Popular Post watermellon69 Posted October 6, 2024 Popular Post Posted October 6, 2024 1 hour ago, mikey7979 said: Wow!!! The great Ashal speaks and not only that but their feathers are just a little frazzled over some constructive criticism...........Whether you want to believe it or not.........your name, reputation and influence in the sex modding genre is well known and very much appreciated but it inhibits others from taking a stab at something because they do not want to step on the master............ All that I was trying to say is that a lack of inspiration is not a valid reason to put a mod on hold........I am glad to find out that there are others out there that are now willing to take the ball and run with it...........maybe.......just maybe if there was a little bit more communication out there this "new idea" would have helped sooner than than later. With regards to your example of OSA/OSTIM.........it was sometime in early 2018 that it was released which was seven years after Skyrim was released and probably would not have happen if you had had the same lack of enthusiasm for Skyrim as you do Starfield. Again try not to take this personally this is only my opinion and this will be my last comment on this subject. The problem with a porn forum is that some people here are so horny they got no blood flowing to their brain. Wtf are you yapping about? The entitlement is making me lose my mind. 20
djay135 Posted October 6, 2024 Posted October 6, 2024 3 hours ago, Trykz said: The bottom line is, Bethesda really fucked up with Starfield. I mean, a lot of the drama around the release of the CK and how they went about the whole verified creators thing was sheer stupidity. Like it or not, Bethesda's games are "adult modding playgrounds". And that's the single biggest draw to them. They should have stuck to what they said about being MORE modder friendly with Starfield. Had they stuck to their word, Starfield would likely be on the level of Skyrim or Fallout 4 by now. Starfield is a good game. But it isn't "great". It could be, but it simply isn't. Once you run through everything, including the DLC, you're left with little to do apart from outpost building and resource gathering. With an adult framework on the level of SexLab, I suspect a number of adult modders would jump onto Starfield. But the fact is, modding Starfield isn't as "friendly" as Bethesda promised it would be. How would it be in the same level of skyrim and fallout now when those gamss have been out for 10 plus years. You guys really seem to forget that these mods take time. Starfield has been out for a year and the CK less than that. It will he 5 yeara from now where starfield will be a big modding game just like the others, yall are just impaitent ans assumed we would get everything in one year. Also starfield will create its own modders, its time to stop relying on the skyrim modders since this is not there cup of tea. 10
snowman123321 Posted October 6, 2024 Posted October 6, 2024 13 minutes ago, djay135 said: 现在,当这些游戏已经问世 10 多年后,《天际》和《辐射》的水平如何呢?你们似乎真的忘记了这些模组需要时间。Starfield 已经问世一年了,而 CK 则不到一年。从现在起 5 年后,Starfield 将像其他游戏一样成为一款大型模组游戏,你们只是不耐烦,以为我们会在一年内得到一切。此外,Starfield 将创建自己的模组制作者,是时候停止依赖天际模组制作者了,因为这不是他们喜欢的。 Yes, they are indeed not interested in the game. I agree with you that we need to be patient in waiting for the new modder to come up with something. 1
Mussel Posted October 6, 2024 Posted October 6, 2024 30 minutes ago, djay135 said: How would it be in the same level of skyrim and fallout now when those gamss have been out for 10 plus years. You guys really seem to forget that these mods take time. Starfield has been out for a year and the CK less than that. It will he 5 yeara from now where starfield will be a big modding game just like the others, yall are just impaitent ans assumed we would get everything in one year. Also starfield will create its own modders, its time to stop relying on the skyrim modders since this is not there cup of tea. I think there will be many people who will regret having succumbed to the herd. 3
