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[mod] Sexbound Reborn


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Posted

So in the game, I came up to a Felin settlement, and Avian keeps telling me that "WARNING: felinbed is not compatible with Sexbound V1.0_rhr1! Please check if a compatible version of this mod has been released." I just don't know where to look for it, and am unsure if it has to do with Lustbound/Lewdbound, or if it's a different mod I have.

 

Spoiler

Also, help with seeing what race stuff clashes with, or needs to be added to, the sexbound versions to help them spawn, make items compatible or reduce clutter :)

 

starbound.log

Posted
38 minutes ago, WildAlex said:

So in the game, I came up to a Felin settlement, and Avian keeps telling me that "WARNING: felinbed is not compatible with Sexbound V1.0_rhr1! Please check if a compatible version of this mod has been released." I just don't know where to look for it, and am unsure if it has to do with Lustbound/Lewdbound, or if it's a different mod I have.

 

  Hide contents

Also, help with seeing what race stuff clashes with, or needs to be added to, the sexbound versions to help them spawn, make items compatible or reduce clutter :)

 

 

That's weird, this is the first time I'm running into problems with the version check. In order to check what's wrong though, I'd need to know what is configured on the felinbed?

Posted

  

1 hour ago, DriftingSKies said:

Hey there, having some mild issues with animations, the climax button, ecetera not working on any and all species. It just freezes up! Not entirely sure what to do, but down below is Video Evidence of said thing happening. As well as the log. Mod list as well- still troubleshooting myself here, and I'll keep posted on if it works out.

45 minutes ago, DriftingSKies said:

Wack. I did a fresh install for a playthrough with some friends, so it's likely that a mod flubbed it. Went through each one individually as well and had no luck either. Here's the Whole Ass List if you can pick out anything WEIRD that's going on in there as well.

My guess is as good as yours at this point.

 

We see your whole ass mod list in the log, and all the errors and messages every single mod sends that they want written down.

As Erina wrote, there are a few mods that are known to have issues, in particular, the Yoru support may be causing issues, or might be the Kitsune moans, at any rate, it's a Sexbound support messing with something it shouldn't, and bricking the config. The internal configs are vital for several modules in the mod. It's one of these mods:

Spoiler

image.png.3f9b9885df62e9e8c920f2ac1f760639.png

 

39 minutes ago, WildAlex said:

So in the game, I came up to a Felin settlement, and Avian keeps telling me that "WARNING: felinbed is not compatible with Sexbound V1.0_rhr1! Please check if a compatible version of this mod has been released." I just don't know where to look for it, and am unsure if it has to do with Lustbound/Lewdbound, or if it's a different mod I have.

 

  Hide contents

Also, help with seeing what race stuff clashes with, or needs to be added to, the sexbound versions to help them spawn, make items compatible or reduce clutter :)


Ah yes, Cuter Felin yeah? The issue is fixed in the normal Felin patch, but the cuter Felin patch doesn't seem to have had the same fix redistributed. Cuter Felin patch in particular shouldn't be necessary anymore, unless they have different bodies? Anyway, the mod is a bit messy (Includes the entire Felin support inside of itself, not even implemented) and thus i'd recommend only using it if you want to have those files specifically, but you may need to jury-rig a fixed version of it.

Also, am i understand that second part right? We get that you can't usually ask for help with adults mods in most places that offer to help, because they get pissy, but we aren't starbound Doctors. Best we can give is known issues and immediate solutions to Sexbound mods pretty much. Only thing i can tell you, for compatiblity sake, is that the Gem mod is vomiting a ton of errors and may not work, but offering to help validate 125 local mods and 252 workshop mods is a bit much.

Posted
10 minutes ago, Erina Sugino said:

 

That's weird, this is the first time I'm running into problems with the version check. In order to check what's wrong though, I'd need to know what is configured on the felinbed?


A somewhat discontinued feature from the original Sexbound, where the mod has a version-check built into the scripts to make sure the beds are up to match a certain version, otherwise it throws a fit like that. As you can imagine, a settlement has a few beds, and it re-throws the message every time a bed loads in.

