Evi1Panda Posted February 22, 2025 Author Posted February 22, 2025 Added optional script with returned is3dLoad check. 1
dav42 Posted February 23, 2025 Posted February 23, 2025 Crash in NAF.dll w/ NAF Bridge 1.0 when Actor was shot in a companion animation. I tried the same scenario again and no crash. Spoiler Fallout 4 v1.10.163 Buffout 4 v1.36.0 Oct 13 2024 01:09:30 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFF4769399C NAF.dll+009399C movzx eax, byte ptr [rax+0x1A] Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to read memory at 0x00000000001A [Compatibility] F4EE: false [Debug] Symcache: c:symcache WaitForDebugger: false [Fixes] ActorIsHostileToActor: true BGSAIWorldLocationRefRadiusNull: true BSLightingShaderMaterialGlowmap: true BackportedBA2Support: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true EscapeFreeze: true FixScriptPageAllocation: true FixToggleScriptsCommand: true FollowerStrayBullet: true GreyMovies: true InteriorNavCut: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true PipboyLightInvFix: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true WorkBenchSwap: true [Patches] Achievements: true BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: 2048 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true [Tweaks] MaxPapyrusOpsPerFrame: 500 [Warnings] CreateTexture2D: true ImageSpaceAdapter: true SYSTEM SPECS: OS: Microsoft Windows 11 Home v10.0.22621 CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i7-12650H GPU #1: Nvidia AD107M [GeForce RTX 4060 Max-Q / Mobile] GPU #2: Intel Alder Lake-P GT1 [UHD Graphics] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 26.62 GB/31.71 GB PROBABLE CALL STACK: [ 0] 0x7FFF4769399C NAF.dll+009399C [ 1] 0x7FFF47777E65 NAF.dll+0177E65 [ 2] 0x7FFF47686A7D NAF.dll+0086A7D [ 3] 0x7FFF4768A5B2 NAF.dll+008A5B2 [ 4] 0x7FFF4768A630 NAF.dll+008A630 [ 5] 0x7FF659B863E4 Fallout4.exe+04663E4 test eax, eax | BSTEventSource<TESHitEvent>::Notify(TESHitEvent&)_4663E4 -> 527425+0x1C4 test eax, eax [ 6] 0x7FF659B561F3 Fallout4.exe+04361F3 lea rcx, [rsp+0x110] | TESObjectREFR_Events::SendHit(HitData&)_4361F3 -> 1133049+0x53 lea rcx, [rsp+0x110] [ 7] 0x7FF65A52172B Fallout4.exe+0E0172B mov rbx, [0x00007FF65F0F7608] | Actor::DoHitMe(HitData&)_E0172B -> 881215+0xFB mov rbx, [0x00007FF65F0F7608] [ 8] 0x7FF65A480D66 Fallout4.exe+0D60D66 test rdi, rdi | TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D60D66 -> 1546751+0x926 test rdi, rdi [ 9] 0x7FF65A478FAA Fallout4.exe+0D58FAA lea r11, [rsp+0xA0] | TaskQueueInterface::QueueActorHitMe(Actor*,HitData&)_D58FAA -> 1142570+0x15A lea r11, [rsp+0xA0] [10] 0x7FF65A525DC8 Fallout4.exe+0E05DC8 movss xmm1, dword ptr [rbp+0x9C] | Actor::CombatHit(Actor*,BGSEquipIndex,Projectile*)_E05DC8 -> 401356+0x398 movss xmm1, dword ptr [rbp+0x9C] [11] 0x7FF65A6F2FBF Fallout4.exe+0FD2FBF lea rcx, [rbx+0x20] | Projectile::CombatHit(Actor*)_FD2FBF -> 1049139+0x8F lea rcx, [rbx+0x20] [12] 0x7FF65A483178 Fallout4.exe+0D63178 or r14d, 0xFFFFFFFF | TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D63178 -> 1546751+0x2D38 or r14d, 0xFFFFFFFF [13] 0x7FF65A4780DB Fallout4.exe+0D580DB jmp 0x00007FF65A4780C1 | TaskQueueInterface::ProcessQueues(float,uint)_D580DB -> 882638+0x13B jmp 0x00007FF65A4780C1 [14] 0x7FFF4D6465AC f4se_1_10_163.dll+00165AC [15] 0x7FFF476988B1 NAF.dll+00988B1 [16] 0x7FF65A45B503 Fallout4.exe+0D3B503 call 0x00007FF659AAAD70 | Main::UpdateNonRenderSafeAITasks(void)_D3B503 -> 338354+0x23 call 0x00007FF659AAAD70 [17] 0x7FF65B270F26 Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 -> 329005+0xC6 mov ecx, [rbx+0x0C] [18] 0x7FF65B271432 Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432 -> 194800+0x202 mov r14d, eax [19] 0x7FF65B273F67 Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67 -> 1492866+0x67 movzx eax, byte ptr [rbx+0xA74] [20] 0x7FF65B23CFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF65F27BD38] | BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D mov rcx, [0x00007FF65F27BD38] [21] 0x7FFFA30E259D KERNEL32.DLL+001259D [22] 0x7FFFA3B8AF38 ntdll.dll+005AF38 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x748D23673BD70000 (size_t) [8398407806408392704] RDX 0x0 (size_t) [0] RBX 0x295F01A1E60 (void*) RSP 0xA2235BE2E0 (void*) RBP 0xA2235BE418 (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*) RSI 0x0 (size_t) [0] RDI 0x294C2B76740 (Scene::Scene*) R8 0x294DBCD59C0 (void*) R9 0x29451BFBE20 (void*) R10 0x0 (size_t) [0] R11 0xA2235BE2D0 (void*) R12 0x0 (size_t) [0] R13 0x9C0 (size_t) [2496] R14 0x294C2B76740 (Scene::Scene*) R15 0xA2235BE5B0 (void*) STACK: [RSP+0 ] 0x295F01A1E60 (void*) [RSP+8 ] 0x295F01A1E70 (void*) [RSP+10 ] 0xA200000000 (size_t) [695784701952] [RSP+18 ] 0x294C2B76798 (void*) [RSP+20 ] 0x0 (size_t) [0] [RSP+28 ] 0x7FFF47777E65 (void* -> NAF.dll+0177E65 mov rcx, [rsp+0x30]) [RSP+30 ] 0x295F01A1E60 (void*) [RSP+38 ] 0xA2235BE418 (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*) [RSP+40 ] 0x295F01A1E70 (void*) [RSP+48 ] 0x294C2B76740 (Scene::Scene*) [RSP+50 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+58 ] 0x294C2B76740 (Scene::Scene*) [RSP+60 ] 0x742F003CD8C7 (size_t) [127745216272583] [RSP+68 ] 0x0 (size_t) [0] [RSP+70 ] 0x294C2B76740 (Scene::Scene*) [RSP+78 ] 0x7FFF47686A7D (void* -> NAF.dll+0086A7D nop) [RSP+80 ] 0xA2235BE390 (void*) [RSP+88 ] 0x295F01A1E60 (void*) [RSP+90 ] 0xA2235BE418 (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*) [RSP+98 ] 0x295F01A1E70 (void*) [RSP+A0 ] 0xA2235BE418 (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*) [RSP+A8 ] 0x294C2B76740 (Scene::Scene*) [RSP+B0 ] 0x295F01A1E60 (void*) [RSP+B8 ] 0x295F01A1E70 (void*) [RSP+C0 ] 0x295F01A1E70 (void*) [RSP+C8 ] 0x294C2B76750 (void*) [RSP+D0 ] 0x1 (size_t) [1] [RSP+D8 ] 0x742F003CD8B7 (size_t) [127745216272567] [RSP+E0 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+E8 ] 0xA2235BE4B0 (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*) [RSP+F0 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+F8 ] 0x7FFF4768A5B2 (void* -> NAF.dll+008A5B2 nop) [RSP+100 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+108 ] 0x7FF659720000 (void*) [RSP+110 ] 0xA2235BE7D0 (char*) "@" [RSP+118 ] 0x0 (size_t) [0] [RSP+120 ] 0xA2235BE468 (void*) [RSP+128 ] 0xA2235BE4B0 (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*) [RSP+130 ] 0xA2235BE458 (void*) [RSP+138 ] 0x7FFF4787E190 (void* -> NAF.dll+027E190 cmp byte ptr [rsi+0x77], 0x47) [RSP+140 ] 0xA2235BE468 (void*) [RSP+148 ] 0xA2235BE4B0 (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*) [RSP+150 ] 0xA2235BE458 (void*) [RSP+158 ] 0x200000001 (size_t) [8589934593] [RSP+160 ] 0x3F0A936DBF574013 (size_t) [4542605273727451155] [RSP+168 ] 0x0 (size_t) [0] [RSP+170 ] 0xA2235BE418 (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*) [RSP+178 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+180 ] 0xA2235BE4B0 (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*) [RSP+188 ] 0x8000000000208A73 (size_t) [uint: 9223372036856908403 int: -9223372036852643213] [RSP+190 ] 0x208A73 (size_t) [2132595] [RSP+198 ] 0x742F003CD837 (size_t) [127745216272439] [RSP+1A0 ] 0x7FF65F0F8140 (void* -> Fallout4.exe+59D8140 add [rcx], bh | aDiveBombChance_59D8140) [RSP+1A8 ] 0x7FFF4768A630 (void* -> NAF.dll+008A630 xor eax, eax) [RSP+1B0 ] 0x294E8D4A390 (void*) [RSP+1B8 ] 0x3E5AB7743DDAE6E8 (size_t) [4493105288137336552] [RSP+1C0 ] 0x3EB4B9053EB4B905 (size_t) [4518439758337456389] [RSP+1C8 ] 0x294E8D4A3A8 (void*) [RSP+1D0 ] 0x7FFF47884958 (void* -> NAF.dll+0284958 ) [RSP+1D8 ] 0xA2235BE5B0 (void*) [RSP+1E0 ] 0x3F7BF4EE3F7BF4EE (size_t) [4574519150629352686] [RSP+1E8 ] 0x7FF6597444E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3) [RSP+1F0 ] 0x3DF092183DF09218 (size_t) [4463227863540208152] [RSP+1F8 ] 0x9C0 (size_t) [2496] [RSP+200 ] 0x294E8D4A3A8 (void*) [RSP+208 ] 0xA2235BE4B0 (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*) [RSP+210 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+218 ] 0x7FF659B863E4 (void* -> Fallout4.exe+04663E4 test eax, eax | BSTEventSource<TESHitEvent>::Notify(TESHitEvent&)_4663E4) [RSP+220 ] 0x294E8D4A388 (void*) [RSP+228 ] 0x294E8D4A3A8 (void*) [RSP+230 ] 0x7FF65F0F8140 (void* -> Fallout4.exe+59D8140 add [rcx], bh | aDiveBombChance_59D8140) [RSP+238 ] 0x0 (size_t) [0] [RSP+240 ] 0x2957C575600 (void*) [RSP+248 ] 0x7FF65A6DFE8E (void* -> Fallout4.exe+0FBFE8E mov eax, [rdi+0x90] | int (mangled: HitData::Copy(HitData&))_FBFE8E) [RSP+250 ] 0x294E07E4180 (void*) [RSP+258 ] 0x0 (size_t) [0] [RSP+260 ] 0x3F9F21033F9F2103 (size_t) [4584419243522466051] [RSP+268 ] 0x2957C575600 (void*) [RSP+270 ] 0xA2235BE5B0 (void*) [RSP+278 ] 0x7FF65A6DDED5 (void* -> Fallout4.exe+0FBDED5 mov rbx, [rsp+0x30] | int (mangled: HitData::HitData(HitData&))_FBDED5) [RSP+280 ] 0x0 (size_t) [0] [RSP+288 ] 0xA2235BE7D0 (char*) "@" [RSP+290 ] 0x56 (size_t) [86] [RSP+298 ] 0x4100 (size_t) [16640] [RSP+2A0 ] 0x2940F2D1C90 (void*) [RSP+2A8 ] 0x7FF659B561F3 (void* -> Fallout4.exe+04361F3 lea rcx, [rsp+0x110] | TESObjectREFR_Events::SendHit(HitData&)_4361F3) [RSP+2B0 ] 0x56 (size_t) [86] [RSP+2B8 ] 0xA2235BE5B0 (void*) [RSP+2C0 ] 0x294E8D4A390 (void*) [RSP+2C8 ] 0x3E27275F3E263906 (size_t) [4478591644461316358] [RSP+2D0 ] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112] [RSP+2D8 ] 0xA244E5878A (size_t) [696940595082] [RSP+2E0 ] 0xBF3968783E53DF9C (size_t) [uint: 13779159400567791516 int: -4667584673141760100] [RSP+2E8 ] 0x7FF6BF286315 (size_t) [140697745777429] [RSP+2F0 ] 0xC245AB3A4161E266 (size_t) [uint: 13998783283444441702 int: -4447960790265109914] [RSP+2F8 ] 0xC23385B2 (size_t) [3258156466] [RSP+300 ] 0x295C428DE10 (bhkNPCollisionObject*) [RSP+308 ] 0x3CD66378419B6B9A (size_t) [4383800655439686554] [RSP+310 ] 0x208A7300200000 (size_t) [9159425782710272] [RSP+318 ] 0x7FFF00223A64 (size_t) [140733195631204] [RSP+320 ] 0x0 (size_t) [0] [RSP+328 ] 0x294D2058100 (TESObjectWEAP*) File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) GetFullName: "Hunting Rifle" [RSP+330 ] 0x294FFDEE5C0 (TESObjectWEAP::InstanceData*) [RSP+338 ] 0x0 (size_t) [0] [RSP+340 ] 0x0 (size_t) [0] [RSP+348 ] 0x0 (size_t) [0] [RSP+350 ] 0x294D1DC9280 (TESAmmo*) File: "Community Fixes Merged.esp" Modified by: Fallout4.esm -> Community Fixes Merged.esp Flags: 0x00000009 FormID: 0x0001F66B FormType: kAMMO (44) GetFullName: ".308 Round" [RSP+358 ] 0x0 (size_t) [0] [RSP+360 ] 0x41321CAD41B21CAD (size_t) [4697848891757960365] [RSP+368 ] 0x41E4594641321CAD (size_t) [4748018065431731373] [RSP+370 ] 0x0 (size_t) [0] [RSP+378 ] 0x0 (size_t) [0] [RSP+380 ] 0x3F8000003F800000 (size_t) [4575657222473777152] [RSP+388 ] 0x0 (size_t) [0] [RSP+390 ] 0x3F800000 (size_t) [1065353216] [RSP+398 ] 0x0 (size_t) [0] [RSP+3A0 ] 0x1 (size_t) [1] [RSP+3A8 ] 0x7FF65A6DE00B (void* -> Fallout4.exe+0FBE00B mov [rbx+0xB8], rsi | int (mangled: HitData::ClearData(void))_FBE00B) [RSP+3B0 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+3B8 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+3C0 ] 0x29451C0BFE0 (void*) [RSP+3C8 ] 0x0 (size_t) [0] [RSP+3D0 ] 0x2957C575601 (void*) [RSP+3D8 ] 0x2940F2D1C90 (void*) [RSP+3E0 ] 0x56 (size_t) [86] [RSP+3E8 ] 0x7FF65A52172B (void* -> Fallout4.exe+0E0172B mov rbx, [0x00007FF65F0F7608] | Actor::DoHitMe(HitData&)_E0172B) [RSP+3F0 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+3F8 ] 0x56 (size_t) [86] [RSP+400 ] 0xA2235BE7D0 (char*) "@" [RSP+408 ] 0x46834870 (size_t) [1183008880] [RSP+410 ] 0x0 (size_t) [0] [RSP+418 ] 0x0 (size_t) [0] [RSP+420 ] 0x0 (size_t) [0] [RSP+428 ] 0xC1DC7D723F800000 (size_t) [uint: 13969178073841532928 int: -4477565999868018688] [RSP+430 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+438 ] 0xA2235BEAC0 (void*) [RSP+440 ] 0xA2235BE890 (void*) [RSP+448 ] 0x7FF600004100 (size_t) [140694538699008] [RSP+450 ] 0xA2235BEDC0 (void*) [RSP+458 ] 0xA2235BEF70 (void*) [RSP+460 ] 0xA2235BEDF0 (void*) [RSP+468 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+470 ] 0xA2235BE7E0 (void*) [RSP+478 ] 0xA23E19999A (size_t) [696826567066] [RSP+480 ] 0x295B1D80F01 (void*) [RSP+488 ] 0xA2235BE820 (void*) [RSP+490 ] 0xA7D73 (size_t) [687475] [RSP+498 ] 0x7FF659872D26 (void* -> Fallout4.exe+0152D26 mov rbx, [rsp+0x30] | TESForm::GetFormByNumericID(uint)_152D26) [RSP+4A0 ] 0x29451BFBE20 (void*) [RSP+4A8 ] 0x7FF65ABE6F57 (void* -> Fallout4.exe+14C6F57 mov rax, [rbx+0x18] | `anonymous_namespace'::hknpCastShapeFuncs::shapeCastFlipped<&`anonymous_namespace'::hknpCastShapeFuncs::castShapeFunc<hknpDynamicCompoundShape>(hknpCollisionQueryContext*,hknpShapeCastQuery&,hknpShapeQueryInfo&,hknpShape*,hknpQueryFilterData&,hknpShapeQueryInfo&,hkTransformf&,bool,hknpCollisionQueryCollector*,hknpCollisionQueryCollector*)>(hknpCollisionQueryContext*,hknpShapeCastQuery&,hknpShapeQueryInfo&,hknpShape*,hknpQueryFilterData&,hknpShapeQueryInfo&,hkTransformf&,bool,hknpCollisionQueryCollector*,hknpCollisionQueryCollector*)_14C6F57) [RSP+4B0 ] 0x0 (size_t) [0] [RSP+4B8 ] 0x0 (size_t) [0] [RSP+4C0 ] 0x2954E6B3200 (void*) [RSP+4C8 ] 0x7FF659872C6D (void* -> Fallout4.exe+0152C6D test rax, rax | TESForm::GetFormTypeByNumericID(uint)_152C6D) [RSP+4D0 ] 0xA7D73 (size_t) [687475] [RSP+4D8 ] 0x294DF4C1CFB (void*) [RSP+4E0 ] 0xFFFF000A7D73 (size_t) [281470682430835] [RSP+4E8 ] 0x46838401 (size_t) [1183024129] [RSP+4F0 ] 0x40 (size_t) [64] [RSP+4F8 ] 0x7FF65AA01DDD (void* -> Fallout4.exe+12E1DDD cmp rsi, rax | GameScript::HandlePolicy::HandleIsType(uint,unsigned___int64)_12E1DDD) [RSP+500 ] 0x105000A01050005 (size_t) [73465011888259077] [RSP+508 ] 0x105000601050004 (size_t) [73464994708389892] [RSP+510 ] 0xB900B260B8F5E4A8 (size_t) [uint: 13330851025506395304 int: -5115893048203156312] [RSP+518 ] 0x200000B8D44EF8 (size_t) [9007202355662584] [RSP+520 ] 0x2954E6B3250 (void*) [RSP+528 ] 0x7FF65AA02ACC (void* -> Fallout4.exe+12E2ACC test al, al | GameScript::HandlePolicy::PersistHandle(unsigned___int64)_12E2ACC) [RSP+530 ] 0x0 (size_t) [0] [RSP+538 ] 0x7FF65F1DDAD0 (GameScript::HandlePolicy*) [RSP+540 ] 0xD8CB (size_t) [55499] [RSP+548 ] 0x7FF65B263C21 (void* -> Fallout4.exe+1B43C21 test eax, eax | `anonymous_namespace'::FindEntry<char>(BSStringPool::Entry*&,char*,ushort,bool)_1B43C21) [RSP+550 ] 0x3B5DCF383B5DCF38 (size_t) [4277803061492961080] [RSP+558 ] 0x3B5DCF383B5DCF38 (size_t) [4277803061492961080] [RSP+560 ] 0x0 (size_t) [0] [RSP+568 ] 0x0 (size_t) [0] [RSP+570 ] 0x294C83E7FD8 (char*) "Form" [RSP+578 ] 0x7FF65B263EF1 (void* -> Fallout4.exe+1B43EF1 test al, al | `anonymous_namespace'::GetEntry<char>(BSStringPool::Entry*&,char*,bool)_1B43EF1) [RSP+580 ] 0x0 (size_t) [0] [RSP+588 ] 0x7FF65C52F340 (void* -> Fallout4.exe+2E0F340 add [rax], al | aDiveBombChance_2E0F340) [RSP+590 ] 0x7FF65F307A30 (void* -> Fallout4.exe+5BE7A30 add [rax], al | aDiveBombChance_5BE7A30) [RSP+598 ] 0x0 (size_t) [0] [RSP+5A0 ] 0xB4000000B4000000 (size_t) [uint: 12970366929846927360 int: -5476377143862624256] [RSP+5A8 ] 0xB4000000B4000000 (size_t) [uint: 12970366929846927360 int: -5476377143862624256] [RSP+5B0 ] 0xA2235BE970 (void*) [RSP+5B8 ] 0x80000001 (size_t) [2147483649] [RSP+5C0 ] 0xA2235BE9A0 (void*) [RSP+5C8 ] 0x7FF65BE0D1C8 (void* -> Fallout4.exe+26ED1C8 mfence | BSScript::Object::IncRef(void)_26ED1C8) [RSP+5D0 ] 0xA2235BE9E0 (void*) [RSP+5D8 ] 0xFFFF000A7D73 (size_t) [281470682430835] [RSP+5E0 ] 0xA2235BEAC0 (void*) [RSP+5E8 ] 0x2940F2D2600 (void*) [RSP+5F0 ] 0x2954E7166B0 (void*) [RSP+5F8 ] 0x7FF65B262FE8 (void* -> Fallout4.exe+1B42FE8 mov r10, rax | BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FE8) [RSP+600 ] 0x294C83C7F40 (BSScript::ObjectTypeInfo*) Name: "Form" [RSP+608 ] 0x7FF65BE18546 (void* -> Fallout4.exe+26F8546 test eax, eax | BSScript::ObjectTypeInfo::BinarySearch<BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>>(BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>*,uint,char*)_26F8546) [RSP+610 ] 0xA2235BE958 (void*) [RSP+618 ] 0x7FF65BE18546 (void* -> Fallout4.exe+26F8546 test eax, eax | BSScript::ObjectTypeInfo::BinarySearch<BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>>(BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>*,uint,char*)_26F8546) [RSP+620 ] 0x29444B26100 (BSScript::Internal::VirtualMachine*) [RSP+628 ] 0x294E09EFC00 (void*) [RSP+630 ] 0x2954E9146E0 (void*) [RSP+638 ] 0x7FF65F1FCC28 (void* -> Fallout4.exe+5ADCC28 add [rcx+rsi*4+0x51], al | aDiveBombChance_5ADCC28) [RSP+640 ] 0x0 (size_t) [0] [RSP+648 ] 0x7FF65BE1411F (void* -> Fallout4.exe+26F411F test rax, rax | BSScript::ObjectTypeInfo::GetStateFunction(BSFixedString&,BSFixedString&,BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>&,bool)_26F411F) [RSP+650 ] 0xA2235BEA00 (void*) [RSP+658 ] 0x294C83C6E00 (BSScript::ObjectTypeInfo*) Name: "Perk" [RSP+660 ] 0xA2235BEA00 (void*) [RSP+668 ] 0x294C83C6E00 (BSScript::ObjectTypeInfo*) Name: "Perk" [RSP+670 ] 0x29444B26100 (BSScript::Internal::VirtualMachine*) [RSP+678 ] 0x29544CFF388 (void*) [RSP+680 ] 