Atezeta Posted March 3, 2023 Posted March 3, 2023 40 minutes ago, Atezeta said: I am an idiot. ? Obviously it's from doing ESL as much as I could and more. So now I have a tedious job to change all the failed mod references, to the new ones created in my game. Can it be done automatically????? someone knows??? For my part I will start doing it manually, it is what it is. I corrected the vast majority of references. I'm only missing those two, I can't find them anywhere. What mods do they belong to???
Atezeta Posted March 3, 2023 Posted March 3, 2023 ************************** I THINK IT IS SOLVED ************************** Found the chest reference (Decapitate mod). The last detail has to do with the "Daejanggeum" mod and its light version. I assume that Gumiho is in the full version of the "Daejanggeum" mod, of which I installed the light version, due to the amount of animations I already have. I just used the Daejanggeum reference for Gumiho and ok, now it should work. NOTE: I'm posting all of this in case someone else is experiencing something similar, so they don't have to go through all the steps like I did until the problem is resolved.
Atezeta Posted March 3, 2023 Posted March 3, 2023 It hasn't worked (I wish it was that easy). I guess it won't be just the NPC and that the full version of the mod will have to be installed for some other feature. What a pity, for now I don't really want to uninstall animations (especially for a single follower). In the future I will have to choose to get rid of some unique follower (which are the ones with their own animations and that is what does not allow me to install the full mod due to exceeding the FNIS limit) in order to install Daejanggeum with its full version (ChAnims: 511 (269)). For now I will not enjoy the mod while I decide who I can get rid of, but tik tok..... Greetings to the whole community -------------------------------------------------- ----------------------- INFO LOOT https://i.postimg.cc/mD6s1PNy/Info-LOOT.png INFO FNIS https://i.postimg.cc/HWRmp7Lp/Info-FNIS-02.png
zigster999 Posted March 3, 2023 Posted March 3, 2023 4 hours ago, Atezeta said: In the future I will have to choose to get rid of some unique follower (which are the ones with their own animations and that is what does not allow me to install the full mod due to exceeding the FNIS limit) in order to install Daejanggeum with its full version (ChAnims: 511 (269)). Are you using FNIS 7.6XXL? The amount of animations you have is well below what that mod copes with. I run 7.6XXL and my animation total is 13,115 from 42 mods. Despite FNIS warning me about likely CTDs, the game only crashes when the video card is overwhelmed by spellfire, generally deep in some dungeon. 2
FunGuyScott2 Posted March 3, 2023 Author Posted March 3, 2023 6 hours ago, Atezeta said: It hasn't worked (I wish it was that easy). I guess it won't be just the NPC and that the full version of the mod will have to be installed for some other feature. What a pity, for now I don't really want to uninstall animations (especially for a single follower). In the future I will have to choose to get rid of some unique follower (which are the ones with their own animations and that is what does not allow me to install the full mod due to exceeding the FNIS limit) in order to install Daejanggeum with its full version (ChAnims: 511 (269)). For now I will not enjoy the mod while I decide who I can get rid of, but tik tok..... Greetings to the whole community -------------------------------------------------- ----------------------- INFO LOOT https://i.postimg.cc/mD6s1PNy/Info-LOOT.png INFO FNIS https://i.postimg.cc/HWRmp7Lp/Info-FNIS-02.png Yes you need the full version of daejenguum.. I use many elements from it. Also compacting the requirements will not work as it needs reference Ids. Hopefully you can get it sorted out ? 1
mhgm Posted March 3, 2023 Posted March 3, 2023 (edited) 11 hours ago, LordSpud said: I think this should be correct. Pastebin finds it "potentially offensive or questionable" so here is another googledrive link:https://drive.google.com/file/d/1WMl-TIrTpLkms6pZ1uCgP-0VYfY11OkG/view?usp=sharing I really am hoping this is an easy fix and the issue is I am just an idiot. Ok, you're using 1.5.97... * You should use only one crash logger. Stick to netscript framework and disable any other crash logger I'm not a specialist, but "Mutex::Lock1_140132BD0_132BEF" means there is more than one line of execution trying to have an exclusive access in one resource and needs to wait. A lock happens when the disputed resource is not freed, whatever is the reason. My guess is that you're facing a load order problem. For example, a mod is looking for a resource and the mod that has the resource is not ready yet. For instance, since "SeranaDeadSexy' depends on Harem, then Harem should load first, thus Harem mods should have an index lower than Serana Dead Sexy. **** In your case, it's possible to see Harem 3 loads after SeranaDeadSexyCapstone, for example. [F7] SeranaDeadSexyCapstone.esp [FA] Harem - Volume 3.esp So, let's go "hands-on": 1) Make a backup of both your loaded mod list (MO2's left pane) and plugin order list (right pane) - look for a button "Create Backup" above each pane. 2) Disable any crash logger other than netscript framework, unless it's a direct dependency 3) On the right pane, look/order by the 'priority' column. try lowering and grouping SeranaDeadSexy and it's deps I will try to upload my plugin order, or part of it as an example. Having trouble now... Keep in mind that messing with load order may lead to instability and, ultimately, to a corrupt save, hence, make backups of your functioning configuration. Spoiler Edited March 3, 2023 by mhgm 1
