Gristle Posted January 15, 2024 Author Posted January 15, 2024 2 hours ago, xtro334 said: Started to test the new mod from start, and most of first round worked well like before. Only problem I had during first quest chain was the dwemer golem. It did not start any sexlab action. (Did run through FNIS again, just to be sure and reloaded an old save with same result, no action) 🥲 Guess it is time to get back and test next quest chain. Probably a missing animation. I have four creature animation packs loaded and still only have one Centurion animation, and it's messed up! You can look through SLAL and see if you have any Centurion animations. If not, you'd have to find another creature animation pack.
Gristle Posted January 15, 2024 Author Posted January 15, 2024 52 minutes ago, Asphodelium said: Looks promising, but is it possible/would you consider making the quest startable by a male pc? (Don't mind the use of female pronouns in phrases) Yes. I can remove the female PC check at the beginning. 1
killer905 Posted January 15, 2024 Posted January 15, 2024 15 minutes ago, Gristle said: Was Balazar (dremora) present for the conversation with Laila? He has a final dialogue line after the conversation with Laila, and his line of dialogue advances the BLZR_Riften quest to 10. Thanks. I will address these. Please see my response to monty359 above. Huh, some reason he was as dog inside building... so i leave and enter again. Work now good :3 I had finished Vaillia quest with sooma in Riften
metanight78 Posted January 15, 2024 Posted January 15, 2024 20 minutes ago, Gristle said: Kind of both. Even if I could figure out how to interact with ridable horses, it would probably interfere with other horse mods. So, the easy solution is to add one of the mods that add more creatures, like More Creatures. This mod add lots of horses that are not ridable. And then the PC can talk to those. Thanks. I'll check that mod out.
xtro334 Posted January 15, 2024 Posted January 15, 2024 1 hour ago, Gristle said: Probably a missing animation. I have four creature animation packs loaded and still only have one Centurion animation, and it's messed up! You can look through SLAL and see if you have any Centurion animations. If not, you'd have to find another creature animation pack. It was my MCM recorder that worked a bit different then I thought it did. I had updated my creature animations, and when I ran the script I thought it clicked on choose all animations in SL animation loader, it actually tried to just load those animations I had originally. Had to register all animations that have been updated since I made the script. 😋 Oh well, guess I have to update that script.
McRutt Posted January 15, 2024 Posted January 15, 2024 1 hour ago, Gristle said: I haven't run those. You could try switching the load order. I did that before I started posting problems (Isn't it great how tech help on message boards goes?) to no real change. I haven't tested my 'most recent saves' since getting older saves working for the mod. I admire the scope of the Deepbluefrog mods, but I think they're a bit bloody fraught to add into one's game. Although, new problem: Warehouse party hasn't got dialogue. It's as though I didn't even enter the warehouse. Would it be that I waited until after midnight at the dock, as opposed to waiting at Riften and then entering the dock? Add my +1 to the positive comments about the quest at Riften (up until warehouse, which I wasn't able to solve in the time I had to play). Enjoyed the corruption aspect of the temple of Mara bit. Replaying everything reminded me of the lady I rescued in the Clavicus temple. When are we seeing her again?
Asphodelium Posted January 15, 2024 Posted January 15, 2024 1 hour ago, Gristle said: Yes. I can remove the female PC check at the beginning. Thank you for the swift answer and support, I'll wait for you to update the check.
VaunWolfe Posted January 15, 2024 Posted January 15, 2024 Does this mod work with devious followers or submissive lola?
Gristle Posted January 16, 2024 Author Posted January 16, 2024 3 hours ago, VaunWolfe said: Does this mod work with devious followers or submissive lola? I really can't say. I haven't tested with either and I've never run submissive lola.
