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Posted

It's a shame to see how the hate campaign against Starfield has worked so well. Starfield has incredible potential and could become a great game and in terms of adult mods it has incredible possibilities. It has a whole charming Milf aura, even your mother is in the game, giving possibilities of incest never before seen in a Bethesda game. It has the fan girl being able to make a submissive slut who does everything she wants, Sarah and Andreja have that fascinating Milf aura. But since it has become fashionable to say that Starfield is garbage, we all say the same thing like sheep. In the end we are going to miss a great game because of a stupid console war.

Posted (edited)
1 hour ago, Mussel said:

It's a shame to see how the hate campaign against Starfield has worked so well. Starfield has incredible potential and could become a great game and in terms of adult mods it has incredible possibilities. It has a whole charming Milf aura, even your mother is in the game, giving possibilities of incest never before seen in a Bethesda game. It has the fan girl being able to make a submissive slut who does everything she wants, Sarah and Andreja have that fascinating Milf aura. But since it has become fashionable to say that Starfield is garbage, we all say the same thing like sheep. In the end we are going to miss a great game because of a stupid console war.

 

If you think that Starfields hate stems from Sony, you are sadly mistaken. If you noticed the sentiment for Starfield started to turn against starfield when Bethesda released the beta version of creation kit only to verified creators three months before the public release. The sentiment went haywire with the half ass public release and the exuberant charges for shoddy mods.

 

Microsoft has the power to kill their newly acquired gem. May it be through greed or some other reason, Microsoft is taking steps to control the modding scene. Releasing a creation kit with gaping holes in its capability’s, and only releasing documentation for verified creators is a dickhead move. This dickhead move may be Microsoft testing the waters, but it also can be the beginning of the end for Bethesda.

 

Maybe you will be comfortable spending $5000 dollars on the game over the next 10 years. But from my point of view, a game that can potentially turn into a money sink pit which kids may not realize how much their spending should be banned by most parents, and most adults would be smart enough not to play it.

 

Furthermore, you would have to say goodbye to any sort of nudity. With today's twisted moral compass games are fine showing all kinds of dismemberment gore, but shiver when seeing someone stick their shaft into a wet moist hole.

Edited by aslab
Posted (edited)

No one is to blame for Starfield but Bethesda. The modding scene is practically dead because Beth decided to release a very hollow game that rejected everything that made Skyrim great, exploration. To top that off they gave it the most nonsensical uninspired plot they've had to date where nothing really matters. Nothing you do really matters because you'll leave that world and the people you've helped in completing the game. And the game does not have a satisfying enough mystery or revelation to justify having such a non-existent plot. You never know why the starborn are, you never know who this god being whatever is nor a suitable reason for going to the unity repeatedly.

 

Then there's the lack of content in the overworld, countless different looking animals, but no real personality to most planets, few unique locations. It's a shame that a paid mod "Escape" is overall more interesting than most of the procedurally generated dungeons you experience in the game. I hear that Shattered Space is supposed to have over 50 unique locations on the planet, well that's how Starfield should have launched. Instead most of the actual unique planets just have one main living space, one main center city, and the rest of the planet is just blah.

 

Beth couldn't even be bothered to explain the abilities, or why we have them. There is no great evil to fight, no prophecy, the npcs don't react or mention the powers at all, only your companions know of them. Bethesda tries to create an excuse for why there's such a lack of lore or real meaning for the abilities with a throw away line by constellation swearing to keeping them secret. It's just lazy, and it's clear Beth just wanted Skyrim powers for people to play with and have the gameplay be different from Fallout, but didn't bother to create a world that fit or justified them. Which brings up another issue with the game for why it died so fast, lack of lore which is central to most of Beth's beloved games. Most terminals in this game mean nothing compared to the novels and notes you find in skyrim or the holotapes and terminals in Fallout. All in all I hope shattered space is a 10/10 because it's this games last hope imo.