mhgm Posted March 3, 2023 Posted March 3, 2023 6 hours ago, Atezeta said: It hasn't worked (I wish it was that easy). I guess it won't be just the NPC and that the full version of the mod will have to be installed for some other feature. What a pity, for now I don't really want to uninstall animations (especially for a single follower). In the future I will have to choose to get rid of some unique follower (which are the ones with their own animations and that is what does not allow me to install the full mod due to exceeding the FNIS limit) in order to install Daejanggeum with its full version (ChAnims: 511 (269)). For now I will not enjoy the mod while I decide who I can get rid of, but tik tok..... Greetings to the whole community -------------------------------------------------- ----------------------- INFO LOOT https://i.postimg.cc/mD6s1PNy/Info-LOOT.png INFO FNIS https://i.postimg.cc/HWRmp7Lp/Info-FNIS-02.png 1 hour ago, zigster999 said: Are you using FNIS 7.6XXL? The amount of animations you have is well below what that mod copes with. I run 7.6XXL and my animation total is 13,115 from 42 mods. Despite FNIS warning me about likely CTDs, the game only crashes when the video card is overwhelmed by spellfire, generally deep in some dungeon. I think Zigster nailed it... FNIS 7.6XXL + Animation Limit Crash Fix + SSE Engine Fixes should do the trick I try to load fewer animations - Billy and Leito cover almost everything. Also, it's possible to convert Devious Devices 5.2 into DAR, saving valuable fnis slots... Spoiler FNIS Behavior V7.6 XXL 03/03/2023 20:13:54 Skyrim SE 64bit: 1.6.640.0 - E:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2BBP (156 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Installing FNIS PCEA2 Reading AnimationsByLeito V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading Billyy_Human V1.0 ... Reading Billyy_HumanDD V1.0 ... Reading Billyy_HumanFurniture V1.0 ... Reading Billyy_HumanFurnitureDD V1.0 ... Reading Billyy_HumanFuta V1.0 ... Reading Billyy_HumanLesbian V1.0 ... Reading Billyy_HumanOrgy V1.0 ... Reading CP_Elsie V6.1 ... Reading Daejanggeum V?.? ... Reading Defeat V5 ... Reading DiaryOfMine V5 ... Reading EstrusChaurus V4.35 ... Reading Fillherup V5 ... >>Warning: AnimationList found in "Animations\FNIS_PCEA2", but no corresponding Behavior file. Incomplete mod IGNORED.<< Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FNISSpells V5.0.1 ... Reading HCOSBestiality V1.0 ... Reading HCOSVore V1.0 ... Reading ITortureFramework V1.00 ... Reading Kangmina V?.? ... Reading LoyalMaid V?.? ... Reading MiasLair V7.0 ... Reading MME V6.07 ... Reading MoreNastyCritters V1.0 ... Reading PaExRift V1.0 ... Reading PaExWind V?.? ... Reading PAH_HomeSweetHome V1.00 ... Reading PAH_SlaveCart V1.00 ... Reading PAHE V5 ... Reading PamaFurnitureScr V?.? ... Reading PeeAndFart V2.0 ... Reading PrisonAlternative V?.? ... Reading SeranaHoodFixWithAnim V?.? ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabCreature V1.64 ... Reading SexLabTDFAggressiveProstitution V?.? ... Reading Shinjaeeun V?.? ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V8.00 ... Reading ZaZAnimationPack+ V8.00 ... Reading zzEstrus V2.50 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male 11 GENDER modifications for Animations\female Alternate Animation mods: 4 sets: 66 total groups: 92 added file slots: 893 alternate files: 633 Create Creature Behaviors ... Reading HCOSWildlife V1.0 ... Reading MoreNastyCritters V1.0 ... Reading Billyy_CreatureBeasts V1.0 ... Reading HCOSBestiality V1.0 ... Reading SexLabCreature V1.63 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading Billyy_CreatureHumanoids V1.0 ... Reading Billyy_CreatureFurniture V1.0 ... Reading Billyy_CreatureInsects V1.0 ... Reading Billyy_CreatureMisc V1.0 ... Reading HCOSVore V1.0 ... 10390 animations for 51 mods successfully included (character). 4552 animations for 11 mods and 42 creatures successfully included.. 1 Warning(s). 2
Atezeta Posted March 3, 2023 Posted March 3, 2023 1 hour ago, zigster999 said: Are you using FNIS 7.6XXL? The amount of animations you have is well below what that mod copes with. I run 7.6XXL and my animation total is 13,115 from 42 mods. Despite FNIS warning me about likely CTDs, the game only crashes when the video card is overwhelmed by spellfire, generally deep in some dungeon. I use the FNIS XXXXL Patcher 1.2.0 patch This happens to me when I exceed the limit...
