Ep1cL3w7z Posted December 10, 2013 Posted December 10, 2013 Are there any events that mods can register to be fired, such as OnArousedLevelChange?
nutluck Posted December 10, 2013 Posted December 10, 2013 Ok tested it for awhile with the new update and it seems to work fine. Now if only lovers victim could trigger events if the NPC's arousal is high enough and the character is naked.
redneck2x Posted December 10, 2013 Author Posted December 10, 2013 Are there any events that mods can register to be fired, such as OnArousedLevelChange? No, and I am not going to add one, since arousal constantly updated for all NPC around registering and firing so many events might drive papyrus crazy, I believe. I assume you want to add arousal support to Nude Werewolves mod, so 1) You can poll for arousal, by attaching script to Werewolves 2) Or send me API I will try to add it to arousal changing function inside SLAroused just like SOS
Skeuomorph Posted December 10, 2013 Posted December 10, 2013 So far so good New game with newest version and no CTDs in areas where they occurred before. Everything works. Awesome
Pinute Posted December 10, 2013 Posted December 10, 2013 What needs to be done, and I still have difficulty to define it, is to add another dimension orthogonal to arousal. Arousal - is a need to release/relief sexual energy/stress ????? - is addiction/satisfaction/ I don't know libido?
Ep1cL3w7z Posted December 10, 2013 Posted December 10, 2013 Are there any events that mods can register to be fired, such as OnArousedLevelChange? No, and I am not going to add one, since arousal constantly updated for all NPC around registering and firing so many events might drive papyrus crazy, I believe. I assume you want to add arousal support to Nude Werewolves mod, so 1) You can poll for arousal, by attaching script to Werewolves 2) Or send me API I will try to add it to arousal changing function inside SLAroused just like SOS I sent you a PM so that we can discuss this further without cluttering up the thread.
Aveck Posted December 11, 2013 Posted December 11, 2013 Arousal - is a need to release/relief sexual energy/stress ????? - is addiction/satisfaction/ I don't know I had an idea of how an addiction mod could be if i were a modder (i'm trying to learn but it's damn hard find a good documentation of Papyrus) Since i'm unable to do it i'll show how i meant it. Obviously it's meant as a mod per-se, not to be added to a framework, i don't expect that you do exactly what i said, but that you use my idea in order to have a more clear vision of what you need in this framework. Description: this mod introduces the idea of "sexual addiction" as in "the more i have sex, the more i need to do it". If you have an abnormal amount of sex you get addicted to sex. Once you are addicted your body will get stronger every time that you satisfy your sexual needs, but you will also be weakened if you wait too much. Purpose of this mod is to condemn a very horny player to have sex in order to keep being strong, but being cautions at the same time because too much sex means only a very strong addiction. More details: The "Sexual Addiction" have different levels (which means how addicted you are) and 3 phases (satisfied, normal, and in needs) If you have an abnormal amount of sex (rape is counted too) you'll get addicted. You start with an addiction of level 1 (because it's just the beginning), but if you keep have uncontrolled sex encounters you'll rise of level. Each level of addiction have 3 phases. Satisfied, normal and in needs Phases are progressive, and controlled by time, which mean that you start with Satisfied, after some time you get normal and after another bunch of time you get in needs. Every time that you have sex while addicted your phases is re-started from Satisfied. If you are in the satisfied phase you get some bonus to your stats, if you wait and get normal nothing special happens to you, but if you keep waiting without sex and get in needs you'll have some heavy malus. What are the maluses and the bonuses, and how much time you have to wait before passing from a phase to another depends by your level of addiction. The higher the level of addiction the stronger would be the bonuses and the maluses, and the time between each phase will shorten. Which mean that once you are addicted you have to be careful, because if you have too much sex and your addiction level rise, the time from a sexual intercourse to become "in needs" will be very quickly, but if you wait too long you will become very weak. In order to "reduce" the level of addiction you have to wait. After some time your