Vallsz Posted June 13, 2024 Posted June 13, 2024 (edited) K so when do we get to porting all the fallout 4/skyrim animations 😄 Edited June 13, 2024 by vallixas
Djlegends Posted June 13, 2024 Posted June 13, 2024 1 hour ago, vallixas said: K so when do we get to porting all the fallout 4/skyrim animations 😄 gotta RE Starfield custom animation engine since its not havok but inhouse
ABakedWaffle Posted June 13, 2024 Posted June 13, 2024 On 8/26/2023 at 11:19 AM, ignite123 said: I have some concerns with Starfield and adult modding. Watching the gameplay I noticed you cannot loot the space suits off dead npc, but also some npcs had helmets... Maybe there are certain restrictions. A person on reddit mention that maybe in vacuum & hazardous environments they won't be lootable. Which would make sense. Hopefully all npc have a base skin layer that modders can work with (an underwear model). I assume it would be annoying for modders if the base skin layer is a bulky space suit. Also in the clips of New Atlantis you'll see what I assume are procedurally generated npcs. Do they all have a house? Do they walk out of site and despawn? As we know there are only 4-5 romanceable npc, maybe a few others. Look at the Skyrim marry anyone mod. How would something like that even work on Starfield? Same questions as above. These npcs will probably be for decoration, and will only have a few lines of dialogue. Maybe a Modder can make something where you can romance any npc, then they get a apartment you can go to. For more sex related questions. Can we sex those npcs and then when done they just walk away and despawn? Maybe? These are questions that will have to be figured out when the game comes out. I have more concerns for the adult modding community for Starfield, but I'm also very excited for the game. Lets keep ourselves in a mind of cooperation and have a willingness to work with other modders to make sure this game has a the best potential for modding. Hopefully it'll be big like Skyrim. Thank you. You might already know, but there are now mods which allow immersive looting. What I would *love* to see is a form of biosuit "using terrormorph research data", as they can live in space. This game has some *wonderful* ways to incorporate perverted living suits, which may be able to give certain boosts by leeching off your your food/water or starborn powers 4
Omaker Posted June 15, 2024 Posted June 15, 2024 starlab sounds sick but too common starsex sounds too basic
Arkelot Posted June 15, 2024 Posted June 15, 2024 I shall buy this game on PC when my femboy character is able to get knocked up by Andreja. Seems I do not have too far to wait, hehehe
johnwnorton Posted June 15, 2024 Posted June 15, 2024 but 1st i (we) need is a suit or outfit or armor for females which makes the "butt" attractive.... that outfits right now are a no-go xD
PokemonHentaiFan Posted June 15, 2024 Posted June 15, 2024 21 hours ago, Reigor said: I'm more inclined to "Starsex" or "Starlab" myself. Loversfield perhaps? 2
Bluegunk Posted June 16, 2024 Posted June 16, 2024 (edited) Starlust Edited June 16, 2024 by Bluegunk 12
brown66 Posted June 16, 2024 Posted June 16, 2024 I think this animation mod (https://www.nexusmods.com/starfield/mods/9784) shows that we will have the animation mods we've been craving for perhaps sooner than we thought six months ago. Or am I being too optimistic?