Gristle Posted January 16, 2024 Author Posted January 16, 2024 3 hours ago, McRutt said: Although, new problem: Warehouse party hasn't got dialogue. It's as though I didn't even enter the warehouse. Would it be that I waited until after midnight at the dock, as opposed to waiting at Riften and then entering the dock? It seems like that's a trespassing issue (even though I made the warehouse a Public Area). The warehouse does have an "owner" however. The next version will remove the owner. Hopefully, that will solve. Did your PC already finish the vanilla Riften skooma quest? I'm thinking that may be related, as my PC which has not run that quest has never had a problem in the warehouse. Also, any Riften town mods? I have none. 3 hours ago, McRutt said: Replaying everything reminded me of the lady I rescued in the Clavicus temple. When are we seeing her again? Not in the Riften quest, but I do hope to use her again.
Gristle Posted January 16, 2024 Author Posted January 16, 2024 (edited) New version 0.921b just uploaded. Changes are as follows: Added check so Riften Jarl's quest-related dialogue is not available unless Balazar (dremora) is with the PC Added additional conditions to Balazar (dremora) assaults (Balazar not "waiting" and PC within 800 units) Removed 'owner' from Riften Warehouse and confirmed it is a Public Area Reduced number of required Riften prostitution clients from 10 to 6 (and adjusted relevant whore comment conditions) Increased likelihood of getting information from Riften NPC responses regarding skooma Added "zad_DeviousDevice" and "zad_DeviousCollar" keywords to Pet Collar and Truth Collar Removed female PC check so male PCs can play quest (though with some inappropriate dialogue and animations) Hopefully, this will fix the warehouse scene, which seems to be the most serious issue. Edited January 16, 2024 by Gristle 3
wHOaMiEH Posted January 16, 2024 Posted January 16, 2024 So the playthrough of the new content: Everything is 99.99% on point, if you wait in the cage in the last phase of the quest, the wolves will run around the room, but that is the gist of it, no major bugs, no ctds, and as always you provide a polished product. Cant thank you enough for giving the mc a chance to be anything other than goodie two shoes being corrupted. The fact that you are making sure for npcs to aknowledge the mc as db/am and all other factions is beyond commendable. Devs at Bethesda should remember the good ol days of Morrowind and Oblivion. As said feel free to contact me if you need more lines. And if you are taking the ideas for Markarth questline here is an idea: Molag Bal vs Mehrunes Dagon, via their proxy's.(after all he has a shrine there). Oh, and is Whiterun next or?
iron_monger Posted January 16, 2024 Posted January 16, 2024 It's so nice to have some story to read while you are making use of all these awesome sex animations, mods, costume pieces etc. Probably the best mod I've played in skyrim in years for sexy interests. Thank you again, greatly enjoyed the Riften arc. Could I make a request that the Pet Collar model choice be configurable? The iron collar is fine and all, but it's pretty mundane looking. If that's a huge pain in the ass, don't worry about it, this is just a cosmetic ask. 1
Gristle Posted January 16, 2024 Author Posted January 16, 2024 3 hours ago, wHOaMiEH said: So the playthrough of the new content: Everything is 99.99% on point, if you wait in the cage in the last phase of the quest, the wolves will run around the room, but that is the gist of it, no major bugs, no ctds, and as always you provide a polished product. Cant thank you enough for giving the mc a chance to be anything other than goodie two shoes being corrupted. The fact that you are making sure for npcs to aknowledge the mc as db/am and all other factions is beyond commendable. Devs at Bethesda should remember the good ol days of Morrowind and Oblivion. As said feel free to contact me if you need more lines. And if you are taking the ideas for Markarth questline here is an idea: Molag Bal vs Mehrunes Dagon, via their proxy's.