4.exe+07A6EEB    lea r11, [rsp+0x160] |  BGSBtoDB::DBTraits::ArgsType::ArgsType(BGSTerrainNode*,short,short)_7A6EEB)
    [RSP+1380] 0x20               (size_t) [32]
    [RSP+1388] 0x0                (size_t) [0]
    [RSP+1390] 0x1                (size_t) [1]
    [RSP+1398] 0xA2235BF770       (void*)
    [RSP+13A0] 0x3                (size_t) [3]
    [RSP+13A8] 0x0                (size_t) [0]
    [RSP+13B0] 0xA2235BF800       (void*)
    [RSP+13B8] 0x0                (size_t) [0]
    [RSP+13C0] 0xA2235BF800       (void*)
    [RSP+13C8] 0x42               (size_t) [66]
    [RSP+13D0] 0x7865545C61746144 (size_t) [8675433012947870020]
    [RSP+13D8] 0x65545C7365727574 (size_t) [7301562546567411060]
    [RSP+13E0] 0x6F435C6E69617272 (size_t) [8017353390933766770]
    [RSP+13E8] 0x6C6165776E6F6D6D (size_t) [7809634792465460589]
    [RSP+13F0] 0x63656A624F5C6874 (size_t) [7162247752873437300]
    [RSP+13F8] 0x6F6D6D6F435C7374 (size_t) [8029194035310392180]
    [RSP+1400] 0x2E68746C6165776E (size_t) [3344050732161922926]
    [RSP+1408] 0x7FF65F327C40     (void* -> Fallout4.exe+5C07C40    add al, 0x60 |  aDiveBombChance_5C07C40)
    [RSP+1410] 0x29571331780      (void*)
    [RSP+1418] 0x7FF65B297B42     (void* -> Fallout4.exe+1B77B42    inc ebx |  BSBTreeFile::BPTree<BSResource::Archive2::Index::Pager,BSBTreeFile::PGFSEDL<BSResource::Archive2::Index::Entry,BSResource::ID,4096>,16>::CursorGoto(BSBTreeFile::BPTree<BSResource::Archive2::Index::Pager,BSBTreeFile::PGFSEDL<BSResource::Archive2::Index::Entry,BSResource::ID,4096>,16>::Cursor&,BSResource::ID&)_1B77B42)
    [RSP+1420] 0x2                (size_t) [2]
    [RSP+1428] 0x2                (size_t) [2]
    [RSP+1430] 0x0                (size_t) [0]
    [RSP+1438] 0xA2235BF820       (void*)
    [RSP+1440] 0xA2235BF865       (void*)
    [RSP+1448] 0xA2235BF9E0       (void*)
    [RSP+1450] 0x9C0              (size_t) [2496]
    [RSP+1458] 0x1                (size_t) [1]
    [RSP+1460] 0x29571331780      (void*)
    [RSP+1468] 0x7FF65B292026     (void* -> Fallout4.exe+1B72026    movzx ebx, al |  BSResource::SDirectory2::Exists(BSResource::SDirectory2::Cursor&,BSResource::ID&)_1B72026)
    [RSP+1470] 0x0                (size_t) [0]
    [RSP+1478] 0x7FF65F1278D0     (void* -> Fallout4.exe+5A078D0    and [rdi+0x32], bh |  aDiveBombChance_5A078D0)
    [RSP+1480] 0xA2235BF9E0       (void*)
    [RSP+1488] 0x100000001        (size_t) [4294967297]
    [RSP+1490] 0xA2235BF820       (void*)
    [RSP+1498] 0x7FF659ECE6EC     (void* -> Fallout4.exe+07AE6EC    test rbx, rbx |  BSResource::EntryDBBase<BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>>::Request(char*,BSResource::ID&,BSResource::RHandleType<BSResource::Entry<BGSDistantObjectBlock*,BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>::CArgs>,BSResource::EntryDB<BGSBtoDB::DBTraits>>&,bool,uint,BGSBtoDB::DBTraits::ArgsType&)_7AE6EC)
    [RSP+14A0] 0x0                (size_t) [0]
    [RSP+14A8] 0xA2235BF830       (void*)
    [RSP+14B0] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+14B8] 0xA2235BF9E0       (void*)
    [RSP+14C0] 0xA2235BF820       (void*)
    [RSP+14C8] 0x7FF659ECB18D     (void* -> Fallout4.exe+07AB18D    test al, al |  BGSBtoDB::DBTraits::ArgsType::~ArgsType(void)_7AB18D)
    [RSP+14D0] 0x29540000000      (size_t) [2840047124480]
    [RSP+14D8] 0xBEA1C8BD40000001 (size_t) [uint: 13736481053604839425 int: -4710263020104712191]
    [RSP+14E0] 0xA2235BFAF0       (void*)
    [RSP+14E8] 0xA2235BF9E0       (void*)
    [RSP+14F0] 0x7FF65F1277D0     (BSResource::EntryDB<BGSBtoDB::DBTraits>*)
    [RSP+14F8] 0x7FF659EC757B     (void* -> Fallout4.exe+07A757B    lea r11, [rsp+0x190] |  BGSBtoDB::Request(BSResource::RHandleType<BSResource::Entry<BGSDistantObjectBlock*,BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>::CArgs>,BSResource::EntryDB<BGSBtoDB::DBTraits>>&,BGSTerrainNode*,int,short,short)_7A757B)
    [RSP+1500] 0x294CFDC2610      (void*)
    [RSP+1508] 0x1                (size_t) [1]
    [RSP+1510] 0x294CFDC2610      (void*)
    [RSP+1518] 0x405E76A2405E76A2 (size_t) [4638275105474901666]
    [RSP+1520] 0x100000000        (size_t) [4294967296]
    [RSP+1528] 0x100000000        (size_t) [4294967296]
    [RSP+1530] 0xA2235BF830       (void*)
    [RSP+1538] 0x100000001        (size_t) [4294967297]
    [RSP+1540] 0x6F7462B9FD7B58   (size_t) [31371689790896984]
    [RSP+1548] 0x1D2987AB3        (size_t) [7828175539]
    [RSP+1550] 0x294CFDC2610      (void*)
    [RSP+1558] 0x2000000020       (size_t) [137438953504]
    [RSP+1560] 0x294E1A8D840      (void*)
    [RSP+1568] 0x294E1A8D810      (void*)
    [RSP+1570] 0x294E1A8D7E0      (void*)
    [RSP+1578] 0x100000001        (size_t) [4294967297]
    [RSP+1580] 0x73654D5C61746144 (size_t) [8315137346176835908]
    [RSP+1588] 0x727265545C736568 (size_t) [8246765280671524200]
    [RSP+1590] 0x6D6D6F435C6E6961 (size_t) [7885080857699838305]
    [RSP+1598] 0x7FF65978697A     (void* -> Fallout4.exe+006697A    mov rdx, [rdi+0x68] |  TESWorldSpace::GetCellFromKey(uint)_6697A)
    [RSP+15A0] 0x0                (size_t) [0]
    [RSP+15A8] 0x776E6F6D6D6F435C (size_t) [8605938453729723228]
    [RSP+15B0] 0x32332E68746C6165 (size_t) [3617285951873376613]
    [RSP+15B8] 0x422E32332E32332E (size_t) [4768804250831696686]
    [RSP+15C0] 0xFFFF             (size_t) [65535]
    [RSP+15C8] 0x7FF659EE74BE     (void* -> Fallout4.exe+07C74BE    test rax, rax |  BGSTerrainNode::CheckNodeVisible(TESObjectCELL*,bool)_7C74BE)
    [RSP+15D0] 0xFFFF             (size_t) [65535]
    [RSP+15D8] 0x419AF548C7DFAA6D (size_t) [4727360451818531437]
    [RSP+15E0] 0x294C7F42B00      (TESWorldSpace*)
        File: "MWoW.esp"
        Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp
        Flags: 0x0000000B
        EditorID: "Commonwealth"
        FormID: 0x0000003C
        FormType: kWRLD (74)
        GetFullName: "Commonwealth"
    [RSP+15E8] 0xFFFB0000         (size_t) [4294639616]
    [RSP+15F0] 0xFFFFFFF7         (size_t) [4294967287]
    [RSP+15F8] 0x7FF659EE5FC0     (void* -> Fallout4.exe+07C5FC0    cmp rbx, rax |  BGSTerrainNode::CheckIntersectsLoadedRange(void)_7C5FC0)
    [RSP+1600] 0xA2235BFB00       (void*)
    [RSP+1608] 0x294DEA77E00      (TESObjectCELL*)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
    [RSP+1610] 0x2940F2D1C90      (void*)
    [RSP+1618] 0x0                (size_t) [0]
    [RSP+1620] 0x0                (size_t) [0]
    [RSP+1628] 0x7FF659EE5211     (void* -> Fallout4.exe+07C5211    movzx edx, byte ptr [rsp+0x60] |  BGSTerrainNode::Update(NiPoint3&,TESObjectCELL*,uint)_7C5211)
    [RSP+1630] 0x80               (size_t) [128]
    [RSP+1638] 0x0                (size_t) [0]
    [RSP+1640] 0x294CFDC4140      (void*)
    [RSP+1648] 0xFFFFFFFC         (size_t) [4294967292]
    [RSP+1650] 0xFFFFFFF7         (size_t) [4294967287]
    [RSP+1658] 0x7FFF486D47AE     (void* -> Buffout4.dll+01247AE    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z))
    [RSP+1660] 0xA2235BFB01       (void*)
    [RSP+1668] 0x294DEA77E00      (TESObjectCELL*)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
    [RSP+1670] 0x80               (size_t) [128]
    [RSP+1678] 0x294CFDC3C40      (void*)
    [RSP+1680] 0x1                (size_t) [1]
    [RSP+1688] 0x7FFF486D58D3     (void* -> Buffout4.dll+01258D3    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+1690] 0x2954E873920      (void*)
    [RSP+1698] 0x7FFF488E09A0     (void* -> Buffout4.dll+03309A0    add [rax], al |  rml::internal::MemoryPool::memPoolListLock (mangled: ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A)_3309A0)
    [RSP+16A0] 0x294DEA77E00      (TESObjectCELL*)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
    [RSP+16A8] 0x3                (size_t) [3]
    [RSP+16B0] 0x0                (size_t) [0]
    [RSP+16B8] 0x7FF65A46CF36     (void* -> Fallout4.exe+0D4CF36    mov al, 0x01 |  BSTCommonScrapHeapMessageQueue<BSPackedTask>::DoTryPop(BSPackedTask&)_D4CF36)
    [RSP+16C0] 0x40A00000         (size_t) [1084227584]
    [RSP+16C8] 0x0                (size_t) [0]
    [RSP+16D0] 0x80               (size_t) [128]
    [RSP+16D8] 0x0                (size_t) [0]
    [RSP+16E0] 0x8ED3B9BE37F      (size_t) [9815000343423]
    [RSP+16E8] 0x29451B27F18      (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
    [RSP+16F0] 0x29451AE8180      (void*)
    [RSP+16F8] 0x8                (size_t) [8]
    [RSP+1700] 0x7900             (size_t) [30976]
    [RSP+1708] 0x0                (size_t) [0]
    [RSP+1710] 0x0                (size_t) [0]
    [RSP+1718] 0x7FF65A4780DB     (void* -> Fallout4.exe+0D580DB    jmp 0x00007FF65A4780C1 |  TaskQueueInterface::ProcessQueues(float,uint)_D580DB)
    [RSP+1720] 0x29451B27F18      (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
    [RSP+1728] 0x0                (size_t) [0]
    [RSP+1730] 0x80               (size_t) [128]
    [RSP+1738] 0x294CFDC2610      (void*)
    [RSP+1740] 0x7B               (size_t) [123]
    [RSP+1748] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+1750] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+1758] 0x0                (size_t) [0]
    [RSP+1760] 0x0                (size_t) [0]
    [RSP+1768] 0x0                (size_t) [0]
    [RSP+1770] 0x0                (size_t) [0]
    [RSP+1778] 0x0                (size_t) [0]
    [RSP+1780] 0x0                (size_t) [0]
    [RSP+1788] 0x0                (size_t) [0]
    [RSP+1790] 0x0                (size_t) [0]
    [RSP+1798] 0x0                (size_t) [0]
    [RSP+17A0] 0x0                (size_t) [0]
    [RSP+17A8] 0x0                (size_t) [0]
    [RSP+17B0] 0x0                (size_t) [0]
    [RSP+17B8] 0x0                (size_t) [0]
    [RSP+17C0] 0x0                (size_t) [0]
    [RSP+17C8] 0x0                (size_t) [0]
    [RSP+17D0] 0x7FF65F308084     (void* -> Fallout4.exe+5BE8084    add [rax], al |  aDiveBombChance_5BE8084)
    [RSP+17D8] 0x1                (size_t) [1]
    [RSP+17E0] 0x7FF65F308080     (void* -> Fallout4.exe+5BE8080    add [rax], al |  aDiveBombChance_5BE8080)
    [RSP+17E8] 0x7FF65F308088     (void* -> Fallout4.exe+5BE8088    add [rax], al |  aDiveBombChance_5BE8088)
    [RSP+17F0] 0x29451B0CD40      (void*)
    [RSP+17F8] 0x0                (size_t) [0]
    [RSP+1800] 0x0                (size_t) [0]
    [RSP+1808] 0x7FFF4D6465AC     (void* -> f4se_1_10_163.dll+00165AC    lea rcx, [0x00007FFF4D6FF528])
    [RSP+1810] 0xC350             (size_t) [50000]
    [RSP+1818] 0x29451B27D80      (Main*)
    [RSP+1820] 0x29500000008      (void*)
    [RSP+1828] 0xA2235BFB50       (void*)
    [RSP+1830] 0x29451B0CD40      (void*)
    [RSP+1838] 0x7FFF476988B1     (void* -> NAF.dll+00988B1    mov [rsp+0x20], al)
    [RSP+1840] 0x1                (size_t) [1]
    [RSP+1848] 0x294C7F7BDD0      (GridCellArray*)
    [RSP+1850] 0x294DF830C00      (TESObjectCELL*)
        Flags: 0x00002008
        EditorID: "Wilderness"
        FormID: 0xFF000BC0
        FormType: kCELL (63)
        Flags: 0x00002008
        EditorID: "Wilderness"
        FormID: 0xFF000BC0
        FormType: kCELL (63)
    [RSP+1858] 0xA2235BFB80       (void*)
    [RSP+1860] 0xA2235BFB90       (void*)
    [RSP+1868] 0x4                (size_t) [4]
    [RSP+1870] 0x1                (size_t) [1]
    [RSP+1878] 0x0                (size_t) [0]
    [RSP+1880] 0x29451B0CD40      (void*)
    [RSP+1888] 0x742F003CC0F7     (size_t) [127745216266487]
    [RSP+1890] 0x0                (size_t) [0]
    [RSP+1898] 0x0                (size_t) [0]
    [RSP+18A0] 0x7FF65F308084     (void* -> Fallout4.exe+5BE8084    add [rax], al |  aDiveBombChance_5BE8084)
    [RSP+18A8] 0x1                (size_t) [1]
    [RSP+18B0] 0x7FF65F308080     (void* -> Fallout4.exe+5BE8080    add [rax], al |  aDiveBombChance_5BE8080)
    [RSP+18B8] 0x7FF65F308088     (void* -> Fallout4.exe+5BE8088    add [rax], al |  aDiveBombChance_5BE8088)
    [RSP+18C0] 0x29451B0CD40      (void*)
    [RSP+18C8] 0x0                (size_t) [0]
    [RSP+18D0] 0x0                (size_t) [0]
    [RSP+18D8] 0x7FF65A45B503     (void* -> Fallout4.exe+0D3B503    call 0x00007FF659AAAD70 |  Main::UpdateNonRenderSafeAITasks(void)_D3B503)
    [RSP+18E0] 0x29451B0CD40      (void*)
    [RSP+18E8] 0x7FF65F30A088     (void* -> Fallout4.exe+5BEA088    int 0xB0 |  aDiveBombChance_5BEA088)
    [RSP+18F0] 0x0                (size_t) [0]
    [RSP+18F8] 0x29451B27D80      (Main*)
    [RSP+1900] 0x7FF65F30A088     (void* -> Fallout4.exe+5BEA088    int 0xB0 |  aDiveBombChance_5BEA088)
    [RSP+1908] 0x7FF65B270F26     (void* -> Fallout4.exe+1B50F26    mov ecx, [rbx+0x0C] |  BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26)
    [RSP+1910] 0x7FF65F30A088     (void* -> Fallout4.exe+5BEA088    int 0xB0 |  aDiveBombChance_5BEA088)
    [RSP+1918] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+1920] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+1928] 0x29451B0CFE0      (void*)
    [RSP+1930] 0x0                (size_t) [0]
    [RSP+1938] 0x0                (size_t) [0]
    [RSP+1940] 0x11               (size_t) [17]
    [RSP+1948] 0x0                (size_t) [0]
    [RSP+1950] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+1958] 0x7FF65B271432     (void* -> Fallout4.exe+1B51432    mov r14d, eax |  BSJobs::JobThread::RunJob(void)_1B51432)
    [RSP+1960] 0x0                (size_t) [0]
    [RSP+1968] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+1970] 0x0                (size_t) [0]
    [RSP+1978] 0xA2235BFCB0       (void*)
    [RSP+1980] 0x0                (size_t) [0]
    [RSP+1988] 0x0                (size_t) [0]
    [RSP+1990] 0x0                (size_t) [0]
    [RSP+1998] 0x7FF65B273F67     (void* -> Fallout4.exe+1B53F67    movzx eax, byte ptr [rbx+0xA74] |  BSJobs::JobThread::ThreadProc(void)_1B53F67)
    [RSP+19A0] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+19A8] 0x0                (size_t) [0]
    [RSP+19B0] 0x0                (size_t) [0]
    [RSP+19B8] 0x0                (size_t) [0]
    [RSP+19C0] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+19C8] 0x7FF65B23CFED     (void* -> Fallout4.exe+1B1CFED    mov rcx, [0x00007FF65F27BD38] |  BSThread::CallThreadProc(void)_1B1CFED)
    [RSP+19D0] 0x4D80             (size_t) [19840]
    [RSP+19D8] 0xA2235BFCD0       (void*)
    [RSP+19E0] 0x29451AEBC90      (void*)
    [RSP+19E8] 0x0                (size_t) [0]
    [RSP+19F0] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+19F8] 0x0                (size_t) [0]
    [RSP+1A00] 0x0                (size_t) [0]
    [RSP+1A08] 0x7FFFA30E259D     (void* -> KERNEL32.DLL+001259D    mov ecx, eax)
    [RSP+1A10] 0x0                (size_t) [0]
    [RSP+1A18] 0x0                (size_t) [0]
    [RSP+1A20] 0x0                (size_t) [0]
    [RSP+1A28] 0x0                (size_t) [0]
    [RSP+1A30] 0x0                (size_t) [0]
    [RSP+1A38] 0x7FFFA3B8AF38     (void* -> ntdll.dll+005AF38    jmp 0x00007FFFA3B8AF59)
    [RSP+1A40] 0x0                (size_t) [0]
    [RSP+1A48] 0x0                (size_t) [0]
    [RSP+1A50] 0x0                (size_t) [0]
    [RSP+1A58] 0x0                (size_t) [0]
    [RSP+1A60] 0x0                (size_t) [0]
    [RSP+1A68] 0x0                (size_t) [0]
    [RSP+1A70] 0xE7A7F77400000000 (size_t) [uint: 16692582621460299776 int: -1754161452249251840]
    [RSP+1A78] 0x0                (size_t) [0]
    [RSP+1A80] 0x4F0FFFFFB30      (size_t) [5433133628208]
    [RSP+1A88] 0x7FFFA10B1120     (void* -> KERNELBASE.dll+0181120    mov [rsp+0x10], rbx)
    [RSP+1A90] 0xA2235BD400       (void*)
    [RSP+1A98] 0x7FFF46ACE654000  (size_t) [576448016893165568]
    [RSP+1AA0] 0x7FFF46ACE654     (void* -> gameoverlayrenderer64.dll+00EE654    test dl, cl)
    [RSP+1AA8] 0xA2235BD400       (void*)
    [RSP+1AB0] 0x0                (size_t) [0]
    [RSP+1AB8] 0x0                (size_t) [0]
    [RSP+1AC0] 0x0                (size_t) [0]
    [RSP+1AC8] 0x0                (size_t) [0]
    [RSP+1AD0] 0x0                (size_t) [0]
    [RSP+1AD8] 0x0                (size_t) [0]
    [RSP+1AE0] 0x0                (size_t) [0]
    [RSP+1AE8] 0x0                (size_t) [0]
    [RSP+1AF0] 0x0                (size_t) [0]
    [RSP+1AF8] 0x0                (size_t) [0]
    [RSP+1B00] 0x0                (size_t) [0]
    [RSP+1B08] 0x0                (size_t) [0]
    [RSP+1B10] 0x0                (size_t) [0]
    [RSP+1B18] 0x0                (size_t) [0]
    [RSP+1B20] 0x0                (size_t) [0]
    [RSP+1B28] 0x0                (size_t) [0]
    [RSP+1B30] 0x0                (size_t) [0]
    [RSP+1B38] 0x0                (size_t) [0]
    [RSP+1B40] 0x0                (size_t) [0]
    [RSP+1B48] 0x0                (size_t) [0]
    [RSP+1B50] 0x0                (size_t) [0]
    [RSP+1B58] 0x0                (size_t) [0]
    [RSP+1B60] 0x0                (size_t) [0]
    [RSP+1B68] 0x0                (size_t) [0]
    [RSP+1B70] 0x0                (size_t) [0]
    [RSP+1B78] 0x0                (size_t) [0]
    [RSP+1B80] 0x0                (size_t) [0]
    [RSP+1B88] 0x0                (size_t) [0]
    [RSP+1B90] 0x0                (size_t) [0]
    [RSP+1B98] 0x0                (size_t) [0]
    [RSP+1BA0] 0x0                (size_t) [0]
    [RSP+1BA8] 0x0                (size_t) [0]
    [RSP+1BB0] 0x0                (size_t) [0]
    [RSP+1BB8] 0x0                (size_t) [0]
    [RSP+1BC0] 0x0                (size_t) [0]
    [RSP+1BC8] 0x0                (size_t) [0]
    [RSP+1BD0] 0x0                (size_t) [0]
    [RSP+1BD8] 0x0                (size_t) [0]
    [RSP+1BE0] 0x0                (size_t) [0]
    [RSP+1BE8] 0x0                (size_t) [0]
    [RSP+1BF0] 0x0                (size_t) [0]
    [RSP+1BF8] 0x0                (size_t) [0]
    [RSP+1C00] 0x0                (size_t) [0]
    [RSP+1C08] 0x0                (size_t) [0]
    [RSP+1C10] 0x0                (size_t) [0]
    [RSP+1C18] 0x0                (size_t) [0]
    [RSP+1C20] 0x0                (size_t) [0]
    [RSP+1C28] 0x0                (size_t) [0]
    [RSP+1C30] 0x0                (size_t) [0]
    [RSP+1C38] 0x0                (size_t) [0]
    [RSP+1C40] 0x0                (size_t) [0]
    [RSP+1C48] 0x0                (size_t) [0]
    [RSP+1C50] 0x0                (size_t) [0]
    [RSP+1C58] 0x0                (size_t) [0]
    [RSP+1C60] 0x0                (size_t) [0]
    [RSP+1C68] 0x0                (size_t) [0]
    [RSP+1C70] 0x0                (size_t) [0]
    [RSP+1C78] 0x0                (size_t) [0]
    [RSP+1C80] 0x0                (size_t) [0]
    [RSP+1C88] 0x0                (size_t) [0]
    [RSP+1C90] 0x0                (size_t) [0]
    [RSP+1C98] 0x0                (size_t) [0]
    [RSP+1CA0] 0x0                (size_t) [0]
    [RSP+1CA8] 0x0                (size_t) [0]
    [RSP+1CB0] 0x0                (size_t) [0]
    [RSP+1CB8] 0x0                (size_t) [0]
    [RSP+1CC0] 0x0                (size_t) [0]
    [RSP+1CC8] 0x0                (size_t) [0]
    [RSP+1CD0] 0x0                (size_t) [0]
    [RSP+1CD8] 0x0                (size_t) [0]
    [RSP+1CE0] 0x0                (size_t) [0]
    [RSP+1CE8] 0x0                (size_t) [0]
    [RSP+1CF0] 0x0                (size_t) [0]
    [RSP+1CF8] 0x0                (size_t) [0]
    [RSP+1D00] 0x0                (size_t) [0]
    [RSP+1D08] 0x0                (size_t) [0]
    [RSP+1D10] 0x0                (size_t) [0]
    [RSP+1D18] 0x0                (size_t) [0]

