gvman3670 Posted November 7, 2014 Posted November 7, 2014 I've had two shortcuts up before, one for Oblivion and one for Skyrim. I used FOMM for FONV, though. I never had any issues and have one shortcut up right now. I did, however, have two different MO builds installed.
AwfulArchdemon Posted November 7, 2014 Author Posted November 7, 2014 Ah fuggit. It was probably a unique problem, just for me. I get the weird ones.
RitualClarity Posted November 7, 2014 Posted November 7, 2014 I don't think he is talking about the shortcuts. I am, in fact. The only reason I even say it is because it's one of the few MO related things that managed to screw up on me. My shortcuts made silly mistakes. Edit: To be more specific, one time my shortcut took me to the wrong folder, and another time it gave me an error, saying the file didn't exist or was moved, simply because the file wasn't listed in Windows' Index (apparently), and I got a different error another time, and another time the shortcut just...vanished. POOF! So I'm all "wtf?", and stopped using them. Just the strangest things... I never had that problem but remember I had entire Skyrim folder disappear when cleaning Steam. It was a registry problem. Sounds like you had some problems with your old setup. perhaps try it again and see if it happens to you. The only problem I ever had was reasonable when I moved the folder around and the links were bad. for your info it was the only time I had MO located outside of the game folder. It didn't like that being moved arround and all.
Eradawn Posted November 8, 2014 Posted November 8, 2014 So alot of the things in MO are working but after I run FNIS over the mods that I have installed , a overwirte message appears. To which mod install shall I overwrite the FNIS stuff ? like meshes folder and so on. I installed FNIS with the repack function. So which mod needs the new files for the overwrite ?
RitualClarity Posted November 8, 2014 Posted November 8, 2014 So alot of the things in MO are working but after I run FNIS over the mods that I have installed , a overwirte message appears. To which mod install shall I overwrite the FNIS stuff ? like meshes folder and so on. I installed FNIS with the repack function. So which mod needs the new files for the overwrite ? One thing you can do profile wise is create a mod out of the overwrite folder. Then when you change the mods you can be assured that you will have what you need to use in each mod's overwrite folder. Very useful trick for those that are new to MO, as the files for each mod will be in their own folder so no chance of missing some critical file. When new items get added just drag and drop them into the newly created profile mod before changing mod profiles. So alot of the things in MO are working but after I run FNIS over the mods that I have installed , a overwirte message appears. To which mod install shall I overwrite the FNIS stuff ? like meshes folder and so on. I installed FNIS with the repack function. So which mod needs the new files for the overwrite ? I usually drop the FNIS overwrite folder into the FNIS mod itself, so far i haven't had any issues. Yes this will work great. However you must make sure that you have a clean overwrite folder before doing this. @corespore. does this help get rid of the files being generated later into the overwrite folder also does it matter if you have different animations..? That is of course if you do use different animation mods for different profiles.
RitualClarity Posted November 8, 2014 Posted November 8, 2014 Ah that makes sense. It is likely if you ran many different mods with different animation you would need at least to create a FNIS profile mod for each profile that was different. Perhaps someone here has that issue, and can give some advise?
bradleyh Posted November 9, 2014 Posted November 9, 2014 I have the FNIS Output for My individual Profiles named for the Profile, FNIS Testing FNIS Default FNIS Dreamgirl FNIS UNPB I still get the Overwrite filled when I run FNIS in a Profile, and two of My Profiles do not use FNIS Spells.
Lance711 Posted November 9, 2014 Posted November 9, 2014 I upgraded MO from 1.2.11 to 1.2.14 and I keep getting this error "The procedure entry point QueryFullProcessImageNameW could not be located in the dynamic link library KERNEL32.dll." PLEASE help this is very annoying. I never had problems with version 1.2.9
gvman3670 Posted November 9, 2014 Posted November 9, 2014 I used an "old" version of MO for a while then finally updated it a while back. Still using it now and it works perfectly. It's version 1.1.2! Time to update again?
Lance711 Posted November 9, 2014 Posted November 9, 2014 I upgraded MO from 1.2.11 to 1.2.14 and I keep getting this error "The procedure entry point QueryFullProcessImageNameW could not be located in the dynamic link library KERNEL32.dll." PLEASE help this is very annoying. I never had problems with version 1.2.9 How did you install the updated version? I did it by drag and dropping all updated files into the older version's folder and overwrite when prompted.