addiction level will lower until it reaches the 0 and you stop being addicted. How Mechanics works: Every time you have sex (no matter what kind of sex, even foreplay) a variable called SexCounts will rise by three. Every in-game day that variable will lower by one until it reaches 0. The mod also saves in another variable LastSex the last date of your sex intercourse. Then if SexCount is: between 0 and 21 = you are not addicted between 22 and 40 = you are Addicted level 1 between 41 and 58 = you are Addicted level 2 between 59 and 75 = you are Addicted level 3 between 76 and 100 = you are Addicted level 4 (let's just pretend that we have only 4 levels of addiction, all numbers are purely random, they were chose only to show the mechanics system) LastSex determinate the phases. (note: this is pseudocode, i know very little about papyrus) (given the fact that both ActualTime and LastSex contains the amount of hours) AddictLevel = (level of actual addiction - 5)*-1 if ActualTime - LastSex <= 5*AddictLevel then PlayerPhase=1 else if (ActualTime - LastSex > 5*AddictLevel) and (ActualTime - LastSex < 15*AddictLevel) then PlayerPhase=2 Else PlayerPhase=3 In the beginning, when assigning AddictLevel, i subtracted from the level of actual addiction the number 5 in order to create a multiplier that become weaker as the level rises. 5 was chosen because it's 1+ the max Addiction Level shown in the example Now, according to what phases we are and what is the level of addiction, we give the PC a bonus or a malus, strong or weak. This is jut MY idea, i'm not saying that you should to that this way, but maybe you can take inspiration from it. (and if you don't do it this way and i'll find someplace to learn papyrus i might be able to do it myself)
redneck2x Posted December 12, 2013 Author Posted December 12, 2013 Arousal - is a need to release/relief sexual energy/stress ????? - is addiction/satisfaction/ I don't know I had an idea of how an addiction mod could be if i were a modder (i'm trying to learn but it's damn hard find a good documentation of Papyrus) Since i'm unable to do it i'll show how i meant it. Obviously it's meant as a mod per-se, not to be added to a framework, i don't expect that you do exactly what i said, but that you use my idea in order to have a more clear vision of what you need in this framework. Description: this mod introduces the idea of "sexual addiction" as in "the more i have sex, the more i need to do it". If you have an abnormal amount of sex you get addicted to sex. Once you are addicted your body will get stronger every time that you satisfy your sexual needs, but you will also be weakened if you wait too much. Purpose of this mod is to condemn a very horny player to have sex in order to keep being strong, but being cautions at the same time because too much sex means only a very strong addiction. More details: The "Sexual Addiction" have different levels (which means how addicted you are) and 3 phases (satisfied, normal, and in needs) If you have an abnormal amount of sex (rape is counted too) you'll get addicted. You start with an addiction of level 1 (because it's just the beginning), but if you keep have uncontrolled sex encounters you'll rise of level. Each level of addiction have 3 phases. Satisfied, normal and in needs Phases are progressive, and controlled by time, which mean that you start with Satisfied, after some time you get normal and after another bunch of time you get in needs. Every time that you have sex while addicted your phases is re-started from Satisfied. If you are in the satisfied phase you get some bonus to your stats, if you wait and get normal nothing special happens to you, but if you keep waiting without sex and get in needs you'll have some heavy malus. What are the maluses and the bonuses, and how much time you have to wait before passing from a phase to another depends by your level of addiction. The higher the level of addiction the stronger would be the bonuses and the maluses, and the time between each phase will shorten. Which mean that once you are addicted you have to be careful, because if you have too much sex and your addiction level rise, the time from a sexual intercourse to become "in needs" will be very quickly, but if you wait too long you will become very weak. In order to "reduce" the level of addiction you have to wait. After some time your addiction level will lower until it reaches the 0 and you stop being addicted. How Mechanics works: Every time you have sex (no matter what kind of sex, even foreplay) a variable called SexCounts will rise by three. Every in-game day that variable will lower