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[mod] Regula Magistri 2


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Posted
19 hours ago, ayy_mao said:

 

I think the last one here is starting to look a lot better than before. It would be best to keep the original headgear and so on, the first attempts you sent were pretty immersion-breaking with the Prussian hats and whatnot

If only i can find the MAA pictures id create more, it is quite the basic process to create the last one you just need to genrate it with chatgpt saying add bikinis et cettera, then impaint the bikin parts in novel ai, thus creating the outcome.

Posted
2 hours ago, sexsexsexbrosex said:

If only i can find the MAA pictures id create more, it is quite the basic process to create the last one you just need to genrate it with chatgpt saying add bikinis et cettera, then impaint the bikin parts in novel ai, thus creating the outcome.

 

The original pictures should be in this folder:

Steam\steamapps\common\Crusader Kings III\game\gfx\interface\illustrations\men_at_arms_big

 

Posted

Are there going to be any custom artifacts based on this mod in the future? Things like slave collars, risque battle armor for Famuli, maybe a crown/regalia of submission that enables new powers, or even an actual Book as a journal artifact? Some things for the Magistri and the Famuli to make gameplay a bit more exciting. Of course, once all the current things that need to be fixed are fixed would be a good time to work on some artifacts stuff.

Posted
17 hours ago, Johnny Wolf said:

Would it be possible to have a mechanic that allows you to stop wars between your Paelex's and your daughters? I'm not my Paelex's liege.

What i did before was i take direct control of the offending Paelex from her liege first. This will cause some negative relation with the leige, after that, when the offending paelex is under your control, you can ask her to stop the war or replace her, or just take over her domain.

Posted
14 hours ago, hm76 said:

What i did before was i take direct control of the offending Paelex from her liege first. This will cause some negative relation with the leige, after that, when the offending paelex is under your control, you can ask her to stop the war or replace her, or just take over her domain.

What happened was I took over the Queen of Brittany as my Paelex. I wanted to stay as a tribal duke and take as many tribal territories as possible before elevating to Man of the Isles. Queen of Brittany give me two daughters and dies, can't remember how, and her sister becomes queen while the daughters take land. I charm the new queen, but she won't stop trying to revoke my daughters titles, and because we're married she's calling me in to tyranny wars I want her to lose. Funny the scenario's CK3 cooks up. 

Posted (edited)

Hey @ban10,
I made some new pictures for the Famuli MAA (Huskarls, Varangian Guard, and an alternate version for the Varangian Veterans). I’m sending them to you here because I couldn’t figure out how to make a merge request on GitGud (I tried).

I also added high-resolution versions of the Bondi and Vigmen and took the opportunity to make a few fixes. Everything is included in the ZIP file below, and everything should be named correctly.

Let me know if you still want/need this “art,” and if so, tell me if there’s anything in particular you’d like me to work on next. 

Below are the previews of the new “art”, plus something I currently have in the pipeline.danish_huskarls_famuli.png.0cc14dedc91713a6f7f6ee8e79b6a79f.pngvarangian_guard_famuli.png.eb6a692d63411b8f1e75a2d167e7dba8.pngvarangianveterans_famuli.png.dae54ea10e7359c275e7728c08760d4b.pngmubarazun.png.8dca1e199b0a523f1a7f29ab492d598a.png

vikings_famuli_MAA.zip

Edited by bubuseven
Posted

Is it possible to have a way of removing tyranny based on Regula interactions? Or just keep Regula interactions from causing Tyranny? It's very annoying having a long-lived/immortal Magister accrue hundreds or thousands of points of tyranny bc the interactions like Titulum Novis, or the Rending Soul from Visiting Prisoners, causes tyranny. My harem country shouldn't be scared of my making more of a harem lol. 

Posted
8 hours ago, LustDemon69 said:

Is it possible to have a way of removing tyranny based on Regula interactions? Or just keep Regula interactions from causing Tyranny? It's very annoying having a long-lived/immortal Magister accrue hundreds or thousands of points of tyranny bc the interactions like Titulum Novis, or the Rending Soul from Visiting Prisoners, causes tyranny. My harem country shouldn't be scared of my making more of a harem lol. 

