naaitsab Posted March 15, 2014 Posted March 15, 2014 I got some issues with the Chargeable Soulgem plugs. They don't seem to charge at all. I've killed about 30 mobs and the soul trap spell keeps saying no gem large enough. The vibration effect stays on 'softly' and no orgasm occurs even after massive vibration triggers via spellcasting. Am I missing something or is it a WIP/broken script? Is there any word/update on the side-tracked radiant master quest? Liking the idea of it. Loving the new release so far, looking forward to the next one
Aelie Posted March 15, 2014 Posted March 15, 2014 there are no chargable soulgems as a part of this release... sorry... anything you may see elsewhere is a lie
Min Posted March 15, 2014 Author Posted March 15, 2014 I got some issues with the Chargeable Soulgem plugs. They don't seem to charge at all. I've killed about 30 mobs and the soul trap spell keeps saying no gem large enough. The vibration effect stays on 'softly' and no orgasm occurs even after massive vibration triggers via spellcasting. Am I missing something or is it a WIP/broken script? Is there any word/update on the side-tracked radiant master quest? Liking the idea of it. Loving the new release so far, looking forward to the next one If it's not accessible without the console, it's not intended for player-use. That includes the chargeable plugs. They've been on my todo list for quite a while, and are not finished. I haven't worked on Surreptitious Streets in a while: Will do so at some point, though!
Kelinari Posted March 16, 2014 Posted March 16, 2014 ;-; Been looking everywhere for the last spot to look for Zed at, can't find him anywhere ): I even discovered and cleared over 30 places in sols-never started the dlc till this mod-and only got the 2nd spot there. Should I be searching specific types of places? Does he spawn inside or outside-or even at the end-of dungeons, places, etc? I tried spawning him in but it didn't work ):
Min Posted March 16, 2014 Author Posted March 16, 2014 ;-; Been looking everywhere for the last spot to look for Zed at, can't find him anywhere ): I even discovered and cleared over 30 places in sols-never started the dlc till this mod-and only got the 2nd spot there. Should I be searching specific types of places? Does he spawn inside or outside-or even at the end-of dungeons, places, etc? I tried spawning him in but it didn't work ): From the FAQ: Q) I can't find Zed! Where is he, and why are there only one or two of the three quest markers on my map? A) Have you checked Solstheim? Do you have the Falskaar mod installed? If so, check there as well; he can be at any Dwemer ruins, as the location is picked via the Radiant system. He will be outside of any Dwemer Ruin. When you grow close to his location (Within the same cell), the quest script will specifically assign a marker to him to guide you the rest of the way to him.
leddeath Posted March 16, 2014 Posted March 16, 2014 Awesome Mod! I'm having one or two little tiny problems, Someone posted about it but never had a fix. Well I don't think anyone posted back about fixing it. Anyways, First problem is and I don't even know if it is a problem. When I go to the MCM for this mod there is a register animations tab that says "Not done" I click it to register it and it says "Done". I can go out of the menu and go back into the MCM devices tab and it says "Not done" again. SO I don't know if that is normal or not. My other problem is when putting the arm devices on an NPC follower it will work one time than if I take them off or put them back on the same NPC or Another they will not go back on. It shows that they are equipped though. I also crafted a New arm Device just to see if that would work but it failed. Sometimes it doesn't work at all... Any help would be wonderful and thank you for this awesome mod!Cheers~
Veladarius Posted March 16, 2014 Posted March 16, 2014 ;-; Been looking everywhere for the last spot to look for Zed at, can't find him anywhere ): I even discovered and cleared over 30 places in sols-never started the dlc till this mod-and only got the 2nd spot there. Should I be searching specific types of places? Does he spawn inside or outside-or even at the end-of dungeons, places, etc? I tried spawning him in but it didn't work ): The only place he hangs out is outside a Dwemer ruin. If it does not show up on your map then he may be in another area such as Solstheim.