This specific bit of the patch in the Cuter Felin version has a different number, and the mod doesn't like it.

image.png.21580f3cefb0af16ac2371660d7d465b.png

Posted
5 minutes ago, red3dred said:


A somewhat discontinued feature from the original Sexbound, where the mod has a version-check built into the scripts to make sure the beds are up to match a certain version, otherwise it throws a fit like that. As you can imagine, a settlement has a few beds, and it re-throws the message every time a bed loads in.

This specific bit of the patch in the Cuter Felin version has a different number, and the mod doesn't like it.

image.png.21580f3cefb0af16ac2371660d7d465b.png

So what should I do about it? Do I need to uninstall Cuter Felins? Or wait until there's an update?

Posted
36 minutes ago, red3dred said:


A somewhat discontinued feature from the original Sexbound, where the mod has a version-check built into the scripts to make sure the beds are up to match a certain version, otherwise it throws a fit like that. As you can imagine, a settlement has a few beds, and it re-throws the message every time a bed loads in.

This specific bit of the patch in the Cuter Felin version has a different number, and the mod doesn't like it.

 

Yeah, I know about the version check. And I did also modify the version check so it works with SBR - as I reduced the relevant version number from 3 digits to 2 digits + text appendix. I knew this would cause problems and so I took preventive measures. SBR version numbers (2 digits + potential irrelevant appendix) will always be treated as "newer" than original version numbers (three digits). As such, this so far was successful in not creating this error before, as SBR V "1.0" would be considered much older than SxB V "5.12.3".

 

Hence my confusion as to why it now triggers specifically here. And since it apparently checks for ">=3.x.x" this check should not be failing. It's a three digit number, so it should be treated as a SxB version and hence be older than SBR by default. It's a >= comparision so that checks out. The compatibility code cannot have been overwritten with old code from SxB, as then the module would just crash as the "look for three digits" check would fail on SBRs version number.

Posted (edited)
43 minutes ago, Erina Sugino said:

 

Yeah, I know about the version check. And I did also modify the version check so it works with SBR - as I reduced the relevant version number from 3 digits to 2 digits + text appendix. I knew this would cause problems and so I took preventive measures. SBR version numbers (2 digits + potential irrelevant appendix) will always be treated as "newer" than original version numbers (three digits). As such, this so far was successful in not creating this error before, as SBR V "1.0" would be considered much older than SxB V "5.12.3".

 

Hence my confusion as to why it now triggers specifically here. And since it apparently checks for ">=3.x.x" this check should not be failing. It's a three digit number, so it should be treated as a SxB version and hence be older than SBR by default. It's a >= comparision so that checks out. The compatibility code cannot have been overwritten with old code from SxB, as then the module would just crash as the "look for three digits" check would fail on SBRs version number.


Well, the mod in question has the number wrong, something like "2.5.0"? So nothing that is SBR's fault, just the mod. Anyhow, to answer the next question:

1 hour ago, WildAlex said:

So what should I do about it? Do I need to uninstall Cuter Felins? Or wait until there's an update?

 

Mod likely won't get updated, issue is just the one value on the bed, you can either unninstall the Cuter Felin install the normal Felin support, or jury-rig a fix by unpacking some mods. I won't give guidance for the second because 1) too many words for a small fix, and 2) it's the basics of modding, i won't teach you that entire thing to fix one mod being quirky, sorry if you were expecting the full 30 minute essay and explanation.

Edited by red3dred
Posted (edited)

Wrote a whole step by step process on how to crack open the mod and change the numbers only to realize:

A. was looking at the wrong sexbound felin.
B. There is a nested Sexbound_Felin in Sexbound_Cuter_Felin that has a simple 2.X.X instead of >=2.X.X.
C. For whatever reason Having Sexbound_Felin, with a fixed file, and an unedited Sexbound_Cuter_Felin makes both work perfectly fine as I personally have had 0 issues

I guess heres the .rar version of the unpak'd sexbound_felin I had alongside the cuter felin one, unzip it like you would with a .zip file. I have no idea. Also have no idea if this is the version I was fucking with or the completely original one without any of my own edits but fixed. Whatever I've spent an hour figuring this shit out.