MODULES:
    XINPUT1_3.dll                                 0x000000400000
    steam_api64.dll                               0x00005DD80000
    X3DAudio1_7.dll                               0x00005DDC0000
    LL_fourPlay_1_10_163.dll                      0x000180000000
    cbp.dll                                       0x02944CE70000
    Fallout4.exe                                  0x7FF659720000
    nvwgf2umx.dll                                 0x7FFEE2C20000
    nvppex.dll                                    0x7FFEEDDF0000
    MSVCP140.dll                                  0x7FFF17360000
    VCRUNTIME140.dll                              0x7FFF173F0000
    steamclient64.dll                             0x7FFF224C0000
    tier0_s64.dll                                 0x7FFF23B90000
    ResampleDmo.DLL                               0x7FFF25340000
    vstdlib_s64.dll                               0x7FFF26AF0000
    VCRUNTIME140_1.dll                            0x7FFF37650000
    DSOUND.DLL                                    0x7FFF37680000
    XAudio2_7.dll                                 0x7FFF3CA80000
    nvgpucomp64.dll                               0x7FFF3CB10000
    nvldumdx.dll                                  0x7FFF45580000
    gameoverlayrenderer64.dll                     0x7FFF469E0000
    SUP_F4SE.dll                                  0x7FFF472F0000
    RobCo_Patcher.dll                             0x7FFF47520000
    NAF.dll                                       0x7FFF47600000
    IPHLPAPI.DLL                                  0x7FFF47960000
    Buffout4.dll                                  0x7FFF485B0000
    place.dll                                     0x7FFF49A40000
    MODExplorer.dll                               0x7FFF49AC0000
    bink2w64.dll                                  0x7FFF49B40000
    XDI.dll                                       0x7FFF49BD0000
    mcm.dll                                       0x7FFF49C40000
    HighFPSPhysicsFix.dll                         0x7FFF49CE0000
    GFSDK_SSAO_D3D11.win64.dll                    0x7FFF4A2B0000
    HHS.dll                                       0x7FFF4A500000
    FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FFF4A5F0000
    F4z Ro D'oh.dll                               0x7FFF4A650000
    flexRelease_x64.dll                           0x7FFF4D2A0000
    f4pm.dll                                      0x7FFF4D440000
    f4ee.dll                                      0x7FFF4D4B0000
    f4se_1_10_163.dll                             0x7FFF4D630000
    MSVCR110.dll                                  0x7FFF4E080000
    GFSDK_GodraysLib.x64.dll                      0x7FFF4E6E0000
    cudart64_75.dll                               0x7FFF4E7E0000
    MSVCP110.dll                                  0x7FFF4E840000
    flexExtRelease_x64.dll                        0x7FFF4EC60000
    WeaponDebrisCrashFix.dll                      0x7FFF4ED90000
    BetterConsole.dll                             0x7FFF4EDE0000
    winmmbase.dll                                 0x7FFF5DAF0000
    f4se_steam_loader.dll                         0x7FFF5EF40000
    CONCRT140.dll                                 0x7FFF5EFD0000
    MSVCP140_ATOMIC_WAIT.dll                      0x7FFF60F20000
    gdiplus.dll                                   0x7FFF6F050000
    WINSPOOL.DRV                                  0x7FFF6F280000
    msdmo.dll                                     0x7FFF72900000
    usvfs_x64.dll                                 0x7FFF72AF0000
    nvToolsExt64_1.dll                            0x7FFF74900000
    webio.dll                                     0x7FFF74E00000
    igc1464.dll                                   0x7FFF75940000
    textinputframework.dll                        0x7FFF7B910000
    Windows.UI.dll                                0x7FFF7D5E0000
    igc64.dll                                     0x7FFF7DB40000
    igdgmm64.dll                                  0x7FFF7DBB0000
    IntelControlLib.dll                           0x7FFF7E050000
    igd10um64xe.DLL                               0x7FFF7E120000
    igd10iumd64.dll                               0x7FFF7F780000
    CoreUIComponents.dll                          0x7FFF80E00000
    directxdatabasehelper.dll                     0x7FFF815C0000
    ncryptsslp.dll                                0x7FFF82390000
    OneCoreCommonProxyStub.dll                    0x7FFF82A20000
    MpOav.dll                                     0x7FFF83110000
    NvMessageBus.dll                              0x7FFF84E60000
    amsi.dll                                      0x7FFF85B50000
    fastprox.dll                                  0x7FFF85E60000
    AUDIOSES.DLL                                  0x7FFF8B4D0000
    OneCoreUAPCommonProxyStub.dll                 0x7FFF8BBF0000
    wbemsvc.dll                                   0x7FFF8C240000
    MSIMG32.dll                                   0x7FFF8CB00000
    wbemcomn.dll                                  0x7FFF8EB80000
    WININET.dll                                   0x7FFF8F7D0000
    nvapi64.dll                                   0x7FFF92660000
    wbemprox.dll                                  0x7FFF95CE0000
    MMDevApi.dll                                  0x7FFF95D60000
    drvstore.dll                                  0x7FFF964C0000
    cryptnet.dll                                  0x7FFF96630000
    VERSION.dll                                   0x7FFF96670000
    rasadhlp.dll                                  0x7FFF96A50000
    fwpuclnt.dll                                  0x7FFF96A60000
    WINMM.dll                                     0x7FFF970A0000
    dhcpcsvc.DLL                                  0x7FFF975C0000
    dhcpcsvc6.DLL                                 0x7FFF975E0000
    avrt.dll                                      0x7FFF97AA0000
    d3d11.dll                                     0x7FFF97D70000
    dcomp.dll                                     0x7FFF98760000
    CoreMessaging.dll                             0x7FFF98FB0000
    WINHTTP.dll                                   0x7FFF992A0000
    COMCTL32.dll                                  0x7FFF99420000
    apphelp.dll                                   0x7FFF99930000
    UxTheme.dll                                   0x7FFF9B600000
    dxgi.dll                                      0x7FFF9B7B0000
    dwmapi.dll                                    0x7FFF9B8C0000
    WINNSI.DLL                                    0x7FFF9B8F0000
    dxcore.dll                                    0x7FFF9E020000
    DbgHelp.dll                                   0x7FFF9E420000
    resourcepolicyclient.dll                      0x7FFF9E780000
    wintypes.dll                                  0x7FFF9EBB0000
    windows.storage.dll                           0x7FFF9ECF0000
    HID.DLL                                       0x7FFF9F600000
    IpHlpAPI.dll                                  0x7FFF9F910000
    DNSAPI.dll                                    0x7FFF9F940000
    UMPDC.dll                                     0x7FFF9FC30000
    POWRPROF.dll                                  0x7FFF9FC80000
    Secur32.dll                                   0x7FFF9FCD0000
    schannel.DLL                                  0x7FFF9FD50000
    rsaenh.dll                                    0x7FFF9FE50000
    kernel.appcore.dll                            0x7FFF9FF10000
    SSPICLI.DLL                                   0x7FFFA0170000
    MSWSOCK.dll                                   0x7FFFA0390000
    USERENV.dll                                   0x7FFFA0480000
    CRYPTSP.dll                                   0x7FFFA05E0000
    CRYPTBASE.DLL                                 0x7FFFA0600000
    msasn1.dll                                    0x7FFFA0640000
    wldp.dll                                      0x7FFFA06B0000
    NTASN1.dll                                    0x7FFFA0760000
    ncrypt.dll                                    0x7FFFA07A0000
    devobj.dll                                    0x7FFFA0AA0000
    CFGMGR32.dll                                  0x7FFFA0AD0000
    DPAPI.DLL                                     0x7FFFA0B40000
    profapi.dll                                   0x7FFFA0D10000
    win32u.dll                                    0x7FFFA0DE0000
    gdi32full.dll                                 0x7FFFA0E10000
    KERNELBASE.dll                                0x7FFFA0F30000
    msvcp_win.dll                                 0x7FFFA1300000
    bcrypt.dll                                    0x7FFFA1460000
    bcryptPrimitives.dll                          0x7FFFA1490000
    CRYPT32.dll                                   0x7FFFA1510000
    wintrust.dll                                  0x7FFFA1680000
    ucrtbase.dll                                  0x7FFFA1700000
    USER32.dll                                    0x7FFFA1820000
    ole32.dll                                     0x7FFFA19D0000
    combase.dll                                   0x7FFFA1B80000
    clbcatq.dll                                   0x7FFFA2020000
    MSCTF.dll                                     0x7FFFA20D0000
    OLEAUT32.dll                                  0x7FFFA22A0000
    sechost.dll                                   0x7FFFA2380000
    PSAPI.DLL                                     0x7FFFA2430000
    SHLWAPI.dll                                   0x7FFFA2440000
    imagehlp.dll                                  0x7FFFA24B0000
    NSI.dll                                       0x7FFFA2540000
    GDI32.dll                                     0x7FFFA2570000
    ADVAPI32.dll                                  0x7FFFA25A0000
    msvcrt.dll                                    0x7FFFA2660000
    SETUPAPI.dll                                  0x7FFFA28D0000
    COMDLG32.dll                                  0x7FFFA2D50000
    RPCRT4.dll                                    0x7FFFA2E60000
    shcore.dll                                    0x7FFFA2F80000
    IMM32.DLL                                     0x7FFFA3090000
    KERNEL32.DLL                                  0x7FFFA30D0000
    WS2_32.dll                                    0x7FFFA31F0000
    SHELL32.dll                                   0x7FFFA3270000
    ntdll.dll                                     0x7FFFA3B30000

F4SE PLUGINS:
    BetterConsole.dll
    Buffout4.dll v1.36
    cbp.dll
    f4ee.dll
    f4pm.dll
    F4z Ro D'oh.dll v1.1.6.1030
    FacialExpressionAndEyeTrackingEngineFixes.dll v1.2
    HHS.dll
    HighFPSPhysicsFix.dll v0.8.11
    LL_fourPlay_1_10_163.dll v46
    mcm.dll
    MODExplorer.dll
    NAF.dll v1.0.14
    place.dll
    RobCo_Patcher.dll v3.6
    SUP_F4SE.dll
    WeaponDebrisCrashFix.dll v1.3
    XDI.dll

PLUGINS:
    [00]     Fallout4.esm
    [01]     DLCRobot.esm
    [02]     DLCworkshop01.esm
    [03]     DLCCoast.esm
    [04]     DLCworkshop02.esm
    [05]     DLCworkshop03.esm
    [06]     DLCNukaWorld.esm
    [07]     XDI.esm
    [08]     Unofficial Fallout 4 Patch.esp
    [09]     AAF.esm
    [0A]     TortureDevices.esm
    [0B]     SkimpyArmorKeywordResource.esm
    [0C]     KziitdFetishToolset.esm
    [0D]     Devious Devices.esm
    [0E]     LooksMenu Customization Compendium.esp
    [0F]     FusionGirl.esp
    [10]     LooksMenu.esp
    [11]     FIS-Naming-Weap-Armo-EN.esp
    [12]     Vioxsis_Strap-Ons.esp
    [13]     ZaZOut4.esp
    [14]     AAF_BadEnd_Animations.esp
    [15]     FO4_AnimationsByLeito.esp
    [16]     Vadermania[AAF_anims].esp
    [17]     Crazy_Animations_Gun.esp
    [18]     AAF_CreaturePack01.esp
    [19]     AAF_CreaturePack02DLC.esp
    [1A]     Atomic Lust.esp
    [1B]     Mutated Lust.esp
    [1C]     SavageCabbage_Animations.esp
    [1D]     rxl_bp70_animations.esp
    [1E]     BraveAnims.esp
    [1F]     RZSex.esp
    [20]     AAF_Four-Play_Animations_Crazy6987.esp
    [21]     Deathclaw_nude.esp
    [22]     ErectionFix_SilverPerv.esp
    [23]     UAP Moans.esp
    [24]     RegsDynamiclights.esp
    [25]     RealHandcuffs.esp
    [26]     SlaveTattoos.esp
    [27]     KziitdAnimationPoses.esp
    [28]     dcc-bp-lol.esp
    [29]     AAF_Violate.esp
    [2A]     AAF_Spectators.esp
    [2B]     LewdMarks.esp
    [2C]     Render Tattoos.esp
    [2D]     SexEd.esp
    [2E]     FPAttributes.esp
    [2F]     FP_SexualHarassment.esp
    [30]     TatsAfterRape.esp
    [31]     LMBTOverlays.esp
    [32]     HHFootsteps.esp
    [33]     BetterLivingThroughCumistry.esp
    [34]     Devious Devices Addon - High Heels Sound.esp
    [35]     BoundInPublic.esp
    [36]     ASA.esp
    [37]     Piercing collection by MAIBATSU.esp
    [38]     HN66Fo4_EasyGirl_BS.esp
    [39]     FrenchMaidFO4-CBBE.esp
    [3A]     HN66Fo4_Nails.esp
    [3B]     HN66Fo4_TRS.esp
    [3C]     NezzarUltimateCollection.esp
    [3D]     Tone_OverQueen.esp
    [3E]     VtawSummerMiniDress.esp
    [3F]     AnimatedTentacles.esp
    [40]     Custom Comic Framework.esp
    [41]     MWoW.esp
    [42]     NezzarLingerieCollection.esp
    [43]     NAF.esp
    [44]     ESPExplorerFO4.esp
    [45]     PhotoMode.esp
    [46]     KaoruPlugs01.esp
    [47]     KSHairdos.esp
    [48]     FPEDogAddon.esp
    [49]     FP_FamilyPlanningEnhanced.esp
    [4A]     FPEAddonPack.esp
    [4B]     FPESuperMutantAddon.esp
    [FE:000] AAFThemes.esl
    [FE:001] Bememoth Separated Cart.esl
    [FE:002] More Pubic Hair.esl
    [FE:003] lnrLMFO4AllInOne-AdditionalPubicHairOverlays.esl
    [FE:004] porcPubes.esl
    [FE:005] COCO-BikiniCollection.esl
    [FE:006] Community Fixes Merged.esp
    [FE:007] M8rDisablePipboyEffects.esp
    [FE:008] Behemoth No Cart.esp
    [FE:009] BraveAnims_Fix.esp
    [FE:00A] PenPos.esp
    [FE:00B] SMBehemoth Loincloth.esp
    [FE:00C] Zaz Particle Effects.esp
    [FE:00D] ComMoisturizer.esp
    [FE:00E] AAF_Violate_DLC_Patch.esp
    [FE:00F] AAF_Violate_Feral_Animations.esp
    [FE:010] ProvocativePerks.esp
    [FE:011] FO4HHS_AAF.esp
    [FE:012] Satisfactory Facial Piercings.esp
    [FE:013] Latex Collar Curse.esp
    [FE:014] DD_hider_addon.esp
    [FE:015] PicselsSpicyPeriodicals.esp
    [FE:016] blinkingESL.esp
    [FE:017] HN66Fo4_TRS_HighHeel_Sounds.esp
    [FE:018] lcc_pvpk_patch1.esp
    [FE:019] DD_Bench_Unlock.esp
    [FE:01A] SpicyAlteredBipedAnims.esp

 

 

Posted
15 minutes ago, voodoohexx87 said:

when i install bodytalk3 the game crash on animation start

any hints?

