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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted
14 minutes ago, R34x said:

 

Please don't let anyone influence your original intent with the mod... Many times someone makes mods catering to niche fetishes, they're briganded by people clamoring for stuff that has nothing to do with the mod they are commenting on. It's always an overly vocal minority that seriously needs to just move on and accept that not every mod is made for their personal tastes.

While I generally agree with you, based on Oibren11's report, it looks like you can play through the mod without suitable animations. So, I certainly don't mind more people enjoying the mod as is.

14 minutes ago, R34x said:

Mod looks excellent and really look forward to seeing it develop over time and dive into whatever deviant fetishes you can think of, thanks!

You're welcome. Hope you have fun with it.

Posted

So, I'm done with the first quest, I have to say great job, I have had zero issues with stability or bugs so far,

 

I'm really looking forward to what you have in store with this,

 

What is your vision for the mod in the future ?

Posted (edited)
7 hours ago, lurker9001 said:

So, I'm done with the first quest, I have to say great job, I have had zero issues with stability or bugs so far,

Great, and thanks! 

7 hours ago, lurker9001 said:

I'm really looking forward to what you have in store with this,

 

What is your vision for the mod in the future ?

Current thoughts are either to expand on the idea of Balazar as a dominant companion, or add another Balazar-related quest, or both. Another Balazar-related quest would probably involve conflict with another aedric or daedric prince faction.

 

Expanding on Balazar as a dominant companion is trickier. I could throw in bondage elements, but that would require adding ZaZ or DD as a dependency, which would narrow the audience a bit. Also, I don't want to add any features that ultimately interfere with normal Skyrim gameplay. So, something like a collar would be great. Maybe Balazar forcing the PC to have sex with certain NPCs or creatures you encounter? However, would mean running scripts to detect nearby NPCs and creatures, which I don't yet know how to write. Balazar could also perhaps force himself on other NPCs for sex, e.g., women at night in the city, or in the wilderness?

 

It's hard to find an immersive balance with Balazar as a companion for several reasons. First, he's very strong (he scales between level 23 and 46 at 1.3x the PC's level, has awesome weapon and armor), and may unbalance the game as a constant companion. Second, he really should frighten most NPCs more than he does. He can frighten people now, but it's pretty subtle, they just run a bit and cower, and the current code only lets him do it to one NPC at a time.  I also thought about guards attacking him, but that would probably turn into a city-wide blood bath real quick. Maybe he could pick fights when out in the wilderness?

Edited by Gristle
Posted (edited)

@GristlePerhaps Balazar could "order" the PC to have sex with a random animal servant he conjures in the city or in front of the Jarls? Give a stacking HP/MP/STAMINA Regen debuff until the PC obeys the order? Another possibility could be to link it with Submissive Lola, but as you said that require DD and ZaZ to be installed.

Edited by blahity
Posted
27 minutes ago, Gristle said:

Expanding on Balazar as a dominant companion is trickier. I could throw in bondage elements, but that would require adding ZaZ or DD as a dependency, which would narrow the audience a bit. Also, I don't want to add any features that ultimately interfere with normal Skyrim gameplay. So, something like a collar would be great. Maybe Balazar forcing the PC to have sex with certain NPCs or creatures you encounter? However, would mean running scripts to detect nearby NPCs and creatures, which I don't yet know how to write. Balazar could also perhaps force himself on other NPCs for sex, e.g., women at night in the city, or in the wilderness?

 

 

A collar would definitely be the 1 feature I'd like to see, it could come with an optional DD integration to keep things light.

 

A DD collar would also be great if you play with say, cursed loot, since the collar would "protect" you from the other kinds of cursed collars out there.

It would also be used to say, trigger the aroused creatures collar specific threshold.

But this would be a more "passive" part of the mod, I don't think it will be very conducive to the relationship itself.

 

If you want to keep normal game-play intact, then the most I can think of involving DDs would be say a magic chastity belt with plugs or a nipple/clit piercings as punishments for not cooperating.

 

Ideally, you would want to add the most meat into the part that will be repeated the most ie: Balasar's requests, I think it would work best for most peoples because you can cram any and all fetishes in there and let players enable/disable stuff as they like (a bit like the devious followers deals but mandatory)

 

But I don't want to put pressure on you, this mod is already bloody great and some of the most stable experience I have had, so no pressure, you already have a great mod that stands on its own as it is.

 

 

Posted
2 hours ago, R34x said:

It's always an overly vocal minority that seriously needs to just move on and accept that not every mod is made for their personal tastes.

Well, okay. A vocal minority has moved on.

Posted
2 hours ago, blahity said:

@GristlePerhaps Balazar could "order" the PC to have sex with a random animal servant he conjures in the city or in front of the Jarls? Give a stacking HP/MP/STAMINA Regen debuff until the PC obeys the order? Another possibility could be to link it with Submissive Lola, but as you said that require DD and ZaZ to be installed.

