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[mod] Regula Magistri 2


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Posted

I've though of a couple minor details that might be worth adjusting (maybe). First, I've noticed multiple times that I've arranged marriages for various people for this or that reason (trait breeding, or just extra children that I had nothing else to do with), they've later gotten divorced. At least some vassals do. I don't always marry all my vassals myself, only the ones I deem especially worthy. So I was thinking that maybe if the marriage doctrine of the religion was so that divorces had to be approved by the head of faith, it would make sense both tematically and for gameplay convenience.

 

Second, sometimes I become rivals with men after sleeping with their wives, even when they are both Magistrian. If anything, they should be happy grateful that I have chosen to grace his wife with my royal cock; and besides, it's my divine right anyway. I don't know if there's an easy way of stopping that from happening, and it's not a huge issue, but it's slightly immersion-breaking (unless he's cynical, maybe).

 

12 hours ago, ieraceu said:

I don't know how you have extra piety. From fascinate, Mutare Corpus, the abdicate option, the takeover husband's titles option, and the vassalize option, I am always chronically low on piety. Not, that I'm against more rituals.

I agree, early on after succession you're a bit starved for piety (which is good), and then later even with 100+ kids I've had sort of just enough for what I wanted and still had to wait sometimes especially for force-vassalising large queens.

Posted (edited)

Error log fixes.

 

regula_script_values.txt

 


regula_domination_war_cost = {

Line 241
	Old				target = scope:actor
	New				target = scope:attacker

Line 250
	Old				target = scope:actor
	New				target = scope:attacker


Line 259
	Old				character_is_realm_neighbor = scope:actor
	New				character_is_realm_neighbor = scope:attacker

Line 261
	Old					character_is_realm_neighbor = scope:actor
	New					character_is_realm_neighbor = scope:attacker

 

regula_character_interactions_powers.txt  (based on Git version)

 


regula_retire_paelex_interaction = {


Line 823

	# They have to have a female primary heir
	is_valid_showing_failures_only = {
		scope:recipient = {
			trigger_if = {
				limit = {
#					primary_heir = {
#						exists = yes
#					}
					exists = scope:recipient.primary_heir
				}
				primary_heir = {
					is_female = yes
				}
			}
			trigger_else = {
				custom_tooltip = {
					text = regula_retire_paelex_interaction_no_heir_trigger
#					primary_heir = {
#						exists = no
#					}
				}
			}
		}		
	}

	cost = {
		piety = divorce_cost
	}

	auto_accept = yes

	on_accept = {
#		scope:recipient.primary_heir = {
#			save_scope_as = new_ruler
#		}
		scope:recipient = {
			depose = yes
						
			divorce = scope:actor
			
			remove_trait = mulsa # Technically this should never happen, but just in case
			remove_trait = paelex
			remove_trait = domina
			add_trait_force_tooltip = retired_paelex
		}

#		scope:new_ruler = {
		scope:recipient.primary_heir = {
			appoint_court_position = {
				recipient = scope:recipient
				court_position = retired_paelex_court_position

			}
		}
	}

 

Also in regula_interactions_and_schemes_l_english.yml.

 

regula_retire_paelex_interaction_no_heir_trigger:0 is merged into line 238 but should be it's own line.

 

Edited by cap88
Posted
14 hours ago, Wra7hofAchilles said:


Contubernalis are created from female prisoners. I believe you need to be the 3rd Tier of the Magister and for 500 piety you turn any female prisoner into one.

The other two sound like "Crush the Will of a Female Ruler" might be a Domination War? I know those if you win you forcibly turn the female ruler and her whole family.

And "Demand an Oath of Loyalty" might be the option to make a female ruler you control to swear fealty to you and you gain all her lands and titles and she becomes your vassal and a Palex. I think that's an option in the 2nd Tier of Magister. But I know for sure by the 3rd.

The three star ones right? for some reason that option is not there. 

Screenshot (136).png

Posted
23 minutes ago, PolicyMaker said:

The three star ones right? for some reason that option is not there. 

