ieraceu Posted July 5, 2023 Posted July 5, 2023 @ban10 When you were testing that save of mine? How did you determine that it was a pregnancy event that was causing the issue. I'm having crashes again and I wanted to be able to figure it out.
ban10 Posted July 5, 2023 Author Posted July 5, 2023 (edited) 14 hours ago, a60869609 said: @ban10 can we have an event that remove the devoted trait? If they are your Paelex/Domina, you should just divorce them via a standard interaction. That turns them into Orba and they will slowly die off afterwards, 14 hours ago, sleepergnome said: @ban10 You may want to add the "No Death Cascade" mod as a requirement for this mod or mention it in the first post. Yeah, I'll pop that in. 6 hours ago, kkakka123333 said: First of all, I'd like to appreciate you for the resurgence of this mod. This is probably one of the most active mods in this site. Now, I tinkered around with the GitGud Repo and I've added a "Designate Paelax"(Name TBD) interaction for all paelaxes and domina, costing 300 piety. Currently, only one interaction option exists for the player namely "Designate Paelax as House breeder", which adds a new trait paelax_designated_breeder, boosting fertility and some other birth stats I generally like to give out Duchy level titles to Paelaxes and try to keep their descendants contained within that duchy itself. As such, this interaction also changes the recipients dynasty to the players dynasty and creates a cadet branch. Thus I end with each duchy being ruled by one cadet branch of my dynasty. I also tried with creating some more traits for designating a paelax. One idea was to designate paelaxes as High Priestesses giving faith related bonuses, increasing their county conversion rate etc. I'd love to hear suggestions for more traits for this interaction from all. Please keep in mind this interaction is to specialize your paelaxes in various tasks that you might have wanted. All opinions/suggestions are welcome. My question for you @ban10 is firstly how do I generate the .dds files for these new traits? And, secondly, do I simply raise a PR for you to check these additions? I use GIMP with BC3 / DXT5 compression and no mipmaps when saving DDS files, should work for traits, Remember to size your stuff similar to existing traits. Cool ideas! I personally disable houses via more game rules (I like having everyone in the same house + Dynasty), so personally I would want a game rule to have a setting for that behaviour. The idea itself is solid though, I also generally use my Paelex to fully take over duchy's by ensuring my descendants rule those areas. This makes long lasting vassals. I like the idea of creating custom traits and "guiding" your paelex into different roles. You can make a PR via gitgud and I can help you do the code and trait icons more easily. 4 hours ago, Finisher said: I am testing the last github master version and getting another script error : [jomini_script_system.cpp:276]: Script system error! Error: dynasty trigger [ Failed context switch ] Script location: file: events/regula_bloodline_events.txt line: 318 Hmm, not sure, should be a character so they should have a dynasty, I'll see if I can fix this. 2 hours ago, hockeystop said: Is it possible to add an option with no religious sites to facilitate use for an alternative map such as AGOT? Sure, I could have a look at this, I will also see if I can change code so that you get a special flag that gives you all the "special powers" from holy sites, so that you dont miss out on the extra stuff. 1 hour ago, ieraceu said: @ban10 When you were testing that save of mine? How did you determine that it was a pregnancy event that was causing the issue. I'm having crashes again and I wanted to be able to figure it out. I kinda got lucky, I was looking at the error and debug logs and noticed that the pregnancy event was the very last event being run. When I checked it, that was when I noticed the sole option having a trigger that might not always work for a player. When I took out that trigger, that helped me pass the 8th (the game didn't crash) Maybe the game is just not handled to have that many kids? I honestly dont know why changing that trigger fixed the crash. It doesn't even fire the event itself. Edited July 5, 2023 by ban10 1
Umgath Posted July 6, 2023 Posted July 6, 2023 21 hours ago, a60869609 said: No Fascinare don’t use the intrigue line and uses diplomacy for calculation. I am currently running 75%-100% successful chance fascinare scheme against hostile enemy. I have a total of 4x diplomacy (2x + wife’s 2x) Fascinare scheme gets major bonus from "Smooth Operator" perk (Intrigue->Seduce). Also Kidnapping perk helps a lot as an "alternative way". For now I'm stuck with a character that has some negative perks like Callous so most of females outside my realm have very negative opinion of him and Fascinare scheme for me is basically stuck on 25% with no way to improve it without switching to another character.