FunGuyScott2 Posted March 4, 2023 Author Posted March 4, 2023 (edited) 1 hour ago, Atezeta said: I use the FNIS XXXXL Patcher 1.2.0 patch This happens to me when I exceed the limit... I use xxl, fixes, and anim limit crash fix, this is what I get... Just click exit and proceed. I also threaten it verbally while it is running. It looks like some other error is occuring for you other than limit. Above is the typical limit warning. I am not a fnis or animation expert in any way. So Im not sure what that error you are getting means. Edited March 4, 2023 by sd2336
zigster999 Posted March 4, 2023 Posted March 4, 2023 You've got me. I've never heard of FNIS 7.6XXXXL before, let alone seen it. The FNIS mod page has a mountain of information about animations and related problems. A quick read indicates that creature animations don't count towards the limit, neither will basic character animations. Maybe just run through your mod list, pick out the ones with the biggest ctd%, disable them one by one until you get a stable game happening. For me, that would be Anub's human at 7.1%, Daejanggeum at 9.3%, Zaz8 at 7.9% and Flower Girls at 7.9%. Zaz and Dae are obviously essential to play the SDS mod but I could get rid of Flower Girls (since I also have Sexlab installed) and the Anub mod since I also have Billyy and Leito mod packs installed which cover the same ground. That'd reduce my CTD chance from 111% to something below 100% and not cost me anything except a couple of animations. But I run the game with 111% chance of a CTD anyway and it runs just fine. 1
mhgm Posted March 4, 2023 Posted March 4, 2023 11 minutes ago, zigster999 said: You've got me. I've never heard of FNIS 7.6XXXXL before, let alone seen it. The FNIS mod page has a mountain of information about animations and related problems. A quick read indicates that creature animations don't count towards the limit, neither will basic character animations. Maybe just run through your mod list, pick out the ones with the biggest ctd%, disable them one by one until you get a stable game happening. For me, that would be Anub's human at 7.1%, Daejanggeum at 9.3%, Zaz8 at 7.9% and Flower Girls at 7.9%. Zaz and Dae are obviously essential to play the SDS mod but I could get rid of Flower Girls (since I also have Sexlab installed) and the Anub mod since I also have Billyy and Leito mod packs installed which cover the same ground. That'd reduce my CTD chance from 111% to something below 100% and not cost me anything except a couple of animations. But I run the game with 111% chance of a CTD anyway and it runs just fine. I've heard it just increases the limit. Problem is: the more animations, the better chance of CTD. Also, staying below the limit is not a guarantee, but tends to a better stability. That's why I opted fo stay with XXL and cut some animation packs. Also, for Devious Devices, the thread DD to DAR is invaluable. 1
Atezeta Posted March 4, 2023 Posted March 4, 2023 1 hour ago, sd2336 said: I use xxl, fixes, and anim limit crash fix, this is what I get... Just click exit and proceed. I also threaten it verbally while it is running. It looks like some other error is occuring for you other than limit. Above is the typical limit warning. I am not a fnis or animation expert in any way. So Im not sure what that error you are getting means. I am already at "my limit" ? And the Daejanggeum mod exceeds that limit When it gives the error when exceeding that limit, it doesn't finish generating the animation file and the game doesn't work. I already know the solution... uninstall animations. As much as you want, you can't have everything (and I already have too many mods, so I'm not complaining). Thanks for trying to help. 1
mhgm Posted March 4, 2023 Posted March 4, 2023 9 minutes ago, Atezeta said: I am already at "my limit" ? And the Daejanggeum mod exceeds that limit When it gives the error when exceeding that limit, it doesn't finish generating the animation file and the game doesn't work. I already know the solution... uninstall animations. As much as you want, you can't have everything (and I already have too many mods, so I'm not complaining). Thanks for trying to help. Well, DAR uses a different animation queue. If you manage to use DD to DAR, you will have sufficient slots for Daejanggeum. The only downside (so far) of DD to DAR is that you lose a bound combat feature. Other thant that, it runs pretty smooth. 1