Edited by vallixas
Posted

Sony tried to buy BGS from Zenimax to make Starfield, TES 6 and Fallout 5 all Playstation exclusives. Killing modding DEAD permanently on those franchises.

 

Microsoft swooped in and bought Zenimax outright. Foiling Sony's plans.

 

A LOT of the hate stems from that.

 

Then there was (and still is) the incessant screeching from certain youtube channels about PRONOUNS. The Steam forums were filled with threads all focused on pronouns being forced down their throats. Along with the anti gay and Trans threads. Not forgetting the many threads about too many brown people in the game as well. And the rage threads when Nexus banned a mod that removed pronouns, and another mod that removed brown people from the game.

There is no point trying to downplay or gloss over that hate. It was all over the Steam forums and dominated the negative reviews for a while, until the chatGPT reviews began dropping.

The Creation club release was just the third wave of hate. Paid modding is NOT new. Paid modding has not replaced free mods. Saying paid modding is the only future is blatant scare mongering and has no basis in fact.

Posted
Vor 11 Minuten sagte nIn nIn nIn:

Sony hat versucht, BGS von Zenimax zu kaufen, um Starfield, TES 6 und Fallout 5 exklusiv für die Playstation zu machen. Modding für diese Franchises endgültig zu töten.

 

Microsoft sprang ein und kaufte Zenimax direkt. Sonys Pläne vereiteln.

 

Ein Großteil des Hasses rührt daher.

 

 

Pure conspiracy theory... designed to distract from how shitty the game is.

Posted
On 8/31/2024 at 4:58 AM, Allnarta said:

Things are more fun here: there is CK documantation, but only for "verified creators".

 

Heh. I've been wondering about this for weeks, and I kept telling myself not to be paranoid.

 

I'm not a Starfield hater - quite the reverse. But the way they're trying to marginalize free modders and bring the whole hobby into their corporate walled garden? That I hate.

 

I keep saying this, but it really is time I found myself a new hobby.

Posted (edited)
6 hours ago, nIn nIn nIn said:

The Creation club release was just the third wave of hate. Paid modding is NOT new. Paid modding has not replaced free mods. Saying paid modding is the only future is blatant scare mongering and has no basis in fact.

 

I was verified creator for two weeks and saw things "from inside". I can assure you that this is very serious, and basically some vc's do want to replace free modding with paid one, if they will manage to (SKKmods is best example, with paywalling all his new mods, and legit making things that everyone expected to be free, aka gameplay features and rebalance mods).

 

Another note: vc's are absolutely free to re-post their paid mods elsewhere without pricetag: Forgotten armory is precious example of this, being hosted both as "verified creation" and normal Nexus mod. So, it's also about morality level of authors if they allow paywall for their mods to be optional or mandatory.

Edited by Allnarta
Posted
1 hour ago, Allnarta said:

 

I was verified creator for two weeks and saw things "from inside". I can assure you that this is very serious, and basically some vc's do want to replace free modding with paid one, if they will manage to (SKKmods is best example, with paywalling all his new mods, and legit making things that everyone expected to be free, aka gameplay features and rebalance mods).

 

Another note: vc's are absolutely free to re-post their paid mods elsewhere without pricetag: Forgotten armory is precious example of this, being hosted both as "verified creation" and normal Nexus mod. So, it's also about morality level of authors if they allow paywall for their mods to be optional or mandatory.

 

So no one can say that Bethesda wants to end free mods just yet. That Bethesda favors modders who want to make mods available through its platform, I understand that and it was more than predictable. What would be really serious would be to prohibit these modders from publishing their mods elsewhere with the possibility of being freely downloaded. It would be a legitimate thing to do, but they're not doing it (yet!).

 

I think you are forgetting one detail. Bethesda, or rather Mircosoft, wants to control access to mods especially on Xbox, but not excluding those who use the PC as a means of playing games available for PC, which is why it also offers PC users access to this same platform of mods. So far so good. If Sony had bought Bethesda, I guarantee you that the possibility of accessing Starfield mods via PC in any place other than the PlayStation platform would have been denied right at the launch of Starfield. In fact, the most likely option would be to not even be able to play Starfield on a PC and, sooner or later updates, to Skyrim and Fallout 4 would appear that would make these games also exclusive (from these updates) to the PlayStation.

