ImmortalOne Posted December 31, 2013 Posted December 31, 2013 Edit : I rushed this the release. Renamed version to BETA, I do not recommend to use it until other mods update to new APIs Missed this bit, it's already installed What can I expect to break?
NicoleDragoness Posted December 31, 2013 Posted December 31, 2013 Devious Device Integration for sure, as stated by Min.
redneck2x Posted December 31, 2013 Author Posted December 31, 2013 I will give this a try as soon as you let us know that Lovers Victim works with the updated arousal. Since that is the main mod that I use that uses it. Lover's Victim work perfectly well with v20131230, as I believe most of the mods that only check arousal. Mods that modify arousal might have incompatibilities.
nutluck Posted December 31, 2013 Posted December 31, 2013 Ok cool, just wanted to be sure before I upgraded since you gave the warning.
boppo Posted December 31, 2013 Posted December 31, 2013 quick question. I just want to be clear. If something is marked as a naked item (like boots) but still wearing armor. Is the person considered naked? I want to make it so if I'm wearing a hat or boots but no armor I would be considered naked, but if I'm wearing armor, I don't want to be considered naked.
Pinute Posted January 1, 2014 Posted January 1, 2014 Whether or not you're 'naked' depends upon whether or not the armor (usually a body piece, like imperial armor or mage clothes) has the right keywords, clothingbody or armorcuirass assigned to them in a mod, either a bethesda one or an add-on one. The best way to determine if something is going to prevent you from being naked is to put it on, then look in aroused MCM pages and see if you can override it to be naked . If you cannot override it, then you're naked by default.
boppo Posted January 1, 2014 Posted January 1, 2014 Okay, That does answer part of my question, but the real question I'm asking is if I am wearing one thing that is marked as naked from the aroused mod, does that make me naked no matter what else I am wearing, or does anything that is "not naked" override anything that marked as naked?
Pinute Posted January 1, 2014 Posted January 1, 2014 You can only be wearing one thing at a time that determines whether or not you're naked - it's the main body garment or armor. (This is based on the latest arousal version, old versions where you could set even a shoe to setting you as naked is going away).
Nonsense667 Posted January 1, 2014 Posted January 1, 2014 Preface: I'm using Aroused (as well as for a framework for other mods) along with Victim in order to have a rapist mechanic in my game. (I just set my armor to count as nude. So being around NPCs for long enough, has them lusting after my character.) On to my two questions: 1: Are there some NPCs that are restricted from raping the NPC with Victim? I realize this is the "wrong thread" for the question, but I figured it would be less of a bother to make the questions in one post, than post the two in separate threads. It just seems like there are some NPCs who will just NOT get into a brawl with my character. (Jaree-Ra, for example.) 2: Are there any plans/possibilities to extend the options for Aroused to be more than just a general setting, and individual settings for each NPC? Something like settings different values depending on Moral/Immoral/Guard, or different values based on race or something like that. Just curious! And thanks in advance for creating this, and for reading.
NicoleDragoness Posted January 1, 2014 Posted January 1, 2014 About the #2: You can actually (If I understood well Aroused's features) do it manually in game. Point your crosshair on a NPC, press the "N" key. Open the Aroused MCM menu, "Puppet" page. You should see that the name of the "owner" is the same of the NPC you targeted. So, you can change his/her own individual values. Make this thing directly with the mod is almost impossible because it should mean to edit every one NPC in the game using the CK. A terrific and dangerous work.