Miauzi Posted October 6, 2024 Posted October 6, 2024 Vor 58 Minuten sagte djay135: Wie wäre es jetzt im gleichen Level von Skyrim und Fallout, wenn diese Spiele schon seit über 10 Jahren draußen sind? Ihr scheint wirklich zu vergessen, dass diese Mods Zeit brauchen. Starfield ist seit einem Jahr draußen und der CK noch nicht so lange. In fünf Jahren wird Starfield ein großes Modding-Spiel sein, genau wie die anderen. Ihr seid alle nur ungeduldig und geht davon aus, dass wir in einem Jahr alles bekommen würden. Außerdem wird Starfield seine eigenen Modder erstellen. Es ist an der Zeit, sich nicht mehr auf die Skyrim-Modder zu verlassen, da dies nicht der Fall ist. What kind of "weed" are you smoking - your perception is so clouded that even a foghorn doesn't help you get your bearings! What will happen in 5 years? Nobody knows for sure - the planet Earth will still be orbiting the sun - maybe people will still live in something like a civilization... and maybe they'll still be playing computer games. But I wouldn't dare make any more concrete statements given the current world situation! Yes, of course - the game "StarField" will still exist as such - like tens of thousands of other computer games... and there will still be people who develop mods and other people who will use the mods. But drawing comparisons to mod icons like Skyrim - or predicting a bright future... you can only do that when you're completely drunk on a drug cocktail. But the last sentence is beyond "stupidity"... there is only one way to answer that: Nowhere in the international treaties that states make with each other, and nowhere in the constitutions and laws that countries give themselves, is it written that people like you are entitled to free software. And no citizen of planet Earth is obliged to create such software free of charge for such "good-for-nothings" like you! If you want a mod for your game - then learn to create such mods yourself!
brown66 Posted October 6, 2024 Posted October 6, 2024 2 hours ago, Miauzi said: What kind of "weed" are you smoking - your perception is so clouded that even a foghorn doesn't help you get your bearings! What will happen in 5 years? Nobody knows for sure - the planet Earth will still be orbiting the sun - maybe people will still live in something like a civilization... and maybe they'll still be playing computer games. But I wouldn't dare make any more concrete statements given the current world situation! Yes, of course - the game "StarField" will still exist as such - like tens of thousands of other computer games... and there will still be people who develop mods and other people who will use the mods. But drawing comparisons to mod icons like Skyrim - or predicting a bright future... you can only do that when you're completely drunk on a drug cocktail. But the last sentence is beyond "stupidity"... there is only one way to answer that: Nowhere in the international treaties that states make with each other, and nowhere in the constitutions and laws that countries give themselves, is it written that people like you are entitled to free software. And no citizen of planet Earth is obliged to create such software free of charge for such "good-for-nothings" like you! If you want a mod for your game - then learn to create such mods yourself! On 9/12/2024 at 12:44 AM, Ashal said: I'm only going to say this once: This is not a thread for discussing drama around the creation club, the CK, or Bethesda itself. It's unrelated to a framework's development plans; take it elsewhere. A framework mod will be developed independently and separately from any creation club, so it has zero bearing on this mod's development or any current plans. Any continued back-and-forth on it will be removed from this thread going forward to keep things on track. 2
Trykz Posted October 6, 2024 Posted October 6, 2024 5 hours ago, djay135 said: How would it be in the same level of skyrim and fallout now when those gamss have been out for 10 plus years. You guys really seem to forget that these mods take time. Starfield has been out for a year and the CK less than that. It will he 5 yeara from now where starfield will be a big modding game just like the others, yall are just impaitent ans assumed we would get everything in one year. Also starfield will create its own modders, its time to stop relying on the skyrim modders since this is not there cup of tea. Impatient fan? Hardly. I know well how long many mods take. I've made quite a few myself. All of which I released right here on LL. I was referencing Todd Howard's own statement that Starfield would be their "most modder friendly title to date". If it were, then why release the CK to "verified creators" months before everyone else? And why is there STILL no documentation for it? Why is it all locked away behind NDAs and other such nonsense? Starfield HAS created new modders. But very few who actually build the types of mods that add longevity and lasting replayability like other Bethesda games. No one is "assuming" anything when viewed in the context of Todd's claims about how modder friendly Starfield was supposed to be. A year in, the CK should have been out for 6 months already. And with a full wiki site detailing it's functions and capabilities. Character presets, reshades, and skin-tight clothing and space suits won't be enough to sustain it on the level of Oblivion, Skyrim, and Fallout 4. I've been making mods for Skyrim and FO4 here for 10+ years. Starfield was the game I've been waiting for. But when I can't even bear to open it's CK due to how uninspired I am by the game, and the lack of CK documentation, it's quite hard to see what you see coming to fruition over the next 5 years. I had fun with the game and DLC, yes. But the longevity just isn't there yet, and I find myself playing other games or just playing nothing at all. 7
