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Posted
On 8/19/2024 at 9:58 PM, elguapoblanco said:

so i looked and didnt see anything the mech armor arms are restrained behind my characters back like i have an arm binder on is there any way to fix that?

 

Thanks for the bug report. It will be fixed in the next version.

Posted
On 8/23/2024 at 8:40 PM, H Bof said:

I'm also getting the Captured Dreams 4.9 error as mentioned above by @lavenderslime but after downloading and trying both of the CD Device Removal files and trying the fix by adjusting the System.json DDe still isn't recognizing CD as the correct version. Has anyone else run into this?

SS of the DDe MCM 'System' page? 

Posted
On 9/4/2024 at 11:49 AM, PrinceKung said:

Where to get this

It's the Mech Suit in the DDe MCM 'Device Library' page.

 

On 9/4/2024 at 11:49 AM, PrinceKung said:

and this

It's the Rusty custom outfit.

Posted
15 hours ago, Overtheedge said:

Hey, I just noticed - Straitjackets HAVE been added to Device Library. But NOT for self bondage sessions. Can Straitjackets now be added under Heavy Bondage under Device Options? It would be cool to have that as a possible random occurrence when doing self bondage sessions...

And also Elbow Ties? (not talking about Elbowbinders)

The self bondage takes an outfit and as previously mentioned, I have not added the straightjackets to outfits. However, for the next version of DDe I will add an option where you can enter your own self bondage outfit name or outfit array/list so you can make your own straightjacket outfit and equip that for the self bondage session. 

 

15 hours ago, Overtheedge said:

When I have an NPC selected, and I "Equip MCM outfit to [npc]", and straightjacket is selected, it puts the straightjacket on... but does NOT hide the hands. If I do it to me, it hides the hands normally. This is at least for "Red Leather Straightjacket Elegant Dress Open".

I have not touched the straightjackets from DDf in any way. You might want to mention this in the DDf/DDNG thread.

Posted
20 hours ago, Inte said:

The self bondage takes an outfit and as previously mentioned, I have not added the straightjackets to outfits. However, for the next version of DDe I will add an option where you can enter your own self bondage outfit name or outfit array/list so you can make your own straightjacket outfit and equip that for the self bondage session. 

 

I have not touched the straightjackets from DDf in any way. You might want to mention this in the DDf/DDNG thread.

OK - thanks!

Posted (edited)
Am 28.07.2024 um 06:04 Uhr sagte muhavaux33:

Nur aus Neugier: Wie unterscheidet sich das vom Additemmenu-Mod von Nexus, mit dem Sie Gegenstände aus allen verfügbaren Mods zu Ihrem Inventar hinzufügen können?

 

You get the devices individually from the respective plugins and have to put them INDIVIDUALLY in the character's inventory.


This mod makes it possible to create an INDIVIDUAL list and equip the character "in one go" with a "click".


I don't know yet whether I will use this function for myself... I installed the mod because of the "box binders"... well - also because of the beautiful textures for all the "latex" stuff

:thumbsup:

 

P.S.

I just saw the Inox Mech Suit... and my heart almost stopped!

💖

 

Edited by Miauzi
Posted
On 9/7/2024 at 5:29 AM, Miauzi said:

... well - also because of the beautiful textures for all the "latex" stuff

I bet it's the FIFA one. :classic_biggrin: 🤣

  • 2 weeks later...
Posted (edited)
On 7/10/2024 at 4:08 PM, Talven81 said:

I've tried to disable activation block for heavy bondage and mittens, as this would break my current gameplay. The way things are set up I would never be able to get a key.

 

Anyone know why it seems the Device Options menu does nothing? I removed all items, and am able to change the checkboxes, but no actual effect.

 

I've tried resetting the mod, and just about every other option in the menu. The only way I can disable the "can't do that" for picking items up or looting boxes is to disable the mod, then everything works fine.

Having a similar issue, though I did find an option in the DD MCM menu for bondage mittens. The settings page seems to do nothing when it comes to heavy bondage effects.

 

Not sure if I'm being stupid and just missing something though.

Edit: Did a slight bit more testing, and the leg shackles option works. The one to connect them.

Edited by AnonyGirl
Findings
  • 2 weeks later...
Posted
On 9/21/2024 at 8:03 AM, AnonyGirl said:

Having a similar issue, though I did find an option in the DD MCM menu for bondage mittens. The settings page seems to do nothing when it comes to heavy bondage effects.

 

Not sure if I'm being stupid and just missing something though.

Edit: Did a slight bit more testing, and the leg shackles option works. The one to connect them.

I'll look into this. Thanks.

