Achok Posted August 7, 2023 Posted August 7, 2023 8 hours ago, merrick1031 said: @ban10 I found an issue with the Famuli Enslavers tradition. It's giving me the extra cost for not having Famuli Warriors when I do have it. It looks like it's caused by an unneeded line. If you remove lines 121 and 123 then it works properly.  + i just dont know req for that ( its just show ! to me ) can_pick = {       culture_head = {          has_religion = religion:regula_religion          any_acclaimed_knight = {             accolade = {                has_accolade_type = regula_enslaver_attribute without acclaimed knight with spec type you cant pick that Â
TestingMAn Posted August 8, 2023 Posted August 8, 2023 hmmm is there any compatibility mod with carnalitas dei? Â I cannot seem to select any of the custom religions when it comes to making a custom ruler.
false0528 Posted August 8, 2023 Posted August 8, 2023 It's really nice to see the mod I like get better and better. And I face a little problem when I play with it recently.  I try to reform the default regula faith to create a more powerful faith, and when I add new tenets, I found it cannot choose some powerful tenets, like Armed Pilgrimages. Also, I can’t reserve the original tenet Sacred Childbirth when I reform faith.  Is it a bug? Could you fix it (if it’s a bug) ,Or change it(if it’s a feature) ?  Besides, how about adding some optional special tenet to regula faith, like Adorcism(because you can’t get them by reforming faith)?
ban10 Posted August 8, 2023 Author Posted August 8, 2023 On 8/7/2023 at 6:54 AM, merrick1031 said: @ban10 I found an issue with the Famuli Enslavers tradition. It's giving me the extra cost for not having Famuli Warriors when I do have it. It looks like it's caused by an unneeded line. If you remove lines 121 and 123 then it works properly.  Thanks for spotting this, I guess it didn't need the "culture" bit because the culture was already the root scope. Fixed in master  On 8/7/2023 at 2:51 PM, Achok said: need some crossbowman type men at arms Was playing around with some art for crossbowoman, but it wasn't good enough yet.  On 8/7/2023 at 2:58 PM, Achok said: + i just dont know req for that ( its just show ! to me ) can_pick = {       culture_head = {          has_religion = religion:regula_religion          any_acclaimed_knight = {             accolade = {                has_accolade_type = regula_enslaver_attribute without acclaimed knight with spec type you cant pick that  I've fixed this, tooltip now shows a warning if you dont have an enslaver.  8 hours ago, TestingMAn said: hmmm is there any compatibility mod with carnalitas dei?  I cannot seem to select any of the custom religions when it comes to making a custom ruler. Huh, it should be compatible as I made Regula stuff separately (religion/doctrine/file wise), so as to not need compatibility patches for other religion mods. Unfortunately, I don't have time to check this atm  3 hours ago, false0528 said: It's really nice to see the mod I like get better and better. And I face a little problem when I play with it recently.  I try to reform the default regula faith to create a more powerful faith, and when I add new tenets, I found it cannot choose some powerful tenets, like Armed Pilgrimages. Also, I can’t reserve the original tenet Sacred Childbirth when I reform faith.  Is it a bug? Could you fix it (if it’s a bug) ,Or change it(if it’s a feature) ?  Besides, how about adding some optional special tenet to regula faith, like Adorcism(because you can’t get them by reforming faith)? Hmmmm, honestly the Regula faith just isn't designed to be reformed at all, because technically the game thinks it only has one tenet (the two Regula Tenets are in their own category). This causes the UI to try and give you five tenets overall when reforming the religion, which isn't really intended. I did it this way because it meant I didn't have to overwrite vanilla religion tenet files, which in theory makes this mod more compatible with other mods that effect religions. It also means if the base game is updated I don't have to maintain the changes myself, which I had to do in the past. Honestly I would just change the default extra tenet to whatever you prefer via the Regula files, by changing "Regula_Magistri\common\religion\religions\regula_religion.txt" Each Regula "faith" has the sacred childbirth doctrine by default, change that to whatever you want. This is partly why the Tenet choice exists as an event when you Free the Keeper of Souls, to allow a bit of customisation, for now I will say that trying to reform the religion is out of scope of the mod.
