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[mod] Regula Magistri 2


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Posted
On 8/17/2026 at 11:24 AM, LustDemon69 said:

Recommendations for more religion regions, if possible; 
Russia (Rurik is calling...)
Abyssinia or Azania (I know they're in the corner of Africa but there's only all of Africa or Mali rn)
Italia for Mediterranean (Make the Vatican crawl with Mulsa, also can incorporate some measure of the Dismantle Papacy Decision but for the Magister)
Arabian Empire (Become a new Egyptian God or smth, and they're already mentioned in the description of the Mediterranean Sea region)
Korea
Mongolia, as a more centralized Nomad/Steppe region (Can also have some fun with the whole "razing China" thing)
Suvarnabhumi/Pracya/Tibet for more South Asia use

I won't recommend much more than that, ideally having all the major empires would be neat, but that would probably be a lot to figure out the different Holy Sites. I would just prefer to have more options when it comes to areas of the map where there's less attention. 
 

ALSO
Having a way to corrupt places like Jerusalem, Constantinople, the Vatican, Mecca, and other places of religious significance to other religions would be hella sick. 

Posted (edited)
On 8/21/2026 at 1:42 AM, KW_ said:

I just had a blessed pregnancy result in a male baby and it's consistently a male even after reloading several times. Pretty sure this is connected to the well of souls, it's the only place in the mod that sets birth gender to male I believe and when I give away the province with the well the child is always female. I don't really know why it happens, but since the well of souls event and blessed pregnancy event that set genders are triggered on the same day, maybe there is some edge case where the one triggered second happens first? Was very easy to fix by just adding a check for blessed pregnancies to the well of souls event.

 

# Pregnancy gender adjustment
regula_change_birth_rate.1000 = {
	hidden = yes

	trigger = {
		regula_character_has_holy_effect_female_offspring = yes
	}

	immediate = {
		random_list = {
			0 = {
				modifier = {
					add = global_var:regula_female_offspring_holy_site_chance
				}

				set_pregnancy_gender = female
			}
			100 = {
				modifier = {
					# Note, do not use subtract, eg
					# subtract = global_var:regula_female_offspring_holy_site_chance
					# This doesn't work, why? No clue m8, subtract apparently isn't a usable keyword in modifiers
					add = {
						subtract = global_var:regula_female_offspring_holy_site_chance
					}
				}

				set_pregnancy_gender = male
			}
		}
# Additional check to ensure blessed preganacies are still always female
		if = {

			limit = {
				has_trait = regula_blessed_pregnancy
			}
			set_pregnancy_gender = female
		}
	}
}

This made the child always female again.


Good shout, I've added this in for next release
 

On 8/22/2026 at 5:03 AM, Random Display Namo said:

By the way, in my Chinese community, quite a few players do not like the regula adultery events, mainly regula_adultery.1001 and regula_adultery.2001. I am wondering whether the mod should at least provide a game rule to allow players to decide whether to enable the related events or not.


Fair enough, funnily enough the Regula adultery events is original code that I never really touched back in the day, maybe a full rework is in order now 🤔
And I'll consider what game rules to make so that people who really dont want any "interesting" things to happen can just fully disable it.

For what its worth, I just think theirs fun story telling to be had in here somewhere, eg having a male in your realm convince a Paelex that having sex is the "magisters will" or something haha 😆, IIRC I once had my own son manage to bang a Chosen of the book which I found truly hilarious.
 

On 8/23/2026 at 1:15 AM, tuvcygo said:

# Holy Order MAA composition

 

Don't know if it's intended behavior or not, but I'm seeing Holy Orders mainly composed of Sacerdos. To my understanding, it's not a unit that works well as the sole maa unit comp. The ss below shows the end of a run where I wanted to restore the Roman empire, a few other units started showing here and there, but still mainly single 

 

Screenshot2026-08-22171414.thumb.png.9c19ece568d7eea0df59c73fb6c943f6.png

 

# Corrupt Order bug?

 

One other thing was that AI Paelex that were given recently conquered land created new magistrian order leases that end up showing in the Corrupt Order decision. One thing I noticed is that they show up if the county the leased province is in is of another faith. After I made my chaplain convert the county, the already magistrian order is not present at the decision list any longer.


