shedidwhat Posted June 17, 2014 Posted June 17, 2014 thank you AwfulArchdemon, you are always very helpful
Rayblue Posted June 17, 2014 Posted June 17, 2014 A bit PO'ed about downloading manually through the browser (it ticks me off when I DL a +500mb mod and then it breaks by 99%), I used the download function for the first time... and it's great!
Guest Posted June 19, 2014 Posted June 19, 2014 Just did a fresh install that took me the whole day for transition from nmm to MO just to experience startup ctd's.Can;t pinpoint the problem. My load order # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm ApachiiHairFemales.esm SGHairPackBase.esm Lanterns Of Skyrim - All In One - Main.esm ClimatesOfTamriel.esm SPIKE.esm WinterholdDestruction.esm Inn Girls Resources.esm ClimatesOfTamriel-Dawnguard-Patch.esp Convenient Horses.esp CoT-WeatherPatch.esp Moss Rocks.esp CharacterMakingExtender.esp dD - Realistic Ragdoll Force - Reduced.esp Realistic Lighting Overhaul - Major City Interiors.esp CollegeOfWinterholdImmersive.esp SkyRe_Main.esp AMB Glass Variants Lore.esp ClimatesOfTamriel-Sound.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Animations.esp Differently Ebony.esp Dual Wield Parrying_ScriptDragon.esp Guard Dialogue Overhaul.esp FreeMem.esp ClimatesOfTamriel-Dragonborn-Patch.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Headtracking.esp CoT-WeatherPatch_DB.esp Facelight.esp SkyRe_Survivalism.esp 3DNPC.esp FCO - Follower Commentary Overhaul.esp ExpandedWinterholdRuins.esp CWIDawnDragonPatch.esp Run For Your Lives.esp Proper Aiming.esp Better Dynamic Snow.esp ShootingStars.esp ShowRaceMenuAlternative.esp SkyRe_EnemyScaling.esp SupermodelSkyrim.esp Realistic Lighting Overhaul - Dungeons.esp Realistic Lighting Overhaul - Dawnguard Interiors.esp AmazingFollowerTweaks.esp SupermodelDawnguard.esp Realistic Lighting Overhaul - Major City Exteriors.esp RLO - Major City Exteriors - No Guard Torches.esp EnhancedCharacterEdit.esp Remodeled Armor - Vanilla Replacer.esp CinematicFireFX.esp SkyFalls + SkyMills + DG + DB.esp SkyFalls Dragonborn Small waterfalls.esp RealisticWaterTwo.esp RealisticNeedsandDiseases.esp RND_USKP-Patch.esp RealShelter.esp SGHairPackAIO.esp Immersive Wenches.esp SkyUI.esp Dual Sheath Redux.esp dD - Enhanced Blood Main.esp Supreme Storms - Cot Version.esp CoT-WeatherPatch_SupStorms.esp THRena.esp SBF All In One + DLC.esp Orc&ElfFix4TBBP.esp aMidianborn_Skyforge_Weapons.esp UltimateCombat.esp Watercolor_for_ENB_RWT.esp Watercolor_for_ENB_RWT_RND.esp When Vampires Attack.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dodge.esp getSnowy.esp iHUD.esp whiterun spruce by revan1199.esp SkyRe_EncounterZones.esp RealisticWaterTwo - Legendary.esp RND_Dawnguard-Patch.esp SMIM-Merged-All.esp Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp RealisticWaterTwo - Waves.esp SFO - Dragonborn.esp Immersive Dragonborn.esp Skyrim Flora Overhaul.esp SkyRe_StandingStones.esp Chesko_Frostfall.esp RND_HearthFires-Patch.esp Drinking Fountains of Skyrim.esp RND_DrinkingFountains-Patch.esp SkyRe_EnemyAI.esp RealisticWaterTwo - Dragonborn.esp RND_Dragonborn-Patch.esp RND_AnimalLoot.esp Perfect Whiterun_outside district by ReVan1199.esp Immersive Battles.esp Immersive Dawnguard.esp Immersive Travelers.esp DragonCombatOverhaulDragonborn.esp The Dance of Death - Ultimate Edition.esp Immersive Patrols.esp Immersive Mercenaries.esp FNISspells.esp Grass_On_Steroids_SFO.esp The Paarthurnax Dilemma.esp RealisticWaterTwo - Waves - Dawnguard.esp Immersive Werewolves.esp RealisticWaterTwo - Dawnguard.esp BlockSparkles.esp Immersive Brigands.esp SkyRe_Combat.esp Immersive Factions.esp ReProccer.esp Dual Sheath Redux Patch.esp Bashed Patch, 0.esp Weird error message MO gives me but my current load order doesn't seem to agree The conflict resolution order for some mods with scripts differs from the corresponding esp. This can lead to subtle, hard to locate bugs. You should re-order the affected mods. The following changes should fix the issue: Move Amazing Follower Tweaks after Run For Your Lives-23906-1-2 Move SkyUI after Amazing Follower Tweaks Move Enhanced Blood Textures 3_5d-60-3-5d after SkyUI Move When Vampires Attack-28235-1-0-1 after Enhanced Blood Textures 3_5d-60-3-5d Move The Dance of Death 4-0 Beta - Ultimate Edition-10906-4-0 after When Vampires Attack-28235-1-0-1 My most recent papyrus report I am using latest fnis with arm fix and latest non beta xpmse skeleton with cbbe tbbp and latest stable version of hdt Thanks!!