It should cause Tyranny cause you can turn any women into sex dolls like these when you rend someone's soul.

Collector_02_pg02.png

Posted
6 hours ago, anglican said:

It should cause Tyranny cause you can turn any women into sex dolls like these when you rend someone's soul.

Collector_02_pg02.png

Sure but if the subjects are mind-controlled then it doesn't matter, I should be able to just reverse their opinion of me thru said mind control. 

Posted
On 11/18/2025 at 11:33 AM, WinterSkull said:

image.png.c379e5b6829614339db9e9a51cfbec11.png

 

Hi, I saw that a few pages back people were saying that the current Regula MAA is just cosmetic changes to the base game units rather than being their own units like in previous versions. However I couldn't see any of these changes to the MAA icons nor pictures. After I went through with the Muster Famuli Warriors decision, I could recruit the other MAA units like Sacerdos and Infiltrators, but my base MA A units remain unchanged. 

I have the same problem... Has this been solved?

Posted
22 hours ago, fayoun said:

I have the same problem... Has this been solved?

So am I. Playing as a Norse character, I've taken all of the decisions to add the Regula tenets to my culture. None of the generic MAAs have Regula portraits.

Spoiler

image.png.91c567c430bdb90612343da3365d59e3.png

 

Posted
On 12/2/2025 at 7:26 PM, fayoun said:

I have the same problem... Has this been solved?

 

2 hours ago, 6ft3btw said:

So am I. Playing as a Norse character, I've taken all of the decisions to add the Regula tenets to my culture. None of the generic MAAs have Regula portraits.

  Reveal hidden contents

image.png.91c567c430bdb90612343da3365d59e3.png

 

 

A fix was added to the files about a week ago, but there hasn't been a public update yet which is why the error is still affecting people.

Posted
3 hours ago, merrick1031 said:

 

 

A fix was added to the files about a week ago, but there hasn't been a public update yet which is why the error is still affecting people.

Hope to get a fix soon cause I like this mod. My vassals are loosing men-at-arms when recruiting Valkyries.

Posted
On 12/2/2025 at 2:31 AM, LustDemon69 said:

Is it possible to have a way of removing tyranny based on Regula interactions? Or just keep Regula interactions from causing Tyranny? It's very annoying having a long-lived/immortal Magister accrue hundreds or thousands of points of tyranny bc the interactions like Titulum Novis, or the Rending Soul from Visiting Prisoners, causes tyranny. My harem country shouldn't be scared of my making more of a harem lol. 

Tyranny drops over time, and there are perks and travel options that make it drop faster. So unless you do a lot of things in quick succession you shouldn't be accumulating meaningful levels of Tyranny.

Posted
On 12/2/2025 at 11:19 AM, anglican said:

It should cause Tyranny cause you can turn any women into sex dolls like these when you rend someone's soul.

Collector_02_pg02.png

What game is this from? for research.

Posted

I'll pop out an update today, has the famuli MAA graphics fix and some other misc fixes.

Was a bit sick last week, but yeah just plugging away, some interesting PRs from the community, so will look at them on the weekend and get them merged in.

Posted (edited)
On 11/21/2025 at 10:05 PM, Armin487 said:

Close, it has some different requirements per government type, but the new ones haven't been added yet.

 

I just added this quick and dirty solution:

    if = {
        limit = {
            NOT ={
            has_government = administrative_government
            government_has_flag = government_is_nomadic
            has_government = feudal_government
            has_government = clan_government
            has_government = tribal_government
            }
        }
        add = 1
    }

 

In: Documents\Paradox Interactive\Crusader Kings III\mod\Regula_Magistri\common\script_values\regula_decision_script_values.txt

line 74


Ah yes, this is something I need to rework with the new government types.
Honestly I'm thinking of really expanding this and having maybe 10 total goals, 5-6 being generic (across all government types), and 4-5 being specific to your current government type (Adventurer, Tribal, Feudal, Clan, Nomad, Admin, etc etc).
I want the Glorius ritual to be hard to get, but also flexible.
 