Posted (edited)

Hi, so I just tried the black ebonite box-binder (version just out today) on my character and noticed the hands are (99%) invisible however the nails from either equipable handnails mod or racemenu handnails mod are not invisible. See lower left circled portion of the below image. Not sure what you can do about the racemenu nails if anything but the equippable ones use slot 61. Not sure if that's something that, if you removed or blocked when wearing the binders, would cause issues with something else. It looks pretty funky though, just fyi.
Thanksimage.png.ca1469c005109e0ed25dde5b33e28459.png

Edited by smarchet00
Posted
11 hours ago, smarchet00 said:

Hi, so I just tried the black ebonite box-binder (version just out today) on my character and noticed the hands are (99%) invisible however the nails from either equipable handnails mod or racemenu handnails mod are not invisible. See lower left circled portion of the below image. Not sure what you can do about the racemenu nails if anything but the equippable ones use slot 61. Not sure if that's something that, if you removed or blocked when wearing the binders, would cause issues with something else. It looks pretty funky though, just fyi.
Thanks

You can try to use the DDf item hider for slot No. 61.

 

1. Open DDf MCM, 'Devices Underneath' page, and select slot No. 61 for the hands.

Spoiler

20241008191034_1.jpg

 

2. When done, it should look like this,

Spoiler

20241008191040_1.jpg

 

3. Done.

Posted (edited)
58 minutes ago, Inte said:

You can try to use the DDf item hider for slot No. 61.

 

1. Open DDf MCM, 'Devices Underneath' page, and select slot No. 61 for the hands.

  Hide contents

20241008191034_1.jpg

 

2. When done, it should look like this,

  Hide contents

20241008191040_1.jpg

 

3. Done.

Thanks, I'll give it a shot!
EDIT:
Was a good idea but nope...Even double-checked to make sure I had the equippable ones instead of racemenu. Verified it was like you've shown above, slot 61, and triple-checked the mod to make sure it was using 61 and I didn't mess that up.
No big deal. Maybe this hide failure is a DD issue, not gonna go crazy.

Edited by smarchet00
update
Posted (edited)

I'm Having issues to get the dde mcm to appear, I'm using the latest version of skyrim se, so I guess the anniversary update on se, anyone else having this issue?

 

Edit: I figured it out the Sum versions weren't compatible, needed to update both

Edited by NigDickRick
Posted (edited)

Anyone know why I'm getting this popup?  I just installed the 6.11.9 version through my mod manager like any other mod, and there is a system.json file in the filetree for the mod itself, so I'm not sure why it can't find it

image.pngimage.png.7a839e2da7640c95b841789a246e0d8c.png

Edited by RedTelephone8
Posted
10 hours ago, RedTelephone8 said:

Anyone know why I'm getting this popup?  I just installed the 6.11.9 version through my mod manager like any other mod, and there is a system.json file in the filetree for the mod itself, so I'm not sure why it can't find it

image.pngimage.png.7a839e2da7640c95b841789a246e0d8c.png


update SUM my friend 🫡

  • 2 weeks later...
Posted

MCM menu isn't showing up for me. Anyone know why? I have DDE 6.11.9 and SUM 3.22.6, which are both the newest versions of these mods.

Posted
On 10/28/2024 at 5:49 PM, Maygor said:

MCM menu isn't showing up for me. Anyone know why? I have DDE 6.11.9 and SUM 3.22.6, which are both the newest versions of these mods.

Same problem here

Posted

Bit of a strange issue but I cant figure out why the mech suit always unequips when entering a sexlab animation, all the slots are disabled for stripping. Is this something to do with heavy bondage (and mech suits) being unequipped by default to help increase variety of animations? This doesn't seem to happen with yokes for example though, jsut the mech suit.

Posted
On 11/7/2024 at 2:10 PM, GregariousGibbon said:

Bit of a strange issue but I cant figure out why the mech suit always unequips when entering a sexlab animation, all the slots are disabled for stripping. Is this something to do with heavy bondage (and mech suits) being unequipped by default to help increase variety of animations? This doesn't seem to happen with yokes for example though, jsut the mech suit.

You can change unequip settings in DDi, just know that the mecha blocks everything but the mouth. 

Posted (edited)
On 11/10/2024 at 9:44 PM, SpicyNuggies24 said:

Is there a way to stop the mod from disabling my inventory and fast travel?

 

Here,

Spoiler

1.jpg

 

Edited by Inte
Posted
On 11/12/2024 at 4:48 AM, Inte said:

You can change unequip settings in DDi, just know that the mecha blocks everything but the mouth. 


Thanks for responding, there are two settings in DDi that I think might affect the mecha suit; "enable bound animations" and "preserve scene aggressiveness". Enabling bound animations says that without the option enabled, items are stripped. But while enabling bound animations works fine for things like yoke, elbowbinder etc. seems to work fine, mecha suit does not, and is instead stripped prior to the animation.

It may be a case of that it cant find an animation that can satisy all the filters for the mecha suit, but I doubt it because definitely do have at least one animation that does require an access, and that can play with a yoke + belt for example.

I also tested toggling "Preserve scene aggressiveness", but also doesnt seem to be causing the stripping

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