Erstam Posted February 5, 2014 Author Posted February 5, 2014 Hello everyone,sorry for the late reply. RL keeps me really busy, and I barely have time to post anything here.Regarding NPCs fading out during orgasm, I have no idea how to properly fix it. For an explanation, please read the "Notes on the fading issue" in the v1.3 release post, especially the part in spoilers. Here is is a summary of facts, as the problem appears to me: Only NPCs fade out when they ejaculate, not the player. NPCs only fade out in scenes where the player is present. NPC-NPC scenes are not affected. Scripting tricks like enable/disable, repositioning, or QueueNiNodeUpdate don't make any difference. The issue mostly happens in animations where the actors' origins are placed very close to each other. This is what I managed to work around with the "Minimum orgasm distance" option in v1.3 In certain cases, moving the 3rd person camera around can make the NPC visible again, only fading out at certain camera angles. If you switch to first person view, the NPC is visible again. (This means vanilla 1st person, not IFP, which is technically a tweaked 3rd person camera) Fading out starts the moment the cumshot mesh is equipped on the NPC. When it is removed, the NPC starts fading back in. If I remove or disable all the spurts in the .nif beside the final drip, the NPCs stay visible. Clearing all collision flags in the .nif doesn't change anything. Conclusion: The issue seems to be a mechanism rooted in the engine, like actors fading out during normal gameplay when you move the third person camera inside them. Most likely the NPC's bounding hull (the volume that completely encases the actor) gets blown up to huge proportions when the cumshot mesh is equipped, and the camera always thinks that it's inside the NPC. This would also explain why the final drip doesn't trigger the glitch - it doesn't extend beyond the actor's normal boundaries, while the other spurts do, a lot. The only possible solution I could think of is creating cumshot meshes where the spurts don't fly very far. However, in order to make it look good, they should become gradually transparent when they fly out, and then get stored at their starting position inside the penis for the rest of the animation. Well, if there's an alpha controller for animated meshes that could be used, and if the Blender exporter supports it.And there's the catch: The only things I can do with the meshes are minor position tweaks in NifSkope. I have no experience with Blender and its nif exporter, and to try the things above, I'd have to learn using that program. Given how little time I have (see above), and how much I hate that piece of software (posted another rant about it somewhere in this thread), this might only happen in several months, or never.Did you make it till here? Good. So you might be one of those to ask the following:I'd be glad if someone proficient in Blender could have a go at creating improved cumshot meshes, or even take development of SexLab Cumshot fully into his/her hands. I have the source files from wpg97541 (their original creator), and can send them to you. Please PM me if you're interested and think you're up to the task.
mostlyhuman Posted February 6, 2014 Posted February 6, 2014 *tap *tap* is this thing on? Is it possible to get more than four squirts? If not maybe consider tying the squirts to the proper animation stage, so it just keeps going until that stage ends.
Eikichi Onizuka Posted February 6, 2014 Posted February 6, 2014 v1.3.3 released Changes: 1) Display cumshots for females who wear the SOS Equipable Schlong as a strapon For those who have built their futanari characters that way. Their schlong is detected automatically. Make sure that they are NOT marked as transgender. 2) Fixed case where cumshot wouldn't get removed after sex This glitch could happen when sex is forced to end very shortly after ejaculation starts, namely in the first 0.5 seconds, plus any script lag you might have. Due to an unfortunate timing change in SexLab v1.38, this has become more apparent: When orgasm effects are on, and the player is involved, the OrgasmStart event only fires a couple of seconds after the final animation starts. Scenes between NPCs are not affected, there the event is sent instantly as before. Since Cumshot catches this event, ejaculations also start late and look out of sync. Nothing I can do about it. I've reported it in the SexLab release thread, let's hope it will get changed again. 3) Trigger ejaculation hotkey (player only) Again, this has been added due to requests. Pressing the key makes the player character ejaculate; the cumshot gets removed after 9 seconds, or when you press the key again. HOWEVER, this is largely untested, and using this feature might screw up things if triggered at the wrong time. Be sure the animation stage doesn't advance during ejaculation, then you should be on the safe side. No support given. You can simply install the new version over v1.3 or newer. No cleansave necessary. Thanks for the update I have a famale PC, when I use the HotKey for Cumshot, only she ejaculates..! there would be a chance to have another Hotkey that works on all NPC involved in the sex-scene, or better yet just about all those male NPC ?