SleepyNinja Posted October 7, 2024 Posted October 7, 2024 (edited) 12 hours ago, Trykz said: Impatient fan? Hardly. I know well how long many mods take. I've made quite a few myself. All of which I released right here on LL. I was referencing Todd Howard's own statement that Starfield would be their "most modder friendly title to date". If it were, then why release the CK to "verified creators" months before everyone else? And why is there STILL no documentation for it? Why is it all locked away behind NDAs and other such nonsense? Starfield HAS created new modders. But very few who actually build the types of mods that add longevity and lasting replayability like other Bethesda games. No one is "assuming" anything when viewed in the context of Todd's claims about how modder friendly Starfield was supposed to be. A year in, the CK should have been out for 6 months already. And with a full wiki site detailing it's functions and capabilities. Character presets, reshades, and skin-tight clothing and space suits won't be enough to sustain it on the level of Oblivion, Skyrim, and Fallout 4. I've been making mods for Skyrim and FO4 here for 10+ years. Starfield was the game I've been waiting for. But when I can't even bear to open it's CK due to how uninspired I am by the game, and the lack of CK documentation, it's quite hard to see what you see coming to fruition over the next 5 years. I had fun with the game and DLC, yes. But the longevity just isn't there yet, and I find myself playing other games or just playing nothing at all. I called it out last year, I said the sex modding scene might be smaller than Fallout 4 because I saw the public reaction to Starfield. There's no rocket science behind this. Game bad = less users, game good = more users and to the dude who said it took 5 years for the sex mods to kick off, no it took 5+ years for the sex mods to get good. Sexlab as a framework been out like a year after Skrim's release and there was early modders at the time. Ostim wouldn't even been a thing if it wasn't for CE0 playing around with their own sex framework for their own game they're making. They literally chose Skyrim to test their coding and now we have of one the most user friendly frameworks for the game(Don't @ me sexlab purists). I never used Flower Girls so no comment. I think AAF was even quicker, like didn't the framework drop around the time of Nuka-World releasing? All it did was call animations, it wasn't even meant for porn, but guess who capitalized on it? And yet Fallout 4 doesn't even compare to Skyrim's modding. Another thing regarding Skyrim that no one talks about when it comes to modding other than popularity is how ACCESSIBLE it is, as in you can play the game on damn near anything that has windows 7 and up, I think that even includes Special Edition. When I started PC gaming in 2018, I was using an office laptop from Walmart and Skyrim ran flawlessly on that. Granted it was LE but I managed to even mod on that as well. We're seeing a wave of mods in Fallout 4 because people are finally getting the hardware to mod it. When it comes to Starfield, it's not even close, even if the game was universally praised and everyone talked about it like it was sliced bread, no one is upgrading their PCs for it. I talked to multiple people and the biggest factor why they won't/can't play the game is because of storage and weak graphic cards, I'm talking about weaker than 1060s and I don't blame them. I have a RTX 2060 and the game is mostly stable but the FPS drops are very noticeable, I can't imagine what it's like on weaker cards . With all this said, hope is the only thing we have left for Starfield. Edited October 7, 2024 by SleepyNinja
