Taki17 Posted June 21, 2023 Author Posted June 21, 2023 On 6/19/2023 at 12:00 PM, kurotatsu said: Bugs spotted with chastity belt unlock for sex by NPCs feature: 1. It handles incorrectly chastity harnesses, key removed, harness not unlocked 2. Incorrect handling of quest belts, key gets removed, belt stays, scene hangs with player controls disabled. Found the issue with the quest item removal. I've used an incorrect variable here. But alas. It will be corrected in the next update. Along with adding the checks for successful unlock before removing the key. Still need to figure out why chastity harnesses wouldn't unlock. They share all the required keywords with chastity belts. 1
kurotatsu Posted June 21, 2023 Posted June 21, 2023 2 hours ago, Taki17 said: Still need to figure out why chastity harnesses wouldn't unlock. They share all the required keywords with chastity belts. My theory is that their main keyword is of harness and thus is not returned correctly. I've added additional checks for harness to be worn if belt stays after removing attempt and then removing harness, so far works good.
Taki17 Posted June 21, 2023 Author Posted June 21, 2023 30 minutes ago, kurotatsu said: My theory is that their main keyword is of harness and thus is not returned correctly. Close. Found out that the GetWornDevice function that's supposed to fetch the player's equipped chastity belt does not care about the keywords on the item, and only takes a single script property keyword on the item's equip script into account. This is zad_DeviousBelt for chastity belts, and zad_DeviousHarness for any type of harness. With that cleared up, I'll be able to correct this for the next version. 1
WallofRope Posted June 21, 2023 Posted June 21, 2023 7 hours ago, Taki17 said: I don't use either of those mods and have no interest to do so, though if you or anyone were to create a standalone compatibility patches for them, you are free to do so. That all makes sense, thank you for the reply! Neither myself nor my spouse are really versed in modding at all, so making a patch is probably beyond us. If I am understanding correctly, the faction can be added via console? At any rate, thank you again for your reply. We are excited to see how things improve!
krzp Posted June 24, 2023 Posted June 24, 2023 5 minutes ago, shiagwen said: You dont get Billy animation with armbinder if you have an armbinder on. You dont get Billy Cuff or Yoke animations, No, you get Kimy sorted premade animations who get back until AP You know you can turn off the animation filter in settings, or select the animation you want using SL Tools? 2
krzp Posted June 24, 2023 Posted June 24, 2023 1 minute ago, shiagwen said: I wrote the post because neither of them work. Thats what the post is about. It has been working for me - I've played with the animation filter turned off for quite some time, and even forgot that it existed. And then I've discovered that SL tool with that unlimited slots add-on can override DD's animation filter even if it was turned on.
Taki17 Posted June 24, 2023 Author Posted June 24, 2023 (edited) On 6/21/2023 at 11:35 PM, WallofRope said: Neither myself nor my spouse are really versed in modding at all, so making a patch is probably beyond us. If you ever want to try your hand in modding, compatibility patches are a good enough starting point. Load all the needed plugins into the Creation Kit or xEdit, and assign a faction check condition to all the dialogue options that need them (based on the already present faction checks) and save the result into a new plugin to create the patch you need. On 6/21/2023 at 11:35 PM, WallofRope said: If I am understanding correctly, the faction can be added via console? Indeed. You need to know the ID of the faction is question - for zadDisableDialogueFaction, it's xx04653B, where xx is the prefix assigned to "Devious Devices - Integration.esm" in your load order. Then you can use the addtofaction console command. For the next version, I have also decided to implement a debug option which will allow you to quickly add/remove the NPC in your crosshairs by pressing the assigned key. Naturally, everyone should use this at their own peril, the intention is to provide a quick manual exclusion feature to NPCs not covered by DD. Edited June 24, 2023 by Taki17
Taki17 Posted June 24, 2023 Author Posted June 24, 2023 12 hours ago, shiagwen said: There are animations where you dont have a dd on and the animation brings the dd with, so you get it in the animation and afterwards it is gone. Billy has made a set of them, sorted in armbinders, yokes and cuffs. i am not sure if anybody else has made those animations. There are no DD animations for threesomes, 4,5 etc. None at all. That is why the DDi MCM is a good and necessary idea, to take away the dd during the animation,, and bring the DD back afterwards. Or, if you have a DD on and there is an animation for that animation that brings this DD with, like those from Billy, that this animation is used. But the actual situation is, that a very old DD animation is played , sorted from KImys Collection, Or the animation is changed into such one,, like Threesomes who become twosome from the collection. Awful. Your mod can be as good as it is, it does not avoid this major animation horror. Make the ddi mcm work and we are one step further. Kimy herself ain't an animator, she's just working with what animations were available from ZAP and what other animators have contributed - which is unfortunately, not a lot; and a lot of devices still go uncovered by them. At any rate, I don't fault her at all for keeping the DD animation filter in place, since from my perspective it makes total sense and consistency to only remove restraints if they interfere with animation selection. If you have ideas what existing animations could be added to DD to cover more restraints and provide more diversity to the existing sets, you should post them in the DD thread. DD's animation library is long overdue for an update, and I may be intending to do something about it. 3
Taki17 Posted June 24, 2023 Author Posted June 24, 2023 3 hours ago, akssi said: Is there voice available for MOD? This mod is not voiced. I'm also not aware of anyone who had made a voice pack for it yet either.
