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[mod] Sexbound Reborn


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Posted (edited)
On 9/19/2023 at 3:04 AM, ChicoCurioso said:

From the tests I have done, to get a girl pregnant it is not enough to just fuck her, she needs to have the pregnancy Buff when this happens the girls automatically look for the closest sexnode to fornicate, if you have a male PJ just enough you eliminate the nearby sexnodes and lie down on a bed with the attribute of hearts, the girl will go to you, the rest is letting nature take its course.

 

If your character is a girl you have to wait for you to get the pregnancy Buff, or if you have the lustbound mod you can choose to use the fertility pills to force yourself to have the Buff, once you have it you must fornicate several times until you get it. The message appears indicating that you have been pregnant, then you must wait several days until you are given the option to give birth to your child. This is usually an npc that can join the crew, and has almost double the HP of a normal crew subject

 

If you are Futanari you can choose to play the male role or the female role, but so far with the male role I have not managed to get a girl pregnant.

 

I hope this answers your question, I take this opportunity to ask you to use a normal font size in the future, since it seems like you are shouting, and that gives a very bad impression, and predisposes other chat users to respond to you in a manner negative, (this happens in all forums,)

 

 

To actually clarify, pregnancies work as follows (assuming you didn't change the default settings, which allows you to change a lot about it):

 

When a male character has sex with a compatible female character in a penetrating position (which means no facesitting or fellatio), and is actually interacting with the other actor (e.g. not actor1 on actor3 in standing), and neither of the character is infertile, sterile, uses contraception or other means of preventing pregnancy, on every climax of the male actor an RNG roll is done to determine if the female gets pregnant. This chance sits at 50% for players and 10% for NPC x NPC. If this RNG check succeeds, the female gets pregnant.

 

On top of that, if you as the player are the female character, on top of that pregnancy can only occur while you are ovulating, as is indicated by a buff labeled "Unsafe day", which lasts for 1 day and happens every 3-5 days (in-game time). Also, for you as the female player, the pregnancy only triggers 1-3 minutes after climax (notifications, pregnancy test being positive, ...).

 

A compatible partner is defined either by speciesType on the species (only vanilla support it yet becasue noone updated species supports yet) or what is defined in the (by default empty) "compatibleSpecies" table in the config. Which means, by default only Humans and Apex can get children, otherwise you need a partner of the same species as you.

 

Pregnancies last 5-7 in-game days. Halfway through this time, the pregnant belly sprite show up in sexnodes and you have a "Pregnant" buff.

 

 

3 hours ago, ShoDanSilent said:

There is a mechanic that forces you to idle as first position am i able to change that in configs? i looked but didnt find anything i want to try do make the defeat mod "work" at least until its implemented into this mod 

 

Technically Defeat should be accounted for - but since everyone says it's not it probably doesn't work.

So, if you want to take a look at it yourself:

 

The part of the code that does automatic position changes is located at

/scripts/sexbound/lib/sexbound/statemachine.lua line 104 - 106
/scripts/sexbound/lib/sexbound.lua line 354 - 356 & 389 - 391

All referenced function calls you can trace yourself, I assume.

 

There is no config for this as it would be something that would go into defeat's config.

 

EDIT: I'm actually realizing right now that this is awfully redundant and that I cannot find proper tracking of defeated players anymore. Might have gotten erased in version control...

 

 

3 hours ago, ShoDanSilent said:

I would love to test everything you need the only problem i have no idea about coding or spriting so a checklist would be nice about what to test 

 

As red already stated mostly accurate, go to the Official GitHub Repo, download the preview build 1, run it on a clean, backed-up copy of your Starbound, see what doesn't work as intended, then report in the Discussions Thread. Also check on what was already reported beforehand.

Edited by Erina Sugino
Posted (edited)
Quote

There is no config for this as it would be something that would go into defeat's config.

So IIRC that means whoever tries to "remake" SXB defeat you would need a script which overwrites the base state of the sxbr script .... maybe put a random chance for different poses

and then you could make defeat work with it .... 

 

and another question would be is there anything usable in defeat what someone could use as a guideline to make a new and maybe better version of the mod?

