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[WIP] Skykids - Child races & other technical goodies - No more armor patcher! New CotS R2 Race!(6/22/15)


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Posted

It shouldn't take that long, I've got lots of armour mods and it takes at most 20 seconds. But I have the unofficial patches, don't know if that makes a difference.

is it supposed to take this long?

 

I have the unofficial patches as well. I don't have many armor mods, either, just CT77's Remodeled Armors and BAMM and those were installed the first time I ran the .jar already.

 

It's still running. About 27 minutes now. I'm guessing it's stuck on something but I can't tell what or why.

Posted

You might need to make sure everything is setup correctly with BOSS, or properly registered by running the non-skse version and ok'ing the data files section. Another thing it could be is that boss will rearrange your load order, I use SUM (links on the first page), which you can set in the options not to let boss arrange everything. Apart from that it could be a bad esp, try moving it out of the data folder and see if the operation completes.

Posted

OK, I think I'm starting to work out what the problem is: my game is run through Mod Organizer and I installed all the SkyKids files into the Skyrim >> Data directory.  

 

I stopped the .jar because it clearly was just stuck. So I opened Mod Organizer, ran BOSS (yes, I did add the extra entries as shown in the Installation guide), then ran Wrye. Wrye Bash told me that the initially made SK Child Armor Swapper.esp was corrupt, so I deleted it. I tried running the patcher again only to have it tell me that it couldn't run because it couldn't detect RaceCompatibility.esm... because I run it through Mod Organizer. 

 

So, the big experiments: Try running SkyKids through Mod Organizer. I completely uninstalled all the SkyKids mods in the Data directory and installed them through Mod Organizer. Ran BOSS, ran Wrye Bash, no issues. Ran SKArmorPatcher.jar THROUGH Mod Organizer... and it seems to have worked. The SK Child Armor Swapper.esp was created in about 20 seconds, as you said. The load order seems to be correct and all plugins are activated. 

 

At any rate, we'll see if things will run properly through MO. If it doesn't I'm going to have to consider either installing both SK AND Race Compatibility directly on the Data drive or simply not using SK. Let's hope it doesn't come to that. I'll let you know if things work or not, just in case anyone else attempting to install through MO has similar issues. Wish me luck and thanks for all your help.

Posted

 

By the way, does vampirism cause sunken cheeks for child races?  I recently installed ECE and noticed sunken cheeks on my Breton girl vampire.  Was that caused by ECE, or was that always there, and I just didn't notice it?

 

I didn't notice any changes on my SK vamp, but maybe I just don't have any sort of attention to detail.

 

 

Well, the sunken cheeks can only be seen at certain angles, anyway.  Most people don't rotate the camera to those angles unless they are specifically trying to confirm whether or not the sunken cheeks exist.

 

 

 

Did I install something wrong, or am I correct in assuming that CGE affects shape, but not color?  Also, does the support patch only provide support for the ECE morphs of CGE, or does it also support ECE itself?  Or is that unnecessary?

You want http://www.nexusmods.com/skyrim/mods/29624/ if you want to export faces, also have a look at this http://wiki.tesnexus.com/index.php/Using_a_face_made_with_Chargen_Extension_on_an_NPC_for_Skyrim

 

I don't really care too much for exporting faces.  Save for that certain face paint that I keep talking about, the only other thing that I am trying to get is more control over hair (such as for purple hair) and skin color (such as getting a brown dark elf) for the player character.  Will the mod that you linked to provide this?

Posted

Did I install something wrong, or am I correct in assuming that CGE affects shape, but not color?  Also, does the support patch only provide support for the ECE morphs of CGE, or does it also support ECE itself?  Or is that unnecessary?

CGE doesn't affect color. Also, stay far far away from ECE; you want to use Race Menu, CharGen Extension, and the ECE morphs package for CGE only.

 

By the way, does vampirism cause sunken cheeks for child races?  I recently installed ECE and noticed sunken cheeks on my Breton girl vampire.  Was that caused by ECE, or was that always there, and I just didn't notice it?

That's always been there. If it becomes an issue, I can create a patch to turn it off.