by one until it reaches 0. The mod also saves in another variable LastSex the last date of your sex intercourse. Then if SexCount is: between 0 and 21 = you are not addicted between 22 and 40 = you are Addicted level 1 between 41 and 58 = you are Addicted level 2 between 59 and 75 = you are Addicted level 3 between 76 and 100 = you are Addicted level 4 (let's just pretend that we have only 4 levels of addiction, all numbers are purely random, they were chose only to show the mechanics system) LastSex determinate the phases. (note: this is pseudocode, i know very little about papyrus) (given the fact that both ActualTime and LastSex contains the amount of hours) AddictLevel = (level of actual addiction - 5)*-1 if ActualTime - LastSex <= 5*AddictLevel then PlayerPhase=1 else if (ActualTime - LastSex > 5*AddictLevel) and (ActualTime - LastSex < 15*AddictLevel) then PlayerPhase=2 Else PlayerPhase=3 In the beginning, when assigning AddictLevel, i subtracted from the level of actual addiction the number 5 in order to create a multiplier that become weaker as the level rises. 5 was chosen because it's 1+ the max Addiction Level shown in the example Now, according to what phases we are and what is the level of addiction, we give the PC a bonus or a malus, strong or weak. This is jut MY idea, i'm not saying that you should to that this way, but maybe you can take inspiration from it. (and if you don't do it this way and i'll find someplace to learn papyrus i might be able to do it myself) I like it, made me think, lets rework it: Instead of "Satisfied, normal, in needs" there is already arousal level from 0-100 according to which buffs/debuffs can be set. Now as you said a counter should be added that grows then having sex, and goes down as time passes. Lets call that counter an addiction. The higher the addiction is the faster actor gets aroused overtime and this leads to debuffs. Now debuffs should be carefully manged : 1) Low addiction would cause debuffs, not having sex is unhealthy 2) High addiction would cause arousal to grow fast and hence debuffs Results: 1) the player will have to balance at right amount of sex to avoid debuffs, and maybe to get buffs. 2) In order to cure addiction player will have to avoid sex for long time and as a result suffer from high arousal debuffs long time. On top of this a "break mind" point should be added there at max addiction and max arousal player gets strong buffs for having sex once in game hour, but strong debuff if not doing so. Exit from that point is only through console command. What do you think about it?
tryguy Posted December 12, 2013 Posted December 12, 2013 About this addiction idea... being that I usually play a female character, I don't like the sound of it. If I were to play a male character, I think it'd be pretty fun to play, to have to seek out partners to satisfy my urges. And, if there aren't any around, then to even indulge in some necro play. But, as I said, since I mostly play the girl, and a victim at that, I don't think this would be too fun, unless it's used in certain ways. Like, maybe if the girl was captured (SD?) or forced to work as a prostitute, and sex was forced on her above what she would normally crave, then this might act to draw her closer to being addicted. Enough sex within a limited amount of time and she'll be craving sex, and addicted to it. And, if she were ever gangbanged, over and over, then maybe there's a chance she'd become addicted. So, I think this would work better if addiction was not only measured by arousal, but also behavior (tag). So, while she's working as a prostitute, there's a risk of addiction, while she's getting raped (perhaps by an animal, and if so, a different kind of addiction might arise), there's a risk of addiction. But, if she's just having a good time around town, the risk is low to insignificant. I like that kind of addiction would be interesting for a female character. So, is there a difference between what's been discussed, and what I'd like to play with?
shinji72 Posted December 12, 2013 Posted December 12, 2013 Maybe for a roleplaying perspective "addiction" could be changed to his opposite: "shame". (via optional MCM toggle) Just brainstorming here. But let's say you like to put your Pc in uncomfortable situations. Like prostitution. Or slavery. Of course you can say the PC is an enthusiastic whore and enjoy doing it a lot. In this case addiction works fine. But lets say he/she not so happy about that.... The solution would be "shame" which works opposite as "Addiction". The more you do... the less you want to do... the more malus you get by doing it.
