nameless701 Posted November 5, 2014 Posted November 5, 2014 Really?! The payment that the Player Character receives is not 0? This is very odd. Â Previously, I was convinced that the script that triggers on the dialogue before the negotiation was not firing. The fact that the prices were not written as "[...]" told me that you were running the latest .esp and had reset the quests, using the MCM. 0 is the default value of the GlobalVariables that those dialogues link to, so I was sure that the script that I mentioned earlier (which sets those values) was not firing. But, you just told me that the player character receives a payment (i.e. not 0 gold). The script that handles the payments uses those GlobalVariables in determining the payout, so that tells me that the script must have fired and updated those values. Updating those values is enough to affect the payment, but not enough for the diaogue options; there must be an update for the Quest itself as well, which the script is supposed to take care of also. Â Can you do another test for me? Talk to a client and make sure that you get a non-zero payment. Then talk to another client and see what gold values are presented in the dialogue options. Â Ok, a new Day and a new test (restart my Computer) now it works fine
TheDriedFinger Posted November 5, 2014 Author Posted November 5, 2014 Yay! I'm glad it's working now. It was a very curious case indeed.
z4m0lx3s Posted November 6, 2014 Posted November 6, 2014 Â FWIW, When I am talking to a client I am also getting [...] instead of an actual amount of gold in the dialogue. However the NPC is paying a certain amount of gold before the act itself. It seems like the bug is in displaying the available amounts. You need to use the "Reset Quests" option in the MCM to get those values to display properly. Â Â That fixed it. Thanks.
Agnot2014 Posted November 6, 2014 Posted November 6, 2014 When I installed the TDF Aggressive Prostitution - v2_0_1_0 to v2_1_0_0 Update I found it has a new start as I expected from the readme but didn’t turn out as I supposed and every time I approach a potential client it’s the client who replies would you do this or that and more often than not it’s the same as the previous customers one. There is no control of the probability percentage of any request and the ones that were my preferred option never appeared after many attempts, I thought I know this is supposed to be reality but it’s not much fun, so I reverted to the TDF 2_0_1 version in the hope that there will be additional settings in the menu in future that allows for the preferences of the player. Most of the previous TDF version animation sequences start with one and progress onto other things but the new version only seems to do what the NPC has asked for (which gets a bit boring) and without any escalation once the customer gets going.  Just a thought - In the MCM menu you could have a list that the player can tick as active and these would appear or not in their on offer list or the NPC’s request list when dealing with the customer. You could even place a probability percentage slider against each option in the menu to control the acceptance by the customer which would enable the actual player preferences to be more prevalent.
azmodan22 Posted November 6, 2014 Posted November 6, 2014 Having a propability slider woulf be nice but I imagine its a lot of work. Speaking of the propabilty of each action comming up, there is not much difference between this version and the previous ones. The only actuall difference now is that you know beforehand. In the previous version the client would start the act and you would know if an oral,vaginal or anal animation would be selected. Now you just know. Thats the only difference. I am also confident that all 3 of the available options (Anal,vaginal,and oral) have equal possibilities of poping up. I have seen all three of them. Now, if you want ONLY Anal, everytime you talk to a client you have 1/3 possibilities of him asking anal. Thats 33.3333333% ! However, the next client will not consider the previous clients request.. So you have 33% chances of anal on Every client... Â In others words....you can ask 10 clients and never get anal both in this version and in the previous. Keep in mind that an animation that "looks" anal is not nessesarily tag as anal. Â
Agnot2014 Posted November 6, 2014 Posted November 6, 2014 Having a propability slider woulf be nice but I imagine its a lot of work. Speaking of the propabilty of each action comming up, there is not much difference between this version and the previous ones. The only actuall difference now is that you know beforehand. In the previous version the client would start the act and you would know if an oral,vaginal or anal animation would be selected. Now you just know. Thats the only difference. I am also confident that all 3 of the available options (Anal,vaginal,and oral) have equal possibilities of poping up. I have seen all three of them. Now, if you want ONLY Anal, everytime you talk to a client you have 1/3 possibilities of him asking anal. Thats 33.3333333% ! However, the next client will not consider the previous clients request.. So you have 33% chances of anal on Every client...  