Good spot, I think I'll try and change this so that each holy order gets a Virgo MAA unit, but then I'm actually mostly fine with the rest being Sacredos (or whatever else the holy order gets), it means they're not too overpowered and gives them strong flavour, an elite Virgo unit supported by Regula priestesses (Sacredos). I'll see if this is possible.
I'll also check the triggers for the corrupt order as you said
 

On 8/23/2026 at 6:46 AM, Johnny Wolf said:

On this same note there was a weird thing where you could continuously corrupt the same Holy Order, and in my case the Holy Order was in Germany but the flavor text for the event acted as if it was an African Pagan Holy Order. This was on the previous update BTW.


Interesting spot, I'll check, probs a bad trigger check for the event, IIRC it was based on the religion of the county so maybe somethings not scoped quite right.
 

On 8/25/2026 at 1:24 AM, Johnny Wolf said:

Curious what everyone's game load times are. Mine is about 20 minutes with 71 mods, only 10 from LL. 

Two things I'm curious if it's possible to do. With Regula I really want a mod that makes Adulthood start at 18, for multiple reasons, but I also wondering if it's possible to make it so that Mulsa or charmed woman do not visually age but age in terms of health. Most of the traits I've seen that stops aging makes them immortal.

 

Also, I'm curious what people do with the male heir? I usually marry them off and give their wife land, but the game keeps prompting me to get with the daughter in law.


I actually have a relatively small list, only RM/Carn and a few others for QOL, and it takes me 3-5 mins to load into CK3, I do have a bit of a beastly PC though, so that helps.
 

On 8/27/2026 at 12:17 AM, AdilPerez said:

Ever considered adding custom piety level icons to gfx/interface/icons/modifiers for regula family?

Edit: if you go with that idea remember to add regula family to NGameIcons > PIETY_GROUPS 

Edit2: NGameIcons is in common/defines/graphics/00_graphics.txt


I did! I've had the PR open for several years now 😭
The game completely ignores the NGameIcons Piety Groups define for some reason. Unless did they fix it recently?
https://gitgud.io/ban10/regula-magistri/-/merge_requests/311 (https://gitgud.io/ban10/regula-magistri/-/merge_requests/125)
Still broken 3 years later RIP
 

On 8/28/2026 at 11:18 AM, unownguy said:

As a general how often do you guys use that convert all country to your culture button? i'm wondering if there is a way to convert the culture without changing the outfits.


Uh oh, I actually nerged this quite heavily recently, I used to use it quite a bit but felt like it kinda was a bit too quick for what it was, so now you pay for the modifier that speeds up county conversion or triple prestige (+ gold) for instant conversion. This to me feels much more earned now, you really have to invest into it to get that instant culture change, it still changes courtiers though.
 

20 hours ago, WestName said:

Okay, my emperor is 26 and has over 125 daughters. There needs to be some kind of limiter on just how fertile he is. This is insane.

19 hours ago, Johnny Wolf said:

I have a cheat mod enabled so that I can make an artifact that reduces fertility by 750%. It can be tedious but I found it useful that you can pause the game, take it off, and then do the corpus thing to impregnate someone and put it back on. If it's not on by the next day 15 woman will get pregnant in 15 different counties.

In future, I wonder if it's possible to make the Magisters impregnations manual, caused by the corpus or orgy events. 


Hmmm, I see this every now and then, maybe I should drop a fertility debuff per wife? As I always say you are basically soft capped on children based on number of wives (2 per wife) so you guys are saying you have loads and loads of wives if I'm not mistaken.
Could probs use the existing Competidita modifiers and just -fertility for more wives, would also make sense in a way (more wives = less time for each?)
Hmmm
 

17 hours ago, LustDemon69 said:

ALSO
Having a way to corrupt places like Jerusalem, Constantinople, the Vatican, Mecca, and other places of religious significance to other religions would be hella sick. 