On 11/26/2025 at 4:05 AM, Johnny Wolf said:

Quick question. For prisoners, is "Rend her soul" and "Hallow her out" roughly the same thing, or is there a difference? For the concubicraxy tenet the rend soul option is usable but the Hallow her out option shows up but can't be used. For the other tenet only the Hallow her out option shows up. 


Hmmm, I will have to check this, basically they are the same thing, but they are for the different tenets. If you use the Contubernalis doctrine, then you should be using the upgraded option as it causes less tyranny and I think is less expensive?
 

On 11/26/2025 at 4:24 AM, New expectations said:

I am thinking about something: why does the latest version of the mod not include the core teachings of the High Lord in the religion by default, when it used to be included in earlier versions?


I have no idea what you are talking about, can you clarify further?
 

On 11/29/2025 at 9:26 PM, LustDemon69 said:

Are there going to be any custom artifacts based on this mod in the future? Things like slave collars, risque battle armor for Famuli, maybe a crown/regalia of submission that enables new powers, or even an actual Book as a journal artifact? Some things for the Magistri and the Famuli to make gameplay a bit more exciting. Of course, once all the current things that need to be fixed are fixed would be a good time to work on some artifacts stuff.


Sure, I'd have to see if I can integrate the court artefacts (+ inspirations)

With chat Gpt I could even make some nice icons now as well so thats nice.
 

On 11/29/2025 at 11:41 PM, Johnny Wolf said:

Would it be possible to have a mechanic that allows you to stop wars between your Paelex's and your daughters? I'm not my Paelex's liege.


Hmm, there is the stop vassal war interaction and I'm pretty sure we hook into that to ensure charmed characters always follow what you want.
 

On 12/1/2025 at 5:46 PM, bubuseven said:

Hey @ban10,
I made some new pictures for the Famuli MAA (Huskarls, Varangian Guard, and an alternate version for the Varangian Veterans). I’m sending them to you here because I couldn’t figure out how to make a merge request on GitGud (I tried).

I also added high-resolution versions of the Bondi and Vigmen and took the opportunity to make a few fixes. Everything is included in the ZIP file below, and everything should be named correctly.

Let me know if you still want/need this “art,” and if so, tell me if there’s anything in particular you’d like me to work on next. 

Below are the previews of the new “art”, plus something I currently have in the pipeline.danish_huskarls_famuli.png.0cc14dedc91713a6f7f6ee8e79b6a79f.pngvarangian_guard_famuli.png.eb6a692d63411b8f1e75a2d167e7dba8.pngvarangianveterans_famuli.png.dae54ea10e7359c275e7728c08760d4b.pngmubarazun.png.8dca1e199b0a523f1a7f29ab492d598a.png

vikings_famuli_MAA.zip 15.42 MB · 3 downloads


Fantastic work!
I've added these in for 5.0.2 (this version)
The Vigmen, Bondi and Huscarls (and your WIP art) are really great in my opinion, they keep the core identity of the unit while adding that "Famuli" spice (skimpiness while not being overt).
Plus they keep a similar artstyle to vanilla, which looks really good imo.

The Varagagin MAA arts do veer a bit of, art wise they are ok, but I think the artstyle does sway to being a bit more "realistic" and less stylised, still good though, so I will pop them in and see how they look.

In terms of wanting this, as mentioned on this PR https://gitgud.io/ban10/regula-magistri/-/merge_requests/303
I think the idea of having new art for all units on swapping to "Famuli" MAA is a very cool and immersive idea, but its defo something I want to get right.
I'd say feel free to make whatever art you want, including generating art for new Famuli cultural units as well!

 

On 12/2/2025 at 1:31 AM, LustDemon69 said:

Is it possible to have a way of removing tyranny based on Regula interactions? Or just keep Regula interactions from causing Tyranny? It's very annoying having a long-lived/immortal Magister accrue hundreds or thousands of points of tyranny bc the interactions like Titulum Novis, or the Rending Soul from Visiting Prisoners, causes tyranny. My harem country shouldn't be scared of my making more of a harem lol. 


Only rending souls causes tyranny (Titulum Novis shoudn't be causing tyranny!), and I think this makes a lot of sense. It also heavily depends on whose soul you are rending.
Rending a faithful Famuli who is young and beautiful causes a lot more tyranny then a sinful character who is old and your rival for example.
 