 

If so I'll watch some tutorials on how to script try to learn a bit and try it out myself if someone would join me on that journey IF i even try ... ure welcome

Edited by ShoDanSilent
Posted
23 minutes ago, ShoDanSilent said:

So IIRC that means whoever tries to "remake" SXB defeat you would need a script which overwrites the base state of the sxbr script .... maybe put a random chance for different poses

and then you could make defeat work with it .... 

 

and another question would be is there anything usable in defeat what someone could use as a guideline to make a new and maybe better version of the mod?

 

If so I'll watch some tutorials on how to script try to learn a bit and try it out myself if someone would join me on that journey IF i even try ... ure welcome

 

Overriding SBR scripts will inevitably necessary to some extend I'm sure. So I'd heavily recommend you read through the modding guide on the wiki (It's a currently unlinked WIP page, so you have to search it manually) on how to safely funytion overload in order to not create another brick that smashes everyone's windshield in a year or so.

 

And the part that's usable in Defeat is, well... The core concept, I guess? The steps are there - listen to damage and kill requests (Probably preferably on every entity, as DoT does not count as a player kill iirc), cancle dying, prevent further action, use Sexbound's built-in "transform" plugin to turn into node (which could probably also need a stability upgrade, if at all possible) and call defeatee over for fun.

Posted
13 minutes ago, Erina Sugino said:

 

Overriding SBR scripts will inevitably necessary to some extend I'm sure. So I'd heavily recommend you read through the modding guide on the wiki (It's a currently unlinked WIP page, so you have to search it manually) on how to safely funytion overload in order to not create another brick that smashes everyone's windshield in a year or so.

 

And the part that's usable in Defeat is, well... The core concept, I guess? The steps are there - listen to damage and kill requests (Probably preferably on every entity, as DoT does not count as a player kill iirc), cancle dying, prevent further action, use Sexbound's built-in "transform" plugin to turn into node (which could probably also need a stability upgrade, if at all possible) and call defeatee over for fun.

sounds complicated.... lemme see if i can find out a little bit of something i mean the defeated mod alone for a simple mechanic has like... idk 20 diffrent scripts ...sooo ye ima try a bit 

Posted
22 hours ago, red3dred said:

There's a bit of duplicates, mods not recognized by the game, etc. But the issue seems to stem from running Naturally Horny + Sexbound Reborn. Reborn already has the setting for the same mechanic written into it, thus it's just replacing new code with old code when you install it. Do try to remove it and tell us if it works.

...Well, this is awkward.

 

I ended up deleting the character because I'm currently working on a race mod, but it seems to be pretty inconsistent with how it makes me crash that world. I decided to try spawning "sb_npc", but nothing happened, while other test characters I created didn't have said issue.

 

Also, if you can tell me how to optimise these mods and remove dupes, I'd appreciate it.

Posted (edited)
44 minutes ago, LuceoX30 said:

...Well, this is awkward.

 

I ended up deleting the character because I'm currently working on a race mod, but it seems to be pretty inconsistent with how it makes me crash that world. I decided to try spawning "sb_npc", but nothing happened, while other test characters I created didn't have said issue.

 

Also, if you can tell me how to optimise these mods and remove dupes, I'd appreciate it.


well, the dupe issue is simple, at the top of the log, it lists duplicates. Which mod gets ignored and gets removed, and what mod is loaded.

Spoiler

image.png.1c87a2c80403cbafa7951eda1720be1b.png

"sb_npc" isn't a NPC type, but a script. The error was that it was looking for value "a", in the arousal script. This immediatelly made me think Naturally Horny, and you had that and Reborn, so i made the connection. Then the arousal script starts to "crash down" into other parts of the script because it's not working, leading into "sb_npc".

Spoiler

image.png.3e00ba0e729c113880b72fdb6d351efe.png


However i didn't see a crash in the sea of same-errors, and you have a large amount of mods, local ones AND workshop mods, so it's hard for me to read all 257 mods you have, and trigger my neurons in my brain to ask each other "Did this mod have a problem?". All i saw in the log you last sent, Log number 3, was an error at the very end:

Spoiler

image.png.c2d8e725658d00800a99f65b44e77769.png


Which will kick you out of your planet, due to an issue with "Cass Terramen's", where the release version had unfinished patches to non-existant monsters, causing your planets to crash upon trying to naturally spawn them. You can find working versions, that will fix your planet, on the mod's thread, made by users.