SexBound_Felin.rar

Edited by TheJuanPieceisReal
Posted (edited)

If there is a plain "(=)2.x.x" in there, that of course explains alot.

 

Also, having a Cuter Felin (with the broken internal felin) and a another mod called "sexbound_felin" with the fixed file makes sense - if they both have the same (or no) load priority, sexbound_Felin will load after sexbound_Cuter_felin and as such override the broken file and hence fix it.

Edited by Erina Sugino
Posted

Hi, me again, I decided to try out Sexbound Defeat, and somehow it broke basically sexbound itself for me, in every single way. Aka with NPCs, as they now just stand around and do nothing but blink, I can't even interact with them, and if I don't have sexbound, aka move every sexbound related mods, NPCs just won't spawn. I've tried deleting the "player" and "universe" folders in storage to see if that fixes it, but it didn't.

So why am I posting this here you might be asking? Well, the error that kept getting spewed out to me was "[Error] [string "/npcs/bmain.lua"]:124: attempt to perform arithmetic on a nil value (field 'stuckCheckTimer')," along with "[Error] [string "/scripts/sexbound/override/npc.lua"]:42: attempt to index a nil value (field 'sb_npc')," which tells me somehow this is a Sexbound thing, as well as the fact that Sexbound was what allo wed NPCs to spawn again, as when I removed it, then made a new world, NPCs just would not spawn.

starbound.log

Posted (edited)
3 hours ago, WildAlex said:

Hi, me again, I decided to try out Sexbound Defeat, and somehow it broke basically sexbound itself for me, in every single way. Aka with NPCs, as they now just stand around and do nothing but blink, I can't even interact with them, and if I don't have sexbound, aka move every sexbound related mods, NPCs just won't spawn. I've tried deleting the "player" and "universe" folders in storage to see if that fixes it, but it didn't.

So why am I posting this here you might be asking? Well, the error that kept getting spewed out to me was "[Error] [string "/npcs/bmain.lua"]:124: attempt to perform arithmetic on a nil value (field 'stuckCheckTimer')," along with "[Error] [string "/scripts/sexbound/override/npc.lua"]:42: attempt to index a nil value (field 'sb_npc')," which tells me somehow this is a Sexbound thing, as well as the fact that Sexbound was what allo wed NPCs to spawn again, as when I removed it, then made a new world, NPCs just would not spawn.

 

Your assumption that this might be a sexbound thing seems to be wrong. Just because it says that a sexbound script errors because "sb_npc" doesn't exist does not automatically mean that the error originates from sexbound.

 

As far as I can tell from this log, there is something much more gravely fubbernucked on a much more vanilla level. The parts that error are things in the vanilla behaviour scripts for both monsters and npcs, because they can't find... a global vanilla variable? Anyway, this is nothing that should be broken, and to my knowledge certainly nothing SBR touches to even break. The reason the sexbound script also errors is because - well if vanilla NPCs explode, then the sexbound part building up on them won't work either.

 

I'm also not seeing any mention of Defeat being installed, which you started with saying that problems started arising when you installed that. And while Defeat is a lootbox full of errors, I've never seen something explode this bad because of it. Furthermore, generally removing mods from a running savefile will always break things. Not necessarily defeat, but you said you tried to remove all Sexbound mods and suddenly NPCs are gone. Usually that is a possibility, as any entity with a status effect from a sexbound mod that doesn't exist anymore will crash, and in the case of NPCs hence be removed from the universe. But you also said you started a new universe and things are still borked, so there you have another proof for the problem lying elsewhere.

 

Sorry that I can't give more support for your several hundred mods, but I have never come across damage of this scale. Maybe red knows something more should he pass by.