0x29544CFF380 (void*) [RSP+688 ] 0x7FF65BE5D8C1 (void* -> Fallout4.exe+273D8C1 mov rax, [rsp+0x88] | BSScript::Internal::VirtualMachine::GetMethod(BSTSmartPointer<BSScript::ObjectTypeInfo,BSTSmartPointerIntrusiveRefCount>&,BSFixedString&,BSFixedString&,BSTSmartPointer<BSScript::ObjectTypeInfo,BSTSmartPointerIntrusiveRefCount>&,BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>&)_273D8C1) [RSP+690 ] 0x294C83C6E00 (BSScript::ObjectTypeInfo*) Name: "Perk" [RSP+698 ] 0xA2235BEA10 (void*) [RSP+6A0 ] 0x7FF65F1FCC28 (void* -> Fallout4.exe+5ADCC28 add [rcx+rsi*4+0x51], al | aDiveBombChance_5ADCC28) [RSP+6A8 ] 0xA2235BEC00 (void*) [RSP+6B0 ] 0x7FF65F1FCC01 (void* -> Fallout4.exe+5ADCC01 or al, [rsi-0x79F56DC2] | aDiveBombChance_5ADCC01) [RSP+6B8 ] 0xA2235BEC00 (void*) [RSP+6C0 ] 0x294C83C7F01 (void*) [RSP+6C8 ] 0xA2235BEC30 (void*) [RSP+6D0 ] 0x7FF65F1FCC28 (void* -> Fallout4.exe+5ADCC28 add [rcx+rsi*4+0x51], al | aDiveBombChance_5ADCC28) [RSP+6D8 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+6E0 ] 0xA2235BED40 (void*) [RSP+6E8 ] 0x7FF65BE636FC (void* -> Fallout4.exe+27436FC test al, al | BSScript::Internal::VirtualMachine::DispatchMethodCallImpl(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&,BSFixedString&,BSTThreadScrapFunction<bool_(BSScrapArray<BSScript::Variable>&)>&,BSTSmartPointer<BSScript::IStackCallbackFunctor,BSTSmartPointerIntrusiveRefCount>&,bool)_27436FC) [RSP+6F0 ] 0x29444B26100 (BSScript::Internal::VirtualMachine*) [RSP+6F8 ] 0xA2235BEAE8 (void*) [RSP+700 ] 0x4A0B8 (size_t) [303288] [RSP+708 ] 0x7FF659872D26 (void* -> Fallout4.exe+0152D26 mov rbx, [rsp+0x30] | TESForm::GetFormByNumericID(uint)_152D26) [RSP+710 ] 0x29451BFBE20 (void*) [RSP+718 ] 0xA2235BEA00 (void*) [RSP+720 ] 0x294C7E8CF80 (BSScript::Internal::ScriptFunction*) [RSP+728 ] 0xA2235BEA10 (void*) [RSP+730 ] 0xFFFF0004A000 (size_t) [281470682046464] [RSP+738 ] 0x7FF659872C6D (void* -> Fallout4.exe+0152C6D test rax, rax | TESForm::GetFormTypeByNumericID(uint)_152C6D) [RSP+740 ] 0x4A0B8 (size_t) [303288] [RSP+748 ] 0x7FF665D2FE11 (size_t) [140696247008785] [RSP+750 ] 0xFFFF0004A0B8 (size_t) [281470682046648] [RSP+758 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+760 ] 0x40 (size_t) [64] [RSP+768 ] 0x7FF65AA01F49 (void* -> Fallout4.exe+12E1F49 movzx edi, al | GameScript::HandlePolicy::HandleIsType(uint,unsigned___int64)_12E1F49) [RSP+770 ] 0x12 (size_t) [18] [RSP+778 ] 0x7FF65BE56448 (void* -> Fallout4.exe+2736448 mov rax, [rbp-0x29] | BSScript::Internal::VirtualMachine::RemoveAllEventRelays(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&)_2736448) [RSP+780 ] 0x0 (size_t) [0] [RSP+788 ] 0x12 (size_t) [18] [RSP+790 ] 0xFFFF0004A0B8 (size_t) [281470682046648] [RSP+798 ] 0x7FF65AA028DC (void* -> Fallout4.exe+12E28DC test al, al | GameScript::HandlePolicy::GetObjectForHandle(uint,unsigned___int64)_12E28DC) [RSP+7A0 ] 0x0 (size_t) [0] [RSP+7A8 ] 0x2940F2D2650 (char*) "V" [RSP+7B0 ] 0xFFFFFE010800 (size_t) [281474943223808] [RSP+7B8 ] 0x7FF659872C6D (void* -> Fallout4.exe+0152C6D test rax, rax | TESForm::GetFormTypeByNumericID(uint)_152C6D) [RSP+7C0 ] 0xFFFF00000000 (size_t) [281470681743360] [RSP+7C8 ] 0x7FF659872C6D (void* -> Fallout4.exe+0152C6D test rax, rax | TESForm::GetFormTypeByNumericID(uint)_152C6D) [RSP+7D0 ] 0xA2235BED68 (void*) [RSP+7D8 ] 0x7FF65AA950C7 (void* -> Fallout4.exe+13750C7 mov rbp, rax | GameVM::SendEventToRelated(unsigned___int64,BSFixedString&,BSTThreadScrapFunction<bool_(BSScrapArray<BSScript::Variable>&)>&,BSTThreadScrapFunction<bool_(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&)>&,BSTSmartPointer<BSScript::IStackCallbackFunctor,BSTSmartPointerIntrusiveRefCount>&)_13750C7) [RSP+7E0 ] 0xA2235BEAB8 (void*) [RSP+7E8 ] 0x0 (size_t) [0] [RSP+7F0 ] 0xFFFF0004A0B8 (size_t) [281470682046648] [RSP+7F8 ] 0xA2235BEBF0 (void*) [RSP+800 ] 0x0 (size_t) [0] [RSP+808 ] 0x7FF600000000 (size_t) [140694538682368] [RSP+810 ] 0x0 (size_t) [0] [RSP+818 ] 0xB9B46E7600000012 (size_t) [uint: 13381441845909782546 int: -5065302227799769070] [RSP+820 ] 0x2940F2D2650 (char*) "V" [RSP+828 ] 0x7FF65AA028DC (void* -> Fallout4.exe+12E28DC test al, al | GameScript::HandlePolicy::GetObjectForHandle(uint,unsigned___int64)_12E28DC) [RSP+830 ] 0x0 (size_t) [0] [RSP+838 ] 0x0 (size_t) [0] [RSP+840 ] 0x0 (size_t) [0] [RSP+848 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+850 ] 0xA200000000 (size_t) [695784701952] [RSP+858 ] 0x7FF65F1DD8F0 (GameVM*) [RSP+860 ] 0x7FF65F1DD8F0 (GameVM*) [RSP+868 ] 0x7FF65A0E9F4B (void* -> Fallout4.exe+09C9F4B cmp eax, 0x01 | Find<ReferenceCountedPerk,bool_(ReferenceCountedPerk&,BGSPerk*),BSTArrayHeapAllocator,BGSPerk*>(BSTArray<ReferenceCountedPerk,BSTArrayHeapAllocator>&,BGSPerk*&,uint,bool_(&)(ReferenceCountedPerk&,BGSPerk*))_9C9F4B) [RSP+870 ] 0x294E1AE2CE0 (void*) [RSP+878 ] 0x7FF6597636DE (void* -> Fallout4.exe+00436DE mov rax, rdi | ExtraDataList::GetExtraData(uchar)_436DE) [RSP+880 ] 0x294E1AE2D00 (void*) [RSP+888 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+890 ] 0x0 (size_t) [0] [RSP+898 ] 0x294E1AE2CE0 (void*) [RSP+8A0 ] 0x294E1AE2CE0 (void*) [RSP+8A8 ] 0x7FF6597B8943 (void* -> Fallout4.exe+0098943 test rax, rax | ExtraDataList::HasKeyWordOnAlias(BGSKeyword*)_98943) [RSP+8B0 ] 0x0 (size_t) [0] [RSP+8B8 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+8C0 ] 0xA2235BED60 (void*) [RSP+8C8 ] 0x7FF65A599795 (void* -> Fallout4.exe+0E79795 mov rax, [rsp+0x30] | AIProcess::GetPerkRank(Actor*,BGSPerk*)_E79795) [RSP+8D0 ] 0x29400000000 (void*) [RSP+8D8 ] 0x0 (size_t) [0] [RSP+8E0 ] 0x294E1AE2CE0 (void*) [RSP+8E8 ] 0x7FF6597A9CFB (void* -> Fallout4.exe+0089CFB mov rbx, [rsp+0x38] | ExtraDataList::ApplyKeywordOverrides(BGSKeyword&,bool)_89CFB) [RSP+8F0 ] 0x294E1AE2D00 (void*) [RSP+8F8 ] 0x294D07B6EC0 (BGSKeyword*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "ap_melee_ArmorPenetrate" FormID: 0x00097342 FormType: kKYWD (04) [RSP+900 ] 0x294D07B6EC0 (BGSKeyword*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "ap_melee_ArmorPenetrate" FormID: 0x00097342 FormType: kKYWD (04) [RSP+908 ] 0x7FF600000000 (size_t) [140694538682368] [RSP+910 ] 0x29506905E90 (TESObjectREFR*) Object Reference: File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) Flags: 0x00004008 FormID: 0xFF0045CD FormType: kREFR (64) [RSP+918 ] 0x7FF659B16DE6 (void* -> Fallout4.exe+03F6DE6 mov rbx, [rsp+0x30] | TESObjectREFR::HasKeyword(BGSKeyword*,TBO_InstanceData*)_3F6DE6) [RSP+920 ] 0x294D07B6EC0 (BGSKeyword*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "ap_melee_ArmorPenetrate" FormID: 0x00097342 FormType: kKYWD (04) [RSP+928 ] 0x294D07B6EC0 (BGSKeyword*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "ap_melee_ArmorPenetrate" FormID: 0x00097342 FormType: kKYWD (04) [RSP+930 ] 0xA2235BED60 (void*) [RSP+938 ] 0x0 (size_t) [0] [RSP+940 ] 0x29506905E40 (TESObjectREFR*) Object Reference: File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) Flags: 0x00004008 FormID: 0xFF0045CD FormType: kREFR (64) [RSP+948 ] 0x7FF659BF196B (void* -> Fallout4.exe+04D196B test al, al | Script::HasKeywordConditionFunction(ConditionCheckParams&,void*,void*,float&)_4D196B) [RSP+950 ] 0xA2235BEDF8 (void*) [RSP+958 ] 0xA2235BEE00 (void*) [RSP+960 ] 0x0 (size_t) [0] [RSP+968 ] 0x0 (size_t) [0] [RSP+970 ] 0x0 (size_t) [0] [RSP+978 ] 0x0 (size_t) [0] [RSP+980 ] 0x294D82CEA20 (BGSPerk*) File: "Community Fixes Merged.esp" Modified by: Fallout4.esm -> Community Fixes Merged.esp Flags: 0x00000009 FormID: 0x0004A0B8 FormType: kPERK (95) GetFullName: "Rifleman" [RSP+988 ] 0xA2235BED68 (void*) [RSP+990 ] 0x0 (size_t) [0] [RSP+998 ] 0x0 (size_t) [0] [RSP+9A0 ] 0x0 (size_t) [0] [RSP+9A8 ] 0x0 (size_t) [0] [RSP+9B0 ] 0x0 (size_t) [0] [RSP+9B8 ] 0x0 (size_t) [0] [RSP+9C0 ] 0x29451BE7580 (ActorValueInfo*) Flags: 0x00000008 EditorID: "ArmorPerks" FormID: 0x000002FE FormType: kAVIF (98) [RSP+9C8 ] 0x7FF65A516D38 (void* -> Fallout4.exe+0DF6D38 test rax, rax | Actor::GetActorValue(ActorValueInfo&)_DF6D38) [RSP+9D0 ] 0x0 (size_t) [0] [RSP+9D8 ] 0x0 (size_t) [0] [RSP+9E0 ] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+9E8 ] 0x2940F2D1C90 (void*) [RSP+9F0 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+9F8 ] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+A00 ] 0xA2235BF230 (void*) [RSP+A08 ] 0x2957C575600 (void*) [RSP+A10 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+A18 ] 0x0 (size_t) [0] [RSP+A20 ] 0x2940F2D1C90 (void*) [RSP+A28 ] 0x71 (size_t) [113] [RSP+A30 ] 0xA2235BEE20 (void*) [RSP+A38 ] 0x7FF65A480D66 (void* -> Fallout4.exe+0D60D66 test rdi, rdi | TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D60D66) [RSP+A40 ] 0x29400000000 (void*) [RSP+A48 ] 0x2957C575600 (void*) [RSP+A50 ] 0xA2235BEE20 (void*) [RSP+A58 ] 0x294D7FEC2E0 (BGSSoundOutput::DynamicAttenuationCharacteristics*) [RSP+A60 ] 0x0 (size_t) [0] [RSP+A68 ] 0x0 (size_t) [0] [RSP+A70 ] 0xA2235BEE60 (void*) [RSP+A78 ] 0x7FF659BE18BE (void* -> Fallout4.exe+04C18BE mov r8, rax | BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>::Reserve(void)_4C18BE) [RSP+A80 ] 0x0 (size_t) [0] [RSP+A88 ] 0x7FF65B20F2DF (void* -> Fallout4.exe+1AEF2DF test al, al | BSGameSound::Is3DSound(void)_1AEF2DF) [RSP+A90 ] 0x2940F2D1C90 (void*) [RSP+A98 ] 0x0 (size_t) [0] [RSP+AA0 ] 0xA2235BEE60 (void*) [RSP+AA8 ] 0x7FF659BE03DA (void* -> Fallout4.exe+04C03DA test rax, rax | BGSSoundOutput::DynamicAttenuationCharacteristics::GetAttenCurve(BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>&)_4C03DA) [RSP+AB0 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+AB8 ] 0x7FFF486D47AE (void* -> Buffout4.dll+01247AE cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)) [RSP+AC0 ] 0x2940F2D24E0 (void*) [RSP+AC8 ] 0x2940F2D2500 (void*) [RSP+AD0 ] 0x2940F2D2510 (void*) [RSP+AD8 ] 0x7FFF486D47AE (void* -> Buffout4.dll+01247AE cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)) [RSP+AE0 ] 0x29544CFF380 (void*) [RSP+AE8 ] 0x7FFF486D58D3 (void* -> Buffout4.dll+01258D3 mov rdi, [rsp+0x30] | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free) [RSP+AF0 ] 0x29544CFF380 (void*) [RSP+AF8 ] 0x7FFF488E09A0 (void* -> Buffout4.dll+03309A0 add [rax], al | rml::internal::MemoryPool::memPoolListLock (mangled: ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A)_3309A0) [RSP+B00 ] 0x0 (size_t) [0] [RSP+B08 ] 0x0 (size_t) [0] [RSP+B10 ] 0x0 (size_t) [0] [RSP+B18 ] 0x7FF659BE0F01 (void* -> Fallout4.exe+04C0F01 mov [rdi], rsi | BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>::~BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>(void)_4C0F01) [RSP+B20 ] 0xA2235BEE68 (void*) [RSP+B28 ] 0xA2235BEE60 (void*) [RSP+B30 ] 0x2940F2D1C90 (void*) [RSP+B38 ] 0xEA9 (size_t) [3753] [RSP+B40 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+B48 ] 0x7FF65B21D53B (void* -> Fallout4.exe+1AFD53B mov rsi, [rsp+0x88] | BSXAudio2GameSound::RecalcAttenuationCurveImpl(void)_1AFD53B) [RSP+B50 ] 0xEA9 (size_t) [3753] [RSP+B58 ] 0x6 (size_t) [6] [RSP+B60 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+B68 ] 0x7FF659C8FE2C (void* -> Fallout4.exe+056FE2C mov r14, [rsp+0x40] | BGSEntryPointPerkEntry::~BGSEntryPointPerkEntry(void)_56FE2C) [RSP+B70 ] 0x29544CFF380 (void*) [RSP+B78 ] 0x29544CFF380 (void*) [RSP+B80 ] 0x2940F2D25B0 (ScrapHeap*) [RSP+B88 ] 0x208A73 (size_t) [2132595] [RSP+B90 ] 0xA2235BEE68 (void*) [RSP+B98 ] 0x7FF6597444E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3) [RSP+BA0 ] 0x0 (size_t) [0] [RSP+BA8 ] 0x7FF6599EEE51 (void* -> Fallout4.exe+02CEE51 jmp 0x00007FF6599EEF1B | BSTArray<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>::CopyTo<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>(BSTArray<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>&)_2CEE51) [RSP+BB0 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+BB8 ] 0x29572181F88 (void*) [RSP+BC0 ] 0x29451B26C00 (void*) [RSP+BC8 ] 0x7FF65B1F20E6 (void* -> Fallout4.exe+1AD20E6 xor r8d, r8d | BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6) [RSP+BD0 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+BD8 ] 0x16 (size_t) [22] [RSP+BE0 ] 0x16 (size_t) [22] [RSP+BE8 ] 0xEA9 (size_t) [3753] [RSP+BF0 ] 0x2940F2D1C90 (void*) [RSP+BF8 ] 0xA2235BF108 (void*) [RSP+C00 ] 0x0 (size_t) [0] [RSP+C08 ] 0x7FF65B1ED18F (void* -> Fallout4.exe+1ACD18F mov eax, [0x00007FF65F22D304] | BSAudioManager::ComposeMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1ACD18F) [RSP+C10 ] 0x29451B26C00 (void*) [RSP+C18 ] 0xEA9 (size_t) [3753] [RSP+C20 ] 0x0 (size_t) [0] [RSP+C28 ] 0x16 (size_t) [22] [RSP+C30 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+C38 ] 0x0 (size_t) [0] [RSP+C40 ] 0x7FF65F328DA0 (void* -> Fallout4.exe+5C08DA0 add [rax], al | aDiveBombChance_5C08DA0) [RSP+C48 ] 0x7FF6597444E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3) [RSP+C50 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+C58 ] 0x7FF65B1EA81E (void* -> Fallout4.exe+1ACA81E mov ecx, [rdi+0x90] | BSAudioManager::GetSoundHandleFromResolution(BSSoundHandle&,BSISoundDescriptor::Resolution&,uint)_1ACA81E) [RSP+C60 ] 0x0 (size_t) [0] [RSP+C68 ] 0x29451B26C00 (void*) [RSP+C70 ] 0x29451B26C00 (void*) [RSP+C78 ] 0x7FF65B1F20E6 (void* -> Fallout4.exe+1AD20E6 xor r8d, r8d | BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6) [RSP+C80 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+C88 ] 0x13 (size_t) [19] [RSP+C90 ] 0x13 (size_t) [19] [RSP+C98 ] 0x7FF6597444E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3) [RSP+CA0 ] 0x294D81ECF00 (BGSMaterialType*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00022954 FormType: kMATT (102) [RSP+CA8 ] 0x0 (size_t) [0] [RSP+CB0 ] 0xA2235BF358 (void*) [RSP+CB8 ] 0x7FF65B1ED18F (void* -> Fallout4.exe+1ACD18F mov eax, [0x00007FF65F22D304] | BSAudioManager::ComposeMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1ACD18F) [RSP+CC0 ] 0x29451B26C00 (void*) [RSP+CC8 ] 0x7FF65B1F20E6 (void* -> Fallout4.exe+1AD20E6 xor r8d, r8d | BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6) [RSP+CD0 ] 0x0 (size_t) [0] [RSP+CD8 ] 0x8 (size_t) [8] [RSP+CE0 ] 0x8 (size_t) [8] [RSP+CE8 ] 0x0 (size_t) [0] [RSP+CF0 ] 0x294D81ECF00 (BGSMaterialType*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00022954 FormType: kMATT (102) [RSP+CF8 ] 0x0 (size_t) [0] [RSP+D00 ] 0xA2235BF358 (void*) [RSP+D08 ] 0x7FF65B1EB078 (void* -> Fallout4.exe+1ACB078 mov eax, [0x00007FF65F22D304] | BSAudioManager::Play(uint)_1ACB078) [RSP+D10 ] 0x29451B26C00 (void*) [RSP+D18 ] 0x0 (size_t) [0] [RSP+D20 ] 0x0 (size_t) [0] [RSP+D28 ] 0xEA9 (size_t) [3753] [RSP+D30 ] 0x0 (size_t) [0] [RSP+D38 ] 0x0 (size_t) [0] [RSP+D40 ] 0x7FF65F328DA0 (void* -> Fallout4.exe+5C08DA0 add [rax], al | aDiveBombChance_5C08DA0) [RSP+D48 ] 0x7FF6597636DE (void* -> Fallout4.exe+00436DE mov rax, rdi | ExtraDataList::GetExtraData(uchar)_436DE) [RSP+D50 ] 0xA2235BF108 (void*) [RSP+D58 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+D60 ] 0xA2235BF148 (void*) [RSP+D68 ] 0xEA9 (size_t) [3753] [RSP+D70 ] 0x7FF65F1E60A8 (BGSImpactManager*) [RSP+D78 ] 0xA2235BF358 (void*) [RSP+D80 ] 0x294D7EAF550 (BGSSoundDescriptorForm*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00032859 FormType: kSNDR (132) [RSP+D88 ] 0x7FF65A43D0C0 (void* -> Fallout4.exe+0D1D0C0 jmp 0x00007FF65A43D0C4 | `anonymous_namespace'::PlayOneShot(BSSoundHandle&,BGSSoundDescriptorForm*,NiPoint3&,NiAVObject*,bool)_D1D0C0) [RSP+D90 ] 0x294D7EAF550 (BGSSoundDescriptorForm*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00032859 FormType: kSNDR (132) [RSP+D98 ] 0x0 (size_t) [0] [RSP+DA0 ] 0xA2235BF148 (void*) [RSP+DA8 ] 0x7FF659D239D1 (void* -> Fallout4.exe+06039D1 test rax, rax | TESRace::GetBloodImpactMaterial(BGSBodyPartDefs::LIMB_ENUM)_6039D1) [RSP+DB0 ] 0x29400000010 (void*) [RSP+DB8 ] 0x0 (size_t) [0] [RSP+DC0 ] 0x0 (size_t) [0] [RSP+DC8 ] 0x0 (size_t) [0] [RSP+DD0 ] 0x294D81B4800 (void*) [RSP+DD8 ] 0x7FF65A439F8F (void* -> Fallout4.exe+0D19F8F movzx edi, al | BGSImpactManager::PlayImpactDataSounds(BGSImpactManager::ImpactSoundData&,BGSImpactManager::ImpactSoundDebugData&)_D19F8F) [RSP+DE0 ] 0xA2235BF220 (void*) [RSP+DE8 ] 0xA2235BF200 (void*) [RSP+DF0 ] 0xA2235BF108 (void*) [RSP+DF8 ] 0x294D81ECF00 (BGSMaterialType*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00022954 FormType: kMATT (102) [RSP+E00 ] 0xFFFFFF00 (size_t) [4294967040] [RSP+E08 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+E10 ] 0x294D81B4880 (BGSImpactDataSet*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00004B37 FormType: kIPDS (104) [RSP+E18 ] 0x7FF65A439D89 (void* -> Fallout4.exe+0D19D89 mov rdi, [rsp+0x1D0] | BGSImpactManager::ProcessEvent(BGSCombatImpactEvent&,BSTEventSource<BGSCombatImpactEvent>*)_D19D89) [RSP+E20 ] 0x20 (size_t) [32] [RSP+E28 ] 0x10000000EA9 (size_t) [1099511631529] [RSP+E30 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+E38 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+E40 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+E48 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+E50 ] 0x2940F2D1C90 (void*) [RSP+E58 ] 0x7FF65A516F27 (void* -> Fallout4.exe+0DF6F27 test al, al | Actor::GetBaseActorValue(ActorValueInfo&)_DF6F27) [RSP+E60 ] 0x29400208A73 (void*) [RSP+E68 ] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112] [RSP+E70 ] 0x29444E5878A (size_t) [2835834308490] [RSP+E78 ] 0x294D2058100 (TESObjectWEAP*) File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) GetFullName: "Hunting Rifle" [RSP+E80 ] 0x294FFDEE5C0 (TESObjectWEAP::InstanceData*) [RSP+E88 ] 0x29451BD25C0 (ActorValueInfo*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "PerceptionCondition" FormID: 0x0000036C FormType: kAVIF (98) GetFullName: "Head" [RSP+E90 ] 0x2957C575688 (void*) [RSP+E98 ] 0x7FF6598753C5 (void* -> Fallout4.exe+01553C5 test rdi, rdi | BGSTypedFormValuePair::Copy(BSTArray<BSTTuple<TESForm*,BGSTypedFormValuePair::SharedVal>,BSTArrayHeapAllocator>*&,BSTArray<BSTTuple<TESForm*,BGSTypedFormValuePair::SharedVal>,BSTArrayHeapAllocator>*)_1553C5) [RSP+EA0 ] 0x2957C575600 (void*) [RSP+EA8 ] 0x7FFF486D5015 (void* -> Buffout4.dll+0125015 mov r8d, eax | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2567 rml::internal::MemoryPool::getTLS (mangled: ?