hm76 Posted October 25, 2023 Posted October 25, 2023 23 minutes ago, ban10 said: hmm, I think whats happening is that you have the Obedience bloodline trait and the Regula virus, which results in a bit of spam as thats two messages per female child turning to adult. If you want to remove ward enslavement messages (or any interface messages), you basically need to "pull out" the effects from those interface messages. In the example you have, everything below left_icon = scope:target are the "effects" that you want to pull up a layer, replacing the send_interface_message function. Here are some files in which I've done just that, you can pop them into RM and replace the original files, I've taken out the automatic ward messages and infecta virus messages. Make sure to go into the Regula settings in CK3 via the "Read Regula Magistri" decision and set ward enslavement events to disabled as well. RM_reduced_messages.zip 10.85 kB · 0 downloads Omg, Awesome, thanks a ton! Yes, I do have the Obedience bloodline trait and the Regula virus. To be honest, I was never expecting you to send code changes for this. That's fantastic. I am comparing the your code changes sent now to hopefully learn more on how this fantastic mod works and modding in general. Have a great day. 1
Dwjliel Posted October 25, 2023 Posted October 25, 2023 6 hours ago, ban10 said: I'm pretty close to releasing a new version of RM Exciting!
hm76 Posted October 26, 2023 Posted October 26, 2023 Can't wait for the next version. A question on the trait "One with the book". A few of my "one with the book" wives died of Obese because of poor health. Is it possible to remove obese with the Mutare Corpus powers? I tried quicken her thoughts, strenghten her form and improve her beauty but the obese trait remains. It's a bit sad to invest so much on a Paelex and see them get fat and die. Perhaps there is a "go on diet" power that I'm not aware of .
Dwjliel Posted October 26, 2023 Posted October 26, 2023 Something in this mod, (i think it's GFX folder maybe, not even GUI), is causing the Create Faith window to have/grant 5 core tenant slots, if you try to make a new faith when already a Magesteri faith. Probably not a big issue, but weird I can't pin the cause down.
eldiyar Posted October 27, 2023 Posted October 27, 2023 Why does One With The Book render a Paelex infertile? I mean with the skin recolors maybe you were going with some undead vampire angle but I've always thought of it as more like making them a semi-divine being, and so they should be able to have children.
hm76 Posted October 27, 2023 Posted October 27, 2023 5 hours ago, eldiyar said: Why does One With The Book render a Paelex infertile? I mean with the skin recolors maybe you were going with some undead vampire angle but I've always thought of it as more like making them a semi-divine being, and so they should be able to have children. I think what the creator intended, with skin recolor, wants to make them into something like a part monster immortal being. It kind of makes sense to me that they're infertile, otherwise, it would be weird if they could still have normal looking children when their mother looks like a monster. For me, I turned off the skin and eye recolor in the game rules, and imagined them to be some kind of eternal being that is forever beautiful and serving the realm. (I usually turn those paelex with high attributes into One With The Book after they get old as a means to 'reward' them). However, in my gameplay, for them to turn fat and obese kind of sucks for me.
Dwjliel Posted October 27, 2023 Posted October 27, 2023 (edited) Can anyone throw up a cple of screenshots of these eye changes/ skins colous please? About to start a game and looking at the game rules unsure of what to choose. Edit: no worth a post but being as I already had: orgy_main_blob.1001.a loc entry is duplicated in localization/english/event_localization/activities/regula_orgy_main_blob_events_l_english.yml Error log also spits out this but doesnt mean much to me, bad scope? [02:19:18][jomini_script_system.cpp:276]: Script system error! Error: untyped trigger [ Scoped object of type 'character' is not valid (null weak (Character - 4294967295)!) ] Script location: file: common/scripted_guis/filter_known_chars_gui.txt line: 3 [02:19:18][jomini_script_system.cpp:276]: Script system error! Error: untyped trigger [ Scoped object of type 'character' is not valid (null weak (Character - 4294967295)!) ] Edited October 27, 2023 by Dwjliel
hm76 Posted October 27, 2023 Posted October 27, 2023 2 hours ago, Dwjliel said: Can anyone throw up a cple of screenshots of these eye changes/ skins colous please? About to start a game and looking at the game rules unsure of what to choose.