a60869609 Posted July 6, 2023 Posted July 6, 2023 9 hours ago, ban10 said: If they are your Paelex/Domina, you should just divorce them via a standard interaction. That turns them into Orba and they will slowly die off afterwards, Yeah, I'll pop that in. I use GIMP with BC3 / DXT5 compression and no mipmaps when saving DDS files, should work for traits, Remember to size your stuff similar to existing traits. Cool ideas! I personally disable houses via more game rules (I like having everyone in the same house + Dynasty), so personally I would want a game rule to have a setting for that behaviour. The idea itself is solid though, I also generally use my Paelex to fully take over duchy's by ensuring my descendants rule those areas. This makes long lasting vassals. I like the idea of creating custom traits and "guiding" your paelex into different roles. You can make a PR via gitgud and I can help you do the code and trait icons more easily. Hmm, not sure, should be a character so they should have a dynasty, I'll see if I can fix this. Sure, I could have a look at this, I will also see if I can change code so that you get a special flag that gives you all the "special powers" from holy sites, so that you dont miss out on the extra stuff. I kinda got lucky, I was looking at the error and debug logs and noticed that the pregnancy event was the very last event being run. When I checked it, that was when I noticed the sole option having a trigger that might not always work for a player. When I took out that trigger, that helped me pass the 8th (the game didn't crash) Maybe the game is just not handled to have that many kids? I honestly dont know why changing that trigger fixed the crash. It doesn't even fire the event itself. No, I meant the monk/nun trait that prevents the character from getting married and/or inheriting titles.
Raslingan Posted July 6, 2023 Posted July 6, 2023 Sooo first of all, thanks for your mod i love it. But for some reason i can't seem to find/trigger a majority of the possible Events. I can facinare, i figured how to make paelax, i can astinguesh? them. But i read a lot about Orgies and other spells etc on here and didnt figure out how to yet. i got a lot of male vassals/Duchys etc aswell even if it should be female only. Would it be possible to get like a lil walkthrough/list for possible interactions/events/Spells etc? I'm kinda lost and dont even know why it just feels like i m missing out on a lot of content and possible things i could do. Ps: pretty new to the game itself so i might just be confused overall haha. And if someone could help me with my error log i would really appreciate it. It keeps crashing randomly every once in a while (like 1 hr or so) error.log
IHateMakingUsernames Posted July 6, 2023 Posted July 6, 2023 Is there a way to see what specific files were changed recently on gitgud? I did a lot lof custom edits for preference/compatibility and it would make merging the new version with mine faster.
TREXYMAN Posted July 7, 2023 Posted July 7, 2023 Does any one know what file contains the twin boost modifier? I want to decrease the chance of having multiple kids so the game can last longer before it slows down.
chilldude57 Posted July 7, 2023 Posted July 7, 2023 Enjoying the mod so far. Just a little curious, for long time players who have been using this mod since it's inception, what marriage setup plan do you follow? For my case, usually I will create a custom ruler and then create another 2 female family members of the same house as myself, gave them titles to release the keeper of souls and then married them both. For other females, I will usually will marry them matrilineally and provide them duchy (sometimes kingdom) for their descendants. This way I avoid having too many cadet houses especially for a long-term save game. Also, enjoyed watching my other wives' dynasty houses grow in stature as well as the game moves further through the years and ensure my heirs have plenty of ladies to "work with". After awhile, it gets too easy when your dynasty is legendary already and the other dynasty (from my matrilineal wives houses) are so far behind, I will swap / switch player to play the weakest house's male of my preference and become the magister (started from the bottom - count level) and do it all over again. Original dynasty is still too powerful though but in time usually, it all gets hair-wire with their endless wars to claim the empire lol **just a random thought, nothing to do with any bugs or error, just want to post this for fun**
Mythaltir Posted July 7, 2023 Posted July 7, 2023 7 minutes ago, chilldude57 said: Enjoying the mod so far. Just a little curious, for long time players who have been using this mod since it's inception, what marriage setup plan do you follow? I tend to "marry" to keep future conquests/useful pawns magistrian and independent, these are matrilineal, unless i can finagle for a patrilineal marriage. I Marry only sisters and sometimes a very very capable daughter, all others are removed, unless for some reason a particular character catches my fancy, in which case she gets to be sacrificed, so i get a "goddess" in her form, to keep around for a long time. New since T&T update, I also marry and turn into "goddesses" all my accolades, that way i get to ignore inheritance for that, and the penalties are not severe enough to overwhelm the "benefits" it provides. Spoiler As a bit of a power-gamer, i don't bother with being Magistrian, until i have extracted all i want from other religions/cultures. So i usually start norse, pillaging my way to the kingdom of mann, then i use varangian adventure for somewhere on the Iberian peninsula. Once settled on the peninsula then i start the whole Magistrian shebang, which i use to end the struggle to whatever suits my needs. then as the eras pass i almost always end up going for the regional innovations, which more often than not means creating border gore that i have to remedy afterwards.