 

 

It shouldn't take that long, I've got lots of armour mods and it takes at most 20 seconds. But I have the unofficial patches, don't know if that makes a difference.

is it supposed to take this long?

I have the unofficial patches as well. I don't have many armor mods, either, just CT77's Remodeled Armors and BAMM and those were installed the first time I ran the .jar already.

 

It's still running. About 27 minutes now. I'm guessing it's stuck on something but I can't tell what or why.

 

I honestly have no idea what could be going on, the whole process should take less than a minute. This sounds like something is hanging up inside skyproc, which unfortunately is outside my ability to troubleshoot(as I don't know shit about java). I guess start by posting your entire load order, and making sure your JRE is up to date(link in OP).
Posted

 Yes, it affects the cheeks. My character is also a Breton girl, and it made her cheeks

look very angular and lo-res. I couldn't abide that, and she didn't want to give up playing

in the sun, so away it went...

 

 I'm not using ECE, this would have been vampirism bestowed on an existing character

by Serana.

 

By the way, does vampirism cause sunken cheeks for child races?  I recently installed ECE and noticed sunken cheeks on my Breton girl vampire.  Was that caused by ECE, or was that always there, and I just didn't notice it?

 

Posted

 

Did I install something wrong, or am I correct in assuming that CGE affects shape, but not color?  Also, does the support patch only provide support for the ECE morphs of CGE, or does it also support ECE itself?  Or is that unnecessary?

CGE doesn't affect color. Also, stay far far away from ECE; you want to use Race Menu, CharGen Extension, and the ECE morphs package for CGE only.

 

By the way, does vampirism cause sunken cheeks for child races?  I recently installed ECE and noticed sunken cheeks on my Breton girl vampire.  Was that caused by ECE, or was that always there, and I just didn't notice it?

That's always been there. If it becomes an issue, I can create a patch to turn it off.

 

 

It shouldn't take that long, I've got lots of armour mods and it takes at most 20 seconds. But I have the unofficial patches, don't know if that makes a difference.

is it supposed to take this long?

I have the unofficial patches as well. I don't have many armor mods, either, just CT77's Remodeled Armors and BAMM and those were installed the first time I ran the .jar already.

 

It's still running. About 27 minutes now. I'm guessing it's stuck on something but I can't tell what or why.

 

I honestly have no idea what could be going on, the whole process should take less than a minute. This sounds like something is hanging up inside skyproc, which unfortunately is outside my ability to troubleshoot(as I don't know shit about java). I guess start by posting your entire load order, and making sure your JRE is up to date(link in OP).

 

 

...  OK, so I will uninstall ECE and install Racemenu.  If I just uninstall using Skyrim Mod Manager, it should get rid of the effects of ECE completely, right?  No residual effects?

Posted

Well, good news so far! Running SkyKids through Mod Organizer seems to work. Nothing has blown up so far. I was able to make a little Redguard kid and things look pretty cool. I'll interact with the world a bit more, put on some different armor sets and keep you all updated.

 

 

EDIT: Works like a dream! Armors fit fine, though the bow and quiver tend to float a bit away from the back. Pinup Poser animations work well. No noticeable clipping. Fights and does odd animations like wood chopping perfectly fine. 

Posted

Well, good news so far! Running SkyKids through Mod Organizer seems to work. Nothing has blown up so far. I was able to make a little Redguard kid and things look pretty cool. I'll interact with the world a bit more, put on some different armor sets and keep you all updated.

 

Been using MO from the start with SK.  Wouldn't have it any other way.  Same with Cots.  I used to go nuts trying to keep all my mods straight, and when something went wrong it was a nightmare to figure it out.  MO simplifies everything.

Posted

Well, good news so far! Running SkyKids through Mod Organizer seems to work. Nothing has blown up so far. I was able to make a little Redguard kid and things look pretty cool. I'll interact with the world a bit more, put on some different armor sets and keep you all updated.

 

 

EDIT: Works like a dream! Armors fit fine, though the bow and quiver tend to float a bit away from the back. Pinup Poser animations work well. No noticeable clipping. Fights and does odd animations like wood chopping perfectly fine. 

