Miauzi Posted March 5, 2023 Posted March 5, 2023 Vor 8 Minuten sagte sd2336: Ich weiß nicht, wie Sie diesen wassergefüllten Tunnel ohne OP/Cheat-Ausrüstung überleben könnten. Es ist verrückt. Ich habe es geschafft, den Schlüssel von Tamara zu bekommen und das Haus zu bekommen.. total umgehauen. Die Erstellung dieses Mods musste Hunderte von Stunden in Anspruch nehmen. Ich bin sehr beeindruckt davon. yup - for the first time - after umpteen deaths - I switched on the god mode as a vampire you have a decisive advantage with night vision and without good armor or protective cloak spells it is almost impossible to do. but I think that's exactly right - because for a "normal" person the house is already a fat reward in a vampire town - especially when you consider what it contains for this you would have to put down 20-30,000 gold pieces in the cities but finding the lab is worth it too. However, I don't have a good starting point for integration into the planned new run 1
mhgm Posted March 5, 2023 Posted March 5, 2023 On 3/4/2023 at 3:21 PM, Atezeta said: Of all my list of animations, only these have the AA (Alternative Animations), which is what gives me the error (not the normal animations). Reveal hidden contents In fact, with the FNIS XXXXL Patch 1.2.0, you can exceed the limit of normal animations without any problem. Reveal hidden contents So; Either I try to convert DD to DAR (I've tried but nothing), or I hope that the Author of the mod ends up releasing it with an optional DAR version (in some post I've read that it could be a possibility, but nothing confirmed for now). ??? The only other option I have left would be to uninstall the mod "sanguinesDebauchery" 107(21), "TaraFurniturePack" 815(36) and "Toys V2.6" 494(226). That would allow me room for the 269 of the Daejanggeum mod. (21) + (36) + (226) = (283) Be that as it may, it's a shame, it leaves me with very few options since it's an AA problem and not because of "normal animations". Let it not be said that I have not tried. Thanks again to the creator of this mod (sooner or later I'll be playing it) and also to those who have tried to help (I always learn something new and I thank you). I was ussing a conversion from DD 5.2 beta. I decided to try converting the 5.2.7 release. Here's how I've made... 'Safe' conversion DD to DAR using MO2: You will need: - DD (current version 5.2.7) - DD to DAR 5.1 and 5.2.7z from here - zadBoundCombatScript.pex from, two posts above the conversion package: here Strategy: the conversion to DAR will substitute meshes/actors subfolder, and the script that uses it, so we will 'save' the original structure on a disabled mod, while we decide if the conversion is ok. What we want is illustrated in the screenshot below: a stripped DD and two modules where we switch from FNIS to DAR Spoiler 1) Following the readme file inside the conversion package, I've unziped it inside D:\jogos\dd2dar folder, then unziped part of the DD dowload package inside 'DD_Source' subfolder 2) run _copy_DD_files.py. Notice that, according to the instructions, you'll need python 3.8 installed in your system. DD 5.2 changed some locations from 5.1, and, as far as I can tell, the script will try all locations and log some 'file not found' messages. Nonetheless, running the script will generate a 'meshes' subfolder. Spoiler (DD_Source with unziped contents of the DD download) Spoiler (running the py script, using default settings. Some files missing probably beacuse of dd 5.1 path) Now comes the 'installing the mods' part. which I will do exclusively in MO2: a) Install the original DD package normally (in my case: 'Devious Devices for SE-AE-VR') b) create two empty mods, below DD mod folder: Devious Devices FNIS animation data (we will backup the original animations here) Devious Devices DAR animations (for the converted DAR anims) c) move, from 'Devious Devices for SE-AE-VR' to 'Devious Devices FNIS animation data': - the entire 'meshers\actors' subfolder - scripts\zadBoundCombatScript.pex d) Now, for the conversion, we want a mirror structure inside 'Devious Devices DAR animations'. So, move: - the generated 'meshes' from D:\jogos\dd2dar to the 'Devious Devices DAR animations' location; - the downloaded zadBoundCombatScript.pex to a 'scripts' subfolder inside the 'Devious Devices DAR animations' location Spoiler (Notice:) (the DAR module has 'meshes\animations\character\DynamicAnimationReplacer' structure) (the FNIS module will have 'meshes\actors\character' with both 'animations' and 'behaviors' subfolders ) (the oiriginal installation will not have 'meshes\actors' subfolder) e) Now you can activate/deactivate the way you want for DD and try to generate FNIS... DD should no appear on FNIS. Be free to point out if I've made any mistake. Cheers! 2
