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Posted

What do I do if NPCs are not equipping devices after defeat? Everything appears to be setup correctly in DDE and SE Defeat.
 

Quote

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: HearthFires"
"0001","+","DLC: Dragonborn"
"0002","+","DLC: Dawnguard"
"0003","+","Creation Club: ccQDRSSE001-SurvivalMode"
"0004","+","Creation Club: ccBGSSSE037-Curios"
"0005","+","Creation Club: ccBGSSSE025-AdvDSGS"
"0006","+","Creation Club: ccBGSSSE001-Fish"
"0007","+","Creation Club: _ResourcePack"
"0008","+","JContainers SE"
"0009","+","Address Library for SKSE Plugins"
"0010","+","ConsoleUtilSSE NG"
"0011","+","SkyUI"
"0012","+","Faster HDT-SMP"
"0013","+","PapyrusUtil SE - Modders Scripting Utility Functions"
"0014","+","BodySlide and Outfit Studio"
"0015","+","CBPC - Physics with Collisions"
"0016","+","LOOT"
"0017","+","RaceMenu"
"0018","+","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0019","+","CBBE 3BA"
"0020","+","XP32 Maximum Skeleton Special Extended"
"0021","+","KS Hairdos - HDT SMP (Physics)"
"0022","+","3BA Collision Bodyslides for KS Hairdos - HDT SMP (Physics)"
"0023","+","Remodeled Armor SE - CBBE 3BA"
"0024","+","Unofficial Skyrim Special Edition Patch - USSEP"
"0025","+","Alternate Start - Live Another Life - SSE"
"0026","+","Skip Intro"
"0027","+","Animation Limit Crash Fix SSE"
"0028","+","Scrab's Papyrus Extender"
"0029","+","Glasses Pack Vol.1"
"0030","+","Simple Mod Item Spawner -Alternative To AddItemMenu for AE VR or SE"
"0031","+","Open Animation Replacer"
"0032","+","Paired Animation Improvements"
"0033","+","UIExtensions"
"0034","+","The New Gentleman"
"0035","+","Nordic Faces - FaceGen - BSA"
"0036","+","SMP-NPC crash fix"
"0037","+","FNIS Sexy Move SE"
"0038","+","Odin - Skyrim Magic Overhaul"
"0039","+","Ordinator - Perks of Skyrim"
"0040","+","OSL Aroused"
"0041","+","(YS) Artoria Pendragon - SMP BHUNP - CBBE-3BA-3BBB-TBD"
"0042","+","(Grimlook33) Night Prowler Bodysuit"
"0043","+","ZAZpatch"
"0044","+","SexLabFrameworkAE_v1.66b"
"0045","+","Patched SE SL TOOLS Updated"
"0046","+","ZaZ Animation Pack+ CBBE HDT V.8.0+SE2023"
"0047","+","Dynamic Armor Variants"
"0048","+","MCM Helper"
"0049","+","Odin - Ordinator Compatibility Patch"
"0050","+","SLAL_SE"
"0051","+","SL Defeat SE.5.3.6 Bane 04112025"
"0052","+","Dynamic Defeat LRG Patch"
"0054","+","SexLabMatchMaker"
"0055","+","SLAL Anub F"
"0056","+","MilkySLAL"
"0057","+","SLAL Animations by Leito v1.6"
"0058","+","Billyy's SLAL Animations 9.7"
"0060","+","MoreNastyCrittersSE"
"0061","+","CreatureFrameworkV3-1"
"0062","+","CreatureSummoner_MNCSEv"
"0063","+","Mfg Fix"
"0064","+","Skyrim - Utility Mod AE"
"0065","+","Nice glasses"
"0066","+","FNIS XXL"
"0067","+","FNIS Creature Pack SE 7.6"
"0068","+","Devious Lore SE-AE 3.0.2"
"0069","+","Devious Lore SE-AE- KS Hairs Patch 3.0.2"
"0070","+","Devious Lore Dwarven Gilded Oil Suit 3BA"
"0071","+","Deviously Helpless SE v1.17a"
"0072","+","EstrusForSkyrimAE_for_build2_2_5_ver1_6_1130"
"0073","+","Estrus Chaurus V4.390 SE"
"0074","+","From The Deeps (redone) 2.6SE"
"0075","+","Live-A-Deviant-Life_1.0.0"
"0076","+","SexLab Aroused Creatures SE v04.16"
"0077","+","SexLab More Creatures SE v1.02 - Non-Essential Respawning No GSD"
"0078","+","SexLab Deadly Drain Enhanced"
"0080","+","RaceMenu High Heels (Height Fixes)"
"0088","+","Black Rose (BHUNP - CBBE) (with CBBE SMP and 3BA)"
"0089","+","Ryan Reos High Priestess Outfit with HDT-SMP Physics - CBBE SSE - CBBE 3BA - TBD - BHUNP"
"0090","+","Show Player In Menus"
"0091","+","DwarvenDeviousCuirass"
"0092","+","DwarvenDeviousCuirass (3BA) 2.0.0 - DD"
"0093","+","Devious Devices for SE-AE-VR"
"0094","+","Devious Devices NG"
"0095","+","Devious Devices - Equip AE"
"0096","+","Devious Devices upscaled 2k LE"
"0098","+","Bodyslide Output"
"0099","+","Leito_Skyrim_Strapons_SSE"
"0100","+","Don't Show Headgears"
"0101","+","SkyUI SE - Difficulty Persistence Fix"
"0102","+","Pretty Combat Animations (SE)"
"0103","+","Pretty Combat Animations - Spell Master (SE)"
"0104","+","Pretty Jump Animations SSE"
"0105","+","Unlimited Hostile Encounters - Full Customizable Enemy Spawn Overhaul"