AwfulArchdemon Posted June 19, 2014 Author Posted June 19, 2014 Well, the MO error is wrong, since all your mods are in the order it's suggesting. The log seems to be showing all sorts of errors with your DLCs. It seems to be your whole log. Have you run TES5Edit? That should tell you exactly what's wrong. If it's a dlc issue, you may need to verify cache on steam.
D_ManXX2 Posted June 21, 2014 Posted June 21, 2014 I have seen this part mentioned before but some say you need to have data when zipped the mod so mod Organizer uses it but everytime i have data i get an error with wrong structure. So i always leave data out of the mod since it seem Mod Organizer will create it own Data anyway.
AwfulArchdemon Posted June 21, 2014 Author Posted June 21, 2014 'Data' is a NMM thing. Yay MO. (long story short)
Guest Posted June 21, 2014 Posted June 21, 2014 Well, the MO error is wrong, since all your mods are in the order it's suggesting. The log seems to be showing all sorts of errors with your DLCs. It seems to be your whole log. Have you run TES5Edit? That should tell you exactly what's wrong. If it's a dlc issue, you may need to verify cache on steam. i have used tes5edit to clean my dlc's and other mods i have intalled from dirty edits if that is what you mean!I also had tes5edit to run through my whole intallation so as to see if there is a spesific load order issue but the procees finalises with no error messages.I use latetest version of tes5edit if that;s of any significance. Here is my tes5edit log if it is of any help! How do i varify cache on steam?I have the legendary retail version Thanks!
AwfulArchdemon Posted June 21, 2014 Author Posted June 21, 2014 So do I. It's as simple as: Go to Steam. Click on Games (at the top left) Find your game installation Right-click Skyrim Click 'properties' Go to 'Local Files' 'Verify' that mug.
Guest Posted June 21, 2014 Posted June 21, 2014 So do I. It's as simple as: Go to Steam. Click on Games (at the top left) Find your game installation Right-click Skyrim Click 'properties' Go to 'Local Files' 'Verify' that mug. Did that, and steam said that 5 files failed to be verified and then they were re-downloaded.I runned loot again and saw that the dlc's had their dirty edits back.I started skyrim with skse through MO and ctded at startup after i loaded my test cell save file (the one with the riekling inside). By the way, this happens with the modded profile i created.The default one that has no mods installed loads and starts o.k with the exeption of the T-pose of pc and npc characters because of FNIS.When i run FNIS for the default profile it gives me another error: ERROR(7): Δημιουργήθηκε εξαίρεση τύπου 'System.OutOfMemoryException'.
Rabblerouser Posted June 21, 2014 Posted June 21, 2014 So I have MO reporting "Download failed. Server reported:" and that's it. Did Nexus change the protocol or something? EDIT: It apparently cant' log in
AwfulArchdemon Posted June 21, 2014 Author Posted June 21, 2014 @PeterForFun: For one, don't use the default profile for any reason other than to verify that it takes you back to no-mods status. That's why it's there. The fact that it gave you 'failed files' tells me the verification was necessary. Verification can only "complete" when the game is playable. Your Gibberish error (7) confuses me, needless to say. There's nothing legible there. It's Moonspeak, and whatever mod causing it came from a different country (classic). At any rate, verifying was good, and now we move forward. If you have a foreign-ass file, rid yourself of it now, even if it does something awesome, to check shit. I hope you didn't clean the 'Update'...that would be disastrous. Many many more things...maybe we should PM and add the solution after?
