Guest LoganX Posted September 20, 2013 Posted September 20, 2013 Yeah sound ideas by nightwolf are nice. YOu could also add cum effect, simple strip effect (don't need to strip manually-it's stupid) and maybe ragdoll effect after animation. Just like in sexlab
saphira Posted September 20, 2013 Posted September 20, 2013 The animations work fine for me. I didnt seem to get any spells though. i couldn't find chest in riverwood's inn,so used console,write this in order " bestiality help " without quates ( after this you should see spells numbers somethin like 09000DED ) then player.addspell > chosen spellof yours < without arrows >< ( amount is needed only for items in the end,for spells u dont need it cuz u cant have 10 same spells,so if u add item it looks like player.additem 010001aa 01 and for spell it is player.addspell 01001aa ) ***** btw some ideas,would be nice to have a key like h or y that trigers another stage of animation or moves animation into previuos one,also max lenght of animation could be longer insted of 20 secs , p.s after using spell on creature - whole 4 sex animations takes only about 15 ~ secs,thats really short,lenght could be increased too , but in the end,it is very good mod is there a spellbook for spiders and bears? When i look with console theire not there.
LaEspada Posted September 20, 2013 Posted September 20, 2013 Ashal has added basic creature functionality for his new SexLab Framework 1.2. It's currrenlty in beta and the estimated release time is this sunday. Quick status update I've implemented creature support as a proof of concept which I will go ahead with finalizing before releasing 1.20, I just need to clean up the implementation and add all the animations I didn't test it with. GREATLY improved animation alignment for all animations, creature and non creature, as a byproduct of my experimenting with creature support. And I really mean greatly. Actors will no longer slide around when pushed by another patrolling actor/creature/object/whatever, they stay in place no matter what. Support for timed asynchronous animations (animations that don't just loop that same thing over and over again) Added API functions to allow other SexLab mods to register and manipulate their own custom stats that display in the main SexLab MCM diary/journal page. After finalizing the creature support, I plan to release a 3rd and final beta, plan is to have this done by Friday. After that beta is out for a couple days and people have had a chance to test it, I will release the official v1.20, hopefully Sunday. In summary: 1.20 Beta 3 -> Friday 1.20 Release -> Sunday
GodSmack Posted September 20, 2013 Posted September 20, 2013 For people trying to get the horse( to attack you) animation to work! Go here---------> http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/ActorValues Open console Click the horse type setAV (confidence 4) OR (Aggression) hit the horse( take your armor off and put tim ) wait till you reach set activation percentage enjoy! Edit: i could not for the life of me get it to work a second time, but i think thats cuz a dragon kill moved me while i was in tim Edit2: setav makes the horses confidence reset after you exit the game, so there should be no probs
mrxiii Posted September 21, 2013 Posted September 21, 2013 I noticed after the animations play it toggles god mode on. anyone else getting this?
BreathoftheVoid Posted September 21, 2013 Posted September 21, 2013 Hey, great mod by the way, but I'm having issues related to the drauger. The animation plays fine on my character but the drauger doesnt unequip anything or have an erection. When I use the console command to remove his armor, he remains the same as the vanilla drauger. Any help is much appriciated! I don't know that anyones made an erect mesh for the drauger yet. did you install the beastiaity extra's part of gones animation pack the mesh for the drauger is in that file Yes, I have installed all the required packs and mods for this. I also am using skyrim immersive Creatures if that is any help
shane4244 Posted September 21, 2013 Posted September 21, 2013 Hey, great mod by the way, but I'm having issues related to the drauger. The animation plays fine on my character but the drauger doesnt unequip anything or have an erection. When I use the console command to remove his armor, he remains the same as the vanilla drauger. Any help is much appriciated! I don't know that anyones made an erect mesh for the drauger yet. did you install the beastiaity extra's part of gones animation pack the mesh for the drauger is in that file Yes, I have installed all the required packs and mods for this. I also am using skyrim immersive Creatures if that is any help Disable immersive creatues it conflicts with this mod. Someone was nice enough to confirm the conflict a few post back
corndawgz82 Posted September 21, 2013 Posted September 21, 2013 Hey there, was looking forward to someone to use Gone's bestiality animations. Good for you! Unfortunately, I tested it out and only half the animation runs. The rape victim animation for my character works perfectly, but the creatures merely stand around as the animation plays. I have all the required programs you've listed and ran the mods through BOSS and TES5Edit. There doesn't seem to be an error with load order as far as I can tell, but the animations aren't working properly. I used the console command "player.setatme" to spawn creatures next to my character to test out the animation. UPDATE Got the animations to work. I love it! However, it seems the game will CTD when there are more than one creature in the area when the animation starts. Happened to me when a pair of wolves attacked me. How'd you get the animation to work? I downloaded FNIS 4.0 beta 3 along with all the mods listed and the animation only works for the girl but not the rest.
shane4244 Posted September 21, 2013 Posted September 21, 2013 Hey there, was looking forward to someone to use Gone's bestiality animations. Good for you! Unfortunately, I tested it out and only half the animation runs. The rape victim animation for my character works perfectly, but the creatures merely stand around as the animation plays. I have all the required programs you've listed and ran the mods through BOSS and TES5Edit. There doesn't seem to be an error with load order as far as I can tell, but the animations aren't working properly. I used the console command "player.setatme" to spawn creatures next to my character to test out the animation. UPDATE Got the animations to work. I love it! However, it seems the game will CTD when there are more than one creature in the area when the animation starts. Happened to me when a pair of wolves attacked me. How'd you get the animation to work? I downloaded FNIS 4.0 beta 3 along with all the mods listed and the animation only works for the girl but not the rest. did you also run FNIS for creatures? you have to run both for actors and creatures.