 

Maybe start with posting your crash log.  It's probably missing/wrong dependencies if I were guessing, one thing that is definite is:

a) you must be on game version 1.10.163.0 (not the latest update)

b) you must use looksmenu 1.6.20 (1.6.18 will likely crash at startup, and anything else should result in an error)

c) fairly sure using f4ee patches with buffout 4 is a problem, seen a report about that.  but the report was more about erection issues.

d) there is another f4ee patch out there from nopse that is incompatible with NAF bridge, but it's fix is incorporated in NAF bridge.  this one also apparently affected erection issues.

 

i would re-review the dependencies, this mod assumes you had a basic AAF setup working and largely what you do is disable AAF, replace it with this mod & it's requirements plus probably LLFP v46 (as some mods, I think violate is one, requires it).

Posted (edited)
6 hours ago, dav42 said:

 

Maybe start with posting your crash log.  It's probably missing/wrong dependencies if I were guessing, one thing that is definite is:

a) you must be on game version 1.10.163.0 (not the latest update)

b) you must use looksmenu 1.6.20 (1.6.18 will likely crash at startup, and anything else should result in an error)

c) fairly sure using f4ee patches with buffout 4 is a problem, seen a report about that.  but the report was more about erection issues.

d) there is another f4ee patch out there from nopse that is incompatible with NAF bridge, but it's fix is incorporated in NAF bridge.  this one also apparently affected erection issues.

 

i would re-review the dependencies, this mod assumes you had a basic AAF setup working and largely what you do is disable AAF, replace it with this mod & it's requirements plus probably LLFP v46 (as some mods, I think violate is one, requires it).

so it seems it was looks menu i had a wrong version

since i changed it and it works fine for now

erections works too but i'll test a bit more

the crash occured the moment the animation started and i dunno why buffout dosent write anything in that case

ty very much kind sir and sorry for my broken engrish, your info helped a lot , modding fallout is a real pain sometimes and i really like NAF, is much more clean than AAF

Edited by voodoohexx87
Posted (edited)

Hey @Evi1Panda,

 

Thanks for posting that script update. It didn't work for me, it prevented 99% of animations occuring.

 

This problem with "ghost" furniture is becoming much more noticeable. It is not just deleted vanilla furniture that is causing the problem, it also occurs with any furniture placed in build mode and then deleted.

 

Here is a good example. Early in the game i pasted (with Clipboard) a small cabin with beds and furniture into Croup Manor. It didn't really fit how i wanted so i deleted it entirely ("destroyed" it with Clipboard). Now more than 150 hours later in the game i came across this scene generated by Autonomy.

 

InvisibleFurniture.jpg.c52491172501c169f9ae65acebe2b504.jpg

 

All the animations are where the deleted cabin's furniture was. None of the invisible furniture is present in NAF gui. NPCs do not use "ghost" furniture for ordinary sleeping or sitting idles, only for NAFbridge.

 

It also seems that when furniture is moved after it is placed in  build mode, it sometime leaves a "ghost" piece of invisible furniture in the original position.

 

Any ideas?

 

  • Apart from all that, NAFbridge is working incredibly well. Autonomy is constantly generating 2-8 scenes concurrently in 30-npc settlements. Thank you again!
Edited by dosfox
Posted
On 2/23/2025 at 9:25 PM, dav42 said:

Crash in NAF.dll w/ NAF Bridge 1.0 when Actor was shot in a companion animation.  I tried the same scenario again and no crash.

 

  Reveal hidden contents

Fallout 4 v1.10.163
Buffout 4 v1.36.0 Oct 13 2024 01:09:30

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFF4769399C NAF.dll+009399C    movzx eax, byte ptr [rax+0x1A]
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to read memory at 0x00000000001A

    [Compatibility]
        F4EE: false
    [Debug]
        Symcache: c:symcache
        WaitForDebugger: false
    [Fixes]
        ActorIsHostileToActor: true
        BGSAIWorldLocationRefRadiusNull: true
        BSLightingShaderMaterialGlowmap: true
        BackportedBA2Support: true
        CellInit: true
        CreateD3DAndSwapChain: true
        EncounterZoneReset: true
        EscapeFreeze: true
        FixScriptPageAllocation: true
        FixToggleScriptsCommand: true
        FollowerStrayBullet: true
        GreyMovies: true
        InteriorNavCut: true
        MagicEffectApplyEvent: true
        MovementPlanner: true
        PackageAllocateLocation: true
        PipboyLightInvFix: true
        SafeExit: true
        TESObjectREFRGetEncounterZone: true
        UnalignedLoad: true
        UtilityShader: true
        WorkBenchSwap: true
    [Patches]
        Achievements: true
        BSMTAManager: true
        BSPreCulledObjects: true
        BSTextureStreamerLocalHeap: true
        HavokMemorySystem: true
        INISettingCollection: true
        InputSwitch: false
        MaxStdIO: 2048
        MemoryManager: true
        MemoryManagerDebug: false
        ScaleformAllocator: true
        SmallBlockAllocator: true
        WorkshopMenu: true
    [Tweaks]
        MaxPapyrusOpsPerFrame: 500
    [Warnings]
        CreateTexture2D: true
        ImageSpaceAdapter: true

SYSTEM SPECS:
    OS: Microsoft Windows 11 Home v10.0.22621
    CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i7-12650H
    GPU #1: Nvidia AD107M [GeForce RTX 4060 Max-Q / Mobile]
    GPU #2: Intel Alder Lake-P GT1 [UHD Graphics]
    GPU #3: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 26.62 GB/31.71 GB


PROBABLE CALL STACK:
    [ 0] 0x7FFF4769399C           NAF.dll+009399C
    [ 1] 0x7FFF47777E65           NAF.dll+0177E65
    [ 2] 0x7FFF47686A7D           NAF.dll+0086A7D
    [ 3] 0x7FFF4768A5B2           NAF.dll+008A5B2
    [ 4] 0x7FFF4768A630           NAF.dll+008A630
    [ 5] 0x7FF659B863E4      Fallout4.exe+04663E4    test eax, eax |  BSTEventSource<TESHitEvent>::Notify(TESHitEvent&)_4663E4 -> 527425+0x1C4    test eax, eax
    [ 6] 0x7FF659B561F3      Fallout4.exe+04361F3    lea rcx, [rsp+0x110] |  TESObjectREFR_Events::SendHit(HitData&)_4361F3 -> 1133049+0x53    lea rcx, [rsp+0x110]
    [ 7] 0x7FF65A52172B      Fallout4.exe+0E0172B    mov rbx, [0x00007FF65F0F7608] |  Actor::DoHitMe(HitData&)_E0172B -> 881215+0xFB    mov rbx, [0x00007FF65F0F7608]
    [ 8] 0x7FF65A480D66      Fallout4.exe+0D60D66    test rdi, rdi |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D60D66 -> 1546751+0x926    test rdi, rdi
    [ 9] 0x7FF65A478FAA      Fallout4.exe+0D58FAA    lea r11, [rsp+0xA0] |  TaskQueueInterface::QueueActorHitMe(Actor*,HitData&)_D58FAA -> 1142570+0x15A    lea r11, [rsp+0xA0]
    [10] 0x7FF65A525DC8      Fallout4.exe+0E05DC8    movss xmm1, dword ptr [rbp+0x9C] |  Actor::CombatHit(Actor*,BGSEquipIndex,Projectile*)_E05DC8 -> 401356+0x398    movss xmm1, dword ptr [rbp+0x9C]
    [11] 0x7FF65A6F2FBF      Fallout4.exe+0FD2FBF    lea rcx, [rbx+0x20] |  Projectile::CombatHit(Actor*)_FD2FBF -> 1049139+0x8F    lea rcx, [rbx+0x20]
    [12] 0x7FF65A483178      Fallout4.exe+0D63178    or r14d, 0xFFFFFFFF |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D63178 -> 1546751+0x2D38    or r14d, 0xFFFFFFFF
    [13] 0x7FF65A4780DB      Fallout4.exe+0D580DB    jmp 0x00007FF65A4780C1 |  TaskQueueInterface::ProcessQueues(float,uint)_D580DB -> 882638+0x13B    jmp 0x00007FF65A4780C1
    [14] 0x7FFF4D6465AC f4se_1_10_163.dll+00165AC
    [15] 0x7FFF476988B1           NAF.dll+00988B1
    [16] 0x7FF65A45B503      Fallout4.exe+0D3B503    call 0x00007FF659AAAD70 |  Main::UpdateNonRenderSafeAITasks(void)_D3B503 -> 338354+0x23    call 0x00007FF659AAAD70
    [17] 0x7FF65B270F26      Fallout4.exe+1B50F26    mov ecx, [rbx+0x0C] |  BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 -> 329005+0xC6    mov ecx, [rbx+0x0C]
    [18] 0x7FF65B271432      Fallout4.exe+1B51432    mov r14d, eax |  BSJobs::JobThread::RunJob(void)_1B51432 -> 194800+0x202    mov r14d, eax
    [19] 0x7FF65B273F67      Fallout4.exe+1B53F67    movzx eax, byte ptr [rbx+0xA74] |  BSJobs::JobThread::ThreadProc(void)_1B53F67 -> 1492866+0x67    movzx eax, byte ptr [rbx+0xA74]
    [20] 0x7FF65B23CFED      Fallout4.exe+1B1CFED    mov rcx, [0x00007FF65F27BD38] |  BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D    mov rcx, [0x00007FF65F27BD38]
    [21] 0x7FFFA30E259D      KERNEL32.DLL+001259D
    [22] 0x7FFFA3B8AF38         ntdll.dll+005AF38

REGISTERS:
    RAX 0x0                (size_t) [0]
    RCX 0x748D23673BD70000 (size_t) [8398407806408392704]
    RDX 0x0                (size_t) [0]
    RBX 0x295F01A1E60      (void*)
    RSP 0xA2235BE2E0       (void*)
    RBP 0xA2235BE418       (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*)
    RSI 0x0                (size_t) [0]
    RDI 0x294C2B76740      (Scene::Scene*)
    R8  0x294DBCD59C0      (void*)
    R9  0x29451BFBE20      (void*)
    R10 0x0                (size_t) [0]
    R11 0xA2235BE2D0       (void*)
    R12 0x0                (size_t) [0]
    R13 0x9C0              (size_t) [2496]
    R14 0x294C2B76740      (Scene::Scene*)
    R15 0xA2235BE5B0       (void*)