Edited by red3dred
Posted

Sup. I made bigger busts way back when and I'm wanting to do some spritework again. Thought I'd use reborn instead of the original as a base. Question. Can I edit some of the sprites, and where are the nipples coming from? Making big busts, but ingame the nips don't match the orientation of my busts.

Posted (edited)
50 minutes ago, Duskyer said:

Sup. I made bigger busts way back when and I'm wanting to do some spritework again. Thought I'd use reborn instead of the original as a base. Question. Can I edit some of the sprites, and where are the nipples coming from? Making big busts, but ingame the nips don't match the orientation of my busts.

 

Nipples by default are not part of the sprites, but actually just a 1x1 pixel image placed per actor per position in the animation files. To allow sub-pixel positioning and sizing.

 

EDIT: You can also disable this feature in the species config.

Edited by Erina Sugino
Posted (edited)
5 hours ago, Erina Sugino said:

 

Nipples by default are not part of the sprites, but actually just a 1x1 pixel image placed per actor per position in the animation files. To allow sub-pixel positioning and sizing.

 

EDIT: You can also disable this feature in the species config.

Is this done ingame or in the files? Could you specify the location? Thankies.

 

EDIT: Found the image file so I just erased it, but I would still like to know how to disable it naturally.

Edited by Duskyer
Posted
10 hours ago, Zombuggy said:

what is the P button that appears when I open the wheel? I do not know how to post a screenshot.

 

The "P" button in the bottom right is to toggle POV layers. For more information, read the "UI explained" guide in the wiki.

 

9 hours ago, Duskyer said:

Is this done ingame or in the files? Could you specify the location? Thankies.

 

EDIT: Found the image file so I just erased it, but I would still like to know how to disable it naturally.

 

Just deleting the image file will just spam your log with asset errors. Never a good idea.

 

To disable the usage of the nipple image for a given race, you patch into it's "<name>.species" file and add the following:

[
	{"op": "add", "path": "/genders/0/sxbShowNipples", "value": false},
	{"op": "add", "path": "/genders/1/sxbShowNipples", "value": false}
]

 

Do that for every species whose sprites you already altered and it should be fine.

Posted
21 hours ago, red3dred said:


well, the dupe issue is simple, at the top of the log, it lists duplicates. Which mod gets ignored and gets removed, and what mod is loaded.

  Reveal hidden contents

image.png.1c87a2c80403cbafa7951eda1720be1b.png

"sb_npc" isn't a NPC type, but a script. The error was that it was looking for value "a", in the arousal script. This immediatelly made me think Naturally Horny, and you had that and Reborn, so i made the connection. Then the arousal script starts to "crash down" into other parts of the script because it's not working, leading into "sb_npc".

  Reveal hidden contents

image.png.3e00ba0e729c113880b72fdb6d351efe.png


However i didn't see a crash in the sea of same-errors, and you have a large amount of mods, local ones AND workshop mods, so it's hard for me to read all 257 mods you have, and trigger my neurons in my brain to ask each other "Did this mod have a problem?". All i saw in the log you last sent, Log number 3, was an error at the very end:

  Reveal hidden contents

image.png.c2d8e725658d00800a99f65b44e77769.png


Which will kick you out of your planet, due to an issue with "Cass Terramen's", where the release version had unfinished patches to non-existant monsters, causing your planets to crash upon trying to naturally spawn them. You can find working versions, that will fix your planet, on the mod's thread, made by users.

Great, now I got a new error. Can't interact with nodes.

 

[Error] [string "/scripts/sexbound/lib/sexbound/statemachine.l..."]:1: attempt to call a nil value (method 'getContainsPlayer')

 

Time to remove all my sexbound-related mods, and re-install them as a go...

Posted
3 hours ago, Erina Sugino said:

Just deleting the image file will just spam your log with asset errors. Never a good idea.

No worries. When I said I erased, I didn't delete the file. I simply opened the nipple image itself and erase the pixel that was there. Easier than manually inputting changes for each individual file. I dunno jack about coding, I just do art. Thankies anyway.

Posted
51 minutes ago, LuceoX30 said:

Great, now I got a new error. Can't interact with nodes.

 

[Error] [string "/scripts/sexbound/lib/sexbound/statemachine.l..."]:1: attempt to call a nil value (method 'getContainsPlayer')

 

Time to remove all my sexbound-related mods, and re-install them as a go...

 

That means you are missing one of the SBR patches or have the wrong version of TeratoScenes.

