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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted
3 hours ago, Tokyoghoul67 said:

Yeah, this mod is not working for me with the troll part. Been trying for the last 3 hours with no luck. Re-downloaded the mod, re-started the mod, went across the gangplank over 20 times with no luck. If you can figure out something different like instead of an invisible trigger box like maybe a lever to pull that would be great. I would love to really try this quest because so far up until the troll I really like it....

I'm not sure, but it looks like you have a mod that changes the port and the effect may prevent Balazar's Bitch from working properly.

Posted
1 hour ago, killer905 said:

I'm not sure, but it looks like you have a mod that changes the port and the effect may prevent Balazar's Bitch from working properly.

Great lol!!! Just what I need..... Guess I'll get busy figuring out which one it might be....

Posted
31 minutes ago, Tokyoghoul67 said:

Great lol!!! Just what I need..... Guess I'll get busy figuring out which one it might be....

"Great lol!!!"

 

Mostly it helps to open the console and click, for example, on the boat to which you have to deliver the troll then on the right side will be modsname.esp or use SSEEdit or TES5Edit to find the conflict between balazal's bitch and other mods, but how to do it yourself you have to look for the appropriate guides.

 

Alternatively, another option is to disable several mods until this part of the quest starts working properly :D

Posted (edited)
6 hours ago, Tokyoghoul67 said:

Yeah, this mod is not working for me with the troll part. Been trying for the last 3 hours with no luck. Re-downloaded the mod, re-started the mod, went across the gangplank over 20 times with no luck. If you can figure out something different like instead of an invisible trigger box like maybe a lever to pull that would be great. I would love to really try this quest because so far up until the troll I really like it....

I'm not sure what the issue is. I checked the trigger box and it covers the entire ship except the tip of the bow and the tip of the stern. Also, the trigger box won't trigger unless you are at stage 36, but if the troll is following you, you must be at stage 36, because that's one of his follow conditions.

 

Just to be sure you're at stage 36, you can use the following console command:  setstage BLZR_Dialogue 36

 

Try that and then the trigger box. If that doesn't work, you can skip past the troll sex stage with the following console command to continue the quest:

 

setstage BLZR_Dialogue 37

 

Edited by Gristle
Posted

First off.... wow just wow. What an incredible mod that has an amazing story and a fun quest line. Hats off to you for the creativity and hard work put into this! I was so sad that it came to an end after act two, I would love to see more from our dynamic duo in the future.

Posted
2 hours ago, RangePure said:

First off.... wow just wow. What an incredible mod that has an amazing story and a fun quest line. Hats off to you for the creativity and hard work put into this! I was so sad that it came to an end after act two, I would love to see more from our dynamic duo in the future.

Thanks. I'll be rolling out more adventures in each hold, one at a time. Riften will be the first. 

Posted (edited)
14 hours ago, killer905 said:

"Great lol!!!"

 

Mostly it helps to open the console and click, for example, on the boat to which you have to deliver the troll then on the right side will be modsname.esp or use SSEEdit or TES5Edit to find the conflict between balazal's bitch and other mods, but how to do it yourself you have to look for the appropriate guides.

 

Alternatively, another option is to disable several mods until this part of the quest starts working properly :D

This is what I got. I never have used SSEEdit before and am not understanding what I should do after reading the help section on this in order to fix this problem....

 

SSEEdit.png

Edited by Tokyoghoul67
Posted
14 hours ago, Gristle said:

I'm not sure what the issue is. I checked the trigger box and it covers the entire ship except the tip of the bow and the tip of the stern. Also, the trigger box won't trigger unless you are at stage 36, but if the troll is following you, you must be at stage 36, because that's one of his follow conditions.

 

Just to be sure you're at stage 36, you can use the following console command:  setstage BLZR_Dialogue 36

 

Try that and then the trigger box. If that doesn't work, you can skip past the troll sex stage with the following console command to continue the quest:

 

setstage BLZR_Dialogue 37

 

Ok, will try that.... Thanks!

Posted
1 hour ago, Tokyoghoul67 said:

This is what I got. I never have used SSEEdit before and am not understanding what I should do after reading the help section on this in order to fix this problem....

 

SSEEdit.png

 

Now expand BalazarTheHusky.esp and there will be Wordspace, there are various IDs there select one of them and there check what mods it conflicts with.

