Guest Grestorn Posted February 15, 2014 Posted February 15, 2014 Sorry if this is a stupid question, but from the OP I understood that there are only two female SK followers atm. Â Â But it seems that it's possible to have boy followers, is it? If so, how?
Sarathis Posted February 15, 2014 Posted February 15, 2014 I don't see how Feminine Females could be a problem. I am using it with no issues. And I don't see how it could effect SkyKids or COTS kids at all. Odd. I couldn't tell you. Supposedly it's a very unintrusive mod that plays well with everything. It's just two .esp files if you include the EEO patch. Â All I know is that my game was working just fine previously. Installed the two .esps, ran GenerateFNISforUsers, ran the skyproc patcher, rebuilt the Wrye Bash patch, BOOM. CTD on loading.
gvman3670 Posted February 15, 2014 Posted February 15, 2014 Â I don't see how Feminine Females could be a problem. I am using it with no issues. And I don't see how it could effect SkyKids or COTS kids at all. Odd. I couldn't tell you. Supposedly it's a very unintrusive mod that plays well with everything. It's just two .esp files if you include the EEO patch. Â All I know is that my game was working just fine previously. Installed the two .esps, ran GenerateFNISforUsers, ran the skyproc patcher, rebuilt the Wrye Bash patch, BOOM. CTD on loading. Â Â Like I said, I am using FF. I've used it for quite a while on several play throughs. It only effects adult females with the butch walk and no kids fit that description as far as I know (unless maybe a bandit or something?). Â Are you using a custom skeleton?
Sarathis Posted February 15, 2014 Posted February 15, 2014 Like I said, I am using FF. I've used it for quite a while on several play throughs. It only effects adult females with the butch walk and no kids fit that description as far as I know (unless maybe a bandit or something?). Â Are you using a custom skeleton? Sorry if I gave the wrong impression. I'm not blaming Skykids mod at all for the crashing. My question was asking why the skyproc patcher wasn't running and I kinda, sorta solved it by just deleting the Armor patch and Skyproc .jar and reinstalling them. I only mentioned FF because its removal was what caused the patcher to malfunction (this time). Â I'm not sure why it wasn't working well with my set up. I run a lot of mods at once so it could be a lot of things. I posted my load order (minus FF) about two pages back if you want to look it over out of curiosity. Otherwise no worries. I don't NEED FF to work, it just would have been nice. The skeleton I'm using is XP32 Maximum Skeleton Extended.Â
JerWA Posted February 15, 2014 Posted February 15, 2014 Sorry if this is a stupid question, but from the OP I understood that there are only two female SK followers atm. Â Â But it seems that it's possible to have boy followers, is it? If so, how? Â Possible yes, but nobody has made one yet.
gvman3670 Posted February 15, 2014 Posted February 15, 2014 I don't NEED FF to work, it just would have been nice. The skeleton I'm using is XP32 Maximum Skeleton Extended. If you're using the XP skeleton you're going to have issues when removing armors/clothes from Skykids or RCOTS kids, or if you're an adult trying to put on the kids' clothes/armors. You'll crash for sure.
arr0w Posted February 15, 2014 Posted February 15, 2014 So im needing someone to give me some advice on how to PROPERLY use the SkyProc armorswapper with Mod Organizer. Recently clean installed and started using MO and im still very much new to how to use it. can i get instructions from step 1 all the way to complete? Particularly anyone who also uses bashed patch for leveled lists and DSRD Patch?