DocClox Posted October 7, 2024 Posted October 7, 2024 13 hours ago, Trykz said: If it were, then why release the CK to "verified creators" months before everyone else? And why is there STILL no documentation for it? Why is it all locked away behind NDAs and other such nonsense? Starfield HAS created new modders. But very few who actually build the types of mods that add longevity and lasting replayability like other Bethesda games. I don't think they care. I mean, I think they care about having a modding community. Just they want it brought under their control, and they want it to make money for Bethesda, and I think some elements at BGS would be actively glad to see the back of adult modding. From a marketing point of view, it's easy to see why they wound sooner not have their product associated in the public mind with Terrormorph Rape Parks and Orbital Futadom Dictatorships. And I don't think, strategically, it's going to be such a good deal for them as they think. Paid Mods 3.0 is going to crash and burn under the weight of thousands of low effort trash mods. They'll scrap the program and relaunch under a new name, but the damage to the community won't be so easily healed. But I think the only consideration getting any real traction is the amount of money they can make if they take 75% off the top of all those trash Vasco reskins. And I know: I'm biased, and can't help but see things from an LL perspective, and maybe it'll all sort itself out given time. I guess we'll see. 3
denMos6678 Posted October 7, 2024 Posted October 7, 2024 I'm going to join the discussion just to offer my 2 cents here. Skyrim: Hate the vanilla game, love it with all the mods from here. FO4: I can accept the vanilla game, but I need a feckton of mods from here to make it playable. Starfield on the other hand? I am very okay with the vanilla game. But what I lack is the mods. It doesn't keep me interested without them. I consider the base game to be the foundation, upon which sexlab/AAF/whichever framework builds the walls. Additionnal mods provide the roof, doors, furniture etc. But without those walls, alot of us are 'blocked'. Blaming the mod creators who've given us so damned much in the past (for which we are grateful) isn't the way to go. Blaming Bethesda for making modding more difficult is the core root of the problem. The tools simply aren't there yet for making an entire framework. We know how to build the walls - but it's bethesda who needs to offer the tools and bricks to do so. Bethesda made the conscious choice to tune it for console and not PC. And from a financial POV, I get that. We are the niche audience here. But that niche audience will grow, and will only get inspired once we have those walls. So thank you Ashal and others for your hard work and long hours building walls for the two games I spend most time in, and do not feel bad for passing the torch to another for building them for the third game. 8
Vallsz Posted October 7, 2024 Posted October 7, 2024 (edited) 15 hours ago, Trykz said: Impatient fan? Hardly. I know well how long many mods take. I've made quite a few myself. All of which I released right here on LL. I was referencing Todd Howard's own statement that Starfield would be their "most modder friendly title to date". If it were, then why release the CK to "verified creators" months before everyone else? And why is there STILL no documentation for it? Why is it all locked away behind NDAs and other such nonsense? Starfield HAS created new modders. But very few who actually build the types of mods that add longevity and lasting replayability like other Bethesda games. No one is "assuming" anything when viewed in the context of Todd's claims about how modder friendly Starfield was supposed to be. A year in, the CK should have been out for 6 months already. And with a full wiki site detailing it's functions and capabilities. Character presets, reshades, and skin-tight clothing and space suits won't be enough to sustain it on the level of Oblivion, Skyrim, and Fallout 4. I've been making mods for Skyrim and FO4 here for 10+ years. Starfield was the game I've been waiting for. But when I can't even bear to open it's CK due to how uninspired I am by the game, and the lack of CK documentation, it's quite hard to see what you see coming to fruition over the next 5 years. I had fun with the game and DLC, yes. But the longevity just isn't there yet, and I find myself playing other games or just playing nothing at all. It's a shame really, because with all the quality interiors, furniture and high poly models (even their faces turn red and blush) Starfield seems like the perfect recipe for those kind of mods. I mean look at the quality of this body, perhaps the most anatomically realistic body a beth game has had for males. https://www.nexusmods.com/starfield/mods/8020?tab=images#lg=3&slide=0 we've never had as much diversity and sheer number of furniture assets that we do in starfield. And with Shattered Space they gave us even more fantastic interiors and exteriors to work with. This game should have been a playground for those second life Skyrim/Fallout players. But they've put too much bad will out there. I am however enjoying the DLC (atleast just starting out, doing stuff for the second clan now who knows where my opinion will end up by the end). It's not perfect BUT it is giving me a bit of that feeling back from old Beth games exploring and stumbling on stuff if only slightly. Edited October 7, 2024 by vallixas 1
