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[mod] Regula Magistri 2


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Posted

@ban10 wanted to ask if how to change the bloodline goal coming of age for wards when you are the guardian so its a higher age for it to happen or lower. Plus wanted to change how the religion so that my woman and wives so they don't cheat with having so many at once gettings annoying to micro manage alot for wards and just wives happening all at once for pop-ups. Was using the Uneven Adulthood for rp runs but then found this mod and that part didnt want to work for some reason so wanted to know how to edit it myself so i can use that mod for my own play throughs.

Posted
12 hours ago, Shadowterror18 said:

No offense, thought this good mod is dead. Glad to see i'm wrong)
In that case found that after creating avatar of this person, but in prowess is still negative modifier of an old age that seems kinda awkward to me considering she is immortal now. (can't say it changes something, prowess can be higher if i gift some artifacts)
 

theres a family ties legacy perk that takes away old age prowess loss, not a perfect fix but a good workaround. I use that myself since I tend to syphon old domina for life force so my magister doesnt die easily

 

Posted (edited)
2 hours ago, ban10 said:


Hmm, might need to do a Japanese playthrough, I've not encountered anything like this anywhere else.
Do you have a save that shows the issue? Would be useful.
 

 


Damn, Not something I've seen yet, RM doesn't touch the family GUI though, so I don't think this is related to this mod. Maybes its another mod?
 

attached the japan game with that ongoing.... as for the ui ... I dont think so? Unlike a lotta people I dont have 200 mods... what I do have, in order is

impregnate spouse

undress

character physical modify

brighter portraits final

regula magistiri

no death cascade

auto promote culture

auto conversion

auto increase control

cheri lewd coa

better barbershop

lazys skimpy accessories

carnalitas

dynamic affairs

carnalitas love reimagined

CBO Unofficial

Better Barbershop CBO extension

wicked debauchery

wicked debauchery extended

 

-----

huh didnt think I had regula before carnalitas, maybe thats the issue?

 

edit: I moved regula down the list so it was below CBO Unofficial and it didnt change the ui issue on more spouses

 

Magister_Suzaku_Boukun.rar

Edited by Tyrranus
Posted

Anyone encountered this bug where you always get -25 house feud modifier on every marriage. Happens right at the start of the game. Tested with only Carnalitas and RM2 enabled

image.png.d7076ab1b67470b0374381450e694142.png

Posted (edited)

When I play as a self-created Chinese ruler of a landless state and appoint the Regula cabinet, the game crashes.

 

 

 

My problem is caused by installing Oriental Empires and creating a custom spouse

I just need to marry another spouse, and then it seems like there won’t be any problem opening it again.

Edited by 2855948353
Posted
3 hours ago, variaNTR said:

Anyone encountered this bug where you always get -25 house feud modifier on every marriage. Happens right at the start of the game. Tested with only Carnalitas and RM2 enabled

image.png.d7076ab1b67470b0374381450e694142.png

 

The cause for that is AUH had an update for House Relations and it looks like the trigger got renamed while the Regula file still has the old one.

 

@ban10 Here is a screen shot of the old code and a copy of the new code.

 

image.png.d8ddb67b2ca386b819520c77b5369801.png

 

modifier = {
        add = -25
        scope:recipient = {
            house_has_feud_relation_with_trigger = { TARGET = scope:actor }
        }
        desc = MARRY_FAMILY_FEUD_REASON
    }

 

Posted
9 hours ago, ban10 said:

Darn, yeah I want to switch the Magister trait to XP tracklines, I'm designing this now.
Then I can have checks based on your magister trait, not your piety level.

I'm curious on how you'd have the trait track gain exp. Would it be based on number of wives, children, or just spells used (Fascinare, Abice-whatever(the one that makes wives take titles and force monk on husbands)), or something else? I understand if you don't wanna say to spoil it lol

Posted
6 hours ago, merrick1031 said:

 

The cause for that is AUH had an update for House Relations and it looks like the trigger got renamed while the Regula file still has the old one.

 

@ban10 Here is a screen shot of the old code and a copy of the new code.