Atezeta Posted March 5, 2023 Posted March 5, 2023 46 minutes ago, mhgm said: I was ussing a conversion from DD 5.2 beta. I decided to try converting the 5.2.7 release. Here's how I've made... 'Safe' conversion DD to DAR using MO2: You will need: - DD (current version 5.2.7) - DD to DAR 5.1 and 5.2.7z from here - zadBoundCombatScript.pex from, two posts above the conversion package: here Strategy: the conversion to DAR will substitute meshes/actors subfolder, and the script that uses it, so we will 'save' the original structure on a disabled mod, while we decide if the conversion is ok. What we want is illustrated in the screenshot below: a stripped DD and two modules where we switch from FNIS to DAR Reveal hidden contents 1) Following the readme file inside the conversion package, I've unziped it inside D:\jogos\dd2dar folder, then unziped part of the DD dowload package inside 'DD_Source' subfolder 2) run _copy_DD_files.py. Notice that, according to the instructions, you'll need python 3.8 installed in your system. DD 5.2 changed some locations from 5.1, and, as far as I can tell, the script will try all locations and log some 'file not found' messages. Nonetheless, running the script will generate a 'meshes' subfolder. Reveal hidden contents (DD_Source with unziped contents of the DD download) Reveal hidden contents (running the py script, using default settings. Some files missing probably beacuse of dd 5.1 path) Now comes the 'installing the mods' part. which I will do exclusively in MO2: a) Install the original DD package normally (in my case: 'Devious Devices for SE-AE-VR') b) create two empty mods, below DD mod folder: Devious Devices FNIS animation data (we will backup the original animations here) Devious Devices DAR animations (for the converted DAR anims) c) move, from 'Devious Devices for SE-AE-VR' to 'Devious Devices FNIS animation data': - the entire 'meshers\actors' subfolder - scripts\zadBoundCombatScript.pex d) Now, for the conversion, we want a mirror structure inside 'Devious Devices DAR animations'. So, move: - the generated 'meshes' from D:\jogos\dd2dar to the 'Devious Devices DAR animations' location; - the downloaded zadBoundCombatScript.pex to a 'scripts' subfolder inside the 'Devious Devices DAR animations' location Hide contents (Notice:) (the DAR module has 'meshes\animations\character\DynamicAnimationReplacer' structure) (the FNIS module will have 'meshes\actors\character' with both 'animations' and 'behaviors' subfolders ) (the oiriginal installation will not have 'meshes\actors' subfolder) e) Now you can activate/deactivate the way you want for DD and try to generate FNIS... DD should no appear on FNIS. Be free to point out if I've made any mistake. Cheers! First of all, WOW. I love to see that there are people who are serious about explaining things well. I have already done it, thanks to your comment yesterday, for now everything is going well and without any problem. Spoiler I also made adjustments to many animations following the guide in the article on the Fores Nexus page New Idles in Skyrim SE - FNIS SE. Overall great. I'm already installing the mod and its addons Thank you very much for the help and this tutorial so well explained. Note: I use DD 5.1 1
FunGuyScott2 Posted March 6, 2023 Author Posted March 6, 2023 18 minutes ago, leesjig said: I just bought the Riverwood luxurious keep. I'm not finding this Dark secret in basement, I've ran around in basement forever. I'm not seeing anything is basement...the pathway to lair maybe. The pathway is the secret. It is in the hidden room behind a secret panel in the beer making room.
FunGuyScott2 Posted March 6, 2023 Author Posted March 6, 2023 4 minutes ago, leesjig said: Found it, Thanks. I circle through 5 times, but guess never pointed at wall...haha. I left Serana back at the college reading books, as soon as I found the passage way she blasted in. Hide contents It took me forever to find it my first time. I laughed out loud at your serana busting in. LOL.. she does have a mind of her own.