Sarathis Posted February 15, 2014 Posted February 15, 2014  If you're using the XP skeleton you're going to have issues when removing armors/clothes from Skykids or RCOTS kids, or if you're an adult trying to put on the kids' clothes/armors. You'll crash for sure. I hadn't really planned on doing that but I'll keep it in mind. When I was crashing previously it was immediately upon logging in and I was playing an adult character in adult clothing.  So im needing someone to give me some advice on how to PROPERLY use the SkyProc armorswapper with Mod Organizer. Recently clean installed and started using MO and im still very much new to how to use it. can i get instructions from step 1 all the way to complete? Particularly anyone who also uses bashed patch for leveled lists and DSRD Patch? When you run Skykids through Mod Organizer you also have to use the Skyproc Armorpatcher THROUGH Mod Organizer. When you try to run it on its own it only checks the native Skyrim Data directory and doesn't find any of the necessary plugins.  To run the patcher through MO you need to set it up first.  1. Hit the little icon that looks like a green and a blue sprocket (Configure the executables). 2. Go down and click the [  ...  ] Browse File Systems button next to Binary. 3. In the directory that pops up find SKArmorPatcher.jar, click it and hit Open. It should be in: Wherever your stuff is >> Steam >> steamapps >> common >> Skyrim >> Mod Organizer >> mods >> Skykids Base >> SkyProc Patchers >> SKArmorPatcher . 4. Go to the Title field and fill in a name that fits, Armorpatcher, Skyproc Armorpatcher, whatever you want. 5. (OPTIONAL) Uncheck the option that says Close MO when started. I find it annoying to have to restart MO afterwards. 6. Click the Add button next to that check option. 7. Click Close. 8. Click the Pick a program to run pulldown, choose Skykids Armor Patcher (whatever you named it as), and click Run. It should bring up the SkyProc program and cycle through all the necessary Masters in the lower left hand corner then tell you when it's done. Then you just press Patch in the upper right. Works fine. 9. (OPTIONAL) Click the Shortcut button and choose Toolbar to make a button up top so you don't have to change your pulldown program every time you run it. I made a shortcut for BOSS, BUM, Wrye Bash, GenerateFNISforUsers, AND Skykids Armor Patcher. Much easier.  If you follow those steps you shouldn't have any problems running the initial patcher. Just be careful when changing your mods around. If you've been reading my replies for the last few pages you'll see that the patcher can be slightly buggy when run through MO. Good luck! Â
...0... Posted February 15, 2014 Posted February 15, 2014  yes it does work, it will even make a girl armor fit to your boy character or the contrary I suppose, and thats very usefull as you can have your character wear any armor  but, tell me if I'm wrong, if your follower is not of the same sex than your character the converted armor wont fit to him her  nothing is perfect Uhh, no. I don't know where this misconception keeps coming from, but the armor swapper doesn't convert anything, it simply enables us to display race specific armor meshes. Someone has to actually go and make those meshes for a piece of equipment to appear 'converted'. All the vanilla armor is converted because someone took the time to go edit every single mesh in the game to fit the new bodies, and through the armor swapper those meshes are setup to only display on the child races.  Really, read the OP people.   Or just learn and explore what can and cannot its all not that hard don't even have to ask here ITS ALL ON THA WORLD WIDE INTERWEBZ PEOPLE Â
Drukla Posted February 16, 2014 Posted February 16, 2014  Well, now all works perfectly ^ ^ thanks for all. I have a question: ¿I can use this armors: http://www.loverslab.com/topic/15220-armor-conversions-for-yii-techniques-labors-cots/ ?Yes, as should have been explained in the OP(which I'm kind of tired of rehashing). Any armor mod will work, provided you remember to rerun the patcher after installing it. If it doesn't have a custom mesh converted for SK it will merely appear as it would normally. I hate to ask without try to fix my issues for myself, so if I ask for help for something is because simply I can't fix my problems for myself. But I'm not the type of people that depend of others to solve his problems, so I try and try to solve all before someone help me, and if nobody help me in all the time that I try to solve something, I finally find the solution in sometime.  Precisely asked because I had already installed some suits's mods... And some worked but others not. So I thought: Somebody have to know if this mod (that are for Children of the Sky [COTS] and not for Skykids) can work with Skykids and can tell me before I install something that can do that my game crash to desktop (CTD) or don't work properly. But I had my own response before anyone could give it to me: I tested some suits from that topic and some worked but others not (don't appear the suits), I don't know why. There no problem with that, for the moment. I'm here for ask about the animation, particulary the animation in this video that Nshell provided us: http://www.youtube.com/watch?v=WJKqDj4Rw14#t=0 His (or her, I don't know) female character have the momo's acrobatic jump and the new's bow animation (from xp32)... Well this morning I tried to install those two animations (and PC Exclusive Animation, and the New Animation for 1H weapon) and my game don't opened again XD... T^T I tried to uninstall those mods but nothing worked and my game went to shit. So I delete all and I will install Skyrim with the mods again. My questions are: ¿How do I install the momo acrobatic jump and with bow's animation correctly (I know that I have to use FNIS for users) and what can I do with the suits that doesn't appears, just don't use it? I thing that my big problem was because I had a conflict the PC Exclusive Animation with this mod (I ask if I have the reason or not)... I know that my questions aren't about the Skykid's mod but here the people are more friendly that nexus, because simply doesn't ignore my questions like in nexus's forums. Sorry for my bad english, I practice only in this and the nexus forums and the english isn't my mother language...  A veces me dan ganas de simplemente escribir todo en español (soy de Costa Rica, esta es mi lengua materna, culpen a los conquistadores españoles por imponernos el idioma) pero se que no muchos, sino es que ninguno, me entenderÃan. Para mÃ, que no tengo más que lo que se vio en la escuela y colegio sobre el idioma inglés (que siendo honesto, no es mi favorito), ha sido un poco difÃcil adaptarme a comunicarme con otros en un idioma ajeno al mÃo (a veces he tenido que hablar en francés, portugués o japonés). No teniendo, sólo algunas veces, alternativa de usar el traductor (cosa que detesto, primeramente porque el traductor es una completa mierda) para entender qué dice en algunos párrafos que contienen más palabras desconocidas de las que puedo manejar. Asà que en raras ocasiones en las que me siento de esta forma pienso en que hubiera sido genial que el lenguaje internacional fuese el español y no el inglés, pero qué se le va a hacer XD. Aprovecho para decir que logré comprender todo el procedimiento (o eso creo), asà que si alguien que pueda hablar español no entiende qué hacer o tiene algún problema ponga su pregunta en español (o que simplemente me mande un mensaje) y yo trataré de ayudarlo, ya que serÃa un coñazo ponerme a explicarle a alguien en un idioma que no domino al 100% y se que muchos de los que tienen que usar este foro y hablan otro idioma también consideran como titánica esta labor, sobre todo cuando hay que seguir muchos pasos y aprender a usar una gran cantidad de herramientas, cuyas guÃas están también en otro idioma. Sé que muchos que me entiendan me comprenderan...