Dwjliel Posted October 27, 2023 Posted October 27, 2023 Bit small but ty! I might do the skin but forgo the eyes, just look black.
Grey Cloud Posted October 27, 2023 Posted October 27, 2023 (edited) On 10/27/2023 at 4:26 PM, Dwjliel said: Bit small but ty! I might do the skin but forgo the eyes, just look black. I do it the other way around - no skin, just the eyes. The eyes are a reddish brown/chestnut colour. Not so clear in this shot. Edited October 29, 2023 by Grey Cloud 1
Grey Cloud Posted October 27, 2023 Posted October 27, 2023 5 hours ago, Dwjliel said: Ah that's very helpful thank you. You're welcome. It was worth it just to see the wee lad in the second image again.
hm76 Posted October 29, 2023 Posted October 29, 2023 (edited) Hi developers / modders, Firstly, thanks to the people who worked on this great mod! Can someone tell me where (which line) to modify the value of the Regula Magistry opinion hostility? I tried but couldn't understand where to locate it. For example, the "Regula Magistri - Euro is Hostile" value is currently at -20. Where can I change to make the RM religion more hostile? Say like to increase it to -50? I'm modifying my local copy to make it more challenging (while waiting for the next update version) by making everyone hate this religion more. In my several gameplay, I found that once you have your own empire / kingdom, it gets easier to conquer the world. FYI, I've also set the AI Difficulty to "Hard" / "Impossible" in those gameplay. It's also felt weird to me when I am conquering and enslaving women but the neighbors rules still have a 100% positive opinion of me. On a separate note, I manage to find and change all the magistry related traits (eg. For Exarch, instead of a positive opinion, I have changed it to -150. This was done for role playing purpose : as the stronger your powers, the more people outside your religion hates you. Edited October 29, 2023 by hm76
Anything_Random Posted October 29, 2023 Posted October 29, 2023 25 minutes ago, hm76 said: Hi developers / modders, Firstly, thanks to the people who worked on this great mod! Can someone tell me where (which line) to modify the value of the Regula Magistry opinion hostility? I tried but couldn't understand where to locate it. For example, the "Regula Magistri - Euro is Hostile" value is currently at -20. Where can I change to make the RM religion more hostile? Say like to increase it to -50? I'm modifying my local copy to make it more challenging (while waiting for the next update version) by making everyone hate this religion more. In my several gameplay, I found that once you have your own empire / kingdom, it gets easier to conquer the world. FYI, I've also set the AI Difficulty to "Hard" / "Impossible" in those gameplay. It's also felt weird to me when I am conquering and enslaving women but the neighbors rules still have a 100% positive opinion of me. On a separate note, I manage to find and change all the magistry related traits (eg. For Exarch, instead of a positive opinion, I have changed it to -150. This was done for role playing purpose : as the stronger your powers, the more people outside your religion hates you. I'm not 100% sure but I think that's just the vanilla faith rules, in the 00_defines.txt file I think it's HOSTILITY_OPINION_EFFECTS. If you want to change it I'd recommend making a separate mod with just that file and the change you want and adding it to your playset (since it's bad practice to directly modify game files).
Grey Cloud Posted October 29, 2023 Posted October 29, 2023 1 hour ago, hm76 said: Hi developers / modders, Firstly, thanks to the people who worked on this great mod! Can someone tell me where (which line) to modify the value of the Regula Magistry opinion hostility? I tried but couldn't understand where to locate it. For example, the "Regula Magistri - Euro is Hostile" value is currently at -20. Where can I change to make the RM religion more hostile? Say like to increase it to -50? I'm modifying my local copy to make it more challenging (while waiting for the next update version) by making everyone hate this religion more. In my several gameplay, I found that once you have your own empire / kingdom, it gets easier to conquer the world. FYI, I've also set the AI Difficulty to "Hard" / "Impossible" in those gameplay. It's also felt weird to me when I am conquering and enslaving women but the neighbors rules still have a 100% positive opinion of me. On a separate note, I manage to find and change all the magistry related traits (eg. For Exarch, instead of a positive opinion, I have changed it to -150. This was done for role playing purpose : as the stronger your powers, the more people outside your religion hates you. The screenshot shows only King Josselin's opinion of RM - Europe.
