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Sex Mod Framework - Development Discussion


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Posted (edited)
On 6/23/2024 at 11:04 PM, aslab said:

How about “Ball Lovers from outer space have a hard time catching cum as it just floats away framework”

 

Ok, Name is set

BLfoshhtccaijaF

Ram äh Rim at your Keyboard Framework

Edited by Alarich79
Posted (edited)

If the names too long, go with what the lovely Bluegunk said; “Cumglob”. Can you imagine the cumglobs floating around, I wonder what cumglobs taste like, after turning into globs. Just have fun. Oh, by the way you forgot an “F” after the “J”. Well, I heard it’s a common thing for people to forget to “F” after a “J”.

 

Edited by aslab
Posted

I got a mental picture of bukkake gone bad in zero gravity.  That would be very very messy indeed.   At least it wasn't xenomorph acidic blood flowing slowly towards you while you're floating into a cloud of that liquid in zero gravity.  

Pretty sure we're gonna see the "float into a cloud of acid blood" in Alien - Romulus. 😁

Posted

NAF will support animation stages in next update, so I will make 2-3 stages for each.

Stage 2 for first anim in progress.

 

Spoiler

 

blender_OmNAEbNFB8.png.dfb9e1394006788cd70b55f88b3b0e83.png

 

 

As for now, it's only called via console commands, though. So, for it to be usable without typing a lot of console commands, some kind of API has to be done.

Posted
5 hours ago, Allnarta said:

NAF will support animation stages in next update, so I will make 2-3 stages for each.

Stage 2 for first anim in progress.

 

  Reveal hidden contents

 

blender_OmNAEbNFB8.png.dfb9e1394006788cd70b55f88b3b0e83.png

 

 

As for now, it's only called via console commands, though. So, for it to be usable without typing a lot of console commands, some kind of API has to be done.

well the papyrus api for NAF is here...

Posted
12 hours ago, Djlegends said:

well the papyrus api for NAF is here...

 

Yes. But I am not a scripter by any mean yet - I do know a way around ObScript a bit, but my knowledge papyrus is absolute zero at the moment.

Posted (edited)

I might take a crack at a Four-Play port. Star-Play, maybe. Probably using the @Gray User test animations.

 

That said, I don't want to get Ashal's way on this. And I'm not a great choice for a mod that needs long term support.

Edited by DocClox
Posted (edited)

Well, four play was actual beginning for overall F4 scene, so I'd say go for it. :) As without FP there is hiigh chance we wouldn't see anything at all for F4.

I hope to release animations pack maybe next week (I got very long blackouts on chedule now, so I barely got time to work on animations, sadly).

 

On a bright note, first animation got three stages now, will only need to make climax one and it's kind of done. here's second animation, early WIP. :)

 

 

Spoiler

blender_IGk0FsAOjG.png.e95360fa09aecca6ee413d694c6713b4.png

 

Edited by Allnarta
Posted
On 6/28/2024 at 7:59 PM, Survival_R said:

and here people were saying itd be a year after CK before we saw any major progress in NSFW modding

And people are thinking we will have a full sex engine done within a few weeks of it coming out :)

Posted
1 hour ago, Halstrom said:

And people are thinking we will have a full sex engine done within a few weeks of it coming out :)

optimism and pessimism often pop up in the same places

Posted
On 6/28/2024 at 5:59 AM, Survival_R said:

and here people were saying itd be a year after CK before we saw any major progress in NSFW modding

 

And it still just might be. Because it took long for Fallout 4 and Fallout 4 had the larger install base and didn't release to as much criticism. Which is a shame because Starfield's models are by far superior to Fallout 4's, but the reception it got most likely means much longer waiting.

Posted
6 hours ago, vallixas said:

 

And it still just might be. Because it took long for Fallout 4 and Fallout 4 had the larger install base and didn't release to as much criticism. Which is a shame because Starfield's models are by far superior to Fallout 4's, but the reception it got most likely means much longer waiting.

well unlike F4, we already have a way to trigger animations and add in custom ones so were making progress a lot faster than expected

Posted (edited)
2 hours ago, Survival_R said:

well unlike F4, we already have a way to trigger animations and add in custom ones so were making progress a lot faster than expected

 

Starfield is an evolution of the changes BGS did in FO4.

 

It took 3 years to get sexlab for skyrim. It took over a year with fallout 4, I predicted it could take a year with starfield. Just having a console method of activating random animations isn't the same as Sexlab for skyrim or even aaf for fallout 4 (which is an inferior experience to sexlab - personal opinion). *StarLust (or whatever name Ashal settles on) will be whatever Ashal can make it I guess, I hope for a framework more in line with Sexlab for it's ease of use for non technical players. I managed ok with AAF but found it less intuitive than sexlab.

 

ps. We need a working MCM first though.

Edited by nIn nIn nIn
Posted
56 minutes ago, nIn nIn nIn said:

 

Starfield is an evolution of the changes BGS did in FO4.

 

It took 3 years to get sexlab for skyrim. It took over a year with fallout 4, I predicted it could take a year with starfield. Just having a console method of activating random animations isn't the same as Sexlab for skyrim or even aaf for fallout 4 (which is an inferior experience to sexlab - personal opinion). *StarLust (or whatever name Ashal settles on) will be whatever Ashal can make it I guess, I hope for a framework more in line with Sexlab for it's ease of use for non technical players. I managed ok with AAF but found it less intuitive than sexlab.

 

ps. We need a working MCM first though.

honest ostim is more in line with what i wish we could get for starfield but i know thatd be a massive undertaking to make a framework that user friendly and sleek to use 

Posted
2 hours ago, nIn nIn nIn said:

ps. We need a working MCM first though.

 

SFSE Papyrus interface would be good too. And the actual extensions to the script.

Posted
7 hours ago, nIn nIn nIn said:

 

Starfield is an evolution of the changes BGS did in FO4.

 

It took 3 years to get sexlab for skyrim. It took over a year with fallout 4, I predicted it could take a year with starfield. Just having a console method of activating random animations isn't the same as Sexlab for skyrim or even aaf for fallout 4 (which is an inferior experience to sexlab - personal opinion). *StarLust (or whatever name Ashal settles on) will be whatever Ashal can make it I guess, I hope for a framework more in line with Sexlab for it's ease of use for non technical players. I managed ok with AAF but found it less intuitive than sexlab.

 

ps. We need a working MCM first though.

bethesda literally gave us a built in MCM lmfao

Posted
15 minutes ago, Djlegends said:

bethesda literally gave us a built in MCM lmfao

 

I don't suppose you'd care to expand on that a bit?

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