Johnny Wolf Posted December 6, 2025 Posted December 6, 2025 Question. The "Enslavement casus belli, is there a known trigger for it and did it even come from this mod? I had one game where it was announced that my religion had accent to it, but haven't had another game with that since.
merrick1031 Posted December 6, 2025 Posted December 6, 2025 1 hour ago, Johnny Wolf said: Question. The "Enslavement casus belli, is there a known trigger for it and did it even come from this mod? I had one game where it was announced that my religion had accent to it, but haven't had another game with that since. There isn't a casus belli called Enslavement in RM so it's either a different mod or you have the name wrong. Here is a list of the RM casus belli.
Johnny Wolf Posted December 6, 2025 Posted December 6, 2025 30 minutes ago, merrick1031 said: There isn't a casus belli called Enslavement in RM so it's either a different mod or you have the name wrong. Here is a list of the RM casus belli. Ok. Will need to figure out this mystery. It was basically a like calling a crusade but it's "Enslaving a kingdom"
Allafterme Posted December 6, 2025 Posted December 6, 2025 Some dynasty and title CoAs reverts to generic ones with this mod, especially in Byzantine empire & Caucasia
nevermind006 Posted December 6, 2025 Posted December 6, 2025 Hello, I've noticed a problem with the vassal limit in your new government type. Since it combines the Administrative Government with the mandala government, the vassal number limit is tied to piety level, just like in the mandala Government. Even with the highest piety level, you can only have 36 vassals. In the regula government, this limit cannot be increased. Even if the administrative government's power level would add hundreds to the vassal limit, the piety level locks it at 36.
Seeker88 Posted December 6, 2025 Posted December 6, 2025 16 hours ago, Johnny Wolf said: Even if they aren't in your realm? I just wanted to add that I need to play this mod with cheats so I can create a custom artifact that adds -300% fertility because otherwise my game will crash once I have 80 children. Yeah, the Mutare beauty and health changes make fertility go crazy. I just made a small change in: mod > Regula_Magistri > common > traits to reduce fertility, especially for Mulsa and Paelex females (since they usually get boosts from Mutare rituals). Here's my modified version -- you can adjust it to taste, but this seemed to make the problem manageable. regula_traits.txt 1
LustDemon69 Posted December 6, 2025 Posted December 6, 2025 Ok so I figured out why there's issues with the whole "each of my wives are cheating on me every time they get pregnant" and its because of prostitution. Landed Female Rulers can choose to become prostitutes (unless you change the settings) and because as a Magister you like your wives having good traits, male characters seeking prostitution will pay premium to get in their pants. And then if you have some stacked fertility on those hoes, they're almost guaranteed to get preggers. SO. Best to have Prostitution be a Crime (in settings), run a Admina Carna on Family Planning 24/7, or get something like Wicked Debauchery and have prostitution be a Slave only thing.
LustDemon69 Posted December 6, 2025 Posted December 6, 2025 6 hours ago, nevermind006 said: Hello, I've noticed a problem with the vassal limit in your new government type. Since it combines the Administrative Government with the mandala government, the vassal number limit is tied to piety level, just like in the mandala Government. Even with the highest piety level, you can only have 36 vassals. In the regula government, this limit cannot be increased. Even if the administrative government's power level would add hundreds to the vassal limit, the piety level locks it at 36. You might be able to just change that yourself in the file, but yeah that is definitely not good for an admin-hybrid to have so few vassals.
merrick1031 Posted December 6, 2025 Posted December 6, 2025 7 hours ago, nevermind006 said: Hello, I've noticed a problem with the vassal limit in your new government type. Since it combines the Administrative Government with the mandala government, the vassal number limit is tied to piety level, just like in the mandala Government. Even with the highest piety level, you can only have 36 vassals. In the regula government, this limit cannot be increased. Even if the administrative government's power level would add hundreds to the vassal limit, the piety level locks it at 36. @ban10 I've found the cause of this issue. The higher piety levels are hard coded with vassal_limit_max which overrides the vassal_limit setting. If you change the custom government to have "vassal_limit_max = 100" instead of "vassal_limit = 100" it will get around this issue, but then other vassal_limit increases won't work. Up to you on how you want to balance it, but one way is adding an on_action or something similar that gives you a bonus trait or modifier as soon as you hit level 6 piety, though you would also need to set something up to take it away if piety level drops below 6.
