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[mod] Regula Magistri 2


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Posted

Thank you and the team for continued development.  Would it be possible to include "take all titles" in retire Paelex? When, what i would call, mid-game goes over into end-game i got like over 50 wifes. I would like to retire the oldest and then give the titles down the line to the oldest not landed wife. But by 45 they usually have a child or 5 and the titles get inherited often by more than one. This kinda disorganizes my realm. I need then to use "take title", "invite to court" and "vocare ad aulicus" a lot. Sometimes they rebel. They get the duchy titles including the counties.

Posted

Hi! I just started a new save with the new update and the education system seems to be broken. My character can't educate his children anymore and other characters seem to have the same problem. It still worked when I played the old version of the mod yesterday. Can anyone else confirm this issue?

Posted (edited)
On 9/12/2023 at 9:36 PM, xxeerrxxeess said:

Hi! I just started a new save with the new update and the education system seems to be broken. My character can't educate his children anymore and other characters seem to have the same problem. It still worked when I played the old version of the mod yesterday. Can anyone else confirm this issue?

I have the same problem also the Tropeum thing doesn't seem to be working. 

 

Edit: updating Ck3 to the newest version fixed it, also tropeum has a delay and the symbol is really similar to the normal one, it should be more unique so that you can actually see if they are a tropeum.

Edited by Tebix
Posted (edited)

Hey ban10, any current ideas on what roles/events you will be adding to the regula harem council tab? It sounds so new and interesting, cant wait for more updates regarding it.

 


Also guess the palace building doesnt work with some overhaul mods, especially ones with new/different governments.

Screenshot 2023-09-15 115553.png

Edited by MCfan
Thought of more things to ask
Posted

Started an Iberian game and got the book, Got assassinated before I could free the keeper of souls, for unrelated reasons. Attempted to reacquire the book, but the reacquire button failed to work. Think getting assassinated while not having released the Keeper of souls breaks reacquiring the book.

Posted (edited)

I'm having an issue with Potestas Non Transfunde (idk how it's spelled) on landed concubines. I play with Scandinavian Adventurers set to Apocalyptic, because I like having lots of viking invasions, but there's no way to stop my own courtiers from fucking off on adventures. So one of my concubines ran away to join the circus or whatever, but even after she won and became a landed character, I can't Potestas Non Transfunde her back into the fold.

 

She still has the Mulsa trait.

I have a high enough devotion level.

I tried waiting a few days for things to settle, that didn't work.

I'm within Diplomatic range. I can even still select Mutare Corpus on her.

I can select arrange marriage, and she won't agree to it patrilineally, but it doesn't tell me it won't work.

Dismissing her as a concubine doesn't fix the bug, possibly because of the "cannot become a concubine again for x years" thing attached to setting aside a concubine.

 

It still gives me the option of a Domination war, so I might just do that, but it's a little silly that I have to do that against a character who still has the Mulsa trait.

 

I would like to change what problem I'm reporting, but I am still reporting a problem. Tribal rulers cannot Potestas Non Transfunde feudal rulers. There's nothing about how the power works that indicates this. The option is greyed out without any indication of why. Tribal rulers are not restricted from becoming liege of non-tribal vassals in general, so this isn't like a general rule that I should already know. If this is desired behavior, then there should at least be feedback to the player as to why the option is unavailable.

Edited by morat136
Source of problem was different from my initial impression
Posted (edited)
On 9/12/2023 at 7:10 PM, Konstrukter2 said:

Thank you and the team for continued development.  Would it be possible to include "take all titles" in retire Paelex? When, what i would call, mid-game goes over into end-game i got like over 50 wifes. I would like to retire the oldest and then give the titles down the line to the oldest not landed wife. But by 45 they usually have a child or 5 and the titles get inherited often by more than one. This kinda disorganizes my realm. I need then to use "take title", "invite to court" and "vocare ad aulicus" a lot. Sometimes they rebel. They get the duchy titles including the counties.


Hmm, You can use titulm novis to take their titles, which shouldn't take to long as most will have like 4-5 max.
I could look at a Titulm Novis (All) interaction, maybe theres a nice way to add that as an option.
 

On 9/12/2023 at 8:36 PM, xxeerrxxeess said:

Hi! I just started a new save with the new update and the education system seems to be broken. My character can't educate his children anymore and other characters seem to have the same problem. It still worked when I played the old version of the mod yesterday. Can anyone else confirm this issue?