Good to hear that you sorted it, I would never have figured the MO since I don't use one.

Posted

 

 

Did I install something wrong, or am I correct in assuming that CGE affects shape, but not color?  Also, does the support patch only provide support for the ECE morphs of CGE, or does it also support ECE itself?  Or is that unnecessary?

CGE doesn't affect color. Also, stay far far away from ECE; you want to use Race Menu, CharGen Extension, and the ECE morphs package for CGE only.

 

By the way, does vampirism cause sunken cheeks for child races?  I recently installed ECE and noticed sunken cheeks on my Breton girl vampire.  Was that caused by ECE, or was that always there, and I just didn't notice it?

That's always been there. If it becomes an issue, I can create a patch to turn it off.

 

 

It shouldn't take that long, I've got lots of armour mods and it takes at most 20 seconds. But I have the unofficial patches, don't know if that makes a difference.

is it supposed to take this long?

I have the unofficial patches as well. I don't have many armor mods, either, just CT77's Remodeled Armors and BAMM and those were installed the first time I ran the .jar already.

 

It's still running. About 27 minutes now. I'm guessing it's stuck on something but I can't tell what or why.

 

I honestly have no idea what could be going on, the whole process should take less than a minute. This sounds like something is hanging up inside skyproc, which unfortunately is outside my ability to troubleshoot(as I don't know shit about java). I guess start by posting your entire load order, and making sure your JRE is up to date(link in OP).

 

 

...  OK, so I will uninstall ECE and install Racemenu.  If I just uninstall using Skyrim Mod Manager, it should get rid of the effects of ECE completely, right?  No residual effects?

 

I couldn't say but I'm sure these mod managers are good at what they do. 

Posted

Mmk, having another issue that's slightly annoying. I tried making a Drow Child with the mod and it worked fine. Unfortunately, something seems to have gone wrong with the hairstyles. There's only one available vanilla Nord hairstyle with five different colors available. When you use the slider in Race Menu it just goes into 32493724 type numbers without changing the style.

 

I imagine it's some kind of custom race issue as the vanilla child characters work fine. I had a similar problem with The Ningheim race back when I first started modding but for the life of me I can't recall how I fixed it. Does anyone know what the issue is and how to fix it?

Posted

Mmk, having another issue that's slightly annoying. I tried making a Drow Child with the mod and it worked fine. Unfortunately, something seems to have gone wrong with the hairstyles. There's only one available vanilla Nord hairstyle with five different colors available. When you use the slider in Race Menu it just goes into 32493724 type numbers without changing the style.

 

I imagine it's some kind of custom race issue as the vanilla child characters work fine. I had a similar problem with The Ningheim race back when I first started modding but for the life of me I can't recall how I fixed it. Does anyone know what the issue is and how to fix it?

I am aware of the issue, however it is my understanding that it only affects the male drow, which are not actually implemented yet(notice how they look exactly like nords). I intend to fix it(whatever the issue might be) once the males get finished at some point, however the females should not have this issue.

 

Are you having the issue on a male or female, did you install the addon after starting a new game and try to switch races?

Posted

I am aware of the issue, however it is my understanding that it only affects the male drow, which are not actually implemented yet(notice how they look exactly like nords). I intend to fix it(whatever the issue might be) once the males get finished at some point, however the females should not have this issue.

Are you having the issue on a male or female, did you install the addon after starting a new game and try to switch races?

This was a female character and a completely new start. I didn't use ` startracemenu at all. The addon was already loaded into the game.

Posted

 

I am aware of the issue, however it is my understanding that it only affects the male drow, which are not actually implemented yet(notice how they look exactly like nords). I intend to fix it(whatever the issue might be) once the males get finished at some point, however the females should not have this issue.

 

Are you having the issue on a male or female, did you install the addon after starting a new game and try to switch races?

This was a female character and a completely new start. I didn't use ` startracemenu at all. The addon was already loaded into the game.