Reigor Posted June 16, 2024 Posted June 16, 2024 1 hour ago, brown66 said: I think this animation mod (https://www.nexusmods.com/starfield/mods/9784) shows that we will have the animation mods we've been craving for perhaps sooner than we thought six months ago. Or am I being too optimistic? You mean this mod? Native Animation Framework SF? https://www.nexusmods.com/starfield/mods/7360 10 hours ago, Bluegunk said: Starlust Starlust is good. Has my vote if it matters. 1
Adamasin Posted June 16, 2024 Posted June 16, 2024 (edited) On 6/12/2024 at 10:51 PM, ABakedWaffle said: You might already know, but there are now mods which allow immersive looting. What I would *love* to see is a form of biosuit "using terrormorph research data", as they can live in space. This game has some *wonderful* ways to incorporate perverted living suits, which may be able to give certain boosts by leeching off your your food/water or starborn powers I just want a tiddy window suit Spoiler Edited June 16, 2024 by Adamasin 3
Djlegends Posted June 17, 2024 Posted June 17, 2024 https://www.nexusmods.com/starfield/mods/7360/ changelog: NAF for Starfield v1.0.7 is now available. Added basic Papyrus API. Added sync command for paired animations. Fixed an issue that caused actors to get stuck on one animation. holy shit we can do zero g sex now!!!! 1
RohZima Posted June 17, 2024 Posted June 17, 2024 2 hours ago, Djlegends said: https://www.nexusmods.com/starfield/mods/7360/ changelog: NAF for Starfield v1.0.7 is now available. Added basic Papyrus API. Added sync command for paired animations. Fixed an issue that caused actors to get stuck on one animation. holy shit we can do zero g sex now!!!! It supports paired now according to Snapdragon2. But there is no real user interface. It's just console. If I understood him, he needs SFSE to get more features.
Djlegends Posted June 17, 2024 Posted June 17, 2024 6 hours ago, RohZima said: It supports paired now according to Snapdragon2. But there is no real user interface. It's just console. If I understood him, he needs SFSE to get more features. we getting there
toifl Posted June 17, 2024 Posted June 17, 2024 Like I mentioned before, I think integration is everything. Just triggering an animation is a start, but not the essence of an easy to use and modify framework. Leading the framework by events and adding in branches to expand for modders/animators from the start, would make it bigger than SL ever was. Example: The starting event is romance/consensual or rape/non-con -> framework automatically chooses fitting animations/narrations/expressions/sounds/aftermaths. Another example: Who/what are you, the player, in the first place (race/gender/appearance/color of skin, hair, eyes, etc., maybe (hopefully) even personality traits? I'm thinking of Fenoxo's Trials In Tainted Space/Corruption Of Champions here. Next, you apply the same profiling for the NPC actors, starting with: Are they even humanoid/sapient, or alien creatures? Environment should matter too. Are we in an especially hot or cold place, maybe in zero G? Are we in a safe or hazardous zone? Are other people/actors around (if so, maybe let's slow a bit down and try to keep quiet)? The possibility to tag places/surroundings would help running less scripts for scanning and would be a helpful addition (not only) for adult modders. Quest-like narrations could help navigating through animations and actors' behavior in a less "mechanical" way, i.e. "This creature is known for taking its prey in (select option) position", or "I bet he/she loves (select option)". If most tags are already present in the framework from the start, animators could just add in their animations into the existing categories/tags and wouldn't have to bother tagging them. Another thing that everyone would like: Voices/moanings/sounds that fit to custom trigger points that animators could add into animations with info files. That way you won't get the same loop all over again, but have the clapping, slapping and slopping at the right time, with an orgasm-worthy ending of course. Wish we had this in Skyrim. (Animated clothing to strip/tear off is for sure too much to ask for, but maybe @factoryclose will even come up with something like that one day.) Even if not everything of this will be integrated into the framework, keeping stuff like that in mind, thinking ahead and learning from SL, OSEX, AAF and its many add-ons, I'm certain, that we will get a nice, smoothly running framework with max compatibility.
