germanicus Posted November 24, 2014 Posted November 24, 2014 TDF - I haven't being playing your mod recently due to some mod testings, but I'm about to play it again, especially after these brilliant ideas. Thank you.
RockMic Posted November 24, 2014 Posted November 24, 2014 Hello, sorry dawload see section 2.0.1.0 to 2.1.5.1 update, version 2.0.1.0 qundi you must pre install?
azmodan22 Posted November 24, 2014 Posted November 24, 2014 Right. Nice idea indeed .. Since this is going to be requestd Next month.... (Trust me it will) After you make the quest that the prostitute is abducted, Can you make it when the player finds her she is bound to a random device from zaz? Maybe with a couple of gags on from DD as well? Â
Guest Posted November 24, 2014 Posted November 24, 2014 not another mod with dd dependency. sanguine debauchery died for me because of that.
azmodan22 Posted November 24, 2014 Posted November 24, 2014 Doesn't have to be a dependancy if the parts required are redistributed with this mod (with the appropriate permissions of course)
DemonKnightRaziel Posted November 24, 2014 Posted November 24, 2014 not another mod with dd dependency. sanguine debauchery died for me because of that.  What's wrong with DD? I'm curious to know why exactly you dropped SD+ because of it.  Granted, I have run across weird instances of being unable to remove gags put on during slavery; ie, I removed the physical Gag from inventory, but there was like, a ghost unnamed gag item that was still on and didn't show in inventory; i had to use the mfgconsole to find the formid to remove it via removeitem. And, well, for some odd reason the SD+ submit key won't make me submit to being someones slave; they have to beat me to death.  And a few other things. Like your owner telling you to get on your knees, but there's no hotkey for that or whatever so they just broken record themselves about it.   That's a good idea with it being delivered from a courier. I'm thinking that maybe one of the other prostitutes in that city sends a letter to the player... hmm... I'd also like to add in some quests where a client sends a letter to the player requesting them to come back.  On another note, I've had a pretty productive day with the mod: - Added a new option to allow city prostitutes to be promoted to work in the Jarl's keep. - Added in some of the guard interactions: all of the dialogue for when the player directly propositions a guard, and laying down the groundwork for having guards detect prostitutes while they are working (so I can adding new scenes for those situations).  Sounds great so far. Glad my ideas weren't dumb XD  Jarl-promoted prostitutes make more I take it? Also, well, historically, if they've reached the level of 'servicing' nobility, they've transcended from street-walker to Courtesan.  You've entered a whole new ballgame with that. If your courtesans have the 'ear' of the Jarl in their knickers, you could probably have them do all sorts of things for you. Sweet-talk the Jarls into forgiving minor bounties, having the guards release your streetwalkers from the jail if they happen to get nabbed, or get You out of jail, just to rattle off a few that came to mind.  Skilled courtesans/streetwalkers could also come in handy, if they have sneak/pickpocket/lockpicking skills. Could say instruct them to knick house keys, jewelry, journals or other artifacts off their johns, or for the more evil-aligned courtesans(or inductees into the Dark Brotherhood), have them kill the mark with poison wine/lipstick/whatever or a stilleto to the spine.
Pfactor Posted November 25, 2014 Posted November 25, 2014 I updated last night. I'm not seeing any new MCM options.
TheDriedFinger Posted November 25, 2014 Author Posted November 25, 2014 @DemonKnightRaziel: I was just thinking of having the player be able to assign them to the Jarl's keep and make more money there while also allowing the player an alternate avenue to clear their bounty. I'll have to think about having a system to jail prostitutes. It's not something that I'd be particularly interested in, but maybe it could be something in the respect system if I decide to go ahead with it. Â @Pfactor: Does it appear if you start a new game? I have tested updating to it with an old save, so it should work for old saves too. If that is the case, maybe there's something wrong with your save. Â I'm going to upload my work so far here: - City prostitutes can now be assigned to work in the Jarl's keep (if they have at least 25 experience). They will make more money and can also act as a means to clear your bounty - Added in an MCM option to allow guard interactions. Propositioning guards is a crime (it works sometimes though), and guards will react to NPC prostitution activities if they see it. - Also fixed some bugs I noticed while working on the above. Â Before the next release, I just want to add in guards reacting to player prostitution activities. Hopefully, I'll get to that soon. TDF Aggressive Prostitution - v2_0_1_0 to v2_2_0_0 Update.7z
ZetsuboSeishin Posted November 25, 2014 Posted November 25, 2014 Hello my question is, will this cause conflict with UFO? I have been using it for a while now and I think its giving some CTD cause of it, though I can not say for sure cause I have not properly checked my claim yet.So just asking if any one is or was using UFO and TDF aggressive prostitution together with no problems?Thanks in advance.