Aveck Posted December 12, 2013 Posted December 12, 2013 I like it, made me think, lets rework it: Instead of "Satisfied, normal, in needs" there is already arousal level from 0-100 according to which buffs/debuffs can be set. Now as you said a counter should be added that grows then having sex, and goes down as time passes. Lets call that counter an addiction. The higher the addiction is the faster actor gets aroused overtime and this leads to debuffs. Now debuffs should be carefully manged : 1) Low addiction would cause debuffs, not having sex is unhealthy 2) High addiction would cause arousal to grow fast and hence debuffs Results: 1) the player will have to balance at right amount of sex to avoid debuffs, and maybe to get buffs. 2) In order to cure addiction player will have to avoid sex for long time and as a result suffer from high arousal debuffs long time. On top of this a "break mind" point should be added there at max addiction and max arousal player gets strong buffs for having sex once in game hour, but strong debuff if not doing so. Exit from that point is only through console command. What do you think about it? Well, everything seems great so far, the idea of using arousal instead of my "phases" is genius. In my original ideas debuffs were chosen according to the addiction level to become more and more stronger. I think that we can use it here this way: Low addiction - 100 arousal = weak debuff High addiction - 100 arousal = strong debuff This way there is no need for a "mind break point" because if the character keep having sex so often his addiction will become so strong that the debuffs will be enormous. Forcing him to have sex with everything in order to keep being normal. Other ideas are perfects (addiction lower only with time, so you have to endure the debuffs if you want to heal; the more you are addicted, the faster the arousal grows) and the purpose of my idea is perfectly met (the player will have to balance at right amount of sex to avoid debuffs, and maybe to get buffs.) The only thing is: "1) Low addiction would cause debuffs, not having sex is unhealthy" I think that this may force the players that does sex in a normal way to be forced to it in order to being strong. This way the game will apply to a "not nymphomaniac player" a debuff, and i think that some may not be so happy about it. Other than that everything is great, and i have to say that this idea fit quite well the purpose of a framewerok About this addiction idea... being that I usually play a female character, I don't like the sound of it. If I were to play a male character, I think it'd be pretty fun to play, to have to seek out partners to satisfy my urges. And, if there aren't any around, then to even indulge in some necro play. But, as I said, since I mostly play the girl, and a victim at that, I don't think this would be too fun, unless it's used in certain ways. Like, maybe if the girl was captured (SD?) or forced to work as a prostitute, and sex was forced on her above what she would normally crave, then this might act to draw her closer to being addicted. Enough sex within a limited amount of time and she'll be craving sex, and addicted to it. And, if she were ever gangbanged, over and over, then maybe there's a chance she'd become addicted. So, I think this would work better if addiction was not only measured by arousal, but also behavior (tag). So, while she's working as a prostitute, there's a risk of addiction, while she's getting raped (perhaps by an animal, and if so, a different kind of addiction might arise), there's a risk of addiction. But, if she's just having a good time around town, the risk is low to insignificant. I like that kind of addiction would be interesting for a female character. So, is there a difference between what's been discussed, and what I'd like to play with? Well, if the addiction system is used as we are thinking right now the only effect is that a character that does a lot of sex is forced to do more sex in order to not being weak. So if you like play a submissive PC this mod helps you by forcing you to have sex (even if you don't want) because your body can't stand the absence of it. You'll be force to prostitute yourself in order to be strong as you were before being addicted. I hope this was the clarification that you was looking for ^^ Maybe for a roleplaying perspective "addiction" could be changed to his opposite: "shame". (via optional MCM toggle) Just brainstorming here. But let's say you like to put your Pc in uncomfortable situations. Like prostitution. Or slavery. Of course you can say the PC is an enthusiastic whore and enjoy doing it a lot. In this case addiction works fine. But lets say he/she not so happy about that.... The solution would be "shame" which works opposite as "Addiction". The more you do... the less you want to do... the more malus you get by doing it. Well, i called it "addiction" because IRL the addicted suffers if you keep them away from their addiction (drug addicts bodies become weak if you keep them away from drugs) so that would make sense the whole "not having sex makes you weak" Shame wouldn't make much sense of it ("the bigger the shame the weaker you get"?) But since, as you said, we have MCM customization, and if redneck likes your idea i don't why we can't have a button to switch names
tryguy Posted December 13, 2013 Posted December 13, 2013 Hi again. I've been playing with bodyshape just now, and I see it's possible to stretch a nipple out dynamically. While playing with them, I thought it'd be neat if female nipples reacted with their arousal, growing by as much as 25% or so (well, this is according to Bodyshape's scale). I was going to have this bodyshape I'm modifying have prominent nipples, but if it's possible to alter them dynamically, I'll leave them at 0%. So... is it easy enough to do via this mod, or would another extension that ties into Arousal be a better approach? That way, things like wetness might be looked at too. Although, maybe the people behind Real Genitalia will look at that. Umm, anyway, how hard would it be to do this? Edit: oh yeah, how would that kind of dynamic change interact with clothes? Probably you would need to change the whole clothing to show a greater bump over a nipple, right? Sounds like a hassle, if clothes are part of it.