FunGuyScott2 Posted March 6, 2023 Author Posted March 6, 2023 (edited) Optional Coldhaven Sexlab Brothel Addon Made by Shadowman2777 and posted with his permission. Adds Sexlab functionality to the courtesans at the brothel (courtesan den) in Coldhaven. Requires https://www.nexusmods.com/skyrimspecialedition/mods/22379 Light, add anytime. Me to Shadowman2777: Found this cool mod Coldhaven, even has a brothel. Shadowman2777 an hour later: Cool mod, I made the brothel work Me: ..... Edited March 6, 2023 by sd2336 3
Atezeta Posted March 6, 2023 Posted March 6, 2023 Hello. Could someone give me some logical explanation for this absurd error. ------------------------------------------------------ [00:00] DecapChestWhiterun "El cofre de los horrores de la reina de los gritos" [CONT:FE267805] [00:00] CONT \ Items \ Item \ CNTO - Item \ Item -> Found a SPEL reference, expected: ALCH,AMMO,APPA,ARMO,BOOK,INGR,KEYM,LIGH,LVLI,MISC,SCRL,SLGM,WEAP ------------------------------------------------------ Spoiler
FunGuyScott2 Posted March 6, 2023 Author Posted March 6, 2023 (edited) 18 minutes ago, Atezeta said: Hello. Could someone give me some logical explanation for this absurd error. ------------------------------------------------------ [00:00] DecapChestWhiterun "El cofre de los horrores de la reina de los gritos" [CONT:FE267805] [00:00] CONT \ Items \ Item \ CNTO - Item \ Item -> Found a SPEL reference, expected: ALCH,AMMO,APPA,ARMO,BOOK,INGR,KEYM,LIGH,LVLI,MISC,SCRL,SLGM,WEAP ------------------------------------------------------ Hide contents that is the book and spell from the decapitation spell mod. I have no idea as to why the error, as the book is in that chest. Unless your decap spell mod was loading after my mods. Wait.. is it saying the spell itself is in the chest? As in not just the book, but somehow the spell? That is bizarre. I don't think the creation kit would let me do that, even if I tried. Edited March 6, 2023 by sd2336
Atezeta Posted March 6, 2023 Posted March 6, 2023 31 minutes ago, sd2336 said: that is the book and spell from the decapitation spell mod. I have no idea as to why the error, as the book is in that chest. Unless your decap spell mod was loading after my mods. Wait.. is it saying the spell itself is in the chest? As in not just the book, but somehow the spell? That is bizarre. I don't think the creation kit would let me do that, even if I tried. Indeed. According to Xedit, the chest "possesses" the beheading spell. ? And even though I try to assign the book instead of the spell, it won't let me. Don't worry, I'll keep urging. There will be a solution, it's a matter of finding it.
FunGuyScott2 Posted March 6, 2023 Author Posted March 6, 2023 4 minutes ago, Atezeta said: Indeed. According to Xedit, the chest "possesses" the beheading spell. ? And even though I try to assign the book instead of the spell, it won't let me. Don't worry, I'll keep urging. There will be a solution, it's a matter of finding it. LOL.. lets hope it doesn't start casting it. It doesnt show up in the CK that I can see. Lots of stuff in that chest though. 1
FunGuyScott2 Posted March 8, 2023 Author Posted March 8, 2023 51 minutes ago, leesjig said: What do you mean? Also in the lair before entering Coldhaven there a merchant there with a lot of interesting named weapons you've put together. Any weapon you recommend to try. yep, first time to coldhaven, just kind of walk through. very interesting place. The coldhaven addon by shadowman allows you to pay for sex from the cortesans who will then take you to their bed and a sexlab scene will initiate. Jeez.. I cant even remember them all... the ice blade one was different. Personally I still prefer to use a gore weapon in my game. Yeah.. coldhaven is really something. It must have taken hundreds of hours to make. Im still poking around down there in my game. It is really impressive.
Atezeta Posted March 9, 2023 Posted March 9, 2023 A question regarding the Daejanggeum mod. Basically it is a follower to "skip" the simple plot and go directly to finish the main missions. (And I already finished them, although I restarted the Miraak quest a long time ago to avoid a bug in a mod that needed that quest unfinished, and I never did it again) If you make Daejanggeum go with you, and at any time you separate from her like you would from any other follower...she will transform again and kill you. Come on, you're doomed to pay attention to her, or if she doesn't come the night and she kills you again. I left her located at Riverwood Keep, went with Serana for a walk, and returned to Riverwood Keep at dawn. Upon entering, she reproached me for having left her, she reminded me that she had already warned me and immediately afterwards she killed me. It is normal????? Because if so, I'm going to leave her away from the world in the deepest cave she can find.