 

And that leads me to make some considerations about Bethesda's future RPGs and the access to their mods. If the use of current mods through the Bethesda platform is a success, especially given the dwindling number and quality of free mods on other platforms like Nexusmods and Loverslab, I have no doubt that with the next Elder Scrolls 6 Microsoft will force Bethesda to finnish the possibility of using mods that are not within its platform, according to the policy that Sony would have implemented in Sarfield if it had purchased Bethesda. To do this, I think it's enough to introduce a few lines of programming into the RPG's executable file.

 

Therefore, in my opinion, the future of free mods (even if there is the possibility of the modder receiving a donation for their work) depends above all on current modders. If you throw in the towel, you can believe that in future Bethesda RPGs there will be no access to mods outside of their platform.

Posted
Vor 56 Minuten sagte brown66:

 

Ich glaube, Sie vergessen ein Detail. Bethesda bzw. Mircosoft möchte den Zugriff auf Mods vor allem auf der Xbox kontrollieren, aber nicht diejenigen ausschließen, die den PC als Mittel zum Spielen von PC-Spielen nutzen, und bietet daher auch PC-Benutzern Zugriff auf dieselbe Mod-Plattform. So weit, ist es gut. Wenn Sony Bethesda gekauft hätte, garantiere ich Ihnen, dass die Möglichkeit, über den PC an einem anderen Ort als der PlayStation-Plattform auf Starfield-Mods zuzugreifen, gleich beim Start von Starfield verweigert worden wäre. Tatsächlich wäre die wahrscheinlichste Option, Starfield nicht einmal auf einem PC spielen zu können, und früher oder später würden Updates für Skyrim und Fallout 4 erscheinen, die diese Spiele (ab diesen Updates) auch exklusiv für die PlayStation machen würden.

 

 

Absolute nonsense - pure conspiracy theory... cannot be proven by anything!

 

And Sony has no interest in blocking games for the PC - because they earn extra money that way.

Even if titles are initially "exclusive" - this is always only a temporary measure... just like Microsoft did with its X-Box.

 

Apart from that... who sabotaged the release of "Fallout London" with the Fallout 4 update? It was "bugdesta" himself!

That was the biggest attack on the free modding scene so far... and it had absolutely nothing to do with Sony... but with their own crappy game called "StarField"

 

And the more lies you fanboys tell - the more you attack the critics of this bad game - the fewer people will have the motivation to deal with this game from a modding perspective.

Posted
On 9/2/2024 at 7:08 PM, aslab said:

If Microsoft decides to kill Bethesda, it’s in their rights. Just a half attempt almost killed Starfield. A full attempt and Bethesda studio is done. I hope Microsoft can justify the billions for the buyout. Yet, Microsoft’s stock would be unaffected, after all money is just another game.

 

I want to preface Microsoft already axxed most of their Zeni-Max purchase just before the release of the Fallout show, I personally think The Fallout Show was a way for Bethesda to show Microsoft Investors/shareholders/and Top executives that there is still interest in their games. I don't think they knew how popular Fallout/Elder Scrolls truly is by the Amazon numbers that came out for season 1. If anything by this logic this saved Bethesda Studio's but at the same time,  Microsoft could easily replace them with a number of studios under their management if they feel Bethesda isn't performing well. Microsoft is sitting on IPs that rivals their own, it would be stupid to see the source codes of these games be shoved in a folder, sitting in a closet somewhere.

 

We know most of Starfield's players came from Gamepass but do we truly know how many paid for the game? How many refunds? Pre orders? Which version? Do they have an estimate of buyers for the DLC? These are questions suits ask each other before they decide to keep funding a project, and if Starfield made Microsoft feel a certain way financially, it's no wonder Todd is doing everything he can to keep the studio up.