STACK:
    [RSP+0   ] 0x295F01A1E60      (void*)
    [RSP+8   ] 0x295F01A1E70      (void*)
    [RSP+10  ] 0xA200000000       (size_t) [695784701952]
    [RSP+18  ] 0x294C2B76798      (void*)
    [RSP+20  ] 0x0                (size_t) [0]
    [RSP+28  ] 0x7FFF47777E65     (void* -> NAF.dll+0177E65    mov rcx, [rsp+0x30])
    [RSP+30  ] 0x295F01A1E60      (void*)
    [RSP+38  ] 0xA2235BE418       (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*)
    [RSP+40  ] 0x295F01A1E70      (void*)
    [RSP+48  ] 0x294C2B76740      (Scene::Scene*)
    [RSP+50  ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+58  ] 0x294C2B76740      (Scene::Scene*)
    [RSP+60  ] 0x742F003CD8C7     (size_t) [127745216272583]
    [RSP+68  ] 0x0                (size_t) [0]
    [RSP+70  ] 0x294C2B76740      (Scene::Scene*)
    [RSP+78  ] 0x7FFF47686A7D     (void* -> NAF.dll+0086A7D    nop)
    [RSP+80  ] 0xA2235BE390       (void*)
    [RSP+88  ] 0x295F01A1E60      (void*)
    [RSP+90  ] 0xA2235BE418       (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*)
    [RSP+98  ] 0x295F01A1E70      (void*)
    [RSP+A0  ] 0xA2235BE418       (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*)
    [RSP+A8  ] 0x294C2B76740      (Scene::Scene*)
    [RSP+B0  ] 0x295F01A1E60      (void*)
    [RSP+B8  ] 0x295F01A1E70      (void*)
    [RSP+C0  ] 0x295F01A1E70      (void*)
    [RSP+C8  ] 0x294C2B76750      (void*)
    [RSP+D0  ] 0x1                (size_t) [1]
    [RSP+D8  ] 0x742F003CD8B7     (size_t) [127745216272567]
    [RSP+E0  ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+E8  ] 0xA2235BE4B0       (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*)
    [RSP+F0  ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+F8  ] 0x7FFF4768A5B2     (void* -> NAF.dll+008A5B2    nop)
    [RSP+100 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+108 ] 0x7FF659720000     (void*)
    [RSP+110 ] 0xA2235BE7D0       (char*) "@"
    [RSP+118 ] 0x0                (size_t) [0]
    [RSP+120 ] 0xA2235BE468       (void*)
    [RSP+128 ] 0xA2235BE4B0       (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*)
    [RSP+130 ] 0xA2235BE458       (void*)
    [RSP+138 ] 0x7FFF4787E190     (void* -> NAF.dll+027E190    cmp byte ptr [rsi+0x77], 0x47)
    [RSP+140 ] 0xA2235BE468       (void*)
    [RSP+148 ] 0xA2235BE4B0       (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*)
    [RSP+150 ] 0xA2235BE458       (void*)
    [RSP+158 ] 0x200000001        (size_t) [8589934593]
    [RSP+160 ] 0x3F0A936DBF574013 (size_t) [4542605273727451155]
    [RSP+168 ] 0x0                (size_t) [0]
    [RSP+170 ] 0xA2235BE418       (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*)
    [RSP+178 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+180 ] 0xA2235BE4B0       (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*)
    [RSP+188 ] 0x8000000000208A73 (size_t) [uint: 9223372036856908403 int: -9223372036852643213]
    [RSP+190 ] 0x208A73           (size_t) [2132595]
    [RSP+198 ] 0x742F003CD837     (size_t) [127745216272439]
    [RSP+1A0 ] 0x7FF65F0F8140     (void* -> Fallout4.exe+59D8140    add [rcx], bh |  aDiveBombChance_59D8140)
    [RSP+1A8 ] 0x7FFF4768A630     (void* -> NAF.dll+008A630    xor eax, eax)
    [RSP+1B0 ] 0x294E8D4A390      (void*)
    [RSP+1B8 ] 0x3E5AB7743DDAE6E8 (size_t) [4493105288137336552]
    [RSP+1C0 ] 0x3EB4B9053EB4B905 (size_t) [4518439758337456389]
    [RSP+1C8 ] 0x294E8D4A3A8      (void*)
    [RSP+1D0 ] 0x7FFF47884958     (void* -> NAF.dll+0284958    )
    [RSP+1D8 ] 0xA2235BE5B0       (void*)
    [RSP+1E0 ] 0x3F7BF4EE3F7BF4EE (size_t) [4574519150629352686]
    [RSP+1E8 ] 0x7FF6597444E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+1F0 ] 0x3DF092183DF09218 (size_t) [4463227863540208152]
    [RSP+1F8 ] 0x9C0              (size_t) [2496]
    [RSP+200 ] 0x294E8D4A3A8      (void*)
    [RSP+208 ] 0xA2235BE4B0       (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*)
    [RSP+210 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+218 ] 0x7FF659B863E4     (void* -> Fallout4.exe+04663E4    test eax, eax |  BSTEventSource<TESHitEvent>::Notify(TESHitEvent&)_4663E4)
    [RSP+220 ] 0x294E8D4A388      (void*)
    [RSP+228 ] 0x294E8D4A3A8      (void*)
    [RSP+230 ] 0x7FF65F0F8140     (void* -> Fallout4.exe+59D8140    add [rcx], bh |  aDiveBombChance_59D8140)
    [RSP+238 ] 0x0                (size_t) [0]
    [RSP+240 ] 0x2957C575600      (void*)
    [RSP+248 ] 0x7FF65A6DFE8E     (void* -> Fallout4.exe+0FBFE8E    mov eax, [rdi+0x90] |  int (mangled: HitData::Copy(HitData&))_FBFE8E)
    [RSP+250 ] 0x294E07E4180      (void*)
    [RSP+258 ] 0x0                (size_t) [0]
    [RSP+260 ] 0x3F9F21033F9F2103 (size_t) [4584419243522466051]
    [RSP+268 ] 0x2957C575600      (void*)
    [RSP+270 ] 0xA2235BE5B0       (void*)
    [RSP+278 ] 0x7FF65A6DDED5     (void* -> Fallout4.exe+0FBDED5    mov rbx, [rsp+0x30] |  int (mangled: HitData::HitData(HitData&))_FBDED5)
    [RSP+280 ] 0x0                (size_t) [0]
    [RSP+288 ] 0xA2235BE7D0       (char*) "@"
    [RSP+290 ] 0x56               (size_t) [86]
    [RSP+298 ] 0x4100             (size_t) [16640]
    [RSP+2A0 ] 0x2940F2D1C90      (void*)
    [RSP+2A8 ] 0x7FF659B561F3     (void* -> Fallout4.exe+04361F3    lea rcx, [rsp+0x110] |  TESObjectREFR_Events::SendHit(HitData&)_4361F3)
    [RSP+2B0 ] 0x56               (size_t) [86]
    [RSP+2B8 ] 0xA2235BE5B0       (void*)
    [RSP+2C0 ] 0x294E8D4A390      (void*)
    [RSP+2C8 ] 0x3E27275F3E263906 (size_t) [4478591644461316358]
    [RSP+2D0 ] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112]
    [RSP+2D8 ] 0xA244E5878A       (size_t) [696940595082]
    [RSP+2E0 ] 0xBF3968783E53DF9C (size_t) [uint: 13779159400567791516 int: -4667584673141760100]
    [RSP+2E8 ] 0x7FF6BF286315     (size_t) [140697745777429]
    [RSP+2F0 ] 0xC245AB3A4161E266 (size_t) [uint: 13998783283444441702 int: -4447960790265109914]
    [RSP+2F8 ] 0xC23385B2         (size_t) [3258156466]
    [RSP+300 ] 0x295C428DE10      (bhkNPCollisionObject*)
    [RSP+308 ] 0x3CD66378419B6B9A (size_t) [4383800655439686554]
    [RSP+310 ] 0x208A7300200000   (size_t) [9159425782710272]
    [RSP+318 ] 0x7FFF00223A64     (size_t) [140733195631204]
    [RSP+320 ] 0x0                (size_t) [0]
    [RSP+328 ] 0x294D2058100      (TESObjectWEAP*)
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        GetFullName: "Hunting Rifle"
    [RSP+330 ] 0x294FFDEE5C0      (TESObjectWEAP::InstanceData*)
    [RSP+338 ] 0x0                (size_t) [0]
    [RSP+340 ] 0x0                (size_t) [0]
    [RSP+348 ] 0x0                (size_t) [0]
    [RSP+350 ] 0x294D1DC9280      (TESAmmo*)
        File: "Community Fixes Merged.esp"
        Modified by: Fallout4.esm -> Community Fixes Merged.esp
        Flags: 0x00000009
        FormID: 0x0001F66B
        FormType: kAMMO (44)
        GetFullName: ".308 Round"
    [RSP+358 ] 0x0                (size_t) [0]
    [RSP+360 ] 0x41321CAD41B21CAD (size_t) [4697848891757960365]
    [RSP+368 ] 0x41E4594641321CAD (size_t) [4748018065431731373]
    [RSP+370 ] 0x0                (size_t) [0]
    [RSP+378 ] 0x0                (size_t) [0]
    [RSP+380 ] 0x3F8000003F800000 (size_t) [4575657222473777152]
    [RSP+388 ] 0x0                (size_t) [0]
    [RSP+390 ] 0x3F800000         (size_t) [1065353216]
    [RSP+398 ] 0x0                (size_t) [0]
    [RSP+3A0 ] 0x1                (size_t) [1]
    [RSP+3A8 ] 0x7FF65A6DE00B     (void* -> Fallout4.exe+0FBE00B    mov [rbx+0xB8], rsi |  int (mangled: HitData::ClearData(void))_FBE00B)
    [RSP+3B0 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+3B8 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+3C0 ] 0x29451C0BFE0      (void*)
    [RSP+3C8 ] 0x0                (size_t) [0]
    [RSP+3D0 ] 0x2957C575601      (void*)
    [RSP+3D8 ] 0x2940F2D1C90      (void*)
    [RSP+3E0 ] 0x56               (size_t) [86]
    [RSP+3E8 ] 0x7FF65A52172B     (void* -> Fallout4.exe+0E0172B    mov rbx, [0x00007FF65F0F7608] |  Actor::DoHitMe(HitData&)_E0172B)
    [RSP+3F0 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+3F8 ] 0x56               (size_t) [86]
    [RSP+400 ] 0xA2235BE7D0       (char*) "@"
    [RSP+408 ] 0x46834870         (size_t) [1183008880]
    [RSP+410 ] 0x0                (size_t) [0]
    [RSP+418 ] 0x0                (size_t) [0]
    [RSP+420 ] 0x0                (size_t) [0]
    [RSP+428 ] 0xC1DC7D723F800000 (size_t) [uint: 13969178073841532928 int: -4477565999868018688]
    [RSP+430 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+438 ] 0xA2235BEAC0       (void*)
    [RSP+440 ] 0xA2235BE890       (void*)
    [RSP+448 ] 0x7FF600004100     (size_t) [140694538699008]
    [RSP+450 ] 0xA2235BEDC0       (void*)
    [RSP+458 ] 0xA2235BEF70       (void*)
    [RSP+460 ] 0xA2235BEDF0       (void*)
    [RSP+468 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+470 ] 0xA2235BE7E0       (void*)
    [RSP+478 ] 0xA23E19999A       (size_t) [696826567066]
    [RSP+480 ] 0x295B1D80F01      (void*)
    [RSP+488 ] 0xA2235BE820       (void*)
    [RSP+490 ] 0xA7D73            (size_t) [687475]
    [RSP+498 ] 0x7FF659872D26     (void* -> Fallout4.exe+0152D26    mov rbx, [rsp+0x30] |  TESForm::GetFormByNumericID(uint)_152D26)
    [RSP+4A0 ] 0x29451BFBE20      (void*)
    [RSP+4A8 ] 0x7FF65ABE6F57     (void* -> Fallout4.exe+14C6F57    mov rax, [rbx+0x18] |  `anonymous_namespace'::hknpCastShapeFuncs::shapeCastFlipped<&`anonymous_namespace'::hknpCastShapeFuncs::castShapeFunc<hknpDynamicCompoundShape>(hknpCollisionQueryContext*,hknpShapeCastQuery&,hknpShapeQueryInfo&,hknpShape*,hknpQueryFilterData&,hknpShapeQueryInfo&,hkTransformf&,bool,hknpCollisionQueryCollector*,hknpCollisionQueryCollector*)>(hknpCollisionQueryContext*,hknpShapeCastQuery&,hknpShapeQueryInfo&,hknpShape*,hknpQueryFilterData&,hknpShapeQueryInfo&,hkTransformf&,bool,hknpCollisionQueryCollector*,hknpCollisionQueryCollector*)_14C6F57)
    [RSP+4B0 ] 0x0                (size_t) [0]
    [RSP+4B8 ] 0x0                (size_t) [0]
    [RSP+4C0 ] 0x2954E6B3200      (void*)
    [RSP+4C8 ] 0x7FF659872C6D     (void* -> Fallout4.exe+0152C6D    test rax, rax |  TESForm::GetFormTypeByNumericID(uint)_152C6D)
    [RSP+4D0 ] 0xA7D73            (size_t) [687475]
    [RSP+4D8 ] 0x294DF4C1CFB      (void*)
    [RSP+4E0 ] 0xFFFF000A7D73     (size_t) [281470682430835]
    [RSP+4E8 ] 0x46838401         (size_t) [1183024129]
    [RSP+4F0 ] 0x40               (size_t) [64]
    [RSP+4F8 ] 0x7FF65AA01DDD     (void* -> Fallout4.exe+12E1DDD    cmp rsi, rax |  GameScript::HandlePolicy::HandleIsType(uint,unsigned___int64)_12E1DDD)
    [RSP+500 ] 0x105000A01050005  (size_t) [73465011888259077]
    [RSP+508 ] 0x105000601050004  (size_t) [73464994708389892]
    [RSP+510 ] 0xB900B260B8F5E4A8 (size_t) [uint: 13330851025506395304 int: -5115893048203156312]
    [RSP+518 ] 0x200000B8D44EF8   (size_t) [9007202355662584]
    [RSP+520 ] 0x2954E6B3250      (void*)
    [RSP+528 ] 0x7FF65AA02ACC     (void* -> Fallout4.exe+12E2ACC    test al, al |  GameScript::HandlePolicy::PersistHandle(unsigned___int64)_12E2ACC)
    [RSP+530 ] 0x0                (size_t) [0]
    [RSP+538 ] 0x7FF65F1DDAD0     (GameScript::HandlePolicy*)
    [RSP+540 ] 0xD8CB             (size_t) [55499]
    [RSP+548 ] 0x7FF65B263C21     (void* -> Fallout4.exe+1B43C21    test eax, eax |  `anonymous_namespace'::FindEntry<char>(BSStringPool::Entry*&,char*,ushort,bool)_1B43C21)
    [RSP+550 ] 0x3B5DCF383B5DCF38 (size_t) [4277803061492961080]
    [RSP+558 ] 0x3B5DCF383B5DCF38 (size_t) [4277803061492961080]
    [RSP+560 ] 0x0                (size_t) [0]
    [RSP+568 ] 0x0                (size_t) [0]
    [RSP+570 ] 0x294C83E7FD8      (char*) "Form"
    [RSP+578 ] 0x7FF65B263EF1     (void* -> Fallout4.exe+1B43EF1    test al, al |  `anonymous_namespace'::GetEntry<char>(BSStringPool::Entry*&,char*,bool)_1B43EF1)
    [RSP+580 ] 0x0                (size_t) [0]
    [RSP+588 ] 0x7FF65C52F340     (void* -> Fallout4.exe+2E0F340    add [rax], al |  aDiveBombChance_2E0F340)
    [RSP+590 ] 0x7FF65F307A30     (void* -> Fallout4.exe+5BE7A30    add [rax], al |  aDiveBombChance_5BE7A30)
    [RSP+598 ] 0x0                (size_t) [0]
    [RSP+5A0 ] 0xB4000000B4000000 (size_t) [uint: 12970366929846927360 int: -5476377143862624256]
    [RSP+5A8 ] 0xB4000000B4000000 (size_t) [uint: 12970366929846927360 int: -5476377143862624256]
    [RSP+5B0 ] 0xA2235BE970       (void*)
    [RSP+5B8 ] 0x80000001         (size_t) [2147483649]
    [RSP+5C0 ] 0xA2235BE9A0       (void*)
    [RSP+5C8 ] 0x7FF65BE0D1C8     (void* -> Fallout4.exe+26ED1C8    mfence |  BSScript::Object::IncRef(void)_26ED1C8)
    [RSP+5D0 ] 0xA2235BE9E0       (void*)
    [RSP+5D8 ] 0xFFFF000A7D73     (size_t) [281470682430835]
    [RSP+5E0 ] 0xA2235BEAC0       (void*)
    [RSP+5E8 ] 0x2940F2D2600      (void*)
    [RSP+5F0 ] 0x2954E7166B0      (void*)
    [RSP+5F8 ] 0x7FF65B262FE8     (void* -> Fallout4.exe+1B42FE8    mov r10, rax |  BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FE8)
    [RSP+600 ] 0x294C83C7F40      (BSScript::ObjectTypeInfo*)
        Name: "Form"
    [RSP+608 ] 0x7FF65BE18546     (void* -> Fallout4.exe+26F8546    test eax, eax |  BSScript::ObjectTypeInfo::BinarySearch<BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>>(BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>*,uint,char*)_26F8546)
    [RSP+610 ] 0xA2235BE958       (void*)
    [RSP+618 ] 0x7FF65BE18546     (void* -> Fallout4.exe+26F8546    test eax, eax |  BSScript::ObjectTypeInfo::BinarySearch<BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>>(BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>*,uint,char*)_26F8546)
    [RSP+620 ] 0x29444B26100      (BSScript::Internal::VirtualMachine*)
    [RSP+628 ] 0x294E09EFC00      (void*)
    [RSP+630 ] 0x2954E9146E0      (void*)
    [RSP+638 ] 0x7FF65F1FCC28     (void* -> Fallout4.exe+5ADCC28    add [rcx+rsi*4+0x51], al |  aDiveBombChance_5ADCC28)
    [RSP+640 ] 0x0                (size_t) [0]
    [RSP+648 ] 0x7FF65BE1411F     (void* -> Fallout4.exe+26F411F    test rax, rax |  BSScript::ObjectTypeInfo::GetStateFunction(BSFixedString&,BSFixedString&,BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>&,bool)_26F411F)
    [RSP+650 ] 0xA2235BEA00       (void*)
    [RSP+658 ] 0x294C83C6E00      (BSScript::ObjectTypeInfo*)
        Name: "Perk"
    [RSP+660 ] 0xA2235BEA00       (void*)
    [RSP+668 ] 0x294C83C6E00      (BSScript::ObjectTypeInfo*)
        Name: "Perk"
    [RSP+670 ] 0x29444B26100      (BSScript::Internal::VirtualMachine*)
    [RSP+678 ] 0x29544CFF388      (void*)
    [RSP+680 ] 0x29544CFF380      (void*)
    [RSP+688 ] 0x7FF65BE5D8C1     (void* -> Fallout4.exe+273D8C1    mov rax, [rsp+0x88] |  BSScript::Internal::VirtualMachine::GetMethod(BSTSmartPointer<BSScript::ObjectTypeInfo,BSTSmartPointerIntrusiveRefCount>&,BSFixedString&,BSFixedString&,BSTSmartPointer<BSScript::ObjectTypeInfo,BSTSmartPointerIntrusiveRefCount>&,BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>&)_273D8C1)
    [RSP+690 ] 0x294C83C6E00      (BSScript::ObjectTypeInfo*)
        Name: "Perk"
    [RSP+698 ] 0xA2235BEA10       (void*)
    [RSP+6A0 ] 0x7FF65F1FCC28     (void* -> Fallout4.exe+5ADCC28    add [rcx+rsi*4+0x51], al |  aDiveBombChance_5ADCC28)
    [RSP+6A8 ] 0xA2235BEC00       (void*)
    [RSP+6B0 ] 0x7FF65F1FCC01     (void* -> Fallout4.exe+5ADCC01    or al, [rsi-0x79F56DC2] |  aDiveBombChance_5ADCC01)
    [RSP+6B8 ] 0xA2235BEC00       (void*)
    [RSP+6C0 ] 0x294C83C7F01      (void*)
    [RSP+6C8 ] 0xA2235BEC30       (void*)
    [RSP+6D0 ] 0x7FF65F1FCC28     (void* -> Fallout4.exe+5ADCC28    add [rcx+rsi*4+0x51], al |  aDiveBombChance_5ADCC28)
    [RSP+6D8 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+6E0 ] 0xA2235BED40       (void*)
    [RSP+6E8 ] 0x7FF65BE636FC     (void* -> Fallout4.exe+27436FC    test al, al |  BSScript::Internal::VirtualMachine::DispatchMethodCallImpl(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&,BSFixedString&,BSTThreadScrapFunction<bool_(BSScrapArray<BSScript::Variable>&)>&,BSTSmartPointer<BSScript::IStackCallbackFunctor,BSTSmartPointerIntrusiveRefCount>&,bool)_27436FC)
    [RSP+6F0 ] 0x29444B26100      (BSScript::Internal::VirtualMachine*)
    [RSP+6F8 ] 0xA2235BEAE8       (void*)
    [RSP+700 ] 0x4A0B8            (size_t) [303288]
    [RSP+708 ] 0x7FF659872D26     (void* -> Fallout4.exe+0152D26    mov rbx, [rsp+0x30] |  TESForm::GetFormByNumericID(uint)_152D26)
    [RSP+710 ] 0x29451BFBE20      (void*)
    [RSP+718 ] 0xA2235BEA00       (void*)
    [RSP+720 ] 0x294C7E8CF80      (BSScript::Internal::ScriptFunction*)
    [RSP+728 ] 0xA2235BEA10       (void*)
    [RSP+730 ] 0xFFFF0004A000     (size_t) [281470682046464]
    [RSP+738 ] 0x7FF659872C6D     (void* -> Fallout4.exe+0152C6D    test rax, rax |  TESForm::GetFormTypeByNumericID(uint)_152C6D)
    [RSP+740 ] 0x4A0B8            (size_t) [303288]
    [RSP+748 ] 0x7FF665D2FE11     (size_t) [140696247008785]
    [RSP+750 ] 0xFFFF0004A0B8     (size_t) [281470682046648]
    [RSP+758 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+760 ] 0x40               (size_t) [64]
    [RSP+768 ] 0x7FF65AA01F49     (void* -> Fallout4.exe+12E1F49    movzx edi, al |  GameScript::HandlePolicy::HandleIsType(uint,unsigned___int64)_12E1F49)
    [RSP+770 ] 0x12               (size_t) [18]
    [RSP+778 ] 0x7FF65BE56448     (void* -> Fallout4.exe+2736448    mov rax, [rbp-0x29] |  BSScript::Internal::VirtualMachine::RemoveAllEventRelays(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&)_2736448)
    [RSP+780 ] 0x0                (size_t) [0]
    [RSP+788 ] 0x12               (size_t) [18]
    [RSP+790 ] 0xFFFF0004A0B8     (size_t) [281470682046648]
    [RSP+798 ] 0x7FF65AA028DC     (void* -> Fallout4.exe+12E28DC    test al, al |  GameScript::HandlePolicy::GetObjectForHandle(uint,unsigned___int64)_12E28DC)
    [RSP+7A0 ] 0x0                (size_t) [0]
    [RSP+7A8 ] 0x2940F2D2650      (char*) "V"
    [RSP+7B0 ] 0xFFFFFE010800     (size_t) [281474943223808]
    [RSP+7B8 ] 0x7FF659872C6D     (void* -> Fallout4.exe+0152C6D    test rax, rax |  TESForm::GetFormTypeByNumericID(uint)_152C6D)
    [RSP+7C0 ] 0xFFFF00000000     (size_t) [281470681743360]
    [RSP+7C8 ] 0x7FF659872C6D     (void* -> Fallout4.exe+0152C6D    test rax, rax |  TESForm::GetFormTypeByNumericID(uint)_152C6D)
    [RSP+7D0 ] 0xA2235BED68       (void*)
    [RSP+7D8 ] 0x7FF65AA950C7     (void* -> Fallout4.exe+13750C7    mov rbp, rax |  GameVM::SendEventToRelated(unsigned___int64,BSFixedString&,BSTThreadScrapFunction<bool_(BSScrapArray<BSScript::Variable>&)>&,BSTThreadScrapFunction<bool_(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&)>&,BSTSmartPointer<BSScript::IStackCallbackFunctor,BSTSmartPointerIntrusiveRefCount>&)_13750C7)
    [RSP+7E0 ] 0xA2235BEAB8       (void*)
    [RSP+7E8 ] 0x0                (size_t) [0]
    [RSP+7F0 ] 0xFFFF0004A0B8     (size_t) [281470682046648]
    [RSP+7F8 ] 0xA2235BEBF0       (void*)
    [RSP+800 ] 0x0                (size_t) [0]
    [RSP+808 ] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+810 ] 0x0                (size_t) [0]
    [RSP+818 ] 0xB9B46E7600000012 (size_t) [uint: 13381441845909782546 int: -5065302227799769070]
    [RSP+820 ] 0x2940F2D2650      (char*) "V"
    [RSP+828 ] 0x7FF65AA028DC     (void* -> Fallout4.exe+12E28DC    test al, al |  GameScript::HandlePolicy::GetObjectForHandle(uint,unsigned___int64)_12E28DC)
    [RSP+830 ] 0x0                (size_t) [0]
    [RSP+838 ] 0x0                (size_t) [0]
    [RSP+840 ] 0x0                (size_t) [0]
    [RSP+848 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+850 ] 0xA200000000       (size_t) [695784701952]
    [RSP+858 ] 0x7FF65F1DD8F0     (GameVM*)
    [RSP+860 ] 0x7FF65F1DD8F0     (GameVM*)
    [RSP+868 ] 0x7FF65A0E9F4B     (void* -> Fallout4.exe+09C9F4B    cmp eax, 0x01 |  Find<ReferenceCountedPerk,bool_(ReferenceCountedPerk&,BGSPerk*),BSTArrayHeapAllocator,BGSPerk*>(BSTArray<ReferenceCountedPerk,BSTArrayHeapAllocator>&,BGSPerk*&,uint,bool_(&)(ReferenceCountedPerk&,BGSPerk*))_9C9F4B)
    [RSP+870 ] 0x294E1AE2CE0      (void*)
    [RSP+878 ] 0x7FF6597636DE     (void* -> Fallout4.exe+00436DE    mov rax, rdi |  ExtraDataList::GetExtraData(uchar)_436DE)
    [RSP+880 ] 0x294E1AE2D00      (void*)
    [RSP+888 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+890 ] 0x0                (size_t) [0]
    [RSP+898 ] 0x294E1AE2CE0      (void*)
    [RSP+8A0 ] 0x294E1AE2CE0      (void*)
    [RSP+8A8 ] 0x7FF6597B8943     (void* -> Fallout4.exe+0098943    test rax, rax |  ExtraDataList::HasKeyWordOnAlias(BGSKeyword*)_98943)
    [RSP+8B0 ] 0x0                (size_t) [0]
    [RSP+8B8 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+8C0 ] 0xA2235BED60       (void*)
    [RSP+8C8 ] 0x7FF65A599795     (void* -> Fallout4.exe+0E79795    mov rax, [rsp+0x30] |  AIProcess::GetPerkRank(Actor*,BGSPerk*)_E79795)
    [RSP+8D0 ] 0x29400000000      (void*)
    [RSP+8D8 ] 0x0                (size_t) [0]
    [RSP+8E0 ] 0x294E1AE2CE0      (void*)
    [RSP+8E8 ] 0x7FF6597A9CFB     (void* -> Fallout4.exe+0089CFB    mov rbx, [rsp+0x38] |  ExtraDataList::ApplyKeywordOverrides(BGSKeyword&,bool)_89CFB)
    [RSP+8F0 ] 0x294E1AE2D00      (void*)
    [RSP+8F8 ] 0x294D07B6EC0      (BGSKeyword*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "ap_melee_ArmorPenetrate"
        FormID: 0x00097342
        FormType: kKYWD (04)
    [RSP+900 ] 0x294D07B6EC0      (BGSKeyword*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "ap_melee_ArmorPenetrate"
        FormID: 0x00097342
        FormType: kKYWD (04)
    [RSP+908 ] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+910 ] 0x29506905E90      (TESObjectREFR*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        Flags: 0x00004008
        FormID: 0xFF0045CD
        FormType: kREFR (64)
    [RSP+918 ] 0x7FF659B16DE6     (void* -> Fallout4.exe+03F6DE6    mov rbx, [rsp+0x30] |  TESObjectREFR::HasKeyword(BGSKeyword*,TBO_InstanceData*)_3F6DE6)
    [RSP+920 ] 0x294D07B6EC0      (BGSKeyword*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "ap_melee_ArmorPenetrate"
        FormID: 0x00097342
        FormType: kKYWD (04)
    [RSP+928 ] 0x294D07B6EC0      (BGSKeyword*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "ap_melee_ArmorPenetrate"
        FormID: 0x00097342
        FormType: kKYWD (04)
    [RSP+930 ] 0xA2235BED60       (void*)
    [RSP+938 ] 0x0                (size_t) [0]
    [RSP+940 ] 0x29506905E40      (TESObjectREFR*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        Flags: 0x00004008
        FormID: 0xFF0045CD
        FormType: kREFR (64)
    [RSP+948 ] 0x7FF659BF196B     (void* -> Fallout4.exe+04D196B    test al, al |  Script::HasKeywordConditionFunction(ConditionCheckParams&,void*,void*,float&)_4D196B)
    [RSP+950 ] 0xA2235BEDF8       (void*)
