Jump to content

[mod] Regula Magistri 2


Recommended Posts

Posted
On 9/19/2023 at 6:10 PM, den_of_evil said:

Not sure is this heresy or something, but I am currently playing heavily modded version of regula magistry without incest.

 

Here is how I was able to do it:

- Forced tanistry like succession for every single paelex title using modifiers that prefer young girls with mulsa trait from same dynasty.

- Abice maritus will replace current ruler with his/her daughter

 

Tanistry like succession will keep titles inside original dynasty and abice maritus will let you have already established dynasty in country you want to conquer.

 

I cannot share my files, because I have replaced tanistry with my current system and also added a lot of other mods to regula magistry mod, which might not even work, if some mods are missing. Especially when there are mods that are not available from anywhere. Mods like changing baronies into palaces etc.

 

Just wanted to share how to do it, if anyone has interest or time to this or even make this optional in base mod. :)

 

My heretical adventures of regula magistry without incest are continuing.

 

Basically there are only male rulers that can be allied and mulsas are slowly corrupting people in background.

 

Currently camping in Sardinia and trying to turn Europe into magistry religion. A lot of stuff to do all the time with wars and stuff that are draining my prestige and piety constantly. I am less bored than with most playthroughs.

 

New setup:

- Abica maritus disabled // Overpowered

- Men only/men pref for other magistry countries

- +communion // Something extra for magister

- Mulsas can use faschinare inside same realm they are for 100 piety

- Player can create alliances with other magistry rulers for 250 prestige

- Player can take any non married mulsa as concubine

 

Next things to do/to try:

- Mulsas should be able to turn men into homosexuals.

- Magistry rulers should offer their daughters with good stats as concubines for magister.

- Hide mulsa trait and give also similar trait for men. // I would love to have secret religions, but they are not supported yet. :/

Posted

The piety costs are problematic because they're all balanced around the fact that you're getting 250-750 piety per birth from the tenet.

 

The Sacred Birth tenet itself needs to be replaced with one specially made for Regula, with the piety gained downscaled to something like 100.

 

Currently, your passive piety gain, even if huge like +40 a month, is insignificant compared to what you get from births.

 

To make up for births giving players more piety than they know what to do with, mutare corpus was inflated to 500 piety.

 

The gameplay loop now partly consists of trying to get as many children as possible so you have the piety to do mutare corpus... 

 

Mutare Corpus was a good idea in the beginning - hey lets you do Domitans any time, but now I'm starting to feel that there should just be a passive way for you to "improve" your paelices that requires less clicking. There is already so much clicking through birth and coming-of-age events.

 

Just some thoughts...

 

Posted (edited)

found bug with game of thrones mod : with regula mod on turn targaryen ( valyrian?) skin green. ( i used agot from nexus 0.1.15)  ps problem with skin_palette.dds after removing targar skin return to normalimage.png.2b6f089d83072542a4c2a355e30869e3.pngimage.png.cf9f6fd35f6e9650af9f197603438e1e.png

Edited by Achok
Posted (edited)
On 9/22/2023 at 7:47 AM, eldiyar said:

I think some of the most needed features should be mid-late game QOL additions:

 

  1. Ignoring event notification for Child Births - customizable so you might ignore births of one gender or the other. You could ignore for x years or x% of births. Or you might set it to only caring about births from a certain paelice.
  2. Ignoring event notification for coming of age. Since it's a click thru event with no choices.
  3. One click decision to claim all orba.
  4. Automated Fascinare during coming of age.


1. Hmmm, would need to overwrite the vanilla birth events.
2. Same for this, I do think its annoying but as its a vanilla event its kinda hard for me to justify overwriting vanilla events (harder to maintain code etc) just for a slight annoyance.
3. Sure, that would be a decent decision to take, could have a nice event as well.
4. Theres a setting in the "Read Regula Magistri" decision that allows you to disable ward enslavement events, instead you just get a toast for whether you charmed a ward or not. Great for when you get the obedience bloodline.
 