Screenshot (136).png

image.jpeg.3740deef9e846fa6c3a7bf9a6818a391.jpeg

Posted (edited)
16 hours ago, csgamer48 said:

I think it maybe is due to Canarlitas or Physical Attributes as these two mods tend to process large amount of data at the same time which make the game crash.   

Disabled Physical Attributes, same result ?. I've singled out the problem down to CBO. image.png.d537061aa978c6647c3d453e097ecfeb.png

Edited by ukrug1
Posted
3 hours ago, PolicyMaker said:

The three star ones right? for some reason that option is not there. 

Screenshot (136).png


As Ban points out... you need to use the "Visit Prisoner" option. From there you get new interactions because you are the Magister.

From the onset you should be able to bind them to your will, (make them a Mulsa), for 50 piety. But you should also have the option to take them, (because of your lustful nature), and in my experience they almost always get pregnant from this.

I believe if they are compatible with you personality wise, (like share similar traits), you also get the option to "steal their heart" which makes them your lover and you sleep with them, (with a high chance of pregnancy; again from my experience).

All three of those I believe are available upon being a Magister regardless of tier. But once you hit the third tier you gain the ability to turn them into a Contubernalis for 500 piety.

Posted

hi i updated the mod and tried to edit the files to my preference again ( remove the beautifcation from traits) but it seems you have made some changes and i cant find it anymore at common/traits/regula_traits

 

I can see mulsa and palaex have this in their line genetic_constraint_all = beauty_2/3

 

Is this the line that adds the beautification with the trait and i have to delete ?

Posted
15 minutes ago, Grimmdal said:

hi i updated the mod and tried to edit the files to my preference again ( remove the beautifcation from traits) but it seems you have made some changes and i cant find it anymore at common/traits/regula_traits

 

I can see mulsa and palaex have this in their line genetic_constraint_all = beauty_2/3

 

Is this the line that adds the beautification with the trait and i have to delete ?


Yes, those are what give the beautification genes

 

12 hours ago, ukrug1 said:

Disabled Physical Attributes, same result ?. I've singled out the problem down to CBO. image.png.d537061aa978c6647c3d453e097ecfeb.png


Tried your save a while back and couldn't get it to crash, I also use CBO (though I use it with the vanilla CBO and I don't use PA) and I don't have any crashes or major issues.

FYI, all, I do try and read all the posts here and implement feedback. If you can, please do try and leave bugs/feature requests etc on GitGud https://gitgud.io/ban10/regula-magistri/-/issues. This way I don't lose them as the thread goes on.

Posted

Hi all, new update is out
Main features are:
 - Lots of minor bugfixes or minor script errors
 - Change Regula "Read Book" menu, The bloodline goals and Regula powers are much more in-depth, should help people who don't understand what they can do or achieve goals.
 - Some new MAA art, replacing old ones
 - A new "No Holy Site" option, that gives you the special holy site power instantly (but no holy sites or passive holy site effects). Useful for mods with non vanilla maps or just a challenge run.

Full changelog in OP, I've also removed some previous versions to save on file space. You can always get any old releases from GitGud, here https://gitgud.io/ban10/regula-magistri/-/releases

As always, thanks to those who submit PR requests and help with bug fixes/reporting, either here or on Gitgud.

Posted

I usually play without date-locked eras, because I think the very idea is silly.

But since Regula Magistri edits the same file for the new retinues, I made a

tiny mod, that changes the era dates:

regulanodatelock.7z

 

I do it the same way as https://steamcommunity.com/sharedfiles/filedetails/?id=2219489131

and https://steamcommunity.com/sharedfiles/filedetails/?id=2749728119 do it:

By setting the minimal required years to ridiculous early dates.

Posted

Thanks alot for the no holy sites option!  I tested with AGOT and that got me past where it was crashing before.  Unfortunately, AGOT has its own set of religions and it does not seem to allow the change from the former religion to the Regula Magistri.  It reacts as if I rejected the religion and sets me back to my old one.  I still have the Paelex's, but cannot do anymore once it resets the religion back to the former one.   It does not crash though.  I appreciate you taking the time to write/modify the code to try and fix this.