AwfulArchdemon Posted June 21, 2014 Author Posted June 21, 2014 So I have MO reporting "Download failed. Server reported:" and that's it. Did Nexus change the protocol or something? EDIT: It apparently cant' log in Very likely. Nexus protocol is what caused MO updating to go out of whack in the first place. Drove many people crazy, but Nexus is the only ""fix"" available. Sorry. Edit...I find it depressing that MO is somehow still at the mercy of Nexus' 'Update' mess. Nexus needs to get their shit together, so MO can get IT'S shit together.
D_ManXX2 Posted June 21, 2014 Posted June 21, 2014 'Data' is a NMM thing. Yay MO. (long story short) I figured that was the case. But i never used NMM after what i saw what hackers did i never even tried any of the tools nexus it self created.
Akzyra Posted June 21, 2014 Posted June 21, 2014 When checking a installation in Steam it redownlaods the DLC because you cleanded them. They have different checksums.
RitualClarity Posted June 21, 2014 Posted June 21, 2014 So do I. It's as simple as: Go to Steam. Click on Games (at the top left) Find your game installation Right-click Skyrim Click 'properties' Go to 'Local Files' 'Verify' that mug. Did that, and steam said that 5 files failed to be verified and then they were re-downloaded.I runned loot again and saw that the dlc's had their dirty edits back.I started skyrim with skse through MO and ctded at startup after i loaded my test cell save file (the one with the riekling inside). By the way, this happens with the modded profile i created.The default one that has no mods installed loads and starts o.k with the exeption of the T-pose of pc and npc characters because of FNIS.When i run FNIS for the default profile it gives me another error: ERROR(7): Δημιουργήθηκε εξαίρεση τύπου 'System.OutOfMemoryException'. When you verify the Cache in Steam it replaces anything that isn't correct. Including those cleaned DLC's. Everytime you verify the cache those will be returned. NO problem they are easy to fix and clean up. Verify cache returns all the Steam files (main, DLC's etc) back to the original. No changes to other files you have in the folder should happen.
dje34 Posted June 21, 2014 Posted June 21, 2014 Hi, fellow MO fans ! I'm still having issues with MO + Bodyslide + Armors & clothes replacers ! So I just wanted to say 'Hello ! Is there finally a good tutorial about how to use MO + BODYSLIDE 2.0 ?' I'm tired of doing it again and again and having problems again and again... I'm so desperate I'm about to launch Bodyslide.exe with MO and let the files created go to the physical Data folder !!! Please help me before I ruin everything MO was made for ! EDIT - Sigh... And why when I copy a profile, the actions I do on this said profile are made on the original as well ?! AAAARRRGGGHHHH !!!!!
Akzyra Posted June 21, 2014 Posted June 21, 2014 Hi, fellow MO fans ! I'm still having issues with MO + Bodyslide + Armors & clothes replacers ! So I just wanted to say 'Hello ! Is there finally a good tutorial about how to use MO + BODYSLIDE 2.0 ?' I'm tired of doing it again and again and having problems again and again... I'm so desperate I'm about to launch Bodyslide.exe with MO and let the files created go to the physical Data folder !!! Please help me before I ruin everything MO was made for ! EDIT - Sigh... And why when I copy a profile, the actions I do on this said profile are made on the original as well ?! AAAARRRGGGHHHH !!!!! There is a config file in Bodyslide. These are my settings: Just load "Bodyslide 2 Output" last so it overwrites the Normal CBBE and Armor Mods. (At least after all these) <MeshOutputPath>G:\Mod Organizer\mods\Bodyslide 2 Output\</MeshOutputPath> <GameDataPath>G:\Mod Organizer\mods\Bodyslide 2 Output\</GameDataPath>
dje34 Posted June 21, 2014 Posted June 21, 2014 Hi, fellow MO fans ! I'm still having issues with MO + Bodyslide + Armors & clothes replacers ! So I just wanted to say 'Hello ! Is there finally a good tutorial about how to use MO + BODYSLIDE 2.0 ?' I'm tired of doing it again and again and having problems again and again... I'm so desperate I'm about to launch Bodyslide.exe with MO and let the files created go to the physical Data folder !!! Please help me before I ruin everything MO was made for ! EDIT - Sigh... And why when I copy a profile, the actions I do on this said profile are made on the original as well ?! AAAARRRGGGHHHH !!!!! There is a config file in Bodyslide. These are my settings: Just load "Bodyslide 2 Output" last so it overwrites the Normal CBBE and Armor Mods. (At least after all these) <MeshOutputPath>G:\Mod Organizer\mods\Bodyslide 2 Output\</MeshOutputPath> <GameDataPath>G:\Mod Organizer\mods\Bodyslide 2 Output\</GameDataPath> Well thanks but how do I make it work with MO ? It only takes archives when I try to add anything ! I need to make an archive then ?