Posted

I've tried trouble shooting a few times now, and my logs keep getting worse. Can anyone help me understand what's wrong? I'm getting the invisible wheel, as well as frozen NPCs when aroused. I made sure to look through the troubleshoots on github, but I guess I'm doing something wrong especially now that I get hundreds of lines of code with "[Error] [string "/scripts/sexbound/lib/sexbound/statemachine.l..."]:104: attempt to call a nil value (method 'getContainsPlayer')" after trying to work things out.

starbound.log.3

Posted
2 hours ago, DigitalDongu said:

I've tried trouble shooting a few times now, and my logs keep getting worse. Can anyone help me understand what's wrong? I'm getting the invisible wheel, as well as frozen NPCs when aroused. I made sure to look through the troubleshoots on github, but I guess I'm doing something wrong especially now that I get hundreds of lines of code with "[Error] [string "/scripts/sexbound/lib/sexbound/statemachine.l..."]:104: attempt to call a nil value (method 'getContainsPlayer')" after trying to work things out.

starbound.log.3

 

I don't wanna sound offensive, but I think you need to work on your reading.

 

The troubleshooting guide clearly states two curcially important things which you messed up - A: You have the wrong version of TeratoScenes. That creates the error spam you are witnessing, as well as breaks everything. B: You have Naturally Horny installed. You don't even need the guide, it states in the mod description here on LL in big, bold, red warning text that this mod is included in SBR, and installing it separately will explode NPC arousal (the second issue you mentioned.)

 

You also have "Sexbound Extended Dialogues" installed - which is also redly stated to be included and shall not be installed, as it will break notifications to never show up.

 

Then again, both Extended Dialogues and Nat Horny are detected as "unnamed assets sources", so they are wrongly installed to begin with. The log is also an old log, so I don't know if this is still accurate. But this is generall what's wrong.

Posted (edited)
2 hours ago, Erina Sugino said:

 

I don't wanna sound offensive, but I think you need to work on your reading.

 

The troubleshooting guide clearly states two curcially important things which you messed up - A: You have the wrong version of TeratoScenes. That creates the error spam you are witnessing, as well as breaks everything. B: You have Naturally Horny installed. You don't even need the guide, it states in the mod description here on LL in big, bold, red warning text that this mod is included in SBR, and installing it separately will explode NPC arousal (the second issue you mentioned.)

 

You also have "Sexbound Extended Dialogues" installed - which is also redly stated to be included and shall not be installed, as it will break notifications to never show up.

 

Then again, both Extended Dialogues and Nat Horny are detected as "unnamed assets sources", so they are wrongly installed to begin with. The log is also an old log, so I don't know if this is still accurate. But this is generall what's wrong.

 

Oh shit, I didn't even realize I sent in the incorrect log. That's embarrassing. Originally, I did have those mods installed/incorrect versions on the troubleshoot. Here's an updated log. Also including a photo of the mods in the mods folder (doesn't include workshop, obviously), in case it helps. Sorry for the mess-up.

5.jpg

 

starbound.log

Edited by DigitalDongu
Posted
1 hour ago, DigitalDongu said:

 

Oh shit, I didn't even realize I sent in the incorrect log. That's embarrassing. Originally, I did have those mods installed/incorrect versions on the troubleshoot. Here's an updated log. Also including a photo of the mods in the mods folder (doesn't include workshop, obviously), in case it helps. Sorry for the mess-up.

 

 

Even the fresh and updated log shows things that are already easily covered.

 

You have the wrong version of TeratoScenes and you are missing the SBR patches for both Lustbound and Aphrodite's Bow.

Posted
10 hours ago, Erina Sugino said:

 

Even the fresh and updated log shows things that are already easily covered.

 

You have the wrong version of TeratoScenes and you are missing the SBR patches for both Lustbound and Aphrodite's Bow.

Thanks, things seem to be working now. However, I'm noticing that the stats section of SBR isnt updating anytime an event that should be updated happens. I'm unsure if this is a bug or a feature.

Posted
On 9/20/2023 at 11:40 PM, Erina Sugino said:

To actually clarify, pregnancies work as follows (assuming you didn't change the default settings, which allows you to change a lot about it):

 

When a male character has sex with a compatible female character in a penetrating position (which means no facesitting or fellatio), and is actually interacting with the other actor (e.g. not actor1 on actor3 in standing), and neither of the character is infertile, sterile, uses contraception or other means of preventing pregnancy, on every climax of the male actor an RNG roll is done to determine if the female gets pregnant. This chance sits at 50% for players and 10% for NPC x NPC. If this RNG check succeeds, the female gets pregnant.