redneck2x Posted December 13, 2013 Author Posted December 13, 2013 Just uploaded new version v20131213, version is stable, but tagged as experimental since it has changes to how arousal works. To update just copy over, changes: v20131212, requires SexLab 1.2+ - Arousal = "Time Rate" x "Hours Since Last Sex" / 24 + SUM("Exposure" x "Exposure Rate") - Changed static "Time Rate" to dynamic for all actors (PC NPC), the rate effects how fast arousal is increasing over time. Having sex more often then set cooldown would increase time rate by set value in MCM Having sex at lower rate then cooldown would decrease time rate by "hours since last sex"/"Time rate cooldown" - Had changed default "Exposure Rate" to 2.0, actors with eager voice will have rate 1.5 higher then default. Values for each actor can be overwriten with MCM or API - During player controlled sex exposure will go down (-20) if sex duration is greater then "time rate"*2, otherwise will increase (+5), notification would appear - Added exception for Werewolfs, dogs, wolfs, draugrs, falmer. If they see naked PC/NPC then they would get aroused. - Cloak effect goes down temporary during PC sex and combat - No more firing invisible arrow to get NPC arousal status, one script less - Better arousal notifications, which will reappear each 8 game hours, one script less - Again tweaked Lover's Desire, added more descriptive names Satisfied - Arousal 0-20 : skills improve 5% faster Arousal 20-49 does nothing Destructed - Arousal : 40-69 skills improve 5% slower Aroused - Arousal : 70-89 skills improve 10% slower Need Sex - Arousal : 90+ skills improve 20% slower Losing Control - Arousal 90+ and Time Rate 70-89 : skills improve 40% slower Addicted - Arousal 90+ and Time rate 90+ : skills improve 80% slower The major change, about which I am not yet sure hence the version is experimental, is "Time Rate" that changes dynamically. Previously "Time Rate" was just an option in MCM. With default settings: Now if having a lot of sex time rate grows and as a result arousal gets higher faster If having sex rarely then time rate would reduce as a result arousal would change slower over time Note the effect can be reversed via MCM menu, see Time Rate Change - is positive by default, if set to negative then having sex often would reduce time rate.
Ser Maggot Posted December 13, 2013 Posted December 13, 2013 Redneck, I don't want to be 'that guy' but I think the word you are looking for is distracted not destructed. Unless of course we are going for a metaphorical meaning to it where the player feels like imploding from his/her arousal state.
threeddd33 Posted December 13, 2013 Posted December 13, 2013 @redneck2xDid you say a while back that you were considering adding a racial preference toggle for arousal, or or was that just wishful thinking on my part?
tryguy Posted December 14, 2013 Posted December 14, 2013 - Added exception for Werewolfs, dogs, wolfs, draugrs, falmer. If they see naked PC/NPC then they would get aroused. I'm not sure I'm reading this correctly. With this version, are these creatures no unaffected when PC/NPCs run around naked? If so, could it be something that's toggle-able? I'm not sure I want it in game, but I'd like to be able to experiment with, just to see. Or, can I do with with an older version?
