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SexLab TDF Prostitution and Pimping (the former "Aggressive Prostitution") v2.2.5.5


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Posted

So is the gold payout a random 60-200gold or does it depend on various skills/factors?

 

I always liked A Dance With Rogue's system; starting amount based off a charisma check(Speechcraft in skyrim?) depending on your asking price and type of intercourse, with the potential for a substantial bonus after the fact if you are very experienced and gave them a really good time.

Posted

I think it depens on your speach skill but I am not sure. At least I remember that my previous char used to earn a lot more than the new one. 

You can test it by seting your speach to 100 via the console. 

Posted

So, TDF,what's the future of this mod?What should we expect?because in it's as of yet stage, it's a very nice, functional and polished mod!Should we expect any kind of addons in the future or just mantainance?What are your plans?

Posted

I get a lot of CTD's after the "Do you want to use a nearby bed?" dialog, 99% of the time when I click "Yes". I've only had it crash once when I clicked "No" and it was with a finicky NPC anyway so I'm not gonna bother thinking about it. Any ideas?

Posted

So, TDF,what's the future of this mod?What should we expect?because in it's as of yet stage, it's a very nice, functional and polished mod!Should we expect any kind of addons in the future or just mantainance?What are your plans?

That's a very good question. Frankly, I don't know. I feel as if the mod currently does everything that I would want it to do, everything that it's name might suggest and perhaps a little more. I just don't know what other directions to take it in, and while some users have made suggestions I find some of them to either not really fit well into what the mod has become or require knowledge that is outside of my skill-set (or things that I wouldn't be able to do even if I tried to learn them). Once I release a mod, you can be sure I'll provide support and bugfixing as I can for it.

 

I get a lot of CTD's after the "Do you want to use a nearby bed?" dialog, 99% of the time when I click "Yes". I've only had it crash once when I clicked "No" and it was with a finicky NPC anyway so I'm not gonna bother thinking about it. Any ideas?

I believe you are talking about the message box that shows up? That comes from SexLab Framework, and I haven't had any issues with it. I would recommend asking about this on SexLab Framework's dedicated Support Thread (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/) or in the SexLab Technical Support forum (http://www.loverslab.com/forum/50-technical-support-sexlab-framework/).

Posted

It is absolutely chance-based, though the actual amount you receive will be based on experience. Good idea actually with it being based on speech.

 

Yeah, in the old ADWR game, when hooking, it brings up a dialogue box. Choices were 100g, 30g, 25g, 20g, 15g, 10g, 5g, ect. 5g required no check, but higher amounts required progressively harder Charisma checks(30 required you make a 24 I think it was) and 100g Never worked. If asked for 100g or the check failed, the John got angry, threaten you to accept 5g or else he'll attack you.

The check's were influenced based on the sex type. Oral made the checks harder, vaginal had no effect, and anal made the checks easier. Of course, the John is the one who Specified(randomly) the sex type. You could change his mind with a successful persuade check to do whatever you wanted him too, or make him angry as mentioned above if you fail.

Something similar could work here, using speechcraft/disposition checks in lieu of charisma, especially since disposition already takes 'racial dislikes' into account, for instance everyone hates the Dunmer(-5 disposition).

 

The other thing in that game i thought was neat. It takes place in a city under martial law where prostitution is punishable by jail or death. Randomly, one of the John's you try to screw happens to be an undercover guard who will hold you at knifepoint and threaten to take you in. 'Course, one of the options is to persuade him to let you go on the promise that he can take you whenever he likes, for free. It's not hard to get him to agree, but then non-undercover guards break-in, see you, accuse you both of crimes and move to kill you both before the Family's(your character is part of a Mafia-esque organization) assassin swoops in and murders everyone save you and chastizes you for being careless.

 

Might be something else to include. Have prostitution be illegal in some cities in Skyrim and potentially have to deal with undercover guards.

Posted

I've incorporated some of the ideas that I really liked that were suggested by DemonKnightRaziel above. I want to leave this update package here for anyone willing to test these new features for me. I can't do it myself any time soon because I'm running hundreds of hours worth of some really heavy mathematical scripts right now for research (like seriously).

 

Anyway, the package can be installed over v2.0.1.0 or higher. The changes are only for PC prostitution. Changelog:

- The player now can negotiate a price with clients. Amount is modified by the MCM multiplier, player's training level, player's client count, and speechcraft, and the type of sex requested by the client.