redneck2x Posted January 1, 2014 Author Posted January 1, 2014 quick question. I just want to be clear. If something is marked as a naked item (like boots) but still wearing armor. Is the person considered naked? I want to make it so if I'm wearing a hat or boots but no armor I would be considered naked, but if I'm wearing armor, I don't want to be considered naked. In your case verify that Hat and/or Boots are not listed in "Remove to be naked list". If Hat and/or Boots are listed in "Remove to be naked list" then you will have to toggle item as "naked" In v20131230 it was greatly simplified, there you have only one list of only problematic items, like skimpy armor which has "armorcuirass" keyword, then can toggle item as naked Preface: I'm using Aroused (as well as for a framework for other mods) along with Victim in order to have a rapist mechanic in my game. (I just set my armor to count as nude. So being around NPCs for long enough, has them lusting after my character.) On to my two questions: 1: Are there some NPCs that are restricted from raping the NPC with Victim? I realize this is the "wrong thread" for the question, but I figured it would be less of a bother to make the questions in one post, than post the two in separate threads. It just seems like there are some NPCs who will just NOT get into a brawl with my character. (Jaree-Ra, for example.) 2: Are there any plans/possibilities to extend the options for Aroused to be more than just a general setting, and individual settings for each NPC? Something like settings different values depending on Moral/Immoral/Guard, or different values based on race or something like that. Just curious! And thanks in advance for creating this, and for reading. As was said you can edit manually any specific NPC via MCM. I can make default values vary depending on NPC values, but be more specific : what values should be set for guard?
Nonsense667 Posted January 1, 2014 Posted January 1, 2014 About the #2: You can actually (If I understood well Aroused's features) do it manually in game. Point your crosshair on a NPC, press the "N" key. Open the Aroused MCM menu, "Puppet" page. You should see that the name of the "owner" is the same of the NPC you targeted. So, you can change his/her own individual values. Make this thing directly with the mod is almost impossible because it should mean to edit every one NPC in the game using the CK. A terrific and dangerous work. As was said you can edit manually any specific NPC via MCM. I can make default values vary depending on NPC values, but be more specific : what values should be set for guard? Bah. If it's something that's that troublesome, then it's no big deal, if it's not a needed feature. But I thought that there were other mods that also could change how NPCs were "treated" according to their various status: moral, immoral, etc. I could swear that there were some mods, though I'm not sure if it was for Oblivion or Skyrim, that could have certain values be different for different kinds of NPCs. But hell if I know. I'm no expert on inner workings, hah. For all I know all that can be done with that is "toggles." As in "Guards/Moral NPCs won't rape, Immoral ones will" were as things like adjusting rates for each type of NPC aren't possible. I think it was in Joburg for Oblivion that you could do things like adjust the rate of rape for things like important characters, non-important, something like that. Again, I honestly have no idea if it's actually possible... sorry if it seems like I'm acting like I know more than you guys. Just babbling, for the most part. And yup yup, sorry I didn't mention that I was aware of that. I know each individual NPC can be edited, but to be honest, that's just far too tedious and too specific for what I'm thinking of. (not that it's not a good feature.) It's not so much thinking "this character should be adjusted to X" but an idea of that certain types of characters should have a different rate of increase. Again, this is just a random thought in my mind. to be honest, I crank up the increase rate to 2.9 so it hardly matters, hah. As for what values I personally was thinking, I was just thinking that guards/moral npcs have one set of values, where as immoral ones have a higher rate of increase. I can't honestly say I know enough about the settings to recommend anything specific. Maybe... I dunno. For my own settings, I might put the guards/moral npcs anywhere from 1.5 to 2.5 with the immorals from 3 to 4. And let me just say again: mostly talking out of my ass here. But if it inspires a good idea that others like, then great!