User13 Posted February 16, 2014 Posted February 16, 2014 Drukla, I can't answer your question, but I do have one of my own. Are you using MO? If not, you should consider it. Makes adding and removing mods a breeze, and since you're not changing your Skyrim folder at all, you never have to worry about having to reinstall.
Drukla Posted February 16, 2014 Posted February 16, 2014 Drukla, I can't answer your question, but I do have one of my own. Are you using MO? If not, you should consider it. Makes adding and removing mods a breeze, and since you're not changing your Skyrim folder at all, you never have to worry about having to reinstall.  No, I only used NMM to install the mods that says "install with nexus mod manager" before enter to this site. I have the Wrye Bash too. Fortunately I have my saves (I have my character in level 101 with 400 hours of game) and only have to re-install all the mods that contains the weapons and armors that I had before delete all.
hat_tinfoil Posted February 16, 2014 Posted February 16, 2014 Hello, this mod is looking great, except for one problem. All the kids are now running around naked. Any idea what could be causing this glitch? Using the NPC replacement part if that wasn't obvious, look way better than the potato head kids lol.
Rez Delnava Posted February 16, 2014 Posted February 16, 2014 So im needing someone to give me some advice on how to PROPERLY use the SkyProc armorswapper with Mod Organizer. Recently clean installed and started using MO and im still very much new to how to use it. can i get instructions from step 1 all the way to complete? Particularly anyone who also uses bashed patch for leveled lists and DSRD Patch? I don't use a bashed patch at the moment (since I'm not doing a play-through, there is no need) so I can't comment there (but I suspect that MO will automatically include Wrye in the launcher list if everything is installed in default locations, otherwise you'd have to add Wrye manually).  As for using SK armor swapper alongside DSRD, you'll need Skyproc Unified Manager (SUM). Its on the Nexus. 1) Download SUM 2) Instal SUM in MO (pretty easy if you downloaded using the manager link). 3) Activate SUM in MO 4) In the right pane of MO, Select 'Data' 5) Navigate the file tree to Data>SkyProc Patchers>SUM 6) Right-click 'SUM.jar' Select 'Add as Executable' 7) SUM now appears in the launcher list. 8) Select SUM and hit Run. [Optional] SUM can merge all SkyProc Patches automatically into SUM.esp. Toggle this option in the SUM Options menu. 9) Hit patch. SUM will run multiple java windows (one for each patcher) sequentially in a non-conflicting order. It will take some time, be patient. 10) Once SUM is finished, the Java window will close (if all the Java windows didn't close, SUM is not done yet; more patience). 11) .esp's produced by SUM will appear in the Overwrite directory of MO. Leaving them there is fine, or you can sort them into a mod folder.  Notes: Running SUM bypasses the BOSS step in SK armor patcher. It is up to you to enable the SUM option to run BOSS, or run BOSS prior to patching. SK skeletons are not configured to use the altered sheathing locations commonly used with Dual Sheath Redux. Don't be surprised if the sheaths show up on the default locations and floating slightly away from the the torso.