 

image.png.d8ddb67b2ca386b819520c77b5369801.png

 

modifier = {
        add = -25
        scope:recipient = {
            house_has_feud_relation_with_trigger = { TARGET = scope:actor }
        }
        desc = MARRY_FAMILY_FEUD_REASON
    }

 


Thank you for your reply. I don't know if this is a right approach or not but I just renamed the parameter as you suggested and the problem is gone

Posted
17 hours ago, ToastedBread01 said:

@ban10 wanted to ask if how to change the bloodline goal coming of age for wards when you are the guardian so its a higher age for it to happen or lower. Plus wanted to change how the religion so that my woman and wives so they don't cheat with having so many at once gettings annoying to micro manage alot for wards and just wives happening all at once for pop-ups. Was using the Uneven Adulthood for rp runs but then found this mod and that part didnt want to work for some reason so wanted to know how to edit it myself so i can use that mod for my own play throughs.


If you wanted to increase the age you would change the on_16h_birthday on action in Regula_Magistri\common\on_action\regula_childhood_on_actions.txt
I don't support decreasing the age below 16 in any capacity for anything RM related.

You can set Ward events to be notification only via reading the book and changing the settings there, though honestly I might change this soon and make only "risky" ward charm events show as events, as otherwise its a lot of spam for no reason.

Generally Devoted wives shouldn't be able to cheat, though I might have to revisit that code again, CK3 seems to find all sorts of ways to throwing the lover relationship up unfortunately.
 

17 hours ago, Tyrranus said:

attached the japan game with that ongoing.... as for the ui ... I dont think so? Unlike a lotta people I dont have 200 mods... what I do have, in order is

impregnate spouse

undress

character physical modify

brighter portraits final

regula magistiri

no death cascade

auto promote culture

auto conversion

auto increase control

cheri lewd coa

better barbershop

lazys skimpy accessories

carnalitas

dynamic affairs

carnalitas love reimagined

CBO Unofficial

Better Barbershop CBO extension

wicked debauchery

wicked debauchery extended

 

-----

huh didnt think I had regula before carnalitas, maybe thats the issue?

 

edit: I moved regula down the list so it was below CBO Unofficial and it didnt change the ui issue on more spouses

 

Magister_Suzaku_Boukun.rar 13.04 MB · 1 download


Can you try updating Canalitas? There was an update for CK3 1.18.1, so Carn got updated the other day.
 

11 hours ago, merrick1031 said:

 

The cause for that is AUH had an update for House Relations and it looks like the trigger got renamed while the Regula file still has the old one.

 

@ban10 Here is a screen shot of the old code and a copy of the new code.

 

image.png.d8ddb67b2ca386b819520c77b5369801.png

 

modifier = {
        add = -25
        scope:recipient = {
            house_has_feud_relation_with_trigger = { TARGET = scope:actor }
        }
        desc = MARRY_FAMILY_FEUD_REASON
    }

 


Good catch Merrick, In fact that override hasn't been updated in a while so did that now. Kinda wish I could get rid of it but I want all Devoted/Charmed women to always agree to marriage with the Magister.
 

10 hours ago, LustDemon69 said:

I'm curious on how you'd have the trait track gain exp. Would it be based on number of wives, children, or just spells used (Fascinare, Abice-whatever(the one that makes wives take titles and force monk on husbands)), or something else? I understand if you don't wanna say to spoil it lol


I think it would mostly be tied to interactions/events etc, but yeah still thinking about how I want to do it!
 

5 hours ago, BadAtMakingUsernames said:

Some bugs:

While playing in Japan, I didn't get the Famuli reskins of the regular MAA, but I did get the new unique units.

 

Interestingly, in multiplayer, you don't seem to be able to mutare on other players, even if they're domina/mulsa.


Hmmm, somethings defo up with Japan, not sure how that could be.

Also wow, I've never actually built RM to be multiplayer ready, surprised that it even works in multiplayer!
 

1 hour ago, MasterQuinn said:

Another point I keep meaning to mention and then forgetting, is there a reason Mutare Quicken Mind does not allow characters to reach 5-star education trait levels?


I swear I tried to do this at some point and it didn't work, I'll see if I can try adding this again.