Miauzi Posted March 9, 2023 Posted March 9, 2023 Vor 2 Minuten sagte Atezeta: Eine Frage zum Daejanggeum-Mod. Grundsätzlich ist es ein Follower, den einfachen Plot zu "überspringen" und direkt die Hauptmissionen zu beenden. (Und ich habe sie bereits beendet, obwohl ich die Miraak-Quest vor langer Zeit neu gestartet habe, um einen Fehler in einem Mod zu vermeiden, der diese Quest unvollendet haben musste, und ich habe es nie wieder getan.) Wenn Sie Daejanggeum dazu bringen, mit Ihnen zu gehen, und sich jederzeit von ihr trennen, wie Sie es von jedem anderen Anhänger tun würden ... wird sie sich erneut verwandeln und Sie töten. Komm schon, du bist dazu verdammt, auf sie zu achten, oder wenn sie nachts nicht kommt und dich wieder umbringt. Ich ließ sie in Riverwood Keep zurück, ging mit Serana spazieren und kehrte im Morgengrauen nach Riverwood Keep zurück. Beim Eintreten machte sie mir Vorwürfe, sie verlassen zu haben, erinnerte mich daran, dass sie mich bereits gewarnt hatte, und tötete mich gleich darauf. Es ist normal????? Denn wenn dem so ist, lasse ich sie von der Welt fern in der tiefsten Höhle, die sie finden kann. Have you ever ripped the heart out of her rabbit spirit - which appears at midnight?
Atezeta Posted March 10, 2023 Posted March 10, 2023 23 hours ago, Miauzi said: Have you ever ripped the heart out of her rabbit spirit - which appears at midnight? Well yes, obviously yes. That's why I ask if it's normal that, even after having supposedly "liberated" her from the curse, the curse returns to her. According to her, for having "abandoned" her (I left her in a house waiting and nothing more).
FunGuyScott2 Posted March 10, 2023 Author Posted March 10, 2023 7 hours ago, Atezeta said: Well yes, obviously yes. That's why I ask if it's normal that, even after having supposedly "liberated" her from the curse, the curse returns to her. According to her, for having "abandoned" her (I left her in a house waiting and nothing more). You have to unlock daejenguum to get her to stop killing you, with the special sage shout. see my faq. Otherwise she is a pain in the butt.. lol. 1
Thelewddragon Posted March 11, 2023 Posted March 11, 2023 Hi! I am missing Suck life.esp Which file is that?
Atezeta Posted March 11, 2023 Posted March 11, 2023 Comment that, Gumiho is a headache. ? The worst thing is that she can't be fired (it doesn't make any sense) ? In case you don't know, the followers that can't be fired are a conflict of errors for the saved ones. Not to mention that, when she wants and just because..., she kills me. Yes, yes, yes... his damn mission is done, I ripped his heart out, ate it and all that, but it doesn't matter. It will be a bug for installing her after finishing the missions in which she is involved. Like my Serana who had already finished everything, therefore I didn't even see the mission part of this mod for her. I just wanted to comment on it, I'll fix it somehow (the quickest solution is to "disable Gumiho" and that's it), I have too many followers to care about that npc...
Sulphur.999 Posted March 11, 2023 Posted March 11, 2023 (edited) 14 minutes ago, Atezeta said: Comment that, Gumiho is a headache. ? The worst thing is that she can't be fired (it doesn't make any sense) ? In case you don't know, the followers that can't be fired are a conflict of errors for the saved ones. Not to mention that, when she wants and just because..., she kills me. Yes, yes, yes... his damn mission is done, I ripped his heart out, ate it and all that, but it doesn't matter. It will be a bug for installing her after finishing the missions in which she is involved. Like my Serana who had already finished everything, therefore I didn't even see the mission part of this mod for her. I just wanted to comment on it, I'll fix it somehow (the quickest solution is to "disable Gumiho" and that's it), I have too many followers to care about that npc... You have in your list of powers a "summon Gumiho" option. If you choose and activate that power Gumiho will go away. It's a toggle. Once to call her, once to get rid of her. (She'll still show up to gank your ass for getting dae naked tho.) You have to get the shout from Arengier and use it on Daejanguem. Personally I quite liked her. Heh Edited March 11, 2023 by Sulphur.999 3
Atezeta Posted March 11, 2023 Posted March 11, 2023 2 hours ago, Sulphur.999 said: You have in your list of powers a "summon Gumiho" option. If you choose and activate that power Gumiho will go away. It's a toggle. Once to call her, once to get rid of her. (She'll still show up to gank your ass for getting dae naked tho.) You have to get the shout from Arengier and use it on Daejanguem. Personally I quite liked her. Heh OK, OK. If everything you tell me I already knew. Anyway thanks for your answer. The thing is, I suppose that because I already had Alduin dead in my game, that stage could be bugged and Arengier doesn't give me any shouts (or at least that text doesn't appear when I talk to him). No problem. I invoked Gumiho I think with a spell, not with power (I don't remember now), but I'll try what you tell me (if it acts as on/off it seems the most logical thing to me). I don't have a problem because whenever I install new mods, I spend several days testing what I can, before continuing to play my game as normal. Right now that's what I'm at. It is what you have to load modifications that are prepared to help from the beginning, in a late game. Some problem always appears, but with the console you can fix a lot. Again, thanks for your answer, I appreciate the help. 1
FunGuyScott2 Posted March 11, 2023 Author Posted March 11, 2023 2 hours ago, Thelewddragon said: Hi! I am missing Suck life.esp Which file is that? succubus initiation ritual ?