en_hawk Posted February 16, 2014 Author Posted February 16, 2014  I don't NEED FF to work, it just would have been nice. The skeleton I'm using is XP32 Maximum Skeleton Extended. If you're using the XP skeleton you're going to have issues when removing armors/clothes from Skykids or RCOTS kids, or if you're an adult trying to put on the kids' clothes/armors. You'll crash for sure.  I dunno what you're talking about here, like I literally have no idea. XPMS should have zero effect on any of this, even if you messed with the SK skeletons(which I would suggest you not do).  I hate to ask without try to fix my issues for myself, so if I ask for help for something is because simply I can't fix my problems for myself. But I'm not the type of people that depend of others to solve his problems, so I try and try to solve all before someone help me, and if nobody help me in all the time that I try to solve something, I finally find the solution in sometime.  Precisely asked because I had already installed some suits's mods... And some worked but others not. So I thought: Somebody have to know if this mod (that are for Children of the Sky [COTS] and not for Skykids) can work with Skykids and can tell me before I install something that can do that my game crash to desktop (CTD) or don't work properly. But I had my own response before anyone could give it to me: I tested some suits from that topic and some worked but others not (don't appear the suits), I don't know why. There no problem with that, for the moment. I'm here for ask about the animation, particulary the animation in this video that Nshell provided us: http://www.youtube.com/watch?v=WJKqDj4Rw14#t=0 His (or her, I don't know) female character have the momo's acrobatic jump and the new's bow animation (from xp32)... Well this morning I tried to install those two animations (and PC Exclusive Animation, and the New Animation for 1H weapon) and my game don't opened again XD... T^T I tried to uninstall those mods but nothing worked and my game went to shit. So I delete all and I will install Skyrim with the mods again. My questions are: ¿How do I install the momo acrobatic jump and with bow's animation correctly (I know that I have to use FNIS for users) and what can I do with the suits that doesn't appears, just don't use it? I thing that my big problem was because I had a conflict the PC Exclusive Animation with this mod (I ask if I have the reason or not)... I know that my questions aren't about the Skykid's mod but here the people are more friendly that nexus, because simply doesn't ignore my questions like in nexus's forums. Sorry for my bad english, I practice only in this and the nexus forums and the english isn't my mother language... I thought I spoke rather plainly the first time; any armor mod will work with SK. There is no reason an armor should make you CTD, and if equipment isn't appearing it is likely due to it not being recognized by BOSS and loading after the armor swapper(yet another situation covered in the OPs FAQ). You could always post a link to the specific mod in question as well when experiencing compatibility issues. Regarding animations, there is no reason PCEA should conflict with SK, it should behave exactly as any other custom race would. Same story with animation replacers, as long as they don't use any funky custom bones they should be fine. If your game wont even start after installing them, the issue is hardly a result of a conflict between the mod in question and SK. If you're crashing before you even get in game, you've got something else going on that you need to sort out before attempting to get the other mods working with SK.  Hello, this mod is looking great, except for one problem. All the kids are now running around naked. Any idea what could be causing this glitch? Using the NPC replacement part if that wasn't obvious, look way better than the potato head kids lol.Sounds like you didn't run the armor patcher. Reread the installation instructions, or explain otherwise.
arr0w Posted February 16, 2014 Posted February 16, 2014 Thank you guys for the answers to my question on using the armor patcher with MO. Ive done all that up until now and the reason why i asked is (im checking again now) because i think im ending up with files in my overwrite folder. is it okay to just leave those there if its only the armor patch since im only using one profile? also, the main reason why im asking all this is because im running into a really weird ctd problem. Im running SOS alongside SK and Alternate Start: Live Another Life. i installed the last because i kept getting stuck just after entering helgen keep. anyway, i can play fine and all until i go to loot an armor, any armor almost, from a body and i crash to desktop. i originally thought it SOS related because if i disabled SOS, i didnt crash but B3 said that SOS never seemed to crash in my papyrus logs. So im wondering if it has something to do with the way im running the armorpatch through MO. Also im having problems running BOSS in MO as well :/ Grr.. anyway ill post my last papyrus log and ill go mess with it some and see what happens :/ Â Â [02/15/2014 - 05:00:00PM] Papyrus log opened (PC)[02/15/2014 - 05:00:00PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[02/15/2014 - 05:00:00PM] Memory page: 128 (min) 512 (max) 76800 (max total)[02/15/2014 - 05:00:08PM] Cannot open store for class "xflscript", missing file?