This was another mod issue, details https://gitgud.io/ban10/regula-magistri/-/issues/67.
This is just for reference btw, since you sent in the issue on Gitgud!
 

On 9/13/2023 at 1:21 PM, Tebix said:

I have the same problem also the Tropeum thing doesn't seem to be working. 

 

Edit: updating Ck3 to the newest version fixed it, also tropeum has a delay and the symbol is really similar to the normal one, it should be more unique so that you can actually see if they are a tropeum.


Yeah, Might look at changing the symbol a bit more, honestly all of the Devoted trait symbols could use a little rework.
 

On 9/14/2023 at 1:24 PM, MCfan said:

Hey ban10, any current ideas on what roles/events you will be adding to the regula harem council tab? It sounds so new and interesting, cant wait for more updates regarding it.

 


Also guess the palace building doesnt work with some overhaul mods, especially ones with new/different governments.

Screenshot 2023-09-15 115553.png


Yeah, the Regula Council is a fantastic feature, its mainly the work of OzcarMike on Gitgud, big props to him.
Most of the ideas related to it are in the TODO readme, here https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/TODO.MD (near the bottom)

The problem with regards to the palace is that your main holding in that county is a tribal holding, which is most likely related to your mod.
I think thats actually a working as intended feature, I don't think tribals would/should be able to build Palaces.
 

On 9/15/2023 at 1:41 AM, AzyrCookie said:

Started an Iberian game and got the book, Got assassinated before I could free the keeper of souls, for unrelated reasons. Attempted to reacquire the book, but the reacquire button failed to work. Think getting assassinated while not having released the Keeper of souls breaks reacquiring the book.


Hmmm, thanks for reporting this, I'll test and have a look.
 

7 hours ago, morat136 said:

I'm having an issue with Potestas Non Transfunde (idk how it's spelled) on landed concubines. I play with Scandinavian Adventurers set to Apocalyptic, because I like having lots of viking invasions, but there's no way to stop my own courtiers from fucking off on adventures. So one of my concubines ran away to join the circus or whatever, but even after she won and became a landed character, I can't Potestas Non Transfunde her back into the fold.

 

She still has the Mulsa trait.

I have a high enough devotion level.

I tried waiting a few days for things to settle, that didn't work.

I'm within Diplomatic range. I can even still select Mutare Corpus on her.

I can select arrange marriage, and she won't agree to it patrilineally, but it doesn't tell me it won't work.

Dismissing her as a concubine doesn't fix the bug, possibly because of the "cannot become a concubine again for x years" thing attached to setting aside a concubine.

 

It still gives me the option of a Domination war, so I might just do that, but it's a little silly that I have to do that against a character who still has the Mulsa trait.

 

I would like to change what problem I'm reporting, but I am still reporting a problem. Tribal rulers cannot Potestas Non Transfunde feudal rulers. There's nothing about how the power works that indicates this. The option is greyed out without any indication of why. Tribal rulers are not restricted from becoming liege of non-tribal vassals in general, so this isn't like a general rule that I should already know. If this is desired behavior, then there should at least be feedback to the player as to why the option is unavailable.


Hmmm, was your target your neighbour?
Potestas Non Transfunde can only be done in neighbouring realms/rulers (across sea counts).
The triggers for this interaction are a bit messy though, something to look at.
 

3 hours ago, Dashlyon7 said:

Why when i change succession law it remove my harem then it change the law back


The Magister uses special succession laws to ensure he always has a male heir. This is because as a society you are "female dominated". If you remove it, it breaks things.
Thats also why it fixes itself automatically, lol.
 

2 hours ago, Tyrgalon said:

Anyone know if Manges Physical attributes work with this mod?


Should do, though I think I only tried it like once a while ago.

Edited by ban10
Posted (edited)
2 hours ago, ban10 said:


Yeah, the Regula Council is a fantastic feature, its mainly the work of OzcarMike on Gitgud, big props to him.
Most of the ideas related to it are in the TODO readme, here https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/TODO.MD (near the bottom)

The problem with regards to the palace is that your main holding in that county is a tribal holding, which is most likely related to your mod.
I think thats actually a working as intended feature, I don't think tribals would/should be able to build Palaces.
 

I am actually playing with the rajas of asia mod, which adds several new government types, and in the pic I was test running as Tang China with the bureaucratic government and definitely not a tribal government. Looking at the mod files I think the reason is due to the need to add palace holding into the valid holdings in the government files which I tried but it doesnt work. So was kinda hoping if you have a solution/workaround.