naaitsab Posted March 16, 2014 Posted March 16, 2014 there are no chargable soulgems as a part of this release... sorry... anything you may see elsewhere is a lie Only the cake is a lie I got some issues with the Chargeable Soulgem plugs. They don't seem to charge at all. I've killed about 30 mobs and the soul trap spell keeps saying no gem large enough. The vibration effect stays on 'softly' and no orgasm occurs even after massive vibration triggers via spellcasting. Am I missing something or is it a WIP/broken script? Is there any word/update on the side-tracked radiant master quest? Liking the idea of it. Loving the new release so far, looking forward to the next one If it's not accessible without the console, it's not intended for player-use. That includes the chargeable plugs. They've been on my todo list for quite a while, and are not finished. I haven't worked on Surreptitious Streets in a while: Will do so at some point, though! Alright, nice to see it's still on the agenda and not just a bug. The idea of the chargeable plugs is kinda nice. With a certain amount of mobs killed your vibrate intensity and length increases The gag plug needs to be removed by the player first? Tried it a couple of times but only the handjob scenes triggered with the plug in place.
Min Posted March 16, 2014 Author Posted March 16, 2014 The gag plug needs to be removed by the player first? Tried it a couple of times but only the handjob scenes triggered with the plug in place. Mmm, I left a keyword off the item. Fixed in my local copy, will be fixed in 2.7.1 (To be released this weekend).
Min Posted March 16, 2014 Author Posted March 16, 2014 Awesome Mod! I'm having one or two little tiny problems, Someone posted about it but never had a fix. Well I don't think anyone posted back about fixing it. Anyways, First problem is and I don't even know if it is a problem. When I go to the MCM for this mod there is a register animations tab that says "Not done" I click it to register it and it says "Done". I can go out of the menu and go back into the MCM devices tab and it says "Not done" again. SO I don't know if that is normal or not. My other problem is when putting the arm devices on an NPC follower it will work one time than if I take them off or put them back on the same NPC or Another they will not go back on. It shows that they are equipped though. I also crafted a New arm Device just to see if that would work but it failed. Sometimes it doesn't work at all... Any help would be wonderful and thank you for this awesome mod! Cheers~ The word is "Reregister". That's normal behavior. Some devices can be a bit flakey on NPC's: It's a known issue, and is on my todo list.
Min Posted March 16, 2014 Author Posted March 16, 2014 So to clarify, no new quests this release? The full changelog can be found in the Opening Post.
Warrunner Posted March 16, 2014 Posted March 16, 2014 Woo, thank you both Min and Zadil. This is great. And hey, absolutely no crashes in Skyrim when upgrading, which is groovy; at 100+ mods installed, it's been getting a touch unstable. Now... just need the Captured Dreams shop to update, someone to do some sex animations for people wearing the armbinder, and a system by which a companion can pimp you about and we'll be cooking with gas. Ah, a /d/eviant can dream.
Min Posted March 16, 2014 Author Posted March 16, 2014 Woo, thank you both Min and Zadil. This is great. And hey, absolutely no crashes in Skyrim when upgrading, which is groovy; at 100+ mods installed, it's been getting a touch unstable. Now... just need the Captured Dreams shop to update, someone to do some sex animations for people wearing the armbinder, and a system by which a companion can pimp you about and we'll be cooking with gas. Ah, a /d/eviant can dream.
Min Posted March 16, 2014 Author Posted March 16, 2014 New version is up: 2.7.1 Added missing devices to ManipulateDevice shorthand for modders. Fixed harness recipe. Basic ring-gag will now permit oral. Panel gag will now permit oral. The No-Food gag effect will now permit eating while the panel-gag is unplugged. Removed some armbinder legacy code, to fix rare armbinder bug. EDIT: Uploaded 2.7.1a, to fix an omitted property.
DaHALOSHOCK Posted March 16, 2014 Posted March 16, 2014 Every time i were the blind fold and Panel gag i get this in first person.
leddeath Posted March 16, 2014 Posted March 16, 2014 Awesome Mod! I'm having one or two little tiny problems, Someone posted about it but never had a fix. Well I don't think anyone posted back about fixing it. Anyways, First problem is and I don't even know if it is a problem. When I go to the MCM for this mod there is a register animations tab that says "Not done" I click it to register it and it says "Done". I can go out of the menu and go back into the MCM devices tab and it says "Not done" again. SO I don't know if that is normal or not. My other problem is when putting the arm devices on an NPC follower it will work one time than if I take them off or put them back on the same NPC or Another they will not go back on. It shows that they are equipped though. I also crafted a New arm Device just to see if that would work but it failed. Sometimes it doesn't work at all... Any help would be wonderful and thank you for this awesome mod! Cheers~ The word is "Reregister". That's normal behavior. Some devices can be a bit flakey on NPC's: It's a known issue, and is on my todo list. thanks for the correction!!