Pinute Posted January 2, 2014 Posted January 2, 2014 About the #2: You can actually (If I understood well Aroused's features) do it manually in game. Point your crosshair on a NPC, press the "N" key. Open the Aroused MCM menu, "Puppet" page. You should see that the name of the "owner" is the same of the NPC you targeted. So, you can change his/her own individual values. Make this thing directly with the mod is almost impossible because it should mean to edit every one NPC in the game using the CK. A terrific and dangerous work. As was said you can edit manually any specific NPC via MCM. I can make default values vary depending on NPC values, but be more specific : what values should be set for guard? Bah. If it's something that's that troublesome, then it's no big deal, if it's not a needed feature. But I thought that there were other mods that also could change how NPCs were "treated" according to their various status: moral, immoral, etc. I could swear that there were some mods, though I'm not sure if it was for Oblivion or Skyrim, that could have certain values be different for different kinds of NPCs. But hell if I know. I'm no expert on inner workings, hah. For all I know all that can be done with that is "toggles." As in "Guards/Moral NPCs won't rape, Immoral ones will" were as things like adjusting rates for each type of NPC aren't possible. I think it was in Joburg for Oblivion that you could do things like adjust the rate of rape for things like important characters, non-important, something like that. Again, I honestly have no idea if it's actually possible... sorry if it seems like I'm acting like I know more than you guys. Just babbling, for the most part. And yup yup, sorry I didn't mention that I was aware of that. I know each individual NPC can be edited, but to be honest, that's just far too tedious and too specific for what I'm thinking of. (not that it's not a good feature.) It's not so much thinking "this character should be adjusted to X" but an idea of that certain types of characters should have a different rate of increase. Again, this is just a random thought in my mind. to be honest, I crank up the increase rate to 2.9 so it hardly matters, hah. As for what values I personally was thinking, I was just thinking that guards/moral npcs have one set of values, where as immoral ones have a higher rate of increase. I can't honestly say I know enough about the settings to recommend anything specific. Maybe... I dunno. For my own settings, I might put the guards/moral npcs anywhere from 1.5 to 2.5 with the immorals from 3 to 4. And let me just say again: mostly talking out of my ass here. But if it inspires a good idea that others like, then great! having watched modders over the last year beat "can't be done" hurdles many of the things you're talking about may well be done. Your mistake (excuse me if I'm overreading) is comparing Oblivion moding 4 years after release with Skyrim modding 2 years after release.
redneck2x Posted January 2, 2014 Author Posted January 2, 2014 About the #2: You can actually (If I understood well Aroused's features) do it manually in game. Point your crosshair on a NPC, press the "N" key. Open the Aroused MCM menu, "Puppet" page. You should see that the name of the "owner" is the same of the NPC you targeted. So, you can change his/her own individual values. Make this thing directly with the mod is almost impossible because it should mean to edit every one NPC in the game using the CK. A terrific and dangerous work. As was said you can edit manually any specific NPC via MCM. I can make default values vary depending on NPC values, but be more specific : what values should be set for guard? Bah. If it's something that's that troublesome, then it's no big deal, if it's not a needed feature. But I thought that there were other mods that also could change how NPCs were "treated" according to their various status: moral, immoral, etc. I could swear that there were some mods, though I'm not sure if it was for Oblivion or Skyrim, that could have certain values be different for different kinds of NPCs. But hell if I know. I'm no expert on inner workings, hah. For all I know all that can be done with that is "toggles." As in "Guards/Moral NPCs won't rape, Immoral ones will" were as things like adjusting rates for each type of NPC aren't possible. I think it was in Joburg for Oblivion that you could do things like adjust the rate of rape for things like important characters, non-important, something like that. Again, I honestly have no idea if it's actually possible... sorry if it seems like I'm acting like I know more than you guys. Just babbling, for the most part. And yup yup, sorry I didn't mention that I was aware of that. I know each individual NPC can be edited, but to be honest, that's just far too tedious and too specific for what I'm thinking of. (not that it's not a good feature.) It's not so much thinking "this character should be adjusted to X" but an idea of that certain types of characters should have a different rate of increase. Again, this is just a random thought in my mind. to be honest, I crank up the increase rate to 2.9 so it hardly matters, hah. As for what values I personally was thinking, I was just thinking that guards/moral npcs have one set of values, where as immoral ones have a higher rate of increase. I can't honestly say I know enough about the settings to recommend anything specific. Maybe... I dunno. For my own settings, I might put the guards/moral npcs anywhere from 1.5 to 2.5 with the immorals from 3 to 4. And let me just say again: mostly talking out of my ass here. But if it inspires a good idea that others like, then great! It is possible to set "Moral" NPC with Eposure rate -1 from default and "Immoral" +1 from default.
