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Posted
15 hours ago, coldezra said:

 

 

So the suit is coming but the gag and the mask is not coming and also for some reason when i equip the suit and then equip a wepon the skin of my character gets bloody. SO what to do

TheElderScrollsVSkyrimSpecialEditionScreenshot2023_08.13-17_57_47_48.png.671a2ff20328471d4e8a548e89c8ab37.png

TheElderScrollsVSkyrimSpecialEditionScreenshot2023_08.13-17_59_10_100.png.395442dc9ff94846e6972b1c797ff8fc.png

TheElderScrollsVSkyrimSpecialEditionScreenshot2023_08.13-17_58_54_48.png.6b470cb57f002bc1a01e3d72c5557e99.png

 

Make sure to do a batch built in BS for all slider sets starting with 'Dwarven'.

Posted
3 hours ago, Inte said:

 

Make sure to do a batch built in BS for all slider sets starting with 'Dwarven'.

Yea i tried it but nothing happened :( okay lets forget about the gag, how do i get rid of the blood?

Posted (edited)
21 hours ago, recroid366 said:

When I had this issue it was cause the piercings werent built properly in body slide. I would suggest doing a batch build, right clicking the list and click "Select all" that fixed this for me

 

17 hours ago, Inte said:

Try @recroid366's suggestion above. 

 

I've tried, but for some reason it didn't help. I've re-built whole list of installed outfits, but for some reason it remained in the same separately floating way for just two new boxbinders.

Despite how much I loved your design, had to switch to the previous one, due its stability.
As soon as switched to previous version it start working again.
this most probably based on my set of models and bodies. I'm currently using 3BA set.
Edited by Loki.adm
Posted

Just wanted to post that all seems to be working so far. Thank you for posting this, because my character had on some obsidian piercings that seemed irremovable and I was finally able to unequip them. Thank you for making my game a little less annoying.

Posted (edited)
On 8/13/2023 at 9:16 AM, coldezra said:

So the suit is coming but the gag and the mask is not coming and also for some reason when i equip the suit and then equip a wepon the skin of my character gets bloody. SO what to do

 


I ran into the same issue. You need to convert the mesh files from LE to SSE. It's actually really easy to do. Just get NIF Optimizer, select the folder you extracted DD-Equip to, and press the "Optimize" button (you can select the "Smooth Normals" box if you want. I'm not sure if it made a noticeable difference or not with default settings).

https://www.nexusmods.com/skyrimspecialedition/mods/4089

 

 

 

Edited by vrelk
Removed converted files done in BodySlide with a program that will take care of all the models
Posted (edited)
On 8/13/2023 at 11:31 PM, Inte said:

 

I use this here,

The linked file has since been removed, so that unfortunately doesn't solve the issue.

 

this link, however, does work.

 The file also appears to be in the main downloads page of CD, in case it disappears again.

Edited by bob9890
Posted

Really loving the new restrictive boxbinders!! A great improvement from the default ones. Thank you so much. I'm trying to convert them to 3BA but I'm not having any success for now haha, but I'll keep at it. 

  • 2 weeks later...
  • 3 weeks later...
Posted (edited)

For some reason the version of DDe for AE (this one) it says that i don't have a JSON same as one of the other user, but when using the other version (SE) it works without problem, I'm playing with skyrim 1.6.640

Edited by LustyAria
  • 2 weeks later...
Posted (edited)
On 9/13/2023 at 5:17 PM, LustyAria said:

For some reason the version of DDe for AE (this one) it says that i don't have a JSON same as one of the other user, but when using the other version (SE) it works without problem, I'm playing with skyrim 1.6.640

Same problem here, I've been unable to figure out why, because when I check the Vortex staging folders, the system.json file is there

When I launch the game (new or load save), it says the json is for 6.0.0 but the installed version number is []20230926073627_1.thumb.jpg.bde554af815575f169b4ab53915a77dd.jpg

 

The contents of the system.json located in "D:\Vortex Mods\skyrimse\Devious Devices - Equip 6.0.0 AE\SKSE\Plugins\Devious Devices - Equip\DDE\System"