    [RSP+958 ] 0xA2235BEE00       (void*)
    [RSP+960 ] 0x0                (size_t) [0]
    [RSP+968 ] 0x0                (size_t) [0]
    [RSP+970 ] 0x0                (size_t) [0]
    [RSP+978 ] 0x0                (size_t) [0]
    [RSP+980 ] 0x294D82CEA20      (BGSPerk*)
        File: "Community Fixes Merged.esp"
        Modified by: Fallout4.esm -> Community Fixes Merged.esp
        Flags: 0x00000009
        FormID: 0x0004A0B8
        FormType: kPERK (95)
        GetFullName: "Rifleman"
    [RSP+988 ] 0xA2235BED68       (void*)
    [RSP+990 ] 0x0                (size_t) [0]
    [RSP+998 ] 0x0                (size_t) [0]
    [RSP+9A0 ] 0x0                (size_t) [0]
    [RSP+9A8 ] 0x0                (size_t) [0]
    [RSP+9B0 ] 0x0                (size_t) [0]
    [RSP+9B8 ] 0x0                (size_t) [0]
    [RSP+9C0 ] 0x29451BE7580      (ActorValueInfo*)
        Flags: 0x00000008
        EditorID: "ArmorPerks"
        FormID: 0x000002FE
        FormType: kAVIF (98)
    [RSP+9C8 ] 0x7FF65A516D38     (void* -> Fallout4.exe+0DF6D38    test rax, rax |  Actor::GetActorValue(ActorValueInfo&)_DF6D38)
    [RSP+9D0 ] 0x0                (size_t) [0]
    [RSP+9D8 ] 0x0                (size_t) [0]
    [RSP+9E0 ] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+9E8 ] 0x2940F2D1C90      (void*)
    [RSP+9F0 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+9F8 ] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+A00 ] 0xA2235BF230       (void*)
    [RSP+A08 ] 0x2957C575600      (void*)
    [RSP+A10 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+A18 ] 0x0                (size_t) [0]
    [RSP+A20 ] 0x2940F2D1C90      (void*)
    [RSP+A28 ] 0x71               (size_t) [113]
    [RSP+A30 ] 0xA2235BEE20       (void*)
    [RSP+A38 ] 0x7FF65A480D66     (void* -> Fallout4.exe+0D60D66    test rdi, rdi |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D60D66)
    [RSP+A40 ] 0x29400000000      (void*)
    [RSP+A48 ] 0x2957C575600      (void*)
    [RSP+A50 ] 0xA2235BEE20       (void*)
    [RSP+A58 ] 0x294D7FEC2E0      (BGSSoundOutput::DynamicAttenuationCharacteristics*)
    [RSP+A60 ] 0x0                (size_t) [0]
    [RSP+A68 ] 0x0                (size_t) [0]
    [RSP+A70 ] 0xA2235BEE60       (void*)
    [RSP+A78 ] 0x7FF659BE18BE     (void* -> Fallout4.exe+04C18BE    mov r8, rax |  BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>::Reserve(void)_4C18BE)
    [RSP+A80 ] 0x0                (size_t) [0]
    [RSP+A88 ] 0x7FF65B20F2DF     (void* -> Fallout4.exe+1AEF2DF    test al, al |  BSGameSound::Is3DSound(void)_1AEF2DF)
    [RSP+A90 ] 0x2940F2D1C90      (void*)
    [RSP+A98 ] 0x0                (size_t) [0]
    [RSP+AA0 ] 0xA2235BEE60       (void*)
    [RSP+AA8 ] 0x7FF659BE03DA     (void* -> Fallout4.exe+04C03DA    test rax, rax |  BGSSoundOutput::DynamicAttenuationCharacteristics::GetAttenCurve(BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>&)_4C03DA)
    [RSP+AB0 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+AB8 ] 0x7FFF486D47AE     (void* -> Buffout4.dll+01247AE    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z))
    [RSP+AC0 ] 0x2940F2D24E0      (void*)
    [RSP+AC8 ] 0x2940F2D2500      (void*)
    [RSP+AD0 ] 0x2940F2D2510      (void*)
    [RSP+AD8 ] 0x7FFF486D47AE     (void* -> Buffout4.dll+01247AE    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z))
    [RSP+AE0 ] 0x29544CFF380      (void*)
    [RSP+AE8 ] 0x7FFF486D58D3     (void* -> Buffout4.dll+01258D3    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+AF0 ] 0x29544CFF380      (void*)
    [RSP+AF8 ] 0x7FFF488E09A0     (void* -> Buffout4.dll+03309A0    add [rax], al |  rml::internal::MemoryPool::memPoolListLock (mangled: ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A)_3309A0)
    [RSP+B00 ] 0x0                (size_t) [0]
    [RSP+B08 ] 0x0                (size_t) [0]
    [RSP+B10 ] 0x0                (size_t) [0]
    [RSP+B18 ] 0x7FF659BE0F01     (void* -> Fallout4.exe+04C0F01    mov [rdi], rsi |  BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>::~BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>(void)_4C0F01)
    [RSP+B20 ] 0xA2235BEE68       (void*)
    [RSP+B28 ] 0xA2235BEE60       (void*)
    [RSP+B30 ] 0x2940F2D1C90      (void*)
    [RSP+B38 ] 0xEA9              (size_t) [3753]
    [RSP+B40 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+B48 ] 0x7FF65B21D53B     (void* -> Fallout4.exe+1AFD53B    mov rsi, [rsp+0x88] |  BSXAudio2GameSound::RecalcAttenuationCurveImpl(void)_1AFD53B)
    [RSP+B50 ] 0xEA9              (size_t) [3753]
    [RSP+B58 ] 0x6                (size_t) [6]
    [RSP+B60 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+B68 ] 0x7FF659C8FE2C     (void* -> Fallout4.exe+056FE2C    mov r14, [rsp+0x40] |  BGSEntryPointPerkEntry::~BGSEntryPointPerkEntry(void)_56FE2C)
    [RSP+B70 ] 0x29544CFF380      (void*)
    [RSP+B78 ] 0x29544CFF380      (void*)
    [RSP+B80 ] 0x2940F2D25B0      (ScrapHeap*)
    [RSP+B88 ] 0x208A73           (size_t) [2132595]
    [RSP+B90 ] 0xA2235BEE68       (void*)
    [RSP+B98 ] 0x7FF6597444E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+BA0 ] 0x0                (size_t) [0]
    [RSP+BA8 ] 0x7FF6599EEE51     (void* -> Fallout4.exe+02CEE51    jmp 0x00007FF6599EEF1B |  BSTArray<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>::CopyTo<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>(BSTArray<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>&)_2CEE51)
    [RSP+BB0 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+BB8 ] 0x29572181F88      (void*)
    [RSP+BC0 ] 0x29451B26C00      (void*)
    [RSP+BC8 ] 0x7FF65B1F20E6     (void* -> Fallout4.exe+1AD20E6    xor r8d, r8d |  BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6)
    [RSP+BD0 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+BD8 ] 0x16               (size_t) [22]
    [RSP+BE0 ] 0x16               (size_t) [22]
    [RSP+BE8 ] 0xEA9              (size_t) [3753]
    [RSP+BF0 ] 0x2940F2D1C90      (void*)
    [RSP+BF8 ] 0xA2235BF108       (void*)
    [RSP+C00 ] 0x0                (size_t) [0]
    [RSP+C08 ] 0x7FF65B1ED18F     (void* -> Fallout4.exe+1ACD18F    mov eax, [0x00007FF65F22D304] |  BSAudioManager::ComposeMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1ACD18F)
    [RSP+C10 ] 0x29451B26C00      (void*)
    [RSP+C18 ] 0xEA9              (size_t) [3753]
    [RSP+C20 ] 0x0                (size_t) [0]
    [RSP+C28 ] 0x16               (size_t) [22]
    [RSP+C30 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+C38 ] 0x0                (size_t) [0]
    [RSP+C40 ] 0x7FF65F328DA0     (void* -> Fallout4.exe+5C08DA0    add [rax], al |  aDiveBombChance_5C08DA0)
    [RSP+C48 ] 0x7FF6597444E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+C50 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+C58 ] 0x7FF65B1EA81E     (void* -> Fallout4.exe+1ACA81E    mov ecx, [rdi+0x90] |  BSAudioManager::GetSoundHandleFromResolution(BSSoundHandle&,BSISoundDescriptor::Resolution&,uint)_1ACA81E)
    [RSP+C60 ] 0x0                (size_t) [0]
    [RSP+C68 ] 0x29451B26C00      (void*)
    [RSP+C70 ] 0x29451B26C00      (void*)
    [RSP+C78 ] 0x7FF65B1F20E6     (void* -> Fallout4.exe+1AD20E6    xor r8d, r8d |  BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6)
    [RSP+C80 ] 0x29572181F80      (BSXAudio2GameSound*)
    [RSP+C88 ] 0x13               (size_t) [19]
    [RSP+C90 ] 0x13               (size_t) [19]
    [RSP+C98 ] 0x7FF6597444E3     (void* -> Fallout4.exe+00244E3    mov esi, eax |  BSSpinLock::Lock(char*)_244E3)
    [RSP+CA0 ] 0x294D81ECF00      (BGSMaterialType*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00022954
        FormType: kMATT (102)
    [RSP+CA8 ] 0x0                (size_t) [0]
    [RSP+CB0 ] 0xA2235BF358       (void*)
    [RSP+CB8 ] 0x7FF65B1ED18F     (void* -> Fallout4.exe+1ACD18F    mov eax, [0x00007FF65F22D304] |  BSAudioManager::ComposeMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1ACD18F)
    [RSP+CC0 ] 0x29451B26C00      (void*)
    [RSP+CC8 ] 0x7FF65B1F20E6     (void* -> Fallout4.exe+1AD20E6    xor r8d, r8d |  BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6)
    [RSP+CD0 ] 0x0                (size_t) [0]
    [RSP+CD8 ] 0x8                (size_t) [8]
    [RSP+CE0 ] 0x8                (size_t) [8]
    [RSP+CE8 ] 0x0                (size_t) [0]
    [RSP+CF0 ] 0x294D81ECF00      (BGSMaterialType*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00022954
        FormType: kMATT (102)
    [RSP+CF8 ] 0x0                (size_t) [0]
    [RSP+D00 ] 0xA2235BF358       (void*)
    [RSP+D08 ] 0x7FF65B1EB078     (void* -> Fallout4.exe+1ACB078    mov eax, [0x00007FF65F22D304] |  BSAudioManager::Play(uint)_1ACB078)
    [RSP+D10 ] 0x29451B26C00      (void*)
    [RSP+D18 ] 0x0                (size_t) [0]
    [RSP+D20 ] 0x0                (size_t) [0]
    [RSP+D28 ] 0xEA9              (size_t) [3753]
    [RSP+D30 ] 0x0                (size_t) [0]
    [RSP+D38 ] 0x0                (size_t) [0]
    [RSP+D40 ] 0x7FF65F328DA0     (void* -> Fallout4.exe+5C08DA0    add [rax], al |  aDiveBombChance_5C08DA0)
    [RSP+D48 ] 0x7FF6597636DE     (void* -> Fallout4.exe+00436DE    mov rax, rdi |  ExtraDataList::GetExtraData(uchar)_436DE)
    [RSP+D50 ] 0xA2235BF108       (void*)
    [RSP+D58 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+D60 ] 0xA2235BF148       (void*)
    [RSP+D68 ] 0xEA9              (size_t) [3753]
    [RSP+D70 ] 0x7FF65F1E60A8     (BGSImpactManager*)
    [RSP+D78 ] 0xA2235BF358       (void*)
    [RSP+D80 ] 0x294D7EAF550      (BGSSoundDescriptorForm*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00032859
        FormType: kSNDR (132)
    [RSP+D88 ] 0x7FF65A43D0C0     (void* -> Fallout4.exe+0D1D0C0    jmp 0x00007FF65A43D0C4 |  `anonymous_namespace'::PlayOneShot(BSSoundHandle&,BGSSoundDescriptorForm*,NiPoint3&,NiAVObject*,bool)_D1D0C0)
    [RSP+D90 ] 0x294D7EAF550      (BGSSoundDescriptorForm*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00032859
        FormType: kSNDR (132)
    [RSP+D98 ] 0x0                (size_t) [0]
    [RSP+DA0 ] 0xA2235BF148       (void*)
    [RSP+DA8 ] 0x7FF659D239D1     (void* -> Fallout4.exe+06039D1    test rax, rax |  TESRace::GetBloodImpactMaterial(BGSBodyPartDefs::LIMB_ENUM)_6039D1)
    [RSP+DB0 ] 0x29400000010      (void*)
    [RSP+DB8 ] 0x0                (size_t) [0]
    [RSP+DC0 ] 0x0                (size_t) [0]
    [RSP+DC8 ] 0x0                (size_t) [0]
    [RSP+DD0 ] 0x294D81B4800      (void*)
    [RSP+DD8 ] 0x7FF65A439F8F     (void* -> Fallout4.exe+0D19F8F    movzx edi, al |  BGSImpactManager::PlayImpactDataSounds(BGSImpactManager::ImpactSoundData&,BGSImpactManager::ImpactSoundDebugData&)_D19F8F)
    [RSP+DE0 ] 0xA2235BF220       (void*)
    [RSP+DE8 ] 0xA2235BF200       (void*)
    [RSP+DF0 ] 0xA2235BF108       (void*)
    [RSP+DF8 ] 0x294D81ECF00      (BGSMaterialType*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00022954
        FormType: kMATT (102)
    [RSP+E00 ] 0xFFFFFF00         (size_t) [4294967040]
    [RSP+E08 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+E10 ] 0x294D81B4880      (BGSImpactDataSet*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00004B37
        FormType: kIPDS (104)
    [RSP+E18 ] 0x7FF65A439D89     (void* -> Fallout4.exe+0D19D89    mov rdi, [rsp+0x1D0] |  BGSImpactManager::ProcessEvent(BGSCombatImpactEvent&,BSTEventSource<BGSCombatImpactEvent>*)_D19D89)
    [RSP+E20 ] 0x20               (size_t) [32]
    [RSP+E28 ] 0x10000000EA9      (size_t) [1099511631529]
    [RSP+E30 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+E38 ] 0x7FF65B23093F     (void* -> Fallout4.exe+1B1093F    cmp [rdi], eax |  BSReadWriteLock::LockForRead(void)_1B1093F)
    [RSP+E40 ] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+E48 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+E50 ] 0x2940F2D1C90      (void*)
    [RSP+E58 ] 0x7FF65A516F27     (void* -> Fallout4.exe+0DF6F27    test al, al |  Actor::GetBaseActorValue(ActorValueInfo&)_DF6F27)
    [RSP+E60 ] 0x29400208A73      (void*)
    [RSP+E68 ] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112]
    [RSP+E70 ] 0x29444E5878A      (size_t) [2835834308490]
    [RSP+E78 ] 0x294D2058100      (TESObjectWEAP*)
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        GetFullName: "Hunting Rifle"
    [RSP+E80 ] 0x294FFDEE5C0      (TESObjectWEAP::InstanceData*)
    [RSP+E88 ] 0x29451BD25C0      (ActorValueInfo*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "PerceptionCondition"
        FormID: 0x0000036C
        FormType: kAVIF (98)
        GetFullName: "Head"
    [RSP+E90 ] 0x2957C575688      (void*)
    [RSP+E98 ] 0x7FF6598753C5     (void* -> Fallout4.exe+01553C5    test rdi, rdi |  BGSTypedFormValuePair::Copy(BSTArray<BSTTuple<TESForm*,BGSTypedFormValuePair::SharedVal>,BSTArrayHeapAllocator>*&,BSTArray<BSTTuple<TESForm*,BGSTypedFormValuePair::SharedVal>,BSTArrayHeapAllocator>*)_1553C5)
    [RSP+EA0 ] 0x2957C575600      (void*)
    [RSP+EA8 ] 0x7FFF486D5015     (void* -> Buffout4.dll+0125015    mov r8d, eax |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2567 rml::internal::MemoryPool::getTLS (mangled: ?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z))
    [RSP+EB0 ] 0x56               (size_t) [86]
    [RSP+EB8 ] 0x29451BF3200      (ActorValueInfo*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        EditorID: "Health"
        FormID: 0x000002D4
        FormType: kAVIF (98)
        GetFullName: "Health"
    [RSP+EC0 ] 0xA2235BF3B0       (void*)
    [RSP+EC8 ] 0x7FF65A6DFE8E     (void* -> Fallout4.exe+0FBFE8E    mov eax, [rdi+0x90] |  int (mangled: HitData::Copy(HitData&))_FBFE8E)
    [RSP+ED0 ] 0x0                (size_t) [0]
    [RSP+ED8 ] 0x0                (size_t) [0]
    [RSP+EE0 ] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+EE8 ] 0x0                (size_t) [0]
    [RSP+EF0 ] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+EF8 ] 0x56               (size_t) [86]
    [RSP+F00 ] 0x29451AE8180      (void*)
    [RSP+F08 ] 0xA2235BFA20       (char*) "{"
    [RSP+F10 ] 0x7900             (size_t) [30976]
    [RSP+F18 ] 0x2940F2D2650      (char*) "V"
    [RSP+F20 ] 0xA2235BF3B0       (void*)
    [RSP+F28 ] 0x7FF65A478FAA     (void* -> Fallout4.exe+0D58FAA    lea r11, [rsp+0xA0] |  TaskQueueInterface::QueueActorHitMe(Actor*,HitData&)_D58FAA)
    [RSP+F30 ] 0x56               (size_t) [86]
    [RSP+F38 ] 0x2940F2D2650      (char*) "V"
    [RSP+F40 ] 0x294D81C7AC0      (BGSImpactData*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x00023362
        FormType: kIPCT (103)
    [RSP+F48 ] 0xA2235BF148       (void*)
    [RSP+F50 ] 0xE                (size_t) [14]
    [RSP+F58 ] 0x208A73           (size_t) [2132595]
    [RSP+F60 ] 0x2957C575600      (void*)
    [RSP+F68 ] 0x0                (size_t) [0]
    [RSP+F70 ] 0x0                (size_t) [0]
    [RSP+F78 ] 0x0                (size_t) [0]
    [RSP+F80 ] 0x0                (size_t) [0]
    [RSP+F88 ] 0x0                (size_t) [0]
    [RSP+F90 ] 0x0                (size_t) [0]
    [RSP+F98 ] 0x0                (size_t) [0]
    [RSP+FA0 ] 0x0                (size_t) [0]
    [RSP+FA8 ] 0x0                (size_t) [0]
    [RSP+FB0 ] 0x0                (size_t) [0]
    [RSP+FB8 ] 0x0                (size_t) [0]
    [RSP+FC0 ] 0x0                (size_t) [0]
    [RSP+FC8 ] 0x0                (size_t) [0]
    [RSP+FD0 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+FD8 ] 0x0                (size_t) [0]
    [RSP+FE0 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+FE8 ] 0x7FF65A525DC8     (void* -> Fallout4.exe+0E05DC8    movss xmm1, dword ptr [rbp+0x9C] |  Actor::CombatHit(Actor*,BGSEquipIndex,Projectile*)_E05DC8)
    [RSP+FF0 ] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+FF8 ] 0x29400208A73      (void*)
    [RSP+1000] 0xA2235BF3D0       (void*)
    [RSP+1008] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+1010] 0x3                (size_t) [3]
    [RSP+1018] 0x7FF65A3D2AC9     (void* -> Fallout4.exe+0CB2AC9    mov r14, rax |  BSResource::REntryCache<BSResource::EntryCacheTraits<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs,BSResource::DAP,64>>::Acquire<void_(BSResource::Entry<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs>&)>(BSResource::ID&,void_(&)(BSResource::Entry<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs>&))_CB2AC9)
    [RSP+1020] 0x294D2058100      (TESObjectWEAP*)
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        GetFullName: "Hunting Rifle"
    [RSP+1028] 0x294FFDEE5C0      (TESObjectWEAP::InstanceData*)
    [RSP+1030] 0x0                (size_t) [0]
    [RSP+1038] 0x7FF65F5FB8E0     (void* -> Fallout4.exe+5EDB8E0    add [rax], al |  aDiveBombChance_5EDB8E0)
    [RSP+1040] 0xA2235BF420       (void*)
    [RSP+1048] 0x3                (size_t) [3]
    [RSP+1050] 0xA2235BF6B5       (void*)
    [RSP+1058] 0x0                (size_t) [0]
    [RSP+1060] 0xA2235BF850       (void*)
    [RSP+1068] 0x294E1A8D7E0      (void*)
    [RSP+1070] 0xA2235BF850       (void*)
    [RSP+1078] 0xA2235BF3B0       (void*)
    [RSP+1080] 0x1                (size_t) [1]
    [RSP+1088] 0x0                (size_t) [0]
    [RSP+1090] 0xA2235BF498       (void*)
    [RSP+1098] 0x7FF65B262FE8     (void* -> Fallout4.exe+1B42FE8    mov r10, rax |  BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FE8)
    [RSP+10A0] 0x2AAD0000175C5    (size_t) [750760283436485]
    [RSP+10A8] 0xA2000C0003       (size_t) [695785488387]
    [RSP+10B0] 0x0                (size_t) [0]
    [RSP+10B8] 0x7FF65F7B8B78     (void* -> Fallout4.exe+6098B78    add [rax], al |  aDiveBombChance_6098B78)
    [RSP+10C0] 0x0                (size_t) [0]
    [RSP+10C8] 0x3                (size_t) [3]
    [RSP+10D0] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112]
    [RSP+10D8] 0xA244E5878A       (size_t) [696940595082]
    [RSP+10E0] 0xBF3968783E53DF9C (size_t) [uint: 13779159400567791516 int: -4667584673141760100]
    [RSP+10E8] 0x7FF6BF286315     (size_t) [140697745777429]
    [RSP+10F0] 0xC245AB3A4161E266 (size_t) [uint: 13998783283444441702 int: -4447960790265109914]
    [RSP+10F8] 0xC23385B2         (size_t) [3258156466]
    [RSP+1100] 0x295C428DE10      (bhkNPCollisionObject*)
    [RSP+1108] 0x2940F534530      (void*)
    [RSP+1110] 0x208A7300200000   (size_t) [9159425782710272]
    [RSP+1118] 0xA200223A64       (size_t) [695786945124]
    [RSP+1120] 0x0                (size_t) [0]
    [RSP+1128] 0x294D2058100      (TESObjectWEAP*)
        File: "Fallout4.esm"
        Flags: 0x40000009
        Name: "Gun"
        FormID: 0x0004F46A
        FormType: kWEAP (43)
        GetFullName: "Hunting Rifle"
    [RSP+1130] 0x294FFDEE5C0      (TESObjectWEAP::InstanceData*)
    [RSP+1138] 0x0                (size_t) [0]
    [RSP+1140] 0x0                (size_t) [0]
    [RSP+1148] 0x0                (size_t) [0]
    [RSP+1150] 0x294D1DC9280      (TESAmmo*)
        File: "Community Fixes Merged.esp"
        Modified by: Fallout4.esm -> Community Fixes Merged.esp
        Flags: 0x00000009
        FormID: 0x0001F66B
        FormType: kAMMO (44)
        GetFullName: ".308 Round"
    [RSP+1158] 0x0                (size_t) [0]
    [RSP+1160] 0x41321CAD41B21CAD (size_t) [4697848891757960365]
    [RSP+1168] 0x41E4594641321CAD (size_t) [4748018065431731373]
    [RSP+1170] 0x0                (size_t) [0]
    [RSP+1178] 0x0                (size_t) [0]
    [RSP+1180] 0x3F8000003F800000 (size_t) [4575657222473777152]
    [RSP+1188] 0x0                (size_t) [0]
    [RSP+1190] 0x3F800000         (size_t) [1065353216]
    [RSP+1198] 0x0                (size_t) [0]
    [RSP+11A0] 0x1                (size_t) [1]
    [RSP+11A8] 0x2AAD0000175C5    (size_t) [750760283436485]
    [RSP+11B0] 0x40A00000         (size_t) [1084227584]
    [RSP+11B8] 0x0                (size_t) [0]
    [RSP+11C0] 0x0                (size_t) [0]
    [RSP+11C8] 0x2940F2D1C90      (void*)
    [RSP+11D0] 0x8ED3B9BE37F      (size_t) [9815000343423]
    [RSP+11D8] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+11E0] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+11E8] 0x7FF65A6F2FBF     (void* -> Fallout4.exe+0FD2FBF    lea rcx, [rbx+0x20] |  Projectile::CombatHit(Actor*)_FD2FBF)
    [RSP+11F0] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+11F8] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+1200] 0x29400000000      (void*)
    [RSP+1208] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+1210] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+1218] 0x2                (size_t) [2]
    [RSP+1220] 0xA2235BF610       (void*)
    [RSP+1228] 0x7FF65A483178     (void* -> Fallout4.exe+0D63178    or r14d, 0xFFFFFFFF |  TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D63178)
    [RSP+1230] 0x200000           (size_t) [2097152]
    [RSP+1238] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+1240] 0x2940B247040      (PlayerCharacter*)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00040009
        FormID: 0x00000007
        FormType: kNPC_ (45)
        Flags: 0x00440448
        FormID: 0x00000014
        FormType: kACHR (65)
    [RSP+1248] 0xBE               (size_t) [190]
    [RSP+1250] 0xA2235BF6B0       (void*)
    [RSP+1258] 0x42               (size_t) [66]
    [RSP+1260] 0x0                (size_t) [0]
    [RSP+1268] 0x0                (size_t) [0]
    [RSP+1270] 0xA2235BF830       (void*)
    [RSP+1278] 0xA2235BF9E0       (void*)
    [RSP+1280] 0x2940F2D1C90      (void*)
    [RSP+1288] 0x7FFF4E0B43D4     (void* -> MSVCR110.dll+00343D4    test eax, eax)
    [RSP+1290] 0xA2235BF6B0       (void*)
    [RSP+1298] 0x294CFDC2610      (void*)
    [RSP+12A0] 0x294C7F42B00      (TESWorldSpace*)
        File: "MWoW.esp"
        Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp
        Flags: 0x0000000B
        EditorID: "Commonwealth"
        FormID: 0x0000003C
        FormType: kWRLD (74)
        GetFullName: "Commonwealth"
    [RSP+12A8] 0x29572183CC4      (void*)
    [RSP+12B0] 0x0                (size_t) [0]
    [RSP+12B8] 0xA2235BF638       (void*)
    [RSP+12C0] 0x20               (size_t) [32]
    [RSP+12C8] 0x7FFF4E0B4419     (void* -> MSVCR110.dll+0034419    add rsp, 0x38)
    [RSP+12D0] 0x17               (size_t) [23]
    [RSP+12D8] 0x2940F2D2650      (char*) "V"
    [RSP+12E0] 0x1                (size_t) [1]
    [RSP+12E8] 0x7FF65BE10A55     (void* -> Fallout4.exe+26F0A55    cmp eax, 0x06 |  BSScript::Variable::Cleanup(void)_26F0A55)
    [RSP+12F0] 0xA2235BF638       (void*)
    [RSP+12F8] 0x29572183CD4      (void*)
    [RSP+1300] 0x2957D4A35B0      (BSScript::Internal::CodeTasklet*)
        Stack Trace:
[<nullptr alias> (660) on <nullptr quest> (44CD4440)].followersscript.::remote_Actor_OnPlayerFireWeapon() - "<unknown file>" Line 0

