Joe9719S Posted July 11, 2023 Posted July 11, 2023 Would it be possible to add in raiding permissions to the mod in general. Full permissions would not be needed but something on the lines of a mod on steam (link below) that gives raiding permission to those with any of the reaver commander trait, the raider/viking trait, a reformed pagan religion, a religion with warmonger or unrelenting faith or the 2nd level of pillage dynasty legacy. If you took the reaver commander trait, the raider/viking trait permissions and added them to Famuli warriors tradition and had a custom warmonger tenant that allowed raiding or a decision that you could toggle like celibacy but cuts you gold, prestige and faith income by X% or a flat negative to their income when toggled on but allows you to raid while on. This would allow the raiding content to be useable through out the entire game not just the first 100 years at most when you are still tribal because now the practiced pirates has been nerfed raiding when you are not tribal or unreformed is pretty much non existent without the mann and the isles decision. https://steamcommunity.com/sharedfiles/filedetails/?id=2960124185
fps2000 Posted July 12, 2023 Posted July 12, 2023 First of all, thanks for the great mod. I like it so much that I can't play without it. Please tell me how to unlock unique variants of regular units: Limitanei, Triarii, Cretum Sagittarius, Vexillationes, Palatinae, Frumentarii, Spartiate. As far as I understand they require a certain accolade (Primary Attribute), but which one? Enslaver, Priestess, Chosen of the Book do not unlock them.
Kupumatapokere Posted July 12, 2023 Posted July 12, 2023 I was thinking that Contubernalis feel a bit strange as they are right now. It's not immediately obvious whether there is any point to making them at all. Perhaps it would make sense to rework them slightly to make their place more prominent? Here's how I'm seeing one possible implementation. Since their whole meaning in life is to bring pleasure to the Magister, and that is physically quite a demanding task, naturally, it makes sense that they get bonuses to prowess. In fact, do you think that it would make sense to outline their role in the system as dedicated warrior-whores? Whorriors, if you like? (okay, maybe not that name) The only driving incentive in their head is to serve their master, in bed or on the battlefield, and so they disregard themselves completely and give all they have to fulfil your desires or carry out your orders. Performing the ritual would boost their prowess, and you could do it more times (at the increasing cost of piety) to boost it even further. However, this comes at a cost: as they fight with reckless abandon and completely disregard their own safety, they have a much higher chance to be slain in battle. That chance could be proportionate to their prowess. Like Norse berserkers, they charge into the fight headfirst, slaughtering huge numbers of enemies that dare stand in front of them, but in doing so they expose themselves to more and more danger. And you as their master have the balancing choice to make: do you want them to serve you for a long time as decent but somewhat average knights, or do you want to elevate them far above and beyond what regular mortals can hope to achieve, knowing that they will probably only serve you in the next few battles? But by the Keeper of Souls, the difference that they will make in those battles might all be worth it. They'd naturally have an advantage over your regular knights, seeing how they won't be walking around pregnant half the time, but since there isn't really much thinking left in their brains after you convert them, you'll still need regular high-martial women in your court to fill the commander roles. So that was my idea, what do you think? 1
Uzhirian Posted July 12, 2023 Posted July 12, 2023 32 minutes ago, Kupumatapokere said: I was thinking that Contubernalis feel a bit strange as they are right now. It's not immediately obvious whether there is any point to making them at all. Perhaps it would make sense to rework them slightly to make their place more prominent? <snip> So that was my idea, what do you think? In my opinion, you just described their already intended purpose. You create them to serve as knights. Sexy bangable knights that free up your wives from risking their lives to govern/be pregnant/be commanders. They are one of my favourite things about this mod, getting to mind-fuck your best enemy knights, wives and daughters into loyal warriors. Being able to buff their prowess more than you do already would be probably be pretty unbalanced (though I suppose a lot of this mod is really haha). If you take a prisoner with a decent base prowess of say 10. You are getting +15 on that straight of the bat. +4 if you have the Spirit of Amazonia holy site. +3 or more from blademaster after some battles. So you have an easy 30+ knight, which you can still increase by finding higher base, using candidates from bellicose cultures and/or giving weapons/armour artifacts. They are also immortal, so no old age penalties and pretty cheap to make vs the cost of making wives immortal. If you want even better knights than that, then you can use non-contubernalis who are less brain-fried and can learn more skills/traits but are less expendable and might lose skill/die from old age. I'd be in favour of them having increased odd of dying in battle (upping the expendable nature a little, I don't think I've lost any yet in my current game), them not losing traits like physique when being created and/or events that make them stand out a bit more in the game though. 1
Kupumatapokere Posted July 12, 2023 Posted July 12, 2023 3 hours ago, Uzhirian said: In my opinion, you just described their already intended purpose. <...> I guess that makes sense, yeah. I was just thinking about adding an optional tradeoff between their strength and life expectancy. To be honest, I'm just not a huge fan of them being immortal, so that I just see the same few of them over and over again and at some point (pretty fast, actually) creating new ones just isn't required any more. 4 hours ago, Uzhirian said: They are one of my favourite things about this mod, getting to mind-fuck your best enemy knights, wives and daughters into loyal warriors. Oh yeah, that's pretty good when you get a chance to pull off something like that.