{
	"string" : 
	{
		"semanticver" : "6.0.0"
	},
	"stringList" : 
	{
		"cdxcompatiblesemvers" : [ "4.16" ],
		"cdxpatchcompatiblesemvers" : [ "6.0.0" ],
		"popcompatiblesemvers" : [ "6.0.0" ],
		"sumcompatiblesemvers" : [ "3.0.0" ]
	}
}

 

 

20230926074246_1.jpg

 

Edit: I think I figured it all out, had SUM 2.60 rather than 3.00 which was causing the system.json error.

 

After fixing that, I found an error indicating I had the wrong version of Captured Dreams. Had the non SSE version of Captured Dreams 4.15.

Edited by ExEvolution
  • 4 weeks later...
  • 3 weeks later...
Posted

Having a problem where after creating my .Json lists and adding a couple of dozen outfits for use, that the lists all vanish.  It always seems to delete all of my custom outfits and the lists containing those outfits, however it saves the last custom outfit name (and only the name) that I had saved.  Any potential work arounds?  I don't notice this until I've gone a couple of hours into my game and can't find what had changed that.  I am running the latest Skyrim AE, DDE AE, SUM AE, etc.  Might it be because I added an armor mod and re-ran loot?  Is it just something that happens?

  • 2 weeks later...
Posted
On 8/14/2023 at 7:35 AM, Inte said:

 

Make sure to do a batch built in BS for all slider sets starting with 'Dwarven'.

Hello! I have exactly the same problem. There is no gag or mask in the «DwarvenDevious» file.

Fixed.png

Posted

I'm having a problem where some plugs dont register as equipped even though they are so the options when interacting with it is put it in or ignore and it ends up locking the slots for plugs.....anyone know how to fix this

Posted
18 hours ago, Uncontrollableabyss said:

I haven't tested this, but I'm assuming the new Dec/2023 update (1.6.1130) for AE broke this mod.

Not this mod, but it's dependencies. DDSE, PapyrusUtil, etc.

Posted
On 11/28/2023 at 8:06 PM, Karuc0 said:

Hello! I have exactly the same problem. There is no gag or mask in the «DwarvenDevious» file.

Fixed.png

It'll be fixed in the next version. 

Posted
2 hours ago, LilHel said:

I'm having a problem where some plugs dont register as equipped even though they are so the options when interacting with it is put it in or ignore and it ends up locking the slots for plugs.....anyone know how to fix this

Do they show up in the DDe MCM? 

Posted (edited)
11 minutes ago, Inte said:

Do they show up in the DDe MCM? 

I'm not too sure but things like the crimson plug can be equipped through DDe but then cannot be removed without using DDe's debug bc its perma stuck on would you like to insert and if I click insert it tells me that the backside has been filled already

Edited by LilHel
Posted
On 11/15/2023 at 2:30 AM, SeanAndrews said:

Having a problem where after creating my .Json lists and adding a couple of dozen outfits for use, that the lists all vanish.  It always seems to delete all of my custom outfits and the lists containing those outfits, however it saves the last custom outfit name (and only the name) that I had saved.  Any potential work arounds?  I don't notice this until I've gone a couple of hours into my game and can't find what had changed that.  I am running the latest Skyrim AE, DDE AE, SUM AE, etc.  Might it be because I added an armor mod and re-ran loot?  Is it just something that happens?

You need to create your own .json, say 'My Outfits'. The default .json 'iDDeOutfits' will get overwritten with every mod update/reset. 

See here 

Under 'Stuff For Players' and 'Make A Custom Outfit'. It's a bit outdated, but you should be able to figure it out. 

Posted
8 minutes ago, LilHel said:

I'm not too sure but things like the crimson plug can be equipped through DDe but then cannot be removed without using DDe's debug bc its perma stuck on would you like to insert and if I click insert it tells me that the backside has been filled already

Use the DDe 'Remove all DDs' option in the MCM. 

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