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[WIP] SexLab Aroused v2014-01-24


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Posted

 

 

I might be stupid what so ever but... the arousal part works fine but, how do I initiate the actual sex?

 

Aroused just tracks arousal, the mod by it's self doesn't add sex. It is merely a framework other mods can use.

Thanks alot. Well being stupid works better than being blind I guess... :D

 

No worries and you're welcome.

Posted

Hey folks, I have a quick question.

 

How might I edit the text notifications that indicate my character's arousal, on the upper left part of the screen? I don't see any related messages in the message object category in the drop down menu in the construction kit. I don't want to change the timing or the effects themselves, just the text that appears to notify me.

 

Thank you!

Posted

Hello

 

I really enjoy the mod and I have a small suggestion.

 

I noticed that in mods such as Mashup UNP or others where for example the main body consists of a bra or shirt, and there are separate pants or skirts. I noticed that in naked armours MCM menu I can't see the pants or sometimes the armour. In that case I add the ArmorCuirass keyword to the item in CK. However when I wear those items separately, pants but no shirt or vice-versa, the PC is still considered clothed.

I was wondering if you could make it so that each item with ArmorCuirass can be set in the MCM menu as being "top", "bottom" or both. So for example a shirt would only have the "top" checkbox, and trousers only "bottom", so if you wear only one of those, the PC is still considered naked?

Alternative add 2 new keywords for modders that will override "ArmorCuirass" in the CK and will have the same functions as I just described.

And on top of that, a bit more elaborate though, maybe change the rate of exposure based if only one of the clothing pieces is worn, so if it's shirt only arosual will only increase by 50% for everyone looking at the person.

 

Thanks

Posted

i was wondering if it would be possable to add an option to make your character a Nymphomaniac, where you get a buff for having sex more often but your arousal raises faster than usuall. and maby when your arousal lvl gets to high your character blacks out and wakes up in some random place naked with some wierd explination like "dont know what happened, but im glad im double jointed" or "sand in my ass cheeks and not a beach in site".

 

 another thing is making your character a sadist or masochist. a sadests arousal lvl would incress as they do damage to enimies, while a masochists wouls incress while taking damage. just a few thoughts that poped into my head.

 

Take a look at the Succubus mod.  It is not the same thing as a nympho, but you can get lots of rewards for sex.  Depending on the options you use it can not even change your appearance unless you want it to.

Posted

I have found that when Is Exhibitionist is turned on under Puppet Master this mod tends to cause crashes.  The log ends with updating player's arrousal due to exposure.  I generally just disabled the exposure option and all was well.  Now though when I initiate sex in SL 1.57 the Is Exhibitionist gets selected again.  Then the exhibition turns on and I get the crashes.  The crashes are one thing to  fix, but why can I not disable the Is Exhibitionist?  

Posted

I play with Exhibitionist for my character and crash very rarely, which of course doesn't really say if it does or does not cause crashes. I am interested on why you disable exposure, doesn't that basically disable the entire mod? Or are you disabling it for one character only? I play with the Slavegirls mod as well and found I had to turn my exposure multiplier down due to all the naked people when I am near or in a city lol.

 

I like the Exhibitionist feature as I also play with SD+ and when enslaved I am naked, I have not tested on a long play through yet. I'm interested if there is a bug with it as I have had no problems with my Arousal and NPCs arousal going up and down. I have also not tried to disable Exhibitionist for my character.

Posted

I play with Exhibitionist for my character and crash very rarely, which of course doesn't really say if it does or does not cause crashes. I am interested on why you disable exposure, doesn't that basically disable the entire mod? Or are you disabling it for one character only? I play with the Slavegirls mod as well and found I had to turn my exposure multiplier down due to all the naked people when I am near or in a city lol.

 

I like the Exhibitionist feature as I also play with SD+ and when enslaved I am naked, I have not tested on a long play through yet. I'm interested if there is a bug with it as I have had no problems with my Arousal and NPCs arousal going up and down. I have also not tried to disable Exhibitionist for my character.

 

This is a normal end of my log when I have exposure enabled.  The inn has many people in it, so it has to manage a lot of exposure.  It could just be the script load since I run so many scripts, but I saw some other similar posts with SL 1.57 and wondered if there was a trend.  Since I am playing a succubus now I do  not have any issues generating arousal.  There are other ways besides nudity :shy:   I am going to have to play around with my mod combination to see why it is breaking or at least why I can not disable the exposure...