sophuang Posted December 6, 2025 Posted December 6, 2025 For some reason I've been restricted to a total of four spouses. I anyone else experiencing a similar issue? (Playing in Japan, issue persists as Adventurer, Tribal, and Soryo)
LustDemon69 Posted December 6, 2025 Posted December 6, 2025 7 minutes ago, sophuang said: For some reason I've been restricted to a total of four spouses. I anyone else experiencing a similar issue? (Playing in Japan, issue persists as Adventurer, Tribal, and Soryo) That's been an issue for a while now, I don't know if there was a fix given by one like Merrick or not, but as is Japan is kinda iffy.
6ft3btw Posted December 6, 2025 Posted December 6, 2025 15 hours ago, Johnny Wolf said: Question. The "Enslavement casus belli, is there a known trigger for it and did it even come from this mod? I had one game where it was announced that my religion had accent to it, but haven't had another game with that since. 14 hours ago, merrick1031 said: There isn't a casus belli called Enslavement in RM so it's either a different mod or you have the name wrong. Here is a list of the RM casus belli. "Enslavements" are the Regula name for a Great Holy War. You unlock them if you select the Warmonger tenet and meet the usual requirements for GHWs. 1
xxdungeonxx1 Posted December 6, 2025 Posted December 6, 2025 Since Phazes aditional degeneracy has a compatch. Is it planned or worked a full integration with Phazes body? Like its done with CBO with the outfits,
LustDemon69 Posted December 6, 2025 Posted December 6, 2025 38 minutes ago, xxdungeonxx1 said: Since Phazes aditional degeneracy has a compatch. Is it planned or worked a full integration with Phazes body? Like its done with CBO with the outfits, The RM + AD Compatch is just to add a way to give your Mulsa the additional physical traits from AD using Matura Visio, those being the thighs, ass, and mommy milkers traits. It also gives some (better imo) icons for each of the physical traits and the different mulsa/paelex traits. I also use Phaze body with this mod anyways, and it works fine without a compatch or AD, it's just better to use both.
xxdungeonxx1 Posted December 7, 2025 Posted December 7, 2025 3 hours ago, LustDemon69 said: The RM + AD Compatch is just to add a way to give your Mulsa the additional physical traits from AD using Matura Visio, those being the thighs, ass, and mommy milkers traits. It also gives some (better imo) icons for each of the physical traits and the different mulsa/paelex traits. I also use Phaze body with this mod anyways, and it works fine without a compatch or AD, it's just better to use both. Yeah, but Phaze body doesn't have the magistry attires that CBO has, the skimpy outfits didn't showed in my Phaze play-trough, unless I installed wrong.
merrick1031 Posted December 7, 2025 Posted December 7, 2025 8 hours ago, sophuang said: For some reason I've been restricted to a total of four spouses. I anyone else experiencing a similar issue? (Playing in Japan, issue persists as Adventurer, Tribal, and Soryo) 8 hours ago, LustDemon69 said: That's been an issue for a while now, I don't know if there was a fix given by one like Merrick or not, but as is Japan is kinda iffy. Japan has a tradition that increases the spouse limit to 4, just like the Irish culture does, and as a result it overrides the RM religions spouse limit of 999. I never play as Irish so I'm not sure if a fix was ever implemented for that issue, but I can confirm that the same code line was used in both traditions.
sophuang Posted December 7, 2025 Posted December 7, 2025 19 minutes ago, merrick1031 said: Japan has a tradition that increases the spouse limit to 4, just like the Irish culture does, and as a result it overrides the RM religions spouse limit of 999. I never play as Irish so I'm not sure if a fix was ever implemented for that issue, but I can confirm that the same code line was used in both traditions. I just came back to provide an update on this: You're absolutely right. My attention was drawn to it by the fact that when you change your holy sites to China, it removes the cultural tradition from Han that affects # of spouses. I presume doing the same thing to Yamato would "fix it". Though to be fair, this does feel like a nuclear action.