MECHANICALGURU Posted September 21, 2013 Posted September 21, 2013 This may sound a little stupid, but can you add dragons to the list, or is that just not possible?
Randomdragon Posted September 21, 2013 Posted September 21, 2013 Got the mod working good, but scanning these posts and can't find out how to trigger other animations (for ones that have more then 1 animation). Anyone know how?
bobbymy Posted September 21, 2013 Posted September 21, 2013 Something odd. After I installed this plugin, the game randomly CTD and sometimes the eyebrow of character disappears. I use customized race. the cherry race.
qazplm123 Posted September 21, 2013 Posted September 21, 2013 The white wolf in Riverwood crashes the game once I initiate sex with dialogue. But the other creature work just fine.
dinomagick Posted September 21, 2013 Posted September 21, 2013 This may sound a little stupid, but can you add dragons to the list, or is that just not possible? There is Dragon's Lick. It is one of the spells you get from the chest in Riverwood.
dinomagick Posted September 21, 2013 Posted September 21, 2013 The white wolf in Riverwood crashes the game once I initiate sex with dialogue. But the other creature work just fine. Here's why that is happening...(From the ReadMe) For some odd reason, FNIS dog animations causeCTD as soon as a (custom) file wolfbehavior.hkx is in this same directory. No problem the other way around (FNIS wolf animations). Which makes it impossible to use both FNIS dog and wolf animations. Since I think it's more important to have dogs, I have renamed wolfbehavior_FNIS.hkx into wolfbehavior_FNISXXX.hkx. This will skip the wolf part of the generator. I actually switched it to where Wolves work and not Dogs... The reason you can't have wolves and dogs in the same time is because they share the same skeleton... I think somewhere Bethesda messed up and took a shortcut... or something...
qazplm123 Posted September 21, 2013 Posted September 21, 2013 Can you tell me ,dinomagick, how you switched? What exactly did you change?
jkryan Posted September 21, 2013 Posted September 21, 2013 Can you tell me ,dinomagick, how you switched? What exactly did you change? Go to Data\meshes\actors\canine\behaviors folder, you should find a file called dogbehavior_FNIS.hkx, rename that that dogbehavior_FNISXXX.hkx. Then go to Data\meshes\actors\canine\behaviors wolf folder, make sure there's a file called wolfbehavior_FNIS.hkx. Then run FNIS for creatures. Should work.
RenaKitsune Posted September 21, 2013 Posted September 21, 2013 Okay having a couple of issues here. 1: Maximum % of health mod is settable to, to allow a creature to rape the player: 1.0% (If this is being interpretted right this means 1% which is usually impossible to hit) 2: When using FNIS spell, player animates, creatures assume position, creatures do not animate 3: There appears to be no spell besides FNIS spell to help with this, and that appears to be made for human targets 4: Unsure if the actual rapes work or not due to the low % of health they are possible at.
Verenios Posted September 21, 2013 Posted September 21, 2013 @RenaKitsune 1.0% equals to 100% HP so 0.20 equals too 20% HP. Also i am wondering if its just me and don't know if this has been mentioned but i have the mod working all great, All animations commence perfectly as i spawn the monsters too me through player.placeatme xxx codes and have it were they rape at 100% now all was good but i noticed the following monsters penises were missing... Draugr Giant Falmer These 3 were missing there penises all others were fine.
shane4244 Posted September 21, 2013 Posted September 21, 2013 @RenaKitsune 1.0% equals to 100% HP so 0.20 equals too 20% HP. Also i am wondering if its just me and don't know if this has been mentioned but i have the mod working all great, All animations commence perfectly as i spawn the monsters too me through player.placeatme xxx codes and have it were they rape at 100% now all was good but i noticed the following monsters penises were missing... Draugr Giant Falmer These 3 were missing there penises all others were fine. You need to have the beastiality extras installed from Gones animation pack and if your using immersive creatures the penis won't show up.
SuperGumby Posted September 22, 2013 Posted September 22, 2013 I have the extras pack installed and the draugr are still missing their penises. I also notice that the folder structure is different with other animals having their own folders and the draugr under a "gone" folder. Should they be? This occurs by following the directions given for the installation.
kyrosis Posted September 22, 2013 Posted September 22, 2013 So is this all male creatures/animals on females or is there any male player on female animal/creature?
shane4244 Posted September 22, 2013 Posted September 22, 2013 I have the extras pack installed and the draugr are still missing their penises. I also notice that the folder structure is different with other animals having their own folders and the draugr under a "gone" folder. Should they be? This occurs by following the directions given for the installation. I don't know where that folder came from but I don't have it. I redownloaded the extra's pack and looked at the files structure and the mesh for the drauger are under data/meshes/actors/drauger just like they are supposed to be and show up perfectly on male draugers in my game. Are you using another mod besides the required mods for this one that alters creatures like immersive creatures? Edit: I guess your refering to the textures yes that part is structured as it should be and the mesh is properly set up to show the texture. If I had to guess you have something else installed that changes creatures in the game.
Verenios Posted September 22, 2013 Posted September 22, 2013 @shane4244 Ah i see yes i installed the Extras as well and you would be correct i do have Immersive Creatures installed so that would explain, Thank you for that but just wondering if there would be any work around to have both installed?
shane4244 Posted September 22, 2013 Posted September 22, 2013 @shane4244 Ah i see yes i installed the Extras as well and you would be correct i do have Immersive Creatures installed so that would explain, Thank you for that but just wondering if there would be any work around to have both installed? If you understand the file structure well you could unpack the bsa in immersive creatures and swap out the mesh for the drauger(and other ones not working) with gones and repack it. I would think that would work although I don't use that mod and haven't looked into it that far.
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