 

[06/02/2014 - 12:08:05AM] [slaUtilScr <sla_Framework (0D04290F)>]: Merchant got 2 exposure for 
[06/02/2014 - 12:08:06AM] [slaUtilScr <sla_Framework (0D04290F)>]: Indaryn got 4 exposure for 
[06/02/2014 - 12:08:06AM] [slaUtilScr <sla_Framework (0D04290F)>]: Maven's Bodyguard got 4 exposure for 
[06/02/2014 - 12:08:06AM] [slaUtilScr <sla_Framework (0D04290F)>]: Haelga got 6 exposure for 
[06/02/2014 - 12:08:07AM] [slaUtilScr <sla_Framework (0D04290F)>]: Maramal got 4 exposure for 
[06/02/2014 - 12:08:08AM] [slaUtilScr <sla_Framework (0D04290F)>]: Hemming Black-Briar got 4 exposure for 
Posted

is it possible that with skse 1.7 alpha you did not customize your memory patch to be better used on your rig.

 

SKSE.ini = Work PC

[Memory]
DefaultHeapInitialAllocMB=2304 (2Gig + 256MB)
ScrapHeapSizeMB=512

 

SKSE.ini = Home PC

[Memory]
DefaultHeapInitialAllocMB=3328 (3Gig + 256MB)
ScrapHeapSizeMB=512

 

With these setting my SKSE and Papyrus handle their things really fast with no hang ups and such.

SKSE actually loads new MCM's like 1 Minute before I actually get the notification "MCM has added # new mods" (or whatever it is)

Not to say it would fix it but it is possible that using these settings would speed up your papyrus enough to allow it to process those reports quick enough to prevent the hang ups it.

Posted

is it possible that with skse 1.7 alpha you did not customize your memory patch to be better used on your rig.

 

SKSE.ini = Work PC

[Memory]

DefaultHeapInitialAllocMB=2304 (2Gig + 256MB)

ScrapHeapSizeMB=512

 

SKSE.ini = Home PC

[Memory]

DefaultHeapInitialAllocMB=3328 (3Gig + 256MB)

ScrapHeapSizeMB=512

 

With these setting my SKSE and Papyrus handle their things really fast with no hang ups and such.

SKSE actually loads new MCM's like 1 Minute before I actually get the notification "MCM has added # new mods" (or whatever it is)

Not to say it would fix it but it is possible that using these settings would speed up your papyrus enough to allow it to process those reports quick enough to prevent the hang ups it.

 

Thanks for that suggestion, I think it helped me notice something I had missed!  Actually I was using the earlier version of that patch, thought I had enabled it in SKSE 1.7, but now I do not think I set that up correctly.  I have 16 GB of system RAM, so I want to use all I can.

 

Using SKSE 1.70 version of the patch it seems to lock me back down to 1280 MB, then it crashes before the startup menu.  I can not seem to use more than 1024 MB.

 

overriding memory pool sizes:
 
2048MB default heap is too large, clamping to 1280MB. using your value will make the game unstable.
default heap = 1280MB (effective 1024MB if not preloading animations)
scrap heap = 512MB
 
Setting the values to:
 
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=512
 
Results in:
overriding memory pool sizes
default heap = 1024MB (effective 768MB if not preloading animations)
scrap heap = 512MB
 
Which seems to work, but I need to test more.  How do  you get such large values, are you just using SKSE 1.7?  Does your skse_steam_loader file show the clamping?  Are you using the ENB GPU memory patch?
Posted

 

Which seems to work, but I need to test more.  How do  you get such large values, are you just using SKSE 1.7?  Does your skse_steam_loader file show the clamping?  Are you using the ENB GPU memory patch?

 

 

enb patch = do not use enb at all so no. got large values by setting them as that in skse.ini. no idea if steam_loader file show clamping (i dont even know what that is.) Basically i just installed skse 1.7 and put in my ini with memory patch then created custom load. did nothing special at all but game works and i havent seen any issues.

Posted

Ehm, if I remember correctly you're not supposed to just set DefaultHeapInitialAllocMB to high numbers before monitoring it with a memory tool. I left it at the default 1.7 768mb and Skyrim is pretty crash free. The only crashes I've noticed have been related to HDT PE .xml settings, running out of video memory and some hickups with SL apparently initializing animations - which gives some Visual C error.