 

Also thought new ideas for council positions (up to you to decide if these are good, just wanted to give some creativity): 

Master of the People- From what I see, most of the male population cant be brainwashed and  the female population doesnt seem to be mind controlled too (not sure about this point). So the Master of the People is to make sure the male subjects are kept under control and making sure they dont get any funny ideas. And maybe for the female pop the Master of the People makes sure that they follow and obey the Magistria and that the inevitable deviants ( aka those people that causes schisms or spilt in religion) are maybe caught and bought to you in an event for you to decide. Also maybe include in their responsibilites is making that there is an abundant population for you to tax/conscript (Maybe events to add temporary/permanent modifers to provinces?)

 

 

Master of the Works - In my point of view, the RM allows for an insane amount of centralisatised and autocratic government, so what that are hard/impossible to carry out in a feudal government, aka massive projects of say infrastructure building, is certainty possible to you and your mind control book. So events to add dev/modifiers (again temporary or permanent)? Not sure about this.

Edited by MCfan
Thought of more things to say
Posted
4 hours ago, ban10 said:

The Magister uses special succession laws to ensure he always has a male heir. This is because as a society you are "female dominated". If you remove it, it breaks things.

Thats also why it fixes itself automatically, lol.

Can i change it, because im making aammortal king with only female in his kingdom

Posted

I am having issues with building construction. From my understanding all of the old buildings were built into the new palace holding. is this correct or are all of the old buildings still in effect?

Posted
On 9/16/2023 at 7:09 AM, ban10 said:

Hmmm, was your target your neighbour?
Potestas Non Transfunde can only be done in neighbouring realms/rulers (across sea counts).
The triggers for this interaction are a bit messy though, something to look at.

Turns out this was the problem. The two counties I was looking at were West Riding (the only non-coastal county in northern England) and one of the counties in Finland that's next to an "inland sea" that's really just a big lake and doesn't count as connected to sea tiles.

 

I do have one other bug I can report. Contubernalis will occasionally also become Mulsa as a result of the Infecta virus. But I actually like this bug. I like being able to Mutare Corpus on them so that they actually have an interaction and a reason to remember they exist instead of just forgetting they're there until I look at my knights list. 

On 9/16/2023 at 11:15 AM, Dashlyon7 said:

Can i change it, because im making aammortal king with only female in his kingdom

Titles below your top title follow a different succession law with Regula Magistry. Every title in your realm except your own already gets set to female only. If you're immortal, then you don't need to modify your own title succession anyway, and there's certainly no benefit in changing your own title succession to allow female heirs.

Posted

@ban10 The Potestas interaction doesn't seem to work if the Magister has a liege. I didn't see anything in the Character Interactions code but I think it's not considering me adjacent because it's viewing my land as my liege's. Like you said above, the triggers are a bit messy for it. I did a bit of playing around and after checking the Base code for the Distant Realm modifier I flipped the actor and recipient around and that got it working while still restricting it to neighbors like Ossory right next to me or Cornwall just across the water but I couldn't use it on someone down in Spain.

 

image.png.f7cc34d78995b316a13b8ab2bb34f445.png

 

image.png.2aec574105ef8078bbc90820bef94d30.png

 

image.png.1b882628b10acf65372a00ea0c694bf8.png

Posted

Hi, 

 

It's somewhat annoying that the Breeder Bloodline trait is so prevalent and available to basically everyone. Can you make this trait exclusive to the Magister's harem? Perhaps increase make its conditions more difficult to trigger?

 

I previously played the mod with no upper limit to player children, but this kind of impacted performance and tedium with the amount of children you had to manage.

 

However, without increasing limit for the Players living children, I still found that I'd rather have certain Paelices have more kids more often. While this is readily doable right now using the Mutare Corpus/Domitans action or the Carnalita "Make Love" interaction, I'm looking for something a bit less micro-intensive and flavorful.

 

Perhaps a way to designate a certain Paelex as your "Favored". The condition being that they have to be your Lover/Soulmate. Once designated, they will automatically trigger an event for you to impregnate them after giving birth?

 

Posted
12 hours ago, Dashlyon7 said:

Hey, how do get magister 6 trait

So the magister trait is governed by your level of devotion. Rank 6 is Exarch and you need to be a Religious Icon. The traits go in order of the levels in the picture with 1 at the top and 6 at the bottom.