Trykz Posted October 7, 2024 Posted October 7, 2024 The first time I played Skyrim, it was a completely vanilla experience. I killed Alduin at level 9. Yeah, I played on easy mode, but still. When I finally got around to adding mods for my second playthrough, the Creation Kit had launched and I was digging into that, and my first thought was, "wouldn't it be cool to play my favorite Oblivion custom race in Skyrim?" Then I spent weeks upon weeks figuring out how to use multiple texture programs, and learning to script rudimentary functions to make a custom race actually work beside the vanilla races. One other modder even converted the ears for the race for me, because I sucked at Blender and couldn't figure it out. And thus, Moonshadow Elves was brought into the Skyrim universe. I never killed Alduin again 😁 But I didn't care, and still don't. The point is, I was so excited to have the tools to actually create the things I wanted in the game myself, much more of my time was consumed making things than actually completing a full playthrough. It added such longevity and replayability to the game that it hasn't mattered since. The same thing happened with FO4. I spent more time developing Droids of the Commonwealth than I did actually playing the game. A full playthrough? STILL hasn't happened 🤣 I don't get that from Starfield. Why? Not because it's CK is somehow intimidating, but because I can't learn what I need to know to build the things I want, because there's no documentation for it. 3
Miauzi Posted October 7, 2024 Posted October 7, 2024 Vor 2 Stunden sagte Trykz: Als ich Skyrim zum ersten Mal spielte, war es ein völlig normales Erlebnis. Ich habe Alduin auf Level 9 getötet. Ja, ich habe im einfachen Modus gespielt, aber trotzdem. Als ich endlich dazu kam, Mods für meine zweite Version hinzuzufügen Beim Durchspielen war das Creation Kit erschienen und ich beschäftigte mich damit, und mein erster Gedanke war: „Wäre es nicht cool, mein Lieblings-Oblivion-Custom-Rennen in Skyrim zu spielen?“ Dann habe ich Wochen für Wochen damit verbracht, herauszufinden, wie man mehrere Texturprogramme verwendet, und es zu lernen rudimentäre Skriptfunktionen, damit ein benutzerdefiniertes Rennen tatsächlich neben den Vanilla-Rennen funktioniert. Noch einer Der Modder hat sogar die Ohren für das Rennen für mich umgebaut, weil ich bei Blender scheiße war und es nicht herausfinden konnte es raus. Und so wurden Moonshadow Elves in das Skyrim-Universum gebracht. Ich habe Alduin nie wieder getötet 😁 Aber es war mir egal und es ist mir immer noch egal. Der Punkt ist, ich war so aufgeregt, die Werkzeuge zu haben, um das tatsächlich zu erstellen Dinge, die ich selbst im Spiel haben wollte, habe ich viel mehr Zeit damit verbracht, sie zu erschaffen, als sie tatsächlich waren Ein vollständiges Durchspielen abschließen. Es hat dem Spiel eine solche Langlebigkeit und Wiederspielbarkeit verliehen, dass dies nicht der Fall war seitdem wichtig. Das Gleiche geschah mit FO4. Ich habe mehr Zeit damit verbracht, Droids of the Commonwealth zu entwickeln als Ich habe das Spiel tatsächlich gespielt. Ein vollständiges Durchspielen? NOCH ist es nicht passiert 🤣 Das verstehe ich von Starfield nicht. Warum? Nicht weil CK irgendwie einschüchternd wirkt, sondern weil ich es nicht kann Erfahren Sie, was ich wissen muss, um die Dinge zu bauen, die ich möchte, denn es gibt keine Dokumentation dafür. You have made a wonderful (and very inspiring) mod for Skyrim --- In my opinion, Bethesda is trying to make the mod scene much more dependent on them than it has been so far... obviously with the intention of making a profit from it. On the one hand, they only give the CK to a group they have selected themselves (obviously with restrictive contracts and non-disclosure agreements)... on the other hand, they are sabotaging the work of free mod groups - as was clearly seen with "Fallout London"! In the long term, they are sawing off the branch they are sitting on as a company - but the "mastermind" Todd H. probably doesn't care at all... maybe he is already planning for his retirement.