Lord Ariakas Posted February 10, 2014 Posted February 10, 2014 Hi Erstam, I love your mod and I haven't got a problem with it until now. I always had your mod and when I did set the slider to a high value the fading npcs always were sorted out. But not now. Now nothing happens, it is like the slider wouldn't want to work. You said this is a glitch of your mod,but I never had this problem before. Some people get it some not? I will try to reinstall sexlab and cumshot too, maybe it will sort the problem out. In the past I never had this "bug" so I dont think it is inevitable.(you know I had different mods, different "build"). So..I think maybe this is some kind of mod interference:)
Erstam Posted February 10, 2014 Author Posted February 10, 2014 Hi Erstam, I love your mod and I haven't got a problem with it until now. I always had your mod and when I did set the slider to a high value the fading npcs always were sorted out. But not now. Now nothing happens, it is like the slider wouldn't want to work. You said this is a glitch of your mod,but I never had this problem before. Some people get it some not? I will try to reinstall sexlab and cumshot too, maybe it will sort the problem out. In the past I never had this "bug" so I dont think it is inevitable.(you know I had different mods, different "build"). So..I think maybe this is some kind of mod interference:) Strange. For some people (including me) the glitch only appears in a few animations, and it can be prevented by increasing the orgasm distance. Others report it happens almost all the time. Now you say it used to work before, but now it has become worse. If you can find out what has caused this change, I'd like to hear. Maybe it can help to find a fix for the issue.
KainKatarn Posted February 20, 2014 Posted February 20, 2014 I tap the hotkey to trigger the ejaculation but nothing happens am I missing something?
Lord Ariakas Posted February 20, 2014 Posted February 20, 2014 well, I tinkered with it and couldn't get rid of it.I guess I need to live with it now, I have around 200 mods so a bit of fade won't make me reinstall the game. I don't know what is causing it, why I haven't got it before... and I ran out of ideas.Now my new saves becoming corrupt from time to time this issue seems more important at the moment:s
Grimbold the unlovely Posted February 20, 2014 Posted February 20, 2014 I tap the hotkey to trigger the ejaculation but nothing happens am I missing something? Is the penis inside the partner's body? Ejaculation is visible only if penis is not inserted (unless you have configured things differently via MCM)
deconne Posted February 23, 2014 Posted February 23, 2014 I have an idea to make it more realistic why not make that ejaculation is direct as the mod with blood splatters but instead it has'm blood is that it kind of sex is the sperm falls on the ground or on the face body ....... if you understand what i mean (sorry for my English is not great) if at least possible
Erstam Posted March 2, 2014 Author Posted March 2, 2014 Version 1.4 released Note: Cumshot 1.4 does NOT work with the new SexLab 1.41 Alpha. I'm working on another version that will be compatible with the v1.4+ line of the Framework. First of all, SexLab Cumshot now requires the SKSE plugin NetImmerse override by Expired6978. It doesn't do very much yet, just making it possible to toggle the final drip and set cumshot transparency ingame. However, once Expired adds the possibility to manipulate controllers under a NiNode, it also could handle cumshot positioning, cutting the number of included nifs from (now) 32 down to two. It would also make supporting new bodies and schlongs MUCH easier. And I could implement another neat feature (won't spoil it yet).If you have RaceMenu installed, you already have Netimmerse Override. Otherwise, download it from the link above.V1.4 is a major update with a lot of code changes. However, you can simply install it over the previous version. No cleansave needed.These are the new features: No more install options - body and schlong types are detected automatically, or can be set in the MCM.Users of SOS (full version) will have the most benefit from this. Since the characters in the game can have different schlong types, the installed set of cumshot meshes might look displaced on some. Now everyone will get a cumshot that fits his/her schlong. For unknown schlong types it will fall back to the "SOS general" set of meshes.If you have SOS Light installed, you have to set the correct version in the MCM, because the game cannot distinguish between them. Same if you're using a static, esp-less body mesh replacer, here you can choose between 4uDIK or FavoredSoul. INI tweak and changes to the cumshot meshes, greatly reducing the chance that NPCs fade out during orgasm, if not eliminating the glitch completely.Each of these two measures improves the situation somewhat, but they only show their true power when combined:First, a little ini file has been added. It changes the fActorFadeOutLimit setting from its default 30 to -100. Btw, this is the same value as found in several horse camera tweaks, so there are no compability issues with those. The ini file sits alongside the esp in the data folder, and the tweak will always be applied by the game when the mod is active.Second, I've cropped the animation in the cumshot meshes so that the spurts don't fly out very far (still no Blender job, all done in Nifskope). It also means that you can no longer jerk off at High Hrothgar and watch your cum hit someone's head in Riverwood, but that's only a minor tradeoff, really. If you've been plagued by the NPC fade-out bug, you should really give this a try. With both changes, I haven't seen the glitch in any situation where it occured before. Of course, if you're among those who had it happen all the time, it might not be 100% fixed for you, but you'll definitely see an improvement. Maybe you have another mod that changes the 3rd person camera settings in Skyrim.ini, that's the most likely cause. MCM option to show or hide the final cum dripSome like the drip, some don't like it. Now you can choose ingame, no separate download necessary. MCM option to set cumshot transparencySomething that was quick and easy to implement, thanks to NetImmerse Override. You can change the look of the spurts from watery to thick and white. New supported Schlongs: B3lisario UNP and Horsecock addonsCarloss32's addons are next on the list. What's really next on the to-do list: Making the mod compatible with the upcoming SexLab v2.0, once a functional beta is out. I expect Cumshot to break, because it uses several undocumented non-API functions and data structures. And SAM (VectorPlexus' new male body project) will get supported as well when it's available.
