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Posted (edited)

I had mentioned before that NPCs would not morph, but I noticed that there is a morph test for NPCs in the new update, so I tried it and it worked. However, even though it worked in the test, it did not morph normally, and I was wondering why. I noticed something in this article and tried it and found the cause. I found out that if some morph was already applied by another mod, it would not work even if I deleted the mod that caused the problem. Just for reference, I was using a Vore-related mod, which is related to SteeleJ's WG.
We would be happy if we could help the author to create a mod or help others.
Postscript.
I am thinking that this is probably caused by a mod that permanently adds morphs. If this happens, you have to remove the mod that caused it and start the game all over again.
I went back to the save before we met to try and it was not morphed.

Edited by aramari
Posted
2 hours ago, aramari said:

I had mentioned before that NPCs would not morph, but I noticed that there is a morph test for NPCs in the new update, so I tried it and it worked. However, even though it worked in the test, it did not morph normally, and I was wondering why. I noticed something in this article and tried it and found the cause. I found out that if some morph was already applied by another mod, it would not work even if I deleted the mod that caused the problem. Just for reference, I was using a Vore-related mod, which is related to SteeleJ's WG.
We would be happy if we could help the author to create a mod or help others.
Postscript.
I am thinking that this is probably caused by a mod that permanently adds morphs. If this happens, you have to remove the mod that caused it and start the game all over again.
I went back to the save before we met to try and it was not morphed.

 

Huzzah, the morphs do work. Looksmenu version should be 1.6.20 and I'm assuming that's the case here. If there are several pregnancy belly values active at the same time, they won't be combined. Looksmenu uses the highest value and calls it a day. But that doesn't seem to be the problem either.

 

Eggspansion pregnancies start out small and get bigger over time when capacity to carry eggs increases. Is it possible that NPCs are so large in body size that small changes to pregnancy slider don’t really show up? That should be fixable via MCM/Custom Morphs by setting CBBE pregnancy belly multiplier higher, but it'll also have an effect on the player.

 

 

Posted

I have not actually looked at the program, so this is just a thought, but I checked with the command to see the morph value of this mod, and even when the WG is not morphed at all, the system does not change, as if the WG is being overwritten internally.
I am assuming that the WG is always changing and the EGG has already been morphed.
If you force maximize the size in the test, it was displayed, so it is possible that it is not displayed until the size is much larger as you said.

Posted
1 hour ago, nonofyodambiznes said:

would be cool if facehuggers came out of the alien eggs and then stuck to player's face or ass, but i guess creating an entire new type of creature npc would be too much to ask

 

Yes, that would be a bit too much just for a random easter egg. In theory, the accidental hatching mechanic could trigger similar parasitic attacks or attachments if such things exist already in some form and the only thing needed from my side is doing something once to get things going.

 

For example, an anomalous egg forms for whatever reason, during labor it bursts open as soon as it hits the ground and boom, you get the Symbiote armor. (I’m not going to do that, just a silly example.)

Posted
4 hours ago, Alfakentauri said:

 

Yes, that would be a bit too much just for a random easter egg. In theory, the accidental hatching mechanic could trigger similar parasitic attacks or attachments if such things exist already in some form and the only thing needed from my side is doing something once to get things going.

 

For example, an anomalous egg forms for whatever reason, during labor it bursts open as soon as it hits the ground and boom, you get the Symbiote armor. (I’m not going to do that, just a silly example.)

man can only dream

Posted
1 minute ago, losered said:

morph doesn't inflate nor deflate but other parts of mod work, known problem or new issue?

scratch that, sorted now

Posted

Newbie question - how to make character and companion pregnant?

 

In MCM, I've only changed the update frequency (from default 3 in-game hours to 2) and egglaying mode to Anomalies. Does that mode only allow for pregnancies by doing an AAF scene or can characters get pregnant by getting hit by a creature?

 

I've found an Alien near Sanctuary, picked up a device and consumed 2 jellies, if it means anything.