 

Also, upping Papyrus fUpdateBudgetMS and Tasklet to figures like 800 seems to be pointless. Here are my almost vanilla figures for [Papyrus]:

 

fUpdateBudgetMS=4.2
fExtraTaskletBudgetMS=4.2
fPostLoadUpdateTimeMS=1000
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=153600
 

Posted

I was wondering what causes the weird crashes lately so this mod was not really optimized to work with the latest sexlab 1.57 ??

 

Also i noticed that arousal was quickly making my character turn to 100 % more then under previous versions of sexlab like 1.39b

Posted

I was wondering what causes the weird crashes lately so this mod was not really optimized to work with the latest sexlab 1.57 ??

 

Also i noticed that arousal was quickly making my character turn to 100 % more then under previous versions of sexlab like 1.39b

i'm using Areoused with 1.57 from a long time and i've never had any kind of crashes or bugs.

It must be a problem on your end.

 

Try to open the "status" tab in the MCM menu and post the calculation of your character here for better understand why he is 100% aroused all the time

Posted

 

 

Which seems to work, but I need to test more.  How do  you get such large values, are you just using SKSE 1.7?  Does your skse_steam_loader file show the clamping?  Are you using the ENB GPU memory patch?

 

 

enb patch = do not use enb at all so no. got large values by setting them as that in skse.ini. no idea if steam_loader file show clamping (i dont even know what that is.) Basically i just installed skse 1.7 and put in my ini with memory patch then created custom load. did nothing special at all but game works and i havent seen any issues.

 

 

The log is under My Games -> Skyrim -> SKSE  -> skse_steam_loader.   I would guess its clamping, but if you can enable 1280 MB that should be plenty.  For others the SKSE.ini file needs to be under Data -> SKSE -> SKSE.ini.  Thanks again for you post, my issue was just my memory settings and nothing to do with Arousal.   Exhibition can stay on now :)

Posted

I've got a problem with the arousal level it is zero even if I have a high exposure. The problem may is that my time rate and these of the npc's has a negative value. As the result the arousal level is 0 even with an exposure of 30 because the time arousal has a negative value. But the value of the time rate should be between 0 and 100 or did i misunderstand that? :)

And another question: it may be a bit stupid but how do I update the sex lab mods? just overwriting with a new version?

and thank you for the great mod :D

Posted

I've got a problem with the arousal level it is zero even if I have a high exposure. The problem may is that my time rate and these of the npc's has a negative value. As the result the arousal level is 0 even with an exposure of 30 because the time arousal has a negative value. But the value of the time rate should be between 0 and 100 or did i misunderstand that? :)

And another question: it may be a bit stupid but how do I update the sex lab mods? just overwriting with a new version?

and thank you for the great mod :D

timerate has a range of 0-unlimited and it rises by 5 each time that you have sex by factory default.

If you have a negative value try to manually set a positive value in the MCM menues

 

For the mods upgrade you have to see for each mod which is the proper procedure. There is no such thing as a "general method that works all the time". 

Some mods require a clean save, some require you to do something in game before the upgrade, some don't require anything.

Posted

Is there any chance someone with the time, skills, and desire could resurrect development of a few of Redneck2x's mods?  Specifically this one since it is used by several other mods, but also Lovers Comfort since it was very popular.  With some of the new mods, new forms of arousal would be welcome.  Clothing, race, fetish, etc., based arousal would fit with many of the newly released mods nicely.

Posted

Since this is the only mod I use (have to use, I dont do it for its own sake let's say ...) that manipulates skill learning rates, I have to assume it is responsible for a bug I am having: Trainers dont level up skills anymore. You pay but nothing happens. This will mostly occurr with an active debuff from the Lover's Desire spell, but I also have seen it happen in the neutral range, so whatever SexLab Arousal does with that value, it doesn't reset properly.

Posted

Is there any chance someone with the time, skills, and desire could resurrect development of a few of Redneck2x's mods?  Specifically this one since it is used by several other mods, but also Lovers Comfort since it was very popular.  With some of the new mods, new forms of arousal would be welcome.  Clothing, race, fetish, etc., based arousal would fit with many of the newly released mods nicely.

