Erstam Posted January 10, 2014 Author Posted January 10, 2014 So is there anyway else to mark npcs as transgender? Open the console and type help gender. You'll see a line that says "SexLab Gender Faction" with a hexadecimal number in parentheses. In my game the number is 0C043A43, in your game the first two digits might be different. Then, with the console open, click on the NPC. If you want SexLab (and Cumshot) to treat the NPC as a male, type AddToFaction xxxxxxxx 0, replacing the x's with the number above. Tf you want the NPC to be treated as a female, it's AddToFaction xxxxxxxx 1.
BoozeJunky Posted January 10, 2014 Posted January 10, 2014 Hey Erstam, just thought you'd want to know that I ran into the disappearing bug again, only this time it wasn't the actor that faded out... it was my pubic hair from a mod I put together. I didn't notice at first and thought maybe they were on the same slot, causing the pubes to unequip when the cumshot effect was added. So I added the cumshot item directly to my inventory and equipped it. Turns out, it wasn't a slot conflict, but at the very end of the cumshot effect, when that last big dribble is coming out, the pubes fade out and stay out until the cumshot item is unequipped. I'm not asking for a fix or anything, it's not a big deal, but the extra info might help shed some light on the cause of the disappearance glitch.
Sabres Posted January 10, 2014 Posted January 10, 2014 Is there a way to remove the last part of cum where it just hangs there stiff? Also can I make it not shoot out so far so its realistic? Thanks, awesome mod!
Erstam Posted January 10, 2014 Author Posted January 10, 2014 Is there a way to remove the last part of cum where it just hangs there stiff? That would be easy, just removing the last spurt from the cumshot meshes in Nifskope. However, I think this is a nice and fairly realistic detail, so unless a lot of people request it, I'll leave it as it is. Also can I make it not shoot out so far so its realistic? Doable, but it would be very hard for me and require a lot of time, work, and learning. More about it here.
Sabres Posted January 10, 2014 Posted January 10, 2014 Is it possible to make a lite version without the last part? Its stiff and doesnt go away, just not as immersive I guess or is there a way to make it dip on the floor? Sorry if Im a pain I love the mod.
Erstam Posted January 10, 2014 Author Posted January 10, 2014 Is it possible to make a lite version without the last part? Its stiff and doesnt go away, just not as immersive I guess or is there a way to make it dip on the floor? Well it does go away at the end of the orgasm stage, when the mesh is automatically unequipped and removed from the actor's inventory. Okay, when I'm bored some day, I'll make a replacement set of the meshes, available as a separate download. It's a simple edit, just have to do it for all the 25 variations (for different penis shapes and body weights).
slamdunk Posted January 11, 2014 Posted January 11, 2014 I get CTD on save games sometimes. I am not able to load any of it. here is my papyrus output. I tried disabling it but no use. error: Unable to call GetTimeElapsed - no native object bound to the script object, or object is of incorrect type stack: [None].sslActorCumEffect.GetTimeElapsed() - "<native>" Line ? [None].sslActorCumEffect.OnUpdate() - "sslActorCumEffect.psc" Line 11 [01/12/2014 - 12:53:36AM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].sslActorCumEffect.OnUpdate() - "sslActorCumEffect.psc" Line 11 [01/12/2014 - 12:53:36AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].sslActorCumEffect.RegisterForSingleUpdate() - "<native>" Line ? [None].sslActorCumEffect.OnUpdate() - "sslActorCumEffect.psc" Line 15 [01/12/2014 - 12:53:36AM] iAVMod:255 [01/12/2014 - 12:53:36AM] InitWidgetLoader() [01/12/2014 - 12:53:36AM] error: Property Slotted not found on sslvoiceslots. Aborting call and returning None stack: [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.RebuildVoiceList() - "SLCumshotConfig.psc" Line 138 [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnGameReload() - "SLCumshotConfig.psc" Line 61 [alias PlayerAlias on quest SLCumshotConfigQuest (46005E27)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [01/12/2014 - 12:53:36AM] warning: Assigning None to a non-object variable named "::temp11" stack: [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.RebuildVoiceList() - "SLCumshotConfig.psc" Line 138 [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnGameReload() - "SLCumshotConfig.psc" Line 