abcdeff Posted January 2, 2014 Posted January 2, 2014 Just a possibility, but could using the shrines around skyrim reduce arousal since you seem to be moving in that direction already? It would require only a few scripts something along the lines of "you relish in the blessing of *insert name here*"
redneck2x Posted January 2, 2014 Author Posted January 2, 2014 Just a possibility, but could using the shrines around skyrim reduce arousal since you seem to be moving in that direction already? It would require only a few scripts something along the lines of "you relish in the blessing of *insert name here*" What should happen at Dibella shrine?
Dapper Dan Pomade Posted January 2, 2014 Posted January 2, 2014 Masturbation to get the blessing, obvs.
Dark Thoughts Posted January 3, 2014 Posted January 3, 2014 Is it possible to get a masturbation shout / power / spell to lower arousal? It's a bit strange that the PC can only get a forced one after sleeping.
ODell22d Posted January 3, 2014 Posted January 3, 2014 I'm new to mods and I still find alot of things confuse me even when to others that know more about mods it shouldn't... however I'm lost as to which zip file or files we need to use this? Do we need all these or are they just diff versions except for the mod example? Thanks for the help and all of your time
nutluck Posted January 3, 2014 Posted January 3, 2014 I'm new to mods and I still find alot of things confuse me even when to others that know more about mods it shouldn't... however I'm lost as to which zip file or files we need to use this? Do we need all these or are they just diff versions except for the mod example? Thanks for the help and all of your time You just need the lastest version which is this. SexLab_Aroused_v20131230_BETA.zip but some other mods that use arousal have not been updated to use this version so could cause conflicts which is why it is called beta still I believe.
redneck2x Posted January 3, 2014 Author Posted January 3, 2014 Is it possible to get a masturbation shout / power / spell to lower arousal? It's a bit strange that the PC can only get a forced one after sleeping. You are right. Though the policy is not add activities to frameworks, some basic functionality like masturbation is needed. To activate it I will implement very long press on status button. For example holding 'N' for 2 seconds will start PC masturbation. I'm new to mods and I still find alot of things confuse me even when to others that know more about mods it shouldn't... however I'm lost as to which zip file or files we need to use this? Do we need all these or are they just diff versions except for the mod example? Thanks for the help and all of your time You just need the lastest version which is this. SexLab_Aroused_v20131230_BETA.zip but some other mods that use arousal have not been updated to use this version so could cause conflicts which is why it is called beta still I believe. Since there are no reports about conflicts it is safe to assume that almost all mods work with v20131230_BETA. Just always install newest versions of all mods.
redneck2x Posted January 3, 2014 Author Posted January 3, 2014 Posted new version v20140103, to update just copy new files over old ones. Also verify that you are using newest version of SexLab and it plugins. Changes: v20140103, requires SexLab 1.32+ - Default Exposure Rate for old NPCs is -1 of default set in MCM and +1 for young/eager NPCs, based on NPC voice type - Holding status key for more then 2 seconds would lunch PC masturbation - If puppet actor is not selected then, most aroused actor in current location is displayed in MCM menu status. Available for modders via slaUtil.slaMostArousedActorInLocation, can not be player, need to verify cell/location before doing something with actor
NicoleDragoness Posted January 3, 2014 Posted January 3, 2014 The holding status key new feature is interesting but, by my point of view, should be related to the aroused state of the player. If arousal is below a value (e.g. 30) the holding key should do nothing.
Dark Thoughts Posted January 3, 2014 Posted January 3, 2014 Why not? You can have sex when you want to have it too, and don't tell me you need to be specially aroused to masturbate in RL too ...
NicoleDragoness Posted January 3, 2014 Posted January 3, 2014 Don't know about males but a woman "should" be a bit horny before masturbate herself. We are not so "obsessed". Anyhow, you could use MatchMaker on yourself to masturbate when you wish to do.
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