AwfulArchdemon Posted November 9, 2014 Author Posted November 9, 2014 I upgraded MO from 1.2.11 to 1.2.14 and I keep getting this error "The procedure entry point QueryFullProcessImageNameW could not be located in the dynamic link library KERNEL32.dll." PLEASE help this is very annoying. I never had problems with version 1.2.9 How did you install the updated version? I did it by drag and dropping all updated files into the older version's folder and overwrite when prompted. That's what I did. No errors. Are you using XP? Look at this: Trowma, on 22 Oct 2014 - 03:48 AM, said: OK, I was asked to state my problem here and this is it: Spoiler There was an issue like that with an older version, too: ______________________________________________________________________________________________________________________________________ TnTTnT, on 30 Jun 2014 - 02:07 AM, said: TnTTnT, on 30 Jun 2014 - 12:07 AM, said: Spoiler AwfulArchdemon, on 30 Jun 2014 - 12:34 AM, said: AwfulArchdemon, on 29 Jun 2014 - 10:34 PM, said: TnTTnT, on 29 Jun 2014 - 11:57 PM, said: TnTTnT, on 29 Jun 2014 - 9:57 PM, said: Switch from NMM to MO 1.2.6, everything seem to be OK except MO always pop-up error cannot write modorganizer.ini because same file already exist everytime I try to run external binary ie. GenerateFNIS, LOOT, SKSE. Is it because Windows XP? Something's preventing MO from adding lines to your ini. Unfortunately, I don't know what that something is. I've had no time to test anything lately. I'm so busy my head's spinning. I do know that MO works on XP, so your OS is fine. You say everything works though, aside from the error? I have to wonder why running SKSE would give you an error like that. If you get any in-game problems, let me know. seeing an in-game error usually makes problems easier to identify. There is no any ingame error, the game startup just fine. The problem is just I have to click OK to 3-4 error report that MO cannot write to the .ini and other relate issues. Will capture screen of each error tonight, it may help you to think about possibility. I'm getting the same error. Windows XP as well. Hopefully the maintainer doesn't fall into the "you should upgrade" mentality. EDIT: The second error: "Failed to write settings" title, body of error says "An error occured trying to write back MO settings: The file name is too long. (errorcode 111)" ______________________________________________________________________________________________________________________________________ It works on XP. Hopefully, that issue hasn't returned. However, I must ask: Did you use the installer, or the extract the zip file? (installer hasn't been working I hear) Not sure if LOOT supports XP though. No idea. I'm starting to wonder if it's a XP thing (if that's what you're using). Does everything work at least? And is the game and MO outside of Program Files (x86), or whatever your default installation folder is?
AwfulArchdemon Posted November 9, 2014 Author Posted November 9, 2014 I used an "old" version of MO for a while then finally updated it a while back. Still using it now and it works perfectly. It's version 1.1.2! Time to update again? That's what i did! Personally, I have no bugs to report, so, personally, I say "do it".
Lance711 Posted November 9, 2014 Posted November 9, 2014 I upgraded MO from 1.2.11 to 1.2.14 and I keep getting this error "The procedure entry point QueryFullProcessImageNameW could not be located in the dynamic link library KERNEL32.dll." PLEASE help this is very annoying. I never had problems with version 1.2.9 How did you install the updated version? I did it by drag and dropping all updated files into the older version's folder and overwrite when prompted. That's what I did. No errors. Are you using XP? Look at this: Trowma, on 22 Oct 2014 - 03:48 AM, said: OK, I was asked to state my problem here and this is it: Spoiler There was an issue like that with an older version, too: ______________________________________________________________________________________________________________________________________ TnTTnT, on 30 Jun 2014 - 02:07 AM, said: TnTTnT, on 30 Jun 2014 - 12:07 AM, said: Spoiler AwfulArchdemon, on 30 Jun 2014 - 12:34 AM, said: AwfulArchdemon, on 29 Jun 2014 - 10:34 PM, said: TnTTnT, on 29 Jun 2014 - 11:57 PM, said: TnTTnT, on 29 Jun 2014 - 9:57 PM, said: Switch from NMM to MO 1.2.6, everything seem to be OK except MO always pop-up error cannot write modorganizer.ini because same file already exist everytime I try to run external binary ie. GenerateFNIS, LOOT, SKSE. Is it because Windows XP? Something's preventing MO from adding lines to your ini. Unfortunately, I don't know what that something is. I've had no time to test anything lately. I'm so busy my head's spinning. I do know that MO works on XP, so your OS is fine. You say everything works though, aside from the error? I have to wonder why running SKSE would give you an error like that. If you get any in-game problems, let me know. seeing an in-game error usually makes problems easier to identify. There is no any ingame error, the game startup just fine. The problem is just I have to click OK to 3-4 error report that MO cannot write to the .ini and other relate issues. Will capture screen of each error tonight, it may help you to think about possibility. I'm getting the same error. Windows XP as well. Hopefully the maintainer doesn't fall into the "you should upgrade" mentality. EDIT: The second error: "Failed to write settings" title, body of error says "An error occured trying to write back MO settings: The file name is too long. (errorcode 111)" ______________________________________________________________________________________________________________________________________ It works on XP. Hopefully, that issue hasn't returned. However, I must ask: Did you use the installer, or the extract the zip file? (installer hasn't been working I hear) Not sure if LOOT supports XP though. No idea. I'm starting to wonder if it's a XP thing (if that's what you're using). Does everything work at least? And is the game and MO outside of Program Files (x86), or whatever your default installation folder is? Yeah I'm using XP, the game works fine and all the mods work too, but those damn errors are driving me crazy.