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z)) [RSP+EB0 ] 0x56 (size_t) [86] [RSP+EB8 ] 0x29451BF3200 (ActorValueInfo*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "Health" FormID: 0x000002D4 FormType: kAVIF (98) GetFullName: "Health" [RSP+EC0 ] 0xA2235BF3B0 (void*) [RSP+EC8 ] 0x7FF65A6DFE8E (void* -> Fallout4.exe+0FBFE8E mov eax, [rdi+0x90] | int (mangled: HitData::Copy(HitData&))_FBFE8E) [RSP+ED0 ] 0x0 (size_t) [0] [RSP+ED8 ] 0x0 (size_t) [0] [RSP+EE0 ] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+EE8 ] 0x0 (size_t) [0] [RSP+EF0 ] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+EF8 ] 0x56 (size_t) [86] [RSP+F00 ] 0x29451AE8180 (void*) [RSP+F08 ] 0xA2235BFA20 (char*) "{" [RSP+F10 ] 0x7900 (size_t) [30976] [RSP+F18 ] 0x2940F2D2650 (char*) "V" [RSP+F20 ] 0xA2235BF3B0 (void*) [RSP+F28 ] 0x7FF65A478FAA (void* -> Fallout4.exe+0D58FAA lea r11, [rsp+0xA0] | TaskQueueInterface::QueueActorHitMe(Actor*,HitData&)_D58FAA) [RSP+F30 ] 0x56 (size_t) [86] [RSP+F38 ] 0x2940F2D2650 (char*) "V" [RSP+F40 ] 0x294D81C7AC0 (BGSImpactData*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00023362 FormType: kIPCT (103) [RSP+F48 ] 0xA2235BF148 (void*) [RSP+F50 ] 0xE (size_t) [14] [RSP+F58 ] 0x208A73 (size_t) [2132595] [RSP+F60 ] 0x2957C575600 (void*) [RSP+F68 ] 0x0 (size_t) [0] [RSP+F70 ] 0x0 (size_t) [0] [RSP+F78 ] 0x0 (size_t) [0] [RSP+F80 ] 0x0 (size_t) [0] [RSP+F88 ] 0x0 (size_t) [0] [RSP+F90 ] 0x0 (size_t) [0] [RSP+F98 ] 0x0 (size_t) [0] [RSP+FA0 ] 0x0 (size_t) [0] [RSP+FA8 ] 0x0 (size_t) [0] [RSP+FB0 ] 0x0 (size_t) [0] [RSP+FB8 ] 0x0 (size_t) [0] [RSP+FC0 ] 0x0 (size_t) [0] [RSP+FC8 ] 0x0 (size_t) [0] [RSP+FD0 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+FD8 ] 0x0 (size_t) [0] [RSP+FE0 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+FE8 ] 0x7FF65A525DC8 (void* -> Fallout4.exe+0E05DC8 movss xmm1, dword ptr [rbp+0x9C] | Actor::CombatHit(Actor*,BGSEquipIndex,Projectile*)_E05DC8) [RSP+FF0 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+FF8 ] 0x29400208A73 (void*) [RSP+1000] 0xA2235BF3D0 (void*) [RSP+1008] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+1010] 0x3 (size_t) [3] [RSP+1018] 0x7FF65A3D2AC9 (void* -> Fallout4.exe+0CB2AC9 mov r14, rax | BSResource::REntryCache<BSResource::EntryCacheTraits<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs,BSResource::DAP,64>>::Acquire<void_(BSResource::Entry<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs>&)>(BSResource::ID&,void_(&)(BSResource::Entry<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs>&))_CB2AC9) [RSP+1020] 0x294D2058100 (TESObjectWEAP*) File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) GetFullName: "Hunting Rifle" [RSP+1028] 0x294FFDEE5C0 (TESObjectWEAP::InstanceData*) [RSP+1030] 0x0 (size_t) [0] [RSP+1038] 0x7FF65F5FB8E0 (void* -> Fallout4.exe+5EDB8E0 add [rax], al | aDiveBombChance_5EDB8E0) [RSP+1040] 0xA2235BF420 (void*) [RSP+1048] 0x3 (size_t) [3] [RSP+1050] 0xA2235BF6B5 (void*) [RSP+1058] 0x0 (size_t) [0] [RSP+1060] 0xA2235BF850 (void*) [RSP+1068] 0x294E1A8D7E0 (void*) [RSP+1070] 0xA2235BF850 (void*) [RSP+1078] 0xA2235BF3B0 (void*) [RSP+1080] 0x1 (size_t) [1] [RSP+1088] 0x0 (size_t) [0] [RSP+1090] 0xA2235BF498 (void*) [RSP+1098] 0x7FF65B262FE8 (void* -> Fallout4.exe+1B42FE8 mov r10, rax | BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FE8) [RSP+10A0] 0x2AAD0000175C5 (size_t) [750760283436485] [RSP+10A8] 0xA2000C0003 (size_t) [695785488387] [RSP+10B0] 0x0 (size_t) [0] [RSP+10B8] 0x7FF65F7B8B78 (void* -> Fallout4.exe+6098B78 add [rax], al | aDiveBombChance_6098B78) [RSP+10C0] 0x0 (size_t) [0] [RSP+10C8] 0x3 (size_t) [3] [RSP+10D0] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112] [RSP+10D8] 0xA244E5878A (size_t) [696940595082] [RSP+10E0] 0xBF3968783E53DF9C (size_t) [uint: 13779159400567791516 int: -4667584673141760100] [RSP+10E8] 0x7FF6BF286315 (size_t) [140697745777429] [RSP+10F0] 0xC245AB3A4161E266 (size_t) [uint: 13998783283444441702 int: -4447960790265109914] [RSP+10F8] 0xC23385B2 (size_t) [3258156466] [RSP+1100] 0x295C428DE10 (bhkNPCollisionObject*) [RSP+1108] 0x2940F534530 (void*) [RSP+1110] 0x208A7300200000 (size_t) [9159425782710272] [RSP+1118] 0xA200223A64 (size_t) [695786945124] [RSP+1120] 0x0 (size_t) [0] [RSP+1128] 0x294D2058100 (TESObjectWEAP*) File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) GetFullName: "Hunting Rifle" [RSP+1130] 0x294FFDEE5C0 (TESObjectWEAP::InstanceData*) [RSP+1138] 0x0 (size_t) [0] [RSP+1140] 0x0 (size_t) [0] [RSP+1148] 0x0 (size_t) [0] [RSP+1150] 0x294D1DC9280 (TESAmmo*) File: "Community Fixes Merged.esp" Modified by: Fallout4.esm -> Community Fixes Merged.esp Flags: 0x00000009 FormID: 0x0001F66B FormType: kAMMO (44) GetFullName: ".308 Round" [RSP+1158] 0x0 (size_t) [0] [RSP+1160] 0x41321CAD41B21CAD (size_t) [4697848891757960365] [RSP+1168] 0x41E4594641321CAD (size_t) [4748018065431731373] [RSP+1170] 0x0 (size_t) [0] [RSP+1178] 0x0 (size_t) [0] [RSP+1180] 0x3F8000003F800000 (size_t) [4575657222473777152] [RSP+1188] 0x0 (size_t) [0] [RSP+1190] 0x3F800000 (size_t) [1065353216] [RSP+1198] 0x0 (size_t) [0] [RSP+11A0] 0x1 (size_t) [1] [RSP+11A8] 0x2AAD0000175C5 (size_t) [750760283436485] [RSP+11B0] 0x40A00000 (size_t) [1084227584] [RSP+11B8] 0x0 (size_t) [0] [RSP+11C0] 0x0 (size_t) [0] [RSP+11C8] 0x2940F2D1C90 (void*) [RSP+11D0] 0x8ED3B9BE37F (size_t) [9815000343423] [RSP+11D8] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+11E0] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+11E8] 0x7FF65A6F2FBF (void* -> Fallout4.exe+0FD2FBF lea rcx, [rbx+0x20] | Projectile::CombatHit(Actor*)_FD2FBF) [RSP+11F0] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+11F8] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+1200] 0x29400000000 (void*) [RSP+1208] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+1210] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+1218] 0x2 (size_t) [2] [RSP+1220] 0xA2235BF610 (void*) [RSP+1228] 0x7FF65A483178 (void* -> Fallout4.exe+0D63178 or r14d, 0xFFFFFFFF | TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D63178) [RSP+1230] 0x200000 (size_t) [2097152] [RSP+1238] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+1240] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+1248] 0xBE (size_t) [190] [RSP+1250] 0xA2235BF6B0 (void*) [RSP+1258] 0x42 (size_t) [66] [RSP+1260] 0x0 (size_t) [0] [RSP+1268] 0x0 (size_t) [0] [RSP+1270] 0xA2235BF830 (void*) [RSP+1278] 0xA2235BF9E0 (void*) [RSP+1280] 0x2940F2D1C90 (void*) [RSP+1288] 0x7FFF4E0B43D4 (void* -> MSVCR110.dll+00343D4 test eax, eax) [RSP+1290] 0xA2235BF6B0 (void*) [RSP+1298] 0x294CFDC2610 (void*) [RSP+12A0] 0x294C7F42B00 (TESWorldSpace*) File: "MWoW.esp" Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp Flags: 0x0000000B EditorID: "Commonwealth" FormID: 0x0000003C FormType: kWRLD (74) GetFullName: "Commonwealth" [RSP+12A8] 0x29572183CC4 (void*) [RSP+12B0] 0x0 (size_t) [0] [RSP+12B8] 0xA2235BF638 (void*) [RSP+12C0] 0x20 (size_t) [32] [RSP+12C8] 0x7FFF4E0B4419 (void* -> MSVCR110.dll+0034419 add rsp, 0x38) [RSP+12D0] 0x17 (size_t) [23] [RSP+12D8] 0x2940F2D2650 (char*) "V" [RSP+12E0] 0x1 (size_t) [1] [RSP+12E8] 0x7FF65BE10A55 (void* -> Fallout4.exe+26F0A55 cmp eax, 0x06 | BSScript::Variable::Cleanup(void)_26F0A55) [RSP+12F0] 0xA2235BF638 (void*) [RSP+12F8] 0x29572183CD4 (void*) [RSP+1300] 0x2957D4A35B0 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (660) on <nullptr quest> (44CD4440)].followersscript.::remote_Actor_OnPlayerFireWeapon() - "<unknown file>" Line 0 [RSP+1308] 0x7FF6597631E9 (void* -> Fallout4.exe+00431E9 add rsp, 0x28 | BSsprintf(char*,unsigned___int64,char*,...)_431E9) [RSP+1310] 0x29572183CD4 (void*) [RSP+1318] 0x7FF65BE97CBD (void* -> Fallout4.exe+2777CBD mov rdi, [rsp+0x480] | BSScript::Internal::CodeTasklet::CastAndSetVariable(BSScript::ByteCode::Argument&,BSScript::Variable&)_2777CBD) [RSP+1320] 0x1 (size_t) [1] [RSP+1328] 0xA2235BF700 (void*) [RSP+1330] 0x2957D4A35B0 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (660) on <nullptr quest> (44CD4440)].followersscript.::remote_Actor_OnPlayerFireWeapon() - "<unknown file>" Line 0 [RSP+1338] 0x7FF659EEACFA (void* -> Fallout4.exe+07CACFA add rsp, 0x38 | BGSTerrainUtils::BuildObjectSpecTextureAtlasFileName(char*,uint,char*)_7CACFA) [RSP+1340] 0xA2235BF600 (void*) [RSP+1348] 0xA2235BF6B5 (void*) [RSP+1350] 0xA2235BF830 (void*) [RSP+1358] 0xA2235BF9E0 (void*) [RSP+1360] 0x9C0 (size_t) [2496] [RSP+1368] 0x294C7F42B00 (TESWorldSpace*) File: "MWoW.esp" Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp Flags: 0x0000000B EditorID: "Commonwealth" FormID: 0x0000003C FormType: kWRLD (74) GetFullName: "Commonwealth" [RSP+1370] 0x294CFDC2610 (void*) [RSP+1378] 0x7FF659EC6EEB (void* -> Fallout4.exe+07A6EEB lea r11, [rsp+0x160] | BGSBtoDB::DBTraits::ArgsType::ArgsType(BGSTerrainNode*,short,short)_7A6EEB) [RSP+1380] 0x20 (size_t) [32] [RSP+1388] 0x0 (size_t) [0] [RSP+1390] 0x1 (size_t) [1] [RSP+1398] 0xA2235BF770 (void*) [RSP+13A0] 0x3 (size_t) [3] [RSP+13A8] 0x0 (size_t) [0] [RSP+13B0] 0xA2235BF800 (void*) [RSP+13B8] 0x0 (size_t) [0] [RSP+13C0] 0xA2235BF800 (void*) [RSP+13C8] 0x42 (size_t) [66] [RSP+13D0] 0x7865545C61746144 (size_t) [8675433012947870020] [RSP+13D8] 0x65545C7365727574 (size_t) [7301562546567411060] [RSP+13E0] 0x6F435C6E69617272 (size_t) [8017353390933766770] [RSP+13E8] 0x6C6165776E6F6D6D (size_t) [7809634792465460589] [RSP+13F0] 0x63656A624F5C6874 (size_t) [7162247752873437300] [RSP+13F8] 0x6F6D6D6F435C7374 (size_t) [8029194035310392180] [RSP+1400] 0x2E68746C6165776E (size_t) [3344050732161922926] [RSP+1408] 0x7FF65F327C40 (void* -> Fallout4.exe+5C07C40 add al, 0x60 | aDiveBombChance_5C07C40) [RSP+1410] 0x29571331780 (void*) [RSP+1418] 0x7FF65B297B42 (void* -> Fallout4.exe+1B77B42 inc ebx | BSBTreeFile::BPTree<BSResource::Archive2::Index::Pager,BSBTreeFile::PGFSEDL<BSResource::Archive2::Index::Entry,BSResource::ID,4096>,16>::CursorGoto(BSBTreeFile::BPTree<BSResource::Archive2::Index::Pager,BSBTreeFile::PGFSEDL<BSResource::Archive2::Index::Entry,BSResource::ID,4096>,16>::Cursor&,BSResource::ID&)_1B77B42) [RSP+1420] 0x2 (size_t) [2] [RSP+1428] 0x2 (size_t) [2] [RSP+1430] 0x0 (size_t) [0] [RSP+1438] 0xA2235BF820 (void*) [RSP+1440] 0xA2235BF865 (void*) [RSP+1448] 0xA2235BF9E0 (void*) [RSP+1450] 0x9C0 (size_t) [2496] [RSP+1458] 0x1 (size_t) [1] [RSP+1460] 0x29571331780 (void*) [RSP+1468] 0x7FF65B292026 (void* -> Fallout4.exe+1B72026 movzx ebx, al | BSResource::SDirectory2::Exists(BSResource::SDirectory2::Cursor&,BSResource::ID&)_1B72026) [RSP+1470] 0x0 (size_t) [0] [RSP+1478] 0x7FF65F1278D0 (void* -> Fallout4.exe+5A078D0 and [rdi+0x32], bh | aDiveBombChance_5A078D0) [RSP+1480] 0xA2235BF9E0 (void*) [RSP+1488] 0x100000001 (size_t) [4294967297] [RSP+1490] 0xA2235BF820 (void*) [RSP+1498] 0x7FF659ECE6EC (void* -> Fallout4.exe+07AE6EC test rbx, rbx | BSResource::EntryDBBase<BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>>::Request(char*,BSResource::ID&,BSResource::RHandleType<BSResource::Entry<BGSDistantObjectBlock*,BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>::CArgs>,BSResource::EntryDB<BGSBtoDB::DBTraits>>&,bool,uint,BGSBtoDB::DBTraits::ArgsType&)_7AE6EC) [RSP+14A0] 0x0 (size_t) [0] [RSP+14A8] 0xA2235BF830 (void*) [RSP+14B0] 0x7FF600000000 (size_t) [140694538682368] [RSP+14B8] 0xA2235BF9E0 (void*) [RSP+14C0] 0xA2235BF820 (void*) [RSP+14C8] 0x7FF659ECB18D (void* -> Fallout4.exe+07AB18D test al, al | BGSBtoDB::DBTraits::ArgsType::~ArgsType(void)_7AB18D) [RSP+14D0] 0x29540000000 (size_t) [2840047124480] [RSP+14D8] 0xBEA1C8BD40000001 (size_t) [uint: 13736481053604839425 int: -4710263020104712191] [RSP+14E0] 0xA2235BFAF0 (void*) [RSP+14E8] 0xA2235BF9E0 (void*) [RSP+14F0] 0x7FF65F1277D0 (BSResource::EntryDB<BGSBtoDB::DBTraits>*) [RSP+14F8] 0x7FF659EC757B (void* -> Fallout4.exe+07A757B lea r11, [rsp+0x190] | BGSBtoDB::Request(BSResource::RHandleType<BSResource::Entry<BGSDistantObjectBlock*,BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>::CArgs>,BSResource::EntryDB<BGSBtoDB::DBTraits>>&,BGSTerrainNode*,int,short,short)_7A757B) [RSP+1500] 0x294CFDC2610 (void*) [RSP+1508] 0x1 (size_t) [1] [RSP+1510] 0x294CFDC2610 (void*) [RSP+1518] 0x405E76A2405E76A2 (size_t) [4638275105474901666] [RSP+1520] 0x100000000 (size_t) [4294967296] [RSP+1528] 0x100000000 (size_t) [4294967296] [RSP+1530] 0xA2235BF830 (void*) [RSP+1538] 0x100000001 (size_t) [4294967297] [RSP+1540] 0x6F7462B9FD7B58 (size_t) [31371689790896984] [RSP+1548] 0x1D2987AB3 (size_t) [7828175539] [RSP+1550] 0x294CFDC2610 (void*) [RSP+1558] 0x2000000020 (size_t) [137438953504] [RSP+1560] 0x294E1A8D840 (void*) [RSP+1568] 0x294E1A8D810 (void*) [RSP+1570] 0x294E1A8D7E0 (void*) [RSP+1578] 0x100000001 (size_t) [4294967297] [RSP+1580] 0x73654D5C61746144 (size_t) [8315137346176835908] [RSP+1588] 0x727265545C736568 (size_t) [8246765280671524200] [RSP+1590] 0x6D6D6F435C6E6961 (size_t) [7885080857699838305] [RSP+1598] 0x7FF65978697A (void* -> Fallout4.exe+006697A mov rdx, [rdi+0x68] | TESWorldSpace::GetCellFromKey(uint)_6697A) [RSP+15A0] 0x0 (size_t) [0] [RSP+15A8] 0x776E6F6D6D6F435C (size_t) [8605938453729723228] [RSP+15B0] 0x32332E68746C6165 (size_t) [3617285951873376613] [RSP+15B8] 0x422E32332E32332E (size_t) [4768804250831696686] [RSP+15C0] 0xFFFF (size_t) [65535] [RSP+15C8] 0x7FF659EE74BE (void* -> Fallout4.exe+07C74BE test rax, rax | BGSTerrainNode::CheckNodeVisible(TESObjectCELL*,bool)_7C74BE) [RSP+15D0] 0xFFFF (size_t) [65535] [RSP+15D8] 0x419AF548C7DFAA6D (size_t) [4727360451818531437] [RSP+15E0] 0x294C7F42B00 (TESWorldSpace*) File: "MWoW.esp" Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp Flags: 0x0000000B EditorID: "Commonwealth" FormID: 0x0000003C FormType: kWRLD (74) GetFullName: "Commonwealth" [RSP+15E8] 0xFFFB0000 (size_t) [4294639616] [RSP+15F0] 0xFFFFFFF7 (size_t) [4294967287] [RSP+15F8] 0x7FF659EE5FC0 (void* -> Fallout4.exe+07C5FC0 cmp rbx, rax | BGSTerrainNode::CheckIntersectsLoadedRange(void)_7C5FC0) [RSP+1600] 0xA2235BFB00 (void*) [RSP+1608] 0x294DEA77E00 (TESObjectCELL*) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) [RSP+1610] 0x2940F2D1C90 (void*) [RSP+1618] 0x0 (size_t) [0] [RSP+1620] 0x0 (size_t) [0] [RSP+1628] 0x7FF659EE5211 (void* -> Fallout4.exe+07C5211 movzx edx, byte ptr [rsp+0x60] | BGSTerrainNode::Update(NiPoint3&,TESObjectCELL*,uint)_7C5211) [RSP+1630] 0x80 (size_t) [128] [RSP+1638] 0x0 (size_t) [0] [RSP+1640] 0x294CFDC4140 (void*) [RSP+1648] 0xFFFFFFFC (size_t) [4294967292] [RSP+1650] 0xFFFFFFF7 (size_t) [4294967287] [RSP+1658] 0x7FFF486D47AE (void* -> Buffout4.dll+01247AE cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)) [RSP+1660] 0xA2235BFB01 (void*) [RSP+1668] 0x294DEA77E00 (TESObjectCELL*) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) [RSP+1670] 0x80 (size_t) [128] [RSP+1678] 0x294CFDC3C40 (void*) [RSP+1680] 0x1 (size_t) [1] [RSP+1688] 0x7FFF486D58D3 (void* -> Buffout4.dll+01258D3 mov rdi, [rsp+0x30] | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free) [RSP+1690] 0x2954E873920 (void*) [RSP+1698] 0x7FFF488E09A0 (void* -> Buffout4.dll+03309A0 add [rax], al | rml::internal::MemoryPool::memPoolListLock (mangled: ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A)_3309A0) [RSP+16A0] 0x294DEA77E00 (TESObjectCELL*) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) [RSP+16A8] 0x3 (size_t) [3] [RSP+16B0] 0x0 (size_t) [0] [RSP+16B8] 0x7FF65A46CF36 (void* -> Fallout4.exe+0D4CF36 mov al, 0x01 | BSTCommonScrapHeapMessageQueue<BSPackedTask>::DoTryPop(BSPackedTask&)_D4CF36) [RSP+16C0] 0x40A00000 (size_t) [1084227584] [RSP+16C8] 0x0 (size_t) [0] [RSP+16D0] 0x80 (size_t) [128] [RSP+16D8] 0x0 (size_t) [0] [RSP+16E0] 0x8ED3B9BE37F (size_t) [9815000343423] [RSP+16E8] 0x29451B27F18 (BSTCommonScrapHeapMessageQueue<BSPackedTask>*) [RSP+16F0] 0x29451AE8180 (void*) [RSP+16F8] 0x8 (size_t) [8] [RSP+1700] 0x7900 (size_t) [30976] [RSP+1708] 0x0 (size_t) [0] [RSP+1710] 0x0 (size_t) [0] [RSP+1718] 0x7FF65A4780DB (void* -> Fallout4.exe+0D580DB jmp 0x00007FF65A4780C1 | TaskQueueInterface::ProcessQueues(float,uint)_D580DB) [RSP+1720] 0x29451B27F18 (BSTCommonScrapHeapMessageQueue<BSPackedTask>*) [RSP+1728] 0x0 (size_t) [0] [RSP+1730] 0x80 (size_t) [128] [RSP+1738] 0x294CFDC2610 (void*) [RSP+1740] 0x7B (size_t) [123] [RSP+1748] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+1750] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+1758] 0x0 (size_t) [0] [RSP+1760] 0x0 (size_t) [0] [RSP+1768] 0x0 (size_t) [0] [RSP+1770] 0x0 (size_t) [0] [RSP+1778] 0x0 (size_t) [0] [RSP+1780] 0x0 (size_t) [0] [RSP+1788] 0x0 (size_t) [0] [RSP+1790] 0x0 (size_t) [0] [RSP+1798] 0x0 (size_t) [0] [RSP+17A0] 0x0 (size_t) [0] [RSP+17A8] 0x0 (size_t) [0] [RSP+17B0] 0x0 (size_t) [0] [RSP+17B8] 0x0 (size_t) [0] [RSP+17C0] 0x0 (size_t) [0] [RSP+17C8] 0x0 (size_t) [0] [RSP+17D0] 0x7FF65F308084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084) [RSP+17D8] 0x1 (size_t) [1] [RSP+17E0] 0x7FF65F308080 (void* -> Fallout4.exe+5BE8080 add [rax], al | aDiveBombChance_5BE8080) [RSP+17E8] 0x7FF65F308088 (void* -> Fallout4.exe+5BE8088 add [rax], al | aDiveBombChance_5BE8088) [RSP+17F0] 0x29451B0CD40 (void*) [RSP+17F8] 0x0 (size_t) [0] [RSP+1800] 0x0 (size_t) [0] [RSP+1808] 0x7FFF4D6465AC (void* -> f4se_1_10_163.dll+00165AC lea rcx, [0x00007FFF4D6FF528]) [RSP+1810] 0xC350 (size_t) [50000] [RSP+1818] 0x29451B27D80 (Main*) [RSP+1820] 0x29500000008 (void*) [RSP+1828] 0xA2235BFB50 (void*) [RSP+1830] 0x29451B0CD40 (void*) [RSP+1838] 0x7FFF476988B1 (void* -> NAF.dll+00988B1 mov [rsp+0x20], al) [RSP+1840] 0x1 (size_t) [1] [RSP+1848] 0x294C7F7BDD0 (GridCellArray*) [RSP+1850] 0x294DF830C00 (TESObjectCELL*) Flags: 0x00002008 EditorID: "Wilderness" FormID: 0xFF000BC0 FormType: kCELL (63) Flags: 0x00002008 EditorID: "Wilderness" FormID: 0xFF000BC0 FormType: kCELL (63) [RSP+1858] 0xA2235BFB80 (void*) [RSP+1860] 0xA2235BFB90 (void*) [RSP+1868] 0x4 (size_t) [4] [RSP+1870] 0x1 (size_t) [1] [RSP+1878] 0x0 (size_t) [0] [RSP+1880] 0x29451B0CD40 (void*) [RSP+1888] 0x742F003CC0F7 (size_t) [127745216266487] [RSP+1890] 0x0 (size_t) [0] [RSP+1898] 0x0 (size_t) [0] [RSP+18A0] 0x7FF65F308084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084) [RSP+18A8] 0x1 (size_t) [1] [RSP+18B0] 0x7FF65F308080 (void* -> Fallout4.exe+5BE8080 add [rax], al | aDiveBombChance_5BE8080) [RSP+18B8] 0x7FF65F308088 (void* -> Fallout4.exe+5BE8088 add [rax], al | aDiveBombChance_5BE8088) [RSP+18C0] 0x29451B0CD40 (void*) [RSP+18C8] 0x0 (size_t) [0] [RSP+18D0] 0x0 (size_t) [0] [RSP+18D8] 0x7FF65A45B503 (void* -> Fallout4.exe+0D3B503 call 0x00007FF659AAAD70 | Main::UpdateNonRenderSafeAITasks(void)_D3B503) [RSP+18E0] 0x29451B0CD40 (void*) [RSP+18E8] 0x7FF65F30A088 (void* -> Fallout4.exe+5BEA088 int 0xB0 | aDiveBombChance_5BEA088) [RSP+18F0] 0x0 (size_t) [0] [RSP+18F8] 0x29451B27D80 (Main*) [RSP+1900] 0x7FF65F30A088 (void* -> Fallout4.exe+5BEA088 int 0xB0 | aDiveBombChance_5BEA088) [RSP+1908] 0x7FF65B270F26 (void* -> Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26) [RSP+1910] 0x7FF65F30A088 (void* -> Fallout4.exe+5BEA088 int 0xB0 | aDiveBombChance_5BEA088) [RSP+1918] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+1920] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+1928] 0x29451B0CFE0 (void*) [RSP+1930] 0x0 (size_t) [0] [RSP+1938] 0x0 (size_t) [0] [RSP+1940] 0x11 (size_t) [17] [RSP+1948] 0x0 (size_t) [0] [RSP+1950] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+1958] 0x7FF65B271432 (void* -> Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432) [RSP+1960] 0x0 (size_t) [0] [RSP+1968] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+1970] 0x0 (size_t) [0] [RSP+1978] 0xA2235BFCB0 (void*) [RSP+1980] 0x0 (size_t) [0] [RSP+1988] 0x0 (size_t) [0] [RSP+1990] 0x0 (size_t) [0] [RSP+1998] 0x7FF65B273F67 (void* -> Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67) [RSP+19A0] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+19A8] 0x0 (size_t) [0] [RSP+19B0] 0x0 (size_t) [0] [RSP+19B8] 0x0 (size_t) [0] [RSP+19C0] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+19C8] 0x7FF65B23CFED (void* -> Fallout4.exe+1B1CFED mov rcx, [0x00007FF65F27BD38] | BSThread::CallThreadProc(void)_1B1CFED) [RSP+19D0] 0x4D80 (size_t) [19840] [RSP+19D8] 0xA2235BFCD0 (void*) [RSP+19E0] 0x29451AEBC90 (void*) [RSP+19E8] 0x0 (size_t) [0] [RSP+19F0] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+19F8] 0x0 (size_t) [0] [RSP+1A00] 0x0 (size_t) [0] [RSP+1A08] 0x7FFFA30E259D (void* -> KERNEL32.DLL+001259D mov ecx, eax) [RSP+1A10] 0x0 (size_t) [0] [RSP+1A18] 0x0 (size_t) [0] [RSP+1A20] 0x0 (size_t) [0] [RSP+1A28] 0x0 (size_t) [0] [RSP+1A30] 0x0 (size_t) [0] [RSP+1A38] 0x7FFFA3B8AF38 (void* -> ntdll.dll+005AF38 jmp 0x00007FFFA3B8AF59) [RSP+1A40] 0x0 (size_t) [0] [RSP+1A48] 0x0 (size_t) [0] [RSP+1A50] 0x0 (size_t) [0] [RSP+1A58] 0x0 (size_t) [0] [RSP+1A60] 0x0 (size_t) [0] [RSP+1A68] 0x0 (size_t) [0] [RSP+1A70] 0xE7A7F77400000000 (size_t) [uint: 16692582621460299776 int: -1754161452249251840] [RSP+1A78] 0x0 (size_t) [0] [RSP+1A80] 0x4F0FFFFFB30 (size_t) [5433133628208] [RSP+1A88] 0x7FFFA10B1120 (void* -> KERNELBASE.dll+0181120 mov [rsp+0x10], rbx) [RSP+1A90] 0xA2235BD400 (void*) [RSP+1A98] 0x7FFF46ACE654000 (size_t) [576448016893165568] [RSP+1AA0] 0x7FFF46ACE654 (void* -> gameoverlayrenderer64.dll+00EE654 test dl, cl) [RSP+1AA8] 0xA2235BD400 (void*) [RSP+1AB0] 0x0 (size_t) [0] [RSP+1AB8] 0x0 (size_t) [0] [RSP+1AC0] 0x0 (size_t) [0] [RSP+1AC8] 0x0 (size_t) [0] [RSP+1AD0] 0x0 (size_t) [0] [RSP+1AD8] 0x0 (size_t) [0] [RSP+1AE0] 0x0 (size_t) [0] [RSP+1AE8] 0x0 (size_t) [0] [RSP+1AF0] 0x0 (size_t) [0] [RSP+1AF8] 0x0 (size_t) [0] [RSP+1B00] 0x0 (size_t) [0] [RSP+1B08] 0x0 (size_t) [0] [RSP+1B10] 0x0 (size_t) [0] [RSP+1B18] 0x0 (size_t) [0] [RSP+1B20] 0x0 (size_t) [0] [RSP+1B28] 0x0 (size_t) [0] [RSP+1B30] 0x0 (size_t) [0] [RSP+1B38] 0x0 (size_t) [0] [RSP+1B40] 0x0 (size_t) [0] [RSP+1B48] 0x0 (size_t) [0] [RSP+1B50] 0x0 (size_t) [0] [RSP+1B58] 0x0 (size_t) [0] [RSP+1B60] 0x0 (size_t) [0] [RSP+1B68] 0x0 (size_t) [0] [RSP+1B70] 0x0 (size_t) [0] [RSP+1B78] 0x0 (size_t) [0] [RSP+1B80] 0x0 (size_t) [0] [RSP+1B88] 0x0 (size_t) [0] [RSP+1B90] 0x0 (size_t) [0] [RSP+1B98] 0x0 (size_t) [0] [RSP+1BA0] 0x0 (size_t) [0] [RSP+1BA8] 0x0 (size_t) [0] [RSP+1BB0] 0x0 (size_t) [0] [RSP+1BB8] 0x0 (size_t) [0] [RSP+1BC0] 0x0 (size_t) [0] [RSP+1BC8] 0x0 (size_t) [0] [RSP+1BD0] 0x0 (size_t) [0] [RSP+1BD8] 0x0 (size_t) [0] [RSP+1BE0] 0x0 (size_t) [0] [RSP+1BE8] 0x0 (size_t) [0] [RSP+1BF0] 0x0 (size_t) [0] [RSP+1BF8] 0x0 (size_t) [0] [RSP+1C00] 0x0 (size_t) [0] [RSP+1C08] 0x0 (size_t) [0] [RSP+1C10] 0x0 (size_t) [0] [RSP+1C18] 0x0 (size_t) [0] [RSP+1C20] 0x0 (size_t) [0] [RSP+1C28] 0x0 (size_t) [0] [RSP+1C30] 0x0 (size_t) [0] [RSP+1C38] 0x0 (size_t) [0] [RSP+1C40] 0x0 (size_t) [0] [RSP+1C48] 0x0 (size_t) [0] [RSP+1C50] 0x0 (size_t) [0] [RSP+1C58] 0x0 (size_t) [0] [RSP+1C60] 0x0 (size_t) [0] [RSP+1C68] 0x0 (size_t) [0] [RSP+1C70] 0x0 (size_t) [0] [RSP+1C78] 0x0 (size_t) [0] [RSP+1C80] 0x0 (size_t) [0] [RSP+1C88] 0x0 (size_t) [0] [RSP+1C90] 0x0 (size_t) [0] [RSP+1C98] 0x0 (size_t) [0] [RSP+1CA0] 0x0 (size_t) [0] [RSP+1CA8] 0x0 (size_t) [0] [RSP+1CB0] 0x0 (size_t) [0] [RSP+1CB8] 0x0 (size_t) [0] [RSP+1CC0] 0x0 (size_t) [0] [RSP+1CC8] 0x0 (size_t) [0] [RSP+1CD0] 0x0 (size_t) [0] [RSP+1CD8] 0x0 (size_t) [0] [RSP+1CE0] 0x0 (size_t) [0] [RSP+1CE8] 0x0 (size_t) [0] [RSP+1CF0] 0x0 (size_t) [0] [RSP+1CF8] 0x0 (size_t) [0] [RSP+1D00] 0x0 (size_t) [0] [RSP+1D08] 0x0 (size_t) [0] [RSP+1D10] 0x0 (size_t) [0] [RSP+1D18] 0x0 (size_t) [0] MODULES: XINPUT1_3.dll 0x000000400000 steam_api64.dll 0x00005DD80000 X3DAudio1_7.dll 0x00005DDC0000 LL_fourPlay_1_10_163.dll 0x000180000000 cbp.dll 0x02944CE70000 Fallout4.exe 0x7FF659720000 nvwgf2umx.dll 0x7FFEE2C20000 nvppex.dll 0x7FFEEDDF0000 MSVCP140.dll 0x7FFF17360000 VCRUNTIME140.dll 0x7FFF173F0000 steamclient64.dll 0x7FFF224C0000 tier0_s64.dll 0x7FFF23B90000 ResampleDmo.DLL 0x7FFF25340000 vstdlib_s64.dll 0x7FFF26AF0000 VCRUNTIME140_1.dll 0x7FFF37650000 DSOUND.DLL 0x7FFF37680000 XAudio2_7.dll 0x7FFF3CA80000 nvgpucomp64.dll 0x7FFF3CB10000 nvldumdx.dll 0x7FFF45580000 gameoverlayrenderer64.dll 0x7FFF469E0000 SUP_F4SE.dll 0x7FFF472F0000 RobCo_Patcher.dll 0x7FFF47520000 NAF.dll 0x7FFF47600000 IPHLPAPI.DLL 0x7FFF47960000 Buffout4.dll 0x7FFF485B0000 place.dll 0x7FFF49A40000 MODExplorer.dll 0x7FFF49AC0000 bink2w64.dll 0x7FFF49B40000 XDI.dll 0x7FFF49BD0000 mcm.dll 0x7FFF49C40000 HighFPSPhysicsFix.dll 0x7FFF49CE0000 GFSDK_SSAO_D3D11.win64.dll 0x7FFF4A2B0000 HHS.dll 0x7FFF4A500000 FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FFF4A5F0000 F4z Ro D'oh.dll 0x7FFF4A650000 flexRelease_x64.dll 0x7FFF4D2A0000 f4pm.dll 0x7FFF4D440000 f4ee.dll 0x7FFF4D4B0000 f4se_1_10_163.dll 0x7FFF4D630000 MSVCR110.dll 0x7FFF4E080000 GFSDK_GodraysLib.x64.dll 0x7FFF4E6E0000 cudart64_75.dll 0x7FFF4E7E0000 MSVCP110.dll 0x7FFF4E840000 flexExtRelease_x64.dll 0x7FFF4EC60000 WeaponDebrisCrashFix.dll 0x7FFF4ED90000 BetterConsole.dll 0x7FFF4EDE0000 winmmbase.dll 0x7FFF5DAF0000 f4se_steam_loader.dll 0x7FFF5EF40000 CONCRT140.dll 0x7FFF5EFD0000 MSVCP140_ATOMIC_WAIT.dll 0x7FFF60F20000 gdiplus.dll 0x7FFF6F050000 WINSPOOL.DRV 0x7FFF6F280000 msdmo.dll 0x7FFF72900000 usvfs_x64.dll 0x7FFF72AF0000 nvToolsExt64_1.dll 0x7FFF74900000 webio.dll 0x7FFF74E00000 igc1464.dll 0x7FFF75940000 textinputframework.dll 0x7FFF7B910000 Windows.UI.dll 0x7FFF7D5E0000 igc64.dll 0x7FFF7DB40000 igdgmm64.dll 0x7FFF7DBB0000 IntelControlLib.dll 0x7FFF7E050000 igd10um64xe.DLL 0x7FFF7E120000 igd10iumd64.dll 0x7FFF7F780000 CoreUIComponents.dll 0x7FFF80E00000 directxdatabasehelper.dll 0x7FFF815C0000 ncryptsslp.dll 0x7FFF82390000 OneCoreCommonProxyStub.dll 0x7FFF82A20000 MpOav.dll 0x7FFF83110000 NvMessageBus.dll 0x7FFF84E60000 amsi.dll 0x7FFF85B50000 fastprox.dll 0x7FFF85E60000 AUDIOSES.DLL 0x7FFF8B4D0000 OneCoreUAPCommonProxyStub.dll 0x7FFF8BBF0000 wbemsvc.dll 0x7FFF8C240000 MSIMG32.dll 0x7FFF8CB00000 wbemcomn.dll 0x7FFF8EB80000 WININET.dll 0x7FFF8F7D0000 nvapi64.dll 0x7FFF92660000 wbemprox.dll 0x7FFF95CE0000 MMDevApi.dll 0x7FFF95D60000 drvstore.dll 0x7FFF964C0000 cryptnet.dll 0x7FFF96630000 VERSION.dll 0x7FFF96670000 rasadhlp.dll 0x7FFF96A50000 fwpuclnt.dll 0x7FFF96A60000 WINMM.dll 0x7FFF970A0000 dhcpcsvc.DLL 0x7FFF975C0000 dhcpcsvc6.DLL 0x7FFF975E0000 avrt.dll 0x7FFF97AA0000 d3d11.dll 0x7FFF97D70000 dcomp.dll 0x7FFF98760000 CoreMessaging.dll 0x7FFF98FB0000 WINHTTP.dll 0x7FFF992A0000 COMCTL32.dll 0x7FFF99420000 apphelp.dll 0x7FFF99930000 UxTheme.dll 0x7FFF9B600000 dxgi.dll 0x7FFF9B7B0000 dwmapi.dll 0x7FFF9B8C0000 WINNSI.DLL 0x7FFF9B8F0000 dxcore.dll 0x7FFF9E020000 DbgHelp.dll 0x7FFF9E420000 resourcepolicyclient.dll 0x7FFF9E780000 wintypes.dll 0x7FFF9EBB0000 windows.storage.dll 0x7FFF9ECF0000 HID.DLL 0x7FFF9F600000 IpHlpAPI.dll 0x7FFF9F910000 DNSAPI.dll 0x7FFF9F940000 UMPDC.dll 0x7FFF9FC30000 POWRPROF.dll 0x7FFF9FC80000 Secur32.dll 0x7FFF9FCD0000 schannel.DLL 0x7FFF9FD50000 rsaenh.dll 0x7FFF9FE50000 kernel.appcore.dll 0x7FFF9FF10000 SSPICLI.DLL 0x7FFFA0170000 MSWSOCK.dll 0x7FFFA0390000 USERENV.dll 0x7FFFA0480000 CRYPTSP.dll 0x7FFFA05E0000 CRYPTBASE.DLL 0x7FFFA0600000 msasn1.dll 0x7FFFA0640000 wldp.dll 0x7FFFA06B0000 NTASN1.dll 0x7FFFA0760000 ncrypt.dll 0x7FFFA07A0000 devobj.dll 0x7FFFA0AA0000 CFGMGR32.dll 0x7FFFA0AD0000 DPAPI.DLL 0x7FFFA0B40000 profapi.dll 0x7FFFA0D10000 win32u.dll 0x7FFFA0DE0000 gdi32full.dll 0x7FFFA0E10000 KERNELBASE.dll 0x7FFFA0F30000 msvcp_win.dll 0x7FFFA1300000 bcrypt.dll 0x7FFFA1460000 bcryptPrimitives.dll 0x7FFFA1490000 CRYPT32.dll 0x7FFFA1510000 wintrust.dll 0x7FFFA1680000 ucrtbase.dll 0x7FFFA1700000 USER32.dll 0x7FFFA1820000 ole32.dll 0x7FFFA19D0000 combase.dll 0x7FFFA1B80000 clbcatq.dll 0x7FFFA2020000 MSCTF.dll 0x7FFFA20D0000 OLEAUT32.dll 0x7FFFA22A0000 sechost.dll 0x7FFFA2380000 PSAPI.DLL 0x7FFFA2430000 SHLWAPI.dll 0x7FFFA2440000 imagehlp.dll 0x7FFFA24B0000 NSI.dll 0x7FFFA2540000 GDI32.dll 0x7FFFA2570000 ADVAPI32.dll 0x7FFFA25A0000 msvcrt.dll 0x7FFFA2660000 SETUPAPI.dll 0x7FFFA28D0000 COMDLG32.dll 0x7FFFA2D50000 RPCRT4.dll 0x7FFFA2E60000 shcore.dll 0x7FFFA2F80000 IMM32.DLL 0x7FFFA3090000 KERNEL32.DLL 0x7FFFA30D0000 WS2_32.dll 0x7FFFA31F0000 SHELL32.dll 0x7FFFA3270000 ntdll.dll 0x7FFFA3B30000 F4SE PLUGINS: BetterConsole.dll Buffout4.dll v1.36 cbp.dll f4ee.dll f4pm.dll F4z Ro D'oh.dll v1.1.6.1030 FacialExpressionAndEyeTrackingEngineFixes.dll v1.2 HHS.dll HighFPSPhysicsFix.dll v0.8.11 LL_fourPlay_1_10_163.dll v46 mcm.dll MODExplorer.dll NAF.dll v1.0.14 place.dll RobCo_Patcher.dll v3.6 SUP_F4SE.dll WeaponDebrisCrashFix.dll v1.3 XDI.dll PLUGINS: [00] Fallout4.esm [01] DLCRobot.esm [02] DLCworkshop01.esm [03] DLCCoast.esm [04] DLCworkshop02.esm [05] DLCworkshop03.esm [06] DLCNukaWorld.esm [07] XDI.esm [08] Unofficial Fallout 4 Patch.esp [09] AAF.esm [0A] TortureDevices.esm [0B] SkimpyArmorKeywordResource.esm [0C] KziitdFetishToolset.esm [0D] Devious Devices.esm [0E] LooksMenu Customization Compendium.esp [0F] FusionGirl.esp [10] LooksMenu.esp [11] FIS-Naming-Weap-Armo-EN.esp [12] Vioxsis_Strap-Ons.esp [13] ZaZOut4.esp [14] AAF_BadEnd_Animations.esp [15] FO4_AnimationsByLeito.esp [16] Vadermania[AAF_anims].esp [17] Crazy_Animations_Gun.esp [18] AAF_CreaturePack01.esp [19] AAF_CreaturePack02DLC.esp [1A] Atomic Lust.esp [1B] Mutated Lust.esp [1C] SavageCabbage_Animations.esp [1D] rxl_bp70_animations.esp [1E] BraveAnims.esp [1F] RZSex.esp [20] AAF_Four-Play_Animations_Crazy6987.esp [21] Deathclaw_nude.esp [22] ErectionFix_SilverPerv.esp [23] UAP Moans.esp [24] RegsDynamiclights.esp [25] RealHandcuffs.esp [26] SlaveTattoos.esp [27] KziitdAnimationPoses.esp [28] dcc-bp-lol.esp [29] AAF_Violate.esp [2A] AAF_Spectators.esp [2B] LewdMarks.esp [2C] Render Tattoos.esp [2D] SexEd.esp [2E] FPAttributes.esp [2F] FP_SexualHarassment.esp [30] TatsAfterRape.esp [31] LMBTOverlays.esp [32] HHFootsteps.esp [33] BetterLivingThroughCumistry.esp [34] Devious Devices Addon - High Heels Sound.esp [35] BoundInPublic.esp [36] ASA.esp [37] Piercing collection by MAIBATSU.esp [38] HN66Fo4_EasyGirl_BS.esp [39] FrenchMaidFO4-CBBE.esp [3A] HN66Fo4_Nails.esp [3B] HN66Fo4_TRS.esp [3C] NezzarUltimateCollection.esp [3D] Tone_OverQueen.esp [3E] VtawSummerMiniDress.esp [3F] AnimatedTentacles.esp [40] Custom Comic Framework.esp [41] MWoW.esp [42] NezzarLingerieCollection.esp [43] NAF.esp [44] ESPExplorerFO4.esp [45] PhotoMode.esp [46] KaoruPlugs01.esp [47] KSHairdos.esp [48] FPEDogAddon.esp [49] FP_FamilyPlanningEnhanced.esp [4A] FPEAddonPack.esp [4B] FPESuperMutantAddon.esp [FE:000] AAFThemes.esl [FE:001] Bememoth Separated Cart.esl [FE:002] More Pubic Hair.esl [FE:003] lnrLMFO4AllInOne-AdditionalPubicHairOverlays.esl [FE:004] porcPubes.esl [FE:005] COCO-BikiniCollection.esl [FE:006] Community Fixes Merged.esp [FE:007] M8rDisablePipboyEffects.esp [FE:008] Behemoth No Cart.esp [FE:009] BraveAnims_Fix.esp [FE:00A] PenPos.esp [FE:00B] SMBehemoth Loincloth.esp [FE:00C] Zaz Particle Effects.esp [FE:00D] ComMoisturizer.esp [FE:00E] AAF_Violate_DLC_Patch.esp [FE:00F] AAF_Violate_Feral_Animations.esp [FE:010] ProvocativePerks.esp [FE:011] FO4HHS_AAF.esp [FE:012] Satisfactory Facial Piercings.esp [FE:013] Latex Collar Curse.esp [FE:014] DD_hider_addon.esp [FE:015] PicselsSpicyPeriodicals.esp [FE:016] blinkingESL.esp [FE:017] HN66Fo4_TRS_HighHeel_Sounds.esp [FE:018] lcc_pvpk_patch1.esp [FE:019] DD_Bench_Unlock.esp [FE:01A] SpicyAlteredBipedAnims.esp
Kaniee Posted February 27, 2025 Posted February 27, 2025 I have Bodytalk installed and I can't get the penis to erect. Need some help.
voodoohexx87 Posted March 1, 2025 Posted March 1, 2025 when i install bodytalk3 the game crash on animation start any hints?
dav42 Posted March 1, 2025 Posted March 1, 2025 15 minutes ago, voodoohexx87 said: when i install bodytalk3 the game crash on animation start any hints? Maybe start with posting your crash log. It's probably missing/wrong dependencies if I were guessing, one thing that is definite is: a) you must be on game version 1.10.163.0 (not the latest update) b) you must use looksmenu 1.6.20 (1.6.18 will likely crash at startup, and anything else should result in an error) c) fairly sure using f4ee patches with buffout 4 is a problem, seen a report about that. but the report was more about erection issues. d) there is another f4ee patch out there from nopse that is incompatible with NAF bridge, but it's fix is incorporated in NAF bridge. this one also apparently affected erection issues. i would re-review the dependencies, this mod assumes you had a basic AAF setup working and largely what you do is disable AAF, replace it with this mod & it's requirements plus probably LLFP v46 (as some mods, I think violate is one, requires it).
