Jump to content

[Mod][Wip] Beeing Female (For Ssl 1.5)


milzschnitte

Recommended Posts

Posted

So far so good... I loaded it up and had no CTD, everything looks to be running well. Haven't gotten pregnant, but the messages are working at least. Not much of a test but I'll definitely keep it around.

Posted

Looks neat. Will download beta-2 soon. Do you intend to release the source code for this mod once it's out of beta?

Posted

It seems stable, however a lot of the drop down menus are not working at all.

 

I actually managed to get pregnant the normal way this time, but I took so much damage by being hit by a wolf just once that I lost the baby T_T

Posted

Issues found:

 

if u load a save where ur character is pregnat and her belly is visible, in loading the belly is lost....but, if u set wait for an hour or 2 the belly retursn where it must, that is the solution.

 

I had this problem too.

but Sexlab Pregnantation's pregnat belly works well.

Posted

Looks neat. Will download beta-2 soon. Do you intend to release the source code for this mod once it's out of beta?

 

Yes :) At now i've planed to publish most parts of the code. But at now there are to many 'TODO' and Features that are already removed that i don't want to make it publish right now :)

There are some code files i won't make public. Would be to easy to remove the code for the Child-Pregnancy... The code for Child-Pregnancy will become an own script-file that can't be recompiled. that's why i said "most parts". All other files will be able to change and recompile.

 

 

 

 

It seems stable, however a lot of the drop down menus are not working at all.

 

I actually managed to get pregnant the normal way this time, but I took so much damage by being hit by a wolf just once that I lost the baby T_T

 

Yes i had the same problem with the MCM Menu. This happens when the Beta 1 was active before (i thought i made the onVersionChange Event....)

When the Drop Downs are not visible just leave the game - deactivate the mod - start the game and wait 1 min - make a save (without BeeingFemale) - quit the game again - enable the mod - start the game - load the Savegame.... now the Menu should work again.

 

I'm sorry.... it's hard to lose your baby..... Beware - in the first Trimster the baby is realy prone to damage.

At now there is no heal potion for the baby.... only waiting in 1. trimster each hour gives 1% health

Posted

something i noticed, testing the beta 2.1: 

 

In MCM the dropdown-menus for "visual scaling type" and "spawn type" are not working. There is just a blank box with nothing to choose and if you open the menus once they stay blank, even after reload/restart. I think this might also break the belly scaling (and maybe the baby-spawning), because after i opened these menus i coudn't get the belly scaling to work on this save (and no baby spawned in the inventory after birth).

 

Without touching the menus, the scaling and spawning seems to work fine (using the cheat page).

 

 

edit: ok, just saw your post above..  :shy:   i haven't had beta 1 installed, though. weird..

 

Posted

 

Looks neat. Will download beta-2 soon. Do you intend to release the source code for this mod once it's out of beta?

 

There are some code files i won't make public. Would be to easy to remove the code for the Child-Pregnancy... The code for Child-Pregnancy will become an own script-file that can't be recompiled. that's why i said "most parts". All other files will be able to change and recompile.

 

http://www.nexusmods.com/skyrim/mods/35307/?

 

Posted

I'm having the same issue with the scaling and birth spawn options, drop menus just stay blank even after disabling the mod, restarting to make a new save without it, and the re-enabling it.  Initially, the others didn't work either, but when I tried that process they were fixed, so I'm wondering if the scaling and birth spawn menus might be having a different problem.

Posted

PC cannot die...it's little like as a Sanguine's Debauchery. You fall on the ground and stay there until health up to 1 or more. In combat health fully replenish after knocking out.

 

Sorry for my english.

Posted

Thanks for the mod. I have everything working correctly. A custom races with NPCs mod does not work? Spell does not work on Vilja and other custom companions.

Sorry for my english

Posted

Using Beta 2.1, and so far I have no bugs to report.

 

Awesome mod so far! ^_^

 

Edit:  Just so you know, I am playing with the NPC options disabled so that only my PC character can get pregnant.

Posted

 

 

Looks neat. Will download beta-2 soon. Do you intend to release the source code for this mod once it's out of beta?

 

There are some code files i won't make public. Would be to easy to remove the code for the Child-Pregnancy... The code for Child-Pregnancy will become an own script-file that can't be recompiled. that's why i said "most parts". All other files will be able to change and recompile.

 

http://www.nexusmods.com/skyrim/mods/35307/?

 

 

 

hmpf... alright...

 

 

a bandit got lydia and used that for testing and she didnt got pregnant, it happens to other ones?

 

Was she ovulating and "can become pregnant this cycle"?

 

 

Thanks for the mod. I have everything working correctly. A custom races with NPCs mod does not work? Spell does not work on Vilja and other custom companions.

Sorry for my english

 

When it's a playable Race it should work. When not,  don't realy know ;-)

I changed the system that often, that i don't know who can become pregnant in this version :D

 

In the Final it will work

Posted

I also had the issue where you load a save and you lose stomach / breast growth.  Also, it seems like that sometimes happens when you enter / leave an area as well.  In both cases, it reloads as soon as the next event (growth, labor pain, etc.) occurs.  All in all though, it it working quite smoothly.  I induced one single pregnancy and then took a shot at multiples and ended up with sextuplets.  My god did my character's stomach get huge! (not a complaint - realistic).

