WaxenFigure Posted September 27, 2014 Posted September 27, 2014 Mine says it's installed, it appears in my Sky UI, I put the music files in the right place... But when I try to actually do any of the dialogue options, they don't even appear at all, with anyone. Do I need to start a new save game or what?It should not require a new game. To be clear, you installed the v2.0.0.0d package and overwrote it with the v2.0.1.0 update? Anyone can give information about the "sorry, maybe later" bug? I uninstalled TDF and switched to RAdiant tweaked because all NPCs were giving me this dialog though their arousual was often over 40. Another two questions? 1. How much money can I set the configuration to? In Radiant Tweaked I can currently get over 3000 Gold for a single session and around 10000 Gold for a finished quest. I like to use the prostitution as a relaxed way for income. Last time I checked I was only able to boost my income 5x. Is there any intention to make it more lucrative in the future. 2. Is there an option to choose if my character can keep armor on? Last time I checked (version 2.0.0.d) my player undressed regardlessof the strip option on in sexlab MCM or not. It would be nice to be able to choose if only female NPCs strip or if own player can keep armor on (I have some real nice lingerie mods installed :-D). Great Thx TDF The arousal issue (where they reject the player's advance despite them apparently having high enough arousal when you check it afterwards) is caused by SexLab Aroused not being able to update nearby NPCs' arousal levels quickly enough (that's why checking their arousal beforehand with the N key helped because it kickstarted this process). This would result in the NPCs having a default level of -2 when my mod's dialogue would check their arousal, which would result in a failure. The newest version, v2.0.1.0, checks for this; if their arousal is -2 (in otherwords, unassigned) they will accept the advance. Really, when you've got the 5x multiplier and the bonus added by having more clients (extra 1% for each client), that's a lot of Gold. NPC prostitutes even get training bonuses (4% per). That's tons! I really kept the limit at 5x in the menu because I thought no one would need any more than that! There are console commands you can use to increase that multiplier outside of the MCM. I can list those when I get back home later if you'd like. The strip option in the MCM should affect both the NPC and player dancing. I'll have to look into it if that's not the case. You shouldn't be able to earn enough to buy a house (even the cheapest, Breezehome) in just one sex act. If you want to "make gold" that badly just open the console and enter "player.additem f ####" where "####" is the number of gold pieces you want to add. No need to have someone adjust a mod to allow you to cheat when you can do it so easily without a mod. If he can get to 3K gold for a single sex act then I'd say it's probably far too generous already.
bootore Posted September 27, 2014 Posted September 27, 2014 Mine says it's installed, it appears in my Sky UI, I put the music files in the right place... But when I try to actually do any of the dialogue options, they don't even appear at all, with anyone. Do I need to start a new save game or what?It should not require a new game. To be clear, you installed the v2.0.0.0d package and overwrote it with the v2.0.1.0 update? Anyone can give information about the "sorry, maybe later" bug? I uninstalled TDF and switched to RAdiant tweaked because all NPCs were giving me this dialog though their arousual was often over 40. Another two questions? 1. How much money can I set the configuration to? In Radiant Tweaked I can currently get over 3000 Gold for a single session and around 10000 Gold for a finished quest. I like to use the prostitution as a relaxed way for income. Last time I checked I was only able to boost my income 5x. Is there any intention to make it more lucrative in the future. 2. Is there an option to choose if my character can keep armor on? Last time I checked (version 2.0.0.d) my player undressed regardlessof the strip option on in sexlab MCM or not. It would be nice to be able to choose if only female NPCs strip or if own player can keep armor on (I have some real nice lingerie mods installed :-D). Great Thx TDF The arousal issue (where they reject the player's advance despite them apparently having high enough arousal when you check it afterwards) is caused by SexLab Aroused not being able to update nearby NPCs' arousal levels quickly enough (that's why checking their arousal beforehand with the N key helped because it kickstarted this process). This would result in the NPCs having a default level of -2 when my mod's dialogue would check their arousal, which would result in a failure. The newest version, v2.0.1.0, checks for this; if their arousal is -2 (in otherwords, unassigned) they will accept the advance. Really, when you've got the 5x multiplier and the bonus added by having more clients (extra 1% for each client), that's a lot of Gold. NPC prostitutes even get training bonuses (4% per). That's tons! I really kept the limit at 5x in the menu because I thought no one would need any more than that! There are console commands you can use to increase that multiplier outside of the MCM. I can list those when I get back home later if you'd like. The strip option in the MCM should affect both the NPC and player dancing. I'll have to look into it if that's not the case. You shouldn't be able to earn enough to buy a house (even the cheapest, Breezehome) in just one sex act. If you want to "make gold" that badly just open the console and enter "player.additem f ####" where "####" is the number of gold pieces you want to add. No need to have someone adjust a mod to allow you to cheat when you can do it so easily without a mod. If he can get to 3K gold for a single sex act then I'd say it's probably far too generous already. I know several console codes and the only reason this game is fun for me is that I decided not to use console for cheating. So I have pumped it up with useful mods which make the game easy but keep the fun. Typing console compared to a XXX-action-scene is less fun. That simple
WaxenFigure Posted September 27, 2014 Posted September 27, 2014 ... I know several console codes and the only reason this game is fun for me is that I decided not to use console for cheating. So I have pumped it up with useful mods which make the game easy but keep the fun. Typing console compared to a XXX-action-scene is less fun. That simple Same difference to me but to each his own .