ban10 Posted July 8, 2023 Author Posted July 8, 2023 On 7/6/2023 at 3:30 AM, Umgath said: Fascinare scheme gets major bonus from "Smooth Operator" perk (Intrigue->Seduce). Also Kidnapping perk helps a lot as an "alternative way". For now I'm stuck with a character that has some negative perks like Callous so most of females outside my realm have very negative opinion of him and Fascinare scheme for me is basically stuck on 25% with no way to improve it without switching to another character. Of the top of my head, the ways to improve the score are: - via the scheme, using agents, aka charm their courtiers/family and use them against the target - gift them gold to improve relation/ or sway first - have a priestess accolade for one of your knights - get better diplomacy, improve your wife and let her help you - get a better chancellor to improve relations You could also try the "forceful" route and just attack them to try and kidnap them during a siege/raid. Then theres lifestyle stuff as well as you mentioned. On 7/6/2023 at 12:23 PM, Raslingan said: Sooo first of all, thanks for your mod i love it. But for some reason i can't seem to find/trigger a majority of the possible Events. I can facinare, i figured how to make paelax, i can astinguesh? them. But i read a lot about Orgies and other spells etc on here and didnt figure out how to yet. i got a lot of male vassals/Duchys etc aswell even if it should be female only. Would it be possible to get like a lil walkthrough/list for possible interactions/events/Spells etc? I'm kinda lost and dont even know why it just feels like i m missing out on a lot of content and possible things i could do. Ps: pretty new to the game itself so i might just be confused overall haha. And if someone could help me with my error log i would really appreciate it. It keeps crashing randomly every once in a while (like 1 hr or so) error.log 3.15 MB · 2 downloads Use the decision to "Read the Regula Magistri". The main thing to check is your powers (which admittedly I need to improve so you can see all of them, not just your current level). The Orgy activity should just show up in your activities menu, you'll need the Tours & Tournaments to use all the fancy intents though (nothing I can do as CK3 is hardcoded that way sadly). Your vassals might be male, but check their titles, they should have female only succession, so over time you will slowly have female vassals. Or you could just revoke their titles and give it to charmed women, thats the main way to play this mod. Nothing stands out in your error log unfortunately, though I do need to clean up script errors for this mod xd. On 7/6/2023 at 9:06 PM, IHateMakingUsernames said: Is there a way to see what specific files were changed recently on gitgud? I did a lot lof custom edits for preference/compatibility and it would make merging the new version with mine faster. Honestly, easiest way is to fork the repo, moving all your personal changes into a branch of your new fork. That way you can then compare changes with master and when you update from my master branch it should be easier to sort the changes. You could do that without forking, but it means you wont be able to get git to show the differences to you. On 7/7/2023 at 5:54 AM, TREXYMAN said: Does any one know what file contains the twin boost modifier? I want to decrease the chance of having multiple kids so the game can last longer before it slows down. Sure, the "Bun in the oven" perk works by changing how births are handled, here "Regula_Magistri\events\regula_bloodline_events.txt" The event you are looking for is regula_bloodline.0023, on line 284. Its pretty self-explanatory, you can adjust the numbers or just remove the whole thing entirely. 18 hours ago, chilldude57 said: Enjoying the mod so far. Just a little curious, for long time players who have been using this mod since it's inception, what marriage setup plan do you follow? For my case, usually I will create a custom ruler and then create another 2 female family members of the same house as myself, gave them titles to release the keeper of souls and then married them both. For other females, I will usually will marry them matrilineally and provide them duchy (sometimes kingdom) for their descendants. This way I avoid having too many cadet houses especially for a long-term save game. Also, enjoyed watching my other wives' dynasty houses grow in stature as well as the game moves further through the years and ensure my heirs have plenty of ladies to "work with". After awhile, it gets too easy when your dynasty is legendary already and the other dynasty (from my matrilineal wives houses) are so far behind, I will swap / switch player