Conjuring an animal is certainly an option. But it would be nice (and immersive) to do it with existing creatures. I guess one cheating way to do it without a running detection script would be to give the animal a "Hello" comment (e.g., a bark) and then add a script fragment to the bark comment that puts the animal in an alias and sets a flag, and then that flag can trigger a Balazar force greet package, which would lead to dialogue triggering a SexLab scene with the animal in the alias. So, the animal's "Hello" comment triggers the scene and identifies the animal so that the animal doesn't have to be detected with a script.

 

One issue with the above is that not all creatures can "talk" - meaning I can't give them all "Hello" dialogue. I know dogs can talk. I'll have to check on horses. I think they can.

 

Perhaps a bigger issue is that currently Balazar doesn't reveal his true form in cities and towns in the daytime, or inside buildings generally.  So, that limits the places and times that this could happen. 

 

I like the debuff idea as punishment. I'll have to look at how other mods do that.

Posted (edited)
2 hours ago, lurker9001 said:

A collar would definitely be the 1 feature I'd like to see, it could come with an optional DD integration to keep things light.

 

A DD collar would also be great if you play with say, cursed loot, since the collar would "protect" you from the other kinds of cursed collars out there.

It would also be used to say, trigger the aroused creatures collar specific threshold.

But this would be a more "passive" part of the mod, I don't think it will be very conducive to the relationship itself.

My original thought was that Balazar collars the PC at the start of the "Balazar's Revenge" part of the quest. But this requires a collar. I'll have to look at how other mods detect ZaZ or DD so this could be an optional integration. 

2 hours ago, lurker9001 said:

If you want to keep normal game-play intact, then the most I can think of involving DDs would be say a magic chastity belt with plugs or a nipple/clit piercings as punishments for not cooperating.

I was thinking more temporary things, like maybe Balazar ties you to a post (ZaZ) in town while he goes about some business, and then returns for you after an hour or two. In the meantime, townspeople could take advantage. Or perhaps Balazar binds you temporarily (DD) to take you to the Jarl and trade your favors for permission for him to walk freely in his true form in that city.

2 hours ago, lurker9001 said:

Ideally, you would want to add the most meat into the part that will be repeated the most ie: Balasar's requests, I think it would work best for most peoples because you can cram any and all fetishes in there and let players enable/disable stuff as they like (a bit like the devious followers deals but mandatory)

That makes sense.

2 hours ago, lurker9001 said:

But I don't want to put pressure on you, this mod is already bloody great and some of the most stable experience I have had, so no pressure, you already have a great mod that stands on its own as it is.

Thanks. One thing I think could be expanded is the residual effects of the quest. I could leave permanent dialogue with some of the NPCs encountered along the way for repeat sex. Danica would be a good candidate. Frier also. Calcelmo could also deliver a smaller scale version of his machine (Dwarven Sphere) to the Temple of Dibella for repeat use. 

 

EDIT: Also, did you finish Part II (Balazar's Revenge)? That had some of the harder elements to coordinate, so I'm curious if that all went smoothly, especially the boss fight at the end.

Edited by Gristle
Posted (edited)

I've been following this mod with interest but haven't played it yet. I've been carefully avoiding spoilers so when I am ready to play I can be more surprised. I appreciate your concerns about Balazar as a dominant companion and interfering with gameplay. Perhaps just further quests that might or might not get triggered. For instance, you said another quest would probably involve a daedric or aedric entity. I think that would be easy to do (listen to the non-programmer!) if any future quests are triggered by visiting a shrine.

 

Say you want a quest involving Azura. I don't know if that immediate area is its own cell or if you would need to detect a distance from the shrine. Maybe it would be easier to add a small statue near the base that reminds the player of Balazar and when they touch it Balazar will appear. Once the quest is complete, that statue will disappear from the shrine and Balazar will also say good-bye. Until the next time ...

 

Just a thought. Ignore it as you like. I enjoy your SLSFFC mod and am sure I will enjoy this one.

 

Another thought - if you want to avoid adding DD or ZAZ dependencies, what about a ring that Balazar says you have to wear while working on his quest?

Edited by Seeker999
Posted

SSEEdit found one issue with the mod. Is this a known issue? Can this be safely ignored?