Atezeta Posted March 4, 2023 Posted March 4, 2023 (edited) 1 hour ago, zigster999 said: You've got me. I've never heard of FNIS 7.6XXXXL before, let alone seen it. The FNIS mod page has a mountain of information about animations and related problems. A quick read indicates that creature animations don't count towards the limit, neither will basic character animations. Maybe just run through your mod list, pick out the ones with the biggest ctd%, disable them one by one until you get a stable game happening. For me, that would be Anub's human at 7.1%, Daejanggeum at 9.3%, Zaz8 at 7.9% and Flower Girls at 7.9%. Zaz and Dae are obviously essential to play the SDS mod but I could get rid of Flower Girls (since I also have Sexlab installed) and the Anub mod since I also have Billyy and Leito mod packs installed which cover the same ground. That'd reduce my CTD chance from 111% to something below 100% and not cost me anything except a couple of animations. But I run the game with 111% chance of a CTD anyway and it runs just fine. I have a brutality, 192.8%. But the reality is that it only usually gives me an error in battles with many NPCs (50 or more) and if 6 or 7 dragons suddenly appear, or when two Hydras appeared at the same time ( https://www.nexusmods.com/skyrimspecialedition/mods/63082 ). The thing is that except for obvious things that my "shit graphics card" (Geforce GT730) can't handle, for the rest I usually play more than 8 hours (when I can) without errors. But one thing, the base game of Skyrim, even today (AE), still has CTD, so..... Edited March 4, 2023 by Atezeta 2
Atezeta Posted March 4, 2023 Posted March 4, 2023 Of all my list of animations, only these have the AA (Alternative Animations), which is what gives me the error (not the normal animations). Spoiler In fact, with the FNIS XXXXL Patch 1.2.0, you can exceed the limit of normal animations without any problem. Spoiler So; Either I try to convert DD to DAR (I've tried but nothing), or I hope that the Author of the mod ends up releasing it with an optional DAR version (in some post I've read that it could be a possibility, but nothing confirmed for now). ??? The only other option I have left would be to uninstall the mod "sanguinesDebauchery" 107(21), "TaraFurniturePack" 815(36) and "Toys V2.6" 494(226). That would allow me room for the 269 of the Daejanggeum mod. (21) + (36) + (226) = (283) Be that as it may, it's a shame, it leaves me with very few options since it's an AA problem and not because of "normal animations". Let it not be said that I have not tried. Thanks again to the creator of this mod (sooner or later I'll be playing it) and also to those who have tried to help (I always learn something new and I thank you).
LordSpud Posted March 4, 2023 Posted March 4, 2023 19 hours ago, mhgm said: Ok, you're using 1.5.97... * You should use only one crash logger. Stick to netscript framework and disable any other crash logger I'm not a specialist, but "Mutex::Lock1_140132BD0_132BEF" means there is more than one line of execution trying to have an exclusive access in one resource and needs to wait. A lock happens when the disputed resource is not freed, whatever is the reason. My guess is that you're facing a load order problem. For example, a mod is looking for a resource and the mod that has the resource is not ready yet. For instance, since "SeranaDeadSexy' depends on Harem, then Harem should load first, thus Harem mods should have an index lower than Serana Dead Sexy. **** In your case, it's possible to see Harem 3 loads after SeranaDeadSexyCapstone, for example. [F7] SeranaDeadSexyCapstone.esp [FA] Harem - Volume 3.esp So, let's go "hands-on": 1) Make a backup of both your loaded mod list (MO2's left pane) and plugin order list (right pane) - look for a button "Create Backup" above each pane. 2) Disable any crash logger other than netscript framework, unless it's a direct dependency 3) On the right pane, look/order by the 'priority' column. try lowering and grouping SeranaDeadSexy and it's deps I will try to upload my plugin order, or part of it as an example. Having trouble now... Keep in mind that messing with load order may lead to instability and, ultimately, to a corrupt save, hence, make backups of your functioning configuration. Reveal hidden contents I tweaked your load order a bit and now everything seems to be working. I greatly appreciate all the help and patience. 2
FunGuyScott2 Posted March 4, 2023 Author Posted March 4, 2023 My Serana is particularly murdersome today. LOL. Dear god... some kind of warning should be given to the good people of Skyrim to stay inside and lock their doors. Headed to solstheim.. at least I can contain her on a smaller land mass.