[02/15/2014 - 05:00:08PM] Cannot open store for class "KitiaraFollowerScript", missing file?[02/15/2014 - 05:00:19PM] Warning: Property CannabisSeedWatered on script CannabisSeedPlacerRefAliasScript attached to alias CannabisSeedPlacerRefAlias on quest CannabisQuest (1E0840A7) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:19PM] Warning: Property RequireExtend on script takenoteswidget attached to TakeNotesWidget (28001829) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:19PM] Warning: Property Y on script takenoteswidget attached to TakeNotesWidget (28001829) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:19PM] Warning: Property X on script takenoteswidget attached to TakeNotesWidget (28001829) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:19PM] Warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:19PM] Warning: Property PlayableRaceList on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:19PM] Warning: Property PlayableVampireList on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:19PM] VM is freezing...[02/15/2014 - 05:00:19PM] VM is frozen[02/15/2014 - 05:00:19PM] Reverting game...[02/15/2014 - 05:00:20PM] Warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:20PM] Warning: Property PlayableRaceList on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:20PM] Warning: Property PlayableVampireList on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:20PM] Warning: Property CannabisSeedWatered on script CannabisSeedPlacerRefAliasScript attached to alias CannabisSeedPlacerRefAlias on quest CannabisQuest (1E0840A7) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:20PM] Warning: Property RequireExtend on script takenoteswidget attached to TakeNotesWidget (28001829) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:20PM] Warning: Property Y on script takenoteswidget attached to TakeNotesWidget (28001829) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:20PM] Warning: Property X on script takenoteswidget attached to TakeNotesWidget (28001829) cannot be initialized because the script no longer contains that property[02/15/2014 - 05:00:27PM] Loading game...[02/15/2014 - 05:00:27PM] Warning: Variable ::XFLMain_var on script _FC_Controller has an invalid type xflscript loaded from save. This variable will be skipped.[02/15/2014 - 05:00:27PM] Warning: Variable qKitiaraQuest on script _FC_Controller has an invalid type KitiaraFollowerScript loaded from save. This variable will be skipped.[02/15/2014 - 05:00:27PM] VM is thawing...[02/15/2014 - 05:00:27PM] SOS config: first initialization, currentVersion: 0[02/15/2014 - 05:00:27PM] SOS Maintenance: loaded version is 0.000000[02/15/2014 - 05:00:27PM] ERROR: File "CerwidenCompanion.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 116[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: File "Inigo.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 118[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: File "Inigo.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 119[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: File "HothFollower.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 124[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: File "Kitiara.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 129[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: File "Kitiara.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 130[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: Cannot call GetAlias() on a None object, aborting function callstack:[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 131[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: File "Thorald GreyMane.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 133[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: File "Mei.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 135[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: File "AmazingFollowerTweaks.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 144[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: File "XFLMain.esm" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.GetExternalData() - "_FC_Controller.psc" Line 150[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.ForceUpdate() - "_FC_Controller.psc" Line 257[alias Player on quest _FC_FollowerCompatQuest (36000D62)]._FC_Controller.OnPlayerLoadGame() - "_FC_Controller.psc" Line 74[02/15/2014 - 05:00:27PM] ERROR: Cannot call OnGameReload() on a None object, aborting function callstack:[alias PlayerAlias on quest TakeNotesWidget (28001829)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6[02/15/2014 - 05:00:27PM] [slnc] [slncMainQuestScript ]: OnLoadGame() Begin[02/15/2014 - 05:00:27PM] [slnc] [slncMainQuestScript ]: DawnGuard esp installed and activated.[02/15/2014 - 05:00:28PM] InitWidgetLoader()[02/15/2014 - 05:00:28PM] SOS config: first initialization, currentVersion: 0[02/15/2014 - 05:00:28PM] ERROR: File "Chesko_Frostfall.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[ARTHLALVersionTracking (45049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 119[alias Player on quest ARTHLALVersionTracking (45049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6[02/15/2014 - 05:00:28PM] ERROR: File "Helgen Reborn.esp" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[ARTHLALVersionTracking (45049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 133[alias Player on quest ARTHLALVersionTracking (45049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6[02/15/2014 - 05:00:28PM] [slnc] [slncMainQuestScript ]: OnLoadGame() End[02/15/2014 - 05:00:28PM] ========== Auto Unequip Ammo: Scanning for supported plugins...