4nk8r Posted September 28, 2014 Posted September 28, 2014 Any chance to add the female Inn proprietors to the city prostitutes, like Delphine in Riverwood? It's not a major city with a player house, but she owns the Inn and already sandboxes there...which makes an excellent place to pimp herself out. Love the mod. Thank you
TheDriedFinger Posted September 28, 2014 Author Posted September 28, 2014 @bootore: There are two ways that you can increase the overall gold multiplier(s). The first method involves using console commands to set the GlobalVariable that defines those multipliers. The codes would be "set BB_PimpingCashEarnedMult to <whatever number you want>" (which affects the gold earned by prostitutes working for the player) and "set BB_PlayerCashEarnedMult to <whatever number you want>" (which affects the gold earned by the player's own activities). The second method involves editing the script that essentially sets up this mod's MCM to allow the sliders that control these multipliers to have a different rage of allowed values. To do this, you first have to extract the source script from the BSA using your preferred program to allow it to be edited and the .pex file compiled afterwards. When you go in to edit the script, look for "event OnOptionSliderOpen(int option)". Under that look for the lines under "elseif (option == PlayerMoneyMultOption)" and edit the line "SetSliderDialogueRange(0, 5)" to your desired values (the first number sets the minimum and the last number sets the maximum). Do the same for the same-looking line under "elseif (option == HookerMoneyMultOption)". Just a note, writing scripts in the CreationKit appears to have a limit to the number of characters; you may need to edit the script in an external program such as PapyrusED. @4nik8tor: If I was going to add in something like that, I wouldn't limit it to innkeepers. I would just tack on an extension to the city prostitution feature (currently allowing activity in the five major holds) to allow activity in the four others (with the destination being the inn as well as the sandboxing being there as well) and even in some of the little towns. But, the problem is management. Things would get a bit unwieldy. It seems that some users are being overwhelmed by the number of features as it is and I really don't know how well it would go if asking a prostitute to work in a city would open up a huge menu of up to like 20 locations (I haven't actually counted, but that's my guess).
midnightorganfighter Posted September 28, 2014 Posted September 28, 2014 This is an awesome mod, but I have a stupid question. When I have the girls dance, they put their arms up and then they just kind of stand around as everyone comes over to gawk. Additionally, the self-targeting tdf dance doesn't work. Dances in other mods work so I'm assuming this has something to do with FNIS not detecting the mod? Thanks in advanced. This thing is awesome.
TheDriedFinger Posted September 29, 2014 Author Posted September 29, 2014 @midnightorganfghter: Perfectly fine question. Yes, sounds like the animations aren't being registered by FNIS. I would first suggest that you forgot to re-run FNIS after installing this mod, but I suspect that you already considered that. Are you sure you installed the v2.0.0.0d package first, and then overwrote it with the v2.0.1.0 update package? If you just install the v2.0.1.0 package, it'll be missing MCM dummy translation files and the animations completely. Come to think of it, I worry about the possibility of people just downloading and installing the update package, I think it's best that I just upload the full v2.0.1.0 package
Larry78 Posted October 1, 2014 Posted October 1, 2014 Heya guys, girls and gals I'm new here, but i know how things works.( Mods, installation, etc) I've 1 simple question about TDF Prostitution mod...everything is installed ( manual installation without any problem ) and works great but i want to unistall mod. Ok, i did it, but from in game menu of Mod...so, I want to re-enable it again and i just need to know how and it is possible from in game like unistall? Thanks in advance
TheDriedFinger Posted October 1, 2014 Author Posted October 1, 2014 What the MCM uninstallation option does is essentially stop all of the mod's quests and remove the spells/powers from the mod from the player. At that point, a user would save their game, uninstall the actual files that they had installed for the mod, reload the save game and save again. This would make a "clean" save, a save as free of traces of the mod as possible. Now, if the user wanted to re-install the mod, they would simply have to re-install the files, and load their save game, and it should work as normal. Does that answer your question?