AwfulArchdemon Posted November 9, 2014 Author Posted November 9, 2014 Added to my report. Going to Nexus for a bit. I wanna get Tannin's take on this and other stuff. Find out if XP users will be getting any fixes, find out about RC's color-coding thing, and an update on CK-related stuff, yada yada. Be back.
AwfulArchdemon Posted November 9, 2014 Author Posted November 9, 2014 Report sent. I'm just waitin' on a response. Many questions will addressed. Hopefully, many solutions will be given.
AwfulArchdemon Posted November 10, 2014 Author Posted November 10, 2014 Well, there seems to be some progress going on here on whole "Download form LL using MO" thing. I'll be getting the basic framework from Tannin, and we'll go from there. One of 2 things will happen after that: Either we use a method that let's us dl from LL without getting update messages, or we bug ashal and see if he'll make any necessary changes to appease those that need update notifications. No promises on the second one. About color-coding: Tannin didn't give a "no", but if I didn't know better, I'd say he would be less than thrilled to add it, for a few reasons. He may want the code. Personally, I don't really wanna bug him with it while we still have the dl from LL thing on the table, but he appears willing to do it, so long as I give him info he needs (be a gopher ). About Bashed Patches: Awaiting a response on that one still. Obviously, he'd once again want WB code. Would be badass, though. About XP users getting errors: Surprisingly, he's unaware of any existing XP issues with the new version, or even issues with past MO versions with XP. Perhaps those issues were handled by one of his moderators? I'm glad Tannin now knows about them. About CK: The workaround Tannin offered, and/or the batch ashal posted for me are currently the best ways to compile with CK+MO. People are more than welcome to post the batch they use to compile with CK+MO right here. I'd be interested to see how others do it . About MO: Fucking awesome! More to come...
RitualClarity Posted November 11, 2014 Posted November 11, 2014 Either we use a method that let's us dl from LL without getting update messages, or we bug ashal and see if he'll make any necessary changes to appease those that need update notifications. From my understanding there is a new version of the forum coming out sometime in the future. I doubt Ashal will do anything to the code of the current version. After the new version is out then he might be able to visit this and a few other *projects* that were proposed to him.. I don' t know if he will do anything along those lines either but seriously doubt he will do anything before the new version/code is available to see what can be done.
AwfulArchdemon Posted November 11, 2014 Author Posted November 11, 2014 From my understanding there is a new version of the forum coming out sometime in the future What, LL? New version?
RitualClarity Posted November 11, 2014 Posted November 11, 2014 From my understanding there is a new version of the forum coming out sometime in the future What, LL? New version? The forum software that the site runs on might be having a new version coming out. every so often a new version comes out or Ashal changes software etc. It is then that he starts to add functions and such to the site. I can only imagine how hard it would be to mess with the code on an already running site. We have people panicking and running in the streets when the servers stop working and need a reboot... . In reality it is just some rumors and such nothing concrete.
AwfulArchdemon Posted November 11, 2014 Author Posted November 11, 2014 Hmm, I was gonna say, that woulda been the perfect time to bring this up to him. Lemme wait for Tannin's reply, and grab the FW, and talk to people, and see what can happen.
RitualClarity Posted November 11, 2014 Posted November 11, 2014 Yes before bothering him make sure it is possible and gather up all the code and info needed for it. I wouldn't even begin to bother him in any way until everything is ready and all foreseeable problems have been addressed. Ashal advises use of MO for Skyrim so he does appreciate the program having a download link and update process would be beneficial provided it isn't going to cause undue stress and problems for the site. It is very likely he is already aware of your desires since he does review most of the site as much as ....inhumanly possible.. . Hell he might even have given this a thought before you brought it up
AwfulArchdemon Posted November 11, 2014 Author Posted November 11, 2014 Haha! It's not like that. He's busy as hell. Stalking is what his moderators are for. (just kiddin'! Don't smite me!)
whyisntitworking Posted November 13, 2014 Posted November 13, 2014 Just finishedm oving every mod over to MO, got body slide, Perkus maximus proccer, tes5edit and FNIS working through MO. My problem is that even though I ran FNIS I get into game and everyone is T-posing. Now thats outta the way I need to find the mod making the opening sequence freak out on me.
gvman3670 Posted November 13, 2014 Posted November 13, 2014 If you did a reinstall and moved everything to MO then you need to go to documents/my games/Skyrim and delete that entire folder. You can run the vanilla launcher just once to generate a new one that is fresh and clean with all the old bugs gone. With FNIS be sure that the generated files are going into the "overwrite" folder at the bottom of the left pane.
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