hm76 Posted October 29, 2023 Posted October 29, 2023 24 minutes ago, Grey Cloud said: The screenshot shows only King Josselin's opinion of RM - Europe. What do you mean? See the "Exarch" opinion just below it... that is my current rank in the religion. I've made changes to the ranks of Zelator, Skeuophylax, Sknkellos, and Exarch in my mod because I know where to locate those ranks. I've adjusted each higher rank to generate more negative opinion. I want to clarify that I'm not the original developer of this mod; I'm customizing it for my own use. I'm seeking assistance in finding the code to modify opinions for RM-Europe.
hm76 Posted October 29, 2023 Posted October 29, 2023 1 hour ago, Anything_Random said: I'm not 100% sure but I think that's just the vanilla faith rules, in the 00_defines.txt file I think it's HOSTILITY_OPINION_EFFECTS. If you want to change it I'd recommend making a separate mod with just that file and the change you want and adding it to your playset (since it's bad practice to directly modify game files). Thanks, I'll take a look at it. Still a newbie in all this.
Grey Cloud Posted October 29, 2023 Posted October 29, 2023 20 minutes ago, hm76 said: What do you mean? See the "Exarch" opinion just below it... that is my current rank in the religion. I've made changes to the ranks of Zelator, Skeuophylax, Sknkellos, and Exarch in my mod because I know where to locate those ranks. I've adjusted each higher rank to generate more negative opinion. I want to clarify that I'm not the original developer of this mod; I'm customizing it for my own use. I'm seeking assistance in finding the code to modify opinions for RM-Europe. I mean that it is only the the opinion of King Josselin to RM -Europe not a setting you will find set to -20. If Kingy changes his religion to a more tolerant one or joins RM - Europe then that -20 figure will change. Assuming Kingy is some flavour of Christian then if you were of some other faith which Christianity views as hostile then, all else being equal, his opinion would still be -20. If you were of a faith which Christianity viewed as other than hostile then his -20 would be a different number.
merrick1031 Posted October 30, 2023 Posted October 30, 2023 13 hours ago, hm76 said: Hi developers / modders, Firstly, thanks to the people who worked on this great mod! Can someone tell me where (which line) to modify the value of the Regula Magistry opinion hostility? I tried but couldn't understand where to locate it. For example, the "Regula Magistri - Euro is Hostile" value is currently at -20. Where can I change to make the RM religion more hostile? Say like to increase it to -50? So that setting is just something from the base game. By default the Regula religion should be considered evil and have a larger negative. If you take one of the syncretic tenets then it will change to hostile and have a smaller negative. The image below is from your screen shot and shows the syncretism bonus. Without syncretism and with Regula's doctrine it should be a -60 opinion modifier for being Evil.
Randah Posted October 30, 2023 Posted October 30, 2023 Boy am I having some bad luck with my wives dying in childbirth. Even with excellent health and using the mutare pregnancy. Which file handles deciding pregnancy outcomes again? Think I want to peek and see if something isnt conflicting. Found the events but cant find the logic that fires them. Aside from that, most everything we talked about or worked on before my hiatus is already in. I want to tweak abice to work if she is acting as regent - moreso for a kid than if she has it while liege is off at a tournament. Anyone know the flag for regency? I haven't found documentation on that yet. Figure it should be easy to setup logically once I get that. IS regent? Liege underage? Bonus to success. Else, test sum of stewardship diplomacy and intrigue versus liege - give liege a slight malus since they are away. Failure gets imprisoned with execution crime flag. Just feels off to have a realm all but ruled by a mulsa who could kick over a husband in a heartbeat, but put a kid on the throne and its off limits for the next decade. Havent made any contubernalis in new version yet, or sanctifica. Was thinking maybe changing the Regula council to require those traits? I'll play with it as is before trying things. And I am still trying to work my way through the new activity structure. Regula orgy is reverting back to recruitment after each step - intended, bug, or a function of how its being worked into the new system?