DocClox Posted June 17, 2024 Posted June 17, 2024 8 hours ago, RohZima said: It supports paired now according to Snapdragon2. But there is no real user interface. It's just console. If I understood him, he needs SFSE to get more features. It's gotva papyrus API,we should be able to do something. All we need is to be able to start animations and we can get something basic working.. 4
ag12 Posted June 17, 2024 Posted June 17, 2024 11 minutes ago, toifl said: Like I mentioned before, I think integration is everything. Just triggering an animation is a start, but not the essence of an easy to use and modify framework. Leading the framework by events and adding in branches to expand for modders/animators from the start, would make it bigger than SL ever was. Example: The starting event is romance/consensual or rape/non-con -> framework automatically chooses fitting animations/narrations/expressions/sounds/aftermaths. Another example: Who/what are you, the player, in the first place (race/gender/appearance/color of skin, hair, eyes, etc., maybe (hopefully) even personality traits? I'm thinking of Fenoxo's Trials In Tainted Space/Corruption Of Champions here. Next, you apply the same profiling for the NPC actors, starting with: Are they even humanoid/sapient, or alien creatures? Environment should matter too. Are we in an especially hot or cold place, maybe in zero G? Are we in a safe or hazardous zone? Are other people/actors around (if so, maybe let's slow a bit down and try to keep quiet)? The possibility to tag places/surroundings would help running less scripts for scanning and would be a helpful addition (not only) for adult modders. Quest-like narrations could help navigating through animations and actors' behavior in a less "mechanical" way, i.e. "This creature is known for taking its prey in (select option) position", or "I bet he/she loves (select option)". If most tags are already present in the framework from the start, animators could just add in their animations into the existing categories/tags and wouldn't have to bother tagging them. Another thing that everyone would like: Voices/moanings/sounds that fit to custom trigger points that animators could add into animations with info files. That way you won't get the same loop all over again, but have the clapping, slapping and slopping at the right time, with an orgasm-worthy ending of course. Wish we had this in Skyrim. (Animated clothing to strip/tear off is for sure too much to ask for, but maybe @factoryclose will even come up with something like that one day.) Even if not everything of this will be integrated into the framework, keeping stuff like that in mind, thinking ahead and learning from SL, OSEX, AAF and its many add-ons, I'm certain, that we will get a nice, smoothly running framework with max compatibility. In my opinion everything except the voices is out of scope. There are generally two kinds of adult mods, the radiant, emergent ones and the story-driven ones. All the things you're mentioning are super great for radiant ones, aka: PC gets overwhelmed by Spacers and mayhem ensues, correct animation gets chosen for environment and all the other stuff you mentioned - but it has very little value to the story driven mod authors, because they generally want maximum control. They don't need an over-engineered framework, they need a lightweight one that lets you interface in the most modular way - without the framework doing any thinking of its own. And when you have features that are great for half the mods, and useless to bad for the other half, that means the features should be a separate thing. The Sex framework itself should, at the core, be a utility to run animations in a coherent manner, deal with actor alignment, deal with parsing the animation data (such as stages or voice integration that you mentioned) into something usable. Anythin past that should be a separate mod, even if it's a very high level framework-esque mod itself. Narration and all that has no place in the framework and should be up to the individual content mods that make use of it. The level of detail and feature-creep Ashal wants to introduce is up to her. Personally, I think the best would be a SL-esque framework, maybe integrating something like SLSO, and generally as fast and optimized as possible. All the other features can simply be another high level mod, but independent and not intefering with core functionality. And just to clarify, I think there totally should be a "helper" mod that caters to newer mod authors or people that don't care about the fine-control, but that fine control still needs to be a given - and making the framework itself is already enough of a workload without having to also write that interface layer. That's my two cents at least... 2
knots1353 Posted June 17, 2024 Posted June 17, 2024 10 hours ago, RohZima said: It supports paired now according to Snapdragon2. But there is no real user interface. It's just console. If I understood him, he needs SFSE to get more features. A lot of things are waiting on that. Skyrim's SKSE had hooks into Papyrus and Scaleform allowing a lot more stuff to be done in both the game and UI than basic Papyrus could do -- and none of that is yet implemented in Starfield's SFSE. A lot of what people are expecting is built on top of a mountain of work from others, most of which has just barely started with the release of the CK. We don't even have a MCM yet. Give it time. 2
toifl Posted June 17, 2024 Posted June 17, 2024 @ag12 Understandable. It's just easier to integrate add-ons into a given framework made by a pro than to create a new one. Plus, if the development scene is one big hub, you prevent incompatibilities or scripts interfering with another. So open source would sure be nice and I'm sure we don't have to wait long for the "helper" mod after the framework is released, the SLAL equivalent should be part of the original framework though. For the name of the framework, I think it's up to its developers to decide, but if they're open for suggestions: 6
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