In others words....you can ask 10 clients and never get anal both in this version and in the previous. Keep in mind that an animation that "looks" anal is not nessesarily tag as anal. My game seems to get stuck and out of six requests only one was different  and each time the animations would be different at the three stages but doing the same thing,  not like 2_0 where you would have a blow which then leads to something else etc and the animations it seems to me were continuously changing and now that I have gone back to 2_0 again it feels more random. This new version seems to stay locked to whatever was chosen without any foreplay etc. I personally think that a pro would have a list of things to offer the client each with a price for each and the Customer would pick one and only rarely if an special item they want isn’t on the list would they ask  if it’s possible. I just doesn’t feel right to have the customers ask do you do this and do you do that all the time, if it was just occasionally that would be fine. Â
azmodan22 Posted November 6, 2014 Posted November 6, 2014 Hmmm. I see your point. So the ideal would be a hybrid of the two versions. Normally it would work like 2.0.1, but sometimes the client could ask for something specific like in version 2.1.0. Personally, I find this version (2.1.0) more "corect". The prostitute has to know beforehand what the client wants and tells him the price.  I have not paid much attention to whether foreplay animations play anymore but I will test it. I do agree that in shuch a case that might need to be changed.
magicrealm Posted November 7, 2014 Posted November 7, 2014 Just downloaded the new Version, not tested yet, just read the description. from what is written there, this new Feature is to my taste. so i am very curious to see it ingame.
Agnot2014 Posted November 7, 2014 Posted November 7, 2014 Hmmm. I see your point. So the ideal would be a hybrid of the two versions. Normally it would work like 2.0.1, but sometimes the client could ask for something specific like in version 2.1.0. Personally, I find this version (2.1.0) more "corect". The prostitute has to know beforehand what the client wants and tells him the price.  I have not paid much attention to whether foreplay animations play anymore but I will test it. I do agree that in shuch a case that might need to be changed. A hybrid of the two versions would be good. Maybe with a new phrase rather than do you do which in my case when you have been around a while (I have used TDF since the first version) all the patrons know me and doesn’t fit, something like can you give me maybe or something like that, just a thought.
magicrealm Posted November 8, 2014 Posted November 8, 2014 i am disappointed. 1. the Client sais what he wants and nothing else. there is no discussion about it. the prostitute cannot offer her specialities. 2. the Price in the beginning is always the most lowest. everything above will not be accepted. so it is just a "get higher in rank get higher in Prices" 3. if the prioce is not accepted, the Client is lost. the prostitute has no chance to lower the price a bit or ask what he is willing to pay. tdf, you can do better.
azmodan22 Posted November 8, 2014 Posted November 8, 2014 i am disappointed. 1. the Client sais what he wants and nothing else. there is no discussion about it. the prostitute cannot offer her specialities. 2. the Price in the beginning is always the most lowest. everything above will not be accepted. so it is just a "get higher in rank get higher in Prices" 3. if the prioce is not accepted, the Client is lost. the prostitute has no chance to lower the price a bit or ask what he is willing to pay. tdf, you can do better.  1. Prostitution is about what the client whants, not what the prostitute wants. 2. If you gen higher speech you will get higher prices. This is not a "make more money in lvl 10 to buy a daedric set" 3. If the price is not accepted by the client the client can make a counter offer. This feature has been thorougly tested and it works as intended.  4. There is always the option to revert to version 2.0.0.1 since the new features are not yet optional through a menu or random.   More on the subject. The new version seems to "fix" an exploit the previous versions had about lvling your prostitutes. In previous versions, after the player danced, when a client approached the player and asked for sex, the player could suggest the client to have fun with one of the prostitutes. In that case the client would never refuse, had sex with the prostitute (thus lvling her) and then come back to the player and had another go (more money ). Now, when the client approaches the player after the dance, the player cannot suggest to the client to have another prostitute. Nice one :-). Now there is a reason to make prostitues dance (so they will be more accepted by clients :-). )
DemonKnightRaziel Posted November 8, 2014 Posted November 8, 2014 So, any thoughts(from anyone, really) on the other ideas?