On 9/22/2023 at 6:27 PM, Savaris2222 said:

Would be awesome if there was a decision to convert your capital to a Palace, so that you arent limited to a county with 4 slots to actually build it, since the game treats it as a castle


Hmm, I don't know how well that would work, I would need to "remove_holding" then "add_holding". Problem is you cant remove capital holdings via "remove_holding" which I imagine most people would want to convert. As for the game treating it as a castle, maybe theres something that could be done there but again, I want to try and touch vanilla CK3 as little as possible for maintainability and compatibility with other mods.
 

On 9/23/2023 at 2:58 AM, yoyoman69 said:

So, I remember playing this mod a long time ago, and I'm really impressed by all the additional content, QOL and balance changes it's undergone.

 

A balancing suggestion -- the piety gain is extreme and it's too easy to make "fascinared" women genius/herculean/beautiful demigods. The vanilla genetic trait system always struck me as ridiculously unbalanced, so I halved the chances of inheriting traits for myself, closer to how it works IRL.

 

I kinda of like the whole piety system and how the gain is now more active (making children), rather than passive. That said, there should be a place to dump these points, except that one interaction where you can make charmed women take their spouses titles (that one can get rather costly, but the cost can still be upped a notch).

 

regula_mutare_corpus_interaction_piety_cost (the piety cost for the interaction that changes your claimed woman) should be around 600-1000 at least. 300 is way too low, I think.

For anyone who wants to change it, it's located in Regula Magistri/common/script_values/regula_script_values.txt. This is just a crutch though, as a comprehensive fix would also include changing the values in regula_mutare_corpus_events.txt, as it's too easy to get the highest piety level with this mod and make all your spouses have all the genetic traits. This way you'll have to think who to change and the interaction requires far less micromanagement.

 

"Sacred Childbirth" is def a bit broken. I think all passive piety gain should either be rid of or halved, but that puts the majority of the gain on only Sacred Childbirth. What if you want another tenet?

 

The radical changes I'd propose is limiting both the concubine and spouse count / or giving hard debuffs based on your level of piety if the count is too high; making spouses to be landed a hard requirement, with auto divorce or demotion to concubinage if they become unlanded; making another tenet like Sacred Childbirth that gives half the piety and gets rid of the piety gain from concubines and getting rid of the ability to change the tenet.

 

That's kind of a lot. A custom tenet and upping the cost of Mutare Corpus to around 750 would solve the majority of problems, I think.


I'm hoping the latest update which increases costs and and extra piety sinks via Exhaurie Vitalie helped alleviate the piety income.
 

On 9/24/2023 at 2:06 PM, Welkyne said:

1.png.8a18cb433ee68c9d06be15e5f45aab6b.pngVersion 2.3.0 everything works fine

 

2.png.7f4d34e83f0bf89e49bd7e6033388fea.pngVersion 2.7.1 is the same event, but it does not give any effects and the solution remains available until you press the second button.

 

What's the problem?


Huh, considering that event hasn't been touched since I'm honestly not sure, I think that can only happen if your Magister dies before freeing the keeper of souls / you burn the book.
Hmm, will have to take a look.
 

On 9/24/2023 at 5:13 PM, Konstrukter2 said:

 

The problem with taking the titles first is an unlanded Paelex doesn't get the "retire Paelex" interaction. I like, for lack of a better term, the flavor (flair? style?) letting your oldest wife and servient retire gives. Instead of a "kicking out a wrinkeled gold digger". Actually, less restriction on who gets the retire interaction might be easier to do.


I could look at having an option when retiring a Paelex to either "take all titles and retire her to your court" or "retire her and move her to primary heir court + make her ex-paleax court position".
 

On 9/25/2023 at 2:40 PM, CrizzlyBear122 said:

Requesting an option to have some sort of choice in how you're immortal avatars look. I'm not really digging the whole blue-grey skin and solid black eyes lol


Check the RM game rules for Regula Magistri Sanctifica Serva Portrait Modifiers.
 