ragecakeomega Posted July 12, 2023 Posted July 12, 2023 Hey cool mod but for some reason the magisterial harem doctrine isn't working properly. Even after I create the new religion I'm still limited to four wives. Any ideas?
cap88 Posted July 12, 2023 Posted July 12, 2023 1 hour ago, ragecakeomega said: Hey cool mod but for some reason the magisterial harem doctrine isn't working properly. Even after I create the new religion I'm still limited to four wives. Any ideas? Cultural polygamy overwrites religious polygamy. You need to replace the tradition.
ban10 Posted July 13, 2023 Author Posted July 13, 2023 On 7/9/2023 at 5:16 PM, ieraceu said: No! Pretty please add in an option for forced pregnancy. Maybe with a tiny health penalty to compensate. I can't tell you how many women I wanted to add to my harem breeding program but couldn't because them were just barely too old. Hmmm, I could probably make a copy of the existing impregnation interaction but make it less powerful for unfertile women. I think thats a reasonable option. On 7/9/2023 at 6:04 PM, Mythaltir said: is it possible to add to the inheritance of the magister, that the new magister automatically turns hetero if gay, and lustful if chaste? It is very annoying, being unable to have lovers within the harem. Being chaste or gay as the magister is jarring. Sure, I can add this to the event where you become the Magister. On 7/10/2023 at 3:38 AM, Wra7hofAchilles said: So first off, I want to say this mod is fantastic. You've done amazing and I look forward to more in the future. After having been away from CK3 for a while I came back with the DLC and saw this and have just been amazed. Also; the "pomf" event during the orgy activity? *chef's kiss* I was cackling out loud; just terrific writing! I have a few things to ask atm while I'm playing the mod. #1, is there anything that influences the result of the Serva event? I've had one Palex become like a goddess but every other one has always become like a corrupted demon? (the image used). I was wondering if there is something in the background that determines the likelihood of one or the other. Oh and is there anyway in the future those who "fail" (for lack of a better term" to actually look like the image? Like a demon with horns etc? Or is that just not possible? #2 I wonder if there should be something more that can be done with Contuburlanis. The text says they've lost all thought to anything but just have an animalistic desire to have sex but that's just it. I wonder if something more can be used with them. Either positive or negative depending on other factors and add them as a "succubus" like event to basically have male prisoners "death via sex". Just some thoughts. Again keep up the amazing work it's been great. Glad you like the mod and the Orgy events! Took a while making those 1. Right now it chooses the highest stat and makes the target into a "Goddess" of that type, eg diplomacy/martial etc. Eventually I plan on giving you the choice based on the holy sites you have so its more obvious. 2. No real plans at the moment but your ideas are interesting. Right now they serve as ways of punishing females you dont like or creating useful disposable knights/diplomacy courtiers. On 7/11/2023 at 6:22 AM, sentience said: Nice mod. Wondering if I’m the only one with this issue: Played through a generation without the obedience ward bloodline event fire off. Despite multiple vassals with female children that should have been eligible, none have been offered. Would like to request if this could be added as either a direct interaction with Paelax or higher, or via decision in a future update. One other idea. Since only one son inherited the magister book, what happens to the other sons? This could be the setup for an event where non-inheriting sons start their own heresy variant of the religion, leading to future religious wars. Probably should be optional, but would make the mid to end game more challenging. Last idea - ability to reform the faith, if to change out the first tenet only. It would allow for more flexibility later in game, when tenets