DeepBlueFrog Posted December 14, 2013 Posted December 14, 2013 I don't have a lot of time to backtrack and see if anyone reported that... I installed the experimental version and I noticed a couple of instances where I get this kind of messages after sex: NPC is not satisfied PLAYER is not satisfied My needs are satisfied
Ep1cL3w7z Posted December 14, 2013 Posted December 14, 2013 - Added exception for Werewolfs, dogs, wolfs, draugrs, falmer. If they see naked PC/NPC then they would get aroused. I'm not sure I'm reading this correctly. With this version, are these creatures no unaffected when PC/NPCs run around naked? If so, could it be something that's toggle-able? I'm not sure I want it in game, but I'd like to be able to experiment with, just to see. Or, can I do with with an older version? This change will cause the aforementioned creatures to gain arousal when around naked characters. They won't act on it at all without some other mod to make them do so, so it's not something that will affect you unless you want it to. To redneck: Is it possible you could add Gargoyles and Vampire Lords to that list? They both have aroused and non-aroused models floating around, namely in the SL Nude Creatures mod - it could be useful in the future. In addition, I've done a little testing with the "experimental" version, and here are a few little niggles I've had with it: You can no longer press N on an NPC to see their arousal You can no longer use the puppet master menu on an NPC There are a few localization issues in the MCM menu But overall, it's a great update!
redneck2x Posted December 14, 2013 Author Posted December 14, 2013 - Added exception for Werewolfs, dogs, wolfs, draugrs, falmer. If they see naked PC/NPC then they would get aroused. I'm not sure I'm reading this correctly. With this version, are these creatures no unaffected when PC/NPCs run around naked? If so, could it be something that's toggle-able? I'm not sure I want it in game, but I'd like to be able to experiment with, just to see. Or, can I do with with an older version? Ignore it, it is just a number attached to actor. If you don't have creature mods it will it does nothing. I don't have a lot of time to backtrack and see if anyone reported that... I installed the experimental version and I noticed a couple of instances where I get this kind of messages after sex: NPC is not satisfied PLAYER is not satisfied My needs are satisfied It is part of the experimentation, need more feed back about it. The idea is that having sex quickly might be unsatisfying, so initially to get -20 arousal the sex duration must be > "time rate" * 2 = 20 seconds. If having Sex frequently "time rate" grows and hence time needed for satisfaction. Eventually in addicted state to get satisfied from sex duration should be greater then 100*2 = 200 seconds. Redneck, I don't want to be 'that guy' but I think the word you are looking for is distracted not destructed. Unless of course we are going for a metaphorical meaning to it where the player feels like imploding from his/her arousal state. I will fix it @redneck2x Did you say a while back that you were considering adding a racial preference toggle for arousal, or or was that just wishful thinking on my part? It is in todo list - Added exception for Werewolfs, dogs, wolfs, draugrs, falmer. If they see naked PC/NPC then they would get aroused. I'm not sure I'm reading this correctly. With this version, are these creatures no unaffected when PC/NPCs run around naked? If so, could it be something that's toggle-able? I'm not sure I want it in game, but I'd like to be able to experiment with, just to see. Or, can I do with with an older version? This change will cause the aforementioned creatures to gain arousal when around naked characters. They won't act on it at all without some other mod to make them do so, so it's not something that will affect you unless you want it to. To redneck: Is it possible you could add Gargoyles and Vampire Lords to that list? They both have aroused and non-aroused models floating around, namely in the SL Nude Creatures mod - it could be useful in the future. In addition, I've done a little testing with the "experimental" version, and here are a few little niggles I've had with it: You can no longer press N on an NPC to see their arousal You can no longer use the puppet master menu on an NPC There are a few localization issues in the MCM menu But overall, it's a great update! I will add Gargoyles and Vampire Lords, I am just opening the restrictions slowly, since in initial versions of SLA arousal got rocket high near creatures and other beings (like graybeards). The bugs you have are due to loose scripts, delete those from Data/Scripts/sla*.pex , be careful then deleting. After that you might need to clean save, or go back to save before using last update.