 

 

  • 3 weeks later...
Posted
On 2/23/2026 at 7:48 AM, wsgGNG1 said:

Has anyone managed to convert the boxbinder model that comes with this mod to 3ba? I can't manage to convert it myself :(, would appreciate if someone is willing to share.

+1

  • 4 weeks later...
Posted
On 2/22/2026 at 6:48 PM, wsgGNG1 said:

Has anyone managed to convert the boxbinder model that comes with this mod to 3ba? I can't manage to convert it myself :(, would appreciate if someone is willing to share.

I'm playing on SE, and the only added clothing item by this mod is a Rubber Catsuit that has bodyslide files. If the shop sells Boxbinders, they get pulled straight from Devious Devices plugins and should already be 3BA. I've seen nothing in the plugin or meshes folder to suggest it adds more than just a standard fullbody catsuit.

Posted

Blocking interacting is everything I've always wanted! I only wish I could still order followers to activate or pick stuff up for me. It seems like the "Can't do that" blocks making followers do stuff too.

  • 1 month later...
Posted

Thanks so much for the update. I had a few initial misunderstandings during installation (I also had to update SUM and POP, which then led to PowerofThree and a few others. The only issue is that the new version of Sky UI isn't recognized, but that seems to be a problem on their end; read the forum on the Nexus site. But thanks also to all the mod developers for their hard work)

The update seems to be running smoothly now (lots of new outfits, even from mods I didn’t install myself).

A really heartfelt thank you from me.

Translated with DeepL.com (free version)

  • 1 month later...
Posted (edited)

Seem to be running into an issue where DDe is saying "Mod requirements failed" though everything *seems* to be working in it (can remove/add items/etc), it's simply throwing a MCM error.  I'm not sure if it's because of sexlab p+ or if I've done something stupid and/or broken something with this experimental install.

 

But I'm 100% stumped.

 

This is what it's throwing in the log.

Spoiler

 

[06/26/2026 - 07:09:34PM] [Sum].:Info:.isummain.RegisterEvents():-> Registering events...

[06/26/2026 - 07:09:35PM] [Sum].:Info:.isummain.RegisterEvents():-> SUM version No. [3.33.6].
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.GotMod():-> [isummain.CheckForMods()] -> [xazPrisonOverhaulPatched.esp] - not found!
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.GotMod():-> [isummain.CheckForMods()] -> [SD Patches.esp] - not found!
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.GotMod():-> [isummain.CheckForMods()] -> [SD Cages.esp] - not found!
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.GotMod():-> [isummain.CheckForMods()] -> [SkyUI.esp] - not found!