chosen earlier (e.g. Christian Syncretism) are no longer relevant due to blobbing or boredom. Would be a good opportunity to add some “fun” flavor ones like Human Sacrifice or more roleplay centric ones like Hedonistic or Ritual Celebrations. This also helps solve the issue of unwanted contube-zombies and other immortals. Send them to that the farm upstate. I also like the idea of cadet branches for female rulers. Makes sense, and would make the final family tree more interesting to look at. Been doing this manually in my play through. Sounds like a bug, do you have a save I can look at? I'll try and check if its broken myself when I can, but I did have a look at it a while back and improved how it worked Having a different Magister is possible now that the religion is split into geographical faiths. Defiantly had the idea of having a "crisis" where a generated character or perhaps a dynasty member splits off. Personally I was thinking of creating a more female centre religion to act as a end game "crisis", similar to how Stellaris has the end game crisis factions. The only problem with having a unreformed faith is that I'd have to change a lot of things about the mod. It also would change a lot of things about how you can play, eg holy wars being available and having a head of faith. Right now its just not something I'm planning to do 23 hours ago, Joe9719S said: Would it be possible to add in raiding permissions to the mod in general. Full permissions would not be needed but something on the lines of a mod on steam (link below) that gives raiding permission to those with any of the reaver commander trait, the raider/viking trait, a reformed pagan religion, a religion with warmonger or unrelenting faith or the 2nd level of pillage dynasty legacy. If you took the reaver commander trait, the raider/viking trait permissions and added them to Famuli warriors tradition and had a custom warmonger tenant that allowed raiding or a decision that you could toggle like celibacy but cuts you gold, prestige and faith income by X% or a flat negative to their income when toggled on but allows you to raid while on. This would allow the raiding content to be useable through out the entire game not just the first 100 years at most when you are still tribal because now the practiced pirates has been nerfed raiding when you are not tribal or unreformed is pretty much non existent without the mann and the isles decision. https://steamcommunity.com/sharedfiles/filedetails/?id=2960124185 Sure, I think a decision where you have Famuli warriors plus an enslaver with a high level to allow raiding would be cool. No gold/prestige gain but raiding events would fire and maybe you could steal development? Would have to see how to code that. 11 hours ago, fps2000 said: First of all, thanks for the great mod. I like it so much that I can't play without it. Please tell me how to unlock unique variants of regular units: Limitanei, Triarii, Cretum Sagittarius, Vexillationes, Palatinae, Frumentarii, Spartiate. As far as I understand they require a certain accolade (Primary Attribute), but which one? Enslaver, Priestess, Chosen of the Book do not unlock them. The base CK3 accolades unlock the unique/captain units. eg https://ck3.paradoxwikis.com/index.php?title=Knight#Retinue_accolades 1 hour ago, Kupumatapokere said: I guess that makes sense, yeah. I was just thinking about adding an optional tradeoff between their strength and life expectancy. To be honest, I'm just not a huge fan of them being immortal, so that I just see the same few of them over and over again and at some point (pretty fast, actually) creating new ones just isn't required any more. Oh yeah, that's pretty good when you get a chance to pull off something like that. Thinking of making them not immortal, either through lowering their health slowly, similar to how Orba slowly die or just giving them a flat +50 years or something.
ragecakeomega Posted July 13, 2023 Posted July 13, 2023 2 hours ago, cap88 said: Cultural polygamy overwrites religious polygamy. You need to replace the tradition. Ah thank you! Back to Ireland!