[02/15/2014 - 05:00:28PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED![02/15/2014 - 05:00:28PM] ERROR: File "XFLMain.esm" does not exist or is not currently loaded.stack:.Game.GetFormFromFile() - "" Line ?[AUA (3400C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40[AUA (3400C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73[02/15/2014 - 05:00:28PM] ========== Auto Unequip Ammo: Scan complete.[02/15/2014 - 05:00:28PM] [sos_config ] INITIALIZED[02/15/2014 - 05:00:28PM] SOS config: updating script from version 0 to version 3[02/15/2014 - 05:00:28PM] SOS config: performing update to version 2[02/15/2014 - 05:00:28PM] SOS config: updating script from version 3 to version 3[02/15/2014 - 05:00:28PM] SOS: first time initialization[02/15/2014 - 05:00:28PM] SOS ResetLocalSchlongifiedActors: local schlongified actors discarded[02/15/2014 - 05:00:28PM] [sos_config ] INITIALIZED[02/15/2014 - 05:00:28PM] [sos_config ]: Registered Schlongs Of Skyrim at MCM.[02/15/2014 - 05:00:28PM] SOS: first time initialization complete[02/15/2014 - 05:00:29PM] SOS: Addon SOS CACSKSOS Addon trying to acquire initialization lock[02/15/2014 - 05:00:29PM] SOS: Addon SOS VectorPlexus Regular Addon trying to acquire initialization lock[02/15/2014 - 05:00:29PM] SOS ResetLocalSchlongifiedActors: local schlongified actors discarded[02/15/2014 - 05:00:29PM] SOS: Addon SOS Smurf Average Addon trying to acquire initialization lock[02/15/2014 - 05:00:29PM] SOS: Addon SOS CACSKSOS Addon got lock[02/15/2014 - 05:00:29PM] SOS: Addon SOS Smurf Average Addon waiting for initialization lock[02/15/2014 - 05:00:29PM] SOS: Addon SOS VectorPlexus Regular Addon waiting for initialization lock[02/15/2014 - 05:00:29PM] SOS: update migrated 0 of 0 schlongified actors[02/15/2014 - 05:00:29PM] SOS: Addon SOS Smurf Average Addon waiting for initialization lock[02/15/2014 - 05:00:29PM] SOS: Addon SOS VectorPlexus Regular Addon waiting for initialization lock[02/15/2014 - 05:00:29PM] SOS: Addon SOS CACSKSOS Addon releasing lock[02/15/2014 - 05:00:30PM] SOS: Addon SOS Smurf Average Addon got lock[02/15/2014 - 05:00:30PM] SOS: Addon SOS VectorPlexus Regular Addon waiting for initialization lock[02/15/2014 - 05:00:30PM] SOS: Addon SOS VectorPlexus Regular Addon waiting for initialization lock[02/15/2014 - 05:00:30PM] SOS: Addon SOS Smurf Average Addon releasing lock[02/15/2014 - 05:00:30PM] SOS: Addon SOS VectorPlexus Regular Addon waiting for initialization lock[02/15/2014 - 05:00:30PM] Info: *Achievement 1 awarded - a winnar is you!*[02/15/2014 - 05:00:30PM] SOS: Addon SOS VectorPlexus Regular Addon got lock[02/15/2014 - 05:00:31PM] SOS: Addon SOS VectorPlexus Regular Addon releasing lock[02/15/2014 - 05:00:32PM] Welcome to my cell gentlemen. Please, be nice![02/15/2014 - 05:00:39PM] SOS: starting to spread schlongs[02/15/2014 - 05:00:40PM] SOS DetermineSchlongType: absolutely nothing available for this race: Dakota [Monli] raceId=335546368[02/15/2014 - 05:00:40PM] SOS SchlongLess: Dakota entered schlongless state[02/15/2014 - 05:00:41PM] SOS SchlongLess: Geraldine Shoal entered schlongless state[02/15/2014 - 05:01:53PM] VM is freezing...[02/15/2014 - 05:02:14PM] VM is frozen[02/15/2014 - 05:02:16PM] Saving game...[02/15/2014 - 05:02:16PM] VM is thawing...[02/15/2014 - 05:02:24PM] SOS Actor OnEffectStart: new schlong for Savlian Shoal got schlong index 1 size 8[02/15/2014 - 05:02:33PM] SOS Actor OnEffectStart: new schlong for Thalmor Justiciar got schlong index 1 size 8[02/15/2014 - 05:02:33PM] SOS Actor OnEffectStart: new schlong for Thalmor Justiciar got schlong index 2 size 4[02/15/2014 - 05:02:33PM] SOS Actor OnEffectStart: new schlong for Thalmor Justiciar got schlong index 2 size 6[02/15/2014 - 05:02:36PM] SOS Actor OnEffectStart: new schlong for Thalmor Prisoner got schlong index 2 size 2[02/15/2014 - 05:03:38PM] SOS SchlongLess: Redguard entered schlongless state[02/15/2014 - 05:03:41PM] SOS Actor OnEffectStart: new schlong for Nord got schlong index 2 size 1[02/15/2014 - 05:03:48PM] SOS DetermineSchlongType: absolutely nothing available for this race: [skeever] raceId=78337[02/15/2014 - 05:03:48PM] SOS SchlongLess: entered schlongless state[02/15/2014 - 05:04:11PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].DualSheathReduxEffect.RegisterForSingleUpdate() - "" Line ?[None].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?[02/15/2014 - 05:04:17PM] SOS Actor OnEffectStart: new schlong for M'aiq the Liar got schlong index 2 size 3[02/15/2014 - 05:04:31PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].DualSheathReduxEffect.RegisterForSingleUpdate() - "" Line ?[None].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?[02/15/2014 - 05:04:31PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].DualSheathReduxEffect.RegisterForSingleUpdate() - "" Line ?[None].DualSheathReduxEffect.OnUpdate() - "DualSheathReduxEffect.psc" Line ?