Mederic Posted August 8, 2023 Posted August 8, 2023 11 hours ago, TestingMAn said: hmmm is there any compatibility mod with carnalitas dei? Â I cannot seem to select any of the custom religions when it comes to making a custom ruler. I don't think so, so I disabled Dei. Â @ban10 About the servitude wars: I have followed the usual way to trigger it (Charmed vassals of another ruler) but it seems it triggers mostly Tyranny wars instead of servitude. How to prevent that?
ban10 Posted August 9, 2023 Author Posted August 9, 2023 (edited) 21 hours ago, Mederic said: I don't think so, so I disabled Dei. Â @ban10 About the servitude wars: I have followed the usual way to trigger it (Charmed vassals of another ruler) but it seems it triggers mostly Tyranny wars instead of servitude. How to prevent that? What happens is that you charm a vassal, then their liege tries to revoke their titles because they now hate each other. This triggers the tyranny war, other charmed vassals will jump in because they also hate their liege.. Not really sure how I would change/fix that tbh. (I'm pretty sure this is the main cause of those wars, could be wrong though) The servitude faction is heavily favoured as a choice, the only things that stop it are alliances and already being in a war. I might try and play around with the values, maybe cause it to trigger faster by having a lower demand threshold, so that the charmed vassals are quicker to start the war rather then getting titles revoked and so going into a tyranny war. Edited August 9, 2023 by ban10
Mederic Posted August 9, 2023 Posted August 9, 2023 1 hour ago, ban10 said: What happens is that you charm a vassal, then their liege tries to revoke their titles because they now hate each other. This triggers the tyranny war, other charmed vassals will jump in because they also hate their liege.. Not really sure how I would change/fix that tbh. (I'm pretty sure this is the main cause of those wars, could be wrong though) The servitude faction is heavily favoured as a choice, the only things that stop it are alliances and already being in a war. I might try and play around with the values, maybe cause it to trigger faster by having a lower demand threshold, so that the charmed vassals are quicker to start the war rather then getting titles revoked and so going into a tyranny war. Â Wars against tyranny are triggered when a vassal refuses to give in to their liege. (When liege try to imprison, revoke titles...) Â I'm not sure about a good way to handle this, either vassals accept, or liege doesn't take those demands... better let it be? Â About the lower demand threshold being reduced so it's quicker to start the war, that might be a solution. Something to test out? Too quick can be too easy.
Mythaltir Posted August 9, 2023 Posted August 9, 2023 3 hours ago, ban10 said: The servitude faction is heavily favoured as a choice, the only things that stop it are alliances and already being in a war. I might try and play around with the values, maybe cause it to trigger faster by having a lower demand threshold, so that the charmed vassals are quicker to start the war rather then getting titles revoked and so going into a tyranny war. Â One option, which would solve that, but probably add more issues, would be to only add the mulsa trait, without changing the religion, and upon the faction triggering, then they all change religion, that should avoid most tyranny wars. Â Another, much more complicated option, would be to allow/force vassals whose wife is a mulsa (and somehow not imprisoned), into the faction, and upon pressing the demands they get disposed of. Â Lastly, albeit inelegant, there is always the option of forcing a truce upon the liege, so he can't revoke at all until the demands are pressed.
merrick1031 Posted August 10, 2023 Posted August 10, 2023 I find getting servitude wars to one of the harder things to get. What I've done to make it easier for myself is I remove the code that prevents a servitude war if the leige follows the Regula religion. Really it shouldn't matter what religion the leige follows as those converted should want to serve the magister. This allows another method of dealing with realms that might be of equal level to you preventing the Dominate war or using Potesta to make them your vassal while being more of a mid-game thing as it can take time to corrupt and convert especially if you don't start near the holy sites for the special powers.