- Success in negotiating higher prices is dependent on speechcraft.

- Attempting to negotiate a very high price can cause the potential client to get angry and... it's better just to try it out.

 

I want to stress: I haven't tested this at all. But in theory it should absolutely work.

 

Thanks to anyone who helps me out with this.

 

UPDATED HERE: http://www.loverslab.com/topic/21973-sexlab-tdf-prostitution-and-pimping-the-former-aggressive-prostitution-v2010/page-79?do=findComment&comment=973951

Posted

It's about the effect of different prior probabilities on the consistency and number of outputs from a significance test done in, what I affectionately call, "log-world" for high-throughput data. Man, am I glad I picked up Skyrim modding! It actually helped a lot when I went to learn R.

Posted

To be frank, I don't understand some of the math behind it (I'm still an undergraduate), but I understand enough and am sufficiently competent with the programming that I am at least of some use to prof I'm working for.  :P It's actually biostatistics. He's trying to refine his techniques in analyzing those huge datasets that sequencing genetic material produces (which is why I've got hundreds of hours of scripts to run!).

Posted

Ok, gave it a quick run and I have found the following 2 things

 

1. Prices dont show. All the options are How about [...] sounds.

2. Anal sex does not work. If the client asks for anal, they will pay the player but the animation never starts. I did not get a message animation failed to start so I am assuming the mod does not call for it.

 

Now, my char is lvl 46 with 85 speech and has had a loooooot of clients. Never failed a single negotiation yet so might want to tweak it a bit. She get 580-590 for a blowjob and the same for anal.

 

it looking good. these new features are going to be awsome :-)

 

Posted

Did you use the Reset Quests MCM option? I forgot to mention it, but it's necessary to import the GlobalVariable to the quest. The fact that you never failed a negotiation is odd, unless you always chose the lower amounts. It is certainly possible that I messed up putting in the dialogue conditions. In any case, I'm implementing a new system to have the speech check be affected by client arousal and type of sex. Also, I forgot about the automatic PC prostitution, where clients approach the PC, so I've just fixed that (I think). As for the anal animations not playing, I'll look into that.

 

On another note, I realized a few hours ago that I screwed up writing one of the scripts (for the research, not the mod)!  :@ There goes 40 hours of waiting!

Posted

Did you use the Reset Quests MCM option? I forgot to mention it, but it's necessary to import the GlobalVariable to the quest. The fact that you never failed a negotiation is odd, unless you always chose the lower amounts. It is certainly possible that I messed up putting in the dialogue conditions. In any case, I'm implementing a new system to have the speech check be affected by client arousal and type of sex. Also, I forgot about the automatic PC prostitution, where clients approach the PC, so I've just fixed that (I think). As for the anal animations not playing, I'll look into that.

 

On another note, I realized a few hours ago that I screwed up writing one of the scripts (for the research, not the mod)!  :@ There goes 40 hours of waiting!

 

I didn't use the reset boption no. I will check it again. 

 

(40 hours !!! :s  make sure you dont forget anything again or you'll end up like that crazy woman in the warrens.....bucket? Check, Scissors..Check!...... :shy: ) 

Posted

Here is the second beta, if you don't mind helping me again. A significantly milder gold bonus is applied. I've restored a bonus that I forgot to include again if the client is a Jarl or if the client had initially rejected the player but the player stuck around and used the dialogue "So are you ready for me?". The success in negotiating higher prices is based on the player's speechcraft and the client's arousal. I've implemented the automatic PC prostitution (from after dancing) into the new system. I've fixed the issue where anal animations wouldn't play (a single number in the script caused this! wow... so many mistakes lately...).

 

Update: Second beta removed.

Posted

(40 hours !!! :s  make sure you dont forget anything again or you'll end up like that crazy woman in the warrens.....bucket? Check, Scissors..Check!...... :shy: ) 

LOL, yeah! I could have saved about 10 of those hours if I had actually taken some time to think about the data I was getting. I got wildly unexpected results, but it was 2:30 in the morning, and I just blindly inputted the second set of code (which had the same issue!).  :dodgy: Just goes to show... sleep is for the weak!

Posted

Ok tested it.

After doing the reset the gold amount do show in the dialogues exept the last one (max gold). Anal still does not work 

did not check automatic prostitution to be honest

 

*edit.. oops.. tested with the first beta...