to play the weakest house's male of my preference and become the magister (started from the bottom - count level) and do it all over again. Original dynasty is still too powerful though but in time usually, it all gets hair-wire with their endless wars to claim the empire lol **just a random thought, nothing to do with any bugs or error, just want to post this for fun** Haha, I wish my campaigns lasted long enough for my dynasty to become legendary! I usually go for a similar route, I start as tribal and conquer a duchy to become the Magister. From then I try to raid and collect as many decent wives as possible while building up a kingdom, with a wife for each duchy. From then on I go for an empire, giving a duchy to my daughters so that I get renown from "Mystical Ancestors". Of course, I marry my kids off so that I get even more granddaughters to fuel my further expansion. All of this ends when I notice something that I dont like. Then I start coding again and start testing etc. Then I feel like I have to restart from the beginning all over again XD (with the new changes).
TREXYMAN Posted July 8, 2023 Posted July 8, 2023 Thanks @ban10 in my current game, numerous characters were having quadruplets over and over again to the point that they had over 10 kids before they were 20.
ieraceu Posted July 8, 2023 Posted July 8, 2023 Just FYI, the Mutare Corpus impregnation options states that it successfully impregnates women with 0% Fertility, but it actually doesn't. I've have multiple women 45 to 55 years old do the ritual, it says it took, but they never get pregnant. The event option should either check the fertility rate of the women before continuing, or somehow bypass the fertility rate to guarantee pregnancy. 2
merrick1031 Posted July 9, 2023 Posted July 9, 2023 @ban10 So I've found a slight issue with Republican Duchies glitching out the Retire Paelex option. I've had it happen to the Duchy of Salzburg, where I revoked a Theocracy and when I gave it to someone it became a Republic, and to the Duchy of Anhalt, which I created and then handed out. Using Titulum Novis to revoke the titles and then handing them back out again fixed the government type. 1
Kupumatapokere Posted July 9, 2023 Posted July 9, 2023 Hi! Lovely mod you've got there. I would like to help you out with it if I can. I don't have any experience with modding or coding, unfortunately, but I think I would be able to help with writing event text. How would one go about doing that?
ban10 Posted July 9, 2023 Author Posted July 9, 2023 On 7/5/2023 at 6:18 PM, hockeystop said: Is it possible to add an option with no religious sites to facilitate use for an alternative map such as AGOT? Just added this, testing now. 17 hours ago, ieraceu said: Just FYI, the Mutare Corpus impregnation options states that it successfully impregnates women with 0% Fertility, but it actually doesn't. I've have multiple women 45 to 55 years old do the ritual, it says it took, but they never get pregnant. The event option should either check the fertility rate of the women before continuing, or somehow bypass the fertility rate to guarantee pregnancy. Yeah, I've changed the option so it doesn't appear if the target is not fertile or can't have children. Was thinking about using the "force have children" effect that bypasses fertility checks but I've decided against it for now. 7 hours ago, merrick1031 said: @ban10 So I've found a slight issue with Republican Duchies glitching out the Retire Paelex option. I've had it happen to the Duchy of Salzburg, where I revoked a Theocracy and when I gave it to someone it became a Republic, and to the Duchy of Anhalt, which I created and then handed out. Using Titulum Novis to revoke the titles and then handing them back out again fixed the government type. Fixed, the issue here is that republics dont have Primary Heirs (for some reason). The error is trying to unhelpfully tell you that the non-existent primary heir is male! I've added a better warning message here. 6 hours ago, Kupumatapokere said: Hi! Lovely mod you've got there. I would like to help you out with it if I can. I don't have any experience with modding or coding, unfortunately, but I think I would be able to help with writing event text. How would one go about doing that? Sure, You can easily contribute by forking the repo at https://gitgud.io/ban10/regula-magistri Have a look at the events that already exist, for example the servants orgy event here https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/localization/english/event_localization/activities/regula_orgy_main_servants_events_l_english.yml The code file for that (to make it work in the game) is here