    [RSP+1308] 0x7FF6597631E9     (void* -> Fallout4.exe+00431E9    add rsp, 0x28 |  BSsprintf(char*,unsigned___int64,char*,...)_431E9)
    [RSP+1310] 0x29572183CD4      (void*)
    [RSP+1318] 0x7FF65BE97CBD     (void* -> Fallout4.exe+2777CBD    mov rdi, [rsp+0x480] |  BSScript::Internal::CodeTasklet::CastAndSetVariable(BSScript::ByteCode::Argument&,BSScript::Variable&)_2777CBD)
    [RSP+1320] 0x1                (size_t) [1]
    [RSP+1328] 0xA2235BF700       (void*)
    [RSP+1330] 0x2957D4A35B0      (BSScript::Internal::CodeTasklet*)
        Stack Trace:
[<nullptr alias> (660) on <nullptr quest> (44CD4440)].followersscript.::remote_Actor_OnPlayerFireWeapon() - "<unknown file>" Line 0

    [RSP+1338] 0x7FF659EEACFA     (void* -> Fallout4.exe+07CACFA    add rsp, 0x38 |  BGSTerrainUtils::BuildObjectSpecTextureAtlasFileName(char*,uint,char*)_7CACFA)
    [RSP+1340] 0xA2235BF600       (void*)
    [RSP+1348] 0xA2235BF6B5       (void*)
    [RSP+1350] 0xA2235BF830       (void*)
    [RSP+1358] 0xA2235BF9E0       (void*)
    [RSP+1360] 0x9C0              (size_t) [2496]
    [RSP+1368] 0x294C7F42B00      (TESWorldSpace*)
        File: "MWoW.esp"
        Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp
        Flags: 0x0000000B
        EditorID: "Commonwealth"
        FormID: 0x0000003C
        FormType: kWRLD (74)
        GetFullName: "Commonwealth"
    [RSP+1370] 0x294CFDC2610      (void*)
    [RSP+1378] 0x7FF659EC6EEB     (void* -> Fallout4.exe+07A6EEB    lea r11, [rsp+0x160] |  BGSBtoDB::DBTraits::ArgsType::ArgsType(BGSTerrainNode*,short,short)_7A6EEB)
    [RSP+1380] 0x20               (size_t) [32]
    [RSP+1388] 0x0                (size_t) [0]
    [RSP+1390] 0x1                (size_t) [1]
    [RSP+1398] 0xA2235BF770       (void*)
    [RSP+13A0] 0x3                (size_t) [3]
    [RSP+13A8] 0x0                (size_t) [0]
    [RSP+13B0] 0xA2235BF800       (void*)
    [RSP+13B8] 0x0                (size_t) [0]
    [RSP+13C0] 0xA2235BF800       (void*)
    [RSP+13C8] 0x42               (size_t) [66]
    [RSP+13D0] 0x7865545C61746144 (size_t) [8675433012947870020]
    [RSP+13D8] 0x65545C7365727574 (size_t) [7301562546567411060]
    [RSP+13E0] 0x6F435C6E69617272 (size_t) [8017353390933766770]
    [RSP+13E8] 0x6C6165776E6F6D6D (size_t) [7809634792465460589]
    [RSP+13F0] 0x63656A624F5C6874 (size_t) [7162247752873437300]
    [RSP+13F8] 0x6F6D6D6F435C7374 (size_t) [8029194035310392180]
    [RSP+1400] 0x2E68746C6165776E (size_t) [3344050732161922926]
    [RSP+1408] 0x7FF65F327C40     (void* -> Fallout4.exe+5C07C40    add al, 0x60 |  aDiveBombChance_5C07C40)
    [RSP+1410] 0x29571331780      (void*)
    [RSP+1418] 0x7FF65B297B42     (void* -> Fallout4.exe+1B77B42    inc ebx |  BSBTreeFile::BPTree<BSResource::Archive2::Index::Pager,BSBTreeFile::PGFSEDL<BSResource::Archive2::Index::Entry,BSResource::ID,4096>,16>::CursorGoto(BSBTreeFile::BPTree<BSResource::Archive2::Index::Pager,BSBTreeFile::PGFSEDL<BSResource::Archive2::Index::Entry,BSResource::ID,4096>,16>::Cursor&,BSResource::ID&)_1B77B42)
    [RSP+1420] 0x2                (size_t) [2]
    [RSP+1428] 0x2                (size_t) [2]
    [RSP+1430] 0x0                (size_t) [0]
    [RSP+1438] 0xA2235BF820       (void*)
    [RSP+1440] 0xA2235BF865       (void*)
    [RSP+1448] 0xA2235BF9E0       (void*)
    [RSP+1450] 0x9C0              (size_t) [2496]
    [RSP+1458] 0x1                (size_t) [1]
    [RSP+1460] 0x29571331780      (void*)
    [RSP+1468] 0x7FF65B292026     (void* -> Fallout4.exe+1B72026    movzx ebx, al |  BSResource::SDirectory2::Exists(BSResource::SDirectory2::Cursor&,BSResource::ID&)_1B72026)
    [RSP+1470] 0x0                (size_t) [0]
    [RSP+1478] 0x7FF65F1278D0     (void* -> Fallout4.exe+5A078D0    and [rdi+0x32], bh |  aDiveBombChance_5A078D0)
    [RSP+1480] 0xA2235BF9E0       (void*)
    [RSP+1488] 0x100000001        (size_t) [4294967297]
    [RSP+1490] 0xA2235BF820       (void*)
    [RSP+1498] 0x7FF659ECE6EC     (void* -> Fallout4.exe+07AE6EC    test rbx, rbx |  BSResource::EntryDBBase<BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>>::Request(char*,BSResource::ID&,BSResource::RHandleType<BSResource::Entry<BGSDistantObjectBlock*,BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>::CArgs>,BSResource::EntryDB<BGSBtoDB::DBTraits>>&,bool,uint,BGSBtoDB::DBTraits::ArgsType&)_7AE6EC)
    [RSP+14A0] 0x0                (size_t) [0]
    [RSP+14A8] 0xA2235BF830       (void*)
    [RSP+14B0] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+14B8] 0xA2235BF9E0       (void*)
    [RSP+14C0] 0xA2235BF820       (void*)
    [RSP+14C8] 0x7FF659ECB18D     (void* -> Fallout4.exe+07AB18D    test al, al |  BGSBtoDB::DBTraits::ArgsType::~ArgsType(void)_7AB18D)
    [RSP+14D0] 0x29540000000      (size_t) [2840047124480]
    [RSP+14D8] 0xBEA1C8BD40000001 (size_t) [uint: 13736481053604839425 int: -4710263020104712191]
    [RSP+14E0] 0xA2235BFAF0       (void*)
    [RSP+14E8] 0xA2235BF9E0       (void*)
    [RSP+14F0] 0x7FF65F1277D0     (BSResource::EntryDB<BGSBtoDB::DBTraits>*)
    [RSP+14F8] 0x7FF659EC757B     (void* -> Fallout4.exe+07A757B    lea r11, [rsp+0x190] |  BGSBtoDB::Request(BSResource::RHandleType<BSResource::Entry<BGSDistantObjectBlock*,BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>::CArgs>,BSResource::EntryDB<BGSBtoDB::DBTraits>>&,BGSTerrainNode*,int,short,short)_7A757B)
    [RSP+1500] 0x294CFDC2610      (void*)
    [RSP+1508] 0x1                (size_t) [1]
    [RSP+1510] 0x294CFDC2610      (void*)
    [RSP+1518] 0x405E76A2405E76A2 (size_t) [4638275105474901666]
    [RSP+1520] 0x100000000        (size_t) [4294967296]
    [RSP+1528] 0x100000000        (size_t) [4294967296]
    [RSP+1530] 0xA2235BF830       (void*)
    [RSP+1538] 0x100000001        (size_t) [4294967297]
    [RSP+1540] 0x6F7462B9FD7B58   (size_t) [31371689790896984]
    [RSP+1548] 0x1D2987AB3        (size_t) [7828175539]
    [RSP+1550] 0x294CFDC2610      (void*)
    [RSP+1558] 0x2000000020       (size_t) [137438953504]
    [RSP+1560] 0x294E1A8D840      (void*)
    [RSP+1568] 0x294E1A8D810      (void*)
    [RSP+1570] 0x294E1A8D7E0      (void*)
    [RSP+1578] 0x100000001        (size_t) [4294967297]
    [RSP+1580] 0x73654D5C61746144 (size_t) [8315137346176835908]
    [RSP+1588] 0x727265545C736568 (size_t) [8246765280671524200]
    [RSP+1590] 0x6D6D6F435C6E6961 (size_t) [7885080857699838305]
    [RSP+1598] 0x7FF65978697A     (void* -> Fallout4.exe+006697A    mov rdx, [rdi+0x68] |  TESWorldSpace::GetCellFromKey(uint)_6697A)
    [RSP+15A0] 0x0                (size_t) [0]
    [RSP+15A8] 0x776E6F6D6D6F435C (size_t) [8605938453729723228]
    [RSP+15B0] 0x32332E68746C6165 (size_t) [3617285951873376613]
    [RSP+15B8] 0x422E32332E32332E (size_t) [4768804250831696686]
    [RSP+15C0] 0xFFFF             (size_t) [65535]
    [RSP+15C8] 0x7FF659EE74BE     (void* -> Fallout4.exe+07C74BE    test rax, rax |  BGSTerrainNode::CheckNodeVisible(TESObjectCELL*,bool)_7C74BE)
    [RSP+15D0] 0xFFFF             (size_t) [65535]
    [RSP+15D8] 0x419AF548C7DFAA6D (size_t) [4727360451818531437]
    [RSP+15E0] 0x294C7F42B00      (TESWorldSpace*)
        File: "MWoW.esp"
        Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp
        Flags: 0x0000000B
        EditorID: "Commonwealth"
        FormID: 0x0000003C
        FormType: kWRLD (74)
        GetFullName: "Commonwealth"
    [RSP+15E8] 0xFFFB0000         (size_t) [4294639616]
    [RSP+15F0] 0xFFFFFFF7         (size_t) [4294967287]
    [RSP+15F8] 0x7FF659EE5FC0     (void* -> Fallout4.exe+07C5FC0    cmp rbx, rax |  BGSTerrainNode::CheckIntersectsLoadedRange(void)_7C5FC0)
    [RSP+1600] 0xA2235BFB00       (void*)
    [RSP+1608] 0x294DEA77E00      (TESObjectCELL*)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
    [RSP+1610] 0x2940F2D1C90      (void*)
    [RSP+1618] 0x0                (size_t) [0]
    [RSP+1620] 0x0                (size_t) [0]
    [RSP+1628] 0x7FF659EE5211     (void* -> Fallout4.exe+07C5211    movzx edx, byte ptr [rsp+0x60] |  BGSTerrainNode::Update(NiPoint3&,TESObjectCELL*,uint)_7C5211)
    [RSP+1630] 0x80               (size_t) [128]
    [RSP+1638] 0x0                (size_t) [0]
    [RSP+1640] 0x294CFDC4140      (void*)
    [RSP+1648] 0xFFFFFFFC         (size_t) [4294967292]
    [RSP+1650] 0xFFFFFFF7         (size_t) [4294967287]
    [RSP+1658] 0x7FFF486D47AE     (void* -> Buffout4.dll+01247AE    cmp eax, ebx |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z))
    [RSP+1660] 0xA2235BFB01       (void*)
    [RSP+1668] 0x294DEA77E00      (TESObjectCELL*)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
    [RSP+1670] 0x80               (size_t) [128]
    [RSP+1678] 0x294CFDC3C40      (void*)
    [RSP+1680] 0x1                (size_t) [1]
    [RSP+1688] 0x7FFF486D58D3     (void* -> Buffout4.dll+01258D3    mov rdi, [rsp+0x30] |  E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free)
    [RSP+1690] 0x2954E873920      (void*)
    [RSP+1698] 0x7FFF488E09A0     (void* -> Buffout4.dll+03309A0    add [rax], al |  rml::internal::MemoryPool::memPoolListLock (mangled: ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A)_3309A0)
    [RSP+16A0] 0x294DEA77E00      (TESObjectCELL*)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
        File: "Unofficial Fallout 4 Patch.esp"
        Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp
        Flags: 0x0004000B
        EditorID: "FensEvansWayCuldeSac"
        FormID: 0x0000E52D
        FormType: kCELL (63)
    [RSP+16A8] 0x3                (size_t) [3]
    [RSP+16B0] 0x0                (size_t) [0]
    [RSP+16B8] 0x7FF65A46CF36     (void* -> Fallout4.exe+0D4CF36    mov al, 0x01 |  BSTCommonScrapHeapMessageQueue<BSPackedTask>::DoTryPop(BSPackedTask&)_D4CF36)
    [RSP+16C0] 0x40A00000         (size_t) [1084227584]
    [RSP+16C8] 0x0                (size_t) [0]
    [RSP+16D0] 0x80               (size_t) [128]
    [RSP+16D8] 0x0                (size_t) [0]
    [RSP+16E0] 0x8ED3B9BE37F      (size_t) [9815000343423]
    [RSP+16E8] 0x29451B27F18      (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
    [RSP+16F0] 0x29451AE8180      (void*)
    [RSP+16F8] 0x8                (size_t) [8]
    [RSP+1700] 0x7900             (size_t) [30976]
    [RSP+1708] 0x0                (size_t) [0]
    [RSP+1710] 0x0                (size_t) [0]
    [RSP+1718] 0x7FF65A4780DB     (void* -> Fallout4.exe+0D580DB    jmp 0x00007FF65A4780C1 |  TaskQueueInterface::ProcessQueues(float,uint)_D580DB)
    [RSP+1720] 0x29451B27F18      (BSTCommonScrapHeapMessageQueue<BSPackedTask>*)
    [RSP+1728] 0x0                (size_t) [0]
    [RSP+1730] 0x80               (size_t) [128]
    [RSP+1738] 0x294CFDC2610      (void*)
    [RSP+1740] 0x7B               (size_t) [123]
    [RSP+1748] 0x29548876080      (BeamProjectile*)
        Object Reference:
        File: "Fallout4.esm"
        Flags: 0x00000009
        FormID: 0x0000481F
        FormType: kPROJ (51)
        Flags: 0x00000008
        FormID: 0xFF001078
        FormType: kPBEA (69)
    [RSP+1750] 0x294D56E6400      (Actor*)
        Object Reference:
        Flags: 0x00000008
        FormID: 0xFF003562
        FormType: kNPC_ (45)
        File: "Fallout4.esm"
        Flags: 0x00460449
        FormID: 0x0011AE42
        FormType: kACHR (65)
    [RSP+1758] 0x0                (size_t) [0]
    [RSP+1760] 0x0                (size_t) [0]
    [RSP+1768] 0x0                (size_t) [0]
    [RSP+1770] 0x0                (size_t) [0]
    [RSP+1778] 0x0                (size_t) [0]
    [RSP+1780] 0x0                (size_t) [0]
    [RSP+1788] 0x0                (size_t) [0]
    [RSP+1790] 0x0                (size_t) [0]
    [RSP+1798] 0x0                (size_t) [0]
    [RSP+17A0] 0x0                (size_t) [0]
    [RSP+17A8] 0x0                (size_t) [0]
    [RSP+17B0] 0x0                (size_t) [0]
    [RSP+17B8] 0x0                (size_t) [0]
    [RSP+17C0] 0x0                (size_t) [0]
    [RSP+17C8] 0x0                (size_t) [0]
    [RSP+17D0] 0x7FF65F308084     (void* -> Fallout4.exe+5BE8084    add [rax], al |  aDiveBombChance_5BE8084)
    [RSP+17D8] 0x1                (size_t) [1]
    [RSP+17E0] 0x7FF65F308080     (void* -> Fallout4.exe+5BE8080    add [rax], al |  aDiveBombChance_5BE8080)
    [RSP+17E8] 0x7FF65F308088     (void* -> Fallout4.exe+5BE8088    add [rax], al |  aDiveBombChance_5BE8088)
    [RSP+17F0] 0x29451B0CD40      (void*)
    [RSP+17F8] 0x0                (size_t) [0]
    [RSP+1800] 0x0                (size_t) [0]
    [RSP+1808] 0x7FFF4D6465AC     (void* -> f4se_1_10_163.dll+00165AC    lea rcx, [0x00007FFF4D6FF528])
    [RSP+1810] 0xC350             (size_t) [50000]
    [RSP+1818] 0x29451B27D80      (Main*)
    [RSP+1820] 0x29500000008      (void*)
    [RSP+1828] 0xA2235BFB50       (void*)
    [RSP+1830] 0x29451B0CD40      (void*)
    [RSP+1838] 0x7FFF476988B1     (void* -> NAF.dll+00988B1    mov [rsp+0x20], al)
    [RSP+1840] 0x1                (size_t) [1]
    [RSP+1848] 0x294C7F7BDD0      (GridCellArray*)
    [RSP+1850] 0x294DF830C00      (TESObjectCELL*)
        Flags: 0x00002008
        EditorID: "Wilderness"
        FormID: 0xFF000BC0
        FormType: kCELL (63)
        Flags: 0x00002008
        EditorID: "Wilderness"
        FormID: 0xFF000BC0
        FormType: kCELL (63)
    [RSP+1858] 0xA2235BFB80       (void*)
    [RSP+1860] 0xA2235BFB90       (void*)
    [RSP+1868] 0x4                (size_t) [4]
    [RSP+1870] 0x1                (size_t) [1]
    [RSP+1878] 0x0                (size_t) [0]
    [RSP+1880] 0x29451B0CD40      (void*)
    [RSP+1888] 0x742F003CC0F7     (size_t) [127745216266487]
    [RSP+1890] 0x0                (size_t) [0]
    [RSP+1898] 0x0                (size_t) [0]
    [RSP+18A0] 0x7FF65F308084     (void* -> Fallout4.exe+5BE8084    add [rax], al |  aDiveBombChance_5BE8084)
    [RSP+18A8] 0x1                (size_t) [1]
    [RSP+18B0] 0x7FF65F308080     (void* -> Fallout4.exe+5BE8080    add [rax], al |  aDiveBombChance_5BE8080)
    [RSP+18B8] 0x7FF65F308088     (void* -> Fallout4.exe+5BE8088    add [rax], al |  aDiveBombChance_5BE8088)
    [RSP+18C0] 0x29451B0CD40      (void*)
    [RSP+18C8] 0x0                (size_t) [0]
    [RSP+18D0] 0x0                (size_t) [0]
    [RSP+18D8] 0x7FF65A45B503     (void* -> Fallout4.exe+0D3B503    call 0x00007FF659AAAD70 |  Main::UpdateNonRenderSafeAITasks(void)_D3B503)
    [RSP+18E0] 0x29451B0CD40      (void*)
    [RSP+18E8] 0x7FF65F30A088     (void* -> Fallout4.exe+5BEA088    int 0xB0 |  aDiveBombChance_5BEA088)
    [RSP+18F0] 0x0                (size_t) [0]
    [RSP+18F8] 0x29451B27D80      (Main*)
    [RSP+1900] 0x7FF65F30A088     (void* -> Fallout4.exe+5BEA088    int 0xB0 |  aDiveBombChance_5BEA088)
    [RSP+1908] 0x7FF65B270F26     (void* -> Fallout4.exe+1B50F26    mov ecx, [rbx+0x0C] |  BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26)
    [RSP+1910] 0x7FF65F30A088     (void* -> Fallout4.exe+5BEA088    int 0xB0 |  aDiveBombChance_5BEA088)
    [RSP+1918] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+1920] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+1928] 0x29451B0CFE0      (void*)
    [RSP+1930] 0x0                (size_t) [0]
    [RSP+1938] 0x0                (size_t) [0]
    [RSP+1940] 0x11               (size_t) [17]
    [RSP+1948] 0x0                (size_t) [0]
    [RSP+1950] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+1958] 0x7FF65B271432     (void* -> Fallout4.exe+1B51432    mov r14d, eax |  BSJobs::JobThread::RunJob(void)_1B51432)
    [RSP+1960] 0x0                (size_t) [0]
    [RSP+1968] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+1970] 0x0                (size_t) [0]
    [RSP+1978] 0xA2235BFCB0       (void*)
    [RSP+1980] 0x0                (size_t) [0]
    [RSP+1988] 0x0                (size_t) [0]
    [RSP+1990] 0x0                (size_t) [0]
    [RSP+1998] 0x7FF65B273F67     (void* -> Fallout4.exe+1B53F67    movzx eax, byte ptr [rbx+0xA74] |  BSJobs::JobThread::ThreadProc(void)_1B53F67)
    [RSP+19A0] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+19A8] 0x0                (size_t) [0]
    [RSP+19B0] 0x0                (size_t) [0]
    [RSP+19B8] 0x0                (size_t) [0]
    [RSP+19C0] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+19C8] 0x7FF65B23CFED     (void* -> Fallout4.exe+1B1CFED    mov rcx, [0x00007FF65F27BD38] |  BSThread::CallThreadProc(void)_1B1CFED)
    [RSP+19D0] 0x4D80             (size_t) [19840]
    [RSP+19D8] 0xA2235BFCD0       (void*)
    [RSP+19E0] 0x29451AEBC90      (void*)
    [RSP+19E8] 0x0                (size_t) [0]
    [RSP+19F0] 0x7FF65F30A038     (BSJobs::JobThread*)
    [RSP+19F8] 0x0                (size_t) [0]
    [RSP+1A00] 0x0                (size_t) [0]
    [RSP+1A08] 0x7FFFA30E259D     (void* -> KERNEL32.DLL+001259D    mov ecx, eax)
    [RSP+1A10] 0x0                (size_t) [0]
    [RSP+1A18] 0x0                (size_t) [0]
    [RSP+1A20] 0x0                (size_t) [0]
    [RSP+1A28] 0x0                (size_t) [0]
    [RSP+1A30] 0x0                (size_t) [0]
    [RSP+1A38] 0x7FFFA3B8AF38     (void* -> ntdll.dll+005AF38    jmp 0x00007FFFA3B8AF59)
    [RSP+1A40] 0x0                (size_t) [0]
    [RSP+1A48] 0x0                (size_t) [0]
    [RSP+1A50] 0x0                (size_t) [0]
    [RSP+1A58] 0x0                (size_t) [0]
    [RSP+1A60] 0x0                (size_t) [0]
    [RSP+1A68] 0x0                (size_t) [0]
    [RSP+1A70] 0xE7A7F77400000000 (size_t) [uint: 16692582621460299776 int: -1754161452249251840]
    [RSP+1A78] 0x0                (size_t) [0]
    [RSP+1A80] 0x4F0FFFFFB30      (size_t) [5433133628208]
    [RSP+1A88] 0x7FFFA10B1120     (void* -> KERNELBASE.dll+0181120    mov [rsp+0x10], rbx)
    [RSP+1A90] 0xA2235BD400       (void*)
    [RSP+1A98] 0x7FFF46ACE654000  (size_t) [576448016893165568]
    [RSP+1AA0] 0x7FFF46ACE654     (void* -> gameoverlayrenderer64.dll+00EE654    test dl, cl)
    [RSP+1AA8] 0xA2235BD400       (void*)
    [RSP+1AB0] 0x0                (size_t) [0]
    [RSP+1AB8] 0x0                (size_t) [0]
    [RSP+1AC0] 0x0                (size_t) [0]
    [RSP+1AC8] 0x0                (size_t) [0]
    [RSP+1AD0] 0x0                (size_t) [0]
    [RSP+1AD8] 0x0                (size_t) [0]
    [RSP+1AE0] 0x0                (size_t) [0]
    [RSP+1AE8] 0x0                (size_t) [0]
    [RSP+1AF0] 0x0                (size_t) [0]
    [RSP+1AF8] 0x0                (size_t) [0]
    [RSP+1B00] 0x0                (size_t) [0]
    [RSP+1B08] 0x0                (size_t) [0]
    [RSP+1B10] 0x0                (size_t) [0]
    [RSP+1B18] 0x0                (size_t) [0]
    [RSP+1B20] 0x0                (size_t) [0]
    [RSP+1B28] 0x0                (size_t) [0]
    [RSP+1B30] 0x0                (size_t) [0]
    [RSP+1B38] 0x0                (size_t) [0]
    [RSP+1B40] 0x0                (size_t) [0]
    [RSP+1B48] 0x0                (size_t) [0]
    [RSP+1B50] 0x0                (size_t) [0]
    [RSP+1B58] 0x0                (size_t) [0]
    [RSP+1B60] 0x0                (size_t) [0]
    [RSP+1B68] 0x0                (size_t) [0]
    [RSP+1B70] 0x0                (size_t) [0]
    [RSP+1B78] 0x0                (size_t) [0]
    [RSP+1B80] 0x0                (size_t) [0]
    [RSP+1B88] 0x0                (size_t) [0]
    [RSP+1B90] 0x0                (size_t) [0]
    [RSP+1B98] 0x0                (size_t) [0]
    [RSP+1BA0] 0x0                (size_t) [0]
    [RSP+1BA8] 0x0                (size_t) [0]
    [RSP+1BB0] 0x0                (size_t) [0]
    [RSP+1BB8] 0x0                (size_t) [0]
    [RSP+1BC0] 0x0                (size_t) [0]
    [RSP+1BC8] 0x0                (size_t) [0]
    [RSP+1BD0] 0x0                (size_t) [0]
    [RSP+1BD8] 0x0                (size_t) [0]
    [RSP+1BE0] 0x0                (size_t) [0]
    [RSP+1BE8] 0x0                (size_t) [0]
    [RSP+1BF0] 0x0                (size_t) [0]
    [RSP+1BF8] 0x0                (size_t) [0]
    [RSP+1C00] 0x0                (size_t) [0]
    [RSP+1C08] 0x0                (size_t) [0]
    [RSP+1C10] 0x0                (size_t) [0]
    [RSP+1C18] 0x0                (size_t) [0]
    [RSP+1C20] 0x0                (size_t) [0]
    [RSP+1C28] 0x0                (size_t) [0]
    [RSP+1C30] 0x0                (size_t) [0]
    [RSP+1C38] 0x0                (size_t) [0]
    [RSP+1C40] 0x0                (size_t) [0]
    [RSP+1C48] 0x0                (size_t) [0]
    [RSP+1C50] 0x0                (size_t) [0]
    [RSP+1C58] 0x0                (size_t) [0]
    [RSP+1C60] 0x0                (size_t) [0]
    [RSP+1C68] 0x0                (size_t) [0]
    [RSP+1C70] 0x0                (size_t) [0]
    [RSP+1C78] 0x0                (size_t) [0]
    [RSP+1C80] 0x0                (size_t) [0]
    [RSP+1C88] 0x0                (size_t) [0]
    [RSP+1C90] 0x0                (size_t) [0]
    [RSP+1C98] 0x0                (size_t) [0]
    [RSP+1CA0] 0x0                (size_t) [0]
    [RSP+1CA8] 0x0                (size_t) [0]
    [RSP+1CB0] 0x0                (size_t) [0]
    [RSP+1CB8] 0x0                (size_t) [0]
    [RSP+1CC0] 0x0                (size_t) [0]
    [RSP+1CC8] 0x0                (size_t) [0]
    [RSP+1CD0] 0x0                (size_t) [0]
    [RSP+1CD8] 0x0                (size_t) [0]
    [RSP+1CE0] 0x0                (size_t) [0]
    [RSP+1CE8] 0x0                (size_t) [0]
    [RSP+1CF0] 0x0                (size_t) [0]
    [RSP+1CF8] 0x0                (size_t) [0]
    [RSP+1D00] 0x0                (size_t) [0]
    [RSP+1D08] 0x0                (size_t) [0]
    [RSP+1D10] 0x0                (size_t) [0]
    [RSP+1D18] 0x0                (size_t) [0]