WallofRope Posted June 25, 2023 Posted June 25, 2023 12 hours ago, Taki17 said: If you ever want to try your hand in modding, compatibility patches are a good enough starting point. Load all the needed plugins into the Creation Kit or xEdit, and assign a faction check condition to all the dialogue options that need them (based on the already present faction checks) and save the result into a new plugin to create the patch you need. This certainly sounds simple enough but honestly it's all Greek to me when I actually get things on-screen.?I'm sure the programs look more intimidating than they are but there's so much to learn just to get around the interface that's a bit overwhelming at the end of the work day. When I have more mental energy to spare I will try to give it another look though, thanks for the tip! Having some direction going in will probably help. 1
alternateaccounts Posted June 26, 2023 Posted June 26, 2023 SL animations aren't triggering for me after dialogue. The PC stays stuck in a dialogue scene with no dialogue or option to leave. Quite possibly something wrong on my side, anyone else have this issue?
Taki17 Posted June 26, 2023 Author Posted June 26, 2023 1 hour ago, alternateaccounts said: SL animations aren't triggering for me after dialogue. The PC stays stuck in a dialogue scene with no dialogue or option to leave. Turn on logging for Skyrim, DD and this mod and get me a log from the time of the incident, so I can look into it with more information.
alternateaccounts Posted June 26, 2023 Posted June 26, 2023 3 hours ago, Taki17 said: Turn on logging for Skyrim, DD and this mod and get me a log from the time of the incident, so I can look into it with more information. Nevermind Started a new game and cleaned out some other mods and everything's working great so far. If it happens again I'll post logs.
krzp Posted June 30, 2023 Posted June 30, 2023 On 6/24/2023 at 5:07 PM, Taki17 said: This mod is not voiced. I'm also not aware of anyone who had made a voice pack for it yet either. I really like the mod, so I had to learn how to xVAsynth and created one, because I can't play unvoiced skyrim now, in the Dragonborn voiceover era! Testing it right now, if all goes well, I'll post it in a few days ?
Taki17 Posted June 30, 2023 Author Posted June 30, 2023 (edited) 8 hours ago, krzp said: I really like the mod, so I had to learn how to xVAsynth and created one, because I can't play unvoiced skyrim now, in the Dragonborn voiceover era! Testing it right now, if all goes well, I'll post it in a few days ? Best of luck with that. Especially if you have managed to have it come out not sounding cursed. Just be aware that lines and dialogue structure is still very much subject to change, so may need to regenerate sounds after a new update is posted. Edited June 30, 2023 by Taki17
krzp Posted June 30, 2023 Posted June 30, 2023 3 hours ago, Taki17 said: Just be aware that lines and dialogue structure is still very much subject to change, so may need to regenerate sounds after a new update is posted. Absolutely, I remember you've warned about this before. It takes about a night to generate, so not really a big deal even if I have to re-generate the whole thing from scratch - but I'll probably just run the compare in excel on the dialogue exports and only generate new ones. ? 1
krzp Posted July 1, 2023 Posted July 1, 2023 (edited) Well, I liked it enough to share it, so there it is: Devious_Interests_voicepak_v092_v1.7z (272.24MB) Requires version 0.92, loose files version (no bsa, no esp) so all LE folks can enjoy it too. I'm firmly in the camp of "bad voices are better than no voices at all", so take my assessment with a grain of salt - but with that said, I liked approximately 80% of lines, about 15% of them are a bit too robotic, and maybe 5% i'd like to tweak as soon as I get the hang of it - so I'll try to do that for the next version. Do tell me if you hear any character say something especially terrible, I'll make a note and try to manually tweak that particular phrase for that particular voice model. I'll repost this to LL to host it internally soon. edit: there it is Edited July 1, 2023 by krzp 2
Taki17 Posted July 1, 2023 Author Posted July 1, 2023 7 hours ago, krzp said: Well, I liked it enough to share it, so there it is: Devious_Interests_voicepak_v092_v1.7z (272.24MB) Requires version 0.92, loose files version (no bsa, no esp) so all LE folks can enjoy it too. Alrighty, let me pin that on the mod page. ?