Uzhirian Posted July 13, 2023 Posted July 13, 2023 (edited) 9 hours ago, ban10 said: Thinking of making them not immortal, either through lowering their health slowly, similar to how Orba slowly die or just giving them a flat +50 years or something. I kinda like the immortalness, like they are slaved to the book or the magister in totality. If they are slaved the book though, maybe you can give them a higher chance of death in battle (like the brave trait or even higher). Or if slaved to the Magister, maybe they could all die when the Magister does, so each Magister would have to make his own Contubernalis. Quote The base CK3 accolades unlock the unique/captain units. eg https://ck3.paradoxwikis.com/index.php?title=Knight#Retinue_accolades Any plans for making Famuli specific retinue MAA? Edited July 13, 2023 by Uzhirian 1
MCfan Posted July 13, 2023 Posted July 13, 2023 (edited) Is this able to be used with other map mods, like asia expanded, rajas of asia or AGOT? Always wanted to try playing in Asia and AGOT with this mod with holy sites present there. Also any plans to add more cultural decisions? I feel like you should be able to add the strong believer traditions as a decision to your culture, also would love to have mystical ancestors available as a decision too. Edited July 14, 2023 by MCfan
ukrug1 Posted July 13, 2023 Posted July 13, 2023 Got some crashes happening with no option to create a log. Started after I updated Regula. Tried 2 new playthroughs but it's still happening Magister_Thomas_of_Magistrian_Regula_Magistri_1081_01_01.ck3
Willaberhaben Posted July 13, 2023 Posted July 13, 2023 14 hours ago, ban10 said: Thinking of making them not immortal, either through lowering their health slowly, similar to how Orba slowly die or just giving them a flat +50 years or something. Honestly i like them being immortal. I am actually in the camp that misses some immortality option for my female courtiers for some courtpositions like poet that are a bit rarer to find really good canditates. Maybe you could make the contubernalis mortal though and give us another (expensive) option to turn any female contubernalis/courtier immortal. 1
Mythaltir Posted July 13, 2023 Posted July 13, 2023 2 hours ago, Willaberhaben said: Honestly i like them being immortal. I am actually in the camp that misses some immortality option for my female courtiers for some courtpositions like poet that are a bit rarer to find really good canditates. Maybe you could make the contubernalis mortal though and give us another (expensive) option to turn any female contubernalis/courtier immortal. you can always use sanctifica serva for that, as is you can have several of each type, so you can use some of them for court positions/accolades.
ragecakeomega Posted July 13, 2023 Posted July 13, 2023 So I'm not sure if it's this mod, or another, or some weird interplay there of but I'm noticing a lot of unmarried rulers and heirs. It seems that AI characters are not getting married on their own volition any more.
Ankduck Posted July 13, 2023 Posted July 13, 2023 Absolutely loving the mod and definitely the one I use the most. Though I was thinking of there is any way of adding like a "cleansing" option to our Contubernalis? It is really annoying finding the perfect knight and then eventually they will be wracked with cancer or maiming that you cannot fix like you can with your mulsa. Perhaps an option to just clear negative effects, without giving any buffs or improvements.
bababooeyfirstacc Posted July 14, 2023 Posted July 14, 2023 Hate to sound needy but i’m really struggling with the bloodline goals, I don’t know how to create a contubernalis, crush the will of a female ruler, or demand an oath of loyalty, any help please?