[06/26/2026 - 07:09:35PM] [Sum].:Debug:.isummisc.UpdateVariables():-> Updating variables...
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.isummisc.SetJsOnGameLoad():-> Updating game settings...
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.isummisc.SetJsOnGameLoad():-> Updating game settings...Done! Updated [0] settings.
[06/26/2026 - 07:09:35PM] [Sum].:Info:.isummain.UpdateVariables():-> Updating variables...
[06/26/2026 - 07:09:35PM] [Sum].:Info:.isummain.UpdateVariables():-> Updating variables... Done.

[06/26/2026 - 07:09:35PM] [Sum].:Info:.isummain.RegisterEvents():-> Events ready!
[06/26/2026 - 07:09:36PM] [DDe].:Info:.iDDeRegEvents():-> LoadGame start; iDis = [0]!
[06/26/2026 - 07:09:36PM] [DDe].:Info:.iDDeRegEvents():-> DDe version No. [6.3.3].
[06/26/2026 - 07:09:36PM] [DDe].:Info:.iDDeRegEvents():-> Registering events... Please stand by!
[06/26/2026 - 07:09:36PM] [DDe].:Info:.UpdateVariables():-> Updating variables...
[06/26/2026 - 07:09:36PM] [DDe].:Info:.UpdateVariables():-> Updating variables... Done.
[06/26/2026 - 07:09:36PM] [DDe].:Debug:.iDDeLoadLibs():-> Start!
[06/26/2026 - 07:09:36PM] [DDe].:Info:.iDDeLoadLibs():-> Loading Database!

[06/26/2026 - 07:09:36PM] [Sum].:Debug:.GotMod():-> [CheckForMods()] -> [Captured Dreams.esp] - not found!
[06/26/2026 - 07:09:36PM] [Sum].:Debug:.GotMod():-> [iDDeLibs.iDDeSetLibs()] -> [Captured Dreams.esp] - not found!

[06/26/2026 - 07:09:36PM] [DDe].:Info:.iDDeRegEvents():-> Events ready!

[06/26/2026 - 07:09:40PM] [Sum].:Info:.Config.SetUpMCM():-> Ready!
[06/26/2026 - 07:09:40PM] [Sum].:Info:.Config.SetUpMCM():-> Done! Returned = [1].

[06/26/2026 - 07:09:41PM] [DDe].:Info:.Config.SetUpMCM():-> LoadGame -> Mod requirements failed!
[06/26/2026 - 07:09:41PM] [DDe].:Info:.Config.SetUpMCM():-> LoadGame -> Failed!
[06/26/2026 - 07:09:41PM] [DDe].:Info:.Config.SetUpMCM():-> Done! Returned = [0].

 

 

Spoiler

Screenshot2026-06-26192506.png.ed61b5e3f2d1e773af2004b0d04804fd.png

 

Screenshot2026-06-26170455.png.9059721eac4057dc830451a5d080abb2.png

 

Edited by Mashi
fix
Posted
On 6/26/2026 at 6:20 PM, Mashi said:

Seem to be running into an issue where DDe is saying "Mod requirements failed" though everything *seems* to be working in it (can remove/add items/etc), it's simply throwing a MCM error.  I'm not sure if it's because of sexlab p+ or if I've done something stupid and/or broken something with this experimental install.

 

But I'm 100% stumped.

 

This is what it's throwing in the log.

  Reveal hidden contents

 

[06/26/2026 - 07:09:34PM] [Sum].:Info:.isummain.RegisterEvents():-> Registering events...

[06/26/2026 - 07:09:35PM] [Sum].:Info:.isummain.RegisterEvents():-> SUM version No. [3.33.6].
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.GotMod():-> [isummain.CheckForMods()] -> [xazPrisonOverhaulPatched.esp] - not found!
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.GotMod():-> [isummain.CheckForMods()] -> [SD Patches.esp] - not found!
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.GotMod():-> [isummain.CheckForMods()] -> [SD Cages.esp] - not found!
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.GotMod():-> [isummain.CheckForMods()] -> [SkyUI.esp] - not found!