 

 

In other words, Microsoft is making Todd work for the first time since Oblivion.

Posted

Paid mods or not, there's nothing stopping anyone from making free mods for Starfield.  The real problem with Starfield is that it's a buggy mess.  It's obvious that a lot of the people at Bethesda who worked on Skyrim and FO4 have left and been replaced by people who don't understand how the engine works.  The plugin index bug is the tip of the iceberg, and given how messy the game's internals are there is no guarantee they'll ever fix it.

 

Despite how bland the game itself is, the setting does offer a lot of possibilities for adult modding.  But it's a non starter if the technical issues don't get fixed, and I'm not confident they ever will be.  In the past, Bethesda fixed bugs that really only affected mods, because they valued the community and understood that it kept their games relevant.  Now that Microsoft is calling the shots from way above their heads, I'm not confident the same will happen this time around.

Posted (edited)
3 hours ago, SleepyNinja said:

In other words, Microsoft is making Todd work for the first time since Oblivion.

And in turn Todd is trying to put the mod scene to work. This whole "work thing" is getting closer to the core of what's wrong with the pipe-dream of a “career modder”. There is a saying, "humans work, God's play". One can ask themselves what’s the difference between play and work? In play and work, one can exert lots of energy, and spend lots of time doing an activity. So why is play fun and work stressful?

 

 

To answer the above question, one has to look at the fundamental difference between play and work. In work one is trying to accomplish a goal. In play one is doing an activity for the sake of the activity itself. When one is performing the activity for the sake of doing the activity they feel the bliss of the moment. Yet, when an activity is performed solely for an end goal, where the goal is all that matters. That person is chasing an allusion which can bring temporary joy if the goal is reached. But stress while performing the activity, and tremendous pain if they fail to reach the goal.

 

When Todd was playing, he was able to create a field where the rest of us are able to play as well. When a game is created through passion and love, the depths come through and joy is brought forth. When the game is created through work, the goals are all that matters, adding the extra lines of immersion seems like a waste of time. Anger and pain are the end product of this work you think Microsoft is helping with.

 

Besides for stripping the joy out of modding, promoting the fallacy of a career modder would destroy the modding scene from the inside. Even if somehow the career modders learned to work together, which is very unrealistic as somebody's $10 mod can now cost $100 if there are nine other $10 mod requirements. Let's not consider the fact that much of the success of modding stood on adult modding. Furthermore, most people will not buy into the whole $5 for a reskin shenanigan. The act of changing modding from play to work will destroy modding by itself.

 

It's amazing what can be accomplished when the community plays together. Things that are impossible to overcome from the working perspective are overcome easily.

 

Edited by aslab
Posted
15 minutes ago, aslab said:

And in turn Todd is trying to put the mod scene to work. This whole "work thing" is getting closer to the core of what's wrong with the pipe-dream of a “career modder”. There is a saying, "humans work, God's play". One can ask themselves what’s the difference between play and work? In play and work, one can exert lots of energy, and spend lots of time doing an activity. So why is play fun and work stressful?

 

 

To answer the above question, one has to look at the fundamental difference between play and work. In work one is trying to accomplish a goal. In play one is doing an activity for the sake of the activity itself. When one is performing the activity for the sake of doing the activity they feel the bliss of the moment. Yet, when an activity is performed solely for an end goal, where the goal is all that matters. That person is chasing an allusion which can bring temporary joy if the goal is reached. But stress while performing the activity, and tremendous pain if they fail to reach the goal.

 

When Todd was playing, he was able to create a field where the rest of us are able to play as well. When a game is created through passion and love, the depths come through and joy is brought forth. When the game is created through work, the goals are all that matters, adding the extra lines of immersion seems like a waste of time. Anger and pain are the end product of this work you think Microsoft is helping with.