Be right back :-)))

 

Posted

Back with more feedback -- Beta 2

 

The gold amount show normally ... but.. all options (vaginal, oral, sex) have 4 options. Anal has 5 and the fifth (max gold) is still [...] 

Anal works when asked by the client

The amounts now are significantly lower than they were in Beta 1 and close to the normal ones (with gold mult 1)

Still I never fail negotiation (tested with gold mult 1 and 5) (speech: 85, lvl 46, clients count 120-130)

Automatic prostitution works like normal does. 

 

*Edit

 

One more thing.. i dont thing it really matter though

Prostitution increases player disposition is UNticked.

Posted

OK, I think I've squashed the two bugs you mentioned:

1) The fifth (max gold) dialogue option was displaying [...] because I misspelled the GlobalVariable name.

2) You never failed a negotiation and the vaginal/oral options only showed four dialogue options to negotiate because they were indeed only showing the four that you would succeed at. I was relying on something working (empty dialogue responses showing up), but it didn't. No matter, I just wrote some dialogue in them and everything should work fine there now.

 

If you don't mind once more...

 

By the way, I'd like to ask, what do you think of the new features? This mod never focused on PC prostitution because there were other PC prostitution-focused mods, but since some people seem to run this prostitution mod exclusively now I figured it was time to at least develop that aspect to some degree.

 

UPDATE: Beta 3 removed

Posted

No problem.. will test it a bit now.. although its a bit late here so exept a full report tommorow :-)

 

I like the new features very much. having a "fixed" amount of gold the player could earn through prostitution was making it a bit boring. For example I need 40.000 to train one skill to lvl 100. I know i earn 400 per client so I automaticaly know I need 100 clients..Fuck it lets go to a dungeon... Now you can gamble. Increase the gold mult but at the same time you are not "cheating". Because increasing it desnt nessesarily mean you will get the client :-).. 

 

And there are not other prostitution mods... Just some substitutes of this one  :D

Posted

HA !

 

It works... normall acts failed (exept anal) when asked for the maximum gold. 

Was hoping that there would be an exploit through the "So are you ready for me" dlg but... not.. :)

 

a bit more testing and this will be ready for laungh....so lets get you a bit More busy  :D

 

Since you obviously know scripting, I'll keep it short:

 

 

-Player: How about 480 gold?

-Client: Ha! you Must be joking! You think you are worth That much?

-Player: Yes I Am!

-Client: NO you are not, How about half of that? (half of offer)

-Player: A->Fine, I can settle with that.

             B->Why dont you fuck something else, like, your palm!

 

If A = initiate animation

if B = Leave. Cooldown for x time and return:

 

-Client: Have you rethinked my offer?

-Player: A->Fine, lets do it.

             B->Yes, and the answer is still, Palm!

 

 

 

now I'm going bcak to some more..uuum.. testing  :rolleyes:

Posted

I'm going to post the fourth (and hopefully final) beta. I want to mention how the mechanics work behind the new features.

 

The base gold amounts for the negotiations are 50, 75, 100, 150, and 200. These values are affected by bonuses: training (1% per), client count (0.4% per), speech (0.2% per), and money multiplier in the MCM. Additionally, if the potential client is a Jarl, there is a bonus of 25% applied. If the potential client is a "deferred client" (i.e. they were engaged with the "So are you ready for me?" dialogue), there is also a 25% bonus to gold amounts. Regardless of these bonuses, the speechcraft checks are still the same: 0, 25, 50, 75, and 100 respectively. However, speechcraft checks have bonuses applied as well: client arousal (0.2% per), deferred client (10%), and sex type (oral is -10%; anal is +10%). Failing the 150 or 200 gold negotiations can cause the potential client to become angry and then... I'll leave that as a surprise.

 

I thought about some of your above suggestions and here's what I did. No extended negotiations when 75 or 100 gold negotiation fails (really no point). Extended negotiations for 150 and 200 gold amounts. The PC can make a second offer of 100 gold with the modifiers mentioned above (as long as 50 speech check passes, again with the aforementioned speech modifiers). This prevents the player from exploiting the higher checks to achieve a higher price than possible normally.
 
I don't think I can feasibly store the "Have you thought about my offer?" data that would be necessary, so I don't think I can implement this.

TDF Aggressive Prostitution - v2_0_1_0 to v2_1_0_0Beta4 Update.7z

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