Edited by Erina Sugino
Posted

I can't use the sexbound wheel. I activate a node and interact with it but the wheel doesn't pop up. It will after i spam the heck out of it but its transparent and i cant interact with it. Im not good with coding so i dont fully understand the logs or configs so i could definitely use the assistance.

starbound.log.1

Posted
1 hour ago, angelorose343 said:

I can't use the sexbound wheel. I activate a node and interact with it but the wheel doesn't pop up. It will after i spam the heck out of it but its transparent and i cant interact with it. Im not good with coding so i dont fully understand the logs or configs so i could definitely use the assistance.


Wrong version of Teratophilia scenes, get the one prefixed with "SxB".

Posted
On 8/18/2023 at 5:48 AM, WildAlex said:

Hi, me again, I decided to try out Sexbound Defeat, and somehow it broke basically sexbound itself for me, in every single way. Aka with NPCs, as they now just stand around and do nothing but blink, I can't even interact with them, and if I don't have sexbound, aka move every sexbound related mods, NPCs just won't spawn. I've tried deleting the "player" and "universe" folders in storage to see if that fixes it, but it didn't.

So why am I posting this here you might be asking? Well, the error that kept getting spewed out to me was "[Error] [string "/npcs/bmain.lua"]:124: attempt to perform arithmetic on a nil value (field 'stuckCheckTimer')," along with "[Error] [string "/scripts/sexbound/override/npc.lua"]:42: attempt to index a nil value (field 'sb_npc')," which tells me somehow this is a Sexbound thing, as well as the fact that Sexbound was what allowed NPCs to spawn again, as when I removed it, then made a new world, NPCs just would not spawn.

starbound.log 1.13 MB · 2 downloads

At this point, it's getting ridiculous, I've tried asking the Starbound Discord server, who recommended I go here again, but gave me some suggestions on what could be wrong, aka the wrong versions of Lustbound, CritterBang, Fuschia, and POV redux, as well as deleting the Yoru race, and that didn't work, the NPCs still just sit there, uninteractible, only able to blink.

Side note: I tried to make a collection on Steam to try and troubleshoot those mods, and Steam just won't let me make a collection

Posted
3 minutes ago, WildAlex said:

At this point, it's getting ridiculous, I've tried asking the Starbound Discord server, who recommended I go here again, but gave me some suggestions on what could be wrong, aka the wrong versions of Lustbound, CritterBang, Fuschia, and POV redux, as well as deleting the Yoru race, and that didn't work, the NPCs still just sit there, uninteractible, only able to blink.

Side note: I tried to make a collection on Steam to try and troubleshoot those mods, and Steam just won't let me make a collection

 

Well, when you have a gearbox with over 1000 gears and they are all turning except maybe half a dozen, then yeah, looking through each gear to find the problem is a pain. Replace gears with mods, it's the same. Too much at once and your search for the needle in the haystack becomes a curse.

On a side note, i've dug up a person with the same error in 2019, with several other mods, very little in common between both logs except Sexbound. (Which, since the person posted in the Starbound forums, they were promptly roasted by a local gremlin and got no support) I've tried seeing what mods are similar but with a list so big, it's honestly too much brain-work to keep track of something for someone else, sorry. Tried to compare both files in Notepad++ to see if i could gleam anything from them together, and the two logs together crashed the comparison plugin.

I did try and pick apart any obvious culprits and nothing, no obvious "Replaces NPC scripts with [...]" kind of mods, so whatever it is, it is hard to track down. Thought it might have been the Gem mod from 2017, got it, unpacked it, the only thing they had that was unacceptable was a reskin of the Gleap monster...

So yeah, i'd recommend you start by looking at mods that you think maybe responsible, pick a few of them out, maybe keep them open as tabs in your browser so you can unsubscribe and then resubscribe easily, and just go from there.
My pointers are any mod that:

  1. Replaces/Alters/"Improves" NPC AI, reaction time, something or another.
  2. Same for monsters since they are also seemingly affected/broken.
  3. Mods old as the soil of the planets themselves.
Posted
17 hours ago, WildAlex said:

At this point, it's getting ridiculous, I've tried asking the Starbound Discord server, who recommended I go here again, but gave me some suggestions on what could be wrong, aka the wrong versions of Lustbound, CritterBang, Fuschia, and POV redux, as well as deleting the Yoru race, and that didn't work, the NPCs still just sit there, uninteractible, only able to blink.