 

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [77] BalazarTheHusky.esp
[00:00] [REFR:77472EDF] (places [01003183] < Error: Could not be resolved > in GRUP Cell Persistent Children of KynesgroveSteamscorchGullyMine "Steamscorch Mine" [CELL:00013901])
[00:00]     REFR \ NAME - Base -> [01003183] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 2638, Errors found: 1, Elapsed Time: 00:01

 

Posted
1 hour ago, Gristle said:

Conjuring an animal is certainly an option. But it would be nice (and immersive) to do it with existing creatures. I guess one cheating way to do it without a running detection script would be to give the animal a "Hello" comment (e.g., a bark) and then add a script fragment to the bark comment that puts the animal in an alias and sets a flag, and then that flag can trigger a Balazar force greet package, which would lead to dialogue triggering a SexLab scene with the animal in the alias. So, the animal's "Hello" comment triggers the scene and identifies the animal so that the animal doesn't have to be detected with a script.

 

One issue with the above is that not all creatures can "talk" - meaning I can't give them all "Hello" dialogue. I know dogs can talk. I'll have to check on horses. I think they can.

 

Perhaps a bigger issue is that currently Balazar doesn't reveal his true form in cities and towns in the daytime, or inside buildings generally.  So, that limits the places and times that this could happen. 

 

I like the debuff idea as punishment. I'll have to look at how other mods do that.

I forgot how weird Skyrim was with talking creatures. Perhaps a "Sacred Animal/Atronach" in each of the temples you visit that automatically uses the player if they enter the temple? I don't know if that bypasses the hello topic though.

Posted

S tier quest(and mod in general) Gristle.

Will this stay a separate mod, or will you merge it with SL comments?

Have you consider expanding the master/slave relationship(more extensive training for pc, etc)?

 

No bugs on SE whatsoever. 

Keep up the good work. ?

Posted
6 hours ago, Gristle said:

There's actually a rather lengthy (exhibitionism-themed) quest involved. It's triggered by high SLSF Exhibitionism fame in Markarth. You'll get a Jarl warning letter at 80 fame and then will eventually get sent to the Jarl for the quest after being naked near guards at 90 fame. As for the reward, that would be a spoiler, but it was made by Dibella for those brave enough to display their beauty in combat. Also, the quest adds a new Temple of Dibella.

beatiful 

Posted
2 hours ago, Herowynne said:

SSEEdit found one issue with the mod. Is this a known issue? Can this be safely ignored?

Strange. I just checked for errors and got 0 errors. Anyway, I think this can safely be ignored. I've run through the quest about 25 times and never had any issues.

Posted
2 hours ago, Seeker999 said:

I've been following this mod with interest but haven't played it yet. I've been carefully avoiding spoilers so when I am ready to play I can be more surprised. I appreciate your concerns about Balazar as a dominant companion and interfering with gameplay. Perhaps just further quests that might or might not get triggered. For instance, you said another quest would probably involve a daedric or aedric entity. I think that would be easy to do (listen to the non-programmer!) if any future quests are triggered by visiting a shrine.

 

Say you want a quest involving Azura. I don't know if that immediate area is its own cell or if you would need to detect a distance from the shrine. Maybe it would be easier to add a small statue near the base that reminds the player of Balazar and when they touch it Balazar will appear. Once the quest is complete, that statue will disappear from the shrine and Balazar will also say good-bye. Until the next time ...

Activating a shrine might be an interesting way to trigger a related quest.  Azura would be an interesting choice, and Aranea (the worshipper there) might be a good NPC to include in the quest as well.

2 hours ago, Seeker999 said:

Another thought - if you want to avoid adding DD or ZAZ dependencies, what about a ring that Balazar says you have to wear while working on his quest?

I like the idea of a collar because it's highly visible and symbolizes ownership or submission.  A given ring more symbolizes marriage and is not too visible. Also, it might prevent the PC from wearing a desired magic ring. 

Posted
28 minutes ago, wHOaMiEH said:

S tier quest(and mod in general) Gristle.

Will this stay a separate mod, or will you merge it with SL comments?

Have you consider expanding the master/slave relationship(more extensive training for pc, etc)?

 

No bugs on SE whatsoever. 

Keep up the good work. ?

Thanks. Did you finish the entire quest?

 

And yes, I would like to expand the master/slave relationship more. I hesitate to call it master/slave though. I think Balazar wouldn't view the PC as a slave exactly, rather just an (occasionally useful) inferior who must obey the commands (and sexual desires) of her superior. In other words, more of a strict hierarchical thing.  I'm not sure what the right word is. Balazar more often refers to the PC as a pet, mostly because of his arrogance and feelings of superiority.

 

There are some thoughts above. I don't want to do anything that would interfere with normal Skyrim gameplay though. Well, at least not for long. That probably means non-burdensome devices like a collar, and shorter tasks like being bound for specific discrete tasks, or being forced into one-off sex activities.

 

I think this will stay a separate mod. It's a bit too different in character to fit into SLSF comments as a Jarl quest. Plus, I wanted to make something with fewer dependencies, because getting creature animations working is hard enough.