 

Well shit, that's not supposed to happen... You're using the correct version of Race Menu specified in the OP right?(as not doing so would cause this as well)
Posted
Well shit, that's not supposed to happen... You're using the correct version of Race Menu specified in the OP right?(as not doing so would cause this as well)

Yes, I'm using the latest version... I think it's 1.84?

 

Anyway, I was screwing around with it yesterday, tinkering with skeletons and some alternate .nifs and other things started to break even on vanilla races. Couldn't see all the hair styles I'd downloaded (SG 268 disappeared) and all my overlay menus were empty (RaceMenu script somehow got busted) so I've started a reinstall. SK will be last on the list to reinstall so if I have issues again or if it gets fixed I'll let you know.

 

Thanks for all the hard work, en_hawk, and for always trying to help people out. People don't show their appreciation for you enough.

(   '.')b

Posted

I haven't had any issues with the drow, if the race menu scripts are the problem then you might need the loose scripts. 

I downloaded and installed those and they didn't help. At least not with the Drow issue. It fixed the problem I was having with the overlays not showing up.

 

Did a fresh reinstall from the ground up of Skykids and most of the options and addons. I still have the same issue with Drow Child hairs being unavailable. The slider cycles between 0 and all sorts of odd number combinations without changing the actual style. There are only five available colors, though I don't know how many there are supposed to be. 

 

I should also report after fooling around with a Monli character that there is only one hairstyle per preset for that race. The hairstyle slider doesn't move at ALL with them. 

 

For a little while I wondered if there could be something wrong with my Race Compatibility mod but I've got Ningheim, Succubus, Half Orc, and Lunari all installed and they work just fine, even with replaced textures. All the vanilla race Child variants also work great. I can get all the Apachii hairstyles and all 268 of the SG hairstyles to display on them, even if they aren't suited to the smaller body. I don't have the Oblivion hair pack installed, so I don't have the SKOblivionHairPackAIO.esp or monli preset2.esp activated. I doubt that'd make much of a difference except on the Monli race.

 

Oh, I also do not have the original Drow adult race installed and never have. I know the two cause conflicts and wanted to eliminate that possibility from your minds right off.

Posted

Sarathis are you handy with TES5Edit at all? I'd be very curious what you get if you load all your mods (normal load order), create a merged patch at the end, and then looked into head parts. Or even just loaded everything up and looked into each of the race mods to see what's reporting conflicts. This is the problem with making a polite mod, it usually loses fights against less polite mods.

Posted

 

I haven't had any issues with the drow, if the race menu scripts are the problem then you might need the loose scripts.

I downloaded and installed those and they didn't help. At least not with the Drow issue. It fixed the problem I was having with the overlays not showing up.

 

Did a fresh reinstall from the ground up of Skykids and most of the options and addons. I still have the same issue with Drow Child hairs being unavailable. The slider cycles between 0 and all sorts of odd number combinations without changing the actual style. There are only five available colors, though I don't know how many there are supposed to be. 

 

I should also report after fooling around with a Monli character that there is only one hairstyle per preset for that race. The hairstyle slider doesn't move at ALL with them. 

 

For a little while I wondered if there could be something wrong with my Race Compatibility mod but I've got Ningheim, Succubus, Half Orc, and Lunari all installed and they work just fine, even with replaced textures. All the vanilla race Child variants also work great. I can get all the Apachii hairstyles and all 268 of the SG hairstyles to display on them, even if they aren't suited to the smaller body. I don't have the Oblivion hair pack installed, so I don't have the SKOblivionHairPackAIO.esp or monli preset2.esp activated. I doubt that'd make much of a difference except on the Monli race.

 

Oh, I also do not have the original Drow adult race installed and never have. I know the two cause conflicts and wanted to eliminate that possibility from your minds right off.

 

If you're getting the issue on the monli as well, that pretty much settles it; script problem. The custom RC scripts for the addon races aren't running for you for whatever reason.

 

I need more detail, are you running any alternate start mods? How about the rest of your load order. How did you install RC and SK and the addon modules? You need to make sure the the SK scripts(and the ones for its addon races) as well as the ones for RC all get installed correctly.