Posted
2 hours ago, ban10 said:

Can you try updating Canalitas? There was an update for CK3 1.18.1, so Carn got updated the other day.

oh its updated Ive been watching the forums.... well too much honestly... I knew AUH would break a ton of shit and mods would need several updates to get the kinks out

Posted (edited)

Also another bug, for the option that allows you to change holy sites, the east asia option localization seems to use the regular asia one (it still works as intended, though).

 

As for the multiplayer thing, the interesting part is that sanctifa serva (or however it's spelled, I can't remember off the top of my head) is actually available under that other player's interactions so the other actions may be coded to be available only on AI? I could maybe dig a bit in the code see if anything's causing that to happen.

 

edit: Yup, the mutare events seem to be locked to AI, it has the is_ai flag. Is that intentional? (I'm probably going to patch it out myself, but for other multiplayer enjoyers it might be beneficial to allow player magistiers to buff player domina/mulsa)

Edited by BadAtMakingUsernames
Posted (edited)
5 hours ago, ban10 said:

I swear I tried to do this at some point and it didn't work, I'll see if I can try adding this again.

 

You could probably try to just copy most of the education level increase code from the resolve_adult_education_success_reward_effect located in the 05_dlc_bp2_effects file. It looks like they use character flags for it so if the Mutare effect doesn't trigger flags properly that might be an issue with upgrading the education trait.

 

Edit: Looked around further in the Vanilla code and found the effects. Don't have the time to fully implement and test it myself at the moment so consider this a rough draft, but this is something that might work.

 

regula_rank_up_education_trait_effect = {

     if = {
            limit = { has_level_5_education_trait_trigger = no }
            scope:host = {
                if = { 
                    limit = { has_level_1_education_trait_trigger = yes }
                    increase_education_level_1_effect = yes
                }
                else_if = { 
                    limit = { has_level_2_education_trait_trigger = yes }
                    increase_education_level_2_effect = yes
                }
                else_if = { 
                    limit = { has_level_3_education_trait_trigger = yes }
                        increase_education_level_3_effect = yes
                }
                else_if = { 
                    limit = { has_level_4_education_trait_trigger = yes }
                        increase_education_level_4_effect = yes
                }
            }
        }

}

 

Edit 2: Found the cause of why the current Mutare can't go above 4. The code for Mutare Corpus triggers this effect for the Mental Boost option and the effect is hard coded to stop at level 4. Hypothetically the rough version I put together should work. I'll be able to test it tonight. I am curious though as to why the Vanilla files have two different education rank triggers and what effect each has.

 

image.png.a9b9e93fba00abbf9d02c5afe81aec07.png

Edited by merrick1031
Put together a rough draft of the potential effect code
Posted
On 11/15/2025 at 8:22 PM, ban10 said:

Darn, try with just Regula Magistri and Carnilitas installed, also make sure you are starting a new game.

 I previously started a new game when I was getting the crash, but I tried with another new game with only this mod and it worked just fine. Problem must be on my end somehow.

Posted
11 hours ago, ban10 said:


If you wanted to increase the age you would change the on_16h_birthday on action in Regula_Magistri\common\on_action\regula_childhood_on_actions.txt
I don't support decreasing the age below 16 in any capacity for anything RM related.

You can set Ward events to be notification only via reading the book and changing the settings there, though honestly I might change this soon and make only "risky" ward charm events show as events, as otherwise its a lot of spam for no reason.

Generally Devoted wives shouldn't be able to cheat, though I might have to revisit that code again, CK3 seems to find all sorts of ways to throwing the lover relationship up unfortunately.

 


Can you try updating Canalitas? There was an update for CK3 1.18.1, so Carn got updated the other day.
 


Good catch Merrick, In fact that override hasn't been updated in a while so did that now. Kinda wish I could get rid of it but I want all Devoted/Charmed women to always agree to marriage with the Magister.
 


I think it would mostly be tied to interactions/events etc, but yeah still thinking about how I want to do it!
 


Hmmm, somethings defo up with Japan, not sure how that could be.

Also wow, I've never actually built RM to be multiplayer ready, surprised that it even works in multiplayer!

 


I swear I tried to do this at some point and it didn't work, I'll see if I can try adding this again.

How can I play as Famuli? Can I observe my AI magister character to play the game when tired of the later game?