On 9/25/2023 at 1:26 PM, Savaris2222 said:

How i kinda managed that was by Marrying all my wifes Matrilineally and taking concubines to ensure my own dynasty, that way i basically shove away the responsibility of managing who gets what in case of death since the game does a well enough job by default, and since all girls are still bound to me i can simply stop intermarriage so there will be no random inheritance play, which the AI loves to do so much and suddenly one lady owns half your vassals lands, oldest daughter inherits and if they have to give up on a few counties in the process, so be it, more paelices for me

It took me a lot of trial and error to find a way of keeping the Vassals from inheriting from each other, seeing how the AI is highly suicidal and self-destructives while on activities

I tried it with Giving the land to my daughters, that was a hot mess of losing track who was whos mother/direct sister/aunt and thus was entitled to inherit

 

 

If I may make a suggestion, though im not sure how possible that is, a return of viceroyalties would be pretty neat, so that upon death of a paelex, you get an event to basically inherit her stuff so that you can give it to whomever you think is best, just to keep it clean


I honestly think that this is part of the fun of the mod. First you conquer neighbouring lands and bang all their women, making a massive family.
Then you give out all your land and try to make sure that decades down the line when your family inherits it doesn't cause massive civil wars etc. 
Titulm Novis is the "cheat" tool that I made for when you really want to fix borders manually, but even that has quite a steep cost, for good reason.
 

On 9/25/2023 at 5:25 PM, Savaris2222 said:

I just thought about a funny MAA unit for those that are based in Britannia

 

Gallowlasses, hot-blooded redheads that swing around two handed swords, of course inspired by the Gallowglass Warriors, that CK 2 also already featured

Think Merida, only with a big sword rather than a bow

 

I tried making them myself, but failed spectecularly, so if someone likes the idea, i´ll leave it here


Cool idea, might have a stab at this at some point, I really want to have lots of fun different MAA for different eras/regions that represent the Magister conquering and corrupting the women their into his service.
 

On 9/25/2023 at 8:23 PM, eldiyar said:

I'm pretty sure that the unholy site passive that causes 3 girls to be born for every 1 boy is not working. The latest patch set it to a delayed effect that triggers 1 day before birth, and I am unsure if it works as intended.

 

Additionally it seems the old bug where "child of the book" triggers on male children has appeared.

 

I'm also not sure how the "set_pregnancy_gender" effect interacts with multiple pregnancies, and it may be stemming from some kind of bugged interaction.

 

 


Yeah, I agree, honestly a bit miffed, will have to think of a way to fix this properly.
 

On 9/26/2023 at 8:12 AM, eldiyar said:

Additional Issue: The Diplomacy Perk "Groomed To Rule" in conjunction with the high number of children you will have while doing a typical playthru of Regula causes an extremely undesirable flood of "toasts" that for me at least creates unpleasant slow-down.

 

It would be good if the perk was overwritten entirely to get rid of the toasts, and even not apply for male children at all.

 

edit: In fact I think this should be a top issue. I have a suspicion that getting this perk causes major slow-down as the game continually tries to apply the increased skill points to new children. In Vanilla this is not a problem but here it's very noticeable.


I don't think this is an issue, its a single event/toast that fires on the 3rd birthday of each child, plus a bit of spam when you take the perk (it applies the skill bonus to all your kids)
Like, after the first time you get the flood of events, its just like any other toast that happens every now and then.
 

On 9/27/2023 at 8:46 PM, MouseOfLight said:

I recently started playing this again, and I really like having the option of what to do with step-children. Might I suggest: If you have a culture that has eunuch traditions (ie, the Greeks with their "Byzantine Traditions" or if you have "Court Eunuchs") that there be an option to force the mother to make her son a eunuch? That way I can let him live, but unable to have kids, and I can make him a head eunuch.

 

Also, why do ex-paelex not count as compeditae? Surely they're still under the book's influence and will betray their ward, even if they've been retired. But I get a message in the situation report saying to remove non-compeditae guardian if I assign a female child to a retired paelex.

On that note, when I get Bloodline: Obedience, is it necessary to assign the female family members to a compeditae?