Posted (edited)

My magister made 150 children I thought "This is fine", while his son didn't reach middle of rulement. Extinction of generation because couple of siblings died, stress accumulated in their not-ruler siblings and it started chain reaction of siblings dying from stress... I guess my mighty exarch will follow them soonimage.png.34e4752221ba289c46869a8306c8c7c3.png

Not like it has to deal with mod, but maybe someone know solution to this problem?
UPD: now only 26 siblings remains...

Edited by krollbotid
got additional info to write
Posted
2 hours ago, krollbotid said:

My magister made 150 children I thought "This is fine", while his son didn't reach middle of rulement. Extinction of generation because couple of siblings died, stress accumulated in their not-ruler siblings and it started chain reaction of siblings dying from stress... I guess my mighty exarch will follow them soon

A mod that was recently added to the list of Required Mods on the front page is No Death Cascade. It adds a mourning period as well as some other options to prevent what is happening to your game. It does so with a game rule so you would need to start a new game to use it.

Posted
36 minutes ago, shotx said:

My game crashed after playing for a while. updated to the latest version

error.log 44.17 MB · 0 downloads

"Error: Failed to fetch a valid faith 'regula_no_holy_sites'"

Is your save from before you updated?  Religion data is cooked into the save on the initial game creation.  2.6.0 adds a new regula faith that old saves won't see.  If it's an old save you'll have to either restart, roll back, or try save game editing.

 

Also you have a few hundred thousand script errors relating to Coetus Anima, plus lots of little ones for both slavery mods.

Posted

It's really nice to see the mod I like get better and better. And I face a little problem when I play with it recently.

I try to reform the default regula faith to create a more powerful faith, and when I add new tenets, I found it cannot choose some powerful tenets, like Armed Pilgrimages. Also, I can’t reserve the original tenet Sacred Childbirth when I reform faith.

Is it a bug? Could you fix it (if it’s a bug) ,Or change it(if it’s a feature) ?

Besides, how about adding some optional special tenet to regula faith, like Adorcism(because you can’t get them by reforming faith)?

Posted
17 hours ago, cap88 said:

"Error: Failed to fetch a valid faith 'regula_no_holy_sites'"

Is your save from before you updated?  Religion data is cooked into the save on the initial game creation.  2.6.0 adds a new regula faith that old saves won't see.  If it's an old save you'll have to either restart, roll back, or try save game editing.

 

Also you have a few hundred thousand script errors relating to Coetus Anima, plus lots of little ones for both slavery mods.

Thanks for answer I will try rollback

Posted (edited)

So I don't know if its just me, but the Carnal Courts Make love glitched out when I updated the mod recently, it has the character t-pose, yet in a different playset (With different Core mod enabled) the carnal court worked fine, so I think this broke it somehow...

Edited by jcjonesacp76
Posted (edited)

Hey @ban10! So I've written three events for the orgy activity (about seven pages of text in total) and I think I did everything write and made a merge request on the gitguthub or wherever. If you like them and turn them into proper events, I hope I'll be able to look at the resulting code and learn how to do those events myself.

 

One thing I noticed, you seem to prefer using second person ("you come", "you see") in the text, while the base game usually has the events in the first person ("I come", etc.) I wrote my text in the first person to align it closer with the Paradox style, but if that's a deliberate stylistic choice that you'd like to continue, I'll keep that in mind for future writing.

 

Edited by Kupumatapokere
Posted
3 hours ago, hqqttjiang said:

anyone can help? i cant get two poweful female vassals

 

You need to grant them a title with the special interaction that allows you to grant them titles even if normally titles can be granted to men.

Posted
6 hours ago, hqqttjiang said:

anyone can help? i cant get two poweful female vassals

 

You can also try to change your vassal's inheritance law by right clicking the vassal and select Alter Heritance Law. When successful and upon the vassal's death, a female will take over.

Posted

I really like the Sanctifica Serva feature, but the cosmetic changes are pretty terrifying.  Would it be possible to add a Game Rule toggle for the cosmetic effects?

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