 

Time will tell... Just wait

Posted

So, i have sexlab aroused in my load order and everything seems to work fine,that is, i can see mcm menu options, i get messages for me and npcs/followers, i get sex scenes when i wake up from bed between pc and follower or between followers only etc.Now, i have BB Luxury Suit too installed and have disabled all BBLS npcs and replaced them with custom followers so as to keep the BBLS AI package.With sexlab aroused mcm menu, i have locked their arousal at 100 % and changed them to bisexual prefferance BUT no matter how long i wait in game a fuckfest never happens between them or with BBLS vanilla customers that arive to the establishment.No sex at all.What am i doing wrong?

Load order:

 

 

GameMode=Skyrim
 
Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
ApachiiHair.esm=1
ApachiiHairFemales.esm=1
Skyrim Project Optimization - No Homes - Full Version.esm=1
BBLuxurySuite.esm=1
ClimatesOfTamriel.esm=1
Lanterns Of Skyrim - All In One - Main.esm=1
Schlongs of Skyrim - Core.esm=1
SexLab.esm=1
SexLabAroused.esm=1
SGHairPackBase.esm=1
SPIKE.esm=1
WinterholdDestruction.esm=1
XFLMain.esm=1
ZaZAnimationPack.esm=1
Orc&ElfFix4TBBP.esp=1
Chesko_Frostfall.esp=1
Better Dynamic Snow.esp=1
ClimatesOfTamriel-Sound.esp=1
StaticMeshImprovementMod.esp=1
StaticMeshImprovementMod-DragonbornTernFix.esp=1
StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1
Dual Sheath Redux.esp=1
FreeMem.esp=1
Immersive Battles.esp=1
Immersive Brigands.esp=1
Immersive Dawnguard.esp=1
Immersive Dragonborn.esp=1
Immersive Factions.esp=1
Immersive Patrols.esp=1
Immersive Werewolves.esp=1
LoversComfort.esp=1
Moss Rocks.esp=1
SDO Full-LOD - Giant Campfires.esp=1
SDO Full-LOD - The Morthal Swamp Light.esp=1
SDO Full-LOD - Waterfall Effects.esp=1
SDO Full-LOD - Whiterun Trundra Creeks.esp=1
SexLabMatchMaker.esp=1
Skyrim Flora Overhaul.esp=1
SkyUI.esp=1
iHUD.esp=1
AMB Glass Variants Lore.esp=1
Bouncy-Bodices-Booties-Belts-Stockings.esp=1
Earrings Set1.esp=1
Hentai_mixed_Armor.esp=1
NailsUNP.esp=1
Remodeled Armor - Vanilla Replacer.esp=1
Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1
Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1
TERAArmors_CBBE.esp=1
HDT Havok Object.esp=1
DeadlyDragons.esp=1
SkyRe_Main.esp=1
SkyRe_Combat.esp=1
SkyRe_EncounterZones.esp=1
SkyRe_EnemyAI.esp=1
SkyRe_EnemyScaling.esp=1
SkyRe_StandingStones.esp=1
SkyRe_Survivalism.esp=1
BBLuxurySuiteExt.esp=1
BBLSHousecarlsmovein.esp=1
BBLSspouse.esp=1
BBLSVisitors.esp=1
BBLSmusic.esp=1
BBLuxurySuiteClassier.esp=1
Northern Bathhouses.esp=1
Perfect Whiterun_outside district by ReVan1199.esp=1
Run For Your Lives.esp=1
When Vampires Attack.esp=1
ShezriesBreezehome.esp=1
The Paarthurnax Dilemma.esp=1
whiterun spruce by revan1199.esp=1
BlockSparkles.esp=1
Differently Ebony.esp=1
Grass_On_Steroids_SFO-SHORT.esp=1
Guard Dialogue Overhaul.esp=1
Headtracking.esp=1
Naked Potema.esp=1
Schlongs of Skyrim.esp=1
SOS - VectorPlexus Regular Addon.esp=1
SFO - Expanded Diversity.esp=1
Convenient Horses.esp=1
dD - Enhanced Blood Main.esp=1
dD-Dragonborn-Dawnguard-EBT Patch.esp=1
zzEstrus.esp=1
aMidianborn_Skyforge_Weapons.esp=1
Drinking Fountains of Skyrim.esp=1
ExpandedWinterholdRuins.esp=1
CinematicFireFX.esp=1
Realistic Lighting Overhaul - Dungeons.esp=1
Realistic Lighting Overhaul - Dawnguard Interiors.esp=1
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1
Realistic Lighting Overhaul - Major City Exteriors.esp=1
Realistic Lighting Overhaul - Major City Interiors.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
CoT-WeatherPatch.esp=1
CoT-WeatherPatch_DB.esp=1
CoT-WeatherPatch_Snow-40.esp=1
PrivateNeeds.esp=1
FNISspells.esp=1
ShowRaceMenuAlternative.esp=1
UltimateCombat.esp=1
dodge.esp=1
Dual Wield Parrying_ScriptDragon.esp=1
DragonCombatOverhaulDragonborn.esp=1
The Dance of Death - Ultimate Edition.esp=1
Pinup Poser.esp=1
SNSDPoser1.esp=1
SGHairPackAIO.esp=1
3DNPC.esp=1
RealisticNeedsandDiseases.esp=1
RND_Dawnguard-Patch.esp=1
RND_HearthFires-Patch.esp=1
RND_Dragonborn-Patch.esp=1
RND_DrinkingFountains-Patch.esp=1
RND_USKP-Patch.esp=1
XFLDialogue.esp=1
XFLPlugins.esp=1
SupermodelSkyrim.esp=1
SupermodelDawnguard.esp=1
THRena.esp=1
SBF All In One + DLC.esp=1
alexia by buchen.esp=1
Drusilia by buchen.esp=1
HousecarlSolitude.esp=1
Kate.esp=1
LC2013.esp=1
mimi by buchen.esp=1
Natasha v1.esp=1
Zt_followers.esp=1
EMCompViljaSkyrim.esp=1
EMViljaInSolstheimAddOn.esp=1
Follower Trap Safety.esp=1
CharacterMakingExtender.esp=1
dD - Realistic Ragdoll Force - Reduced.esp=1
EnhancedCharacterEdit.esp=1
Facelight.esp=1
getSnowy.esp=1
WATER.esp=1
WATER Plants.esp=1
WATER DG.esp=1
WATER DB Waves.esp=1
RND_Water-Patch.esp=1
BBLS-ODPoolNG.esp=1
FCO - Follower Commentary Overhaul.esp=1
SkyFalls + SkyMills + DG + DB.esp=1
SkyFalls Dragonborn Small waterfalls.esp=1
FollowerElf.esp=1
FollowerEmily.esp=1
FollowerSha.esp=1
Dual Sheath Redux Patch.esp=1
ReProccer.esp=1
Bashed Patch, 0.esp=1