zigster999 Posted March 5, 2023 Posted March 5, 2023 Solstheim; hate the place. Ugly afterthought filled with dark elves. Let her kill the lot then try to build something worthwhile out of the ruins.
FunGuyScott2 Posted March 5, 2023 Author Posted March 5, 2023 1 hour ago, zigster999 said: Solstheim; hate the place. Ugly afterthought filled with dark elves. Let her kill the lot then try to build something worthwhile out of the ruins. LOL! Love it! I got bored with it, and made a new addon.. will upload in a bit. hint: you may need this https://www.nexusmods.com/skyrimspecialedition/mods/22379 1
FunGuyScott2 Posted March 5, 2023 Author Posted March 5, 2023 (edited) Optional Coldhaven Connection Addon Connects the Lair to the underground town of Coldhaven. Includes teleport spell and adds npcs. Requires Directors cut addon 7.5 and https://www.nexusmods.com/skyrimspecialedition/mods/22379 Light, add anytime. Coldhaven is really impressive. An entire full-featured underground town, complete with npcs, quests, and player homes. Its loaded with goodies. It is also wonderfully macabre and fits the theme of Serana Dead Sexy. A beautiful creation by: Brehanin Edited March 5, 2023 by sd2336 2
Miauzi Posted March 5, 2023 Posted March 5, 2023 2 hours ago, sd2336 said: Optionales Coldhaven-Verbindungs-Add-on Verbindet die Höhle mit der unterirdischen Stadt Coldhaven. Enthält Teleport-Zauber und fügt NPCs hinzu. Erfordert Directors Cut Addon 7.5 und https://www.nexusmods.com/skyrimspecialedition/mods/22379 Light, jederzeit hinzufügen. Coldhaven ist wirklich beeindruckend. Eine komplette unterirdische Stadt mit allen Funktionen, komplett mit NPCs, Quests und Spielerhäusern. Es ist vollgepackt mit Leckereien. Es ist auch wunderbar makaber und passt zum Thema Serana Dead Sexy. Eine wunderschöne Kreation von: Brehanin and has been an integral part of my game setup for years - especially when I play a vampire character Harkon's castle is just terrible - the guy has 1000 years of time and resources without end ... what does he do with it -> nothing! what can you make of it as his successor - also nothing - because "Blöd-Desta" wanted the castle to remain a garbage-filled hole I'd rather move here 1
FunGuyScott2 Posted March 5, 2023 Author Posted March 5, 2023 18 minutes ago, Miauzi said: and has been an integral part of my game setup for years - especially when I play a vampire character Harkon's castle is just terrible - the guy has 1000 years of time and resources without end ... what does he do with it -> nothing! what can you make of it as his successor - also nothing - because "Blöd-Desta" wanted the castle to remain a garbage-filled hole I'd rather move here You have great taste Miauzi! Coldhaven is absolutely amazing. 1
Miauzi Posted March 5, 2023 Posted March 5, 2023 Vor 15 Minuten sagte sd2336: Du hast einen tollen Geschmack Miauzi! Coldhaven ist absolut fantastisch. when I - after installing the mod - came to town for the first time -> wow - how awesome is this place and to go into the sewers with a rookie character to look for the one city founder... ...you get killed - you drown and you don't see anything at all but you can also start there as a vampire -> LAL start (as a ward of the disappeared founder of the city you inherited his house)
FunGuyScott2 Posted March 5, 2023 Author Posted March 5, 2023 14 minutes ago, Miauzi said: when I - after installing the mod - came to town for the first time -> wow - how awesome is this place and to go into the sewers with a rookie character to look for the one city founder... ...you get killed - you drown and you don't see anything at all but you can also start there as a vampire -> LAL start (as a ward of the disappeared founder of the city you inherited his house) I dont know how you could survive that water filled tunnel without OP/cheat gear.. it is insane. I managed to get the key from tamara and get the house.. totally blown away. This mod had to take hundreds of hours to make. I'm very impressed with it.
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