Thelewddragon Posted March 11, 2023 Posted March 11, 2023 54 minutes ago, sd2336 said: succubus initiation ritual ? ahh thanks!
Miauzi Posted March 11, 2023 Posted March 11, 2023 2 hours ago, Atezeta said: OK OK. Wenn alles, was du mir erzählst, ich schon wusste. Trotzdem danke für deine Antwort. Die Sache ist die, ich nehme an, dass, weil ich Alduin bereits in meinem Spiel tot hatte, diese Phase verwanzt sein könnte und Aregier mich nicht anschreit (oder zumindest dieser Text nicht erscheint, wenn ich mit ihm spreche). Kein Problem. Ich habe Gumiho, glaube ich, mit einem Zauberspruch beschworen, nicht mit Macht (ich erinnere mich jetzt nicht mehr), aber ich werde versuchen, was Sie mir sagen (wenn es als Ein / Aus fungiert, erscheint es mir am logischsten). Ich habe kein Problem, denn wenn ich neue Mods installiere, verbringe ich mehrere Tage damit, zu testen, was ich kann, bevor ich mein Spiel ganz normal weiterspiele. Da bin ich gerade dabei. Es ist das, was Sie brauchen, um Modifikationen zu laden, die bereit sind, von Anfang an in einem späten Spiel zu helfen. Irgendein Problem taucht immer auf, aber mit der Konsole lässt sich vieles beheben. Nochmals vielen Dank für Ihre Antwort, ich weiß die Hilfe zu schätzen. and here is the root of the problem... ...this mod ONLY works if you restart a game. if you only get this companion after you have already "eliminated" Alduin - everything is broken with him. 1
Atezeta Posted March 11, 2023 Posted March 11, 2023 4 hours ago, Miauzi said: and here is the root of the problem... ...this mod ONLY works if you restart a game. if you only get this companion after you have already "eliminated" Alduin - everything is broken with him. I have come to that conclusion. But I'm looking for a "procedure" to be able to get it to work. I am not going to restart Alduin's mission, nor Serana's (it would be a way), but I am looking at the missions and stages through the console, also reviewing the mod with xedt. If I find a clean way, I'll post it.
Atezeta Posted March 11, 2023 Posted March 11, 2023 For now I comment that: learning the three words of the scream by console does not solve it. When you yell at it, Daejanggeum performs the animation but she gets stuck when she asks if 'it's enough'. Regardless of what you tell her, she is still in that state. You can't have any more dialogue. On the other hand, all the NPCs get like this. I will keep trying.
FunGuyScott2 Posted March 11, 2023 Author Posted March 11, 2023 36 minutes ago, Atezeta said: For now I comment that: learning the three words of the scream by console does not solve it. When you yell at it, Daejanggeum performs the animation but she gets stuck when she asks if 'it's enough'. Regardless of what you tell her, she is still in that state. You can't have any more dialogue. On the other hand, all the NPCs get like this. I will keep trying. Minakang builds in lots of anti console things into his mods. You receive the shout after the horn of jurgen windcaller quest. Check the daejenguum mod page posts for advice on what to do if you are already past that in game. https://www.nexusmods.com/skyrimspecialedition/mods/52518 2
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