61 [alias PlayerAlias on quest SLCumshotConfigQuest (46005E27)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [01/12/2014 - 12:53:36AM] Health:22.000000 please advise. Edit: Here's another one after reinstalling error: Unable to call GetTimeElapsed - no native object bound to the script object, or object is of incorrect type stack: [None].sslActorCumEffect.GetTimeElapsed() - "<native>" Line ? [None].sslActorCumEffect.OnUpdate() - "sslActorCumEffect.psc" Line 11 [01/12/2014 - 12:57:22AM] warning: Assigning None to a non-object variable named "::temp3" stack: [None].sslActorCumEffect.OnUpdate() - "sslActorCumEffect.psc" Line 11 [01/12/2014 - 12:57:22AM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].sslActorCumEffect.RegisterForSingleUpdate() - "<native>" Line ? [None].sslActorCumEffect.OnUpdate() - "sslActorCumEffect.psc" Line 15 [01/12/2014 - 12:57:22AM] iAVMod:255 [01/12/2014 - 12:57:22AM] InitWidgetLoader() [01/12/2014 - 12:57:22AM] error: Property Slotted not found on sslvoiceslots. Aborting call and returning None stack: [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.RebuildVoiceList() - "SLCumshotConfig.psc" Line 138 [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnGameReload() - "SLCumshotConfig.psc" Line 61 [alias PlayerAlias on quest SLCumshotConfigQuest (46005E27)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [01/12/2014 - 12:57:22AM] warning: Assigning None to a non-object variable named "::temp11" stack: [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.RebuildVoiceList() - "SLCumshotConfig.psc" Line 138 [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnGameReload() - "SLCumshotConfig.psc" Line 61 [alias PlayerAlias on quest SLCumshotConfigQuest (46005E27)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [01/12/2014 - 12:57:22AM] Health:22.000000 [01/12/2014 - 12:57:22AM] iAVMod:255 [01/12/2014 - 12:57:22AM] error: Cannot call GetLeveledActorBase() on a None object, aborting function call stack: [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnCrosshairRefChange() - "<savegame>" Line ? [01/12/2014 - 12:57:22AM] Health:22.000000 [01/12/2014 - 12:57:22AM] error: Cannot call GetLeveledActorBase() on a None object, aborting function call stack: [SexLabQuestActorSlots (0D03CE6B)].sslactorlibrary.GetGender() - "sslActorLibrary.psc" Line 364 [SexLabQuestFramework (0D000D62)].sexlabframework.GetGender() - "SexLabFramework.psc" Line 170 [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnCrosshairRefChange() - "<savegame>" Line ? [01/12/2014 - 12:57:22AM] error: Cannot call GetRace() on a None object, aborting function call stack: [SexLabQuestActorSlots (0D03CE6B)].sslactorlibrary.GetGender() - "sslActorLibrary.psc" Line 365 [SexLabQuestFramework (0D000D62)].sexlabframework.GetGender() - "SexLabFramework.psc" Line 170 [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnCrosshairRefChange() - "<savegame>" Line ? [01/12/2014 - 12:57:22AM] error: Cannot call GetFactionRank() on a None object, aborting function call stack: [SexLabQuestActorSlots (0D03CE6B)].sslactorlibrary.GetGender() - "sslActorLibrary.psc" Line 367 [SexLabQuestFramework (0D000D62)].sexlabframework.GetGender() - "SexLabFramework.psc" Line 170 [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnCrosshairRefChange() - "<savegame>" Line ? [01/12/2014 - 12:57:22AM] warning: Assigning None to a non-object variable named "::temp65" stack: [SexLabQuestActorSlots (0D03CE6B)].sslactorlibrary.GetGender() - "sslActorLibrary.psc" Line 367 [SexLabQuestFramework (0D000D62)].sexlabframework.GetGender() - "SexLabFramework.psc" Line 170 [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnCrosshairRefChange() - "<savegame>" Line ? [01/12/2014 - 12:57:22AM] error: Cannot call IsChild() on a None object, aborting function call stack: [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnCrosshairRefChange() - "<savegame>" Line ? [01/12/2014 - 12:57:22AM] warning: Assigning None to a non-object variable named "::temp22" stack: [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnCrosshairRefChange() - "<savegame>" Line ? [01/12/2014 - 12:57:22AM] error: Cannot call GetName() on a None object, aborting function call stack: [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnCrosshairRefChange() - "<savegame>" Line ? [01/12/2014 - 12:57:22AM] warning: Assigning None to a non-object variable named "::temp23" stack: [SLCumshotConfigQuest (46005E27)].SLCumshotConfig.OnCrosshairRefChange() - "<savegame>" Line ?