Erstam Posted March 2, 2014 Author Posted March 2, 2014 Where goes the INI? Into the Data folder, along with the esp. Simply extract the archive to Data\, then everything is in the right place.
parruyo Posted March 3, 2014 Posted March 3, 2014 Where goes the INI? Into the Data folder, along with the esp. Simply extract the archive to Data\, then everything is in the right place. Sorry but dont work, with previus version work fine but with this i dont know why dont work i did an clean save as I always do.
Erstam Posted March 3, 2014 Author Posted March 3, 2014 Where goes the INI? Into the Data folder, along with the esp. Simply extract the archive to Data\, then everything is in the right place. Sorry but dont work, with previus version work fine but with this i dont know why dont work i did an clean save as I always do. So what exactly doesn't work? Are you seeing NPCs fade out again during orgasm? Or does no one ejaculate at all? Did the MCM menu change? There should be an entry for body/schlong type now, and options for the final drip and cum opacity. And a clean save is not necessary if you're updating from 1.3 or higher. In fact, it's better to NOT cleansave unless you're told to, because there's always the chance that junk data might get stuck in your save. The next version that will be compatible with the upcoming SexLab v1.4 series, however, WILL require you to cleansave, because you'll probably need a clean save for the framework anyway.
parruyo Posted March 3, 2014 Posted March 3, 2014 Where goes the INI? Into the Data folder, along with the esp. Simply extract the archive to Data\, then everything is in the right place. Sorry but dont work, with previus version work fine but with this i dont know why dont work i did an clean save as I always do. So what exactly doesn't work? Are you seeing NPCs fade out again during orgasm? Or does no one ejaculate at all? Did the MCM menu change? There should be an entry for body/schlong type now, and options for the final drip and cum opacity. And a clean save is not necessary if you're updating from 1.3 or higher. In fact, it's better to NOT cleansave unless you're told to, because there's always the chance that junk data might get stuck in your save. The next version that will be compatible with the upcoming SexLab v1.4 series, however, WILL require you to cleansave, because you'll probably need a clean save for the framework anyway. No one ejaculate at all. The MCM is fine. I try with INI in Data and Out Data where is all INI, but not seen the cum effect is rare never happen before. I have nioverride.dll, I use racemenu.
Erstam Posted March 3, 2014 Author Posted March 3, 2014 No one ejaculate at all. The MCM is fine. I try with INI in Data and Out Data where is all INI, but not seen the cum effect is rare never happen before. I have nioverride.dll, I use racemenu. That would have nothing to do with the INI then. Make sure you don't have cum opacity set all the way down to 0.05, which would be nearly invisible under some lighting conditions. Other than that, the scripts might fail in your game due to a cleansave attempt gone wrong. Did you follow all the steps, as written in the readme and in the description/OP?
parruyo Posted March 4, 2014 Posted March 4, 2014 No one ejaculate at all. The MCM is fine. I try with INI in Data and Out Data where is all INI, but not seen the cum effect is rare never happen before. I have nioverride.dll, I use racemenu. I'm sorry i wrong installed forget two .nif, "CumshotSOS and CumshotStatic, that were not before. Sorry my english I find it hard to explain as it is not my language
Carida Posted March 4, 2014 Posted March 4, 2014 Thank you so much for this update! The fadeout bug is finally gone!! YAY! -C
Eikichi Onizuka Posted March 4, 2014 Posted March 4, 2014 Great Update! just missing the chance to set the number of ejaculations in MCM menu, and maybe the chance to have a rapid hot-key for controll NPC ejaculating..? and here we are!