(after all he has a shrine there). Oh, and is Whiterun next or? Great. Thanks for the feedback. I don't know what it is about those cages, but it's hard to get things to stay put in them. In fact, I couldn't even start the animals in the cages. I tried but they kept winding up outside even though their markers were inside. I ended up having to give them AI packages to walk into the cages. So, yes, I noticed the cage/wait issue, but I don't really have a fix. Also, I figured there wasn't any harm and I also couldn't think of any reason why anyone would wait in the cage. I definitely plan to bring Molag Bal into the mix at some point. And I'd really love to involve our favorite Molag Bal-worshipping vampire family too. Involving Serana is problematic, so I'm leaning towards an evil twin sister at this point. It would also be great to use Castle Volkihar in some way. That's tough because the vanilla location could be full of vampires or Dawnguard. But perhaps a new set of vamps (led by Serana's sister?) could take it (back) over for the purposes of the quest. As for lines, I plan to add cuckold/hotwife-type scenarios/events/dialogue to SLSF Fame Comments, similar to those in the PW Comments mod, but with better events. So, that's where I could eventually use some ideas. 1
Gristle Posted January 16, 2024 Author Posted January 16, 2024 3 hours ago, iron_monger said: It's so nice to have some story to read while you are making use of all these awesome sex animations, mods, costume pieces etc. Probably the best mod I've played in skyrim in years for sexy interests. Thank you again, greatly enjoyed the Riften arc. Thanks! Any bugs? 3 hours ago, iron_monger said: Could I make a request that the Pet Collar model choice be configurable? The iron collar is fine and all, but it's pretty mundane looking. If that's a huge pain in the ass, don't worry about it, this is just a cosmetic ask. The issue is making another collar, and my lack of ability to make meshes and textures. The ZaZ permissions (Version 7.0) allow me to include ZaZ collars in the mod, but the DD permissions do not. So, to include any DD collars would require making DD a dependency.
McRutt Posted January 16, 2024 Posted January 16, 2024 You know, depending on whether your other mods are played, in terms of plot developments it would actually make sense that the House of Dibella would attempt to rescue you from Bal and his politics. Should things start to get too crazy The Order of the Lily suddenly kicking down the door and taking names would be an interesting Deus ex Machina.
killer905 Posted January 16, 2024 Posted January 16, 2024 5 hours ago, Gristle said: The issue is making another collar, and my lack of ability to make meshes and textures. The ZaZ permissions (Version 7.0) allow me to include ZaZ collars in the mod, but the DD permissions do not. So, to include any DD collars would require making DD a dependency. From what I can see you can try to ask for permission. Only I don't know if they would allow you to modify the textures to make it pink for example (probably someone would want such a fancy collar ^^ ) A possible option could be to make a patch that changes the link meash file from ZaZ to DD.
xtro334 Posted January 16, 2024 Posted January 16, 2024 (edited) I was testing the mod version that was released before today, and ran into a problem with Shadr leaving the warehouse. Had to create a copy of him to finish the warehouse, but as soon as he was done the copy left as well. 😜 The "wild man" would get aggressive until the Briarthorn said her piece and you could then do the second act. The redguard garb was available for Balz when leaving him at the Jarls place. Edited January 16, 2024 by xtro334
Gristle Posted January 16, 2024 Author Posted January 16, 2024 3 hours ago, xtro334 said: I was testing the mod version that was released before today, and ran into a problem with Shadr leaving the warehouse. Had to create a copy of him to finish the warehouse, but as soon as he was done the copy left as well. 😜 He just walks out? Did you do his little vanilla quest with Sapphire already? (I had not, in my playtesting.) In any case, I'll check his AI packages and make sure that this quest has priority over his vanilla quest. Or, I could just cheat and put a copy of him in the warehouse. 3 hours ago, xtro334 said: The "wild man" would get aggressive until the Briarthorn said her piece and you could then do the second act. It's intentional that he remains wild between the first and the second act. But you can just step away from him to not get hurt. There's really no way to have Ingun and the player speak at the same time, so you have to wait for Ingun. I could shorten her dialogue if it's an issue though. 3 hours ago, xtro334 said: The redguard garb was available for Balz when leaving him at the Jarls place. Do you mean he switched into it? Or did he have dialogue to ask him to switch into it? Thanks for the feedback.