Gray User Posted October 8, 2024 Posted October 8, 2024 Just want to say: 1) Ashal, totally respect your decision and thank you for your work keeping this site working. I hope we can make the game to something that you are some day excited about. 2) If (many) non-modder users spended as much time learning and making things as they do whining about what BGS did or did not make or do...there would be many more mods. 9
Popular Post Ashal Posted October 8, 2024 Author Popular Post Posted October 8, 2024 Enough. This thread is getting off-topic again with arguments about Bethesda. This thread purpose remains to help gather useful info and plan a sex framework mod for the whole community to use. Complaining about the creation kit and Bethesda drama is beyond the scope of this thread and should be moved elsewhere. Continuing it here is just hindering people from gathering information or discussing progress on a sex framework mod. 38
JouFox Posted October 9, 2024 Posted October 9, 2024 (edited) On 10/8/2024 at 9:05 AM, Ashal said: Хватит. Эта ветка снова уходит от темы из-за споров о Bethesda. Цель этой ветки по-прежнему заключается в том, чтобы помочь собрать полезную информацию и спланировать мод на секс-фреймворк для всего сообщества. Жалобы на набор для создания и драму Bethesda выходят за рамки этой ветки и должны быть перенесены в другое место. Продолжение здесь просто мешает людям собирать информацию или обсуждать прогресс в моде на секс-фреймворк. People without this marasmus and whining can not, if you do not like it is logical to move to other projects and do not follow, rather than pouring out all the rot. What the developers do there, and how they dispose of their property should not care the main thing is that the piss in the head did not knock and they did not go the way of the big N. Besedka still lightly comes giving tools to all without exception, you can download from the Steam page for free and without country restrictions at the time when it was pumped. A gift horse in the teeth do not look, that's what can be said about the whole situation, both from the developers Bethesda and developers mods. Used translate MT Edited October 9, 2024 by JouFox
waterlurker Posted October 17, 2024 Posted October 17, 2024 How would one want the framework to be? Like that of LAPF/Lovers with PK, OSTIM or Sexlab, or AAF? I know one could say the game's too boring for to get that but honestly, I imagine someone would at least try even if it ended up being a dead project for whatever reason.
DIYDeath Posted October 25, 2024 Posted October 25, 2024 On 10/16/2024 at 9:11 PM, waterlurker said: How would one want the framework to be? Like that of LAPF/Lovers with PK, OSTIM or Sexlab, or AAF? I know one could say the game's too boring for to get that but honestly, I imagine someone would at least try even if it ended up being a dead project for whatever reason. Ideally it would work like OStim Standalone since it's the best of the frameworks AFAIK and provides user choice which is big when we're talking about smut mods since not all of us share the same kinks.