I do like the enuch suggestion, something to add to the list

Hmm, ex-paelex should count actually, will have to refactor the triggers there.
Once you have bloodline obedience, wards will charm themselves automatically, I should check for that and not alert for characters who have that trait.

 

On 9/27/2023 at 9:40 PM, xvilx said:

Could someone explain to me why in the succession my heir becomes the AI and I become an observer of the game?


Most likely a mod issue, you might be becoming a theocracy which is unplayable by players.
 

12 hours ago, Dashlyon7 said:

How to get accolade version men_at_war


Same way as vanilla, get the Acclaimed knights for each type of unit, https://ck3.paradoxwikis.com/index.php?title=Knight#Retinue_accolades

Edited by ban10
Posted
13 hours ago, ban10 said:
On 9/22/2023 at 7:27 PM, Savaris2222 said:

Would be awesome if there was a decision to convert your capital to a Palace, so that you arent limited to a county with 4 slots to actually build it, since the game treats it as a castle


Hmm, I don't know how well that would work, I would need to "remove_holding" then "add_holding". Problem is you cant remove capital holdings via "remove_holding" which I imagine most people would want to convert. As for the game treating it as a castle, maybe theres something that could be done there but again, I want to try and touch vanilla CK3 as little as possible for maintainability and compatibility with other mods.

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2633505646

 

I use this mod to make every non-capital holding a church. Maybe you can make a add-on/plug-in or at least extract something useful out of it. Also, i like the eunuch suggestion. Would be a good tool for managing dynasties. Your own or others.

Posted

Hello! 

I have found an incompatibility issue! 

When I was using another mod with birth gender control, I found that "Pregnancy gender adjustment effect" brought by the Holy Site in this mod would cover the birth gender control of that mod. (The name of that mod is Carnalitas Slavery Expansion)

I tried to add an IF judgment to the event of this mod, and after a period of operation, it seemed to take effect.

Below are some changes that I am trying to make compatible with both, hoping to help you improve compatibility.

 

regula_holy_site_event.2000 = {
    hidden = yes

    trigger = {
		# faith = { religion_tag = regula_religion }
        faith = {
			has_regula_holy_effect_female_offspring = yes
        }
	}
	
	if = {
		limit = {
			scope:bce_gender_birth_male = no
			scope:bce_gender_birth_female = no
			scope:bce_gender_birth_twins = no
		}
		immediate = {
			random_list = {
				75 = {
					set_pregnancy_gender = female
				}
				25 = {
					set_pregnancy_gender = male
				}
			}
		}
	}
}

 

Posted (edited)

Okay, so what am I missing? In the original RM I could initiate things by paying in gold, prestige and piety. Now I have to grant two titles. So how do I grant the titles in a culture which doesn't allow women to hold titles?

 

I don't understand how to do this.

"Once a female character is spellbound (You've shown the book to them) you can give them titles through a special interaction, regardless of your current faith/culture laws.
Ideally, this would be your wife and another female vassal, which would then give you a Domina and Paelax after freeing the Keeper of Souls. "

Edited by Grey Cloud
Posted (edited)
On 10/1/2023 at 4:37 AM, spartanc56 said:

I became the pope and lost. Is there a fix to this or I just have to wait for the next version?


Did you install RM in the middle of a game?
My assumption (based on the 6 words you posted :S) is that you were Christian, then you freed the keeper of souls, but RM was not installed/loaded correctly so the game was unable to make you the head of the Regula faith. Instead it just made you the head of faith of your current religion.


I suggest restarting the game, in the character creator make sure you can see the Regula faith as an option like so (but don't pick it!)
This way you know the RM faith exists.

image.png.9bf035ac641e887eaaadfc702b033263.png

18 hours ago, t7reep said:

Hello! 

I have found an incompatibility issue! 

When I was using another mod with birth gender control, I found that "Pregnancy gender adjustment effect" brought by the Holy Site in this mod would cover the birth gender control of that mod. (The name of that mod is Carnalitas Slavery Expansion)

I tried to add an IF judgment to the event of this mod, and after a period of operation, it seemed to take effect.