 

On top of that, if you as the player are the female character, on top of that pregnancy can only occur while you are ovulating, as is indicated by a buff labeled "Unsafe day", which lasts for 1 day and happens every 3-5 days (in-game time). Also, for you as the female player, the pregnancy only triggers 1-3 minutes after climax (notifications, pregnancy test being positive, ...).

 

A compatible partner is defined either by speciesType on the species (only vanilla support it yet becasue noone updated species supports yet) or what is defined in the (by default empty) "compatibleSpecies" table in the config. Which means, by default only Humans and Apex can get children, otherwise you need a partner of the same species as you.

 

Pregnancies last 5-7 in-game days. Halfway through this time, the pregnant belly sprite show up in sexnodes and you have a "Pregnant" buff.

 

Wow, that information is very valuable, that explains why my character can only give birth to humans, I have to change that, by any chance can you tell me which file is the one that allows me to configure that detail? I wonder why the last time I touched the files The configuration was a disaster and the characters were left halfway to reaching the climax, I had to restore the default configuration to get it back to normal.

 

I take this opportunity to make a new suggestion, and that is that you can implement the Inertia Bodies mod within sexbound reborn, I'm not saying that you change all the sprites, my suggestion is that you use it as some type of effect or buff, for example if the The player character takes a certain medicine his body changes in the case of girls and futanari his tits grow, and in the case of men and cuntboy his body becomes bodybuilder. It is something similar to what happens in the game Corruption of Champions, although in the case I suggested my idea was that being in that game prevents you from using suits or armor.

 

The reason for this suggestion is that I have the intention of adding new races to be used with the IB, although I clarify that they will only be the ones that I manage, that is: fenerox, the 3 races of arcana (Arcanian, Gilten, Gelsemis) Neki ( the fuzzier version NekiFloof) and Mechineki and the 2 races of the maple32 mod (Glutt and Nuu). Unfortunately the IB only has the sprites of people in motion and not doing sexual acts, so I need them to be implemented in sexbound reborn, to be able to obtain the sexual act sprites of the vanilla races and consequently be able to create those of these 8 extra races, but with the IB added.

 

Another idea that occurs to me is the implementation of foods that increase your fertility, (yes I know there is already not one but 2 medications that do that, but I don't care, it is more fun to get the materials and make it) or to double the sexbux that you get for a limited time, or that allow you to emit an aura of lust that excites everyone around you, a chocolate filled with liquor for example would make the person who consumes it instantly aroused.

Posted (edited)
9 hours ago, DigitalDongu said:

Thanks, things seem to be working now. However, I'm noticing that the stats section of SBR isnt updating anytime an event that should be updated happens. I'm unsure if this is a bug or a feature.

 

I'll assume you are using "QuickbarMini" or its successor "Stardust Core Lite" to open the Customizer UI, not the item. In which case this is a known bug, and there is nothing I can do about it unless said mod changes its core inner workings.

 

 

6 hours ago, ChicoCurioso said:

Wow, that information is very valuable, that explains why my character can only give birth to humans, I have to change that, by any chance can you tell me which file is the one that allows me to configure that detail? I wonder why the last time I touched the files The configuration was a disaster and the characters were left halfway to reaching the climax, I had to restore the default configuration to get it back to normal.

 

I take this opportunity to make a new suggestion, and that is that you can implement the Inertia Bodies mod within sexbound reborn, I'm not saying that you change all the sprites, my suggestion is that you use it as some type of effect or buff, for example if the The player character takes a certain medicine his body changes in the case of girls and futanari his tits grow, and in the case of men and cuntboy his body becomes bodybuilder. It is something similar to what happens in the game Corruption of Champions, although in the case I suggested my idea was that being in that game prevents you from using suits or armor.