 

The description and mod documentation is good, but I don't understand half of it... Any help is much appreciated, thanks in advance!

Posted (edited)
6 hours ago, rubber_duck said:

In MCM, I've only changed the update frequency (from default 3 in-game hours to 2) and egglaying mode to Anomalies. Does that mode only allow for pregnancies by doing an AAF scene or can characters get pregnant by getting hit by a creature?

 

Yes, Anomalies is more or less “animations only” mode, but there are some rare environmental triggers that cause pregnancies also.

Spoiler

Lengthy rad storm exposures and swimming are the most likely causes. If zetan-themed mods are installed, getting hit by alien blaster fire. Consuming Yum Yum Deviled eggs.

 

Companions have a different system and need to be “opted-in” by putting jellied food into their personal inventory. Pregnancies continue happening unless the default is changed to “jelly activation only” for NPCs. It’s a separate setting in MCM. In-game solution is to give them a cure.

 

It's actually a bit more complicated than that, because pregnancies work differently than you would expect. Being pregnant doesn't mean you can't get even more pregnant. Egg-layers aren't limited to one species at a time. There's a starting species, but more eggs can form during any pregnancy. Animation activities is one source of those additional eggs.

 

Edited by Alfakentauri
Posted
7 hours ago, Alfakentauri said:

 

Yes, Anomalies is more or less “animations only” mode, but there are some rare environmental triggers that cause pregnancies also.

  Hide contents

Lengthy rad storm exposures and swimming are the most likely causes. If zetan-themed mods are installed, getting hit by alien blaster fire. Consuming Yum Yum Deviled eggs.

 

Companions have a different system and need to be “opted-in” by putting jellied food into their personal inventory. Pregnancies continue happening unless the default is changed to “jelly activation only” for NPCs. It’s a separate setting in MCM. In-game solution is to give them a cure.

 

It's actually a bit more complicated than that, because pregnancies work differently than you would expect. Being pregnant doesn't mean you can't get even more pregnant. Egg-layers aren't limited to one species at a time. There's a starting species, but more eggs can form during any pregnancy. Animation activities is one source of those additional eggs.

 

 

Oh, I get it now!

 

So if my character swims or eats Yum Yum eggs she might get pregnant, but she will absolutely get pregnant if she participates in an AAF animation with a specific creature, correct?

 

As for companions - so I only put jellies and jelly food into their inventories and they'll get pregnant. How can I cure them? I mean, as far as I can tell I can obtain a crafting recipe for cure once I find the magazine, and then I can craft it on chemistry bench, correct? When it comes to curing companions, is it as simple as putting the cure into their inventory and then that's it or do I need to do something else?

 

What if I put a cure in companion's inventory and then take that cure back?

As for the limitations and pregnancy stuff - sounds cool, I'll give it a shot later today!

Posted
4 hours ago, rubber_duck said:

So if my character swims or eats Yum Yum eggs she might get pregnant, but she will absolutely get pregnant if she participates in an AAF animation with a specific creature, correct?

Yum Yum is actually 100% chance being a somewhat rare item. Sex used to be 50% but it's now 100%.

 

4 hours ago, rubber_duck said:

As for companions - so I only put jellies and jelly food into their inventories and they'll get pregnant. How can I cure them? I mean, as far as I can tell I can obtain a crafting recipe for cure once I find the magazine, and then I can craft it on chemistry bench, correct? When it comes to curing companions, is it as simple as putting the cure into their inventory and then that's it or do I need to do something else?

Jellied food makes companions capable of laying eggs and it needs to be jellied food and not jelly packages if not crazy charisma. No additional items are necessary using default settings, they'll just keep popping out eggs after getting "jellied" once. If a companion accepts the item given to them, it'll disappear from the inventory. That's how you know something happened. Some of the vanilla companions make verbal comments about it.

 

Doctors sell the cures, crafting recipe is not needed.