 

Besides for stripping the joy out of modding, promoting the fallacy of a career modder would destroy the modding scene from the inside. Even if somehow the career modders learned to work together, which is very unrealistic as somebody's $10 mod can now cost $100 if there are nine other $10 mod requirements. Let's not consider the fact that much of the success of modding stood on adult modding. Furthermore, most people will not buy into the whole $5 for a reskin shenanigan. The act of changing modding from play to work will destroy modding by itself.

 

It's amazing what can be accomplished when the community plays together. Things that are impossible to overcome from the working perspective are overcome easily.

 

Makes me wonder if Bethesda was better under ZeniMax...makes me wonder what Starfield could have been if it stucked with Todd's original vision of being a survival space game. Listening to his earlier interviews about Starfield, he had something...but when he started to say "maybe players won't like that or this, so let's remove it completely." It felt like he was forced to.

 

Like with the space buggy, most people think it was a nice addition to the game and that it should of been in the game since day one. But the thing is, Todd was content with just using the jetpack to get around. I personally would agree if Starfield was this hard-core space survival game that he had envisioned but it's a open world RPG instead, the executives at Microsoft legit play this game and demanded a Buggy and now we have a buggy.

 

All hope isn't lost I think, shattered space seems to lean towards what Todd wanted.

 

As for modding, I can't say much, only been the end user mostly. Currently turning my Skyrim character into a follower and it's not easy but I like the challenge. I don't plan on selling my characters either but before all this "career modders" I was fine with some paid mods from Patron as some of the modders I follow sell quality mods for less than 10 dollars and all of it cosmetics anyway. It was only matter of time when the corpos caught on though...I hope we haven't entered another dark age of modding.

Posted
On 9/2/2024 at 1:29 AM, knots1353 said:

I think a lot of people have had unrealistic expectations about how fast it would take for Starfield sex mods to reach the level of Skyrim ones.   But Skyrim ones built on top of layer upon layer of work done before them.   Starfield is significantly more complex, and those underlying layers of work haven't been done yet.   Hell, SFSE doesn't even have an equivalent to ModEvents in place yet (I have a project I've been considering myself, which is on hold waiting for just that...), and that would very likely be a necessary prerequisite for just about any sex framework like Sexlab for Startfield.   The lack of public documentation hasn't helped things, either.

 

If you look outside this site, you can see Starfield's general modding scene is fairly active right now, so give it time.   I think a lot of others are also waiting for at least the first major expansion to be released and the rate of disruptive updates to the game to calm down a bit.

 

ModEvents? Like "SendCustomModEvent" and whatnot from Skyrim?

I mean, CustomEvents are working just fine for 99% of applications. I get that you have to have a bridge plugin or go via reading from .esp file, but I don't see the application where you make a mod that relies so heavily on something else but also doesn't want it as a dependency.

 

E.g. I knew that I'd have multiple mods that need to track time changes, GalBank+ uses it, and I'm going to use it in other mods I've got planned, so I just put that stuff in a little library and distribute it alongside. Feel free to use it, I think I included sources specifically for that purpose.

 

CustomEvent LUL_OnDayChange
; [0] -> multiplier of how long since last time, e.g. if player skips more than 1 day between ticks
; [1] -> GameDaysPassed as float, UT
...
...
function fn_DayChange(Float afTime)
	float fTimeMult = afTime - fGameDaysPassed
	fGameDaysPassed = afTime
	
	Var[] kargs = new Var[1]
	kargs[0] = fTimeMult
	kargs[1] = afTime
	
	SendCustomEvent("LUL_OnDayChange", kargs)
endFunction

...

function fn_load()
	RegisterForCustomEvent(libs.LUL.ScrTime, "LUL_OnDayChange")
	...
endFunction

event _LUL:LULscrTime.LUL_OnDayChange(_LUL:LULscrTime akSender, Var[] akArgs)
	...
endEvent

 

I know you're acting in good faith, but overall I find it frustrating that a lot of people seem to look at SF and go "wait, this doesn't work like Skyrim so it must be broken", when really *everything* about the CK and Papyrus has been vastly improved. Sure, there is some things that SFSE will have to add (quite a few things, I reckon), but it's not like the tools aren't there to make virtually any "normal" mod you want.