Yeah, I've been reading some of the dev diaries and it looks like custom holy sites are in game soon, so honestly theres probs a BIG rework of holy sites for RM coming soon, just need to wait for it to come out really.
This is funny to me btw, did you know that right now if you change holy sites for a religion (in debug mode) the game just straight up crashes? 😅 They must have had to rework some stuff behind the scenes for custom holy sites thats for sure, but it defo looks like EXACTLY what we need for this mod.
 

Edited by ban10
Posted

I feel like the way to play as a Magister is to just constantly get more wives, so I also have the children explosion.

 

Note on fertility: you have very high odds of pregnancy on sex events by default if you can have kids at all, and Regula has a ton of sex events.

Posted
7 hours ago, ban10 said:

Uh oh, I actually nerged this quite heavily recently, I used to use it quite a bit but felt like it kinda was a bit too quick for what it was, so now you pay for the modifier that speeds up county conversion or triple prestige (+ gold) for instant conversion. This to me feels much more earned now, you really have to invest into it to get that instant culture change, it still changes courtiers though.

when was this implemented? also do you know if there is a way to keep clothing the same even with the changed culture or is it manual switch with the cloths.

Posted (edited)

Quick question so I use battle graphic which edits the units does that impact your mod i mean I don't see your models. 

 

In addition after like accepting the faith can I create my own religion or will it stop the mod from working properly 

 

And one last thing for the units bit confused what's the strongest unit overall ? And is there a way I can unlock then sooner . 

 

And is there a way to not to have any kids ? like disable giving birth tried to use a cheat menu to give fertility -1000 but the wives still gets pregnant. Thanks

 

Thank you. 

Edited by IceWarmHotCold
Posted
On 8/29/2026 at 11:46 PM, ban10 said:

Hmmm, I see this every now and then, maybe I should drop a fertility debuff per wife? As I always say you are basically soft capped on children based on number of wives (2 per wife) so you guys are saying you have loads and loads of wives if I'm not mistaken.
Could probs use the existing Competidita modifiers and just -fertility for more wives, would also make sense in a way (more wives = less time for each?)
Hmmm

Regula mechanics encourage you to make your vassal your wife and in many cases it's relatively easy to form a medium size regula empire which may contain over 20+ duchess plus maybe 10+ countess. If each of them have 2 kids then it's already 50+ kids. My thought is that maybe a fertility debuff on concubines with lands that has at least one heir and a slight fertility buff on the queen (forgive me I play in CN so I have no idea how they are named in original) would be a good idea. This would hopefully result in fewer kids but not a drastic drop in number of heirs. 

Posted (edited)

I really love this mod and can't wait to see what happens after By god alone, especially puppets.

Also, I think there is a bug I found. I don't think the "Fervor from Contubernalis" modifier works, when I do take the interaction with a prisoner for her to become one I never get the modifier for it. At first I thought it was a mod I had but then I disabled all mods except Regula and it's essentials but still the modifier wasn't showing the effects or having any effects at all actually.

Edited by Knari30
Posted
On 8/30/2026 at 10:59 PM, jilafj said:

Regula mechanics encourage you to make your vassal your wife and in many cases it's relatively easy to form a medium size regula empire which may contain over 20+ duchess plus maybe 10+ countess. If each of them have 2 kids then it's already 50+ kids. My thought is that maybe a fertility debuff on concubines with lands that has at least one heir and a slight fertility buff on the queen (forgive me I play in CN so I have no idea how they are named in original) would be a good idea. This would hopefully result in fewer kids but not a drastic drop in number of heirs. 

Whenever I get the prompt to marry one of my vassals I take it. I have also noticed that wives will still have affairs, and if they are kept secret then a child will be born that shows up as being mine but of the wife's dynasty. 

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