deezbuttz_ Posted October 28, 2024 Posted October 28, 2024 I'm going to start with stfu to all the haters and negative commenters. What Ashal is saying is true 100% and yes yall we're getting off topic. The truth of the matter is we all want this, we just need to stay patient. If Ashal or a new modder hasn't come out with it, it's because there is a reason. Gripe say whatever think whatever, I'm in the same boat as many of you. We all thought this was the game that'd be perfect and we're all so ready to see a sex framework in game that wasn't released a decade ago. It takes time, energy, motivation, money and more. I'm hopeful someone will find a way to make this happen whether it this year or next or whenever. If there's any updates, I hope to hear of them here - thats what this discussion is about. 3
waterlurker Posted October 28, 2024 Posted October 28, 2024 On 10/24/2024 at 10:12 PM, DIYDeath said: Ideally it would work like OStim Standalone since it's the best of the frameworks AFAIK and provides user choice which is big when we're talking about smut mods since not all of us share the same kinks. Personally I lean more to sexlab or LAPF just to have the animations work. I never did get too deep into OSTIM as the last time I tried, it ended up feeling more like a mini-game that I could look at all the animations due to the orgasm bar but I hope that after all the drama it had between the guy that made OSTIM vs the guy behind OSEX and the stupid updates Todd threw in that screwed over a lot of mods that it is worth another try. Only other thing keeping me is if OSTIM doesn't allow the use of riekling and trolls. 1
Djlegends Posted October 28, 2024 Posted October 28, 2024 1 hour ago, waterlurker said: Personally I lean more to sexlab or LAPF just to have the animations work. I never did get too deep into OSTIM as the last time I tried, it ended up feeling more like a mini-game that I could look at all the animations due to the orgasm bar but I hope that after all the drama it had between the guy that made OSTIM vs the guy behind OSEX and the stupid updates Todd threw in that screwed over a lot of mods that it is worth another try. Only other thing keeping me is if OSTIM doesn't allow the use of riekling and trolls. latter will never happen
DIYDeath Posted October 28, 2024 Posted October 28, 2024 11 hours ago, waterlurker said: Personally I lean more to sexlab or LAPF just to have the animations work. I never did get too deep into OSTIM as the last time I tried, it ended up feeling more like a mini-game that I could look at all the animations due to the orgasm bar but I hope that after all the drama it had between the guy that made OSTIM vs the guy behind OSEX and the stupid updates Todd threw in that screwed over a lot of mods that it is worth another try. Only other thing keeping me is if OSTIM doesn't allow the use of riekling and trolls. You either used OSA which is what you described or you explicitly turned off automation since it's enabled by default. 1
waterlurker Posted October 29, 2024 Posted October 29, 2024 10 hours ago, DIYDeath said: You either used OSA which is what you described or you explicitly turned off automation since it's enabled by default. That's something I'll have to do once I get OSTIM, all the mods, and a backup of my MO2 profile. I just hope they have the version that isn't 1.5 but is before AE since I don't want to pay money for something that's just a few creation club mods. At least then I know automation is something to turn off while avoiding OSA. I don't mind the lack of trolls and rieklings as long as OSTIM can work well for me.
DIYDeath Posted October 29, 2024 Posted October 29, 2024 17 hours ago, waterlurker said: That's something I'll have to do once I get OSTIM, all the mods, and a backup of my MO2 profile. I just hope they have the version that isn't 1.5 but is before AE since I don't want to pay money for something that's just a few creation club mods. At least then I know automation is something to turn off while avoiding OSA. I don't mind the lack of trolls and rieklings as long as OSTIM can work well for me. AE in terms of mods is different. Disregard the phrase AE since it's misused a lot. Look at game version number instead. That's what's important. Most AE mods just mean the latest version of Skyrim but people label it as AE or CC. It's just a mess lol.
waterlurker Posted October 30, 2024 Posted October 30, 2024 5 hours ago, DIYDeath said: AE in terms of mods is different. Disregard the phrase AE since it's misused a lot. Look at game version number instead. That's what's important. Most AE mods just mean the latest version of Skyrim but people label it as AE or CC. It's just a mess lol. Mess lol indeed, and you don't have to tell me that. Personal experience in reinstalling Skyrim mods after MO2 somehow glitched out on me was a painful reminder. Going with the latest version number was a pain in the ass because going with certain mods like Power of Three's tweaks kept saying "dll not working" until going to an older version that it actually worked. It always makes me create a back up of the MO2 and the skyrim I'm running just in the event of these. Side note, it's one of the things I dislike from Bethesda since it's just breaking my game for some fixes the unofficial patch accomplishes on top of me not caring for whatever CC content there is. 1
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