Side note: I tried to make a collection on Steam to try and troubleshoot those mods, and Steam just won't let me make a collection

I have the same problem, so I checked just the sex and lewdbound mods minus my standard 327 mod list (still having the same issue, so those 300 some-odd mods aren't the problem). After doing that, I ran a comparison of just your sex mods vs. just my sex mods and have reduced the potential problem mods down to the following:

starbound-omnibrowser-1.6.0.pak
sexbound-EBsLovelyWhips1.0.5.pak
Sexbound-StatueOfDibella-v1.1.0.pak
SxB - HYLOTL POV
Sexbound_Crewkin2.pak
sexbound-aphrodites-bow-6.2.0.pak
Sexbound-yoru.pak
SxB - Teratophilia 0.4.8.pak
SxB - Relayer 0.9.pak
Sexbound-Kitsune.pak
Sexbound Ruined.pak
Sexbound-Globaura-2.1
sexbound-gofuckyourself-3.0.1.pak
Saucy Tech Panels 1.3
SxB - Lamia.pak
Sexbound_VanillaCream_2-6
Sexbound_DraconisFullPlatedBreed_v.1.3.pak
Lewdbound 0.7.0.pak
Sexbound_KawaiiStuff+ Supports.pak
Lewdbound Clean Mattress v1.2.pak
SxB - API POV Redux 4.2.0.pak
SxB - Fuchsia the Floran Slut 0.3.3 (Reborn Fix).pak
sxbEBsTerramonsRework1.1.4.pak
Sexbound - Frisky Felin Dancer 2.1.pak
Sexbound - Cindry (DEV)
TTPPv2.5.pak
Ahegao Mod
SxB - CritterBang!.pak
SBR Lustbound patch
Lustbound_Aphrodites_Bow_Addon.pak
Lustbound_Omnibrowser_Addon.pak
Lustbound_BlakesTerramons_Patcher.pak
Lustbound_LewdboundMattresses_Patcher.pak
Lustbound_Lewdbound_Patcher.pak
Lustbound_Globaura_Patcher.pak
Lustbound_FriskyFelin_Patcher.pak
Lustbound_Teratophilia_Patcher.pak
SBR Aphrodites Bow patch
NekiSxB
Lewd Fluid Descriptions.pak


Over the next couple of hours I will go through each of the mods to attempt to figure out which one(s) are the problem.

Posted
5 hours ago, eksXeks said:

I have the same problem, so I checked just the sex and lewdbound mods minus my standard 327 mod list (still having the same issue, so those 300 some-odd mods aren't the problem). After doing that, I ran a comparison of just your sex mods vs. just my sex mods and have reduced the potential problem mods down to the following:

starbound-omnibrowser-1.6.0.pak
sexbound-EBsLovelyWhips1.0.5.pak
Sexbound-StatueOfDibella-v1.1.0.pak
SxB - HYLOTL POV
Sexbound_Crewkin2.pak
sexbound-aphrodites-bow-6.2.0.pak
Sexbound-yoru.pak
SxB - Teratophilia 0.4.8.pak
SxB - Relayer 0.9.pak
Sexbound-Kitsune.pak
Sexbound Ruined.pak
Sexbound-Globaura-2.1
sexbound-gofuckyourself-3.0.1.pak
Saucy Tech Panels 1.3
SxB - Lamia.pak
Sexbound_VanillaCream_2-6
Sexbound_DraconisFullPlatedBreed_v.1.3.pak
Lewdbound 0.7.0.pak
Sexbound_KawaiiStuff+ Supports.pak
Lewdbound Clean Mattress v1.2.pak
SxB - API POV Redux 4.2.0.pak
SxB - Fuchsia the Floran Slut 0.3.3 (Reborn Fix).pak
sxbEBsTerramonsRework1.1.4.pak
Sexbound - Frisky Felin Dancer 2.1.pak
Sexbound - Cindry (DEV)
TTPPv2.5.pak
Ahegao Mod
SxB - CritterBang!.pak
SBR Lustbound patch
Lustbound_Aphrodites_Bow_Addon.pak
Lustbound_Omnibrowser_Addon.pak
Lustbound_BlakesTerramons_Patcher.pak
Lustbound_LewdboundMattresses_Patcher.pak
Lustbound_Lewdbound_Patcher.pak
Lustbound_Globaura_Patcher.pak
Lustbound_FriskyFelin_Patcher.pak
Lustbound_Teratophilia_Patcher.pak
SBR Aphrodites Bow patch
NekiSxB
Lewd Fluid Descriptions.pak