Below are some changes that I am trying to make compatible with both, hoping to help you improve compatibility.

 

regula_holy_site_event.2000 = {
    hidden = yes

    trigger = {
		# faith = { religion_tag = regula_religion }
        faith = {
			has_regula_holy_effect_female_offspring = yes
        }
	}
	
	if = {
		limit = {
			scope:bce_gender_birth_male = no
			scope:bce_gender_birth_female = no
			scope:bce_gender_birth_twins = no
		}
		immediate = {
			random_list = {
				75 = {
					set_pregnancy_gender = female
				}
				25 = {
					set_pregnancy_gender = male
				}
			}
		}
	}
}

 


Sure, I would need to use the ?= operator because if you don't have the mod loaded it would throw a script error otherwise, but that should work.
 

2 hours ago, Grey Cloud said:

Okay, so what am I missing? In the original RM I could initiate things by paying in gold, prestige and piety. Now I have to grant two titles. So how do I grant the titles in a culture which doesn't allow women to hold titles?

 

I don't understand how to do this.

"Once a female character is spellbound (You've shown the book to them) you can give them titles through a special interaction, regardless of your current faith/culture laws.
Ideally, this would be your wife and another female vassal, which would then give you a Domina and Paelax after freeing the Keeper of Souls. "


First you get the book via the decision, and become "Spellbound"
Then you need to "Free the keeper of souls", which requires you to have a spellbound wife, plus two spellbound powerful female vassals

You can make a female character spellbound or grant them a title via right clicking them and using the special character interactions.
Hmm, I'm going to change the names of these interactions to be easier to spot.
The options are under religion.

image.png.2ffc63cd468773ebeccc519a88bb670c.png

Edited by ban10
Posted
2 hours ago, ban10 said:

First you get the book via the decision, and become "Spellbound"
Then you need to "Free the keeper of souls", which requires you to have a spellbound wife, plus two spellbound powerful female vassals

You can make a female character spellbound or grant them a title via right clicking them and using the special character interactions.
Hmm, I'm going to change the names of these interactions to be easier to spot.
The options are under religion.

Thanks but I knew all that, it was the 'powerful' part of the vassal thing that got me. It used to get me the last time I played CK3.

Posted

Hey can you add trait that make spouse cannot cheating, because mine keep cheating if i give them vassalage even when they has all the positive things for my ruler. If not can you or anybody teach me how to make this trait and add it into the game. Please?.

Posted
5 hours ago, martinlongbow said:

Does the heir need to activate the keeper again or does he inherit the title?

 

24 minutes ago, martinlongbow said:

Please correct me if  i am wrong but looks like game is broken when you die. your heir has no power even though, read the book is within activities. am i missing something?

 

So when your character dies and things pass to your heir they become the head of the faith but don't become the magister immediately. After a few days an event should trigger offering your heir the opportunity to claim the book and pick up where the previous magister left off.

 

@ban10 Just had a thought and haven't tested this in game yet. What happens if your heir doesn't claim the book, the inheritance defaults to female due to the religion, and then one of the daughters inherits? Is the book gone until you manage to get a male heir or does the head of faith always default to a male heir? If the head of faith defaults to a male heir does it also ensure that they get land?

Posted (edited)
3 hours ago, merrick1031 said:

 

 

So when your character dies and things pass to your heir they become the head of the faith but don't become the magister immediately. After a few days an event should trigger offering your heir the opportunity to claim the book and pick up where the previous magister left off.

 

@ban10 Just had a thought and haven't tested this in game yet. What happens if your heir doesn't claim the book, the inheritance defaults to female due to the religion, and then one of the daughters inherits? Is the book gone until you manage to get a male heir or does the head of faith always default to a male heir? If the head of faith defaults to a male heir does it also ensure that they get land?