[02/15/2014 - 05:04:56PM] SOS Actor OnEffectStart: new schlong for got schlong index 2 size 2[02/15/2014 - 05:04:58PM] SOS Actor OnEffectStart: new schlong for got schlong index 1 size 9[02/15/2014 - 05:05:00PM] SOS Actor OnEffectStart: new schlong for got schlong index 2 size 10[02/15/2014 - 05:05:03PM] SOS Actor OnEffectStart: new schlong for got schlong index 1 size 4[02/15/2014 - 05:05:04PM] SOS Actor OnEffectStart: new schlong for got schlong index 1 size 6[02/15/2014 - 05:05:09PM] SOS Actor OnEffectStart: new schlong for Bandit Chief got schlong index 1 size 8[02/15/2014 - 05:05:28PM] SOS Actor OnEffectStart: new schlong for got schlong index 2 size 4[02/15/2014 - 05:05:29PM] SOS Actor OnEffectStart: new schlong for got schlong index 1 size 8[02/15/2014 - 05:07:28PM] ERROR: Cannot call GetWeaponType() on a None object, aborting function callstack:[Active effect 2 on (00000014)].DualSheathReduxEffect.EquipWeapon() - "DualSheathReduxEffect.psc" Line 374[Active effect 2 on (00000014)].DualSheathReduxEffect.OnObjectEquipped() - "DualSheathReduxEffect.psc" Line ?[02/15/2014 - 05:07:28PM] Warning: Assigning None to a non-object variable named "::temp64"stack:[Active effect 2 on (00000014)].DualSheathReduxEffect.EquipWeapon() - "DualSheathReduxEffect.psc" Line 374[Active effect 2 on (00000014)].DualSheathReduxEffect.OnObjectEquipped() - "DualSheathReduxEffect.psc" Line ?[02/15/2014 - 05:07:28PM] ERROR: (4A000D65): Cannot find a None form.stack:[ (4A000D65)].FormList.Find() - "" Line ?[Active effect 2 on (00000014)].DualSheathReduxEffect.EquipWeapon() - "DualSheathReduxEffect.psc" Line 391[Active effect 2 on (00000014)].DualSheathReduxEffect.OnObjectEquipped() - "DualSheathReduxEffect.psc" Line ? Â Â This is the latest log, the last one ended running through sos scripts. ill go see exactly what all ends up in overwrite when i run all those in case anyone asks. Thanks guys!!
JerWA Posted February 17, 2014 Posted February 17, 2014 You've got a lot of missing ESPs referenced but maybe that's normal. Hell if I know. I do know that I've got SOS (light) and Alt Start working fine with SK. Full SOS did cause me to crash quite often, just randomly not even just looting. Removing it and replacing it with the light version stopped that almost entirely. So I'm not saying it's their super aggressive scripts, just that it's probably their super aggressive scripts  Edit: Also there's nothing super special about running the things through MO. Anything that gets output will indeed go in the overwrite folder because it's not part of the original mod. As long as you're running all the tools through MO like TES5Edit, Wrye, the patcher etc they should work fine. They are for me so far.
Rez Delnava Posted February 17, 2014 Posted February 17, 2014 The missing esp message is normal in this case; those are followers with with inventory management scripts, and auto-unequip arrows is just checking to see if you have any followers that need special handling.  From your description of the crash, it sounds like the default skeletons are not configured for SOS. Try reinstalling an SOS compatible skeleton, that might fix it. If not give me a PM or post in the main SOS thread.  But its certainly not an SK issue.
hat_tinfoil Posted February 17, 2014 Posted February 17, 2014 Thanks a lot for the detailed install info, especially the one about how to run through MO. I recently started using that, got tired of messing things up, then having to reinstall over and over. I am very new to the MOD process, I used to just play games on the 360. I am off to try installing again.Â
arr0w Posted February 17, 2014 Posted February 17, 2014 Thank you everyone who has replied at all with their thoughts. Although not determining a direct cause, its alright because from here and another thread i started, ive gaind some insight and narrowed things down some. First off, i did some more deep googling and discovered that a lot of people are getting CTDs (apparently) from having body mods installed, and when the armor is removed from a dead body, the engine 'redraws' the body and this is where my CTD is ocurring. Several said that simply reinstalling their body mods did the trick but not so easy for me. So, i switched so a fresh profile in MO and have only USKP and its companion UOP's, Skykids assets, SOS, AS: LAL, and SkyUI activated and im not CTD'ing anymore. So i guess now im going to just reactivate incrementally and see if i can figure out exactly where its all going wrong. Honestly, from what ive experienced so far, i WANT to say it has to do with my DSRD patch, although how i have no idea, just i have a feeling about that that its at least contributing. We'll see. Also as a side note, 2 things for the MO users. For mods with BSA's. The archives tab where you can check them or leave them unchecked. i understand how BSAs work by default and i think i basically understand that checking them simply makes them follow load order just like normal mods. however, is it some times better to leave certain ones unchecked and allow them to behave as usual BSAs or what? any recommendations, thoughts on this? to me, its just another variable that can f*ck things up, IF im correct in thinking that sometimes its better to leave them to behave as normal. Secondly, I keep ending up with a folder structure in my Overwrite,, SKSE: Plugins: StorageUtil.save that im pretty sure appears after my session. How/is [this] important? idk what to do with it lol. Also, if anyone wants more to go on for giving recommendations for my BSA question OR want to see my Install Priorities or LO, just let me up and ill post. Again, thanks LL.  EDIT: What order is suggested for running the following patchers/programs FNIS WryeBash For Bashed Patch SUM for DSRD and SK Armor Patcher  or does it matter?  arr0w ps: SKYKIDS FTW!!!