Posted
1 hour ago, blahity said:

Perhaps a "Sacred Animal/Atronach" in each of the temples you visit that automatically uses the player if they enter the temple? I don't know if that bypasses the hello topic though.

That's easy if I place the animal. I can just put an invisible trigger box around it. 

 

What do people think about this mod? And making it a dependency? It puts creatures all over Skyrim. If these are unique NPCs, then I can detect when they are nearby.  Or do people run Sexlab More Creatures, or both? I was running Sexlab More Creatures for a long time, but switched to Creature Overhaul recently for greater variety.

 

 

 

Posted
3 hours ago, Gristle said:

Strange. I just checked for errors and got 0 errors. Anyway, I think this can safely be ignored. I've run through the quest about 25 times and never had any issues.


Do you have the AE Creation Club content installed?

 

I do not have the AE CC content installed. I believe that location is modified by the AE CC content.

Posted
1 hour ago, Herowynne said:


Do you have the AE Creation Club content installed?

 

I do not have the AE CC content installed. I believe that location is modified by the AE CC content.

I do have the AE CC content installed. I'm not aware of any changes there. I did see minor AE CC edits to the Quicksilver mine in Dawnstar (an added miner).

 

I did correct a navmesh error in the referenced (spoiler) mine. There was a transition to a wooden platform missing a navmesh bridge and it prevented Balazar from following a PC to the back of the mine. So I added two navmesh triangles to bridge and finalized the navmesh. I did not delete any.  

Posted (edited)
On 10/29/2023 at 6:31 AM, mcdyn said:

interesting, for more skyrim mods like this quests sex

 

I stopped playing Skyrim for a while, but I will certainly play your mod and Thief updated

Thief Update?

 

 

6 hours ago, Gristle said:

That's easy if I place the animal. I can just put an invisible trigger box around it. 

 

What do people think about this mod? And making it a dependency? It puts creatures all over Skyrim. If these are unique NPCs, then I can detect when they are nearby.  Or do people run Sexlab More Creatures, or both? I was running Sexlab More Creatures for a long time, but switched to Creature Overhaul recently for greater variety.

 

 

I use it i think its the best "more creatures" mod,  I would make it a hard dependency if you need it for the quests, if its just for cosmetics i wouldn't make it a hard dependency.

 

 

Edited by Chlodwig
Posted
10 hours ago, Gristle said:

Or do people run Sexlab More Creatures, or both? I was running Sexlab More Creatures for a long time, but switched to Creature Overhaul recently for greater variety

fwiw, I don't use either.

Posted
14 hours ago, Herowynne said:

SSEEdit found one issue with the mod. Is this a known issue? Can this be safely ignored?

 

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [77] BalazarTheHusky.esp
[00:00] [REFR:77472EDF] (places [01003183] < Error: Could not be resolved > in GRUP Cell Persistent Children of KynesgroveSteamscorchGullyMine "Steamscorch Mine" [CELL:00013901])
[00:00]     REFR \ NAME - Base -> [01003183] < Error: Could not be resolved >
[00:01] Done: Checking for Errors, Processed Records: 2638, Errors found: 1, Elapsed Time: 00:01

 

 

You're missing the latest Update.esm which adds aylied creation club content as modder assets. 01003183 is the ID for an Ayleid door frame.

Posted

I tested (not finished yet) on the LE version and it works fine. The only thing that needs changing is moving Farengar and the player closer to the dragon because half of the dragon was in the doorway, and after the sex scene he was sitting on the wall ;:D

Posted
14 hours ago, Gristle said:

Thanks. Did you finish the entire quest?

 

And yes, I would like to expand the master/slave relationship more. I hesitate to call it master/slave though. I think Balazar wouldn't view the PC as a slave exactly, rather just an (occasionally useful) inferior who must obey the commands (and sexual desires) of her superior. In other words, more of a strict hierarchical thing.  I'm not sure what the right word is. Balazar more often refers to the PC as a pet, mostly because of his arrogance and feelings of superiority.

 

There are some thoughts above. I don't want to do anything that would interfere with normal Skyrim gameplay though. Well, at least not for long. That probably means non-burdensome devices like a collar, and shorter tasks like being bound for specific discrete tasks, or being forced into one-off sex activities.

 

I think this will stay a separate mod. It's a bit too different in character to fit into SLSF comments as a Jarl quest. Plus, I wanted to make something with fewer dependencies, because getting creature animations working is hard enough.

 

Yep, went through the whole quest.

I do support your view that this does not need to be a hardcore thing(with dd and zaz requierment). You can easily cover this master/pet "relationship" with dialogue lines. The main things are already there: giving player to choice to act like unwilling, reluctant or sex addicted character. Hardcore stuff(if it ever comes to that) should be about gangs/slavers/etc. Once again thank you for top tier content!

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