[06/26/2026 - 07:09:35PM] [Sum].:Debug:.isummisc.UpdateVariables():-> Updating variables...
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.isummisc.SetJsOnGameLoad():-> Updating game settings...
[06/26/2026 - 07:09:35PM] [Sum].:Debug:.isummisc.SetJsOnGameLoad():-> Updating game settings...Done! Updated [0] settings.
[06/26/2026 - 07:09:35PM] [Sum].:Info:.isummain.UpdateVariables():-> Updating variables...
[06/26/2026 - 07:09:35PM] [Sum].:Info:.isummain.UpdateVariables():-> Updating variables... Done.

[06/26/2026 - 07:09:35PM] [Sum].:Info:.isummain.RegisterEvents():-> Events ready!
[06/26/2026 - 07:09:36PM] [DDe].:Info:.iDDeRegEvents():-> LoadGame start; iDis = [0]!
[06/26/2026 - 07:09:36PM] [DDe].:Info:.iDDeRegEvents():-> DDe version No. [6.3.3].
[06/26/2026 - 07:09:36PM] [DDe].:Info:.iDDeRegEvents():-> Registering events... Please stand by!
[06/26/2026 - 07:09:36PM] [DDe].:Info:.UpdateVariables():-> Updating variables...
[06/26/2026 - 07:09:36PM] [DDe].:Info:.UpdateVariables():-> Updating variables... Done.
[06/26/2026 - 07:09:36PM] [DDe].:Debug:.iDDeLoadLibs():-> Start!
[06/26/2026 - 07:09:36PM] [DDe].:Info:.iDDeLoadLibs():-> Loading Database!

[06/26/2026 - 07:09:36PM] [Sum].:Debug:.GotMod():-> [CheckForMods()] -> [Captured Dreams.esp] - not found!
[06/26/2026 - 07:09:36PM] [Sum].:Debug:.GotMod():-> [iDDeLibs.iDDeSetLibs()] -> [Captured Dreams.esp] - not found!

[06/26/2026 - 07:09:36PM] [DDe].:Info:.iDDeRegEvents():-> Events ready!

[06/26/2026 - 07:09:40PM] [Sum].:Info:.Config.SetUpMCM():-> Ready!
[06/26/2026 - 07:09:40PM] [Sum].:Info:.Config.SetUpMCM():-> Done! Returned = [1].

[06/26/2026 - 07:09:41PM] [DDe].:Info:.Config.SetUpMCM():-> LoadGame -> Mod requirements failed!
[06/26/2026 - 07:09:41PM] [DDe].:Info:.Config.SetUpMCM():-> LoadGame -> Failed!
[06/26/2026 - 07:09:41PM] [DDe].:Info:.Config.SetUpMCM():-> Done! Returned = [0].

 

 

  Reveal hidden contents

Screenshot2026-06-26192506.png.ed61b5e3f2d1e773af2004b0d04804fd.png

 

Screenshot2026-06-26170455.png.9059721eac4057dc830451a5d080abb2.png

 

Same.  I've been trying to fix this for two weeks. Everything is up to date and the right versions. I'm pulling my hair out over here.

 

Posted (edited)
On 6/28/2026 at 6:58 PM, MrNicholas said:

Same.  I've been trying to fix this for two weeks. Everything is up to date and the right versions. I'm pulling my hair out over here.

 

 

Welp I'm redoing a new experimental build because I screwed up a bunch of textures and nuked that install. I managed to get DDe working this time by installing SUM and DDe right at the very start.  So I've got absolutely no idea why it was screwing up and didn't work.

 

I'm using a custom MO2 build to work from that has multiple profiles already setup incase the wife's existing install screws up and I'm not home to restore her build.  In the past I've used the same standalone pack, and it worked fine.  I'm going to chalk it up to 30C and Todd Howard deciding to invoke the mysterious "HAHAHA Sucker, it just works! Creation Engine" button. 

 

edit: 

So... weird shit still. SUM 3.33.6 - pukes on SLP+ went back to 3.33.3 a-ok. And it's rolling fine on DDe 6.33.3 and even seeing DD-NG properly now too.

 

Absolutely going to throw my hands up in the air and say it's Todd Howard striking again.  Got it sorted, I'm gonna stab a fork in it now.

 

edit2: And repeating the same steps, because I broke that install. And using 3.33.3+6.33.3 no workie again despite the same setup.  Mind blown 100%

Edited by Mashi

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