Seiji-Chan Posted February 17, 2014 Posted February 17, 2014 Â Â I don't see how Feminine Females could be a problem. I am using it with no issues. And I don't see how it could effect SkyKids or COTS kids at all. Odd. I couldn't tell you. Supposedly it's a very unintrusive mod that plays well with everything. It's just two .esp files if you include the EEO patch. Â All I know is that my game was working just fine previously. Installed the two .esps, ran GenerateFNISforUsers, ran the skyproc patcher, rebuilt the Wrye Bash patch, BOOM. CTD on loading. Â Â Like I said, I am using FF. I've used it for quite a while on several play throughs. It only effects adult females with the butch walk and no kids fit that description as far as I know (unless maybe a bandit or something?). Â Are you using a custom skeleton? Â Â I use this mod (similar to FF):Â http://www.nexusmods.com/skyrim/mods/29408/? Â Strangely enough, it affects MALE RCotS characters (most if not all of the animations overwrite the male RCotS ones). I don't believe it affects males of other races, and I haven't seen if it affects female RCotS kids, but it FF is giving you trouble, you could try this one. I used FF in the past and I far prefer this one.
en_hawk Posted February 17, 2014 Author Posted February 17, 2014 EDIT: What order is suggested for running the following patchers/programs FNIS WryeBash For Bashed Patch SUM for DSRD and SK Armor Patcher  or does it matter?  arr0w ps: SKYKIDS FTW!!! There's an FAQ entry in the OP dealing with this. Bashed patch first, armor patcher/SUM second, and FNIS can be done whenever you want as it has absolutely nothing to do with esp/esms/load order. I wrote that FAQ section for a reason, why does nobody ever read it?
en_hawk Posted February 17, 2014 Author Posted February 17, 2014 i have a little question, how i can change the hair for the monli addon? i can only select one  sorry my english Sorry for the delayed response, your question kind of got drowned out by everything else going on at the time you asked. It sounds like you didn't install the correct version racial compatibility, or let another dirty mod overwrite its scripts. Reinstall the latest version of RC linked in the installation instructions section of the OP, and make sure to overwrite all. If you're using something like MO, make sure any mods that are conflicting with RC set to be overridden by the RC files(I'm not an MO user, so you will have to defer to the advice of others in that case).  Its a shame i cant use this mod anymore because it requires HearthFire.esm (according to the SK Vanilla Child Replacer DB.esp) but it was good while it lasted, Plus it looks like certain brain washed individuals are trying to destroy the great mod anyway with there fascist views from the real world, wont be long before people who watch horror movies or fake rape porn get attacked from these idiotsThe mod doesn't require hearthfire for anything but the hearthfire npc replacer plugin. There was a bug at one point where the dragonborn npc replacer plugin required hearthfire(error on my part) but I thought I uploaded a fixed version. I'll check to see if that's the case and upload the properly fixed file if so. EDIT: I just looked, the files available in the OP are the correct, fixed versions. You will only require hearthfire if you install the hearthfire npc replacer. Make sure you're using the latest file from the OP, and not one of the beta releases attached in the thread.
vampireeyes Posted February 17, 2014 Posted February 17, 2014 ok ok, I should have misunderstood that :  When the armor swapper is operating properly, you will be able to equip and use any armor mod you like and it will display properly. If it is an adult armor your character will obviously magically grow breasts, but it will be functional(and UV compatible) nonetheless. but yes patched armors only fit to the char and not to followers  Thank you, this was very helpful - I was about to post asking whether it was normal that female child player characters grew breasts when you equipped armor, and from the above it sounds like that's to be expected! This seems a little out of character and leads me to ask instead: could anyone recommend any armor and/or robe mods which I could equip that would fit my child character better? Cheers
Grumpf Posted February 18, 2014 Posted February 18, 2014 Thread cleaned from debate. I should have PMed you if I hid one f your post. If not, contact me, I may have forget your name, sorry. Back to the mean thread people!
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