WaxenFigure Posted October 8, 2014 Posted October 8, 2014 Idk if this has anything to do with my problem, but I run FNIS and it sais "PCEA (PC Exclusive Animation Path) patch ticked but not installed." Then TURN OFF THE PCEA OPTION in FNIS. Of course its a problem when you tell it to apply patches to MODs you didn't install.
circ Posted October 9, 2014 Posted October 9, 2014 I finally got around to testing out SD+ the other day, and although it wasn't really up my alley at this stage - too much waiting doing nothing pretty much, I did notice two or was it three really nice dance animations in it. I'm assuming the reason they aren't included in this mod is because they're rather short, but I don't think I've seen more lore friendly dance animations yet. So, I got what I assumed was the modding document for FNIS, it wasn't called what the faq said, but whatever. However, it seems like adding new dance animations is not happening. I found no specific instructions for it but I think it somehow aluded to requiring use of CK and then recompiling an .esp or something. Yeah no thanks. That sound about right?
TheDriedFinger Posted October 9, 2014 Author Posted October 9, 2014 The process of adding in new dance animations for use with this mod does not involve the use of the Creation Kit. The process should only involve the copying of the animation files into a specific folder, and then registering these animations (which involves writing a .txt file, running FNIS for Modders, and then FNIS for Users). To outline the steps: - You first can copy up to two animations (sets, for more advanced users) into a subfolder of Data/Meshes/Actors/Character/Animations. Note that you need to place them into a subfolder of the path I mentioned. For example, Data/Meshes/Actors/Character/Animations/MyVeryCoolCustomAnimations would be sufficient. If desired, the animations could be placed in the same subfolder that this mod uses, but that is not recommended because the later steps in this process would involve editing the .txt file contained there, which could end up getting overwritten if the user updated this mod. - At this point, feel free to rename the files for your two custom animations to whatever you wish or find convenient as these names will be used when you create your .txt file. - Now, you need to generate a .txt file. You can use Notepad if you wish. For users who just want to register up to two simple animations, each involving only one animation file, I recommend this to be the content of the .txt file: b -a BB_CustomDanceAnim1 <name of animation file>.hkx b -a BB_CustomDanceAnim2 <name of animation file>.hkx - The .txt file should be named "FNIS_<whatever you named your subfolder in the first step without spaces>_List.txt" and be located in that subfolder. - Run FNIS for Modders and then FNIS for Users. 1
Larry78 Posted October 11, 2014 Posted October 11, 2014 Heya again mate I'm here again to report my problem ( as always - sorry for my not very good english ) My problem now is ..i don't know how to explain it...but i will try..After my last post here and Your help, TDF worked as well and two days ago, everything just stopped working. No dialogue "Hey baby..." etc. TDF is still present in the MCM menu, but it doesn't work. I did not change anything. Today i tried to unistall/reinstall mod and same things, it doesn't work at me ( Is there any update or maybe Steam blocked something? I don't know, just wondering what can be problem... Thanks in advance
TheDriedFinger Posted October 12, 2014 Author Posted October 12, 2014 Begin a new game and determine if this mod is working in that new game. If so, it means that you must have somehow stopped this mod's quests in your current save game, and then I would recommend that you follow the steps from before to install and uninstall. Be careful that you follow the steps closely. Particularly, pay attention to when you must save/load your game save.
A7X Nightmare Posted October 12, 2014 Posted October 12, 2014 I like this mod, but is there any way to make female on female use female only animations? I would rather not use a strap on.
TheDriedFinger Posted October 12, 2014 Author Posted October 12, 2014 That option in Sexlab's MCM just allows/disallows the use of strap-ons; the animations available remain the same. In one of the earlier versions of this mod, only female-female specific animations were allowed for female-female scenarios initiated by my mod. However, there were very few FF animations, so a lot of people asked me to allow male-female animations as well (i.e. with strap-ons).
daddyfist Posted October 12, 2014 Posted October 12, 2014 There's no animation, but the hooker and I just standing and staring at each other while the moaning sound can be heard? Please someone tell me what could be the problem here?
daddyfist Posted October 13, 2014 Posted October 13, 2014 Did you rerun FNIS? Yes, I did. 1. I copied all the contents inside the sexLab framework ZIP file into the Data file. 2. Then I copied all the contents of sexLab aroused ZIP file into the Data file. 3. Then I copied all the contents of sexLab TDF prostitution ZIP file into the Data file. 4. I use MO to enable the plugins and sort them up using LOOT. 5. Finally I run FNIS (from Data/tools/GenerateFNIS_fo _Users/GenerateFNISforUsers.exe) , and here's what would come out: FNIS Behavior V5.1.1 10/13/2014 12:44:21 PM Skyrim: 1.9.32.0 - D:\Games\Steam\steamapps\common\Skyrim (Steam) Skeleton female: Default (99 bones) male: Default (99 bones) Reading FNIS V5.1.1 ... Reading FNISBase V5.1.1 ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading SexLabTDFAggressiveProstitution V?.? ... All Anim Lists scanned. Generating Behavior Files ... Creature Pack not installed 1063 animations for 5 mods successfully included (character) EDIT: Sorry I forgot to mention that I also had both Fuz Ro Doh and SkyUI MCM Menu installed before installing the sexLab framework. EDIT: I also run FNIS as administrators
TheDriedFinger Posted October 13, 2014 Author Posted October 13, 2014 The fact that you could hear the voices from SexLab but the animations weren't playing suggests that SexLab validated both actors but yet the animation failed to start. I'd be curious to see what if SexLab was aware of this failure. Can you post your Papyrus log at that time?