LustDemon69 Posted December 7, 2025 Posted December 7, 2025 3 hours ago, xxdungeonxx1 said: Yeah, but Phaze body doesn't have the magistry attires that CBO has, the skimpy outfits didn't showed in my Phaze play-trough, unless I installed wrong. I personally just have all my Compitidae naked and then only clothe my Domina and my Sanctifica Servas. I don't know if you'll be able to find a patch for the Magistry clothing that goes with CBO and Phaze Body, since they're all kinda different and separate from each other.
xdwork Posted December 7, 2025 Posted December 7, 2025 Hello. I'm enjoying this mod in Korean. However, I'm having trouble with the "regula_religion_l_korean.yml" file not being applied at all, so I tried to fix it. So, I copied the English file, renamed the file to "korean" at the end, and changed "l_english" in the first paragraph to "l_korean." However, the translation still doesn't work. I need help figuring out what the problem is, as I don't know how to code.
Gralysin Posted December 7, 2025 Posted December 7, 2025 2 hours ago, xdwork said: Hello. I'm enjoying this mod in Korean. However, I'm having trouble with the "regula_religion_l_korean.yml" file not being applied at all, so I tried to fix it. So, I copied the English file, renamed the file to "korean" at the end, and changed "l_english" in the first paragraph to "l_korean." However, the translation still doesn't work. I need help figuring out what the problem is, as I don't know how to code. you need to encode your file as UTF-8-BOM if you use Notepad++ you have a tab at the top that is called Encoding there you can select it and choose the correct format in a drop down menu 1
New expectations Posted December 8, 2025 Posted December 8, 2025 On 12/5/2025 at 8:28 AM, ban10 said: Ah yes, this is something I need to rework with the new government types. Honestly I'm thinking of really expanding this and having maybe 10 total goals, 5-6 being generic (across all government types), and 4-5 being specific to your current government type (Adventurer, Tribal, Feudal, Clan, Nomad, Admin, etc etc). I want the Glorius ritual to be hard to get, but also flexible. Hmmm, I will have to check this, basically they are the same thing, but they are for the different tenets. If you use the Contubernalis doctrine, then you should be using the upgraded option as it causes less tyranny and I think is less expensive? I have no idea what you are talking about, can you clarify further? Sure, I'd have to see if I can integrate the court artefacts (+ inspirations) With chat Gpt I could even make some nice icons now as well so thats nice. Hmm, there is the stop vassal war interaction and I'm pretty sure we hook into that to ensure charmed characters always follow what you want. Fantastic work! I've added these in for 5.0.2 (this version) The Vigmen, Bondi and Huscarls (and your WIP art) are really great in my opinion, they keep the core identity of the unit while adding that "Famuli" spice (skimpiness while not being overt). Plus they keep a similar artstyle to vanilla, which looks really good imo. The Varagagin MAA arts do veer a bit of, art wise they are ok, but I think the artstyle does sway to being a bit more "realistic" and less stylised, still good though, so I will pop them in and see how they look. In terms of wanting this, as mentioned on this PR https://gitgud.io/ban10/regula-magistri/-/merge_requests/303 I think the idea of having new art for all units on swapping to "Famuli" MAA is a very cool and immersive idea, but its defo something I want to get right. I'd say feel free to make whatever art you want, including generating art for new Famuli cultural units as well! Only rending souls causes tyranny (Titulum Novis shoudn't be causing tyranny!), and I think this makes a lot of sense. It also heavily depends on whose soul you are rending. Rending a faithful Famuli who is young and beautiful causes a lot more tyranny then a sinful character who is old and your rival for example. Thanks, though I can't take full credit for that! As noted in the file itself, this was taken from 'More Tenet slots' by Karax I can take credit for the council GUI though, it was super painful to rewrite that for AUH with all of its extra Council tabs 😭 I've updated now, this will fix all the Famuli MAA art not showing for people (it was a 1 line fix, I messed up a trigger) It's fine. I previously discovered that the issue was caused by another mod, and it has now been fixed. Regarding compatibility with POD, what are your thoughts? Another friend of mine established a Regula variant religion within POD so that each race could convert to Regula within POD. Otherwise, they would have a strong tendency to convert to POD’s own religion, because certain mechanics in POD are indeed tied to religion. If we are going to create content related to political systems, would it be possible to consider compatibility?