AwfulArchdemon Posted June 21, 2014 Author Posted June 21, 2014 - Get Bodyslide to work: Install it as usual. Note that if you look in it, you'll see no recognizable (by MO) data in it. Fuck it. Install it anyway. When you do, MO will give you the standard warning that there is "no game data on top level". Fuck that too. When it's installed, navigate the 'explorer' to the Bodyslide.exe, and add it as an executable. When you run it, it will overwrite the .nif files you chose to alter, so have a copy of your mod-to-be-altered beforehand. Just make a copy of the mod you wanna alter. Then altering it won't be risky. Or, you can make whatever changes, and if you want to revert it back to it's original state, you can remove it and reinstall real quick. Afterall, MO doesn't make changes to the actual mod, it makes changes to an extraction...a "copy" of the mod. BS doesn't send it's changes to a virtual folder. MO can't change that.
Akzyra Posted June 21, 2014 Posted June 21, 2014 When you run it, it will overwrite the .nif files you chose to alter, so have a copy of your mod-to-be-altered beforehand. Or change the settings and it won't even try to write in the Data Folder and thus overwriting loaded nif files.
Regallag the Perv Posted June 22, 2014 Posted June 22, 2014 Very likely. Nexus protocol is what caused MO updating to go out of whack in the first place. Drove many people crazy, but Nexus is the only ""fix"" available. Sorry. Edit...I find it depressing that MO is somehow still at the mercy of Nexus' 'Update' mess. Nexus needs to get their shit together, so MO can get IT'S shit together. I'm having the same problem. You know what Nexus staff is like, they're probably doing this on purpose to make it harder to use MO. I do have an issue to ask about. I'm using version 1.1.2 (I just started using MO and I don't want to mess around with a beta) and when I click "sort" I get an error message that says "Failed to run boss: Cannot find online masterlist revision number". Right now my mods are all in the wrong load order and there are LOTS of them, making manually sorting them quite the task. Does anyone have any suggestions?
Regallag the Perv Posted June 22, 2014 Posted June 22, 2014 Thanks, corespore! My load order is all set, now I need to figure out the rest of MO.
dje34 Posted June 22, 2014 Posted June 22, 2014 - Get Bodyslide to work: Install it as usual. Note that if you look in it, you'll see no recognizable (by MO) data in it. Fuck it. Install it anyway. When you do, MO will give you the standard warning that there is "no game data on top level". Fuck that too. When it's installed, navigate the 'explorer' to the Bodyslide.exe, and add it as an executable. When you run it, it will overwrite the .nif files you chose to alter, so have a copy of your mod-to-be-altered beforehand. Just make a copy of the mod you wanna alter. Then altering it won't be risky. Or, you can make whatever changes, and if you want to revert it back to it's original state, you can remove it and reinstall real quick. Afterall, MO doesn't make changes to the actual mod, it makes changes to an extraction...a "copy" of the mod. BS doesn't send it's changes to a virtual folder. MO can't change that. When you run it, it will overwrite the .nif files you chose to alter, so have a copy of your mod-to-be-altered beforehand. Or change the settings and it won't even try to write in the Data Folder and thus overwriting loaded nif files. Thank you, guys. After 6 hours of testing and thinking, I used the old 'Ctrl + click Create Bodies/Batch Build' trick to get the files in a customized folder and it took an awful amount of time and focus to make sure everything was alright. Then, zip it and cross fingers when loading in MO. Seems to work so far. But I still wonder why making changes on a copy of a profile changes the original profile too... Any idea ?
Akzyra Posted June 22, 2014 Posted June 22, 2014 Thank you, guys. After 6 hours of testing and thinking, I used the old 'Ctrl + click Create Bodies/Batch Build' trick to get the files in a customized folder and it took an awful amount of time and focus to make sure everything was alright. Then, zip it and cross fingers when loading in MO. Seems to work so far. But I still wonder why making changes on a copy of a profile changes the original profile too... Any idea ? Nice to hear it works. If you change the mods: YES. They are shared for all profiles. Overwrite is also shared. Hope this will get changed. So if you want to edit one mod, copy it and load it instead.
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