MODULES:
    XINPUT1_3.dll                                 0x000000400000
    steam_api64.dll                               0x00005DD80000
    X3DAudio1_7.dll                               0x00005DDC0000
    LL_fourPlay_1_10_163.dll                      0x000180000000
    cbp.dll                                       0x02944CE70000
    Fallout4.exe                                  0x7FF659720000
    nvwgf2umx.dll                                 0x7FFEE2C20000
    nvppex.dll                                    0x7FFEEDDF0000
    MSVCP140.dll                                  0x7FFF17360000
    VCRUNTIME140.dll                              0x7FFF173F0000
    steamclient64.dll                             0x7FFF224C0000
    tier0_s64.dll                                 0x7FFF23B90000
    ResampleDmo.DLL                               0x7FFF25340000
    vstdlib_s64.dll                               0x7FFF26AF0000
    VCRUNTIME140_1.dll                            0x7FFF37650000
    DSOUND.DLL                                    0x7FFF37680000
    XAudio2_7.dll                                 0x7FFF3CA80000
    nvgpucomp64.dll                               0x7FFF3CB10000
    nvldumdx.dll                                  0x7FFF45580000
    gameoverlayrenderer64.dll                     0x7FFF469E0000
    SUP_F4SE.dll                                  0x7FFF472F0000
    RobCo_Patcher.dll                             0x7FFF47520000
    NAF.dll                                       0x7FFF47600000
    IPHLPAPI.DLL                                  0x7FFF47960000
    Buffout4.dll                                  0x7FFF485B0000
    place.dll                                     0x7FFF49A40000
    MODExplorer.dll                               0x7FFF49AC0000
    bink2w64.dll                                  0x7FFF49B40000
    XDI.dll                                       0x7FFF49BD0000
    mcm.dll                                       0x7FFF49C40000
    HighFPSPhysicsFix.dll                         0x7FFF49CE0000
    GFSDK_SSAO_D3D11.win64.dll                    0x7FFF4A2B0000
    HHS.dll                                       0x7FFF4A500000
    FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FFF4A5F0000
    F4z Ro D'oh.dll                               0x7FFF4A650000
    flexRelease_x64.dll                           0x7FFF4D2A0000
    f4pm.dll                                      0x7FFF4D440000
    f4ee.dll                                      0x7FFF4D4B0000
    f4se_1_10_163.dll                             0x7FFF4D630000
    MSVCR110.dll                                  0x7FFF4E080000
    GFSDK_GodraysLib.x64.dll                      0x7FFF4E6E0000
    cudart64_75.dll                               0x7FFF4E7E0000
    MSVCP110.dll                                  0x7FFF4E840000
    flexExtRelease_x64.dll                        0x7FFF4EC60000
    WeaponDebrisCrashFix.dll                      0x7FFF4ED90000
    BetterConsole.dll                             0x7FFF4EDE0000
    winmmbase.dll                                 0x7FFF5DAF0000
    f4se_steam_loader.dll                         0x7FFF5EF40000
    CONCRT140.dll                                 0x7FFF5EFD0000
    MSVCP140_ATOMIC_WAIT.dll                      0x7FFF60F20000
    gdiplus.dll                                   0x7FFF6F050000
    WINSPOOL.DRV                                  0x7FFF6F280000
    msdmo.dll                                     0x7FFF72900000
    usvfs_x64.dll                                 0x7FFF72AF0000
    nvToolsExt64_1.dll                            0x7FFF74900000
    webio.dll                                     0x7FFF74E00000
    igc1464.dll                                   0x7FFF75940000
    textinputframework.dll                        0x7FFF7B910000
    Windows.UI.dll                                0x7FFF7D5E0000
    igc64.dll                                     0x7FFF7DB40000
    igdgmm64.dll                                  0x7FFF7DBB0000
    IntelControlLib.dll                           0x7FFF7E050000
    igd10um64xe.DLL                               0x7FFF7E120000
    igd10iumd64.dll                               0x7FFF7F780000
    CoreUIComponents.dll                          0x7FFF80E00000
    directxdatabasehelper.dll                     0x7FFF815C0000
    ncryptsslp.dll                                0x7FFF82390000
    OneCoreCommonProxyStub.dll                    0x7FFF82A20000
    MpOav.dll                                     0x7FFF83110000
    NvMessageBus.dll                              0x7FFF84E60000
    amsi.dll                                      0x7FFF85B50000
    fastprox.dll                                  0x7FFF85E60000
    AUDIOSES.DLL                                  0x7FFF8B4D0000
    OneCoreUAPCommonProxyStub.dll                 0x7FFF8BBF0000
    wbemsvc.dll                                   0x7FFF8C240000
    MSIMG32.dll                                   0x7FFF8CB00000
    wbemcomn.dll                                  0x7FFF8EB80000
    WININET.dll                                   0x7FFF8F7D0000
    nvapi64.dll                                   0x7FFF92660000
    wbemprox.dll                                  0x7FFF95CE0000
    MMDevApi.dll                                  0x7FFF95D60000
    drvstore.dll                                  0x7FFF964C0000
    cryptnet.dll                                  0x7FFF96630000
    VERSION.dll                                   0x7FFF96670000
    rasadhlp.dll                                  0x7FFF96A50000
    fwpuclnt.dll                                  0x7FFF96A60000
    WINMM.dll                                     0x7FFF970A0000
    dhcpcsvc.DLL                                  0x7FFF975C0000
    dhcpcsvc6.DLL                                 0x7FFF975E0000
    avrt.dll                                      0x7FFF97AA0000
    d3d11.dll                                     0x7FFF97D70000
    dcomp.dll                                     0x7FFF98760000
    CoreMessaging.dll                             0x7FFF98FB0000
    WINHTTP.dll                                   0x7FFF992A0000
    COMCTL32.dll                                  0x7FFF99420000
    apphelp.dll                                   0x7FFF99930000
    UxTheme.dll                                   0x7FFF9B600000
    dxgi.dll                                      0x7FFF9B7B0000
    dwmapi.dll                                    0x7FFF9B8C0000
    WINNSI.DLL                                    0x7FFF9B8F0000
    dxcore.dll                                    0x7FFF9E020000
    DbgHelp.dll                                   0x7FFF9E420000
    resourcepolicyclient.dll                      0x7FFF9E780000
    wintypes.dll                                  0x7FFF9EBB0000
    windows.storage.dll                           0x7FFF9ECF0000
    HID.DLL                                       0x7FFF9F600000
    IpHlpAPI.dll                                  0x7FFF9F910000
    DNSAPI.dll                                    0x7FFF9F940000
    UMPDC.dll                                     0x7FFF9FC30000
    POWRPROF.dll                                  0x7FFF9FC80000
    Secur32.dll                                   0x7FFF9FCD0000
    schannel.DLL                                  0x7FFF9FD50000
    rsaenh.dll                                    0x7FFF9FE50000
    kernel.appcore.dll                            0x7FFF9FF10000
    SSPICLI.DLL                                   0x7FFFA0170000
    MSWSOCK.dll                                   0x7FFFA0390000
    USERENV.dll                                   0x7FFFA0480000
    CRYPTSP.dll                                   0x7FFFA05E0000
    CRYPTBASE.DLL                                 0x7FFFA0600000
    msasn1.dll                                    0x7FFFA0640000
    wldp.dll                                      0x7FFFA06B0000
    NTASN1.dll                                    0x7FFFA0760000
    ncrypt.dll                                    0x7FFFA07A0000
    devobj.dll                                    0x7FFFA0AA0000
    CFGMGR32.dll                                  0x7FFFA0AD0000
    DPAPI.DLL                                     0x7FFFA0B40000
    profapi.dll                                   0x7FFFA0D10000
    win32u.dll                                    0x7FFFA0DE0000
    gdi32full.dll                                 0x7FFFA0E10000
    KERNELBASE.dll                                0x7FFFA0F30000
    msvcp_win.dll                                 0x7FFFA1300000
    bcrypt.dll                                    0x7FFFA1460000
    bcryptPrimitives.dll                          0x7FFFA1490000
    CRYPT32.dll                                   0x7FFFA1510000
    wintrust.dll                                  0x7FFFA1680000
    ucrtbase.dll                                  0x7FFFA1700000
    USER32.dll                                    0x7FFFA1820000
    ole32.dll                                     0x7FFFA19D0000
    combase.dll                                   0x7FFFA1B80000
    clbcatq.dll                                   0x7FFFA2020000
    MSCTF.dll                                     0x7FFFA20D0000
    OLEAUT32.dll                                  0x7FFFA22A0000
    sechost.dll                                   0x7FFFA2380000
    PSAPI.DLL                                     0x7FFFA2430000
    SHLWAPI.dll                                   0x7FFFA2440000
    imagehlp.dll                                  0x7FFFA24B0000
    NSI.dll                                       0x7FFFA2540000
    GDI32.dll                                     0x7FFFA2570000
    ADVAPI32.dll                                  0x7FFFA25A0000
    msvcrt.dll                                    0x7FFFA2660000
    SETUPAPI.dll                                  0x7FFFA28D0000
    COMDLG32.dll                                  0x7FFFA2D50000
    RPCRT4.dll                                    0x7FFFA2E60000
    shcore.dll                                    0x7FFFA2F80000
    IMM32.DLL                                     0x7FFFA3090000
    KERNEL32.DLL                                  0x7FFFA30D0000
    WS2_32.dll                                    0x7FFFA31F0000
    SHELL32.dll                                   0x7FFFA3270000
    ntdll.dll                                     0x7FFFA3B30000