Erstam Posted January 11, 2014 Author Posted January 11, 2014 Please redownload and reinstall v1.3.2. The message "Property Slotted not found on sslvoiceslots" shows that you've downloaded the archive where I accidentally left the old .esp in it, and that had been up for the first 24 hours. Anyway, the first errors shown in your logs aren't related to Cumshot, they come from the SexLab Framework itself. Looks like your savegame needs some thorough cleaning.
slamdunk Posted January 11, 2014 Posted January 11, 2014 I downloaded it moments before my post? I did not follow the console commands you have set. Saw them later. Could that be the reason or I am looking at old file?
Erstam Posted January 11, 2014 Author Posted January 11, 2014 Maybe. The bad thing with Skyrim is that you can't completely clean a save of scripts baked into it that have lost their context. I wouldn't say that your game is FUBAR, but looking at some of the errors, I'm not surprised that it CTDs so often. But you can try, it might help. Uninstall Cumshot completely, be sure to also remove all related .pex files from the Data/Scripts folder. Do the same with SexLab Framework. Then start your game, open the console, and enter ClearInvalidRegistrations . Wait a couple of seconds, then save. Then you can reinstall Sexlab and SL Cumshot.
Redflyingmonkey Posted January 11, 2014 Posted January 11, 2014 Maybe. The bad thing with Skyrim is that you can't completely clean a save of scripts baked into it that have lost their context. I wouldn't say that your game is FUBAR, but looking at some of the errors, I'm not surprised that it CTDs so often. But you can try, it might help. Uninstall Cumshot completely, be sure to also remove all related .pex files from the Data/Scripts folder. Do the same with SexLab Framework. Then start your game, open the console, and enter ClearInvalidRegistrations . Wait a couple of seconds, then save. Then you can reinstall Sexlab and SL Cumshot. I thought ClearInvalidRegistrations helped sort out some of the scripting problem too. Actually, it's pretty useless and only helps you for the installation of future mods somehow, by clearing out some script paths, and almost doesn't do any sort of script modification on your saved game. There isn't any way right now to completely clean a save, like, none, and it's all because the programmers at Beth's got owned by the producing companies into publishing an unfinished game whose script source system looks more like a mod in itself than a proper product. Oblivion in it's structure is a more sophisticated game than Skyrim, somehow....