https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/events/activities/regula_orgy_activity/main_events/orgy_main_servants.txt Don't worry to much about coding for now. Just think of an idea for an event you want to write and write the title, description (including custom description based on character traits or other things) and option labels. Make a merge request with your ideas and I can help you make the code to the actual event itself. If you want a starting idea, how about trying to make a new default Orgy event? I had lots of ideas here https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/localization/english/event_localization/activities/regula_orgy_default_events_l_english.yml With the code for the above events located here https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/events/activities/regula_orgy_activity/regula_orgy_default_events.txt 1
ieraceu Posted July 9, 2023 Posted July 9, 2023 1 hour ago, ban10 said: Yeah, I've changed the option so it doesn't appear if the target is not fertile or can't have children. Was thinking about using the "force have children" effect that bypasses fertility checks but I've decided against it for now. No! Pretty please add in an option for forced pregnancy. Maybe with a tiny health penalty to compensate. I can't tell you how many women I wanted to add to my harem breeding program but couldn't because them were just barely too old.
Mythaltir Posted July 9, 2023 Posted July 9, 2023 is it possible to add to the inheritance of the magister, that the new magister automatically turns hetero if gay, and lustful if chaste? It is very annoying, being unable to have lovers within the harem. Being chaste or gay as the magister is jarring.
Kupumatapokere Posted July 9, 2023 Posted July 9, 2023 5 hours ago, ban10 said: Yeah, I've changed the option so it doesn't appear if the target is not fertile or can't have children. Was thinking about using the "force have children" effect that bypasses fertility checks but I've decided against it for now. I think with the power of the Keeper of Souls at your command it would be reasonable to assume that you could be able to bless your devoted with a child where a lesser man's seed would be powerless. Maybe with some additional difficulties or limitations, for example, higher chance of complications during pregnancy depending on age? I've had a couple situations where I've had a paleax who just never had a child for some reason (presumably I just never noticed her being childless among all the other wives). Or one I managed to charm when she was already past the childbearing age, and she didn't have a female heir. 1
Wra7hofAchilles Posted July 10, 2023 Posted July 10, 2023 (edited) So first off, I want to say this mod is fantastic. You've done amazing and I look forward to more in the future. After having been away from CK3 for a while I came back with the DLC and saw this and have just been amazed. Also; the "pomf" event during the orgy activity? *chef's kiss* I was cackling out loud; just terrific writing! I have a few things to ask atm while I'm playing the mod. #1, is there anything that influences the result of the Serva event? I've had one Palex become like a goddess but every other one has always become like a corrupted demon? (the image used). I was wondering if there is something in the background that determines the likelihood of one or the other. Oh and is there anyway in the future those who "fail" (for lack of a better term" to actually look like the image? Like a demon with horns etc? Or is that just not possible? #2 I wonder if there should be something more that can be done with Contuburlanis. The text says they've lost all thought to anything but just have an animalistic desire to have sex but that's just it. I wonder if something more can be used with them. Either positive or negative depending on other factors and add them as a "succubus" like event to basically have male prisoners "death via sex". Just some thoughts. Again keep up the amazing work it's been great. Edited July 10, 2023 by Wra7hofAchilles
Monedeath Posted July 10, 2023 Posted July 10, 2023 8 hours ago, Wra7hofAchilles said: #1, is there anything that influences the result of the Serva event? I've had one Palex become like a goddess but every other one has always become like a corrupted demon? (the image used). I was wondering if there is something in the background that determines the likelihood of one or the other. Oh and is there anyway in the future those who "fail" (for lack of a better term" to actually look like the image? Like a demon with horns etc? Or is that just not possible? Their primary stat can be used to predict outcomes to a very large degree.