r3mind Posted July 1, 2023 Posted July 1, 2023 On 6/24/2023 at 12:00 PM, shiagwen said: I want to tell you why i stopped playing with devious devices and so with your very good mod. It is a major failure not of you but of Kimy and he does not listen / read. to clear thee situation of the DD animations : There are no animations where you have to have a DD on ( i remember FunnyBiizz had 2 animation of this type. seven years ago). If you play such an aniomation without the dd on, you dont have the dd in the animation. it makes the movements without the dd. There are animations where you dont have a dd on and the animation brings the dd with, so you get it in the animation and afterwards it is gone. Billy has made a set of them, sorted in armbinders, yokes and cuffs. i am not sure if anybody else has made those animations. There are no DD animations for threesomes, 4,5 etc. None at all. That is why the DDi MCM is a good and necessary idea, to take away the dd during the animation,, and bring the DD back afterwards. Or, if you have a DD on and there is an animation for that animation that brings this DD with, like those from Billy, that this animation is used. But the actual situation is, that a very old DD animation is played , sorted from KImys Collection, Or the animation is changed into such one,, like Threesomes who become twosome from the collection. Awful. Your mod can be as good as it is, it does not avoid this major animation horror. Make the ddi mcm work and we are one step further. I 100% agree with this. I love the aesthetics of Devious Devices, but without manually changing DD mods, I just can't enjoy them. Quick examples: 1) Devious Adventures. Rape won't trigger if you have gag+plugs (even if they are primitive and easily removed). This check is done before anything else, doesn't matter if DD filter is on or off, etc. 2) Submissive Lola (one of my favourite mods). Same thing. Master wants sex, holds your keys, but apparently too dumb to remove devices if needed. 3) Almost any mod, actually. You can have 300+ animations, but if you wear an armbinder, then you are reduced to watch the same 1-2 animations over and over. Luckily, I have enough knowledge to remove those checks from the mods I'm using and recompile the scripts. Recently I even removed all "animation compatibility" checks from DD mod itself, so if Sexlab requests to play a vaginal scene, then it's always played no matter what and belt/plugs are removed if needed. I could post the modified script somewhere, but after some tests I realized it's not perfect and for some reason some devices are not removed (maybe missing keywords or whatever). I wish someone experienced in modding came up with a proper solution, but maybe I'm just an exception and everyone enjoys being punished by devious devices so much that you get 0 sex content until you remove them^^ 1
Hex Bolt Posted July 1, 2023 Posted July 1, 2023 5 hours ago, Vigor said: Submissive Lola (one of my favourite mods). Same thing. Master wants sex, holds your keys, but apparently too dumb to remove devices if needed. Devous Devices 5.2 handles unlocked plugs: "StartValidDDAnimation() is now temporarily removing plugs from actors when they are not blocked by a chastity belt, so their presence will not block sex animations." (Submissive Lola also has this ability, but it should be redundant now.) Of course, chastity belts block them because that's what they're designed to do. Mods can't arbitrarily remove chastity belts, because they can't know how they got there. However, various mods like Devious Lore, DD Helpers, and Devious Devices Escape allow a companion with keys to remove devices. 1
krzp Posted July 4, 2023 Posted July 4, 2023 @Taki17 found a small bug - Devious Interests re-introduces the "Wait, I know you" bug for the guards when your bounty is below threshold and you are playing a female character. Edit the DGCrimeWantedTopic and delete the "GetPCIsSex" = Equal to 1 condition, or otherwise the guards won't start the actual crime dialogue with you, they'll just repeat the same "Wait, ..." idle chat. ?
Taki17 Posted July 5, 2023 Author Posted July 5, 2023 19 hours ago, krzp said: Devious Interests re-introduces the "Wait, I know you" bug for the guards when your bounty is below threshold and you are playing a female character. In what plugin was this changed? USLEEP does not touch either of the only two base game topics I needed to change to hook new options into the arrest dialogue.
shiagwen Posted July 5, 2023 Posted July 5, 2023 Could you enhance the addiction in a way that pc wants more and more restraints ?
krzp Posted July 5, 2023 Posted July 5, 2023 (edited) 11 minutes ago, Taki17 said: In what plugin was this changed? USLEEP does not touch either of the only two base game topics I needed to change to hook new options into the arrest dialogue. Spoiler ^ There is a fix for that on LL, but I do remember that most mods that alter this dialogue bake this fix in - like you can see the author of Devious Lore doing that on my screenshot ? Edited July 5, 2023 by krzp
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