Uzhirian Posted July 14, 2023 Posted July 14, 2023 (edited) 17 minutes ago, bababooeyfirstacc said: Hate to sound needy but i’m really struggling with the bloodline goals, I don’t know how to create a contubernalis, crush the will of a female ruler, or demand an oath of loyalty, any help please? Edited July 14, 2023 by Uzhirian 1
Gabe Lincoln Posted July 14, 2023 Posted July 14, 2023 (edited) Some thoughts on various things in the mod. 1) There's a distinct lack of "endgame stuff" in the mod. Something that is enabled if you control all 5 holy sites would be cool. 2) If you keep sacred childbirth, you will get a huge amount of piety with nothing to spend it on. I'd love it if there were massive regula rituals you could do that cost like 10k+ piety as a piety sink. 3) Dominating women when you conquer a large area or free the keeper is pretty tedious. 4) The bloodline traits not kicking in as soon as you accomplish them kinda sucks because it can take a while to actually die, and by the time you get any of them you're typically so powerful that getting them now or delaying them is a minor inconvenience at most, but you don't get to play with your new toys for a long time. 5) Managing children is a huge source of tedium, but that's more a consequence of CK3's children management mechanics and how many children you have overall. But this is part of why I want bloodline traits to kick in as soon as you accomplish your goals for them. Edit: Mod is great though. Edited July 14, 2023 by Gabe Lincoln
ieraceu Posted July 14, 2023 Posted July 14, 2023 (edited) 40 minutes ago, Gabe Lincoln said: 2) If you keep sacred childbirth, you will get a huge amount of piety with nothing to spend it on. I'd love it if there were massive regula rituals you could do that cost like 10k+ piety as a piety sink. I don't know how you have extra piety. From fascinate, Mutare Corpus, the abdicate option, the takeover husband's titles option, and the vassalize option, I am always chronically low on piety. Not, that I'm against more rituals. @ban10 For the Asia holy sites, can you add one for the Steppes/Tibet. I wanted to try out the Toxai MAA and noticed that there were only options for India and the Eurasia region. Edited July 14, 2023 by ieraceu 1
ukrug1 Posted July 15, 2023 Posted July 15, 2023 Crashing when granting a title to my female courtier. If anyone has any idea if something is wrong with my load order, I read up on what is being suggested on this website and this is what I came up with. Anything strikingly wrong? Crusader Kings III 2023-07-15 02-00-44.mp4
Wra7hofAchilles Posted July 15, 2023 Posted July 15, 2023 6 hours ago, Gabe Lincoln said: Some thoughts on various things in the mod. 1) There's a distinct lack of "endgame stuff" in the mod. Something that is enabled if you control all 5 holy sites would be cool. I was thinking the same thing. When you make a wife a Serva they "become a goddess" but that's kinda it. An idea would be when you make a Serva there are two forms. One is a "Goddess" form, (so they look eternally young and ethereal and is the good version. The other is a chance they become a Demon/Devil and they become the dark/black skinned one that happens for Learning atm. (maybe they gain horns or not), but this is an evil version. And you need 5 goddesses total, (one for each lifestyle), to perform the ultimate ritual. Some other conditions would probably need to be fleshed out to determine which one you get. Depending on which version you have (Goddess or Demon), will influence the outcome of the final ritual. Say... 20% for each one. So 4 Goddesses and 1 Demon? You have a 20% for a "bad/evil" ending. Mix and match for the other results but there should perhaps always be a 5% chance for the other outcome if you've stacked the odds. Then the Ultimate/Final Ritual can be the end game aspect. Perhaps it brings forth some great evil, (the one that is the power behind the book like some Eldritch Horror), and you have to fight it off... or you gain some Divine being instead. I'm just spit balling here lol.
Wra7hofAchilles Posted July 15, 2023 Posted July 15, 2023 17 hours ago, bababooeyfirstacc said: Hate to sound needy but i’m really struggling with the bloodline goals, I don’t know how to create a contubernalis, crush the will of a female ruler, or demand an oath of loyalty, any help please? Contubernalis are created from female prisoners. I believe you need to be the 3rd Tier of the Magister and for 500 piety you turn any female prisoner into one. The other two sound like "Crush the Will of a Female Ruler" might be a Domination War? I know those if you win you forcibly turn the female ruler and her whole family. And "Demand an Oath of Loyalty" might be the option to make a female ruler you control to swear fealty to you and you gain all her lands and titles and she becomes your vassal and a Palex. I think that's an option in the 2nd Tier of Magister. But I know for sure by the 3rd. 1
csgamer48 Posted July 15, 2023 Posted July 15, 2023 5 hours ago, ukrug1 said: Crashing when granting a title to my female courtier. If anyone has any idea if something is wrong with my load order, I read up on what is being suggested on this website and this is what I came up with. Anything strikingly wrong? Crusader Kings III 2023-07-15 02-00-44.mp4 I think it maybe is due to Canarlitas or Physical Attributes as these two mods tend to process large amount of data at the same time which make the game crash.
bababooeyfirstacc Posted July 15, 2023 Posted July 15, 2023 19 hours ago, Uzhirian said: awesome, thank you!
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