Erstam Posted March 5, 2014 Author Posted March 5, 2014 I've uploaded a new version (v1.5) that is compatible with SexLab Framework 1.4+. Use it only with the new Alpha, it won't work with earlier versions. So if you're using SexLab v1.39b, stick with Cumshot 1.4. Since you probably need a clean save anyway when switching to the rewritten Framework, I've taken the opportunity to remove some legacy data in the scripts. That means you have to clean your save from earlier versions of Cumshot if you're updating to 1.5. Or better, use it with a save that hasn't come into contact with SexLab stuff. Cleansave instructions: 1. Open the console, type: StopQuest SLCumshotQuest StopQuest SLCumshotConfigQuest2. Close the console, wait a few seconds, then save your game.3. Exit the game, deactivate "SexLab Cumshot.esp", and delete all the files from this mod, especially the script files (.pex)4. Start Skyrim, load your savegame, wait another few seconds and save again.5. Exit the game, install and activate the new version of SexLab Cumshot.
Jezzerat Posted March 5, 2014 Posted March 5, 2014 IMPORTANT: Use version 1.4 with SexLab Framework 1.30 to 1.39bUse version 1.5 with SexLab Framework 1.42 Alpha 2 or newer For your own sanity, I'd think about maybe putting that in around 150 pt. font. With a spotlight. And possibly a helicopter circling overhead. >_>
srayesmanll Posted March 5, 2014 Posted March 5, 2014 IMPORTANT: Use version 1.4 with SexLab Framework 1.30 to 1.39bUse version 1.5 with SexLab Framework 1.42 Alpha 2 or newer For your own sanity, I'd think about maybe putting that in around 150 pt. font. With a spotlight. And possibly a helicopter circling overhead. >_> And people would still ignore it because all they see is "New Version" . Just watch...
Erstam Posted March 7, 2014 Author Posted March 7, 2014 Minor update, v1.4.1 / v1.5.1 IMPORTANT: use 1.4.1 with SexLab 1.30 to 1.39b; use 1.5.1 with SexLab 1.42 Alpha 2 or newer. See the pattern? New features and fixes: Support for Carloss32 Canine and Lizard SOS addonsCarloss32 Horsecock won't be supported because its tip points downward even when erect. That makes it radically different from all other SOS addons. Making a set of cumshot nifs where the spurts shoot downward wouldn't be too difficult, but if I switch to automatic positioning through controllers, it would require a lot of additional code just for this one addon, and that's not worth the hassle. It wouldn't look right in SexLab animations anyway. For those who want to have a horse schlong on their humanoid characters, I recommend b3lisario's Horsecock addon instead. v1.4.1: Removed a line of testing code that gave the player character a boner on loading a savegameLOL, no one noticed it? v1.5.1: Fixed mod not reinitializing on subsequent game loadsAmong other things, 1.5 wouldn't recognize any new animations, voices, body types or schlong addons that were installed afterwards. Sorry, that was a major screwup from my side that left the mod essentially broken. Thank goodness the 1.5 line is meant to be used with SexLab 1.4+, which is currently for alpha testing only. v1.5.1: Made the "Min orgasm distance" option actually do its jobThe way position adjustments are handled in the new SexLab has changed, and I didn't understand the meaning of a parameter. Fixed. Anyway, now that the fade-out bug apparently bit the dust, I'm considering to remove the option altogether. Update instructions are as before: for 1.4.1, simply overwrite the earlier version >=1.30, otherwise cleansave. You can try to "unbreak" a 1.5 game by installing 1.5.1 over it, but it did not work for me. So it's probably best to use 1.5.1 on a clean save.
azmodan22 Posted March 8, 2014 Posted March 8, 2014 IMPORTANT: Use version 1.4 with SexLab Framework 1.30 to 1.39bUse version 1.5 with SexLab Framework 1.42 Alpha 2 or newer For your own sanity, I'd think about maybe putting that in around 150 pt. font. With a spotlight. And possibly a helicopter circling overhead. >_> Hmmm.... It mast also be flashing anf have fireworks for a background :-P
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