Over the next couple of hours I will go through each of the mods to attempt to figure out which one(s) are the problem.

 

Fix:
Remove Sexbound-yoru.pak (or its equivelent)
Cut all remaining files in mod directory into a new folder on desktop; you don't need to include your steam mods for this.
Run Starbound.
Create a new character, quick and dirty. Don't worry about what they look like or anything, just be sure to check the "skip intro".
Load in the new character, go through the general ship start sequence and beam down to the first world.
Exit the game.
Cut and paste the mods in the desktop folder back into the Starbound Mod directory.
Run Starbound.
Create another new character and go through the start up sequence, turn on admin, beam down
type: /spawnitem imbuedaphroditesbow
This gives you the bow to test with.
If this works, quit to title and enter back into you primary character. Everything should be fixed now.
And of course, post back in here as to whether it does or doesn't for posterity.

Posted
On 8/19/2023 at 8:01 PM, WildAlex said:

At this point, it's getting ridiculous, I've tried asking the Starbound Discord server, who recommended I go here again, but gave me some suggestions on what could be wrong, aka the wrong versions of Lustbound, CritterBang, Fuschia, and POV redux, as well as deleting the Yoru race, and that didn't work, the NPCs still just sit there, uninteractible, only able to blink.

Side note: I tried to make a collection on Steam to try and troubleshoot those mods, and Steam just won't let me make a collection

I have managed to be able to fix my issue now, I went through each and every Steam Workshop mod, as well as my mods that were downloaded manually, and have finally fixed the issue. I have deleted the Yoru race, and the Gems race mod from 2017, but oddly what was breaking my NPCs....was this Stealth module mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=729610667 ), which is odd to me, but it was a 2016 mod that does make you invisible to everything for a bit, so....I guess I understand it?? Anyways, my issue has been solved now, thanks everyone for your inputs.

Posted
2 hours ago, WildAlex said:

I have managed to be able to fix my issue now, I went through each and every Steam Workshop mod, as well as my mods that were downloaded manually, and have finally fixed the issue. I have deleted the Yoru race, and the Gems race mod from 2017, but oddly what was breaking my NPCs....was this Stealth module mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=729610667 ), which is odd to me, but it was a 2016 mod that does make you invisible to everything for a bit, so....I guess I understand it?? Anyways, my issue has been solved now, thanks everyone for your inputs.


... yep, that checks out. Didn't think someone would hack together a AI change for NPCs to add "invisibility", but apparently they did so, and it hasn't been updated to work with Starbound's last update it seems.


One glance of the mod and i can see what's up...

Spoiler

image.png.76e48688ce0602cdde18cf19b934a5d2.png

 

Posted
2 hours ago, red3dred said:


... yep, that checks out. Didn't think someone would hack together a AI change for NPCs to add "invisibility", but apparently they did so, and it hasn't been updated to work with Starbound's last update it seems.


One glance of the mod and i can see what's up...

  Hide contents

image.png.76e48688ce0602cdde18cf19b934a5d2.png

 

Yeah, I never noticed that last bit, that whole ordeal was on me. I never thanked you btw red, so thanks for taking the time out of your day to try and help me, and sorry about asking for help looking over 300+ mods earlier, I just wanted to make sure that, A. I didn't have duplicate races, B. The races who could spawn as villagers/tenants could spawn, example being the gems mod, and C. Nothing would actually break with said tenants. So again, thank you for the help, and sorry about the big ask.

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