 

The reason for this suggestion is that I have the intention of adding new races to be used with the IB, although I clarify that they will only be the ones that I manage, that is: fenerox, the 3 races of arcana (Arcanian, Gilten, Gelsemis) Neki ( the fuzzier version NekiFloof) and Mechineki and the 2 races of the maple32 mod (Glutt and Nuu). Unfortunately the IB only has the sprites of people in motion and not doing sexual acts, so I need them to be implemented in sexbound reborn, to be able to obtain the sexual act sprites of the vanilla races and consequently be able to create those of these 8 extra races, but with the IB added.

 

Another idea that occurs to me is the implementation of foods that increase your fertility, (yes I know there is already not one but 2 medications that do that, but I don't care, it is more fun to get the materials and make it) or to double the sexbux that you get for a limited time, or that allow you to emit an aura of lust that excites everyone around you, a chocolate filled with liquor for example would make the person who consumes it instantly aroused.

 

You already said all the important information: Inertia Bodies only has normal character sprites, not sexbound sprites. Case closed.

In order to "support" it for Sexbound, someone has to draw over 200 sprites per species. I am no artist. And of the only two active artists around that work on Sexbound related stuff, one is a severely overworked poor soul working on 3 major projects already, and one is a money sink - and since I don't earn anything, I am most certainly not gonna pay anything to support someone else's huge boob fetish. Do that yourself.

 

As for the second suggestion: Adding items that have the same or similar effects than the fertility pill is simple. So simple, in fact, that you can just do it yourself. Just copy and paste the item, tweak some numbers and give it a new icon and name. Done. If I'm ever gonna add more variety to these things, I'll just do it at the side whenever I have time - I'm not gonna dedicate update plans to duplicating items.

As for the items that have other effects though - doubling the sexbux income would be a rather simple mechanic, however it makes no real sense as to why such an effect would exists from a food buff, nor are sexbux in any way useful enough for people to want more of them. Instead, they are already creating mods to get rid of them and turn them into actual money. Food that increases arousal: Would be utterly pointless at the current stage. You can't feed NPCs. And the player is not affected by arousal in any way - after all, you are the player, you yourself define when you are "horny" and go to the nearest sexnode. Even when player arousal effects get added, they'd be debuffs. So this food would only exist to debuff yourself. Emitting an aura of arousal: Another cheat tool like the Aphrodite's Bow. Don't need more of those. Mods like "Statue of Dibella" and "Statue of Eros" exist already to fill that gab. Someone even started to try make custom armor that as a "Succubus Aura" effect doing exactly what you suggested. Don't know what happend with that though.

Edited by Erina Sugino
Posted

I have tried to use decimals in the trimester duration, but it doesn't seem like it worked sadly. 
I wish there was a way to make the game use real life hours or even minutes instead of entire days for pregnancy duration.

Posted
1 hour ago, Erina Sugino said:

You already said all the important information: Inertia Bodies only has normal character sprites, not sexbound sprites. Case closed.

In order to "support" it for Sexbound, someone has to draw over 200 sprites per species. I am no artist. And of the only two active artists around that work on Sexbound related stuff, one is a severely overworked poor soul working on 3 major projects already, and one is a money sink - and since I don't earn anything, I am most certainly not gonna pay anything to support someone else's huge boob fetish. Do that yourself.

 

As for the second suggestion: Adding items that have the same or similar effects than the fertility pill is simple. So simple, in fact, that you can just do it yourself. Just copy and paste the item, tweak some numbers and give it a new icon and name. Done. If I'm ever gonna add more variety to these things, I'll just do it at the side whenever I have time - I'm not gonna dedicate update plans to duplicating items.

As for the items that have other effects though - doubling the sexbux income would be a rather simple mechanic, however it makes no real sense as to why such an effect would exists from a food buff, nor are sexbux in any way useful enough for people to want more of them. Instead, they are already creating mods to get rid of them and turn them into actual money. Food that increases arousal: Would be utterly pointless at the current stage. You can't feed NPCs. And the player is not affected by arousal in any way - after all, you are the player, you yourself define when you are "horny" and go to the nearest sexnode. Even when player arousal effects get added, they'd be debuffs. So this food would only exist to debuff yourself. Emitting an aura of arousal: Another cheat tool like the Aphrodite's Bow. Don't need more of those. Mods like "Statue of Dibella" and "Statue of Eros" exist already to fill that gab. Someone even started to try make custom armor that as a "Succubus Aura" effect doing exactly what you suggested. Don't know what happend with that though.