Min Posted March 16, 2014 Author Posted March 16, 2014 Every time i were the blind fold and Panel gag i get this in first person. Hmm! It would seem that the Panel gag always renders in first-person. Drat. I'll bring that to Zadil's attention, thanks. EDIT: If you wish to use the blindfold+panel gag for the time being, you can use "Leeches Mode" for the blindfold as a work-around, as it is designed for third-person play.
Something Posted March 16, 2014 Posted March 16, 2014 I hit a particularly strange snag. Upgrading to the latest version gives me errors in the upgrade because apparently 2.6.5's esp is still there. Fair enough. So I delete it, and now Skyrim won't even load! Obviously that means a plugin's reqs haven't been met, fair enough. I update everything from Aroused to SexLab and everything in-between. Nope. Still broken. Just on a hunch, I re-install the 2.6.5 esp and-VOILA!! It works! (Somewhat, still getting the "Error: Update from 2.6.5 to 2.6.6 detected message, as anticipated.) The fact that I can play as normal and get 2.7.0 equipment without trouble tells me everything more-or-less works, however the ball-gag and harness are invisible on my character for some reason. I could probably attribute that to a 2.6.5/2.7.0 ESM mesh conflict but i'm still confused how it is I can't play without the 2.6.5 esp.
Min Posted March 16, 2014 Author Posted March 16, 2014 You're running an old version of a mod that depends upon DDi. Delete the esp, and use tes5edit to figure out which one. Don't run both the ESP and the ESM at the same time, or you'll have a bad time. Upgrading from 2.6.5 or earlier to 2.6.6 within the same save game is unsupported (As the message told you). Ensure that you're starting a new game for the upgrade.
Something Posted March 16, 2014 Posted March 16, 2014 I obviously don't want to, but considering the fact that not having the ESP prevents me from getting any farther than the Bethesda logo before I CTD, i'm wondering what I can do. Simply not loading the ESP doesn't prevent DD from detecting it and registering an error. I don't have tes5edit (yet) so you'll probably have to be a bit more specific on what I have to do. Also, my thanks for the assistance.
Forerunner414 Posted March 16, 2014 Posted March 16, 2014 Something - Wrye Bash does a decent job of letting you know if a master is missing by flagging it red. Anything that is red and checked will cause a ctd after the startup logo.
flim Posted March 16, 2014 Posted March 16, 2014 My English no good, so forgive. I up the v2.66 to v2.71a. funny thing #1: first devious device no show on mcm menu. no know what happen, maybe I restart pc, then ok. any code command to fast load mcm? Funny thing #2: now dd load, choose new life. but no blindfold. 1st person is darken. after free stuggle, go inventory, choose put blindfold. but still no show. same with harness. I do wrong? I copy paste v2.71a, overwrite v2.66, this wrong move? or I delete v2.66 first then put v2.71a, correct?
Min Posted March 16, 2014 Author Posted March 16, 2014 My English no good, so forgive. I up the v2.66 to v2.71a. funny thing #1: first devious device no show on mcm menu. no know what happen, maybe I restart pc, then ok. any code command to fast load mcm? Funny thing #2: now dd load, choose new life. but no blindfold. 1st person is darken. after free stuggle, go inventory, choose put blindfold. but still no show. same with harness. I do wrong? I copy paste v2.71a, overwrite v2.66, this wrong move? or I delete v2.66 first then put v2.71a, correct? No idea on the first. On the second, it sounds as if you neglected to update Assets to 2.7 as well.
flim Posted March 16, 2014 Posted March 16, 2014 My English no good, so forgive. I up the v2.66 to v2.71a. funny thing #1: first devious device no show on mcm menu. no know what happen, maybe I restart pc, then ok. any code command to fast load mcm? Funny thing #2: now dd load, choose new life. but no blindfold. 1st person is darken. after free stuggle, go inventory, choose put blindfold. but still no show. same with harness. I do wrong? I copy paste v2.71a, overwrite v2.66, this wrong move? or I delete v2.66 first then put v2.71a, correct? No idea on the first. On the second, it sounds as if you neglected to update Assets to 2.7 as well. Ah. forgot there assert as well. forgot not bundle. sorry. thank you. will try it now
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