F4SE PLUGINS:
    BetterConsole.dll
    Buffout4.dll v1.36
    cbp.dll
    f4ee.dll
    f4pm.dll
    F4z Ro D'oh.dll v1.1.6.1030
    FacialExpressionAndEyeTrackingEngineFixes.dll v1.2
    HHS.dll
    HighFPSPhysicsFix.dll v0.8.11
    LL_fourPlay_1_10_163.dll v46
    mcm.dll
    MODExplorer.dll
    NAF.dll v1.0.14
    place.dll
    RobCo_Patcher.dll v3.6
    SUP_F4SE.dll
    WeaponDebrisCrashFix.dll v1.3
    XDI.dll

PLUGINS:
    [00]     Fallout4.esm
    [01]     DLCRobot.esm
    [02]     DLCworkshop01.esm
    [03]     DLCCoast.esm
    [04]     DLCworkshop02.esm
    [05]     DLCworkshop03.esm
    [06]     DLCNukaWorld.esm
    [07]     XDI.esm
    [08]     Unofficial Fallout 4 Patch.esp
    [09]     AAF.esm
    [0A]     TortureDevices.esm
    [0B]     SkimpyArmorKeywordResource.esm
    [0C]     KziitdFetishToolset.esm
    [0D]     Devious Devices.esm
    [0E]     LooksMenu Customization Compendium.esp
    [0F]     FusionGirl.esp
    [10]     LooksMenu.esp
    [11]     FIS-Naming-Weap-Armo-EN.esp
    [12]     Vioxsis_Strap-Ons.esp
    [13]     ZaZOut4.esp
    [14]     AAF_BadEnd_Animations.esp
    [15]     FO4_AnimationsByLeito.esp
    [16]     Vadermania[AAF_anims].esp
    [17]     Crazy_Animations_Gun.esp
    [18]     AAF_CreaturePack01.esp
    [19]     AAF_CreaturePack02DLC.esp
    [1A]     Atomic Lust.esp
    [1B]     Mutated Lust.esp
    [1C]     SavageCabbage_Animations.esp
    [1D]     rxl_bp70_animations.esp
    [1E]     BraveAnims.esp
    [1F]     RZSex.esp
    [20]     AAF_Four-Play_Animations_Crazy6987.esp
    [21]     Deathclaw_nude.esp
    [22]     ErectionFix_SilverPerv.esp
    [23]     UAP Moans.esp
    [24]     RegsDynamiclights.esp
    [25]     RealHandcuffs.esp
    [26]     SlaveTattoos.esp
    [27]     KziitdAnimationPoses.esp
    [28]     dcc-bp-lol.esp
    [29]     AAF_Violate.esp
    [2A]     AAF_Spectators.esp
    [2B]     LewdMarks.esp
    [2C]     Render Tattoos.esp
    [2D]     SexEd.esp
    [2E]     FPAttributes.esp
    [2F]     FP_SexualHarassment.esp
    [30]     TatsAfterRape.esp
    [31]     LMBTOverlays.esp
    [32]     HHFootsteps.esp
    [33]     BetterLivingThroughCumistry.esp
    [34]     Devious Devices Addon - High Heels Sound.esp
    [35]     BoundInPublic.esp
    [36]     ASA.esp
    [37]     Piercing collection by MAIBATSU.esp
    [38]     HN66Fo4_EasyGirl_BS.esp
    [39]     FrenchMaidFO4-CBBE.esp
    [3A]     HN66Fo4_Nails.esp
    [3B]     HN66Fo4_TRS.esp
    [3C]     NezzarUltimateCollection.esp
    [3D]     Tone_OverQueen.esp
    [3E]     VtawSummerMiniDress.esp
    [3F]     AnimatedTentacles.esp
    [40]     Custom Comic Framework.esp
    [41]     MWoW.esp
    [42]     NezzarLingerieCollection.esp
    [43]     NAF.esp
    [44]     ESPExplorerFO4.esp
    [45]     PhotoMode.esp
    [46]     KaoruPlugs01.esp
    [47]     KSHairdos.esp
    [48]     FPEDogAddon.esp
    [49]     FP_FamilyPlanningEnhanced.esp
    [4A]     FPEAddonPack.esp
    [4B]     FPESuperMutantAddon.esp
    [FE:000] AAFThemes.esl
    [FE:001] Bememoth Separated Cart.esl
    [FE:002] More Pubic Hair.esl
    [FE:003] lnrLMFO4AllInOne-AdditionalPubicHairOverlays.esl
    [FE:004] porcPubes.esl
    [FE:005] COCO-BikiniCollection.esl
    [FE:006] Community Fixes Merged.esp
    [FE:007] M8rDisablePipboyEffects.esp
    [FE:008] Behemoth No Cart.esp
    [FE:009] BraveAnims_Fix.esp
    [FE:00A] PenPos.esp
    [FE:00B] SMBehemoth Loincloth.esp
    [FE:00C] Zaz Particle Effects.esp
    [FE:00D] ComMoisturizer.esp
    [FE:00E] AAF_Violate_DLC_Patch.esp
    [FE:00F] AAF_Violate_Feral_Animations.esp
    [FE:010] ProvocativePerks.esp
    [FE:011] FO4HHS_AAF.esp
    [FE:012] Satisfactory Facial Piercings.esp
    [FE:013] Latex Collar Curse.esp
    [FE:014] DD_hider_addon.esp
    [FE:015] PicselsSpicyPeriodicals.esp
    [FE:016] blinkingESL.esp
    [FE:017] HN66Fo4_TRS_HighHeel_Sounds.esp
    [FE:018] lcc_pvpk_patch1.esp
    [FE:019] DD_Bench_Unlock.esp
    [FE:01A] SpicyAlteredBipedAnims.esp

 

 

 

I'm also getting same CTD. (EXCEPTION_ACCESS_VIOLATION at NAF.dll+009399C)

 

CTD occurs when NPC is attacked during a scene.

Posted
On 2/27/2025 at 9:36 AM, Kaniee said:

I have Bodytalk installed and I can't get the penis to erect. Need some help.

Did you ever find a fix for this?

  • 2 weeks later...
  • 2 weeks later...
Posted
On 3/30/2025 at 4:01 PM, Here4SlootyMods said:

How do you feel about that being an INI setting rather than an MCM setting?

Not much time right now, but will probably show up in a while. Then we'll see what else we can do.

Posted
On 4/10/2025 at 5:38 PM, Evi1Panda said:

Not much time right now, but will probably show up in a while. Then we'll see what else we can do.

no problem, take your time

 

I was directing the question at the original person who suggested the cam stuff b/c it might be easier (for you to code it and for us to use it)

 

I'll be keeping an eye on the github page

  • 2 weeks later...
Posted (edited)
On 1/14/2025 at 12:24 AM, pzzxx said:

I am getting some weird issue where scenes aren't ending properly. I've tried on both RSA & Violate and both played the first animation/scene finishes the scene then everything gets stuck. Another scene never plays nor is an outcome decided, the player/aggressors just stands there frozen with her hands up.

 

EDIT:

 

RESOLVED, SOLUTION BELOW (ONLY TOOK 3 NIGHTS OF DEBUGGING AND A TEST ON A NEW SAVE)

 

open console and run these 2 commands

 

stopquest Bridge_MainQuest

startquest Bridge_MainQuest

 

So it seemed something messed up with the Bridge Quest script.. not sure what but I'm glad it's now fixed and I can continue playing!

I am having a similair issue as this, however when running the stop - start command i get a message saying NAF_Bridge was installed incorrectly. No matter how many reinstalls, new saves, PC restarts or reinstalls of required mods and util i just can't crack the issue

Specifically i am testing with Harrasement and Violate. If i were to just start an NAF Scene manually it runs smoothly however when a Mod like Harrasement triggers it gets stuck after one scene and does not go further.

Running "DumpInputEnableLayers" Reveals
 

Layers-disabled controls:
	Layer 0 - [FPSH_Player (74000F99)].FPSH:FPSH_MainDisableControls() - Line ?
		NONE
	Layer 1 - Something StartMeUp
		NONE
	Layer 2 - Violate if such scene is going

 

If NAF scene was triggered by Harrasement i am able to simply use "ResetInputEnableLayer 0" to regain control but with Violate it seems as long as Layer 2 is present it will just reapply the Layer 0 keeping me stuck.

I may be moron and the fix is right in front of me but i can't for the sake of me find it

 

EDIT: I am, as predicted, a moron

Somehow managed to overlook SUP F4SE not being installed over several hours of debugging. It is running smoothly now

Edited by Aiden2294
Fixed
  • 2 weeks later...
Posted
2 hours ago, ltanderl said:

if i played with aaf and switched to naf bridge would i need to start a new game or can that be done mid playthrougt?

Personally I'd start a new run to avoid any leftover issues.

Posted

I know this is a very basic question, but I couldn't find the answer, so I'm asking here.
When it says “delete AAF,” does that mean MODs that have AAF designated as master will no longer work? (Even if it works theoretically, Vortex and Wrye Flash will point it out.)

Posted
3 hours ago, Rumi_Nanase said:

I know this is a very basic question, but I couldn't find the answer, so I'm asking here.
When it says “delete AAF,” does that mean MODs that have AAF designated as master will no longer work? (Even if it works theoretically, Vortex and Wrye Flash will point it out.)

Someone might correct this, but from my memory this means just to delete AAF itself I think. When you install NAF and NAF-bridge etc (follow the installation guide) they will add a dummy AFF-master file which is meant to handle and translate AAF API calls and convert them to NAF.

TLDR: You only need to delete AFF (I think), but make sure to double check the NAF-bridge install guide and follow all necessary steps.

Posted (edited)
1 hour ago, tallman said:

TLDR: You only need to delete AFF (I think), but make sure to double check the NAF-bridge install guide and follow all necessary steps.

 

In my experience the best solution is to delete the AAF.esm file immediately before you install NAF and NAFbridge. Installing NAFbridge will virtually place a different AAF.esm file into the Data/AAF folder, satisfying the "Master" requirements of AAF mods.

 

Whatever method of deleting AAF.esm you use, you must ensure that the Data/AAF folder and its contents remain intact, so that you can then NAFicate them. If later you want to install extra animation packs they will install themselves into the Data/AAF folder as usual and you can then re-NAFicate the whole new installation easily.

 

Edited by dosfox
Posted
16 hours ago, izzyknows said:

Personally I'd start a new run to avoid any leftover issues.

ok that means to be sure better to star a new run? because the answers are not that clear... and btw. the aaf bootloop thing is that real?

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