TestingMAn Posted August 12, 2023 Posted August 12, 2023 I just realized I can still pick the lilith religions from dei but none of custom lewd religions from the taoist or catholic also the custom lilith religions seem to be missing a tenant? Â tried to brute force a fix by dumping the custom taoist religion into the magistri religion folder and that made the religion selectable again but within a couple of ingame months the game crashed
Monedeath Posted August 14, 2023 Posted August 14, 2023 (edited) On 8/9/2023 at 2:20 PM, Mederic said: Wars against tyranny are triggered when a vassal refuses to give in to their liege. (When liege try to imprison, revoke titles...) Probably have to modify the relevant AI events from the side of the liege to check for mulsa trait. If found, and other conditions are met, have the mulsa trigger a servitude war instead. Â More complex option is to put some kind of "recently entranced" flag on the mulsa when they become one, and check for that instead. But that means a little more new code elsewhere. Â Then when the flag clears (say, a year later) if their liege does something it probably isn't (just) from their sudden conversion. Also would likely limit some other possible weird outcomes which makes it potentially a little too overpowered/beneficial for the Magister if just triggering off their having a mulsa trait. Edited August 14, 2023 by Monedeath 1
Fantombooks Posted August 17, 2023 Posted August 17, 2023 (edited) Is any one else having trouble finding the book. It is just an event whenever you travel correct? I don't get any prompt at the beginning of the game. it think it might be a problem with how I installed it, but I just did the same I have done for all other mods and it is showing in the Launcher. I tried it will just Carnelitas and Regula but it didn't work then either (but Carnelitas did). Does anyone have any insight? Edited August 17, 2023 by Fantombooks update
Seeker88 Posted August 17, 2023 Posted August 17, 2023 54 minutes ago, Fantombooks said: Is any one else having trouble finding the book. It is just an event whenever you travel correct? For me, it instantly appears as an event to buy the book for 50g. Perhaps you are investing your money a bit too fast for the event to present.
Fantombooks Posted August 17, 2023 Posted August 17, 2023 1 hour ago, Seeker88 said: For me, it instantly appears as an event to buy the book for 50g. Perhaps you are investing your money a bit too fast for the event to present. Doesn't seem like it, I gave it a try in a test run. Thanks for the suggestion though
merrick1031 Posted August 18, 2023 Posted August 18, 2023 8 hours ago, Fantombooks said: Is any one else having trouble finding the book. It is just an event whenever you travel correct? I don't get any prompt at the beginning of the game. it think it might be a problem with how I installed it, but I just did the same I have done for all other mods and it is showing in the Launcher. I tried it will just Carnelitas and Regula but it didn't work then either (but Carnelitas did). Does anyone have any insight? The decision should show as long as you have 50g. I know that if you are in an army it won't show and traveling might prevent it as well. Sometimes there are issues when setting up the mod that makes it seem like it's fine but nothing triggers. Deleting everything and downloading it fresh can help with that.