On 12/2/2025 at 5:44 PM, LustDemon69 said:

I have to say, I am very impressed with your UI skills, Ban10. The religion panel UI alone is very impressive with how you got it to scroll, never seen it anywhere else. 


Thanks, though I can't take full credit for that! As noted in the file itself, this was taken from 'More Tenet slots' by Karax
I can take credit for the council GUI though, it was super painful to rewrite that for AUH with all of its extra Council tabs 😭
 

22 hours ago, merrick1031 said:

 

 

A fix was added to the files about a week ago, but there hasn't been a public update yet which is why the error is still affecting people.


I've updated now, this will fix all the Famuli MAA art not showing for people (it was a 1 line fix, I messed up a trigger)

Edited by ban10
Posted

Varangian Veterans art is not showing for me, not sure if it's a bug or because I load an old save instead of starting a new game (others like Vigmen, Huscarl, Bondi, normal MMAs and Regula MAAs are fine)

Posted
21 hours ago, ban10 said:

Hmm, there is the stop vassal war interaction and I'm pretty sure we hook into that to ensure charmed characters always follow what you want.

Even if they aren't in your realm? 

 

21 hours ago, ban10 said:

Sure, I'd have to see if I can integrate the court artefacts (+ inspirations)

I just wanted to add that I need to play this mod with cheats so I can create a custom artifact that adds -300% fertility because otherwise my game will crash once I have 80 children. 

Posted

Because I love this mod and I'm a completionist, I've been trying to do everything this mod has to offer. Only one thing left.

 

I have not been able to build a Magistar's palace, and I don't know how. Is it possible that it's incompatible with the "Cities of Wonder" mod or is it that you have to wait a long time for a random event?

 

Much respect!

Posted
56 minutes ago, Johnny Wolf said:

Because I love this mod and I'm a completionist, I've been trying to do everything this mod has to offer. Only one thing left.

 

I have not been able to build a Magistar's palace, and I don't know how. Is it possible that it's incompatible with the "Cities of Wonder" mod or is it that you have to wait a long time for a random event?

 

Much respect!

You should be able to just build it in any empty Barony spot, however it is likely that Cities of Wonder is causing some issues since it does a lot with Holdings. Would probably be a good idea to do away with that if you want to use the Palace. 
I will also say that you'll want to make your Palace holding your Duchy De Jure after it's done, as you get a Special Building Slot, but it won't be available without going into the file and removing the hashes # to enable the code in the game. There also won't be an icon for it (last I checked) but it will be there. 

Posted (edited)

It looks like there is a description missing for the Contubernalis council position.

 

image.png.76c28d1497da4d29730f60bf0afdcc5d.png

 

Also the Titulum Novis window has a shrunken other effects screen preventing the cost from being readable. It stayed like this after I disabled all of my other mods, but I did not try a completely fresh game with just Carnalitas and RM.

 

image.png.7d6c60261e7ec12528b56ee9e405fc66.png

 

Edit: @ban10 I found the same issue that @a60869609 had where Contubernalis weren't allowed to act as knights and after digging around in the code I think I figured out why.

 

This screen shot is taken from version 1.16.2 since that I know it worked back then and the requirement for being a warrior is coded as not having the "trait" Incapable which allowed the Contubernalis to serve as knights since the Contubernalis trait had the incapable status without giving the Incapable trait.

 

image.png.3bdaddd1a83fcb8c97c8cfcc14093034.png

 

In version 1.18.x they updated the code when adding in the exception for Japanese women to act as warriors for defense and now the code just looks for Incapable status. As soon as I commented out the Incapable status in the Contubernalis trait they were able to serve as Knights again.

 

image.png.825edf6c6d36ac94276e55b2f70fd612.png

 

Here is a screen shot of the incapacitating status from the Contubernalis trait. I'm not really sure what effects the status has, though I assume it prevents some schemes and character interactions, so I'm not sure if it can just be removed entirely or if a replacement for it will need to be implemented. 

 

image.png.d8a4bde35e3983370fe280c80164132a.png

Edited by merrick1031
Found another error

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