ukrug1 Posted July 10, 2023 Posted July 10, 2023 This is quickly becoming THE most prominent ck3 mod on the site. Nice to see good effort being recognized and uplifted ? 4
Uzhirian Posted July 10, 2023 Posted July 10, 2023 (edited) 16 hours ago, Kupumatapokere said: I think with the power of the Keeper of Souls at your command it would be reasonable to assume that you could be able to bless your devoted with a child where a lesser man's seed would be powerless. Maybe with some additional difficulties or limitations, for example, higher chance of complications during pregnancy depending on age? I've had a couple situations where I've had a paleax who just never had a child for some reason (presumably I just never noticed her being childless among all the other wives). Or one I managed to charm when she was already past the childbearing age, and she didn't have a female heir. One Paelex not having kids doesn't make much of a dent haha. Wouldn't being able to override the age at will make the additional years of fertility bonus from one of the holy sites (i think) pointless? Edited July 10, 2023 by Uzhirian typo
Kupumatapokere Posted July 10, 2023 Posted July 10, 2023 (edited) 1 hour ago, Uzhirian said: One Paelex not having kids doesn't make much of a dent haha. Wouldn't being able to override the age at will make the additional years of fertility bonus from one of the holy sites (i think) pointless? Yeah, you're right that it's not that important. In my case it was just a mild annoyance because it meant she didn't have an heir and inheritance got a bit messed up, but I suppose it would be fitting that since she has failed to produce an offspring (through no fault of her own but rather the game mechanics limitation) she deserves to have her titles stripped from her and have them transferred to a more fitting woman. Although unless I'm mistaken, there are no holy site bonuses to the age of fertility? Edited July 10, 2023 by Kupumatapokere
Uzhirian Posted July 10, 2023 Posted July 10, 2023 3 hours ago, Kupumatapokere said: Yeah, you're right that it's not that important. In my case it was just a mild annoyance because it meant she didn't have an heir and inheritance got a bit messed up, but I suppose it would be fitting that since she has failed to produce an offspring (through no fault of her own but rather the game mechanics limitation) she deserves to have her titles stripped from her and have them transferred to a more fitting woman. Although unless I'm mistaken, there are no holy site bonuses to the age of fertility? My faulty memory, sorry. Females in your bloodline get +5 years of fertility after you complete the Paelices bloodline objective via the trait 'Bloodline: Mindshaper'.
sentience Posted July 11, 2023 Posted July 11, 2023 (edited) Nice mod. Wondering if I’m the only one with this issue: Played through a generation without the obedience ward bloodline event fire off. Despite multiple vassals with female children that should have been eligible, none have been offered. Would like to request if this could be added as either a direct interaction with Paelax or higher, or via decision in a future update. One observation - AI seems to be able to add Magistri Submission and Famuli Warriors into their cultural traditions. Having Magistri Submission both your culture and another culture makes it harder later to integrate that culture via cultural acceptance, as it doubles the effect (-35% x2). Even accounting for intermingling in realm (+0.5), same Heritage and same Language (+20, +10), I’m still finding myself at a net negative yearly change. Ideally, if both cultures have Magistri Submission, it should cancel out the negative effect. A simpler mitigation would be to prevent AI from adding that tradition. Observation - can’t build holy building in Paris, as Notre-Dame is the only option, and it is restricted to Christians. Would like to consider modding the rules for it to allow it to serve both religions. (Or have another optional religious building there) One other idea. Since only one son inherited the magister book, what happens to the other sons? This could be the setup for an event where non-inheriting sons start their own heresy variant of the religion, leading to future religious wars. Probably should be optional, but would make the mid to end game more challenging. Last idea - ability to reform the faith, if to change out the first tenet only. It would allow for more flexibility later in game, when tenets chosen earlier (e.g. Christian Syncretism) are no longer relevant due to blobbing or boredom. Would be a good opportunity to add some “fun” flavor ones like Human Sacrifice or more roleplay centric ones like Hedonistic or Ritual Celebrations. This also helps solve the issue of unwanted contube-zombies and other immortals. Send them to that farm upstate. I also like the idea of cadet branches for female rulers. Makes sense, and would make the final family tree more interesting to look at. Been doing this manually in my play through. Edited, because I can’t spell too good. Edited July 13, 2023 by sentience
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