Posted
2 hours ago, Miraiteko said:

How can I play as Famuli? Can I observe my AI magister character to play the game when tired of the later game?

The Magister character is meant to be the player character, so there's not an option for what you want that doesn't mean going into the files and changing the triggers to let AI use the powers, interactions, and decisions, and then going further by making sure it's just the one AI that actually is the Magister. 
Basically, probably isn't practical enough to be worth the effort. You're not meant to be the Famuli, you're meant to be the Magister. 

Posted (edited)

@ban10 I've gotten a working scripted effect for ranking up education to level 5. I also tested and verified that the multi-proc chance is working for the better Mutare results.

 

In the regula_mutare_corpus_events file you will need to replace all rank_up_education_effect with regula_rank_up_education_trait_effect. You could also rename the effect if you wanted it as something different.

 

image.png.e9772793433f131ab735f908872a7d6b.png

 

 

I'm not sure where you want it in the file so here is a screen shot of the file with the code and I included the code in text form below. The code works without including a limit, but the Vanilla code I based it on included one so I left the limit in incase not having it might cause issues that I didn't encounter in my testing.

 

image.png.fb707f3950b415435d133617b00aa28e.png

 

regula_rank_up_education_trait_effect = {
    if = {
        limit = { has_education_rank_5_trigger = no }
        scope:recipient = {
            if = { 
                limit = { has_education_rank_1_trigger = yes }
                increase_education_level_1_effect = yes
            }
            else_if = { 
                limit = { has_education_rank_2_trigger = yes }
                increase_education_level_2_effect = yes
            }
            else_if = { 
                limit = { has_education_rank_3_trigger = yes }
                increase_education_level_3_effect = yes
            }
            else_if = { 
                limit = { has_education_rank_4_trigger = yes }
                increase_education_level_4_effect = yes
            }
        }
    }
}

Edited by merrick1031
Typos
Posted
12 hours ago, ArtomYuan said:

当我获得圣地后将仆人变成不死仆人时,我经常遭遇失败。前提条件是什么

Just like this, I always fail. Is there a prerequisite that determines whether I can succeed or not

182112.png

Posted
On 11/14/2025 at 10:36 AM, ban10 said:

Ah, yeah I've removed the government overrides, but honestly I'm going to re-add them to re-enable the palace holding everywhere, its just painful right now as its so many governments to override now. Wish I could just set palace holdings to be valid in every government type, rather then change every government to make palace holdings valid. urgh.

I think I've found a way to have a palace without having to override basegame files.

 

Effects can add buildings to holdings even if they're not allowed to be built and as long as the building exists you can upgrade it. So I made a decision to add a palace level 0 building to your capital holding, which can then be upgraded into the normal palace 1 building. Still need to make one to allow the other buildings, but it all seems to work fine.

 

This way you can add a palace to whatever holding type you're mainly using for your government without having to make a separate palace type holding and without having to edit the normal holding types to allow regula buildings. The palace would probably have to be rebalanced to account for there also being a main castle/temple building, but that's a one time fix.

Posted
8 hours ago, ArtomYuan said:

Just like this, I always fail. Is there a prerequisite that determines whether I can succeed or not

182112.png

 

The only real restriction once you have the ability to use Sanctifica Serva is that you can only have one "Goddess" of each trait, Diplomacy, Martial, Stewardship, Intrigue, and Learning. If you don't already have any "Goddesses" then you might be encountering a bug.

Posted
56 minutes ago, merrick1031 said:

 

一旦你拥有使用圣塞瓦的能力,唯一的限制是你只能拥有每个特质的“女神”:外交、武力、管家、阴谋和学习。如果你还没有任何“女神”,那你可能遇到了bug。

Thank you for your answer. I didn't know there were only five goddesses. I thought I could fill up the harem

Posted
18 hours ago, meatstroke said:

 I previously started a new game when I was getting the crash, but I tried with another new game with only this mod and it worked just fine. Problem must be on my end somehow.

Hey where you able to figure this out? I'm having this same issue but not even the mod alone is working for me

Posted
7 hours ago, JJJsand said:

嘿,你是从哪里弄明白的?我也遇到同样的问题,但连单靠模组都没用

You can try selecting the default Coat of Arms in the game rules.

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