New expectations Posted December 8, 2025 Posted December 8, 2025 Just now, New expectations said: It's fine. I previously discovered that the issue was caused by another mod, and it has now been fixed. Regarding compatibility with POD, what are your thoughts? Another friend of mine established a Regula variant religion within POD so that each race could convert to Regula within POD. Otherwise, they would have a strong tendency to convert to POD’s own religion, because certain mechanics in POD are indeed tied to religion. If we are going to create content related to political systems, would it be possible to consider compatibility? Regula's functions won't be tied to that religious group, right? This is very important for compatibility.
Johnny Wolf Posted December 8, 2025 Posted December 8, 2025 On 12/5/2025 at 5:12 PM, LustDemon69 said: You should be able to just build it in any empty Barony spot, however it is likely that Cities of Wonder is causing some issues since it does a lot with Holdings. Would probably be a good idea to do away with that if you want to use the Palace. I will also say that you'll want to make your Palace holding your Duchy De Jure after it's done, as you get a Special Building Slot, but it won't be available without going into the file and removing the hashes # to enable the code in the game. There also won't be an icon for it (last I checked) but it will be there. Hey! Thanks for the help! I was able to build a palace in the county of York. Quick question though, when you say make the palace holding your duchy de jure, what does that exactly mean? I make the palace holding the county capital, but still didn't get the special building slot.
Gralysin Posted December 8, 2025 Posted December 8, 2025 Does anyone know how to add Provincial Laws to the regula government? i didnt figure it out on my own
dustbeen43 Posted December 8, 2025 Posted December 8, 2025 Hello @ban10. I've made a mod that add Phaze's Additional Degeneracy traits with the mutare visio interaction. I've reached to add his 4 levels of breats size with the mutare visio interaction but I can't understand why or what I am doing wrong to not be able to add ass / thigh traits. I've altered the "regula_mutare_corpus_event.0002" inside "regula_mutare_corpus_events.txt" : # Genitals improvement if carndt game rule is enabled # If futa is disabled, run breast only improvement effect option = { name = regula_mutare_corpus_event.0001.g trigger = { # Carnalitas genitals gamerule enabled & futa disabled. has_game_rule = carn_dt_enabled has_game_rule = carn_futa_content_disabled } custom_description_no_bullet = { text = regula_mutare_corpus_genitalia_improvement_breast } regula_mutare_corpus_physical_improvement_pad_effect = yes regula_mutare_corpus_genitalia_improvement_breasts_effect = yes regula_mutare_corpus_genitalia_rank_up_ass_effect_pad_traits = yes regula_mutare_corpus_genitalia_rank_up_thigh_effect_pad_traits = yes regula_mutare_corpus_end_effect = yes } Then in the "regula_mutare_corpus_effects.txt" I add the effect : # Ass improvement : ass rank up via Phaze Additional Degeneracy traits regula_mutare_corpus_genitalia_rank_up_ass_effect_pad_traits = { if = { limit = { NOR = { has_trait = ass_small_bad has_trait = ass_big_good } } add_trait = ass_big_good_1 } else_if = { # Small ass bad limit = { has_trait = ass_small_bad_1 } remove_trait = ass_small_bad_1 } else_if = { # Not maxed trait limit = { has_trait = ass_big_good NOT = { has_trait = ass_big_good_4 } } change_trait_rank = { trait = ass_big_good rank = 1 } } # Already at max level and nothing to do } # Thigh improvement : thigh rank up via Phaze Additional Degeneracy traits regula_mutare_corpus_genitalia_rank_up_thigh_effect_pad_traits = { if = { # No trait limit = { NOT = { has_trait = thigh_big_good } } add_trait = thigh_big_good_1 } else_if = { # Not maxed trait limit = { has_trait = thigh_big_good NOT = { has_trait = thigh_big_good_2 } } change_trait_rank = { trait = thigh_big_good rank = 1 } } # Already at max level and nothing to do } But when I use the interaction, both ass size and thigh size doesn't apply. Do you happen to know why ? I'm not a pro with paradox modding.
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