voodoohexx87 Posted March 1, 2025 Posted March 1, 2025 (edited) 6 hours ago, dav42 said: Maybe start with posting your crash log. It's probably missing/wrong dependencies if I were guessing, one thing that is definite is: a) you must be on game version 1.10.163.0 (not the latest update) b) you must use looksmenu 1.6.20 (1.6.18 will likely crash at startup, and anything else should result in an error) c) fairly sure using f4ee patches with buffout 4 is a problem, seen a report about that. but the report was more about erection issues. d) there is another f4ee patch out there from nopse that is incompatible with NAF bridge, but it's fix is incorporated in NAF bridge. this one also apparently affected erection issues. i would re-review the dependencies, this mod assumes you had a basic AAF setup working and largely what you do is disable AAF, replace it with this mod & it's requirements plus probably LLFP v46 (as some mods, I think violate is one, requires it). so it seems it was looks menu i had a wrong version since i changed it and it works fine for now erections works too but i'll test a bit more the crash occured the moment the animation started and i dunno why buffout dosent write anything in that case ty very much kind sir and sorry for my broken engrish, your info helped a lot , modding fallout is a real pain sometimes and i really like NAF, is much more clean than AAF Edited March 1, 2025 by voodoohexx87 1
dosfox Posted March 2, 2025 Posted March 2, 2025 (edited) Hey @Evi1Panda, Thanks for posting that script update. It didn't work for me, it prevented 99% of animations occuring. This problem with "ghost" furniture is becoming much more noticeable. It is not just deleted vanilla furniture that is causing the problem, it also occurs with any furniture placed in build mode and then deleted. Here is a good example. Early in the game i pasted (with Clipboard) a small cabin with beds and furniture into Croup Manor. It didn't really fit how i wanted so i deleted it entirely ("destroyed" it with Clipboard). Now more than 150 hours later in the game i came across this scene generated by Autonomy. All the animations are where the deleted cabin's furniture was. None of the invisible furniture is present in NAF gui. NPCs do not use "ghost" furniture for ordinary sleeping or sitting idles, only for NAFbridge. It also seems that when furniture is moved after it is placed in build mode, it sometime leaves a "ghost" piece of invisible furniture in the original position. Any ideas? Apart from all that, NAFbridge is working incredibly well. Autonomy is constantly generating 2-8 scenes concurrently in 30-npc settlements. Thank you again! Edited March 2, 2025 by dosfox 1
GenBS Posted March 6, 2025 Posted March 6, 2025 On 2/23/2025 at 9:25 PM, dav42 said: Crash in NAF.dll w/ NAF Bridge 1.0 when Actor was shot in a companion animation. I tried the same scenario again and no crash. Reveal hidden contents Fallout 4 v1.10.163 Buffout 4 v1.36.0 Oct 13 2024 01:09:30 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFF4769399C NAF.dll+009399C movzx eax, byte ptr [rax+0x1A] Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to read memory at 0x00000000001A [Compatibility] F4EE: false [Debug] Symcache: c:symcache WaitForDebugger: false [Fixes] ActorIsHostileToActor: true BGSAIWorldLocationRefRadiusNull: true BSLightingShaderMaterialGlowmap: true BackportedBA2Support: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true EscapeFreeze: true FixScriptPageAllocation: true FixToggleScriptsCommand: true FollowerStrayBullet: true GreyMovies: true InteriorNavCut: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true PipboyLightInvFix: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true WorkBenchSwap: true [Patches] Achievements: true BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: true HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: 2048 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true [Tweaks] MaxPapyrusOpsPerFrame: 500 [Warnings] CreateTexture2D: true ImageSpaceAdapter: true SYSTEM SPECS: OS: Microsoft Windows 11 Home v10.0.22621 CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i7-12650H GPU #1: Nvidia AD107M [GeForce RTX 4060 Max-Q / Mobile] GPU #2: Intel Alder Lake-P GT1 [UHD Graphics] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 26.62 GB/31.71 GB PROBABLE CALL STACK: [ 0] 0x7FFF4769399C NAF.dll+009399C [ 1] 0x7FFF47777E65 NAF.dll+0177E65 [ 2] 0x7FFF47686A7D NAF.dll+0086A7D [ 3] 0x7FFF4768A5B2 NAF.dll+008A5B2 [ 4] 0x7FFF4768A630 NAF.dll+008A630 [ 5] 0x7FF659B863E4 Fallout4.exe+04663E4 test eax, eax | BSTEventSource<TESHitEvent>::Notify(TESHitEvent&)_4663E4 -> 527425+0x1C4 test eax, eax [ 6] 0x7FF659B561F3 Fallout4.exe+04361F3 lea rcx, [rsp+0x110] | TESObjectREFR_Events::SendHit(HitData&)_4361F3 -> 1133049+0x53 lea rcx, [rsp+0x110] [ 7] 0x7FF65A52172B Fallout4.exe+0E0172B mov rbx, [0x00007FF65F0F7608] | Actor::DoHitMe(HitData&)_E0172B -> 881215+0xFB mov rbx, [0x00007FF65F0F7608] [ 8] 0x7FF65A480D66 Fallout4.exe+0D60D66 test rdi, rdi | TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D60D66 -> 1546751+0x926 test rdi, rdi [ 9] 0x7FF65A478FAA Fallout4.exe+0D58FAA lea r11, [rsp+0xA0] | TaskQueueInterface::QueueActorHitMe(Actor*,HitData&)_D58FAA -> 1142570+0x15A lea r11, [rsp+0xA0] [10] 0x7FF65A525DC8 Fallout4.exe+0E05DC8 movss xmm1, dword ptr [rbp+0x9C] | Actor::CombatHit(Actor*,BGSEquipIndex,Projectile*)_E05DC8 -> 401356+0x398 movss xmm1, dword ptr [rbp+0x9C] [11] 0x7FF65A6F2FBF Fallout4.exe+0FD2FBF lea rcx, [rbx+0x20] | Projectile::CombatHit(Actor*)_FD2FBF -> 1049139+0x8F lea rcx, [rbx+0x20] [12] 0x7FF65A483178 Fallout4.exe+0D63178 or r14d, 0xFFFFFFFF | TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D63178 -> 1546751+0x2D38 or r14d, 0xFFFFFFFF [13] 0x7FF65A4780DB Fallout4.exe+0D580DB jmp 0x00007FF65A4780C1 | TaskQueueInterface::ProcessQueues(float,uint)_D580DB -> 882638+0x13B jmp 0x00007FF65A4780C1 [14] 0x7FFF4D6465AC f4se_1_10_163.dll+00165AC [15] 0x7FFF476988B1 NAF.dll+00988B1 [16] 0x7FF65A45B503 Fallout4.exe+0D3B503 call 0x00007FF659AAAD70 | Main::UpdateNonRenderSafeAITasks(void)_D3B503 -> 338354+0x23 call 0x00007FF659AAAD70 [17] 0x7FF65B270F26 Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26 -> 329005+0xC6 mov ecx, [rbx+0x0C] [18] 0x7FF65B271432 Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432 -> 194800+0x202 mov r14d, eax [19] 0x7FF65B273F67 Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67 -> 1492866+0x67 movzx eax, byte ptr [rbx+0xA74] [20] 0x7FF65B23CFED Fallout4.exe+1B1CFED mov rcx, [0x00007FF65F27BD38] | BSThread::CallThreadProc(void)_1B1CFED -> 1079791+0x3D mov rcx, [0x00007FF65F27BD38] [21] 0x7FFFA30E259D KERNEL32.DLL+001259D [22] 0x7FFFA3B8AF38 ntdll.dll+005AF38 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x748D23673BD70000 (size_t) [8398407806408392704] RDX 0x0 (size_t) [0] RBX 0x295F01A1E60 (void*) RSP 0xA2235BE2E0 (void*) RBP 0xA2235BE418 (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*) RSI 0x0 (size_t) [0] RDI 0x294C2B76740 (Scene::Scene*) R8 0x294DBCD59C0 (void*) R9 0x29451BFBE20 (void*) R10 0x0 (size_t) [0] R11 0xA2235BE2D0 (void*) R12 0x0 (size_t) [0] R13 0x9C0 (size_t) [2496] R14 0x294C2B76740 (Scene::Scene*) R15 0xA2235BE5B0 (void*) STACK: [RSP+0 ] 0x295F01A1E60 (void*) [RSP+8 ] 0x295F01A1E70 (void*) [RSP+10 ] 0xA200000000 (size_t) [695784701952] [RSP+18 ] 0x294C2B76798 (void*) [RSP+20 ] 0x0 (size_t) [0] [RSP+28 ] 0x7FFF47777E65 (void* -> NAF.dll+0177E65 mov rcx, [rsp+0x30]) [RSP+30 ] 0x295F01A1E60 (void*) [RSP+38 ] 0xA2235BE418 (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*) [RSP+40 ] 0x295F01A1E70 (void*) [RSP+48 ] 0x294C2B76740 (Scene::Scene*) [RSP+50 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+58 ] 0x294C2B76740 (Scene::Scene*) [RSP+60 ] 0x742F003CD8C7 (size_t) [127745216272583] [RSP+68 ] 0x0 (size_t) [0] [RSP+70 ] 0x294C2B76740 (Scene::Scene*) [RSP+78 ] 0x7FFF47686A7D (void* -> NAF.dll+0086A7D nop) [RSP+80 ] 0xA2235BE390 (void*) [RSP+88 ] 0x295F01A1E60 (void*) [RSP+90 ] 0xA2235BE418 (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*) [RSP+98 ] 0x295F01A1E70 (void*) [RSP+A0 ] 0xA2235BE418 (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*) [RSP+A8 ] 0x294C2B76740 (Scene::Scene*) [RSP+B0 ] 0x295F01A1E60 (void*) [RSP+B8 ] 0x295F01A1E70 (void*) [RSP+C0 ] 0x295F01A1E70 (void*) [RSP+C8 ] 0x294C2B76750 (void*) [RSP+D0 ] 0x1 (size_t) [1] [RSP+D8 ] 0x742F003CD8B7 (size_t) [127745216272567] [RSP+E0 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+E8 ] 0xA2235BE4B0 (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*) [RSP+F0 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+F8 ] 0x7FFF4768A5B2 (void* -> NAF.dll+008A5B2 nop) [RSP+100 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+108 ] 0x7FF659720000 (void*) [RSP+110 ] 0xA2235BE7D0 (char*) "@" [RSP+118 ] 0x0 (size_t) [0] [RSP+120 ] 0xA2235BE468 (void*) [RSP+128 ] 0xA2235BE4B0 (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*) [RSP+130 ] 0xA2235BE458 (void*) [RSP+138 ] 0x7FFF4787E190 (void* -> NAF.dll+027E190 cmp byte ptr [rsi+0x77], 0x47) [RSP+140 ] 0xA2235BE468 (void*) [RSP+148 ] 0xA2235BE4B0 (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*) [RSP+150 ] 0xA2235BE458 (void*) [RSP+158 ] 0x200000001 (size_t) [8589934593] [RSP+160 ] 0x3F0A936DBF574013 (size_t) [4542605273727451155] [RSP+168 ] 0x0 (size_t) [0] [RSP+170 ] 0xA2235BE418 (std::_Func_impl_no_alloc<`Scene::EventProxy::VisitAllScenesWithRef'::`8'::<lambda_1>,void,Scene::IScene *>*) [RSP+178 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+180 ] 0xA2235BE4B0 (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*) [RSP+188 ] 0x8000000000208A73 (size_t) [uint: 9223372036856908403 int: -9223372036852643213] [RSP+190 ] 0x208A73 (size_t) [2132595] [RSP+198 ] 0x742F003CD837 (size_t) [127745216272439] [RSP+1A0 ] 0x7FF65F0F8140 (void* -> Fallout4.exe+59D8140 add [rcx], bh | aDiveBombChance_59D8140) [RSP+1A8 ] 0x7FFF4768A630 (void* -> NAF.dll+008A630 xor eax, eax) [RSP+1B0 ] 0x294E8D4A390 (void*) [RSP+1B8 ] 0x3E5AB7743DDAE6E8 (size_t) [4493105288137336552] [RSP+1C0 ] 0x3EB4B9053EB4B905 (size_t) [4518439758337456389] [RSP+1C8 ] 0x294E8D4A3A8 (void*) [RSP+1D0 ] 0x7FFF47884958 (void* -> NAF.dll+0284958 ) [RSP+1D8 ] 0xA2235BE5B0 (void*) [RSP+1E0 ] 0x3F7BF4EE3F7BF4EE (size_t) [4574519150629352686] [RSP+1E8 ] 0x7FF6597444E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3) [RSP+1F0 ] 0x3DF092183DF09218 (size_t) [4463227863540208152] [RSP+1F8 ] 0x9C0 (size_t) [2496] [RSP+200 ] 0x294E8D4A3A8 (void*) [RSP+208 ] 0xA2235BE4B0 (std::_Func_impl_no_alloc<`Scene::EventProxy::ProcessEvent'::`2'::<lambda_1>,void,Scene::IScene *,RE::Actor *>*) [RSP+210 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+218 ] 0x7FF659B863E4 (void* -> Fallout4.exe+04663E4 test eax, eax | BSTEventSource<TESHitEvent>::Notify(TESHitEvent&)_4663E4) [RSP+220 ] 0x294E8D4A388 (void*) [RSP+228 ] 0x294E8D4A3A8 (void*) [RSP+230 ] 0x7FF65F0F8140 (void* -> Fallout4.exe+59D8140 add [rcx], bh | aDiveBombChance_59D8140) [RSP+238 ] 0x0 (size_t) [0] [RSP+240 ] 0x2957C575600 (void*) [RSP+248 ] 0x7FF65A6DFE8E (void* -> Fallout4.exe+0FBFE8E mov eax, [rdi+0x90] | int (mangled: HitData::Copy(HitData&))_FBFE8E) [RSP+250 ] 0x294E07E4180 (void*) [RSP+258 ] 0x0 (size_t) [0] [RSP+260 ] 0x3F9F21033F9F2103 (size_t) [4584419243522466051] [RSP+268 ] 0x2957C575600 (void*) [RSP+270 ] 0xA2235BE5B0 (void*) [RSP+278 ] 0x7FF65A6DDED5 (void* -> Fallout4.exe+0FBDED5 mov rbx, [rsp+0x30] | int (mangled: HitData::HitData(HitData&))_FBDED5) [RSP+280 ] 0x0 (size_t) [0] [RSP+288 ] 0xA2235BE7D0 (char*) "@" [RSP+290 ] 0x56 (size_t) [86] [RSP+298 ] 0x4100 (size_t) [16640] [RSP+2A0 ] 0x2940F2D1C90 (void*) [RSP+2A8 ] 0x7FF659B561F3 (void* -> Fallout4.exe+04361F3 lea rcx, [rsp+0x110] | TESObjectREFR_Events::SendHit(HitData&)_4361F3) [RSP+2B0 ] 0x56 (size_t) [86] [RSP+2B8 ] 0xA2235BE5B0 (void*) [RSP+2C0 ] 0x294E8D4A390 (void*) [RSP+2C8 ] 0x3E27275F3E263906 (size_t) [4478591644461316358] [RSP+2D0 ] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112] [RSP+2D8 ] 0xA244E5878A (size_t) [696940595082] [RSP+2E0 ] 0xBF3968783E53DF9C (size_t) [uint: 13779159400567791516 int: -4667584673141760100] [RSP+2E8 ] 0x7FF6BF286315 (size_t) [140697745777429] [RSP+2F0 ] 0xC245AB3A4161E266 (size_t) [uint: 13998783283444441702 int: -4447960790265109914] [RSP+2F8 ] 0xC23385B2 (size_t) [3258156466] [RSP+300 ] 0x295C428DE10 (bhkNPCollisionObject*) [RSP+308 ] 0x3CD66378419B6B9A (size_t) [4383800655439686554] [RSP+310 ] 0x208A7300200000 (size_t) [9159425782710272] [RSP+318 ] 0x7FFF00223A64 (size_t) [140733195631204] [RSP+320 ] 0x0 (size_t) [0] [RSP+328 ] 0x294D2058100 (TESObjectWEAP*) File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) GetFullName: "Hunting Rifle" [RSP+330 ] 0x294FFDEE5C0 (TESObjectWEAP::InstanceData*) [RSP+338 ] 0x0 (size_t) [0] [RSP+340 ] 0x0 (size_t) [0] [RSP+348 ] 0x0 (size_t) [0] [RSP+350 ] 0x294D1DC9280 (TESAmmo*) File: "Community Fixes Merged.esp" Modified by: Fallout4.esm -> Community Fixes Merged.esp Flags: 0x00000009 FormID: 0x0001F66B FormType: kAMMO (44) GetFullName: ".308 Round" [RSP+358 ] 0x0 (size_t) [0] [RSP+360 ] 0x41321CAD41B21CAD (size_t) [4697848891757960365] [RSP+368 ] 0x41E4594641321CAD (size_t) [4748018065431731373] [RSP+370 ] 0x0 (size_t) [0] [RSP+378 ] 0x0 (size_t) [0] [RSP+380 ] 0x3F8000003F800000 (size_t) [4575657222473777152] [RSP+388 ] 0x0 (size_t) [0] [RSP+390 ] 0x3F800000 (size_t) [1065353216] [RSP+398 ] 0x0 (size_t) [0] [RSP+3A0 ] 0x1 (size_t) [1] [RSP+3A8 ] 0x7FF65A6DE00B (void* -> Fallout4.exe+0FBE00B mov [rbx+0xB8], rsi | int (mangled: HitData::ClearData(void))_FBE00B) [RSP+3B0 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+3B8 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+3C0 ] 0x29451C0BFE0 (void*) [RSP+3C8 ] 0x0 (size_t) [0] [RSP+3D0 ] 0x2957C575601 (void*) [RSP+3D8 ] 0x2940F2D1C90 (void*) [RSP+3E0 ] 0x56 (size_t) [86] [RSP+3E8 ] 0x7FF65A52172B (void* -> Fallout4.exe+0E0172B mov rbx, [0x00007FF65F0F7608] | Actor::DoHitMe(HitData&)_E0172B) [RSP+3F0 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+3F8 ] 0x56 (size_t) [86] [RSP+400 ] 0xA2235BE7D0 (char*) "@" [RSP+408 ] 0x46834870 (size_t) [1183008880] [RSP+410 ] 0x0 (size_t) [0] [RSP+418 ] 0x0 (size_t) [0] [RSP+420 ] 0x0 (size_t) [0] [RSP+428 ] 0xC1DC7D723F800000 (size_t) [uint: 13969178073841532928 int: -4477565999868018688] [RSP+430 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+438 ] 0xA2235BEAC0 (void*) [RSP+440 ] 0xA2235BE890 (void*) [RSP+448 ] 0x7FF600004100 (size_t) [140694538699008] [RSP+450 ] 0xA2235BEDC0 (void*) [RSP+458 ] 0xA2235BEF70 (void*) [RSP+460 ] 0xA2235BEDF0 (void*) [RSP+468 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+470 ] 0xA2235BE7E0 (void*) [RSP+478 ] 0xA23E19999A (size_t) [696826567066] [RSP+480 ] 0x295B1D80F01 (void*) [RSP+488 ] 0xA2235BE820 (void*) [RSP+490 ] 0xA7D73 (size_t) [687475] [RSP+498 ] 0x7FF659872D26 (void* -> Fallout4.exe+0152D26 mov rbx, [rsp+0x30] | TESForm::GetFormByNumericID(uint)_152D26) [RSP+4A0 ] 0x29451BFBE20 (void*) [RSP+4A8 ] 0x7FF65ABE6F57 (void* -> Fallout4.exe+14C6F57 mov rax, [rbx+0x18] | `anonymous_namespace'::hknpCastShapeFuncs::shapeCastFlipped<&`anonymous_namespace'::hknpCastShapeFuncs::castShapeFunc<hknpDynamicCompoundShape>(hknpCollisionQueryContext*,hknpShapeCastQuery&,hknpShapeQueryInfo&,hknpShape*,hknpQueryFilterData&,hknpShapeQueryInfo&,hkTransformf&,bool,hknpCollisionQueryCollector*,hknpCollisionQueryCollector*)>(hknpCollisionQueryContext*,hknpShapeCastQuery&,hknpShapeQueryInfo&,hknpShape*,hknpQueryFilterData&,hknpShapeQueryInfo&,hkTransformf&,bool,hknpCollisionQueryCollector*,hknpCollisionQueryCollector*)_14C6F57) [RSP+4B0 ] 0x0 (size_t) [0] [RSP+4B8 ] 0x0 (size_t) [0] [RSP+4C0 ] 0x2954E6B3200 (void*) [RSP+4C8 ] 0x7FF659872C6D (void* -> Fallout4.exe+0152C6D test rax, rax | TESForm::GetFormTypeByNumericID(uint)_152C6D) [RSP+4D0 ] 0xA7D73 (size_t) [687475] [RSP+4D8 ] 0x294DF4C1CFB (void*) [RSP+4E0 ] 0xFFFF000A7D73 (size_t) [281470682430835] [RSP+4E8 ] 0x46838401 (size_t) [1183024129] [RSP+4F0 ] 0x40 (size_t) [64] [RSP+4F8 ] 0x7FF65AA01DDD (void* -> Fallout4.exe+12E1DDD cmp rsi, rax | GameScript::HandlePolicy::HandleIsType(uint,unsigned___int64)_12E1DDD) [RSP+500 ] 0x105000A01050005 (size_t) [73465011888259077] [RSP+508 ] 0x105000601050004 (size_t) [73464994708389892] [RSP+510 ] 0xB900B260B8F5E4A8 (size_t) [uint: 13330851025506395304 int: -5115893048203156312] [RSP+518 ] 0x200000B8D44EF8 (size_t) [9007202355662584] [RSP+520 ] 0x2954E6B3250 (void*) [RSP+528 ] 0x7FF65AA02ACC (void* -> Fallout4.exe+12E2ACC test al, al | GameScript::HandlePolicy::PersistHandle(unsigned___int64)_12E2ACC) [RSP+530 ] 0x0 (size_t) [0] [RSP+538 ] 0x7FF65F1DDAD0 (GameScript::HandlePolicy*) [RSP+540 ] 0xD8CB (size_t) [55499] [RSP+548 ] 0x7FF65B263C21 (void* -> Fallout4.exe+1B43C21 test eax, eax | `anonymous_namespace'::FindEntry<char>(BSStringPool::Entry*&,char*,ushort,bool)_1B43C21) [RSP+550 ] 0x3B5DCF383B5DCF38 (size_t) [4277803061492961080] [RSP+558 ] 0x3B5DCF383B5DCF38 (size_t) [4277803061492961080] [RSP+560 ] 0x0 (size_t) [0] [RSP+568 ] 0x0 (size_t) [0] [RSP+570 ] 0x294C83E7FD8 (char*) "Form" [RSP+578 ] 0x7FF65B263EF1 (void* -> Fallout4.exe+1B43EF1 test al, al | `anonymous_namespace'::GetEntry<char>(BSStringPool::Entry*&,char*,bool)_1B43EF1) [RSP+580 ] 0x0 (size_t) [0] [RSP+588 ] 0x7FF65C52F340 (void* -> Fallout4.exe+2E0F340 add [rax], al | aDiveBombChance_2E0F340) [RSP+590 ] 0x7FF65F307A30 (void* -> Fallout4.exe+5BE7A30 add [rax], al | aDiveBombChance_5BE7A30) [RSP+598 ] 0x0 (size_t) [0] [RSP+5A0 ] 0xB4000000B4000000 (size_t) [uint: 12970366929846927360 int: -5476377143862624256] [RSP+5A8 ] 0xB4000000B4000000 (size_t) [uint: 12970366929846927360 int: -5476377143862624256] [RSP+5B0 ] 0xA2235BE970 (void*) [RSP+5B8 ] 0x80000001 (size_t) [2147483649] [RSP+5C0 ] 0xA2235BE9A0 (void*) [RSP+5C8 ] 0x7FF65BE0D1C8 (void* -> Fallout4.exe+26ED1C8 mfence | BSScript::Object::IncRef(void)_26ED1C8) [RSP+5D0 ] 0xA2235BE9E0 (void*) [RSP+5D8 ] 0xFFFF000A7D73 (size_t) [281470682430835] [RSP+5E0 ] 0xA2235BEAC0 (void*) [RSP+5E8 ] 0x2940F2D2600 (void*) [RSP+5F0 ] 0x2954E7166B0 (void*) [RSP+5F8 ] 0x7FF65B262FE8 (void* -> Fallout4.exe+1B42FE8 mov r10, rax | BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FE8) [RSP+600 ] 0x294C83C7F40 (BSScript::ObjectTypeInfo*) Name: "Form" [RSP+608 ] 0x7FF65BE18546 (void* -> Fallout4.exe+26F8546 test eax, eax | BSScript::ObjectTypeInfo::BinarySearch<BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>>(BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>*,uint,char*)_26F8546) [RSP+610 ] 0xA2235BE958 (void*) [RSP+618 ] 0x7FF65BE18546 (void* -> Fallout4.exe+26F8546 test eax, eax | BSScript::ObjectTypeInfo::BinarySearch<BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>>(BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>*,uint,char*)_26F8546) [RSP+620 ] 0x29444B26100 (BSScript::Internal::VirtualMachine*) [RSP+628 ] 0x294E09EFC00 (void*) [RSP+630 ] 0x2954E9146E0 (void*) [RSP+638 ] 0x7FF65F1FCC28 (void* -> Fallout4.exe+5ADCC28 add [rcx+rsi*4+0x51], al | aDiveBombChance_5ADCC28) [RSP+640 ] 0x0 (size_t) [0] [RSP+648 ] 0x7FF65BE1411F (void* -> Fallout4.exe+26F411F test rax, rax | BSScript::ObjectTypeInfo::GetStateFunction(BSFixedString&,BSFixedString&,BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>&,bool)_26F411F) [RSP+650 ] 0xA2235BEA00 (void*) [RSP+658 ] 0x294C83C6E00 (BSScript::ObjectTypeInfo*) Name: "Perk" [RSP+660 ] 0xA2235BEA00 (void*) [RSP+668 ] 0x294C83C6E00 (BSScript::ObjectTypeInfo*) Name: "Perk" [RSP+670 ] 0x29444B26100 (BSScript::Internal::VirtualMachine*) [RSP+678 ] 0x29544CFF388 (void*) [RSP+680 ] 0x29544CFF380 (void*) [RSP+688 ] 0x7FF65BE5D8C1 (void* -> Fallout4.exe+273D8C1 mov rax, [rsp+0x88] | BSScript::Internal::VirtualMachine::GetMethod(BSTSmartPointer<BSScript::ObjectTypeInfo,BSTSmartPointerIntrusiveRefCount>&,BSFixedString&,BSFixedString&,BSTSmartPointer<BSScript::ObjectTypeInfo,BSTSmartPointerIntrusiveRefCount>&,BSTSmartPointer<BSScript::IFunction,BSTSmartPointerIntrusiveRefCount>&)_273D8C1) [RSP+690 ] 0x294C83C6E00 (BSScript::ObjectTypeInfo*) Name: "Perk" [RSP+698 ] 0xA2235BEA10 (void*) [RSP+6A0 ] 0x7FF65F1FCC28 (void* -> Fallout4.exe+5ADCC28 add [rcx+rsi*4+0x51], al | aDiveBombChance_5ADCC28) [RSP+6A8 ] 0xA2235BEC00 (void*) [RSP+6B0 ] 0x7FF65F1FCC01 (void* -> Fallout4.exe+5ADCC01 or al, [rsi-0x79F56DC2] | aDiveBombChance_5ADCC01) [RSP+6B8 ] 0xA2235BEC00 (void*) [RSP+6C0 ] 0x294C83C7F01 (void*) [RSP+6C8 ] 0xA2235BEC30 (void*) [RSP+6D0 ] 0x7FF65F1FCC28 (void* -> Fallout4.exe+5ADCC28 add [rcx+rsi*4+0x51], al | aDiveBombChance_5ADCC28) [RSP+6D8 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+6E0 ] 0xA2235BED40 (void*) [RSP+6E8 ] 0x7FF65BE636FC (void* -> Fallout4.exe+27436FC test al, al | BSScript::Internal::VirtualMachine::DispatchMethodCallImpl(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&,BSFixedString&,BSTThreadScrapFunction<bool_(BSScrapArray<BSScript::Variable>&)>&,BSTSmartPointer<BSScript::IStackCallbackFunctor,BSTSmartPointerIntrusiveRefCount>&,bool)_27436FC) [RSP+6F0 ] 0x29444B26100 (BSScript::Internal::VirtualMachine*) [RSP+6F8 ] 0xA2235BEAE8 (void*) [RSP+700 ] 0x4A0B8 (size_t) [303288] [RSP+708 ] 0x7FF659872D26 (void* -> Fallout4.exe+0152D26 mov rbx, [rsp+0x30] | TESForm::GetFormByNumericID(uint)_152D26) [RSP+710 ] 0x29451BFBE20 (void*) [RSP+718 ] 0xA2235BEA00 (void*) [RSP+720 ] 0x294C7E8CF80 (BSScript::Internal::ScriptFunction*) [RSP+728 ] 0xA2235BEA10 (void*) [RSP+730 ] 0xFFFF0004A000 (size_t) [281470682046464] [RSP+738 ] 0x7FF659872C6D (void* -> Fallout4.exe+0152C6D test rax, rax | TESForm::GetFormTypeByNumericID(uint)_152C6D) [RSP+740 ] 0x4A0B8 (size_t) [303288] [RSP+748 ] 0x7FF665D2FE11 (size_t) [140696247008785] [RSP+750 ] 0xFFFF0004A0B8 (size_t) [281470682046648] [RSP+758 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+760 ] 0x40 (size_t) [64] [RSP+768 ] 0x7FF65AA01F49 (void* -> Fallout4.exe+12E1F49 movzx edi, al | GameScript::HandlePolicy::HandleIsType(uint,unsigned___int64)_12E1F49) [RSP+770 ] 0x12 (size_t) [18] [RSP+778 ] 0x7FF65BE56448 (void* -> Fallout4.exe+2736448 mov rax, [rbp-0x29] | BSScript::Internal::VirtualMachine::RemoveAllEventRelays(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&)_2736448) [RSP+780 ] 0x0 (size_t) [0] [RSP+788 ] 0x12 (size_t) [18] [RSP+790 ] 0xFFFF0004A0B8 (size_t) [281470682046648] [RSP+798 ] 0x7FF65AA028DC (void* -> Fallout4.exe+12E28DC test al, al | GameScript::HandlePolicy::GetObjectForHandle(uint,unsigned___int64)_12E28DC) [RSP+7A0 ] 0x0 (size_t) [0] [RSP+7A8 ] 0x2940F2D2650 (char*) "V" [RSP+7B0 ] 0xFFFFFE010800 (size_t) [281474943223808] [RSP+7B8 ] 0x7FF659872C6D (void* -> Fallout4.exe+0152C6D test rax, rax | TESForm::GetFormTypeByNumericID(uint)_152C6D) [RSP+7C0 ] 0xFFFF00000000 (size_t) [281470681743360] [RSP+7C8 ] 0x7FF659872C6D (void* -> Fallout4.exe+0152C6D test rax, rax | TESForm::GetFormTypeByNumericID(uint)_152C6D) [RSP+7D0 ] 0xA2235BED68 (void*) [RSP+7D8 ] 0x7FF65AA950C7 (void* -> Fallout4.exe+13750C7 mov rbp, rax | GameVM::SendEventToRelated(unsigned___int64,BSFixedString&,BSTThreadScrapFunction<bool_(BSScrapArray<BSScript::Variable>&)>&,BSTThreadScrapFunction<bool_(BSTSmartPointer<BSScript::Object,BSTSmartPointerIntrusiveRefCount>&)>&,BSTSmartPointer<BSScript::IStackCallbackFunctor,BSTSmartPointerIntrusiveRefCount>&)_13750C7) [RSP+7E0 ] 0xA2235BEAB8 (void*) [RSP+7E8 ] 0x0 (size_t) [0] [RSP+7F0 ] 0xFFFF0004A0B8 (size_t) [281470682046648] [RSP+7F8 ] 0xA2235BEBF0 (void*) [RSP+800 ] 0x0 (size_t) [0] [RSP+808 ] 0x7FF600000000 (size_t) [140694538682368] [RSP+810 ] 0x0 (size_t) [0] [RSP+818 ] 0xB9B46E7600000012 (size_t) [uint: 13381441845909782546 int: -5065302227799769070] [RSP+820 ] 0x2940F2D2650 (char*) "V" [RSP+828 ] 0x7FF65AA028DC (void* -> Fallout4.exe+12E28DC test al, al | GameScript::HandlePolicy::GetObjectForHandle(uint,unsigned___int64)_12E28DC) [RSP+830 ] 0x0 (size_t) [0] [RSP+838 ] 0x0 (size_t) [0] [RSP+840 ] 0x0 (size_t) [0] [RSP+848 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+850 ] 0xA200000000 (size_t) [695784701952] [RSP+858 ] 0x7FF65F1DD8F0 (GameVM*) [RSP+860 ] 0x7FF65F1DD8F0 (GameVM*) [RSP+868 ] 0x7FF65A0E9F4B (void* -> Fallout4.exe+09C9F4B cmp eax, 0x01 | Find<ReferenceCountedPerk,bool_(ReferenceCountedPerk&,BGSPerk*),BSTArrayHeapAllocator,BGSPerk*>(BSTArray<ReferenceCountedPerk,BSTArrayHeapAllocator>&,BGSPerk*&,uint,bool_(&)(ReferenceCountedPerk&,BGSPerk*))_9C9F4B) [RSP+870 ] 0x294E1AE2CE0 (void*) [RSP+878 ] 0x7FF6597636DE (void* -> Fallout4.exe+00436DE mov rax, rdi | ExtraDataList::GetExtraData(uchar)_436DE) [RSP+880 ] 0x294E1AE2D00 (void*) [RSP+888 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+890 ] 0x0 (size_t) [0] [RSP+898 ] 0x294E1AE2CE0 (void*) [RSP+8A0 ] 0x294E1AE2CE0 (void*) [RSP+8A8 ] 0x7FF6597B8943 (void* -> Fallout4.exe+0098943 test rax, rax | ExtraDataList::HasKeyWordOnAlias(BGSKeyword*)_98943) [RSP+8B0 ] 0x0 (size_t) [0] [RSP+8B8 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+8C0 ] 0xA2235BED60 (void*) [RSP+8C8 ] 0x7FF65A599795 (void* -> Fallout4.exe+0E79795 mov rax, [rsp+0x30] | AIProcess::GetPerkRank(Actor*,BGSPerk*)_E79795) [RSP+8D0 ] 0x29400000000 (void*) [RSP+8D8 ] 0x0 (size_t) [0] [RSP+8E0 ] 0x294E1AE2CE0 (void*) [RSP+8E8 ] 0x7FF6597A9CFB (void* -> Fallout4.exe+0089CFB mov rbx, [rsp+0x38] | ExtraDataList::ApplyKeywordOverrides(BGSKeyword&,bool)_89CFB) [RSP+8F0 ] 0x294E1AE2D00 (void*) [RSP+8F8 ] 0x294D07B6EC0 (BGSKeyword*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "ap_melee_ArmorPenetrate" FormID: 0x00097342 FormType: kKYWD (04) [RSP+900 ] 0x294D07B6EC0 (BGSKeyword*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "ap_melee_ArmorPenetrate" FormID: 0x00097342 FormType: kKYWD (04) [RSP+908 ] 0x7FF600000000 (size_t) [140694538682368] [RSP+910 ] 0x29506905E90 (TESObjectREFR*) Object Reference: File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) Flags: 0x00004008 FormID: 0xFF0045CD FormType: kREFR (64) [RSP+918 ] 0x7FF659B16DE6 (void* -> Fallout4.exe+03F6DE6 mov rbx, [rsp+0x30] | TESObjectREFR::HasKeyword(BGSKeyword*,TBO_InstanceData*)_3F6DE6) [RSP+920 ] 0x294D07B6EC0 (BGSKeyword*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "ap_melee_ArmorPenetrate" FormID: 0x00097342 FormType: kKYWD (04) [RSP+928 ] 0x294D07B6EC0 (BGSKeyword*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "ap_melee_ArmorPenetrate" FormID: 0x00097342 FormType: kKYWD (04) [RSP+930 ] 0xA2235BED60 (void*) [RSP+938 ] 0x0 (size_t) [0] [RSP+940 ] 0x29506905E40 (TESObjectREFR*) Object Reference: File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) Flags: 0x00004008 FormID: 0xFF0045CD FormType: kREFR (64) [RSP+948 ] 0x7FF659BF196B (void* -> Fallout4.exe+04D196B test al, al | Script::HasKeywordConditionFunction(ConditionCheckParams&,void*,void*,float&)_4D196B) [RSP+950 ] 0xA2235BEDF8 (void*) [RSP+958 ] 0xA2235BEE00 (void*) [RSP+960 ] 0x0 (size_t) [0] [RSP+968 ] 0x0 (size_t) [0] [RSP+970 ] 0x0 (size_t) [0] [RSP+978 ] 0x0 (size_t) [0] [RSP+980 ] 0x294D82CEA20 (BGSPerk*) File: "Community Fixes Merged.esp" Modified by: Fallout4.esm -> Community Fixes Merged.esp Flags: 0x00000009 FormID: 0x0004A0B8 FormType: kPERK (95) GetFullName: "Rifleman" [RSP+988 ] 0xA2235BED68 (void*) [RSP+990 ] 0x0 (size_t) [0] [RSP+998 ] 0x0 (size_t) [0] [RSP+9A0 ] 0x0 (size_t) [0] [RSP+9A8 ] 0x0 (size_t) [0] [RSP+9B0 ] 0x0 (size_t) [0] [RSP+9B8 ] 0x0 (size_t) [0] [RSP+9C0 ] 0x29451BE7580 (ActorValueInfo*) Flags: 0x00000008 EditorID: "ArmorPerks" FormID: 0x000002FE FormType: kAVIF (98) [RSP+9C8 ] 0x7FF65A516D38 (void* -> Fallout4.exe+0DF6D38 test rax, rax | Actor::GetActorValue(ActorValueInfo&)_DF6D38) [RSP+9D0 ] 0x0 (size_t) [0] [RSP+9D8 ] 0x0 (size_t) [0] [RSP+9E0 ] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+9E8 ] 0x2940F2D1C90 (void*) [RSP+9F0 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+9F8 ] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+A00 ] 0xA2235BF230 (void*) [RSP+A08 ] 0x2957C575600 (void*) [RSP+A10 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+A18 ] 0x0 (size_t) [0] [RSP+A20 ] 0x2940F2D1C90 (void*) [RSP+A28 ] 0x71 (size_t) [113] [RSP+A30 ] 0xA2235BEE20 (void*) [RSP+A38 ] 0x7FF65A480D66 (void* -> Fallout4.exe+0D60D66 test rdi, rdi | TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D60D66) [RSP+A40 ] 0x29400000000 (void*) [RSP+A48 ] 0x2957C575600 (void*) [RSP+A50 ] 0xA2235BEE20 (void*) [RSP+A58 ] 0x294D7FEC2E0 (BGSSoundOutput::DynamicAttenuationCharacteristics*) [RSP+A60 ] 0x0 (size_t) [0] [RSP+A68 ] 0x0 (size_t) [0] [RSP+A70 ] 0xA2235BEE60 (void*) [RSP+A78 ] 0x7FF659BE18BE (void* -> Fallout4.exe+04C18BE mov r8, rax | BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>::Reserve(void)_4C18BE) [RSP+A80 ] 0x0 (size_t) [0] [RSP+A88 ] 0x7FF65B20F2DF (void* -> Fallout4.exe+1AEF2DF test al, al | BSGameSound::Is3DSound(void)_1AEF2DF) [RSP+A90 ] 0x2940F2D1C90 (void*) [RSP+A98 ] 0x0 (size_t) [0] [RSP+AA0 ] 0xA2235BEE60 (void*) [RSP+AA8 ] 0x7FF659BE03DA (void* -> Fallout4.exe+04C03DA test rax, rax | BGSSoundOutput::DynamicAttenuationCharacteristics::GetAttenCurve(BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>&)_4C03DA) [RSP+AB0 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+AB8 ] 0x7FFF486D47AE (void* -> Buffout4.dll+01247AE cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)) [RSP+AC0 ] 0x2940F2D24E0 (void*) [RSP+AC8 ] 0x2940F2D2500 (void*) [RSP+AD0 ] 0x2940F2D2510 (void*) [RSP+AD8 ] 0x7FFF486D47AE (void* -> Buffout4.dll+01247AE cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)) [RSP+AE0 ] 0x29544CFF380 (void*) [RSP+AE8 ] 0x7FFF486D58D3 (void* -> Buffout4.dll+01258D3 mov rdi, [rsp+0x30] | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free) [RSP+AF0 ] 0x29544CFF380 (void*) [RSP+AF8 ] 0x7FFF488E09A0 (void* -> Buffout4.dll+03309A0 add [rax], al | rml::internal::MemoryPool::memPoolListLock (mangled: ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A)_3309A0) [RSP+B00 ] 0x0 (size_t) [0] [RSP+B08 ] 0x0 (size_t) [0] [RSP+B10 ] 0x0 (size_t) [0] [RSP+B18 ] 0x7FF659BE0F01 (void* -> Fallout4.exe+04C0F01 mov [rdi], rsi | BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>::~BSTObjectArena<BSISoundOutputModel::BSAttenuationCurvePoint,BSTObjectArenaScrapAlloc,32>(void)_4C0F01) [RSP+B20 ] 0xA2235BEE68 (void*) [RSP+B28 ] 0xA2235BEE60 (void*) [RSP+B30 ] 0x2940F2D1C90 (void*) [RSP+B38 ] 0xEA9 (size_t) [3753] [RSP+B40 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+B48 ] 0x7FF65B21D53B (void* -> Fallout4.exe+1AFD53B mov rsi, [rsp+0x88] | BSXAudio2GameSound::RecalcAttenuationCurveImpl(void)_1AFD53B) [RSP+B50 ] 0xEA9 (size_t) [3753] [RSP+B58 ] 0x6 (size_t) [6] [RSP+B60 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+B68 ] 0x7FF659C8FE2C (void* -> Fallout4.exe+056FE2C mov r14, [rsp+0x40] | BGSEntryPointPerkEntry::~BGSEntryPointPerkEntry(void)_56FE2C) [RSP+B70 ] 0x29544CFF380 (void*) [RSP+B78 ] 0x29544CFF380 (void*) [RSP+B80 ] 0x2940F2D25B0 (ScrapHeap*) [RSP+B88 ] 0x208A73 (size_t) [2132595] [RSP+B90 ] 0xA2235BEE68 (void*) [RSP+B98 ] 0x7FF6597444E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3) [RSP+BA0 ] 0x0 (size_t) [0] [RSP+BA8 ] 0x7FF6599EEE51 (void* -> Fallout4.exe+02CEE51 jmp 0x00007FF6599EEF1B | BSTArray<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>::CopyTo<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>(BSTArray<BSAudioMonitor::Request,BSTSmallArrayHeapAllocator<24>>&)_2CEE51) [RSP+BB0 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+BB8 ] 0x29572181F88 (void*) [RSP+BC0 ] 0x29451B26C00 (void*) [RSP+BC8 ] 0x7FF65B1F20E6 (void* -> Fallout4.exe+1AD20E6 xor r8d, r8d | BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6) [RSP+BD0 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+BD8 ] 0x16 (size_t) [22] [RSP+BE0 ] 0x16 (size_t) [22] [RSP+BE8 ] 0xEA9 (size_t) [3753] [RSP+BF0 ] 0x2940F2D1C90 (void*) [RSP+BF8 ] 0xA2235BF108 (void*) [RSP+C00 ] 0x0 (size_t) [0] [RSP+C08 ] 0x7FF65B1ED18F (void* -> Fallout4.exe+1ACD18F mov eax, [0x00007FF65F22D304] | BSAudioManager::ComposeMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1ACD18F) [RSP+C10 ] 0x29451B26C00 (void*) [RSP+C18 ] 0xEA9 (size_t) [3753] [RSP+C20 ] 0x0 (size_t) [0] [RSP+C28 ] 0x16 (size_t) [22] [RSP+C30 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+C38 ] 0x0 (size_t) [0] [RSP+C40 ] 0x7FF65F328DA0 (void* -> Fallout4.exe+5C08DA0 add [rax], al | aDiveBombChance_5C08DA0) [RSP+C48 ] 0x7FF6597444E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3) [RSP+C50 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+C58 ] 0x7FF65B1EA81E (void* -> Fallout4.exe+1ACA81E mov ecx, [rdi+0x90] | BSAudioManager::GetSoundHandleFromResolution(BSSoundHandle&,BSISoundDescriptor::Resolution&,uint)_1ACA81E) [RSP+C60 ] 0x0 (size_t) [0] [RSP+C68 ] 0x29451B26C00 (void*) [RSP+C70 ] 0x29451B26C00 (void*) [RSP+C78 ] 0x7FF65B1F20E6 (void* -> Fallout4.exe+1AD20E6 xor r8d, r8d | BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6) [RSP+C80 ] 0x29572181F80 (BSXAudio2GameSound*) [RSP+C88 ] 0x13 (size_t) [19] [RSP+C90 ] 0x13 (size_t) [19] [RSP+C98 ] 0x7FF6597444E3 (void* -> Fallout4.exe+00244E3 mov esi, eax | BSSpinLock::Lock(char*)_244E3) [RSP+CA0 ] 0x294D81ECF00 (BGSMaterialType*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00022954 FormType: kMATT (102) [RSP+CA8 ] 0x0 (size_t) [0] [RSP+CB0 ] 0xA2235BF358 (void*) [RSP+CB8 ] 0x7FF65B1ED18F (void* -> Fallout4.exe+1ACD18F mov eax, [0x00007FF65F22D304] | BSAudioManager::ComposeMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1ACD18F) [RSP+CC0 ] 0x29451B26C00 (void*) [RSP+CC8 ] 0x7FF65B1F20E6 (void* -> Fallout4.exe+1AD20E6 xor r8d, r8d | BSAudioManager::AcquireMessage(SOUND_MSG,uint,__int64,void*,NiAVObject*,NiPoint3&)_1AD20E6) [RSP+CD0 ] 0x0 (size_t) [0] [RSP+CD8 ] 0x8 (size_t) [8] [RSP+CE0 ] 0x8 (size_t) [8] [RSP+CE8 ] 0x0 (size_t) [0] [RSP+CF0 ] 0x294D81ECF00 (BGSMaterialType*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00022954 FormType: kMATT (102) [RSP+CF8 ] 0x0 (size_t) [0] [RSP+D00 ] 0xA2235BF358 (void*) [RSP+D08 ] 0x7FF65B1EB078 (void* -> Fallout4.exe+1ACB078 mov eax, [0x00007FF65F22D304] | BSAudioManager::Play(uint)_1ACB078) [RSP+D10 ] 0x29451B26C00 (void*) [RSP+D18 ] 0x0 (size_t) [0] [RSP+D20 ] 0x0 (size_t) [0] [RSP+D28 ] 0xEA9 (size_t) [3753] [RSP+D30 ] 0x0 (size_t) [0] [RSP+D38 ] 0x0 (size_t) [0] [RSP+D40 ] 0x7FF65F328DA0 (void* -> Fallout4.exe+5C08DA0 add [rax], al | aDiveBombChance_5C08DA0) [RSP+D48 ] 0x7FF6597636DE (void* -> Fallout4.exe+00436DE mov rax, rdi | ExtraDataList::GetExtraData(uchar)_436DE) [RSP+D50 ] 0xA2235BF108 (void*) [RSP+D58 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+D60 ] 0xA2235BF148 (void*) [RSP+D68 ] 0xEA9 (size_t) [3753] [RSP+D70 ] 0x7FF65F1E60A8 (BGSImpactManager*) [RSP+D78 ] 0xA2235BF358 (void*) [RSP+D80 ] 0x294D7EAF550 (BGSSoundDescriptorForm*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00032859 FormType: kSNDR (132) [RSP+D88 ] 0x7FF65A43D0C0 (void* -> Fallout4.exe+0D1D0C0 jmp 0x00007FF65A43D0C4 | `anonymous_namespace'::PlayOneShot(BSSoundHandle&,BGSSoundDescriptorForm*,NiPoint3&,NiAVObject*,bool)_D1D0C0) [RSP+D90 ] 0x294D7EAF550 (BGSSoundDescriptorForm*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00032859 FormType: kSNDR (132) [RSP+D98 ] 0x0 (size_t) [0] [RSP+DA0 ] 0xA2235BF148 (void*) [RSP+DA8 ] 0x7FF659D239D1 (void* -> Fallout4.exe+06039D1 test rax, rax | TESRace::GetBloodImpactMaterial(BGSBodyPartDefs::LIMB_ENUM)_6039D1) [RSP+DB0 ] 0x29400000010 (void*) [RSP+DB8 ] 0x0 (size_t) [0] [RSP+DC0 ] 0x0 (size_t) [0] [RSP+DC8 ] 0x0 (size_t) [0] [RSP+DD0 ] 0x294D81B4800 (void*) [RSP+DD8 ] 0x7FF65A439F8F (void* -> Fallout4.exe+0D19F8F movzx edi, al | BGSImpactManager::PlayImpactDataSounds(BGSImpactManager::ImpactSoundData&,BGSImpactManager::ImpactSoundDebugData&)_D19F8F) [RSP+DE0 ] 0xA2235BF220 (void*) [RSP+DE8 ] 0xA2235BF200 (void*) [RSP+DF0 ] 0xA2235BF108 (void*) [RSP+DF8 ] 0x294D81ECF00 (BGSMaterialType*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00022954 FormType: kMATT (102) [RSP+E00 ] 0xFFFFFF00 (size_t) [4294967040] [RSP+E08 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+E10 ] 0x294D81B4880 (BGSImpactDataSet*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00004B37 FormType: kIPDS (104) [RSP+E18 ] 0x7FF65A439D89 (void* -> Fallout4.exe+0D19D89 mov rdi, [rsp+0x1D0] | BGSImpactManager::ProcessEvent(BGSCombatImpactEvent&,BSTEventSource<BGSCombatImpactEvent>*)_D19D89) [RSP+E20 ] 0x20 (size_t) [32] [RSP+E28 ] 0x10000000EA9 (size_t) [1099511631529] [RSP+E30 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+E38 ] 0x7FF65B23093F (void* -> Fallout4.exe+1B1093F cmp [rdi], eax | BSReadWriteLock::LockForRead(void)_1B1093F) [RSP+E40 ] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+E48 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+E50 ] 0x2940F2D1C90 (void*) [RSP+E58 ] 0x7FF65A516F27 (void* -> Fallout4.exe+0DF6F27 test al, al | Actor::GetBaseActorValue(ActorValueInfo&)_DF6F27) [RSP+E60 ] 0x29400208A73 (void*) [RSP+E68 ] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112] [RSP+E70 ] 0x29444E5878A (size_t) [2835834308490] [RSP+E78 ] 0x294D2058100 (TESObjectWEAP*) File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) GetFullName: "Hunting Rifle" [RSP+E80 ] 0x294FFDEE5C0 (TESObjectWEAP::InstanceData*) [RSP+E88 ] 0x29451BD25C0 (ActorValueInfo*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "PerceptionCondition" FormID: 0x0000036C FormType: kAVIF (98) GetFullName: "Head" [RSP+E90 ] 0x2957C575688 (void*) [RSP+E98 ] 0x7FF6598753C5 (void* -> Fallout4.exe+01553C5 test rdi, rdi | BGSTypedFormValuePair::Copy(BSTArray<BSTTuple<TESForm*,BGSTypedFormValuePair::SharedVal>,BSTArrayHeapAllocator>*&,BSTArray<BSTTuple<TESForm*,BGSTypedFormValuePair::SharedVal>,BSTArrayHeapAllocator>*)_1553C5) [RSP+EA0 ] 0x2957C575600 (void*) [RSP+EA8 ] 0x7FFF486D5015 (void* -> Buffout4.dll+0125015 mov r8d, eax | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2567 rml::internal::MemoryPool::getTLS (mangled: ?getTLS@MemoryPool@internal@rml@@QEAAPEAVTLSData@23@_N@Z)) [RSP+EB0 ] 0x56 (size_t) [86] [RSP+EB8 ] 0x29451BF3200 (ActorValueInfo*) File: "Fallout4.esm" Flags: 0x00000009 EditorID: "Health" FormID: 0x000002D4 FormType: kAVIF (98) GetFullName: "Health" [RSP+EC0 ] 0xA2235BF3B0 (void*) [RSP+EC8 ] 0x7FF65A6DFE8E (void* -> Fallout4.exe+0FBFE8E mov eax, [rdi+0x90] | int (mangled: HitData::Copy(HitData&))_FBFE8E) [RSP+ED0 ] 0x0 (size_t) [0] [RSP+ED8 ] 0x0 (size_t) [0] [RSP+EE0 ] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+EE8 ] 0x0 (size_t) [0] [RSP+EF0 ] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+EF8 ] 0x56 (size_t) [86] [RSP+F00 ] 0x29451AE8180 (void*) [RSP+F08 ] 0xA2235BFA20 (char*) "{" [RSP+F10 ] 0x7900 (size_t) [30976] [RSP+F18 ] 0x2940F2D2650 (char*) "V" [RSP+F20 ] 0xA2235BF3B0 (void*) [RSP+F28 ] 0x7FF65A478FAA (void* -> Fallout4.exe+0D58FAA lea r11, [rsp+0xA0] | TaskQueueInterface::QueueActorHitMe(Actor*,HitData&)_D58FAA) [RSP+F30 ] 0x56 (size_t) [86] [RSP+F38 ] 0x2940F2D2650 (char*) "V" [RSP+F40 ] 0x294D81C7AC0 (BGSImpactData*) File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x00023362 FormType: kIPCT (103) [RSP+F48 ] 0xA2235BF148 (void*) [RSP+F50 ] 0xE (size_t) [14] [RSP+F58 ] 0x208A73 (size_t) [2132595] [RSP+F60 ] 0x2957C575600 (void*) [RSP+F68 ] 0x0 (size_t) [0] [RSP+F70 ] 0x0 (size_t) [0] [RSP+F78 ] 0x0 (size_t) [0] [RSP+F80 ] 0x0 (size_t) [0] [RSP+F88 ] 0x0 (size_t) [0] [RSP+F90 ] 0x0 (size_t) [0] [RSP+F98 ] 0x0 (size_t) [0] [RSP+FA0 ] 0x0 (size_t) [0] [RSP+FA8 ] 0x0 (size_t) [0] [RSP+FB0 ] 0x0 (size_t) [0] [RSP+FB8 ] 0x0 (size_t) [0] [RSP+FC0 ] 0x0 (size_t) [0] [RSP+FC8 ] 0x0 (size_t) [0] [RSP+FD0 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+FD8 ] 0x0 (size_t) [0] [RSP+FE0 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+FE8 ] 0x7FF65A525DC8 (void* -> Fallout4.exe+0E05DC8 movss xmm1, dword ptr [rbp+0x9C] | Actor::CombatHit(Actor*,BGSEquipIndex,Projectile*)_E05DC8) [RSP+FF0 ] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+FF8 ] 0x29400208A73 (void*) [RSP+1000] 0xA2235BF3D0 (void*) [RSP+1008] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+1010] 0x3 (size_t) [3] [RSP+1018] 0x7FF65A3D2AC9 (void* -> Fallout4.exe+0CB2AC9 mov r14, rax | BSResource::REntryCache<BSResource::EntryCacheTraits<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs,BSResource::DAP,64>>::Acquire<void_(BSResource::Entry<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs>&)>(BSResource::ID&,void_(&)(BSResource::Entry<NiPointer<NiTexture>,BSResource::EntryDBTraits<BSTextureDB::DBTraits,BSResource::EntryDB<BSTextureDB::DBTraits>>::CArgs>&))_CB2AC9) [RSP+1020] 0x294D2058100 (TESObjectWEAP*) File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) GetFullName: "Hunting Rifle" [RSP+1028] 0x294FFDEE5C0 (TESObjectWEAP::InstanceData*) [RSP+1030] 0x0 (size_t) [0] [RSP+1038] 0x7FF65F5FB8E0 (void* -> Fallout4.exe+5EDB8E0 add [rax], al | aDiveBombChance_5EDB8E0) [RSP+1040] 0xA2235BF420 (void*) [RSP+1048] 0x3 (size_t) [3] [RSP+1050] 0xA2235BF6B5 (void*) [RSP+1058] 0x0 (size_t) [0] [RSP+1060] 0xA2235BF850 (void*) [RSP+1068] 0x294E1A8D7E0 (void*) [RSP+1070] 0xA2235BF850 (void*) [RSP+1078] 0xA2235BF3B0 (void*) [RSP+1080] 0x1 (size_t) [1] [RSP+1088] 0x0 (size_t) [0] [RSP+1090] 0xA2235BF498 (void*) [RSP+1098] 0x7FF65B262FE8 (void* -> Fallout4.exe+1B42FE8 mov r10, rax | BSStringPool::Entry::Release(BSStringPool::Entry*&)_1B42FE8) [RSP+10A0] 0x2AAD0000175C5 (size_t) [750760283436485] [RSP+10A8] 0xA2000C0003 (size_t) [695785488387] [RSP+10B0] 0x0 (size_t) [0] [RSP+10B8] 0x7FF65F7B8B78 (void* -> Fallout4.exe+6098B78 add [rax], al | aDiveBombChance_6098B78) [RSP+10C0] 0x0 (size_t) [0] [RSP+10C8] 0x3 (size_t) [3] [RSP+10D0] 0xC7087021C65876A8 (size_t) [uint: 14341836303725262504 int: -4104907769984289112] [RSP+10D8] 0xA244E5878A (size_t) [696940595082] [RSP+10E0] 0xBF3968783E53DF9C (size_t) [uint: 13779159400567791516 int: -4667584673141760100] [RSP+10E8] 0x7FF6BF286315 (size_t) [140697745777429] [RSP+10F0] 0xC245AB3A4161E266 (size_t) [uint: 13998783283444441702 int: -4447960790265109914] [RSP+10F8] 0xC23385B2 (size_t) [3258156466] [RSP+1100] 0x295C428DE10 (bhkNPCollisionObject*) [RSP+1108] 0x2940F534530 (void*) [RSP+1110] 0x208A7300200000 (size_t) [9159425782710272] [RSP+1118] 0xA200223A64 (size_t) [695786945124] [RSP+1120] 0x0 (size_t) [0] [RSP+1128] 0x294D2058100 (TESObjectWEAP*) File: "Fallout4.esm" Flags: 0x40000009 Name: "Gun" FormID: 0x0004F46A FormType: kWEAP (43) GetFullName: "Hunting Rifle" [RSP+1130] 0x294FFDEE5C0 (TESObjectWEAP::InstanceData*) [RSP+1138] 0x0 (size_t) [0] [RSP+1140] 0x0 (size_t) [0] [RSP+1148] 0x0 (size_t) [0] [RSP+1150] 0x294D1DC9280 (TESAmmo*) File: "Community Fixes Merged.esp" Modified by: Fallout4.esm -> Community Fixes Merged.esp Flags: 0x00000009 FormID: 0x0001F66B FormType: kAMMO (44) GetFullName: ".308 Round" [RSP+1158] 0x0 (size_t) [0] [RSP+1160] 0x41321CAD41B21CAD (size_t) [4697848891757960365] [RSP+1168] 0x41E4594641321CAD (size_t) [4748018065431731373] [RSP+1170] 0x0 (size_t) [0] [RSP+1178] 0x0 (size_t) [0] [RSP+1180] 0x3F8000003F800000 (size_t) [4575657222473777152] [RSP+1188] 0x0 (size_t) [0] [RSP+1190] 0x3F800000 (size_t) [1065353216] [RSP+1198] 0x0 (size_t) [0] [RSP+11A0] 0x1 (size_t) [1] [RSP+11A8] 0x2AAD0000175C5 (size_t) [750760283436485] [RSP+11B0] 0x40A00000 (size_t) [1084227584] [RSP+11B8] 0x0 (size_t) [0] [RSP+11C0] 0x0 (size_t) [0] [RSP+11C8] 0x2940F2D1C90 (void*) [RSP+11D0] 0x8ED3B9BE37F (size_t) [9815000343423] [RSP+11D8] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+11E0] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+11E8] 0x7FF65A6F2FBF (void* -> Fallout4.exe+0FD2FBF lea rcx, [rbx+0x20] | Projectile::CombatHit(Actor*)_FD2FBF) [RSP+11F0] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+11F8] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+1200] 0x29400000000 (void*) [RSP+1208] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+1210] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+1218] 0x2 (size_t) [2] [RSP+1220] 0xA2235BF610 (void*) [RSP+1228] 0x7FF65A483178 (void* -> Fallout4.exe+0D63178 or r14d, 0xFFFFFFFF | TaskQueueInterface::TaskUnpackFunc(BSPackedTask&)_D63178) [RSP+1230] 0x200000 (size_t) [2097152] [RSP+1238] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+1240] 0x2940B247040 (PlayerCharacter*) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) Object Reference: File: "Fallout4.esm" Flags: 0x00040009 FormID: 0x00000007 FormType: kNPC_ (45) Flags: 0x00440448 FormID: 0x00000014 FormType: kACHR (65) [RSP+1248] 0xBE (size_t) [190] [RSP+1250] 0xA2235BF6B0 (void*) [RSP+1258] 0x42 (size_t) [66] [RSP+1260] 0x0 (size_t) [0] [RSP+1268] 0x0 (size_t) [0] [RSP+1270] 0xA2235BF830 (void*) [RSP+1278] 0xA2235BF9E0 (void*) [RSP+1280] 0x2940F2D1C90 (void*) [RSP+1288] 0x7FFF4E0B43D4 (void* -> MSVCR110.dll+00343D4 test eax, eax) [RSP+1290] 0xA2235BF6B0 (void*) [RSP+1298] 0x294CFDC2610 (void*) [RSP+12A0] 0x294C7F42B00 (TESWorldSpace*) File: "MWoW.esp" Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp Flags: 0x0000000B EditorID: "Commonwealth" FormID: 0x0000003C FormType: kWRLD (74) GetFullName: "Commonwealth" [RSP+12A8] 0x29572183CC4 (void*) [RSP+12B0] 0x0 (size_t) [0] [RSP+12B8] 0xA2235BF638 (void*) [RSP+12C0] 0x20 (size_t) [32] [RSP+12C8] 0x7FFF4E0B4419 (void* -> MSVCR110.dll+0034419 add rsp, 0x38) [RSP+12D0] 0x17 (size_t) [23] [RSP+12D8] 0x2940F2D2650 (char*) "V" [RSP+12E0] 0x1 (size_t) [1] [RSP+12E8] 0x7FF65BE10A55 (void* -> Fallout4.exe+26F0A55 cmp eax, 0x06 | BSScript::Variable::Cleanup(void)_26F0A55) [RSP+12F0] 0xA2235BF638 (void*) [RSP+12F8] 0x29572183CD4 (void*) [RSP+1300] 0x2957D4A35B0 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (660) on <nullptr quest> (44CD4440)].followersscript.::remote_Actor_OnPlayerFireWeapon() - "<unknown file>" Line 0 [RSP+1308] 0x7FF6597631E9 (void* -> Fallout4.exe+00431E9 add rsp, 0x28 | BSsprintf(char*,unsigned___int64,char*,...)_431E9) [RSP+1310] 0x29572183CD4 (void*) [RSP+1318] 0x7FF65BE97CBD (void* -> Fallout4.exe+2777CBD mov rdi, [rsp+0x480] | BSScript::Internal::CodeTasklet::CastAndSetVariable(BSScript::ByteCode::Argument&,BSScript::Variable&)_2777CBD) [RSP+1320] 0x1 (size_t) [1] [RSP+1328] 0xA2235BF700 (void*) [RSP+1330] 0x2957D4A35B0 (BSScript::Internal::CodeTasklet*) Stack Trace: [<nullptr alias> (660) on <nullptr quest> (44CD4440)].followersscript.::remote_Actor_OnPlayerFireWeapon() - "<unknown file>" Line 0 [RSP+1338] 0x7FF659EEACFA (void* -> Fallout4.exe+07CACFA add rsp, 0x38 | BGSTerrainUtils::BuildObjectSpecTextureAtlasFileName(char*,uint,char*)_7CACFA) [RSP+1340] 0xA2235BF600 (void*) [RSP+1348] 0xA2235BF6B5 (void*) [RSP+1350] 0xA2235BF830 (void*) [RSP+1358] 0xA2235BF9E0 (void*) [RSP+1360] 0x9C0 (size_t) [2496] [RSP+1368] 0x294C7F42B00 (TESWorldSpace*) File: "MWoW.esp" Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp Flags: 0x0000000B EditorID: "Commonwealth" FormID: 0x0000003C FormType: kWRLD (74) GetFullName: "Commonwealth" [RSP+1370] 0x294CFDC2610 (void*) [RSP+1378] 0x7FF659EC6EEB (void* -> Fallout4.exe+07A6EEB lea r11, [rsp+0x160] | BGSBtoDB::DBTraits::ArgsType::ArgsType(BGSTerrainNode*,short,short)_7A6EEB) [RSP+1380] 0x20 (size_t) [32] [RSP+1388] 0x0 (size_t) [0] [RSP+1390] 0x1 (size_t) [1] [RSP+1398] 0xA2235BF770 (void*) [RSP+13A0] 0x3 (size_t) [3] [RSP+13A8] 0x0 (size_t) [0] [RSP+13B0] 0xA2235BF800 (void*) [RSP+13B8] 0x0 (size_t) [0] [RSP+13C0] 0xA2235BF800 (void*) [RSP+13C8] 0x42 (size_t) [66] [RSP+13D0] 0x7865545C61746144 (size_t) [8675433012947870020] [RSP+13D8] 0x65545C7365727574 (size_t) [7301562546567411060] [RSP+13E0] 0x6F435C6E69617272 (size_t) [8017353390933766770] [RSP+13E8] 0x6C6165776E6F6D6D (size_t) [7809634792465460589] [RSP+13F0] 0x63656A624F5C6874 (size_t) [7162247752873437300] [RSP+13F8] 0x6F6D6D6F435C7374 (size_t) [8029194035310392180] [RSP+1400] 0x2E68746C6165776E (size_t) [3344050732161922926] [RSP+1408] 0x7FF65F327C40 (void* -> Fallout4.exe+5C07C40 add al, 0x60 | aDiveBombChance_5C07C40) [RSP+1410] 0x29571331780 (void*) [RSP+1418] 0x7FF65B297B42 (void* -> Fallout4.exe+1B77B42 inc ebx | BSBTreeFile::BPTree<BSResource::Archive2::Index::Pager,BSBTreeFile::PGFSEDL<BSResource::Archive2::Index::Entry,BSResource::ID,4096>,16>::CursorGoto(BSBTreeFile::BPTree<BSResource::Archive2::Index::Pager,BSBTreeFile::PGFSEDL<BSResource::Archive2::Index::Entry,BSResource::ID,4096>,16>::Cursor&,BSResource::ID&)_1B77B42) [RSP+1420] 0x2 (size_t) [2] [RSP+1428] 0x2 (size_t) [2] [RSP+1430] 0x0 (size_t) [0] [RSP+1438] 0xA2235BF820 (void*) [RSP+1440] 0xA2235BF865 (void*) [RSP+1448] 0xA2235BF9E0 (void*) [RSP+1450] 0x9C0 (size_t) [2496] [RSP+1458] 0x1 (size_t) [1] [RSP+1460] 0x29571331780 (void*) [RSP+1468] 0x7FF65B292026 (void* -> Fallout4.exe+1B72026 movzx ebx, al | BSResource::SDirectory2::Exists(BSResource::SDirectory2::Cursor&,BSResource::ID&)_1B72026) [RSP+1470] 0x0 (size_t) [0] [RSP+1478] 0x7FF65F1278D0 (void* -> Fallout4.exe+5A078D0 and [rdi+0x32], bh | aDiveBombChance_5A078D0) [RSP+1480] 0xA2235BF9E0 (void*) [RSP+1488] 0x100000001 (size_t) [4294967297] [RSP+1490] 0xA2235BF820 (void*) [RSP+1498] 0x7FF659ECE6EC (void* -> Fallout4.exe+07AE6EC test rbx, rbx | BSResource::EntryDBBase<BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>>::Request(char*,BSResource::ID&,BSResource::RHandleType<BSResource::Entry<BGSDistantObjectBlock*,BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>::CArgs>,BSResource::EntryDB<BGSBtoDB::DBTraits>>&,bool,uint,BGSBtoDB::DBTraits::ArgsType&)_7AE6EC) [RSP+14A0] 0x0 (size_t) [0] [RSP+14A8] 0xA2235BF830 (void*) [RSP+14B0] 0x7FF600000000 (size_t) [140694538682368] [RSP+14B8] 0xA2235BF9E0 (void*) [RSP+14C0] 0xA2235BF820 (void*) [RSP+14C8] 0x7FF659ECB18D (void* -> Fallout4.exe+07AB18D test al, al | BGSBtoDB::DBTraits::ArgsType::~ArgsType(void)_7AB18D) [RSP+14D0] 0x29540000000 (size_t) [2840047124480] [RSP+14D8] 0xBEA1C8BD40000001 (size_t) [uint: 13736481053604839425 int: -4710263020104712191] [RSP+14E0] 0xA2235BFAF0 (void*) [RSP+14E8] 0xA2235BF9E0 (void*) [RSP+14F0] 0x7FF65F1277D0 (BSResource::EntryDB<BGSBtoDB::DBTraits>*) [RSP+14F8] 0x7FF659EC757B (void* -> Fallout4.exe+07A757B lea r11, [rsp+0x190] | BGSBtoDB::Request(BSResource::RHandleType<BSResource::Entry<BGSDistantObjectBlock*,BSResource::EntryDBTraits<BGSBtoDB::DBTraits,BSResource::EntryDB<BGSBtoDB::DBTraits>>::CArgs>,BSResource::EntryDB<BGSBtoDB::DBTraits>>&,BGSTerrainNode*,int,short,short)_7A757B) [RSP+1500] 0x294CFDC2610 (void*) [RSP+1508] 0x1 (size_t) [1] [RSP+1510] 0x294CFDC2610 (void*) [RSP+1518] 0x405E76A2405E76A2 (size_t) [4638275105474901666] [RSP+1520] 0x100000000 (size_t) [4294967296] [RSP+1528] 0x100000000 (size_t) [4294967296] [RSP+1530] 0xA2235BF830 (void*) [RSP+1538] 0x100000001 (size_t) [4294967297] [RSP+1540] 0x6F7462B9FD7B58 (size_t) [31371689790896984] [RSP+1548] 0x1D2987AB3 (size_t) [7828175539] [RSP+1550] 0x294CFDC2610 (void*) [RSP+1558] 0x2000000020 (size_t) [137438953504] [RSP+1560] 0x294E1A8D840 (void*) [RSP+1568] 0x294E1A8D810 (void*) [RSP+1570] 0x294E1A8D7E0 (void*) [RSP+1578] 0x100000001 (size_t) [4294967297] [RSP+1580] 0x73654D5C61746144 (size_t) [8315137346176835908] [RSP+1588] 0x727265545C736568 (size_t) [8246765280671524200] [RSP+1590] 0x6D6D6F435C6E6961 (size_t) [7885080857699838305] [RSP+1598] 0x7FF65978697A (void* -> Fallout4.exe+006697A mov rdx, [rdi+0x68] | TESWorldSpace::GetCellFromKey(uint)_6697A) [RSP+15A0] 0x0 (size_t) [0] [RSP+15A8] 0x776E6F6D6D6F435C (size_t) [8605938453729723228] [RSP+15B0] 0x32332E68746C6165 (size_t) [3617285951873376613] [RSP+15B8] 0x422E32332E32332E (size_t) [4768804250831696686] [RSP+15C0] 0xFFFF (size_t) [65535] [RSP+15C8] 0x7FF659EE74BE (void* -> Fallout4.exe+07C74BE test rax, rax | BGSTerrainNode::CheckNodeVisible(TESObjectCELL*,bool)_7C74BE) [RSP+15D0] 0xFFFF (size_t) [65535] [RSP+15D8] 0x419AF548C7DFAA6D (size_t) [4727360451818531437] [RSP+15E0] 0x294C7F42B00 (TESWorldSpace*) File: "MWoW.esp" Modified by: Fallout4.esm -> DLCRobot.esm -> DLCCoast.esm -> DLCworkshop03.esm -> DLCNukaWorld.esm -> Unofficial Fallout 4 Patch.esp -> Devious Devices.esm -> Community Fixes Merged.esp -> Latex Collar Curse.esp -> BoundInPublic.esp -> AnimatedTentacles.esp -> MWoW.esp Flags: 0x0000000B EditorID: "Commonwealth" FormID: 0x0000003C FormType: kWRLD (74) GetFullName: "Commonwealth" [RSP+15E8] 0xFFFB0000 (size_t) [4294639616] [RSP+15F0] 0xFFFFFFF7 (size_t) [4294967287] [RSP+15F8] 0x7FF659EE5FC0 (void* -> Fallout4.exe+07C5FC0 cmp rbx, rax | BGSTerrainNode::CheckIntersectsLoadedRange(void)_7C5FC0) [RSP+1600] 0xA2235BFB00 (void*) [RSP+1608] 0x294DEA77E00 (TESObjectCELL*) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) [RSP+1610] 0x2940F2D1C90 (void*) [RSP+1618] 0x0 (size_t) [0] [RSP+1620] 0x0 (size_t) [0] [RSP+1628] 0x7FF659EE5211 (void* -> Fallout4.exe+07C5211 movzx edx, byte ptr [rsp+0x60] | BGSTerrainNode::Update(NiPoint3&,TESObjectCELL*,uint)_7C5211) [RSP+1630] 0x80 (size_t) [128] [RSP+1638] 0x0 (size_t) [0] [RSP+1640] 0x294CFDC4140 (void*) [RSP+1648] 0xFFFFFFFC (size_t) [4294967292] [RSP+1650] 0xFFFFFFF7 (size_t) [4294967287] [RSP+1658] 0x7FFF486D47AE (void* -> Buffout4.dll+01247AE cmp eax, ebx | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:2537 rml::internal::Block::freeOwnObject (mangled: ?freeOwnObject@Block@internal@rml@@QEAAXPEAX@Z)) [RSP+1660] 0xA2235BFB01 (void*) [RSP+1668] 0x294DEA77E00 (TESObjectCELL*) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) [RSP+1670] 0x80 (size_t) [128] [RSP+1678] 0x294CFDC3C40 (void*) [RSP+1680] 0x1 (size_t) [1] [RSP+1688] 0x7FFF486D58D3 (void* -> Buffout4.dll+01258D3 mov rdi, [rsp+0x30] | E:\Documents\source\repos\vcpkg\buildtrees\tbb\src\v2021.8.0-b8941aa9b2.clean\src\tbbmalloc\frontend.cpp:3185 scalable_aligned_free) [RSP+1690] 0x2954E873920 (void*) [RSP+1698] 0x7FFF488E09A0 (void* -> Buffout4.dll+03309A0 add [rax], al | rml::internal::MemoryPool::memPoolListLock (mangled: ?memPoolListLock@MemoryPool@internal@rml@@2VMallocMutex@@A)_3309A0) [RSP+16A0] 0x294DEA77E00 (TESObjectCELL*) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) File: "Unofficial Fallout 4 Patch.esp" Modified by: Fallout4.esm -> Unofficial Fallout 4 Patch.esp Flags: 0x0004000B EditorID: "FensEvansWayCuldeSac" FormID: 0x0000E52D FormType: kCELL (63) [RSP+16A8] 0x3 (size_t) [3] [RSP+16B0] 0x0 (size_t) [0] [RSP+16B8] 0x7FF65A46CF36 (void* -> Fallout4.exe+0D4CF36 mov al, 0x01 | BSTCommonScrapHeapMessageQueue<BSPackedTask>::DoTryPop(BSPackedTask&)_D4CF36) [RSP+16C0] 0x40A00000 (size_t) [1084227584] [RSP+16C8] 0x0 (size_t) [0] [RSP+16D0] 0x80 (size_t) [128] [RSP+16D8] 0x0 (size_t) [0] [RSP+16E0] 0x8ED3B9BE37F (size_t) [9815000343423] [RSP+16E8] 0x29451B27F18 (BSTCommonScrapHeapMessageQueue<BSPackedTask>*) [RSP+16F0] 0x29451AE8180 (void*) [RSP+16F8] 0x8 (size_t) [8] [RSP+1700] 0x7900 (size_t) [30976] [RSP+1708] 0x0 (size_t) [0] [RSP+1710] 0x0 (size_t) [0] [RSP+1718] 0x7FF65A4780DB (void* -> Fallout4.exe+0D580DB jmp 0x00007FF65A4780C1 | TaskQueueInterface::ProcessQueues(float,uint)_D580DB) [RSP+1720] 0x29451B27F18 (BSTCommonScrapHeapMessageQueue<BSPackedTask>*) [RSP+1728] 0x0 (size_t) [0] [RSP+1730] 0x80 (size_t) [128] [RSP+1738] 0x294CFDC2610 (void*) [RSP+1740] 0x7B (size_t) [123] [RSP+1748] 0x29548876080 (BeamProjectile*) Object Reference: File: "Fallout4.esm" Flags: 0x00000009 FormID: 0x0000481F FormType: kPROJ (51) Flags: 0x00000008 FormID: 0xFF001078 FormType: kPBEA (69) [RSP+1750] 0x294D56E6400 (Actor*) Object Reference: Flags: 0x00000008 FormID: 0xFF003562 FormType: kNPC_ (45) File: "Fallout4.esm" Flags: 0x00460449 FormID: 0x0011AE42 FormType: kACHR (65) [RSP+1758] 0x0 (size_t) [0] [RSP+1760] 0x0 (size_t) [0] [RSP+1768] 0x0 (size_t) [0] [RSP+1770] 0x0 (size_t) [0] [RSP+1778] 0x0 (size_t) [0] [RSP+1780] 0x0 (size_t) [0] [RSP+1788] 0x0 (size_t) [0] [RSP+1790] 0x0 (size_t) [0] [RSP+1798] 0x0 (size_t) [0] [RSP+17A0] 0x0 (size_t) [0] [RSP+17A8] 0x0 (size_t) [0] [RSP+17B0] 0x0 (size_t) [0] [RSP+17B8] 0x0 (size_t) [0] [RSP+17C0] 0x0 (size_t) [0] [RSP+17C8] 0x0 (size_t) [0] [RSP+17D0] 0x7FF65F308084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084) [RSP+17D8] 0x1 (size_t) [1] [RSP+17E0] 0x7FF65F308080 (void* -> Fallout4.exe+5BE8080 add [rax], al | aDiveBombChance_5BE8080) [RSP+17E8] 0x7FF65F308088 (void* -> Fallout4.exe+5BE8088 add [rax], al | aDiveBombChance_5BE8088) [RSP+17F0] 0x29451B0CD40 (void*) [RSP+17F8] 0x0 (size_t) [0] [RSP+1800] 0x0 (size_t) [0] [RSP+1808] 0x7FFF4D6465AC (void* -> f4se_1_10_163.dll+00165AC lea rcx, [0x00007FFF4D6FF528]) [RSP+1810] 0xC350 (size_t) [50000] [RSP+1818] 0x29451B27D80 (Main*) [RSP+1820] 0x29500000008 (void*) [RSP+1828] 0xA2235BFB50 (void*) [RSP+1830] 0x29451B0CD40 (void*) [RSP+1838] 0x7FFF476988B1 (void* -> NAF.dll+00988B1 mov [rsp+0x20], al) [RSP+1840] 0x1 (size_t) [1] [RSP+1848] 0x294C7F7BDD0 (GridCellArray*) [RSP+1850] 0x294DF830C00 (TESObjectCELL*) Flags: 0x00002008 EditorID: "Wilderness" FormID: 0xFF000BC0 FormType: kCELL (63) Flags: 0x00002008 EditorID: "Wilderness" FormID: 0xFF000BC0 FormType: kCELL (63) [RSP+1858] 0xA2235BFB80 (void*) [RSP+1860] 0xA2235BFB90 (void*) [RSP+1868] 0x4 (size_t) [4] [RSP+1870] 0x1 (size_t) [1] [RSP+1878] 0x0 (size_t) [0] [RSP+1880] 0x29451B0CD40 (void*) [RSP+1888] 0x742F003CC0F7 (size_t) [127745216266487] [RSP+1890] 0x0 (size_t) [0] [RSP+1898] 0x0 (size_t) [0] [RSP+18A0] 0x7FF65F308084 (void* -> Fallout4.exe+5BE8084 add [rax], al | aDiveBombChance_5BE8084) [RSP+18A8] 0x1 (size_t) [1] [RSP+18B0] 0x7FF65F308080 (void* -> Fallout4.exe+5BE8080 add [rax], al | aDiveBombChance_5BE8080) [RSP+18B8] 0x7FF65F308088 (void* -> Fallout4.exe+5BE8088 add [rax], al | aDiveBombChance_5BE8088) [RSP+18C0] 0x29451B0CD40 (void*) [RSP+18C8] 0x0 (size_t) [0] [RSP+18D0] 0x0 (size_t) [0] [RSP+18D8] 0x7FF65A45B503 (void* -> Fallout4.exe+0D3B503 call 0x00007FF659AAAD70 | Main::UpdateNonRenderSafeAITasks(void)_D3B503) [RSP+18E0] 0x29451B0CD40 (void*) [RSP+18E8] 0x7FF65F30A088 (void* -> Fallout4.exe+5BEA088 int 0xB0 | aDiveBombChance_5BEA088) [RSP+18F0] 0x0 (size_t) [0] [RSP+18F8] 0x29451B27D80 (Main*) [RSP+1900] 0x7FF65F30A088 (void* -> Fallout4.exe+5BEA088 int 0xB0 | aDiveBombChance_5BEA088) [RSP+1908] 0x7FF65B270F26 (void* -> Fallout4.exe+1B50F26 mov ecx, [rbx+0x0C] | BSJobs::JobListLocal::RunJobsInternal(uint,BSJobs::ThreadJobListState&,bool)_1B50F26) [RSP+1910] 0x7FF65F30A088 (void* -> Fallout4.exe+5BEA088 int 0xB0 | aDiveBombChance_5BEA088) [RSP+1918] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+1920] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+1928] 0x29451B0CFE0 (void*) [RSP+1930] 0x0 (size_t) [0] [RSP+1938] 0x0 (size_t) [0] [RSP+1940] 0x11 (size_t) [17] [RSP+1948] 0x0 (size_t) [0] [RSP+1950] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+1958] 0x7FF65B271432 (void* -> Fallout4.exe+1B51432 mov r14d, eax | BSJobs::JobThread::RunJob(void)_1B51432) [RSP+1960] 0x0 (size_t) [0] [RSP+1968] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+1970] 0x0 (size_t) [0] [RSP+1978] 0xA2235BFCB0 (void*) [RSP+1980] 0x0 (size_t) [0] [RSP+1988] 0x0 (size_t) [0] [RSP+1990] 0x0 (size_t) [0] [RSP+1998] 0x7FF65B273F67 (void* -> Fallout4.exe+1B53F67 movzx eax, byte ptr [rbx+0xA74] | BSJobs::JobThread::ThreadProc(void)_1B53F67) [RSP+19A0] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+19A8] 0x0 (size_t) [0] [RSP+19B0] 0x0 (size_t) [0] [RSP+19B8] 0x0 (size_t) [0] [RSP+19C0] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+19C8] 0x7FF65B23CFED (void* -> Fallout4.exe+1B1CFED mov rcx, [0x00007FF65F27BD38] | BSThread::CallThreadProc(void)_1B1CFED) [RSP+19D0] 0x4D80 (size_t) [19840] [RSP+19D8] 0xA2235BFCD0 (void*) [RSP+19E0] 0x29451AEBC90 (void*) [RSP+19E8] 0x0 (size_t) [0] [RSP+19F0] 0x7FF65F30A038 (BSJobs::JobThread*) [RSP+19F8] 0x0 (size_t) [0] [RSP+1A00] 0x0 (size_t) [0] [RSP+1A08] 0x7FFFA30E259D (void* -> KERNEL32.DLL+001259D mov ecx, eax) [RSP+1A10] 0x0 (size_t) [0] [RSP+1A18] 0x0 (size_t) [0] [RSP+1A20] 0x0 (size_t) [0] [RSP+1A28] 0x0 (size_t) [0] [RSP+1A30] 0x0 (size_t) [0] [RSP+1A38] 0x7FFFA3B8AF38 (void* -> ntdll.dll+005AF38 jmp 0x00007FFFA3B8AF59) [RSP+1A40] 0x0 (size_t) [0] [RSP+1A48] 0x0 (size_t) [0] [RSP+1A50] 0x0 (size_t) [0] [RSP+1A58] 0x0 (size_t) [0] [RSP+1A60] 0x0 (size_t) [0] [RSP+1A68] 0x0 (size_t) [0] [RSP+1A70] 0xE7A7F77400000000 (size_t) [uint: 16692582621460299776 int: -1754161452249251840] [RSP+1A78] 0x0 (size_t) [0] [RSP+1A80] 0x4F0FFFFFB30 (size_t) [5433133628208] [RSP+1A88] 0x7FFFA10B1120 (void* -> KERNELBASE.dll+0181120 mov [rsp+0x10], rbx) [RSP+1A90] 0xA2235BD400 (void*) [RSP+1A98] 0x7FFF46ACE654000 (size_t) [576448016893165568] [RSP+1AA0] 0x7FFF46ACE654 (void* -> gameoverlayrenderer64.dll+00EE654 test dl, cl) [RSP+1AA8] 0xA2235BD400 (void*) [RSP+1AB0] 0x0 (size_t) [0] [RSP+1AB8] 0x0 (size_t) [0] [RSP+1AC0] 0x0 (size_t) [0] [RSP+1AC8] 0x0 (size_t) [0] [RSP+1AD0] 0x0 (size_t) [0] [RSP+1AD8] 0x0 (size_t) [0] [RSP+1AE0] 0x0 (size_t) [0] [RSP+1AE8] 0x0 (size_t) [0] [RSP+1AF0] 0x0 (size_t) [0] [RSP+1AF8] 0x0 (size_t) [0] [RSP+1B00] 0x0 (size_t) [0] [RSP+1B08] 0x0 (size_t) [0] [RSP+1B10] 0x0 (size_t) [0] [RSP+1B18] 0x0 (size_t) [0] [RSP+1B20] 0x0 (size_t) [0] [RSP+1B28] 0x0 (size_t) [0] [RSP+1B30] 0x0 (size_t) [0] [RSP+1B38] 0x0 (size_t) [0] [RSP+1B40] 0x0 (size_t) [0] [RSP+1B48] 0x0 (size_t) [0] [RSP+1B50] 0x0 (size_t) [0] [RSP+1B58] 0x0 (size_t) [0] [RSP+1B60] 0x0 (size_t) [0] [RSP+1B68] 0x0 (size_t) [0] [RSP+1B70] 0x0 (size_t) [0] [RSP+1B78] 0x0 (size_t) [0] [RSP+1B80] 0x0 (size_t) [0] [RSP+1B88] 0x0 (size_t) [0] [RSP+1B90] 0x0 (size_t) [0] [RSP+1B98] 0x0 (size_t) [0] [RSP+1BA0] 0x0 (size_t) [0] [RSP+1BA8] 0x0 (size_t) [0] [RSP+1BB0] 0x0 (size_t) [0] [RSP+1BB8] 0x0 (size_t) [0] [RSP+1BC0] 0x0 (size_t) [0] [RSP+1BC8] 0x0 (size_t) [0] [RSP+1BD0] 0x0 (size_t) [0] [RSP+1BD8] 0x0 (size_t) [0] [RSP+1BE0] 0x0 (size_t) [0] [RSP+1BE8] 0x0 (size_t) [0] [RSP+1BF0] 0x0 (size_t) [0] [RSP+1BF8] 0x0 (size_t) [0] [RSP+1C00] 0x0 (size_t) [0] [RSP+1C08] 0x0 (size_t) [0] [RSP+1C10] 0x0 (size_t) [0] [RSP+1C18] 0x0 (size_t) [0] [RSP+1C20] 0x0 (size_t) [0] [RSP+1C28] 0x0 (size_t) [0] [RSP+1C30] 0x0 (size_t) [0] [RSP+1C38] 0x0 (size_t) [0] [RSP+1C40] 0x0 (size_t) [0] [RSP+1C48] 0x0 (size_t) [0] [RSP+1C50] 0x0 (size_t) [0] [RSP+1C58] 0x0 (size_t) [0] [RSP+1C60] 0x0 (size_t) [0] [RSP+1C68] 0x0 (size_t) [0] [RSP+1C70] 0x0 (size_t) [0] [RSP+1C78] 0x0 (size_t) [0] [RSP+1C80] 0x0 (size_t) [0] [RSP+1C88] 0x0 (size_t) [0] [RSP+1C90] 0x0 (size_t) [0] [RSP+1C98] 0x0 (size_t) [0] [RSP+1CA0] 0x0 (size_t) [0] [RSP+1CA8] 0x0 (size_t) [0] [RSP+1CB0] 0x0 (size_t) [0] [RSP+1CB8] 0x0 (size_t) [0] [RSP+1CC0] 0x0 (size_t) [0] [RSP+1CC8] 0x0 (size_t) [0] [RSP+1CD0] 0x0 (size_t) [0] [RSP+1CD8] 0x0 (size_t) [0] [RSP+1CE0] 0x0 (size_t) [0] [RSP+1CE8] 0x0 (size_t) [0] [RSP+1CF0] 0x0 (size_t) [0] [RSP+1CF8] 0x0 (size_t) [0] [RSP+1D00] 0x0 (size_t) [0] [RSP+1D08] 0x0 (size_t) [0] [RSP+1D10] 0x0 (size_t) [0] [RSP+1D18] 0x0 (size_t) [0] MODULES: XINPUT1_3.dll 0x000000400000 steam_api64.dll 0x00005DD80000 X3DAudio1_7.dll 0x00005DDC0000 LL_fourPlay_1_10_163.dll 0x000180000000 cbp.dll 0x02944CE70000 Fallout4.exe 0x7FF659720000 nvwgf2umx.dll 0x7FFEE2C20000 nvppex.dll 0x7FFEEDDF0000 MSVCP140.dll 0x7FFF17360000 VCRUNTIME140.dll 0x7FFF173F0000 steamclient64.dll 0x7FFF224C0000 tier0_s64.dll 0x7FFF23B90000 ResampleDmo.DLL 0x7FFF25340000 vstdlib_s64.dll 0x7FFF26AF0000 VCRUNTIME140_1.dll 0x7FFF37650000 DSOUND.DLL 0x7FFF37680000 XAudio2_7.dll 0x7FFF3CA80000 nvgpucomp64.dll 0x7FFF3CB10000 nvldumdx.dll 0x7FFF45580000 gameoverlayrenderer64.dll 0x7FFF469E0000 SUP_F4SE.dll 0x7FFF472F0000 RobCo_Patcher.dll 0x7FFF47520000 NAF.dll 0x7FFF47600000 IPHLPAPI.DLL 0x7FFF47960000 Buffout4.dll 0x7FFF485B0000 place.dll 0x7FFF49A40000 MODExplorer.dll 0x7FFF49AC0000 bink2w64.dll 0x7FFF49B40000 XDI.dll 0x7FFF49BD0000 mcm.dll 0x7FFF49C40000 HighFPSPhysicsFix.dll 0x7FFF49CE0000 GFSDK_SSAO_D3D11.win64.dll 0x7FFF4A2B0000 HHS.dll 0x7FFF4A500000 FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FFF4A5F0000 F4z Ro D'oh.dll 0x7FFF4A650000 flexRelease_x64.dll 0x7FFF4D2A0000 f4pm.dll 0x7FFF4D440000 f4ee.dll 0x7FFF4D4B0000 f4se_1_10_163.dll 0x7FFF4D630000 MSVCR110.dll 0x7FFF4E080000 GFSDK_GodraysLib.x64.dll 0x7FFF4E6E0000 cudart64_75.dll 0x7FFF4E7E0000 MSVCP110.dll 0x7FFF4E840000 flexExtRelease_x64.dll 0x7FFF4EC60000 WeaponDebrisCrashFix.dll 0x7FFF4ED90000 BetterConsole.dll 0x7FFF4EDE0000 winmmbase.dll 0x7FFF5DAF0000 f4se_steam_loader.dll 0x7FFF5EF40000 CONCRT140.dll 0x7FFF5EFD0000 MSVCP140_ATOMIC_WAIT.dll 0x7FFF60F20000 gdiplus.dll 0x7FFF6F050000 WINSPOOL.DRV 0x7FFF6F280000 msdmo.dll 0x7FFF72900000 usvfs_x64.dll 0x7FFF72AF0000 nvToolsExt64_1.dll 0x7FFF74900000 webio.dll 0x7FFF74E00000 igc1464.dll 0x7FFF75940000 textinputframework.dll 0x7FFF7B910000 Windows.UI.dll 0x7FFF7D5E0000 igc64.dll 0x7FFF7DB40000 igdgmm64.dll 0x7FFF7DBB0000 IntelControlLib.dll 0x7FFF7E050000 igd10um64xe.DLL 0x7FFF7E120000 igd10iumd64.dll 0x7FFF7F780000 CoreUIComponents.dll 0x7FFF80E00000 directxdatabasehelper.dll 0x7FFF815C0000 ncryptsslp.dll 0x7FFF82390000 OneCoreCommonProxyStub.dll 0x7FFF82A20000 MpOav.dll 0x7FFF83110000 NvMessageBus.dll 0x7FFF84E60000 amsi.dll 0x7FFF85B50000 fastprox.dll 0x7FFF85E60000 AUDIOSES.DLL 0x7FFF8B4D0000 OneCoreUAPCommonProxyStub.dll 0x7FFF8BBF0000 wbemsvc.dll 0x7FFF8C240000 MSIMG32.dll 0x7FFF8CB00000 wbemcomn.dll 0x7FFF8EB80000 WININET.dll 0x7FFF8F7D0000 nvapi64.dll 0x7FFF92660000 wbemprox.dll 0x7FFF95CE0000 MMDevApi.dll 0x7FFF95D60000 drvstore.dll 0x7FFF964C0000 cryptnet.dll 0x7FFF96630000 VERSION.dll 0x7FFF96670000 rasadhlp.dll 0x7FFF96A50000 fwpuclnt.dll 0x7FFF96A60000 WINMM.dll 0x7FFF970A0000 dhcpcsvc.DLL 0x7FFF975C0000 dhcpcsvc6.DLL 0x7FFF975E0000 avrt.dll 0x7FFF97AA0000 d3d11.dll 0x7FFF97D70000 dcomp.dll 0x7FFF98760000 CoreMessaging.dll 0x7FFF98FB0000 WINHTTP.dll 0x7FFF992A0000 COMCTL32.dll 0x7FFF99420000 apphelp.dll 0x7FFF99930000 UxTheme.dll 0x7FFF9B600000 dxgi.dll 0x7FFF9B7B0000 dwmapi.dll 0x7FFF9B8C0000 WINNSI.DLL 0x7FFF9B8F0000 dxcore.dll 0x7FFF9E020000 DbgHelp.dll 0x7FFF9E420000 resourcepolicyclient.dll 0x7FFF9E780000 wintypes.dll 0x7FFF9EBB0000 windows.storage.dll 0x7FFF9ECF0000 HID.DLL 0x7FFF9F600000 IpHlpAPI.dll 0x7FFF9F910000 DNSAPI.dll 0x7FFF9F940000 UMPDC.dll 0x7FFF9FC30000 POWRPROF.dll 0x7FFF9FC80000 Secur32.dll 0x7FFF9FCD0000 schannel.DLL 0x7FFF9FD50000 rsaenh.dll 0x7FFF9FE50000 kernel.appcore.dll 0x7FFF9FF10000 SSPICLI.DLL 0x7FFFA0170000 MSWSOCK.dll 0x7FFFA0390000 USERENV.dll 0x7FFFA0480000 CRYPTSP.dll 0x7FFFA05E0000 CRYPTBASE.DLL 0x7FFFA0600000 msasn1.dll 0x7FFFA0640000 wldp.dll 0x7FFFA06B0000 NTASN1.dll 0x7FFFA0760000 ncrypt.dll 0x7FFFA07A0000 devobj.dll 0x7FFFA0AA0000 CFGMGR32.dll 0x7FFFA0AD0000 DPAPI.DLL 0x7FFFA0B40000 profapi.dll 0x7FFFA0D10000 win32u.dll 0x7FFFA0DE0000 gdi32full.dll 0x7FFFA0E10000 KERNELBASE.dll 0x7FFFA0F30000 msvcp_win.dll 0x7FFFA1300000 bcrypt.dll 0x7FFFA1460000 bcryptPrimitives.dll 0x7FFFA1490000 CRYPT32.dll 0x7FFFA1510000 wintrust.dll 0x7FFFA1680000 ucrtbase.dll 0x7FFFA1700000 USER32.dll 0x7FFFA1820000 ole32.dll 0x7FFFA19D0000 combase.dll 0x7FFFA1B80000 clbcatq.dll 0x7FFFA2020000 MSCTF.dll 0x7FFFA20D0000 OLEAUT32.dll 0x7FFFA22A0000 sechost.dll 0x7FFFA2380000 PSAPI.DLL 0x7FFFA2430000 SHLWAPI.dll 0x7FFFA2440000 imagehlp.dll 0x7FFFA24B0000 NSI.dll 0x7FFFA2540000 GDI32.dll 0x7FFFA2570000 ADVAPI32.dll 0x7FFFA25A0000 msvcrt.dll 0x7FFFA2660000 SETUPAPI.dll 0x7FFFA28D0000 COMDLG32.dll 0x7FFFA2D50000 RPCRT4.dll 0x7FFFA2E60000 shcore.dll 0x7FFFA2F80000 IMM32.DLL 0x7FFFA3090000 KERNEL32.DLL 0x7FFFA30D0000 WS2_32.dll 0x7FFFA31F0000 SHELL32.dll 0x7FFFA3270000 ntdll.dll 0x7FFFA3B30000 F4SE PLUGINS: BetterConsole.dll Buffout4.dll v1.36 cbp.dll f4ee.dll f4pm.dll F4z Ro D'oh.dll v1.1.6.1030 FacialExpressionAndEyeTrackingEngineFixes.dll v1.2 HHS.dll HighFPSPhysicsFix.dll v0.8.11 LL_fourPlay_1_10_163.dll v46 mcm.dll MODExplorer.dll NAF.dll v1.0.14 place.dll RobCo_Patcher.dll v3.6 SUP_F4SE.dll WeaponDebrisCrashFix.dll v1.3 XDI.dll PLUGINS: [00] Fallout4.esm [01] DLCRobot.esm [02] DLCworkshop01.esm [03] DLCCoast.esm [04] DLCworkshop02.esm [05] DLCworkshop03.esm [06] DLCNukaWorld.esm [07] XDI.esm [08] Unofficial Fallout 4 Patch.esp [09] AAF.esm [0A] TortureDevices.esm [0B] SkimpyArmorKeywordResource.esm [0C] KziitdFetishToolset.esm [0D] Devious Devices.esm [0E] LooksMenu Customization Compendium.esp [0F] FusionGirl.esp [10] LooksMenu.esp [11] FIS-Naming-Weap-Armo-EN.esp [12] Vioxsis_Strap-Ons.esp [13] ZaZOut4.esp [14] AAF_BadEnd_Animations.esp [15] FO4_AnimationsByLeito.esp [16] Vadermania[AAF_anims].esp [17] Crazy_Animations_Gun.esp [18] AAF_CreaturePack01.esp [19] AAF_CreaturePack02DLC.esp [1A] Atomic Lust.esp [1B] Mutated Lust.esp [1C] SavageCabbage_Animations.esp [1D] rxl_bp70_animations.esp [1E] BraveAnims.esp [1F] RZSex.esp [20] AAF_Four-Play_Animations_Crazy6987.esp [21] Deathclaw_nude.esp [22] ErectionFix_SilverPerv.esp [23] UAP Moans.esp [24] RegsDynamiclights.esp [25] RealHandcuffs.esp [26] SlaveTattoos.esp [27] KziitdAnimationPoses.esp [28] dcc-bp-lol.esp [29] AAF_Violate.esp [2A] AAF_Spectators.esp [2B] LewdMarks.esp [2C] Render Tattoos.esp [2D] SexEd.esp [2E] FPAttributes.esp [2F] FP_SexualHarassment.esp [30] TatsAfterRape.esp [31] LMBTOverlays.esp [32] HHFootsteps.esp [33] BetterLivingThroughCumistry.esp [34] Devious Devices Addon - High Heels Sound.esp [35] BoundInPublic.esp [36] ASA.esp [37] Piercing collection by MAIBATSU.esp [38] HN66Fo4_EasyGirl_BS.esp [39] FrenchMaidFO4-CBBE.esp [3A] HN66Fo4_Nails.esp [3B] HN66Fo4_TRS.esp [3C] NezzarUltimateCollection.esp [3D] Tone_OverQueen.esp [3E] VtawSummerMiniDress.esp [3F] AnimatedTentacles.esp [40] Custom Comic Framework.esp [41] MWoW.esp [42] NezzarLingerieCollection.esp [43] NAF.esp [44] ESPExplorerFO4.esp [45] PhotoMode.esp [46] KaoruPlugs01.esp [47] KSHairdos.esp [48] FPEDogAddon.esp [49] FP_FamilyPlanningEnhanced.esp [4A] FPEAddonPack.esp [4B] FPESuperMutantAddon.esp [FE:000] AAFThemes.esl [FE:001] Bememoth Separated Cart.esl [FE:002] More Pubic Hair.esl [FE:003] lnrLMFO4AllInOne-AdditionalPubicHairOverlays.esl [FE:004] porcPubes.esl [FE:005] COCO-BikiniCollection.esl [FE:006] Community Fixes Merged.esp [FE:007] M8rDisablePipboyEffects.esp [FE:008] Behemoth No Cart.esp [FE:009] BraveAnims_Fix.esp [FE:00A] PenPos.esp [FE:00B] SMBehemoth Loincloth.esp [FE:00C] Zaz Particle Effects.esp [FE:00D] ComMoisturizer.esp [FE:00E] AAF_Violate_DLC_Patch.esp [FE:00F] AAF_Violate_Feral_Animations.esp [FE:010] ProvocativePerks.esp [FE:011] FO4HHS_AAF.esp [FE:012] Satisfactory Facial Piercings.esp [FE:013] Latex Collar Curse.esp [FE:014] DD_hider_addon.esp [FE:015] PicselsSpicyPeriodicals.esp [FE:016] blinkingESL.esp [FE:017] HN66Fo4_TRS_HighHeel_Sounds.esp [FE:018] lcc_pvpk_patch1.esp [FE:019] DD_Bench_Unlock.esp [FE:01A] SpicyAlteredBipedAnims.esp I'm also getting same CTD. (EXCEPTION_ACCESS_VIOLATION at NAF.dll+009399C) CTD occurs when NPC is attacked during a scene.
MrNicoras Posted March 9, 2025 Posted March 9, 2025 On 2/27/2025 at 9:36 AM, Kaniee said: I have Bodytalk installed and I can't get the penis to erect. Need some help. Did you ever find a fix for this?
ahboy99 Posted March 10, 2025 Posted March 10, 2025 may i know why i'm using aaf violate with naf bridge that causes mcm to reset to disabled? any workarounds?
Here4SlootyMods Posted March 11, 2025 Posted March 11, 2025 I can confirm the ghost furniture bug too. NAF picks up the fact that the furniture is now gone but something else keeps finding it. 2
HeavyYoungHeathens Posted March 18, 2025 Posted March 18, 2025 @Evi1Panda Would you consider adding free cam speed slider & free cam fov slider in MCM please 🙏
Here4SlootyMods Posted March 30, 2025 Posted March 30, 2025 On 3/18/2025 at 7:10 PM, HeavyYoungHeathens said: @Evi1Panda Would you consider adding free cam speed slider & free cam fov slider in MCM please 🙏 How do you feel about that being an INI setting rather than an MCM setting?
Evi1Panda Posted April 10, 2025 Author Posted April 10, 2025 On 3/30/2025 at 4:01 PM, Here4SlootyMods said: How do you feel about that being an INI setting rather than an MCM setting? Not much time right now, but will probably show up in a while. Then we'll see what else we can do. 1
Here4SlootyMods Posted April 14, 2025 Posted April 14, 2025 On 4/10/2025 at 5:38 PM, Evi1Panda said: Not much time right now, but will probably show up in a while. Then we'll see what else we can do. no problem, take your time I was directing the question at the original person who suggested the cam stuff b/c it might be easier (for you to code it and for us to use it) I'll be keeping an eye on the github page
Aiden2294 Posted April 28, 2025 Posted April 28, 2025 (edited) On 1/14/2025 at 12:24 AM, pzzxx said: I am getting some weird issue where scenes aren't ending properly. I've tried on both RSA & Violate and both played the first animation/scene finishes the scene then everything gets stuck. Another scene never plays nor is an outcome decided, the player/aggressors just stands there frozen with her hands up. EDIT: RESOLVED, SOLUTION BELOW (ONLY TOOK 3 NIGHTS OF DEBUGGING AND A TEST ON A NEW SAVE) open console and run these 2 commands stopquest Bridge_MainQuest startquest Bridge_MainQuest So it seemed something messed up with the Bridge Quest script.. not sure what but I'm glad it's now fixed and I can continue playing! I am having a similair issue as this, however when running the stop - start command i get a message saying NAF_Bridge was installed incorrectly. No matter how many reinstalls, new saves, PC restarts or reinstalls of required mods and util i just can't crack the issue Specifically i am testing with Harrasement and Violate. If i were to just start an NAF Scene manually it runs smoothly however when a Mod like Harrasement triggers it gets stuck after one scene and does not go further. Running "DumpInputEnableLayers" Reveals Layers-disabled controls: Layer 0 - [FPSH_Player (74000F99)].FPSH:FPSH_MainDisableControls() - Line ? NONE Layer 1 - Something StartMeUp NONE Layer 2 - Violate if such scene is going If NAF scene was triggered by Harrasement i am able to simply use "ResetInputEnableLayer 0" to regain control but with Violate it seems as long as Layer 2 is present it will just reapply the Layer 0 keeping me stuck. I may be moron and the fix is right in front of me but i can't for the sake of me find it EDIT: I am, as predicted, a moron Somehow managed to overlook SUP F4SE not being installed over several hours of debugging. It is running smoothly now Edited April 28, 2025 by Aiden2294 Fixed
Here4SlootyMods Posted May 10, 2025 Posted May 10, 2025 @Evi1Panda Looks like you added debugging flags and such stuff to your NAF.dll. Can we get a NAF.dll with them removed for the releases? It could make the mod faster.
ltanderl Posted May 11, 2025 Posted May 11, 2025 if i played with aaf and switched to naf bridge would i need to start a new game or can that be done mid playthrougt?
izzyknows Posted May 12, 2025 Posted May 12, 2025 2 hours ago, ltanderl said: if i played with aaf and switched to naf bridge would i need to start a new game or can that be done mid playthrougt? Personally I'd start a new run to avoid any leftover issues.
Rumi_Nanase Posted May 12, 2025 Posted May 12, 2025 I know this is a very basic question, but I couldn't find the answer, so I'm asking here. When it says “delete AAF,” does that mean MODs that have AAF designated as master will no longer work? (Even if it works theoretically, Vortex and Wrye Flash will point it out.)
tallman Posted May 12, 2025 Posted May 12, 2025 3 hours ago, Rumi_Nanase said: I know this is a very basic question, but I couldn't find the answer, so I'm asking here. When it says “delete AAF,” does that mean MODs that have AAF designated as master will no longer work? (Even if it works theoretically, Vortex and Wrye Flash will point it out.) Someone might correct this, but from my memory this means just to delete AAF itself I think. When you install NAF and NAF-bridge etc (follow the installation guide) they will add a dummy AFF-master file which is meant to handle and translate AAF API calls and convert them to NAF. TLDR: You only need to delete AFF (I think), but make sure to double check the NAF-bridge install guide and follow all necessary steps. 1
dosfox Posted May 12, 2025 Posted May 12, 2025 (edited) 1 hour ago, tallman said: TLDR: You only need to delete AFF (I think), but make sure to double check the NAF-bridge install guide and follow all necessary steps. In my experience the best solution is to delete the AAF.esm file immediately before you install NAF and NAFbridge. Installing NAFbridge will virtually place a different AAF.esm file into the Data/AAF folder, satisfying the "Master" requirements of AAF mods. Whatever method of deleting AAF.esm you use, you must ensure that the Data/AAF folder and its contents remain intact, so that you can then NAFicate them. If later you want to install extra animation packs they will install themselves into the Data/AAF folder as usual and you can then re-NAFicate the whole new installation easily. Edited May 12, 2025 by dosfox 1
ltanderl Posted May 12, 2025 Posted May 12, 2025 16 hours ago, izzyknows said: Personally I'd start a new run to avoid any leftover issues. ok that means to be sure better to star a new run? because the answers are not that clear... and btw. the aaf bootloop thing is that real?
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