Example:

 

 

Spoiler

gfg.thumb.PNG.97189eab8108519f1c5eb2c43667ce77.PNG

 

Posted
5 hours ago, killer905 said:

 

Now expand BalazarTheHusky.esp and there will be Wordspace, there are various IDs there select one of them and there check what mods it conflicts with.

Example:

 

 

  Reveal hidden contents

gfg.thumb.PNG.97189eab8108519f1c5eb2c43667ce77.PNG

 

Ok, did what you said (I hope) and I got this. Read the help tab in SSEdit again still don't undestand what I'm supposed to do next. Change the load order? Delete the mod (there is no mod for this error). Sorry, I'm working through a migraine and the flu so I'm brain dead right now... Also, thank you for your help on this. I really appreciate you teaching me about this...

SSEdit2.png

Posted
53 minutes ago, Tokyoghoul67 said:

Ok, did what you said (I hope) and I got this. Read the help tab in SSEdit again still don't undestand what I'm supposed to do next. Change the load order? Delete the mod (there is no mod for this error). Sorry, I'm working through a migraine and the flu so I'm brain dead right now... Also, thank you for your help on this. I really appreciate you teaching me about this...

SSEdit2.png

Hmm, looks like there is no conflict with another mod. Unfortunately, the only option left is to use the setstage provided by the author above.

Posted
2 hours ago, killer905 said:

Hmm, looks like there is no conflict with another mod. Unfortunately, the only option left is to use the setstage provided by the author above.

Ok, thanks for your help on this.... 

Posted
23 hours ago, Gristle said:

I'm not sure what the issue is. I checked the trigger box and it covers the entire ship except the tip of the bow and the tip of the stern. Also, the trigger box won't trigger unless you are at stage 36, but if the troll is following you, you must be at stage 36, because that's one of his follow conditions.

 

Just to be sure you're at stage 36, you can use the following console command:  setstage BLZR_Dialogue 36

 

Try that and then the trigger box. If that doesn't work, you can skip past the troll sex stage with the following console command to continue the quest:

 

setstage BLZR_Dialogue 37

 

Did what you said and it worked! Thank you!!!! This mod is awesome! I don't know if anyone else asked on the other pages but is the Dremora going to have the option to change back and forth between characters? 

Posted
6 minutes ago, Tokyoghoul67 said:

Did what you said and it worked! Thank you!!!! This mod is awesome! I don't know if anyone else asked on the other pages but is the Dremora going to have the option to change back and forth between characters? 

Thanks and yes. Once you get though part I of the quest you are on (the five priestesses) and start part II, Balazar will be able to change forms at will. He will prefer his true form but will change to dog form in the daytime in cities and towns - so as not to upset everyone. 

Posted
9 minutes ago, billypnats said:

Thanks for making this mod. I'm trying to make a riekling follower mod and your scripts are a great reference.

 

No problem. My programming skills are pretty basic, so the code may not be the most elegant, but it works. Let me know if you have any questions.

Posted
On 12/9/2023 at 2:43 AM, MereFJ said:

Whiterun - PC must investigate and stop Falmer raids in the hold

This one should play nicely with the shimmermist cave across the river. As far as I remember there are no quest related to this. It started with raiding of the few farms for food and cattle, but it quickly went to kidnaping the citizens. Companions could play a deciding role in this(something about uncorrupt snow elves wanting vengeance against the group).

 

Do not remember which mod it is that add the quest to get the dwemer oil, for a merchant, and let you find the dwemer sexbot in the last room.

But it is something in my load order that give those. ?

 

Think it only add the sexbot in the last room and nothing else.

Posted
3 hours ago, xtro334 said:

Do not remember which mod it is that add the quest to get the dwemer oil, for a merchant, and let you find the dwemer sexbot in the last room.

But it is something in my load order that give those. ?

 

Think it only add the sexbot in the last room and nothing else.

That's good, but for a dungeon like that, I would probably make a copy of it so I could put in my own NPCs with their own custom factions, dialogue and packages. It's too hard to control the non-unique NPCs that the game puts in dungeons. Also, I don't know if the location has been cleared or not. I can just have the entrance take you to the duplicate cell at a certain quest stage, so it will seem like you are just going into the normal location. Or maybe I would just pull this trick with the second zone in Shimmermist (the Grotto), and not the first. The second zone has a lot of interesting stuff, like falmer, skeletons, chauruses, centurions.