 

image.png.2390d3ef5da58dd4fbbe57ac69fb66a2.png

Posted (edited)

Not sure is this heresy or something, but I am currently playing heavily modded version of regula magistry without incest.

 

Here is how I was able to do it:

- Forced tanistry like succession for every single paelex title using modifiers that prefer young girls with mulsa trait from same dynasty.

- Abice maritus will replace current ruler with his/her daughter

 

Tanistry like succession will keep titles inside original dynasty and abice maritus will let you have already established dynasty in country you want to conquer.

 

I cannot share my files, because I have replaced tanistry with my current system and also added a lot of other mods to regula magistry mod, which might not even work, if some mods are missing. Especially when there are mods that are not available from anywhere. Mods like changing baronies into palaces etc.

 

Just wanted to share how to do it, if anyone has interest or time to this or even make this optional in base mod. :)

 

Edited by den_of_evil
Posted
On 9/18/2023 at 6:12 PM, eldiyar said:

Hi, 

 

It's somewhat annoying that the Breeder Bloodline trait is so prevalent and available to basically everyone. Can you make this trait exclusive to the Magister's harem? Perhaps increase make its conditions more difficult to trigger?

 

I previously played the mod with no upper limit to player children, but this kind of impacted performance and tedium with the amount of children you had to manage.

 

However, without increasing limit for the Players living children, I still found that I'd rather have certain Paelices have more kids more often. While this is readily doable right now using the Mutare Corpus/Domitans action or the Carnalita "Make Love" interaction, I'm looking for something a bit less micro-intensive and flavorful.

 

Perhaps a way to designate a certain Paelex as your "Favored". The condition being that they have to be your Lover/Soulmate. Once designated, they will automatically trigger an event for you to impregnate them after giving birth?

 

 

I love this mod, but as it happens, I agree with you. The easiest way to fix this is to go to mods/Regula_magistri/events/regula_bloodline_events.txt and find the block that starts with regula_bloodline.0022 = { # Number of children record. Called on pregnancy

 

There, inside a trigger you'll find regula_num_children >= 6. Change the number "6" to any number you like (I changed it to 8). It refers to the number of children a character must have in order for it to be given the bun trait.

 

Spoiler
regula_bloodline.0022 = { # Number of children record. Called on pregnancy.
	type = character_event
	hidden = yes

	trigger = {
		regula_num_children >= 8
	}

	immediate = {
		trigger_event = {
			id = regula_bloodline.2022
			days = 35
		}
	}
}

 

 

Posted
3 hours ago, yoyoman69 said:

 

I love this mod, but as it happens, I agree with you. The easiest way to fix this is to go to mods/Regula_magistri/events/regula_bloodline_events.txt and find the block that starts with regula_bloodline.0022 = { # Number of children record. Called on pregnancy

 

There, inside a trigger you'll find regula_num_children >= 6. Change the number "6" to any number you like (I changed it to 8). It refers to the number of children a character must have in order for it to be given the bun trait.

 

  Reveal hidden contents
regula_bloodline.0022 = { # Number of children record. Called on pregnancy.
	type = character_event
	hidden = yes

	trigger = {
		regula_num_children >= 8
	}

	immediate = {
		trigger_event = {
			id = regula_bloodline.2022
			days = 35
		}
	}
}

 

 

Thanks. I did do this.

However, what I'd really love to see is a flavourful implementation of the Breeder kink, as a lifestyle trait where there is an illusion that certain paelices want to have the Magisters children as an extension of their personality - whether it be from their zeal, ambition or lust.

 

Having played awhile past few days with the new version, it seems that the harem manager councillor goes some way in satisfying that breeding kink in a flavourful way, and I look forward to more things being done with it.

 

 

Lastly  it currently feels like the mod takes piety and stress and removes them from the game. You get ridiculous amounts of piety from sacred childbirth (which is completely broken by a mod like this) and the only way to spend large amounts of it was faith reformation which is pointless as a magister.

 

Balancing stress gameplay was an incredibly fun thing in vanilla ck3, and it feels like being a magister needing to service an evergrowing harem should at least have the option to take on higher stress loads.

Posted

game keeps crashing, and I've been going over the Error Log, and found that about a third of the problem is Carn, another third is CBO, and the final third (with like 2 or 3 exceptions) is Regula. Am I wrong? Can it be fixed w/o completely neutering the game?

error.log

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