Posted

Sarathis are you handy with TES5Edit at all? I'd be very curious what you get if you load all your mods (normal load order), create a merged patch at the end, and then looked into head parts. Or even just loaded everything up and looked into each of the race mods to see what's reporting conflicts. This is the problem with making a polite mod, it usually loses fights against less polite mods.

Sadly, no. Up until about two weeks ago I'd never even thought about modding a game to any extent other than using One Tweak. Had no idea what .bsa or .pex or .nif files were or anything like that. I'm a fast learner but by no means an expert at this stuff. I've used TES5Edit to clean masters and use Wrye Bash to make bashed patches but that's really the extent of my ability right now. 

 

I did try running TES5Edit and looked through some of the SK plugins but couldn't really see anything identified as a conflict, which probably means I was doing it wrong. 

 

If you're getting the issue on the monli as well, that pretty much settles it; script problem. The custom RC scripts for the addon races aren't running for you for whatever reason.

It probably is but I wonder what's different about the SK custom races from other custom races I'm using?

 

I need more detail, are you running any alternate start mods? How about the rest of your load order. How did you install RC and SK and the addon modules? You need to make sure the the SK scripts(and the ones for its addon races) as well as the ones for RC all get installed correctly.

Yes, I'm using Alternate Start - Live Another Life. Can't stand starting in the back of a wagon all the time.

 

My load order:

00  Skyrim.esm
01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.0a]
03  Dawnguard.esm
04  Unofficial Dawnguard Patch.esp  [Version 2.0.0b]
05  HearthFires.esm
06  Unofficial Hearthfire Patch.esp  [Version 2.0.0]
07  Dragonborn.esm
08  Unofficial Dragonborn Patch.esp  [Version 2.0.0]
09  ApachiiHair.esm
0A  ApachiiHairFemales.esm
0B  ApachiiHairMales.esm
0C  RaceCompatibility.esm  [Version 1.60a]
0D  Skyrim Project Optimization - Full Version.esm
0E  ClimatesOfTamriel.esm
0F  MFVM.esm
10  Schlongs of Skyrim - Core.esm
11  SexLab.esm  [Version 1.39]
12  SexLabAroused.esm
13  SGHairPackBase.esm
14  Skykids.esm
15  SK Monli Race.esm
16  SK Drow Child Race.esm
17  SharedSeranaDialogue.esm
18  SK TheEyesOfBeauty.esm  [Version 8]
19  RaceCompatibilityUSKPOverride.esp
1A  DW Commoners.esp
1B  DW Enemies and Wanderers.esp
1C  ClimatesOfTamriel-Sound.esp
1D  MFVM_Hearthfire_Patch.esp
1E  MFVM_ChildrenFight_Patch.esp
1F  StaticMeshImprovementMod-DragonbornTernFix.esp
20  StaticMeshImprovementMod-FurnitureChestSnowFix.esp
21  ApachiiHelmetWigs.esp
22  Auto Unequip Ammo.esp
23  Chesko_WearableLantern.esp
24  LoversComfort.esp
25  SexLabMatchMaker.esp  [Version 5]
26  SexLabNudeCreatures.esp
27  SexLabDefeat.esp
28  RaceMenu.esp
29  RaceMenuPlugin.esp
2A  RaceMenuMimic.esp
2B  towConversation.esp
2C  SkyUI.esp
2D  iHUD.esp
2E  BAMM.esp
2F  Remodeled Armor - Vanilla Replacer.esp
30  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
31  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
32  HDT Havok Object.esp
33  Run For Your Lives.esp  [Version 1.2.4]
34  When Vampires Attack.esp  [Version 1.1.1]
35  The Paarthurnax Dilemma.esp  [Version 1.2.6]
36  Babette.esp
37  HelmetToggle2.02b.esp
38  Schlongs of Skyrim.esp
39  SOS - VectorPlexus Regular Addon.esp
3A  SexLab Submit.esp
3B  Convenient Horses.esp
3C  monli preset1.esp
3D  monli preset3.esp
3E  EnhancedLightsandFX.esp
3F  ELFX - Exteriors.esp
40  ELFX - Dawnguard.esp
41  ELFX - Dragonborn.esp
42  ClimatesOfTamriel-Dawnguard-Patch.esp
43  ClimatesOfTamriel-Dragonborn-Patch.esp
44  ClimatesOfTamriel-Interiors-Warm.esp
45  CoT-WeatherPatch.esp
46  CoT-WeatherPatch_DB.esp
47  Better Vampires.esp
48  Mighty Beasts - Vampire Lord.esp
++  Mighty Beasts - Werewolf.esp
49  SexLab Enchantress.esp  [Version 2.3]
4A  FNISspells.esp
4B  Pinup Poser.esp
4C  Brows.esp
4D  SGHairPackAIO.esp
4E  TheEyesOfBeauty.esp  [Version 9]
4F  The Eyes Of Beauty - Elves Edition.esp
50  Half Orc Race.esp
51  LunariRace.esp
52  SuccubusRaceLite.esp
53  The Ningheim.esp
54  UFO - Ultimate Follower Overhaul.esp
55  UFO - Dragonborn AddOn.esp
56  ethereal_elven_overhaul.esp
57  SBF Aranea.esp
58  SBF Ugor.esp
59  SBF Njada.esp
5A  SBF Lydia.esp
5B  SBF Jordis.esp
5C  SBF Jenassa.esp
5D  SBF Ria.esp
5E  SBF Iona.esp
5F  SBF Ingjard.esp
60  SBF Illia.esp
61  SBF Frea.esp
62  SBF DB-Inisiate.esp
63  SBF Adelaisa.esp
64  SBF Mjoll.esp
65  SBF Brelyna.esp
66  SBF Aela.esp
67  SBF Anneke.esp
68  SBF Borgakh.esp
69  SBF Uthgerd.esp
6A  SBF Eola.esp
6B  SBF Rayya.esp
6C  SBF Serana v1.7.esp
6D  The Ningheim - Followers.esp
6E  SK Drow Taldyn.esp
6F  Alternate Start - Live Another Life.esp  [Version 2.3.4]
70  Facelight.esp
71  WATER.esp
72  WATER Plants.esp
73  WATER DG.esp
74  WATER DB.esp
75  DudestiaMultiMarriages.esp
76  Bashed Patch, 0.esp
77  SK Child Armor Swapper.esp
78  SexLabWerewolves.esp
79  SexLabNudeCreaturesDG.esp
7A  AK_RM_Pubic_Styles.esp
7B  Xanshio CBBE RaceMenu Tanlines.esp
7C  Craftable_Hair_groin.esp
7D  SpousesEnhanced.esp
7E  SpousesEnhanced_Serana.esp
7F  SK ApachiiHair.esp
80  SK ApachiiHairFemales.esp