 

 

Posted (edited)
1 hour ago, luo521cn said:

I hope there will be more animal sex scenes in the future, because after all, this is a animal sex module, isn't it?

There will be more, but the quests will always have a mix of non-creature and creature sex. People are needed to make better stories. Creatures just can't drive the stories as well. I think of it as a quest that includes creature sex rather than a quest about creature sex.

Edited by Gristle
Posted
On 11/26/2023 at 7:22 AM, Gristle said:

Yes. The Dinya dialogue should be available from the start. I'm guessing the issue is your PC is male. If that's the case and you want to try to quest with a male PC (with some inappropriate dialogue and animations), or if you just want to otherwise troubleshoot, then use "setstage Balazar_Dialogue 10" to skip to where you are to talk to the dog.

 

It's also possible to use SSEdit to remove the isFemale dialog requirement from the quest start. For anyone else wanting to do this, I think you go to the "Dialog Topic" for "BLZR_DinyaStartTopic", expand it, then for each of the three dialog options look at the conditions at the bottom. Right click the "PlayerRef [PLYR:00000014].GetIsSex(Female) = 1.000000 AND" ones and click Remove. Save and close. If someone is playing as a male character, they may also want to set Sexlab to not restrict animations based on gender as there's a lot more animations for female that still work.

 

Anyway, that worked for me. 

 

Posted
17 hours ago, Gristle said:

There will be more, but the quests will always have a mix of non-creature and creature sex. People are needed to make better stories. Creatures just can't drive the stories as well. I think of it as a quest that includes creature sex rather than a quest about creature sex.

Actually, I think you can refer to the way of the old version of  Animal Mansion Plus drive the stories, of course, I'm just suggesting! Anyway, I will still support you!

Posted (edited)
18 hours ago, luo521cn said:

Actually, I think you can refer to the way of the old version of  Animal Mansion Plus drive the stories, of course, I'm just suggesting! Anyway, I will still support you!

I like Animal Mansion Plus a lot, but that mod is centered around NPCs paying to watch the PC have sex with animals. That's a novel and entertaining concept, but it limits the potential quests. They end up mostly being either (1) entertain a guest quests, or (2) go get a new animal for the mansion quests. Some of the unique quests are really fun, and the repeatable ones are also good, but they get a bit stale after a while. 

 

As for this mod, I'd rather not tie a lot of the action to a single location in the same way, and I hope to have a greater variety of quests.  Also, most of the action in Animal Mansion takes place away from vanilla Skyrim locations. With this mod, my goal is to try to put the action in the vanilla Skyrim locations as much as possible, and even to transform the vanilla locations by leaving behind repeatable events in locations the mod touches, as well as to allow NPCs to remember the PC's actions in those locations.

 

I suppose the similarity is that both AM and this mod have a NPC driving the stories - Thaena and Balazar.  But Balazar should enable broader stories because he has interests all over Skyrim (and beyond), while Thaena is really only interested in the mansion.

Edited by Gristle
Posted
22 hours ago, lavatube said:

It's also possible to use SSEdit to remove the isFemale dialog requirement from the quest start. For anyone else wanting to do this, I think you go to the "Dialog Topic" for "BLZR_DinyaStartTopic", expand it, then for each of the three dialog options look at the conditions at the bottom. Right click the "PlayerRef [PLYR:00000014].GetIsSex(Female) = 1.000000 AND" ones and click Remove. Save and close. If someone is playing as a male character, they may also want to set Sexlab to not restrict animations based on gender as there's a lot more animations for female that still work.

I'm curious about male PC gameplay. Does the mod work OK all the way through? I mean besides a ton of inappropriate dialogue. I could address, but it takes time and I'd rather finish the Riften adventure at the moment. Should I just remove the PC=female restriction for now, and warn players in the description that the dialogue and events are currently set up for female PCs?

 

Also, what is happening when I call an animation with a tag "FF" from SexLab when SexLab is set to restrict animations based on gender and the PC is male? For example, with the PC and Dinya or Danica? What kind of animations are you getting? 

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