Arizona_Steve Posted November 25, 2014 Posted November 25, 2014 Quick question: I put out a patch a few days ago to handle HDT High Heels with SexLab, and a couple of people have commented that the HDT effect is not reapplied once the sex act ends when using this mod and when the client has approached the player for sex (player approaching client works fine, apparently). Is there something in the code that short-circuits the standard SexLab ending such that the AnimationEnd event is not fired by SexLab? Is there any event that you fire that I can hook into to fix my code on my end? Â Any help would be appreciated.
TheDriedFinger Posted November 25, 2014 Author Posted November 25, 2014 @MugiwaraZoro: This mod does not edit any of the Vanilla forms so there should be no explicit conflicts. Now, crashes can generally occur because Papyrus is overwhelmed. Mods like this one and UFO are not particularly prone to doing that alone, but, say, take a script-heavy moment in one mod and add a script-heavy moment from another one happening at the same time and there can be crashing. Â @Arizona_Steve: I don't believe I'm doing anything out of the ordinary; just your typical: sslThreadModel th = SexLab.NewThread() th.AddActor(SexActors[0]) th.AddActor(SexActors[1]) th.SetLeadAnimations(Leadanims) th.SetAnimations(anims) th.StartThread() In fact, I just did a test (new quest, add a script registering for AnimationStart, AnimationEnd, StageStart, StageEnd, and then giving a Notification when the event is received) and everything seems to be working just fine. Â Could it have been an isolated incident? Â
Guest Posted November 26, 2014 Posted November 26, 2014 @DemonKnightRaziel: so you're telling me about all about your problems with dd and you are surprised that i don't want that? Â
ZetsuboSeishin Posted November 26, 2014 Posted November 26, 2014 Yeah I was thinking about the same thing, just wanted to make sure. Thanks
azmodan22 Posted November 26, 2014 Posted November 26, 2014 I got an idea/suggestion. With all those 3P animations that have become available, is it possible to add the option that when a client aproaches the player (after the dance) he may ask for a threesome with 1 more client? Â
GreenBanana1 Posted November 26, 2014 Posted November 26, 2014  Is the option ''Do you want to make some money with that body'' available only for females or I'm doin something wrong? The option is indeed only available with female NPCs.  Can't wait for that bug to be fixed! Only thing holding back endorsement.
azmodan22 Posted November 26, 2014 Posted November 26, 2014   Is the option ''Do you want to make some money with that body'' available only for females or I'm doin something wrong? The option is indeed only available with female NPCs.  Can't wait for that bug to be fixed! Only thing holding back endorsement.   1. Thats not not a Bug. It's intended. 2. There are no "endorsements" in LL  Â
TheDriedFinger Posted November 27, 2014 Author Posted November 27, 2014 About Devious Devices: I tried it out a while ago. It's not really my sort of thing. And I'm hesitant to add in new equip-able items in this mod because people use different body mods, so I would inevitable get requests like "Can you make a <this body mod> version of your mod?", which isn't unreasonable but I have made mods in the past where I had to manage multiple versions of the mod based on which other mods users were using and I had real trouble keeping things organized. Â About 3-person animations in a scenario including 2 clients: I can't really figure out how to make this seem... not awkward. I mean, you can't really talk to two NPCs at the same time, and it seems kind of strange to say to a random NPC: "Hey, how about you and <random other NPC in the room> and I have a threesome." That wouldn't really make sense. Even if they approach the player after dancing, it could seem weird. Again, the problem is that only one of them can talk at a time. I don't know... Â About the recruitment dialogue: Yep, not a bug. The only thing stopping the dialogue from appearing for male NPCs is a single condition in the dialogue options. You could just remove it, but the reason I don't is that the dialogue is tailored towards female NPCs.
zzz72w3r Posted November 27, 2014 Posted November 27, 2014 About Devious Devices: I tried it out a while ago. It's not really my sort of thing. And I'm hesitant to add in new equip-able items in this mod because people use different body mods, so I would inevitable get requests like "Can you make a <this body mod> version of your mod?", which isn't unreasonable but I have made mods in the past where I had to manage multiple versions of the mod based on which other mods users were using and I had real trouble keeping things organized.  About 3-person animations in a scenario including 2 clients: I can't really figure out how to make this seem... not awkward. I mean, you can't really talk to two NPCs at the same time, and it seems kind of strange to say to a random NPC: "Hey, how about you and <random other NPC in the room> and I have a threesome." That wouldn't really make sense. Even if they approach the player after dancing, it could seem weird. Again, the problem is that only one of them can talk at a time. I don't know...   About the recruitment dialogue: Yep, not a bug. The only thing stopping the dialogue from appearing for male NPCs is a single condition in the dialogue options. You could just remove it, but the reason I don't is that the dialogue is tailored towards female NPCs.   This might be something that can be a feature to the courtesan level. We know courtesan works in the Jarl's court so the 3-person animation can be set up to be with the Jarl and another NPC.Â
potatofucker Posted November 27, 2014 Posted November 27, 2014 after someone ask if im willing to "satisfy" them, I ask whats on their mind, and then the dialogue just stops and nothing happens. help?