 

One suggestion, if possible, can you allow the player to maintain control of the camera during labor?  I noticed that when my character went into labor by a bed, she used the bed, and the end result was me staring off into space due to the bad angle.

 

Thanks for all your hard work on this mod!

Posted

I also had the issue where you load a save and you lose stomach / breast growth.  Also, it seems like that sometimes happens when you enter / leave an area as well.  In both cases, it reloads as soon as the next event (growth, labor pain, etc.) occurs.  All in all though, it it working quite smoothly.  I induced one single pregnancy and then took a shot at multiples and ended up with sextuplets.  My god did my character's stomach get huge! (not a complaint - realistic).

 

One suggestion, if possible, can you allow the player to maintain control of the camera during labor?  I noticed that when my character went into labor by a bed, she used the bed, and the end result was me staring off into space due to the bad angle.

 

Thanks for all your hard work on this mod!

 

I was trying to make some different cameras.... i hate this camera, too.. so same to me. i also made a "Camera Man" , but this was bit Buggy.... when i find out how, i will make it - i promise :) ... (in the final Version hopefully you can set different camera modes in the MCM Menu... the property is already in there - but disabled)

Posted

SexLab 1.3 allows triggering TFC from papyrus and you can also use immersive first person view if you want to see it from first person, I didn't test mod yet so I don't know what the labor looks like :P

Posted

I could never find any, which is why I switched to CBBE. Of course, with bodyslidr I just made my char a close approximation of UNP petite anyhow. :)

 

Best of both worlds!

This is part of why I use CBBE in the first place, as BodySlide lets you create basically any body type you want, whether it's UNP, ADEC, 7-Base, or whatever.

Posted

Hi, would it be possible to send out pheromones at the time of ovulation (or there abouts) to entice those close by? It could be subtle, and I'm mostly thinking that it would simply increase arousal (via this mod: http://www.loverslab.com/topic/20193-wip-sexlab-aroused-v2013-12-09/).

 

I got the idea from being naked, and NPCs around you reacting to that (that's part of that mod). But, then I thought of how females send off signals around ovulation, that males might react to as well.

 

Also, could it be that animals react to them, not just humans?

 

And, I'm not sure how it's handled now, but in the past I think wolf semen either treated as guard semen or ignored. I'd like it to be shown in the list, or is it already? Sorry, I haven't begun to play Beta2 yet.

Posted

Seems to be an issue with breast size for Beta 2.

 

When my character hit trimester 2 her bust size instantly became whatever the max was set as (in my case, default 2.0). Also seems to do a similar effect for companion except occurs shortly after she registers as being pregnant. The momentary loss on load issue occurs, but the bust size is saved at that set maximum, so sets back to the max shortly after a loaded game as well.

Posted

Well, now i tested all i could test, well, this is the situation:

 

If u make a new game with a lot of mods charging at startup "Being female" dont charges as it must, that is why i was having issues with getting pregnant from an enemy or just a single NPC, as well for female followers dont getting pregnant, the solution was to make a new game, leave all to charge and then enable (I use Mod Organizer) the "Being female" mod.

 

i was using sexlab framework 1.29d but and the messages of "xxxxx is cumming inide you" showed as it must and same for the female npc followers, but it doesnt shows with the new patch sexlab framework 1.29e, dint used the full isntaller but with the patch the messages dont shows and checking with the spell or my character info no sperm was found on. I will test with full installer for SEXLAB FRAMEWORK 1.29E but not now XD wanna play with this a little.

 

when a follower is in labour of birth u can see the visual effects as if u be pregnant XD and so the pain visual effects i guess.

 

the baby pops up on follower inventory.

 

is working, just enable after make a new game, and dont use it with sexlabframework patch 1.29e XD

 

thnx for the hard work!

Posted

My tests...

My character is not recording any encounters in the "Info" tab.  With High information setting I get messages of random NPC's getting pregnant but mine does not.   The Birth tab does not work either.  There is no option to highlight child type.  This is with a new game started.

Posted

OKAY! I have tested, and I have found some things that might not be normal.

 

First test started completely fine. No CTD on load, everything started normally. The normal phases worked fine, I got pregnant fine. However, I did notice that, for some reason, the sperm count timers all match up to the same time. I think it might be after using the wait menu, I'll have to check. Next, after becoming pregnant, I think my pregnancy vanished, although I can't confirm the circumstances around this, so I'm not too sure what happened with that. Used the pregnancy cheat, everything is working fine, until my character's breats shot straight to 2.0 sometime during the first trimester. Very repeatable. Also, I had set the max to 1.6 for breast size, as I don't think her breast size nigh on tripling (she's normally .7) seems very realistic, but it went to 2.0 anyway. Just woke up again, so I'm going to test heading on the second trimester.

 

EDIT: Did you say somewhere that normal progression through the stages doesn't work, and it needs to be via the debug section? Could have sworn I saw something about that.

 

EDIT #2: Just remembered something I noticed once about the impregnation/cumming inside thing. The mod doesn't recognize who's on top and who's on bottom. I tested this by boning M'aiq the Liar up the butt with a strapon, and it still said he was cumming in me. It's not even something I like; I just tested it for shits n' giggles. As funny as it was, it's still something that should probably be looked at.

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...