 

Ok thank you. I am the head of the faith and played for a year never get the trigger.  Loaded like 5 times, same result no trigger of such event

 

I wonder if there is age requirement. My heir was 14

 

EDIT : Confirmed. You need to be 16 for event to trigger

 

Edited by martinlongbow
Posted

Question: Does the "Prophet" trait under Learning/Theologian affect the cost of "Religious Proclamation"? I would think it would since it involves "Faith Creation and *Reformation* Cost", but from what I can tell it does not seem to.

Also, I would like to be able to adjust whether Deviancy and Witchcraft are Accepted or fully Virtuous. It would be nice if these could be independently selected, since I'd like Witchcraft to be virtuous and deviancy not, but at the same time paying 10k piety and 50 years just to change that one thing is a bit extreme.

 

Posted

I'm having an issue where most of my children are already scarred before they become adults. I suspect there is some interaction when they leave court for that meet peers event, where if there is a critical mass of children, it causes many to be injured. Anyone else have the same issue? 

 

Also a suggestion @ban10. A rework of the Paelex assistance buff is a good idea. Make it so that a higher-ranked Paelex gives a proportionately larger assist or whatever, so that play doesn't heavily incentivize you to push right up to your vassal limit. Managing 150 spouses is painfull, just from a notification perspective. 

Posted
1 hour ago, JohnDWizard said:

Managing 150 spouses is painfull, just from a notification perspective. 

Seeing as you mentioned it. ? When I used the original RM last year I used to have as many wives as I wanted but with this new version I got to about 1 full row. Now they are all starting to die off so I'm down to about 5 or 6 and can't find anyone to marry. ☹️ Am I missing something?

Posted

Slight mod conflict between this and Slavery Reimagined. I can't take Slave Concubines as a Magistri ruler, despite allowed concubinage. If I had to guess, it's because the religion is Female Only, and you're playing as a male. One idea is to change the cultural pillar to equal or male, but that might conflict with how inheritance works... not sure how to fix it from a mod perspective, though.

Posted
21 hours ago, Grey Cloud said:

Seeing as you mentioned it. ? When I used the original RM last year I used to have as many wives as I wanted but with this new version I got to about 1 full row. Now they are all starting to die off so I'm down to about 5 or 6 and can't find anyone to marry. ☹️ Am I missing something?

 

You absolutely need the "No death cascade" mod so they don't all just die from stress if someone dies in battle or something. If you can't find anyone, take them by force? There is a cultural trait that allows raiding while feudal-reformed for this mod. Combined with the Raid and Pillage Dynasty legacy, you can make bank, prestige, piety and women in droves.  

 

If you didn't take the Christian Syncretism tenent, the Christians will absolutely hate you, so only Åsatru and other similar faiths will even consider marrying you. 
There are lots of ways to solve this problem though. Creating independent magistrian realms where you don't want to conquer, either by Fascinare/Abice Marius, or straight up Conquer and release is a good way to ensure a steady supply of women. You can also just steal characters you like with Fascinare, or get some mods like Invite Debutantes. Once you're a king, you can create holy orders, which will also supply recruits. 

Posted
1 hour ago, JohnDWizard said:

 

You absolutely need the "No death cascade" mod so they don't all just die from stress if someone dies in battle or something. If you can't find anyone, take them by force? There is a cultural trait that allows raiding while feudal-reformed for this mod. Combined with the Raid and Pillage Dynasty legacy, you can make bank, prestige, piety and women in droves.  

 

If you didn't take the Christian Syncretism tenent, the Christians will absolutely hate you, so only Åsatru and other similar faiths will even consider marrying you. 
There are lots of ways to solve this problem though. Creating independent magistrian realms where you don't want to conquer, either by Fascinare/Abice Marius, or straight up Conquer and release is a good way to ensure a steady supply of women. You can also just steal characters you like with Fascinare, or get some mods like Invite Debutantes. Once you're a king, you can create holy orders, which will also supply recruits. 

I always play as immortal to avoid the clusterfuck at death.

 

I don't want to install more mods just to avoid the problem, I want to know what I'm missing with this mod. I'm now down to three wives without any option to arrange my own marriage or find a spouse or anything that I can see. I also have a row of empty concubine placeholders but they say 'no available concubines'.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...