Posted
15 hours ago, Miauzi said:

Absolute nonsense - pure conspiracy theory... cannot be proven by anything!

 

Unless you have access to Bethesda's internal memos and meeting minutes, and are willing to share them, none of us can prove anything when it comes to Bethesda's motivations and strategies. So perhaps you could stop shouting about "proof" like some defense attorney in a third rate TV courtroom drama? Thank you so much.

 

12 hours ago, EgoBallistic said:

Paid mods or not, there's nothing stopping anyone from making free mods for Starfield. 

 

I'm just fed up them treating us free modders like second class citizens. I don't mind battling the engine's limitations, but I don't have any appetite for doing so in face of a company that seems to be doing its level best do discourage us non VC types from modding at all.

 

I still remember the SEQ file kerfuffle for Skyrim. All Summer long those of us writing quest mods struggled to see why our quests stopped working, only to find out in the Autumn that Beth had known the fix for six months and had told selected modders but kept it a secret form the test of us.

 

Honestly, if they don't want me to play in their garden, I'm pretty sure I can find more productive uses for my free time.

Posted
10 minutes ago, Stranger_28_ said:

Too many letters.
People, is the work on the sex framework being carried out by someone or not?
Is anyone trying? What is the current status?
Please share information with me((

ck2 only just came out for lesser than half a year, minimal documentation released. Before work is started on anything, work needs to be started on actually understanding the fundementals of ck2

Posted
43 minutes ago, Stranger_28_ said:

Too many letters.
People, is the work on the sex framework being carried out by someone or not?
Is anyone trying? What is the current status?
Please share information with me((

 

Nope, AFAIK there was no progress.

Posted
4 hours ago, Stranger_28_ said:

Too many letters.
People, is the work on the sex framework being carried out by someone or not?
Is anyone trying? What is the current status?
Please share information with me((

don't see Ashal making an announcement that he quit SF so its still in dev stage

Posted
On 9/4/2024 at 8:56 PM, Allnarta said:

 

I was verified creator for two weeks and saw things "from inside". I can assure you that this is very serious, and basically some vc's do want to replace free modding with paid one, if they will manage to (SKKmods is best example, with paywalling all his new mods, and legit making things that everyone expected to be free, aka gameplay features and rebalance mods).

 

Another note: vc's are absolutely free to re-post their paid mods elsewhere without pricetag: Forgotten armory is precious example of this, being hosted both as "verified creation" and normal Nexus mod. So, it's also about morality level of authors if they allow paywall for their mods to be optional or mandatory.

I must say, although I have great respect for every mod creator, you are indeed spreading false information. I don’t know what you’ve seen, but someone verified the authenticity of what you described with another certified creator. The response was that there is indeed an internal document under NDA, but it is written very poorly and even includes many placeholders where images should be. The content is essentially no different from what ordinary players or creators can understand and is even less detailed than tutorial videos you might find on media platforms. Perhaps you are frustrated simply because Bethesda provided such a private document, but the fact is that this document does not create significant differences in content creation between certified and non-certified creators. Your skepticism about Bethesda wanting to involve more creators in certification may be valid, but at least for now, Bethesda has not managed to produce a good wiki document, and that is not an established fact.

Posted
17 hours ago, DocClox said:

 

Unless you have access to Bethesda's internal memos and meeting minutes, and are willing to share them, none of us can prove anything when it comes to Bethesda's motivations and strategies. So perhaps you could stop shouting about "proof" like some defense attorney in a third rate TV courtroom drama? Thank you so much.

 

 

I'm just fed up them treating us free modders like second class citizens. I don't mind battling the engine's limitations, but I don't have any appetite for doing so in face of a company that seems to be doing its level best do discourage us non VC types from modding at all.

 

I still remember the SEQ file kerfuffle for Skyrim. All Summer long those of us writing quest mods struggled to see why our quests stopped working, only to find out in the Autumn that Beth had known the fix for six months and had told selected modders but kept it a secret form the test of us.