Ep1cL3w7z Posted December 14, 2013 Posted December 14, 2013 -snip- I will add Gargoyles and Vampire Lords, I am just opening the restrictions slowly, since in initial versions of SLA arousal got rocket high near creatures and other beings (like graybeards). The bugs you have are due to loose scripts, delete those from Data/Scripts/sla*.pex , be careful then deleting. After that you might need to clean save, or go back to save before using last update. Ah, you're right, I actually extracted some of the scripts from the BSA file while I was working on integration with it for my mod. Also, trolls! Definitely add trolls to that list - they're humanoid as well, and also have models.
redlantern Posted December 15, 2013 Posted December 15, 2013 can you explain the menu where you set equipment to be revealing? hovering over equipped items says if toggled the items are set to naked or something.. for example it tells me (on the left side) remove these items to be naked, a body piece and a wing (mod). does checking the items on the right mean that i am excluding items to count as naked? like if i check the equipped wing and unequip the body piece, will my character then be "naked?"
Carida Posted December 16, 2013 Posted December 16, 2013 Greetings, I am using the experimental version. And I noticed "my desires are satisfied" or something to that nature message, spamming over and over and over again. Not sure why. Also I am noticing a drain on my stamina that seems to be related to this. Was something put in that caused a drain? Or should I look elsewhere? I notice after she has sex then the stamina stabilizes, but if she starts getting horny it drains down to nothing and is pretty much held there until she gets raped or has sex or something. Its a little frustrating. But if its not related to this mod, I will go dig around to find out which it is. Other then the spamming message issue, I haven't noticed any issues, thank you for the mod. -C
redneck2x Posted December 16, 2013 Author Posted December 16, 2013 can you explain the menu where you set equipment to be revealing? hovering over equipped items says if toggled the items are set to naked or something.. for example it tells me (on the left side) remove these items to be naked, a body piece and a wing (mod). does checking the items on the right mean that i am excluding items to count as naked? like if i check the equipped wing and unequip the body piece, will my character then be "naked?" If you unequip items in "Remove to be naked list" then you will be considered naked both by vanilla game and SLAroused, and approaching NPC would comment you about being naked. But you might want to keep some skimpy items on, so you can mark them as "Naked", then SLAroused would recognize this outfit as naked and will change arousal accordingly. Greetings, I am using the experimental version. And I noticed "my desires are satisfied" or something to that nature message, spamming over and over and over again. Not sure why. Also I am noticing a drain on my stamina that seems to be related to this. Was something put in that caused a drain? Or should I look elsewhere? I notice after she has sex then the stamina stabilizes, but if she starts getting horny it drains down to nothing and is pretty much held there until she gets raped or has sex or something. Its a little frustrating. But if its not related to this mod, I will go dig around to find out which it is. Other then the spamming message issue, I haven't noticed any issues, thank you for the mod. -C SLAroused does not effect stamina. "my desires are satisfied" should appear after arousal goes bellow 20 or each 8 game hours if arousal is still under 20. What do you mean by spamming, how often does the notification appear?
Sun Shang Xiang Posted December 16, 2013 Posted December 16, 2013 Greetings, I am using the experimental version. And I noticed "my desires are satisfied" or something to that nature message, spamming over and over and over again. Not sure why. Also I am noticing a drain on my stamina that seems to be related to this. Was something put in that caused a drain? Or should I look elsewhere? I notice after she has sex then the stamina stabilizes, but if she starts getting horny it drains down to nothing and is pretty much held there until she gets raped or has sex or something. Its a little frustrating. But if its not related to this mod, I will go dig around to find out which it is. Other then the spamming message issue, I haven't noticed any issues, thank you for the mod. -C I am not entirely sure, I may be wrong, but I think that you have enabled Succubus mode. In that mode, sexual starvation is possible and unless you have sex often, you suffer penalties. I am uncertain if this is related to Aroused or some other mod, but I know that I have seen it in one of Sexlab mods. Of course, I don't have it active so this is entirely guesswork on my part.
azmodan22 Posted December 16, 2013 Posted December 16, 2013 I think that this message only appears in my game after everytime I have sex. (or the message that is appropriate given the chars arousal lvl) @redneck2x I am using the experimental version. Does this version "add" a file 0_master.hkx in charater/behaviours after you run FNIS. ?? Everytime I run FNIS this file is created but if I rerun FNIS it gets a warning message that this file Might cause problems, I didnt have that .
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