Sabres Posted January 11, 2014 Posted January 11, 2014 Is it possible to make a lite version without the last part? Its stiff and doesnt go away, just not as immersive I guess or is there a way to make it dip on the floor? Well it does go away at the end of the orgasm stage, when the mesh is automatically unequipped and removed from the actor's inventory. Okay, when I'm bored some day, I'll make a replacement set of the meshes, available as a separate download. It's a simple edit, just have to do it for all the 25 variations (for different penis shapes and body weights). Maybe just make an edit to the meshes for the penis that comes with SOS the vector plexis ones? Probably 90% of users use those since it comes with SOS. If you get more requests then edit each one slowly? Does the long drip at the end have editable nodes? Sorry I don't know to much about the files but I have messed with 3dmax a few times. Can you just make a couple drips drop to or through the floor or ground? Might be easier than trying to figure out how far the floor is from the penis every stage. Im sorry if I am the only one complaining. Just seems weird hanging there, especially during boobjob orgasms. I have automatic stage turned off so when the guy is done it just hangs stiff and moves with the penis.
Guest Xxxxxxxx4688 Posted January 11, 2014 Posted January 11, 2014 If I check the transgender option, it makes SexLab consider me as a man and only let me take it in the ass.. That's exactly what it's supposed to do. Of course this makes only sense when you play an actual dickgirl. As written in the description and the readme, you still need a penis mesh for females from another mod. I recommend b3lisario's Equipable Schlong or the SOS for UNP mod. Yeah I'm using B3liosarios UNP no balls addon for SOS. I was hoping for some sort of futanari thing instead of just transgendered.
4nk8r Posted January 11, 2014 Posted January 11, 2014 Regarding the cleaning of saves with orphaned scripts...if they won't go away on removed mods, wouldn't it be possible to simply replace the script with an empty placeholder in the Scripts folder? Just enough content to compile, so there is a .pex file, but otherwise does nothing. Like it initializes a variable to null that isn't used by anything?
slamdunk Posted January 12, 2014 Posted January 12, 2014 I have already tried CleanInvalidRegistrations. As someone above mentioned, it does not help whatsoever. Orphans stick around. @4nik8tor (nice nik by the way) If I am understanding correctly, SKSE logs show that not having a source file is better than having the file but not defining the function which results in more fatal errors. Unfortunately there is no way to clean a bad save. CTD's are common, sometimes i can get away with a previous save but mostly I can't. I must admit however that I did not have CTD issues before using Cumshot. Another mod that caused weird CTDs and non-recoverable game was Hentai creatures. It's just broken with current sexlab version. With cumshot I am sure it has something to do with that missing object error We keep seeing in this thread. Somehow it isnt going away. great mod and very interesting that it works in several scenarios. Erstram is correct though, it may be that despite installing the patched 1.3.2 my save is still using old scripts. I'll get to fixing that today with his suggestion.
Erstam Posted January 13, 2014 Author Posted January 13, 2014 Added a set of cumshot meshes without the final drip (for those who don't like it) as a separate download. Choose the folder for your body / schlong type, and overwrite the files in meshes\Cumshot. http://www.loverslab.com/files/download/437-sexlab-cumshot/
Sabres Posted January 13, 2014 Posted January 13, 2014 Added a set of cumshot meshes without the final drip (for those who don't like it) as a separate download. Choose the folder for your body / schlong type, and overwrite the files in meshes\Cumshot. http://www.loverslab.com/files/download/437-sexlab-cumshot/ Thank you very much Erstam!
Sabres Posted January 16, 2014 Posted January 16, 2014 You know what would be the icing on the babe? (cake) lol A key on the keyboard to activate a cumshot anytime we want one. So you could have one in any position or any stage at any time. Have 2 or more orgasms during a sex session. Have the cumshot reset like 5 seconds after the animation is finished the you can activate it again. Would be great for videos since as of now you get one chance to have one and it seems my character is always out of alignment when it happens.
Wretched Scum Posted January 18, 2014 Posted January 18, 2014 The NPCs don't equip strapons like they normally do while marked as Transgender, it that normal? If yes, any chance of support for that?
