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SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.5


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Posted

Great mod!

 

would be possible to add this scenario?

The male NPC approaches and asks his female follower
"Show Me Your Boobs" :cool:
The female follower started undressing your armor and started jumping and shaking her breasts for a few seconds and then put back your equipment and received a few coins from male NPC.
(sorry for my bad English).

Posted

Just a heads-up for everyone: I'm not dead. I will take some time to intelligibly respond to any questions that have come up since the last time I was on this Thread once I have less work to do. I haven't even been able to play the latest version, so I can't really respond appropriately to questions relating to it. I'll be around again soon.

 

Thanks to those who have been helping out other users on this thread.

Posted

Hi, I'm wondering if there would be an option to completely remove the i'll prefer to watch answer from the client, as i'm not interested in getting involved, i'm just for pimping the bitches. Could you implement that kind of option?

Posted

Hi, I'm wondering if there would be an option to completely remove the i'll prefer to watch answer from the client, as i'm not interested in getting involved, i'm just for pimping the bitches. Could you implement that kind of option?

 

It's already implemented.  Just reduce the Threesome Chance in the MCM down to 0.

Posted

So, I'm having a weird problem. When I first installed the new version it worked fine. It doesn't work at all now. It's still in the MCM, I can still use the dance power, but I'm not getting any of the mod's dialogue options, and there's no dance animations. The character just stands there and idles. NPCs nearby react as though she's dancing, but she isn't.

 

Any ideas as to what it might be?

Posted

Try to reset the quests again in case something got stuck, and maybe rerun FNIS.

 

There are certain places that can break the mod and I dont think that its the mods fault. 

For example. If you try to dance right outside Windhelm palace after you have killed Ulfric in front of all the soldiers. Dance music will not work. I think it has something to do with the place/time not allowing musik. 

Posted

This mod is great.  I've been reading the thread posts and they have answered many of my questions.  I'm not sure if it a setting:  Why would a follower given the City duty,  not make any money even after a long duration?  Also I've seen the follower and a clients go to a private places.  The follower is custom and has no problem making money when my PC finds work for the follower.  Thank you for the mod.

Posted

Ok, I've either messed up extremely bad (I hope not) or I'm just extremely dumb. (Or both 0_o)

 

Whenever i go through the basics (You know with the "Money for sex" thing (idk)) the NPC goes to a random room and just stands there non-nude...

 

(Tried with a companion (The dance function) and everyone in Dragonsreach headed to the basement cheering for a stood still non-nude Uthgered (I laughed so much :P))

 

So yeah, i don't know if i have missed a step or something like that and i'm pretty sure that there is an answer to this somewhere hidden in this forum (But come on! 80 ish... pages!)

 

 

 

 

Posted

Ok, I've either messed up extremely bad (I hope not) or I'm just extremely dumb. (Or both 0_o)

 

Whenever i go through the basics (You know with the "Money for sex" thing (idk)) the NPC goes to a random room and just stands there non-nude...

 

(Tried with a companion (The dance function) and everyone in Dragonsreach headed to the basement cheering for a stood still non-nude Uthgered (I laughed so much :P))

 

So yeah, i don't know if i have missed a step or something like that and i'm pretty sure that there is an answer to this somewhere hidden in this forum (But come on! 80 ish... pages!)

Did you install the Sexlab Framework mod which this mod requires?

Posted

Did you talk to the NPC again?

There should be a new conversation option then "Lets first take care of business ...", if you pick that one afterwards you get the sex scene.

Posted

To start off, I'm going to be releasing another update soon. The changes made are as follows:

- As I mentioned that I forgot to do it before, I have implemented a fix to allow prostitutes' client counts to reach up to 200, instead of the previous cap of 100.

- I have added new MCM options to allow customizing of the relative frequency that a client will request each of the three sex acts.

- I added a new quest entry that will help users keep track of where their "city" prostitutes are.

 

Now, to respond to the comments that I put off until now (that haven't been answered by someone else here):

 

@DemonKnightRaziel: From my experience with other mods, I have really come to dislike disposition systems. When I used the Vilja follower, my experience was consumed by: "Did I give her enough sweetrolls?... Am I asking her how she feels too much?... Dammit, I annoyed her. Now what?... Why don't you like me?!" And, the problem there was that I felt that I was missing out on content by failing to get her to like me. I'm not opposed to systems where there are passive benefits for getting involved in certain aspects of the content (while having no negatives for not being interested in it). I liked the idea of the Brawl quest earning the player respect. If I put in such a system, I would only want to add a passive benefit. I was considering quests to rescue the player's prostitute from a captor (could also earn respect). But, as I thought about this, I couldn't come up with a context for this to happen. How is a client going to kidnap the player's prostitute from under their nose (they're going to be in the same game cell)? I just could not figure out a good context for this. Guard interactions definitely could be quite interesting and that's something I'll try to plan out for the next update.

 

@Randomlyglitching: For some reason SexLab Framework is refusing to play the animations. It is possible that you forgot to re-run FNIS. If that is not the case, your log should provide answers; when SexLab for some reason does not play the animation, it will log the problem.

 

@w3r6zz72z: Good idea about moving that section to NPC prostitution. The AI packages for city prostitutes have them sandbox in the main marketplace looking for clients during the day, then stay at the inn and look for clients there during the night. Interesting idea about having some prostitutes work in the Jarl's keep.