hm76 Posted October 30, 2023 Posted October 30, 2023 13 hours ago, Grey Cloud said: I mean that it is only the the opinion of King Josselin to RM -Europe not a setting you will find set to -20. If Kingy changes his religion to a more tolerant one or joins RM - Europe then that -20 figure will change. Assuming Kingy is some flavour of Christian then if you were of some other faith which Christianity views as hostile then, all else being equal, his opinion would still be -20. If you were of a faith which Christianity viewed as other than hostile then his -20 would be a different number. 2 hours ago, merrick1031 said: So that setting is just something from the base game. By default the Regula religion should be considered evil and have a larger negative. If you take one of the syncretic tenets then it will change to hostile and have a smaller negative. The image below is from your screen shot and shows the syncretism bonus. Without syncretism and with Regula's doctrine it should be a -60 opinion modifier for being Evil. Fantastic. Thank you for explaining. I understand now. Cheers
Grey Cloud Posted October 30, 2023 Posted October 30, 2023 5 hours ago, Randah said: Boy am I having some bad luck with my wives dying in childbirth. Even with excellent health and using the mutare pregnancy. Which file handles deciding pregnancy outcomes again? Think I want to peek and see if something isnt conflicting. Found the events but cant find the logic that fires them. Aside from that, most everything we talked about or worked on before my hiatus is already in. I want to tweak abice to work if she is acting as regent - moreso for a kid than if she has it while liege is off at a tournament. Anyone know the flag for regency? I haven't found documentation on that yet. Figure it should be easy to setup logically once I get that. IS regent? Liege underage? Bonus to success. Else, test sum of stewardship diplomacy and intrigue versus liege - give liege a slight malus since they are away. Failure gets imprisoned with execution crime flag. Just feels off to have a realm all but ruled by a mulsa who could kick over a husband in a heartbeat, but put a kid on the throne and its off limits for the next decade. Havent made any contubernalis in new version yet, or sanctifica. Was thinking maybe changing the Regula council to require those traits? I'll play with it as is before trying things. And I am still trying to work my way through the new activity structure. Regula orgy is reverting back to recruitment after each step - intended, bug, or a function of how its being worked into the new system? Not convinced that this is caused by RM. I've always had the opposite problem of wives breeding like flies. Either Game Rules or another mod would be my guess.
Monedeath Posted October 30, 2023 Posted October 30, 2023 9 hours ago, hm76 said: Fantastic. Thank you for explaining. I understand now. Cheers Now the opinion modifier for being the Exarch might have something in RM itself, but too lazy to go looking myself at the moment. It isn't entirely possible that also is a default game setting (religious head) beyond the custom title.
Grey Cloud Posted October 30, 2023 Posted October 30, 2023 (edited) 51 minutes ago, Monedeath said: Now the opinion modifier for being the Exarch might have something in RM itself, but too lazy to go looking myself at the moment. It isn't entirely possible that also is a default game setting (religious head) beyond the custom title. It's definitely a rank in RM and as the title originated in the Byzantine Empire (though it isn't a religious rank) I would guess that the game also uses it. Edited October 30, 2023 by Grey Cloud
Randah Posted October 30, 2023 Posted October 30, 2023 (edited) On 10/30/2023 at 7:12 AM, Grey Cloud said: Not convinced that this is caused by RM. I've always had the opposite problem of wives breeding like flies. Either Game Rules or another mod would be my guess. Newp. No extraneous mods, just luck. And is why I asked for the preggers file. In my last build I modified it because it doesn't take things like good health or positive traits into account, just bad health. Couldnt remember where it was, but found it. Added modifiers: Spoiler modifier = { health > fine_health add = 10 } modifier = { health = excellent_health add = 15 } modifier = { has_trait = devoted_trait_group add = 5 } modifier = { has_trait = physique_good_1 add = 5 } modifier = { has_trait = physique_good_2 add = 10 } modifier = { has_trait = physique_good_3 add = 15 } modifier = { has_trait = physique_bad_1 add = -5 } modifier = { has_trait = physique_bad_2 add = -10 } modifier = { has_trait = physique_bad_3 add = -15 } modifier = { has_trait = fecund add = 10 } modifier = { has_trait = infertile add = -10 } Doesn't make pregnancy more likely, just adjusts chances of complications to better reflect health and buffs - including negative ones that arent factored by default. Considering a malus for age >35 or 40, as complications are more likely at that age. Attaching the file if someone wants it. Drop in regula_magistri/events. pregnancy_events - Copy.txt Edited October 31, 2023 by Randah Corrected: adjusts chances of complications to better reflect health. Corrected file path - spotted by Grey
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