Randomlyglitching Posted November 10, 2014 Posted November 10, 2014 Hi, when i go to ask someone if they want to pay they accept, follow me to wherever i'm going and when i tell they pay me, but no animation or delay occurs, they hand over money and walk away and i can immediately ask if they want it again, any ideas? probably me being stupid.
zzz72w3r Posted November 10, 2014 Posted November 10, 2014 Questions regarding the City Prostitute:  >>> v2.0.0.0 adds a feature where experienced prostitutes may be told to work independently in a major city (Markarth, Riften, Solitude, Whiterun, and Windhelm) using the player's home as a base. A new dialogue option will appear for prostitutes that have had at least 10 clients, are not currently following the player, and have been dismissed from the player's employ. >>> What does it mean "are not currently following the player, and have been dismissed from the player's employ"? Do I have to dismiss the candidate as a Follower (capital F in the sense of follower in EFF/AFT/UFO) first? In that case I think it will be very helpful to move the instruction of City Prostitute to NPC Prostitution instead of Follower Prostitution in OP. This also makes sense since a City Prostitute does not follow.  I know the likelihood of catching City Prostitutes in the "act" is slim but will I see them actually working the streets, I mean sandbox the city streets like regular NPC or do they have special routines like spending time in inn and tavern, or are they entirely static?  Is it difficult to add a higher promotion level to City Prostitute to something like Courtesan who are not limited to a single city but will travel from city to city and only conduct business in Jarl residences? I got excited every time I see a familiar face in surprise locales and it's nice to see my girls on the road traveling and running into one when I visit a Jarl. Jarl residences already have beds and are some of the most frequented cells in Skyrim. I don't have a clue how difficult this will be to script but I am imagining an AI package that alternates a Traveler package (random or fixed markers on Jarl residence) with a time limited TDF package inside a particular Jarls residence. An easier approach will just be limiting Courtesan to a single city but I think without the traveling bit the promotion does not really add much to what TDF already has.  If this can be done, may I suggest a modification to the City Prostitute economics? To reach Courtesan a City Pro must accumulate certain gold which is spent when she is promoted. The more you take from City Pro, the longer it will take for her to reach Courtesan. This removes the boredom of having NPC making money only for the sake of making money. The Lore explanation for the money needed is that Courtesan has a lot of overhead (travel, nice cloth, bribe etc) and justifies the much higher but likely less predictable fee a Courtesan will collect from her traveling (the clientele inside a Jarl residence varies and her stay could also be vary). I think this adds a lot more excitement and unpredictability playing the back end of the TDF.  It would be really cool if a Courtesan left too long on her own device (measured by certain amount of gold) will turn against the player until defeated, hence why I think the traveling part is essential so a player cannot predict the current status of the Courtesan until you find her.