 

Posted
On 5/31/2024 at 9:19 PM, Alfakentauri said:

Yum Yum is actually 100% chance being a somewhat rare item. Sex used to be 50% but it's now 100%.

 

Jellied food makes companions capable of laying eggs and it needs to be jellied food and not jelly packages if not crazy charisma. No additional items are necessary using default settings, they'll just keep popping out eggs after getting "jellied" once. If a companion accepts the item given to them, it'll disappear from the inventory. That's how you know something happened. Some of the vanilla companions make verbal comments about it.

 

Doctors sell the cures, crafting recipe is not needed.

 

 

Thanks for info! Just finished messing around with the mod and so far I really like it! Thanks for sharing!

 

The only bad thing about it (it's not bad, it's just missing it) are the custom morph sliders. You implemented them very well, but the options for customization are very limited because of only 2 available slider spots. Could you increase that to 10 or 20 (for each category)? Also, would you consider adding support for multiple sliders on the same spot - Rad Morphing Redux uses '|' as delimiter, meaning we can have one slider 'slot' used for 2 sliders (ex. 'Breasts|NippleAreola').

 

Other than that, the mod works really well! Really looking forward to seeing the future development of this! Top job!

Posted (edited)
11 hours ago, rubber_duck said:

The only bad thing about it (it's not bad, it's just missing it) are the custom morph sliders. You implemented them very well, but the options for customization are very limited because of only 2 available slider spots. Could you increase that to 10 or 20 (for each category)? Also, would you consider adding support for multiple sliders on the same spot - Rad Morphing Redux uses '|' as delimiter, meaning we can have one slider 'slot' used for 2 sliders (ex. 'Breasts|NippleAreola').

 

I’m not currently planning any changes to the morph system unless there are bugs to fix. There’s an on/off button to display more sliders, albeit it isn’t enough for superusers. 

 

Edited by Alfakentauri
Posted

Really enjoying this mod! I really like the inner thoughts notifications and was wondering if you had any plans to expand on them, such as reactions to concoctions or pregnancy progression. Thanks for making this fun mod!

Posted
15 hours ago, juliachristine79 said:

Really enjoying this mod! I really like the inner thoughts notifications and was wondering if you had any plans to expand on them, such as reactions to concoctions or pregnancy progression. Thanks for making this fun mod!

 

Yes, it definitely needs improvements on many levels. More variety to avoid too frequent repeating is the most pressing matter. Perhaps an external configuration file that can be edited by anyone if they find something in there problematic.

Posted

My question is, is it possible to make the NPCs give more than one medicine, such as growth medicine? I want to be able to have them lay many eggs at once.

Posted
19 hours ago, aramari said:

My question is, is it possible to make the NPCs give more than one medicine, such as growth medicine? I want to be able to have them lay many eggs at once.

 

It's once per pregnancy. If the player consumes too many growth concoctions in quick succession, they risk sudden death. I didn't want to implement that mechanic for companions.

Posted
18 hours ago, ASSMANDOO said:

im not sure why but this mod breaks my precombines

 

 

How did you come to that conclusion? If you are experiencing flickering in some area (most likely Sanctuary), you need to figure out what mods should load after Eggspansion. For example, if you are using the Rebuild series, load it last. FO4Edit/xEdit is a useful tool to figure out these things.

Posted (edited)
15 hours ago, Origamiboy said:

@Alfakentauri
Will you be adding human eggs for shits and giggles?

 

Sure. Gonna have to figure out what comes out of them first 'cause these ones will have all the bells and whistles.

Edited by Alfakentauri
Posted
8 hours ago, Alfakentauri said:

 

Sure. Gonna have to figure out what comes out of them first 'cause these ones will have all the bells and whistles.

Egg > Baby > Child > Adult

Posted

i dont know quite what ive done wrong, but my PC doesnt rly inflate?
like if im in armor/Clothing it shows, but if i remove her clothes its just gone.
Im using Fusion girl, tho that does seem supported so i dont know the issue...

 

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