daddyfist Posted October 13, 2014 Posted October 13, 2014 The fact that you could hear the voices from SexLab but the animations weren't playing suggests that SexLab validated both actors but yet the animation failed to start. I'd be curious to see what if SexLab was aware of this failure. Can you post your Papyrus log at that time? I'm sorry I couldn't find the papyrus log file inside my document / my games / skyrim folder. I also have this written inside my skyrim.ini file: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Do I have to try to hook up for the log file to appear?
circ Posted October 13, 2014 Posted October 13, 2014 You should see new subfolders in the above folder Logs/scripts or something.
daddyfist Posted October 13, 2014 Posted October 13, 2014 You should see new subfolders in the above folder Logs/scripts or something I can't find such folder. I even edited the Skyrim.ini file as mentioned above.
Larry78 Posted October 13, 2014 Posted October 13, 2014 Begin a new game and determine if this mod is working in that new game. If so, it means that you must have somehow stopped this mod's quests in your current save game, and then I would recommend that you follow the steps from before to install and uninstall. Be careful that you follow the steps closely. Particularly, pay attention to when you must save/load your game save. Thank you again mate. Problem solved. "Momo Acrobatic Jump" screw up my MCM menu, TDF and so on. I don't know how and why, but after deleting that animation mod, TDF working again.
TheDriedFinger Posted October 13, 2014 Author Posted October 13, 2014 You are editing the skyrim.ini file located in Documents/My Games/Skyrim?
daddyfist Posted October 13, 2014 Posted October 13, 2014 You are editing the skyrim.ini file located in Documents/My Games/Skyrim? Yep. Still no log file. Check my post above to see how I edited it.
SleepyJim Posted October 14, 2014 Posted October 14, 2014 You are editing the skyrim.ini file located in Documents/My Games/Skyrim? Yep. Still no log file. Check my post above to see how I edited it. Do you use Mod Organizer? If so, any edits you make to the skyrim.ini in My Documents/My Games/Skyrim won't be applied. When you first install and run MO, and create a profile, it creates a copy of your skyrim.ini in Mod Organizer/profiles/yourprofilename. That's the one you need to add the lines to in order to get papyrus logging to work. If you don't use MO I don't know why it's not working for you.
fragsnippy Posted October 15, 2014 Posted October 15, 2014 Hey TheDriedFinger, Im not sure if you know there is a mod called Sexlab Aroused Redux. Wasnt sure f you about this mod, I heard its better than original and less script heavy too. Any plans of implementing this in the next release.
Skalph Posted October 15, 2014 Posted October 15, 2014 Hello dear community I have a weird problem - The mod seems to work for me, I can at least talk to NPCs and go for the dialog. But after responding "Okay, I'll follow you" literally nothing happens, the npcs just walking along as he/she never saw me before... I need help, deos somebody got an advise for me?
WaxenFigure Posted October 15, 2014 Posted October 15, 2014 Hey TheDriedFinger, Im not sure if you know there is a mod called Sexlab Aroused Redux. Wasnt sure f you about this mod, I heard its better than original and less script heavy too. Any plans of implementing this in the next release. Works the same (as far as other mods are concerned) as Sexlab Aroused, should be interchangable with each other as far as this mod is concerned.
Skalph Posted October 15, 2014 Posted October 15, 2014 Hello dear community I have a weird problem - The mod seems to work for me, I can at least talk to NPCs and go for the dialog. But after responding "Okay, I'll follow you" literally nothing happens, the npcs just walking along as he/she never saw me before... I need help, deos somebody got an advise for me? Oh and my dance animation isnt playing as well. Both npcs just stand there... nothing happens... im using MO and ran generate fnis ... Plz halp D:
TheDriedFinger Posted October 16, 2014 Author Posted October 16, 2014 @daddyfist: Apologies for the seemingly idiotic response from me earlier. I just wanted to ensure that there was absolutely no confusion/mis-communication. In addition to what was mentioned by SleepyJim, though I'm no expert in how .ini files are read, I'm sure that, if those lines already exist elsewhere in the file, the game could be reading the wrong lines (i.e. ones that say not to generate a log) and so that would be worth checking. @fragsnippy: Thank you for telling me about this. I had somehow missed it. As WaxenFigure said, it appears to replace the original mod (the file names are identical as I understand) and the forms that my mod relies on are unchanged. @Skalph: Are you sure you aren't using an update package (without the main file)?
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