Posted

I have sexlab intalled and working fine along with lovers comfort mod.I think that sexual intercourse should start for the aroused custom npcs due to the sexlab and sexlab aroused frameworks just like it happens between regular vanila npcs and my custom followers like Lydia, Vilja abd Selene Kate!

Posted

NPCs having sex in Lover's Comfort is determined by their relationship rank being rank 4.  The arousal only factors into the followers for determining whether or not they'll have sex with you (or each other, if they're not married to you), and with the spouse for the extra functions like cheating and adding other people to the player and spouse's sex life.

 

Aroused by itself won't cause any sex acts to be performed between NPCs.  You'd need other mods for that, and even then you'd need to fulfill those mods' functions.

Posted

Just out of curiousity, when setting armor to be naked or not, if there is more than 1 item to choose from, if I set one as naked but the rest as not, is my character considered naked? For example, got a mod that adds multiple articles of clothing, lets say piercings, stockings, and a see thru robe. If I set the robe as naked but leave the other 2 unchecked, will aroused treat my character as naked?

Posted

Any ideas where redneck2x has gone? He hasn't been online for over 4 months... I might've missed it, but I don't recall him mentioning any extended breaks anywhere.

 

Seeing as this is a fairly major mod that a lot of other mods depend on, I'd like to get a hold of him to find out what his plans are, if he's done and the project is abandoned; I'd like adopt it and either maintain it separately as is or start integrating it's functionality directly into SexLab's framework. Or if he's just taking a break and planning on coming back to it eventually, than great; even better.

 

Regardless, with the long absence hopefully nothing bad happened and he's well; simply taking a break or decided to move on from Skyrim modding.

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