 

@magicrealm: When demanding one of the two highest amounts, the client may ask for the third highest amount instead (if the player's speechcraft is high enough). And the rape dialogue is there on purpose.

 

@ElvinG: I don't really see the point in that. It's a bit of a nuisance in my opinion and it is already possible to temporarily disable the dialogue in the MCM.

 

@PeterForFun: The calculator for the success of that dialogue option depends on their highest relationship's rank, their relationship to the player, their arousal at the time, and the player's speechcraft.

 

@everforever: Given that Skyrim's armor system (like in many other games) is could be described as "on or off" (either it's totally on or totally off), there's no real way to make a satisfactory "flashing" scenario.

 

@omegau: Do these symptoms persist even in new games? If so, you've somehow messed up the installation recently I suppose. Otherwise, there's something wrong with your save. You should attempt to make a "clean save".

 

@ThatRandomMushroom: Did you run FNIS?

Posted

By FNIS you mean the whole "GenerateFNISforUSers"? Yeah, do i have to run it whilst playing the game?

 

If so then...Derp.

 

No just once everytime you install a new mod which alters animations.

 

Posted

Ok, i'm pretty much getting the same issue as Randomlyglitching " For some reason SexLab Framework is refusing to play the animations. It is possible that you forgot to re-run FNIS. If that is not the case, your log should provide answers; when SexLab for some reason does not play the animation, it will log the problem"

 

Could someone tell me where Sexlab will log the issue (I'm really new to this.)

Posted

@ThatRandomMushroom: http://forums.steampowered.com/forums/showthread.php?t=2791993provides a good description of how to generate and access your game's script log. Once you have set your game to generate logs, go into your game, and attempt to initiate another sex act. If it fails, look at your most recently generated log and find segments of the log that pertain to SexLab Framework. The problem should be logged there.

Posted

@DemonKnightRaziel: From my experience with other mods, I have really come to dislike disposition systems. When I used the Vilja follower, my experience was consumed by: "Did I give her enough sweetrolls?... Am I asking her how she feels too much?... Dammit, I annoyed her. Now what?... Why don't you like me?!" And, the problem there was that I felt that I was missing out on content by failing to get her to like me. I'm not opposed to systems where there are passive benefits for getting involved in certain aspects of the content (while having no negatives for not being interested in it). I liked the idea of the Brawl quest earning the player respect. If I put in such a system, I would only want to add a passive benefit. I was considering quests to rescue the player's prostitute from a captor (could also earn respect). But, as I thought about this, I couldn't come up with a context for this to happen. How is a client going to kidnap the player's prostitute from under their nose (they're going to be in the same game cell)? I just could not figure out a good context for this. Guard interactions definitely could be quite interesting and that's something I'll try to plan out for the next update.

 

Regards kidnapping, I meant it in the context of this aspect of the mod:

"v2.0.0.0 adds a feature where experienced prostitutes may be told to work independently in a major city (Markarth, Riften, Solitude, Whiterun, and Windhelm) using the player's home as a base. A new dialogue option will appear for prostitutes that have had at least 10 clients, are not currently following the player, and have been dismissed from the player's employ. The player must own the house in the city for the option to be available. The prostitutes sandbox inside the city, find clients, and take them back to the player's home. Obviously, due to the fact that they player is not always going to be in the city watching the prostitute, the actions of the prostitute are cosmetic; the prostitute will earn a flat 100 gold (the payout, accessible by a dialogue option, give the player this gold affected by appropriate modifiers) and 1 practical experience every day. Again, I want to stress that the activity/scenes are cosmetic; the gold and experience earned are static. With v2.0.0.1, up to three prostitutes will be able to work in each city at a time. If you fill all three positions in a city, and attempt to hire another prostitute for that city, it will fail and a message will appear; you will need to dismiss at least one of the working prostitutes in that city in order to hire a new prostitute for that city. The more prostitutes that work in a city, the more money that will be earned. The prostitutes in a city will earn money together so the player can receive their gold from any of the prostitutes assigned to that city. v2.1.5.1 adds a quest entry that will making tracking the location of your city prostitutes much easier."

 

Particularly: "Obviously, due to the fact that they player is not always going to be in the city watching the prostitute, the actions of the prostitute are cosmetic; the prostitute will earn a flat 100 gold (the payout, accessible by a dialogue option, give the player this gold affected by appropriate modifiers) and 1 practical experience every day."

 

i.e. Maybe you'd get a message from a courier that one of your prostitutes has been abducted and held for ransom or something(or even sold off to a local Bandit Chief to be their plaything) and you'll have to travel to the city and either pay the ransom or take her back by force, preferably before they kill her.

The Bandit thing could even be just a mildly altered version of the Bounty: kill leader of blahblah fort quests often given out, with the additional task of rescuing your prostitute.

Could even be a minor tie in with the Sanguine Debauchery mod if they take you down and enslave you. Wind up right next to your prostitute-turned-'follower' to both be repeatedly gangbanged by the bandits as their fucktoys. XD

Posted

That's a good idea with it being delivered from a courier. I'm thinking that maybe one of the other prostitutes in that city sends a letter to the player... hmm... I'd also like to add in some quests where a client sends a letter to the player requesting them to come back.

 

On another note, I've had a pretty productive day with the mod:

- Added a new option to allow city prostitutes to be promoted to work in the Jarl's keep.

- Added in some of the guard interactions: all of the dialogue for when the player directly propositions a guard, and laying down the groundwork for having guards detect prostitutes while they are working (so I can adding new scenes for those situations).

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