magicrealm Posted November 10, 2014 Posted November 10, 2014  i am disappointed. 1. the Client sais what he wants and nothing else. there is no discussion about it. the prostitute cannot offer her specialities. 2. the Price in the beginning is always the most lowest. everything above will not be accepted. so it is just a "get higher in rank get higher in Prices" 3. if the prioce is not accepted, the Client is lost. the prostitute has no chance to lower the price a bit or ask what he is willing to pay. tdf, you can do better.  1. Prostitution is about what the client whants, not what the prostitute wants. 2. If you gen higher speech you will get higher prices. This is not a "make more money in lvl 10 to buy a daedric set" 3. If the price is not accepted by the client the client can make a counter offer. This feature has been thorougly tested and it works as intended.  4. There is always the option to revert to version 2.0.0.1 since the new features are not yet optional through a menu or random.   More on the subject. The new version seems to "fix" an exploit the previous versions had about lvling your prostitutes. In previous versions, after the player danced, when a client approached the player and asked for sex, the player could suggest the client to have fun with one of the prostitutes. In that case the client would never refuse, had sex with the prostitute (thus lvling her) and then come back to the player and had another go (more money ). Now, when the client approaches the player after the dance, the player cannot suggest to the client to have another prostitute. Nice one :-). Now there is a reason to make prostitues dance (so they will be more accepted by clients :-). )   i really get angry when someone tell lies, especially if they tell them to me. There is NO Counter offer. it is maybe in your head, but not in the Computer. i tested it through, no other dialogue will Show up after neglect the Price.  i looked it up : There is no dialogue in the mods texts that would do that !  the Client is lost if you go one step too high, and this is in the beginning the 2nd one. there is only the rape possibility if an offer was made way to high, but this is not meant here. Â
azmodan22 Posted November 10, 2014 Posted November 10, 2014 I Suggest you do a bit a bit of research before you get agresive. The counter offer was my suggestion. I beta tested 4 Versions of this update and the counter offer was implemened by the 3 one.  How the counter offer works...'cus apparently you missed it.  You talk to the clinet -Client asks for sex -you ask for too much money -Client "Ha, you must me joking...blablabla...."How about I offer you half of that [xxx]" <--- Counter offer  Did you see that dialogue when you cheched to mods dialogues? Â
ZetsuboSeishin Posted November 11, 2014 Posted November 11, 2014 So I have a really (may be) idiotic question. In the version history its written "the exact calculations are mentioned in the Support Thread" But where is the support thread?Thank you.Â
azmodan22 Posted November 11, 2014 Posted November 11, 2014 He he he... I love when people ask these questions :-) THIS is the support thread    The calculation method is 2 pages back: http://www.loverslab.com/topic/21973-sexlab-tdf-prostitution-and-pimping-the-former-aggressive-prostitution-v2100/page-79 http://www.loverslab.com/topic/21973-sexlab-tdf-prostitution-and-pimping-the-former-aggressive-prostitution-v2100/page-80
ZetsuboSeishin Posted November 11, 2014 Posted November 11, 2014 Ah its a chore to browse 82 pages to find those calculation methods XD
ZetsuboSeishin Posted November 11, 2014 Posted November 11, 2014 Also will the the dialogues remain How does [...] sound? It wont show the gold amount? Or should I continue using it like the top is the lowest gold and the highest gold is the bottom?
azmodan22 Posted November 11, 2014 Posted November 11, 2014 No. The dialogue must show the amounts. After you install the upgrade make sure you reset all quests from the mods MCM Menu Â
ElvinG Posted November 11, 2014 Posted November 11, 2014 Would it be possible for the whoring dialogue to only appear when wearing a certain piece of clothing? Something like http://www.loverslab.com/files/file/1364-ves-prostitute-outfit-witcher-2-unpb-bbp/
Guest Posted November 11, 2014 Posted November 11, 2014 I try to hire Carlotta Valentia and Olfina Gray-mane but what ever i do, i get an answer like 'sorry but i have people that care about me' or something similar, i don't remeber exactly.Even if i get their arousal to 100% or do any quests that involve them to increase disposition towards me (the Mickael brawl for Carlotta,Olfina i think that she doesn't have any), the answer is still the same.Ysolda plays nicely from the start though!
azmodan22 Posted November 11, 2014 Posted November 11, 2014 I think it has do with the fact that they are married. Maybe you need a higher speech skill :-)
RDKateran Posted November 11, 2014 Posted November 11, 2014 Neither Carlotta nor Olfina are married, though Olfina is in a relationship with Jon.
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