Gristle Posted January 16, 2024 Author Posted January 16, 2024 9 hours ago, McRutt said: You know, depending on whether your other mods are played, in terms of plot developments it would actually make sense that the House of Dibella would attempt to rescue you from Bal and his politics. Should things start to get too crazy The Order of the Lily suddenly kicking down the door and taking names would be an interesting Deus ex Machina. A quest involving Dibella would be interesting, and I could certainly use Lilly, but I would want to re-introduce her and not assume players have run the SLSF Markarth quest.
iron_monger Posted January 16, 2024 Posted January 16, 2024 10 hours ago, Gristle said: Thanks! Any bugs? The issue is making another collar, and my lack of ability to make meshes and textures. The ZaZ permissions (Version 7.0) allow me to include ZaZ collars in the mod, but the DD permissions do not. So, to include any DD collars would require making DD a dependency. Only bugs I saw were pretty minor in this update. Spoiler I was able to ask Balazar to put on the redguard outfit before doing that part of the quest (before doing anything in Riften, actually). My PC had just re-summoned him after a break in order to go to Riften to start this portion, if that makes any difference. The collar was invisible or non-existent when in the wolf pit cave, the strip script took absolutely everything. I don't know if the PC is actually supposed to have a collar on there, the dialogue kept referencing it so I assumed yes. The mine was a little jank. I ran it twice just to see what happens and see if it made any difference. Run 1, kill spiders, talk to wolf, unable to swing weapon to remove webs or cast magic. I figured since the spiders were dead before the animations ran it broke something, so I tried a second time. Run 2: just walk in, let the spiders do their thing, same issue once they finished their business, unable to swing weapons or use magic. End result: it didn't matter, talk to wolf through the web, leave cave, head back to town, thankfully nothing attacked on the way, complete mission, go to wolf pit cave, complete that, weapon and magic use fixed. Like I said, kinda weird, but it totally worked out in the end.
Gristle Posted January 16, 2024 Author Posted January 16, 2024 4 hours ago, killer905 said: A possible option could be to make a patch that changes the link meash file from ZaZ to DD. I guess a patch (for players with DD) would be the easiest way to expand collar choices. The patch would just have DD as a dependency. Maybe I could make one as a test. (I'm running DD while playtesting this mod.) Any suggestions on collar type?
xtro334 Posted January 16, 2024 Posted January 16, 2024 15 minutes ago, Gristle said: 1) He just walks out? Did you do his little vanilla quest with Sapphire already? (I had not, in my playtesting.) In any case, I'll check his AI packages and make sure that this quest has priority over his vanilla quest. Or, I could just cheat and put a copy of him in the warehouse. 2) It's intentional that he remains wild between the first and the second act. But you can just step away from him to not get hurt. There's really no way to have Ingun and the player speak at the same time, so you have to wait for Ingun. I could shorten her dialogue if it's an issue though. 3)Do you mean he switched into it? Or did he have dialogue to ask him to switch into it? Thanks for the feedback. 1) Yeah, I pretty much always do that quest when I enter Riften first time. 2) That was how I solved it, but it was a bit confusing since it took a little while for Ingun to enter, and I thought I did something wrong until she came in and started talking. 3) When I was to leave him at the Jarl, I noticed that there was an option to ask him to switch to his readguard cloting. So I tried it and he switched clothing. It was not until I came to the part where one is to get them for him that I understod that it should not have been possible before that. 😛
xtro334 Posted January 16, 2024 Posted January 16, 2024 Is it a way to get the mod to unsummon servants/undead summons in cave with spiders? It would make better sense to do that for a summoner character, with a popup that they was caught in web and drawn to the depth of the mine. My little army of servants and undead just stood and watched. 😛
killer905 Posted January 16, 2024 Posted January 16, 2024 21 minutes ago, Gristle said: I guess a patch (for players with DD) would be the easiest way to expand collar choices. The patch would just have DD as a dependency. Maybe I could make one as a test. (I'm running DD while playtesting this mod.) Any suggestions on collar type? Are you know how make a patch? I tjink this are good for all: Spoiler
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