Erstam Posted January 18, 2014 Author Posted January 18, 2014 The NPCs don't equip strapons like they normally do while marked as Transgender, it that normal? If yes, any chance of support for that? This is expected behavior. SexLab equips strapons on females when they are put into a male role. Cumshot's transgender options are meant for ladies with actual dicks (and for guys without one), so they won't need a strapon. What the options do is calling SexLab's TreatAsMale() and TreatAsFemale() functions on the actor. Basically it tells the Framework to put them into the respective opposite roles in an animation. Also, it enables cumshots for females and disables them for males.
Wretched Scum Posted January 18, 2014 Posted January 18, 2014 The NPCs don't equip strapons like they normally do while marked as Transgender, it that normal? If yes, any chance of support for that? This is expected behavior. SexLab equips strapons on females when they are put into a male role. Cumshot's transgender options are meant for ladies with actual dicks (and for guys without one), so they won't need a strapon. What the options do is calling SexLab's TreatAsMale() and TreatAsFemale() functions on the actor. Basically it tells the Framework to put them into the respective opposite roles in an animation. Also, it enables cumshots for females and disables them for males. I see, thats unfortunate I use sos equipable, so not every female has a dick, only the ones I want to. Is it possible to have an option to just add the cumshot functionality to a targeted actor?
Erstam Posted January 18, 2014 Author Posted January 18, 2014 I see, thats unfortunate I use sos equipable, so not every female has a dick, only the ones I want to. Is it possible to have an option to just add the cumshot functionality to a targeted actor? Yes, it does work exactly like that. You target an NPC, open the menu, click on "Make <NPC name> transgender", and that specific NPC will be transgender'ed. So you can choose exactly the ones you have equipped with schlongs. Everyone else will not be affected.
Wretched Scum Posted January 18, 2014 Posted January 18, 2014 Yes, it does work exactly like that. You target an NPC, open the menu, click on "Make <NPC name> transgender", and that specific NPC will be transgender'ed. So you can choose exactly the ones you have equipped with schlongs. Everyone else will not be affected. Ok, I was unexplicit, english is not my first language, sorry. If I do that, the NPC will not equip the Strapon (or in my case, a equipable schlong) via Sexlab before the animation. I understood, from what you wrote, that the cumshot function is bound to the gender of the actor, not the individual actor, and the transgender function only tells sexlab to treat the traget as the opposite gender, so it treats a female npc, who usually gets transgenered by sexlab like a male, which don't need to be transgenered. Hence, no dicks. My request was a funktion that would work with people who use the Strapon function. Otherwise I don't know how to make this work without using sos for females which would schlongify all females in the game. I hope I made my problem was more understandable this time.
BoozeJunky Posted January 19, 2014 Posted January 19, 2014 You know what would be the icing on the babe? (cake) lol A key on the keyboard to activate a cumshot anytime we want one. So you could have one in any position or any stage at any time. Have 2 or more orgasms during a sex session. Have the cumshot reset like 5 seconds after the animation is finished the you can activate it again. Would be great for videos since as of now you get one chance to have one and it seems my character is always out of alignment when it happens. Yeah, that'd be pretty awesome, but in the mean-time you can just open the console and type "Help Cumshot". There should be a list of equippable cum shot armors, and I don't know the difference between them (timing, probably) - but any of them you can get by typing "player.additem (whatever the item code is) 1". You should get a potion jar that's labeled "Cumshot" in your apparel inventory. Just equip that like any armor, and you fire your load on demand. It doesn't disappear, so you can equip and unequip it over and over again until you get the desired screenshot/effect.
anpher Posted January 19, 2014 Posted January 19, 2014 If I check the transgender option, it makes SexLab consider me as a man and only let me take it in the ass.. That's exactly what it's supposed to do. Of course this makes only sense when you play an actual dickgirl. As written in the description and the readme, you still need a penis mesh for females from another mod. I recommend b3lisario's Equipable Schlong or the SOS for UNP mod. Yeah I'm using B3liosarios UNP no balls addon for SOS. I was hoping for some sort of futanari thing instead of just transgendered. Seconded! Am practically begging for it. Keep character flagged as female, but enable male position animations.
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