Larry78 Posted October 1, 2014 Posted October 1, 2014 I hope yes. I just get wife, Lydia and i want Mod re-enabled again coz of ...everybody knows why So, if i understand your words correctly I will not be able to get her in some "dirty scene" . ( there is a new save game , after i get merried with her ) I talking about TDF( or what is correct name) menu in game, where i did unistallation exactly how you explain here...two days ago, then continued "normal playing". Menu of TDF is still present in game, but i can't re-enable it.. I will try to unistall mod manual, then reinstall it and i'll see it will work. Thx for your help. PS My english (writing) is not so good but I doing my best
Larry78 Posted October 1, 2014 Posted October 1, 2014 Nope Can't make it to work again even is still there (MCM menu). :/ suggestion? Thx EDIT Everything works fine again (MCM Menu, Allow PC Prostitution was unchecked, now is checked again), I miss some of Your words mate. Many thanks for Your help
TheDriedFinger Posted October 1, 2014 Author Posted October 1, 2014 I'm happy to hear that you have gotten everything working as you would like again. And there is nothing to worry about if English is not your native language. Most members here understand that many people in the community do not speak or write English as their native language. I know that many mod authors here try to ensure that their messages are as clear as possible once they are aware that they are conversing with non-native English speakers.
thingwhatsqueaks Posted October 2, 2014 Posted October 2, 2014 What the MCM uninstallation option does is essentially stop all of the mod's quests and remove the spells/powers from the mod from the player. At that point, a user would save their game, uninstall the actual files that they had installed for the mod, reload the save game and save again. This would make a "clean" save, a save as free of traces of the mod as possible. Now, if the user wanted to re-install the mod, they would simply have to re-install the files, and load their save game, and it should work as normal. Does that answer your question? As someone who downloaded the wrong version of the mod (i.e. just the update) this was very helpful and seems to have solved things (i.e. no dancing or music). Thanks.
Brideyna Posted October 4, 2014 Posted October 4, 2014 Hi Dried Finger! First of all - thanks for this beauty of a mod; I really love it! That said, I have a problem: I still have the "127 clients turns into 0 clients" bug declared fixed in 1.8.5. I have never had a version earlier than 2.0 installed, so it cannot be an issue with old stuff lingering around somewhere. Although you provide your scripts in bsa, I checked my script folder for old scripts. I even checked the respective lines in your script "bb_hookerclientstartsexquestscript" (not that I have much scripting experience but it looks fine there) Your mod is last in load order. The savegame is from a game started less than a week ago. The problem occurred with 2 different girls with training at 45-ish but def below 50 I tested both several times after resetting quests via MCM using setfactionrank to 127 in-game. I even made a faction in ck and added more than 128 ranks to it just because I wanted to see weather the game can handle that many ranks. It can, I assume. I didn't test this in-game just in ck. Seeing that nobody has talked about this anymore since June, I'm guessing that problem is on my end. Any ideas? Could anyone else test this with their setup? Thanks a lot! Brid
TheDriedFinger Posted October 5, 2014 Author Posted October 5, 2014 I'm not sure why I was convinced that the issue had been fixed. I know I did do some testing for the fix I had implemented then, but perhaps I was confused and tested 126 to 127, instead of 127 to 128. I'm quite embarrassed when I say I've fixed something and it turns out to not have actually been effective. So, I'm quite sorry about that to all of the mod's users. The new version limits the client count to 100 to fix this. This means that the maximum bonus for this is 100%. If you have a prostitute with more than 100 clients, then don't worry about it; the number won't reset or anything; you'll just get a higher bonus than normally possible. You'll notice that the update package contains only the .bsa and .bsl files. You don't have to do any special installation steps than simply overwriting the old files, and everything will play the same.
germanicus Posted October 5, 2014 Posted October 5, 2014 TDF - No need to worry about your "mistake". Your mod is high quality one and errors are normal "product" of those who works hard. You are top modder. Also, your apology speaks of you as a honest and humble person. You deserve all respect and are respected.
Brideyna Posted October 5, 2014 Posted October 5, 2014 Thank you for the Fix, TDF! So the game DOES have a limit in faction ranks, huh? Well ck doesn't - at least not @ 127. I don't know if this issue bugs you enough to consider changing this - wouldn't it be possible to have a second faction for the 100s? Just set that faction rank to 1 when the other reaches 100 resetting that one to 0 again? Just spilling out ideas, not demands btw. Thank's again for this great mod! Brid
TheDriedFinger Posted October 5, 2014 Author Posted October 5, 2014 Well, it's not an issue for the CK to create faction rank that exceed 127. For example, the practical experience faction added by the mod has rank 200. However, the script functions that I can use to increase the rank won't allow any number above 127. And this goes for the analogous console commands as well. I was thinking about that exact solution you suggested. I'll see when I have time to make it happen.