TheDriedFinger Posted November 28, 2014 Author Posted November 28, 2014 @potatofucker: The basis for this issue is that the subsequent dialogue appearing depends on the complete execution of some code in the dialogue just before. I lengthened the dialogue lines where the script has to fire in an effort to fix this, but I can see where the approach might still fail (skipping dialogue will deprive the script time to run, and also computers with weaker CPUs will run the script more slowly). I would suggest not skipping the dialogue if you have been doing that. I am going to try to see if I can find another way.
DemonKnightRaziel Posted November 28, 2014 Posted November 28, 2014 @DemonKnightRaziel: so you're telling me about all about your problems with dd and you are surprised that i don't want that?   Those are problems with SD not DD. I've other mods that use DD that work just fine. SD is the one that screws up alot.
DemonKnightRaziel Posted November 28, 2014 Posted November 28, 2014 About 3-person animations in a scenario including 2 clients: I can't really figure out how to make this seem... not awkward. I mean, you can't really talk to two NPCs at the same time, and it seems kind of strange to say to a random NPC: "Hey, how about you and <random other NPC in the room> and I have a threesome." That wouldn't really make sense. Even if they approach the player after dancing, it could seem weird. Again, the problem is that only one of them can talk at a time. I don't know... About the recruitment dialogue: Yep, not a bug. The only thing stopping the dialogue from appearing for male NPCs is a single condition in the dialogue options. You could just remove it, but the reason I don't is that the dialogue is tailored towards female NPCs.  What do you mean, Not Awkward? Just pull the line they did with Oblivions prostitution mods. Ask the first client if they'd like to engage in a threesome(for a discount); if yes, they follow you. Approach client two. Ask him same thing. If yes, continue with threesome. Payout should be considerably higher then one client, but less then two individual clients; yer just knocking out two birdies with one whore at the same time. And since time is money, well.... Provided you have a good supply of low morality clients around that are up for that stuff, you can make money considerably quicker.
RDKateran Posted November 28, 2014 Posted November 28, 2014 Concerning DD: many people don't want it because a lot of people don't have an interest in that fetish and don't feel like it's normal for every bloody person under the sun to carry bondage gear on them to put on people willy-nilly. What really irritates the people who aren't interested in Devious Devices is that ever since it came out, it felt like DD's fans were pushing for it to be integrated into just about all of the mods on the site. Which is a no-go for a lot of people not just because of a lack of interest in the mod's function, but because of increased game instability due to adding more mods or having a machine that just can't run a lot of mods altogether.  For the proposed addition that sparked this conversation, the vanilla game already has a viable gag equip one could use. You don't need to add Devious Devices if all you're doing is just keeping a whore from talking.
TheDriedFinger Posted November 28, 2014 Author Posted November 28, 2014 Alright, I see what you're saying now, but I have to say that I really don't like it - not the scenario particularly, but the integration. It's very important to me that I keep this mod as bug-free as possible, and, when I talk about bugs, I'm not just talking about crashes but also the fact that I have to consider all the possibilities that the scenarios that I set up can be subjected to. Most of the features that are in the mod have degenerate/redundant checks at multiple points in their scenarios to ensure that what is intended to occur is actually occurring and to ensure the mod is still playable if something unexpected (at least in the context of the mod) happens, without having to use the Reset Quests option. The method of integration that you are suggesting doesn't allow me as many back-ups as I would be comfortable with. I've seen it enough in other mods and certainly we've all seen this lack of thorough consideration and foresight on Bethesda's part in their Vanilla game that I feel that I should be more cautious and shrewd with regards to what I try to put in the mod. Frankly, potatofucker's bug report above is an important reminder for me of this.
azmodan22 Posted November 28, 2014 Posted November 28, 2014 I too do NOT want to see this mod dependant on DD under any circumstances. My suugestion was to take some parts from DD and have them. I am however certain that TDF makes this mod dependant on DD, things will go badly, and quickly. Not because DD has something wrong, but because (as he also said in a way), creating 'complex' scenarios in a game that has quests that depend on NPCs that dont even exist (see Tolkird), complexion should best be avoided if possible.
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