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Posted

Is there an easy ish way to replace the eggs that are layed with a different object? I know how to roughly edit things in notepad ++ but it might be much more complicated than I think.

Posted
7 hours ago, Flattoad19 said:

Is there an easy ish way to replace the eggs that are layed with a different object? I know how to roughly edit things in notepad ++ but it might be much more complicated than I think.

Alf will have to say definitively, but maybe check the .esp in fo4edit?

Posted
10 hours ago, Flattoad19 said:

Is there an easy ish way to replace the eggs that are layed with a different object? I know how to roughly edit things in notepad ++ but it might be much more complicated than I think.

 

I'm assuming you want to replace the whole object, not just the ground model. Making your own Robco Patcher config file would be the smartest way to go about it, because those changes wouldn't be overwritten every time Eggspansion updates. 

 

Using FO4Edit is a must, because you need to know the forms ids. Robco Patcher documentation for FormList manipulation here

 

There's a limitation. Only normal-sized eggs are pulled from a formlist, so you can't replace any of the large eggs this way.

Posted

Id love to know how far this mod has progressed since i last touched it, cause back then it seemed rather lacking, but sadly i cannot yet grab the newest version, though i doubt there is that big a difference between the version uploaded in april and the version uploaded this month, but as soon as all my mods are working at least semi stable in NG i will be there, anyways, i always liked this mod just because of how stupid it is, Great work :)

Posted (edited)

Thanks Alfa!

 

I'd be okay replacing just the ground models honestly, if that makes things easier.

Otherwise I'll give the patcher a shot.

 

What if I were to make a copy of the new object file, and rename it as the eggs, and then just swap the files? I'm okay replacing them entirely and dunno if my caveman programming would be possible.

 

You rock!

Edited by Flattoad19
Posted (edited)
8 hours ago, Flattoad19 said:

I'd be okay replacing just the ground models honestly, if that makes things easier.

Otherwise I'll give the patcher a shot.

 

What if I were to make a copy of the new object file, and rename it as the eggs, and then just swap the files? I'm okay replacing them entirely and dunno if my caveman programming would be possible.

 

Using loose files as a replacement method would work with some of the eggs (squid, iguana, radscorpion, bloodworm). However, not all eggs have dedicated nifs/models. Instead, material swaps were used. That makes esp record edits and perhaps a patch a necessity when changing ground models.

 

It all depends what you are hoping to accomplish. Cazador eggs have only one variant and no bigger version making RobCo Patcher the ideal solution. This single line

filterByFormLists=WLEGG_WastelandEggspansion.esp|FFE45:formsToReplace=WLEGG_WastelandEggspansion.esp|F93C5=Fallout4.esm|E6B2E

should turn all cazador eggs to mininukes for new pregnancies, for example. (Belly sizes stay the same however!)

 

I might consider adding bigger eggs to their own formlists if there's a need for it. 

 

Edited by Alfakentauri
clarification
Posted

I'm almost certain I have the right patcher line figured out but no joy.

 

filterByFormLists=WLEGG_WastelandEggspansion.esp|FFE45   (this is the original egg)     :formsToReplace=WLEGG_WastelandEggspansion.esp|F93C5    (This is the form ID of the 'Cazador egg normal')    =Fallout4.esm|E6B2E (and this is the Mod/Fo4edit header where new item is located, followed by the formid of the new item)

 

Am I missing something? Is there anything particular about where i place the new ini file? I stuck it in F4SE / plugins / robco_patcher / formList / WLEGG_WastelandEggspansion.esp.ini

 

I'm not fluent in using the robco patcher so maybe I have the filter correct and It's just not in the right place to activate?

Posted (edited)
46 minutes ago, Luddles12 said:

This file has been flagged as containing a virus 

 

I uploaded a zip file version. Maybe that'll stop Defender from throwing a conniption.

 

Edit: I got a false positive from something else from this site yesterday. Seems to be going around.

Edited by Alfakentauri
Posted (edited)
6 hours ago, Flattoad19 said:

I'm almost certain I have the right patcher line figured out but no joy.

 

filterByFormLists=WLEGG_WastelandEggspansion.esp|FFE45   (this is the original egg)     :formsToReplace=WLEGG_WastelandEggspansion.esp|F93C5    (This is the form ID of the 'Cazador egg normal')    =Fallout4.esm|E6B2E (and this is the Mod/Fo4edit header where new item is located, followed by the formid of the new item)

 

The first formid is the formlist that's being manipulated. It can contain several items. ~50% of the eggs would come out of cazador eggs and ~50% as mininukes if the nukes were added into the list instead of replacing.

 

6 hours ago, Flattoad19 said:

 

Am I missing something? Is there anything particular about where i place the new ini file? I stuck it in F4SE / plugins / robco_patcher / formList / WLEGG_WastelandEggspansion.esp.ini

 

I'm not fluent in using the robco patcher so maybe I have the filter correct and It's just not in the right place to activate?

 

That should work. Any errors in ..\Documents\My Games\Fallout4\F4SE\RobCo_patcher.log?

 

Edit: Included is the mininuke example with correct folder structures and a different name for the ini file in order to avoid accidental overwrites. Radroach eggs will come out as billiard balls, because why not.

 

SillyEggChanges.zip

Edited by Alfakentauri
Posted
4 hours ago, Azzhat1138 said:

I added PipboyTabs but I'm not seeing anything in Data. Is a new game required?

 

No, I just forgot to mention it's linked to finding magazines 1-6. If there's no "Egglaying" tab at all (might need some vigorous scrolling to the right), then it's definitely not working, and perhaps the wrong version of PipboyTabs is installed?