 

Honestly, if they don't want me to play in their garden, I'm pretty sure I can find more productive uses for my free time.

Another certified creator told me that Bethesda did indeed provide an NDA private document, but that document is quite rough and can even be considered almost useless. Additionally, Bethesda does not require all mod creations to be paid, and the platform still primarily features free mods. Greed is a trait found in every private enterprise that adheres to capitalism.

Posted
8 hours ago, Djlegends said:

没有看到 Ashal 宣布退出 SF,所以它仍然处于开发阶段

really hope Ashal can make this laboratory framework and the people who assist her. After all, we have been waiting for this game for a long time. Although the reviews online are mixed, there are also people like us who like this game. PS :starfield really has a lot of potential when it comes to sex, and the original version was rich in content.

Posted (edited)
5 hours ago, StarSyChiba said:

Another certified creator told me that Bethesda did indeed provide an NDA private document, but that document is quite rough and can even be considered almost useless.

 

You know, they say documentation is a bit like sex: when it's good, it's wonderful! And when it's bad, it's better than nothing.

 

And when you're not getting any but the guys across the way are all getting their needs met, it can get very, very frustrating.

Edited by DocClox
Posted
5 hours ago, StarSyChiba said:

I must say, although I have great respect for every mod creator, you are indeed spreading false information. I don’t know what you’ve seen, but someone verified the authenticity of what you described with another certified creator. The response was that there is indeed an internal document under NDA, but it is written very poorly and even includes many placeholders where images should be. The content is essentially no different from what ordinary players or creators can understand and is even less detailed than tutorial videos you might find on media platforms. Perhaps you are frustrated simply because Bethesda provided such a private document, but the fact is that this document does not create significant differences in content creation between certified and non-certified creators. Your skepticism about Bethesda wanting to involve more creators in certification may be valid, but at least for now, Bethesda has not managed to produce a good wiki document, and that is not an established fact.

 

Here's you the one who spread false information, so probably those who you were talking with just lied to you (no surprise).

Gatekeeped vc's wiki was already leaked to open access and you can explicitly evaluate how "poor", "useless" and "no different" it is:

https://starfield.hell.vc/

 

Only truth they told you is that it indeed not 100% finished so doesn't cover all the aspects yet.

Posted
Vor 6 Stunden sagte StarSyChiba:

Ich muss sagen, obwohl ich großen Respekt vor jedem Mod-Ersteller habe, verbreiten Sie tatsächlich falsche Informationen. Ich weiß nicht, was Sie gesehen haben, aber jemand hat die Echtheit dessen, was Sie beschrieben haben, bei einem anderen zertifizierten Ersteller überprüft. Die Antwort war, dass es zwar ein internes Dokument unter NDA gibt, dieses aber sehr schlecht geschrieben ist und sogar viele Platzhalter enthält, wo Bilder sein sollten. Der Inhalt unterscheidet sich im Wesentlichen nicht von dem, was normale Spieler oder Entwickler verstehen können, und ist sogar weniger detailliert als Tutorial-Videos, die Sie möglicherweise auf Medienplattformen finden. Vielleicht sind Sie einfach deshalb frustriert, weil Bethesda ein so privates Dokument bereitgestellt hat, aber Tatsache ist, dass dieses Dokument keine wesentlichen Unterschiede bei der Inhaltserstellung zwischen zertifizierten und nicht zertifizierten Urhebern mit sich bringt. Ihre Skepsis, dass Bethesda mehr Urheber in die Zertifizierung einbeziehen möchte, mag berechtigt sein, aber zumindest im Moment ist es Bethesda nicht gelungen, ein gutes Wiki-Dokument zu erstellen, und das ist keine gesicherte Tatsache.

 

Aha - so I also know someone who told me -> that he spoke to someone...

-

Sorry - you have THIRD HAND information... and with that you want to defame the statement of someone who was there himself (note: this is FIRST HAND information!) as a lie?

:relieved:

 

 

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