ban10 Posted August 19, 2023 Author Posted August 19, 2023 (edited) On 8/17/2023 at 6:02 PM, Fantombooks said: Is any one else having trouble finding the book. It is just an event whenever you travel correct? I don't get any prompt at the beginning of the game. it think it might be a problem with how I installed it, but I just did the same I have done for all other mods and it is showing in the Launcher. I tried it will just Carnelitas and Regula but it didn't work then either (but Carnelitas did). Does anyone have any insight?  On 8/17/2023 at 6:58 PM, Seeker88 said: For me, it instantly appears as an event to buy the book for 50g. Perhaps you are investing your money a bit too fast for the event to present. Technially its "medium_gold_value", so it might cost more then 50 if you start with a strong starting position. Check the decision tab, you should see a decision that says "Acquire the Regula Magistri" (under the Major decisions section). If you don't see this, the mod has not installed correctly. If you do see it, then save up your money for whatever the cost is, you'll need to be a male adult as well. Edited August 19, 2023 by ban10
Stannis_Baratheon_ Posted August 19, 2023 Posted August 19, 2023 (edited) Not sure if it's just me but in the latest master file in gitgud it seems none of the regula buildings are appearing at all. The only one I've gotten to show up are the duchy buildings but otherwise none of the city, temple or castle buildings are appearing. Also the new palace building is hella buggy (I imagine that's still in the works though) Edited August 19, 2023 by *Darth Vader* 1
ban10 Posted August 19, 2023 Author Posted August 19, 2023 25 minutes ago, *Darth Vader* said: Not sure if it's just me but in the latest master file in gidgud it seems none of the regula buildings are appearing at all. The only one I've gotten to show up are the duchy buildings but otherwise none of the city, temple or castle buildings are appearing. Also the new palace building is hella buggy (I imagine that's still in the works though) Its nearly finished, just descriptions left https://gitgud.io/ban10/regula-magistri/-/merge_requests/64 2
MCfan Posted August 21, 2023 Posted August 21, 2023 Just wanna ask, is it doable/easy to turn those special buildings into regula special buildings? Was thinking it would be hilarious and interesting to corrupt say a mosque, cathedral or temple into a regula religious building or turning the Palace of Aachen into a pleasure palace. (Just a random thought that suddenly came into my head, no clue if this was asked before so hope that I dont annoy anyone by repeating.) 2
ban10 Posted August 22, 2023 Author Posted August 22, 2023 On 8/21/2023 at 12:39 PM, MCfan said: Just wanna ask, is it doable/easy to turn those special buildings into regula special buildings? Was thinking it would be hilarious and interesting to corrupt say a mosque, cathedral or temple into a regula religious building or turning the Palace of Aachen into a pleasure palace. (Just a random thought that suddenly came into my head, no clue if this was asked before so hope that I dont annoy anyone by repeating.) Its actually not that difficult, you would need to create a decision similar to the "Revoke a hostile holy order" and use similar code to instead search for special mosque/cathedral/temple buildings in your realm to turn into a Regula one. Of course the effort would mainly revolve around descriptions/icons/effects for the replacement buildings, plus making sure to target the right special buildings. I'll mark it is a todo 1
byehi Posted August 25, 2023 Posted August 25, 2023 hey @ban10 just to let you know it seems the current version on github is causing a crash to desktop when you open the holding screen (where you can see tax / empty slots etc). Im sure you're already aware of this and it may even already be fixed but just wanted to drop a line incase
Monedeath Posted August 25, 2023 Posted August 25, 2023 (edited) On 8/22/2023 at 1:03 PM, ban10 said: Its actually not that difficult, you would need to create a decision similar to the "Revoke a hostile holy order" and use similar code to instead search for special mosque/cathedral/temple buildings in your realm to turn into a Regula one. Of course the effort would mainly revolve around descriptions/icons/effects for the replacement buildings, plus making sure to target the right special buildings. I'll mark it is a todo  Need to do that with at least London as I recall for the possible preset holy sites. It doesn't seem to allow construction of the Regula Holy site there if the Christian One is already present. Edit: Going back into the game to check, London seems to have a conflict with the Tower of London, in any case, no Regula Holy Site structure is possible there. Edited August 25, 2023 by Monedeath
zebucetiva Posted August 25, 2023 Posted August 25, 2023 I'm sure I showed the book to ALL powerful females in my realm... still not triggered...
Tebix Posted August 26, 2023 Posted August 26, 2023 what does bloodline goals goals do? I achieved some of them but it doesn't really seem to do anything
Mythaltir Posted August 26, 2023 Posted August 26, 2023 1 hour ago, Tebix said: what does bloodline goals goals do? I achieved some of them but it doesn't really seem to do anything part of your family gets bloodline traits, some are male only, and others are female only.
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