Be warned, it's long.
 
As I said in a few earlier posts, I use Mod Organizer to load things so it's easier to uninstall and such if I need to. It hasn't been an issue with running anything but it results in things being installed compartmentally. 
 
The LONG installation string for it is currently: 
C >> Games >> Steam >> steamapps >> common >> Skyrim >> Mod Organizer >> mods >> Skykids Base >> scripts >> source
 
I've looked at the placement for other custom races and each of them is set up in a similar way. The Ningheim forgoes the Source folder and simply installs scripts in the Ningheim >> Scripts folder. Half Orc, Lunari, and Succubus all have Scripts >> Source directories, with .pex and .psc files in them. Similarly, Race Compatibility is set up the same way, RaceCompatibility with fixes >> Scripts >> Source.
Posted

@Sarathis

 

I have two suggestions:
First, try to reinstall Race Compatibility.  Its possible that the scripts got corrupted when MO installed them.  After doing that, double click the mod in MO's list to open the details, the check the conflicts tab and make sure nothing is conflicted.

 

Second, try moving the racecompatibilityUSKPoverwrite to below Live another life.

 

One odd thing I'm seeing that I've never seen before with your load order, is the USKP patches being mixed into the esm block.  Usually all esm files appear at the top of the list without any esp files mixed in, then esp's after the last esm.  I'm not saying its bad, i've just never seen a load order with it done like that before.

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