Posted (edited)
1 hour ago, Alfakentauri said:

 

No, I just forgot to mention it's linked to finding magazines 1-6. If there's no "Egglaying" tab at all (might need some vigorous scrolling to the right), then it's definitely not working, and perhaps the wrong version of PipboyTabs is installed?

I'm using the latest version though. Is that the wrong version? I also grabbed 1-6 already.

Edited by Azzhat1138
Posted
51 minutes ago, Azzhat1138 said:

I'm using the latest version though. Is that the wrong version? I also grabbed 1-6 already.

 

The latest version is for next-gen, I believe.

 

Looks like the latest and last version for 1.10.163.0 is hiding at the bottom on the Nexus page.

Posted

@Alfakentauri

 

I was about to update to the latest build of this, do I still need the "Garden of Eden extender" if I am running an older/non-updated FO4 build? (I've not updated FO4 at all in 2024).

 

Oh and mid-game install - Yes or No? (at my own risk of course).

 

Better I ask now rather than come back in an hour whining about my busted up game!

 

Cheers!

Posted (edited)
39 minutes ago, Blastik1 said:

I was about to update to the latest build of this, do I still need the "Garden of Eden extender" if I am running an older/non-updated FO4 build? (I've not updated FO4 at all in 2024).

 

It's needed. Both next-gen and pre-nextgen versions exist. 

 

39 minutes ago, Blastik1 said:

Oh and mid-game install - Yes or No? (at my own risk of course).

 

Yes, but already visited areas have already spawned in their container contents, so you'll find less jellies from dumpsters.

 

Edit: Basic Object Swapper doesn't work either if time was spent looting all the astrays and other items that are used for swapping. In any case, everything else should work even if installed mid-game. 

 

Edited by Alfakentauri
Posted
49 minutes ago, Alfakentauri said:

 

The latest version is for next-gen, I believe.

 

Looks like the latest and last version for 1.10.163.0 is hiding at the bottom on the Nexus page.

That got it working thanks. One last question: How many updated orders are there? Is it just two or are there more?

Posted
9 minutes ago, Azzhat1138 said:

That got it working thanks. One last question: How many updated orders are there? Is it just two or are there more?

 

Just the two. 

Posted
17 minutes ago, Alfakentauri said:

 

It's needed. Both next-gen and pre-gen versions exist. 

 

 

Yes, but already visited areas have already spawned in their container contents, so you'll find less jellies from dumpsters.

Thanks for the quick response...greatly appreciated.

 

There are usually plenty of jellies on enemies (and I also have a fridge full of them), so I don't foresee any egg droughts on the horizon!

Posted

Really loving this mod! Would it be possible to allow the labor to continue during certain animations, such as sitting in a seat or lying down? Perhaps while locked in a pillory? Maybe a way to configure what should allow labor to continue.

Posted
6 hours ago, Chambalam said:

Really loving this mod! Would it be possible to allow the labor to continue during certain animations, such as sitting in a seat or lying down? Perhaps while locked in a pillory? Maybe a way to configure what should allow labor to continue.

 

Yes, uninterrupted sleep and sitting should be an option. Not a bad idea. As for contraptions, I don't run that sort of mods, but I guess a blacklist of keywords and/or furniture could be used.

 

Posted

So I've downloaded all the right stuff (GECK is the Garden of Eden extender, right?) and I still get this. I launch F4SE directly from the Fallout folder and LooksMenu is working properly as well. I've downloaded the latest RobCo Patcher too. I'm pretty lost and any help would be greatly appreciated please. Even though what I can do is limited, this is a fantastic mod so far, so thank you.

Req's not met.PNG

Posted
7 hours ago, MrToG said:

So I've downloaded all the right stuff (GECK is the Garden of Eden extender, right?) and I still get this. I launch F4SE directly from the Fallout folder and LooksMenu is working properly as well. I've downloaded the latest RobCo Patcher too. I'm pretty lost and any help would be greatly appreciated please. Even though what I can do is limited, this is a fantastic mod so far, so thank you.

Spoiler

Req's not met.PNG

 

 

Are you trying to run the mod using "last-gen" (1.10.163) or next-gen (1.10.984) version of the game?

 

If on game version 1.10.163, those messages hold true. Something is wrong.

 

If on game version 1.10.984, Looksmenu version check fails always. If morphs work, everything is fine.

There is no Robco Patcher version for 1.10.984, so the message can only be true. You can try running Eggspansion on next-gen, but some things just won't work. NPCs won't drop jellies and vendors won't sell any of the items, for example.

Garden of Eden version 0 seems to indicate it isn't working. Most likely wrong version downloaded.

 

Things to do first.

Make sure everything matches your game version.

Make sure the requirements have their requirements met.

Posted
9 hours ago, Alfakentauri said:

 

Are you trying to run the mod using "last-gen" (1.10.163) or next-gen (1.10.984) version of the game?

 

If on game version 1.10.163, those messages hold true. Something is wrong.

 

If on game version 1.10.984, Looksmenu version check fails always. If morphs work, everything is fine.

There is no Robco Patcher version for 1.10.984, so the message can only be true. You can try running Eggspansion on next-gen, but some things just won't work. NPCs won't drop jellies and vendors won't sell any of the items, for example.

Garden of Eden version 0 seems to indicate it isn't working. Most likely wrong version downloaded.

 

Things to do first.

Make sure everything matches your game version.

Make sure the requirements have their requirements met.

Okay, I am running 1.10.984. And everything seems to be working fine now, morphs are working, pregnancy is working, everything. So thank you and great mod!

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