Edited 30 minutes ago by Erina Sugino

 

Well, I think there is a misunderstanding here, maybe I explained it wrong or Google Translate played a bad joke on me (it's not the first time :( ) I'll try to make myself understood correctly.

 

I don't expect you to draw 200 sprites, most likely I will do it and post it in this forum so that they can put it to good use. However, I have realized that Inertia Bodies only has the bodies of the vanilla races (except the Fenerox which is not playable) those are approximately 40% of the sprites that I plan to draw, the other 60% belong to the sex scenes, However, for this I need a template, that is the help I was asking for. And if the template already exists, I would like to know where to download it, that's all.

I have no intention of bothering, I just want to collaborate with the project, so I suggest some ideas, most of them may be useless, impossible to do, or there simply is not enough manpower to achieve it. I understand that, but in this brainstorm that I intend to give, perhaps there is an idea that may interest you, something that is not very complicated and that may be to your liking, I don't know, but if I didn't try I wouldn't know.

 

However, if this action bothers you or affects your well-being in any way, you can tell me and I will refrain from repeating it in the future.

Posted
10 minutes ago, ChicoCurioso said:

 

Well, I think there is a misunderstanding here, maybe I explained it wrong or Google Translate played a bad joke on me (it's not the first time :( ) I'll try to make myself understood correctly.

 

I don't expect you to draw 200 sprites, most likely I will do it and post it in this forum so that they can put it to good use. However, I have realized that Inertia Bodies only has the bodies of the vanilla races (except the Fenerox which is not playable) those are approximately 40% of the sprites that I plan to draw, the other 60% belong to the sex scenes, However, for this I need a template, that is the help I was asking for. And if the template already exists, I would like to know where to download it, that's all.

I have no intention of bothering, I just want to collaborate with the project, so I suggest some ideas, most of them may be useless, impossible to do, or there simply is not enough manpower to achieve it. I understand that, but in this brainstorm that I intend to give, perhaps there is an idea that may interest you, something that is not very complicated and that may be to your liking, I don't know, but if I didn't try I wouldn't know.

 

However, if this action bothers you or affects your well-being in any way, you can tell me and I will refrain from repeating it in the future.

 

The best template you can get are the human sprites from inside the mod. Download the source version and go to

/artwork/humanoid/<actorX>/human

That's the base people use for most stuff Sexbound related. Greatly changing body proportions might create offset issues though, so you will need to do a lot of testing and adjusting.

Posted
6 hours ago, Erina Sugino said:

 

I'll assume you are using "QuickbarMini" or its successor "Stardust Core Lite" to open the Customizer UI, not the item. In which case this is a known bug, and there is nothing I can do about it unless said mod changes its core inner workings.

 

 

 

You already said all the important information: Inertia Bodies only has normal character sprites, not sexbound sprites. Case closed.

In order to "support" it for Sexbound, someone has to draw over 200 sprites per species. I am no artist. And of the only two active artists around that work on Sexbound related stuff, one is a severely overworked poor soul working on 3 major projects already, and one is a money sink - and since I don't earn anything, I am most certainly not gonna pay anything to support someone else's huge boob fetish. Do that yourself.

 

As for the second suggestion: Adding items that have the same or similar effects than the fertility pill is simple. So simple, in fact, that you can just do it yourself. Just copy and paste the item, tweak some numbers and give it a new icon and name. Done. If I'm ever gonna add more variety to these things, I'll just do it at the side whenever I have time - I'm not gonna dedicate update plans to duplicating items.

As for the items that have other effects though - doubling the sexbux income would be a rather simple mechanic, however it makes no real sense as to why such an effect would exists from a food buff, nor are sexbux in any way useful enough for people to want more of them. Instead, they are already creating mods to get rid of them and turn them into actual money. Food that increases arousal: Would be utterly pointless at the current stage. You can't feed NPCs. And the player is not affected by arousal in any way - after all, you are the player, you yourself define when you are "horny" and go to the nearest sexnode. Even when player arousal effects get added, they'd be debuffs. So this food would only exist to debuff yourself. Emitting an aura of arousal: Another cheat tool like the Aphrodite's Bow. Don't need more of those. Mods like "Statue of Dibella" and "Statue of Eros" exist already to fill that gab. Someone even started to try make custom armor that as a "Succubus Aura" effect doing exactly what you suggested. Don't know what happend with that though.

Money sink? you mean Critterbang or what mod?

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