LibertyPrime Posted October 5, 2014 Posted October 5, 2014 Hey, me again. I've been using the mod for a while and I'm quite content. Good job. I am also here to report two very minor but annoying bugs, one related to dancing and the other, to clients approaching you. When you start dancing and people gather around to cheer/clap/give you gold, if someone is sat when you began the dance, sometimes the person will stand up but from the 'wrong' side of the chair, causing that NPC to look the other way and still clap/cheer. Is there a way to ensure NPCs are actually looking at my character before they start cheering? And, there does not seem to be an option on the MCM menu to limit how far NPCs can travel to request you, after you dance for them. What happened is that my character was done pleasing a customer, then suddenly like half a dozen NPCs came sprinting to the bedroom (in an Inn) and started the usual "are you available now?" dialogue.
TheDriedFinger Posted October 6, 2014 Author Posted October 6, 2014 I haven't seen the first issue, but if it is happening I'm afraid I don't know of any way to practically fix it. With regards to the second issue, only one NPC should ever be attempting to approach the player character at any given time in that context. Was that hyperbole on your part? I have the quest select a new NPC every ~30 seconds. It could be said that the parade of client after client is kind of immersion-breaking but I figure that that's better in most people's opinions than walking around for a while and having nothing observable happen. Now, I have the mod deal with the distance that clients can approach the player character in a fairly "organic" way. The effect automatically dispels if the player leaves a cell. I feel that if clients are in the same cell as the player character, it makes sense that they would be within that acceptable radius.
LibertyPrime Posted October 6, 2014 Posted October 6, 2014 No, it literally happened. About half a dozen or so of male NPCs, one right after the other, swarmed the bedroom and started requesting my character. I guess I should also mention that I am using Radiant Prostitution Tweaked. When it happened, my character was serving client both for the Inn owner (part of Radiant Prostitution) and 'independently', with TDF Prostitution. However, Radiant Prostitution does not have clients that approach you, as far as I know.
LL11 Posted October 7, 2014 Posted October 7, 2014 I got 2 problems. It sais "youve blacklisted all oral sex animations." I dont even know how to do that. And I keep getting a pop up saying "FNIS is not up to date". Ive been trying to fix that for a while, no luck yet. Help please.
TheDriedFinger Posted October 7, 2014 Author Posted October 7, 2014 No, it literally happened. About half a dozen or so of male NPCs, one right after the other, swarmed the bedroom and started requesting my character. I guess I should also mention that I am using Radiant Prostitution Tweaked. When it happened, my character was serving client both for the Inn owner (part of Radiant Prostitution) and 'independently', with TDF Prostitution. However, Radiant Prostitution does not have clients that approach you, as far as I know. I have checked that feature again in the CK. Theoretically, it can't happen, but if it did it would probably be caused by the AI packages not being reassessed quickly enough or simply because of a script not running properly. In any case, it should be an isolated incident. I got 2 problems. It sais "youve blacklisted all oral sex animations." I dont even know how to do that. And I keep getting a pop up saying "FNIS is not up to date". Ive been trying to fix that for a while, no luck yet. Help please. My mod doesn't cause that. I can't really help much because I'm not sure what mod would cause that (I've never seen it). Perhaps, others can help...? With regards to your FNIS being outdated, are you sure you downloaded and properly installed the latest version? The top of your FNIS output should tell you what version you are running.
RDKateran Posted October 7, 2014 Posted October 7, 2014 No, it literally happened. About half a dozen or so of male NPCs, one right after the other, swarmed the bedroom and started requesting my character. I guess I should also mention that I am using Radiant Prostitution Tweaked. When it happened, my character was serving client both for the Inn owner (part of Radiant Prostitution) and 'independently', with TDF Prostitution. However, Radiant Prostitution does not have clients that approach you, as far as I know. Radiant Prostitution, Tweaked or original, has a setting in its MCM menu to determine if you are the one to approach NPCs, NPCs approach you, or both at the same time. If you have it set so that NPCs approach or both, they'll actively come to your character when you're working for an inn, with a message in the corner saying a client's coming your way.
LL11 Posted October 8, 2014 Posted October 8, 2014 Idk if this has anything to do with my problem, but I run FNIS and it sais "PCEA (PC Exclusive Animation Path) patch ticked but not installed."
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