Flattoad19 Posted July 17, 2024 Posted July 17, 2024 Is there an easy ish way to replace the eggs that are layed with a different object? I know how to roughly edit things in notepad ++ but it might be much more complicated than I think.
MysticDaedra Posted July 18, 2024 Posted July 18, 2024 7 hours ago, Flattoad19 said: Is there an easy ish way to replace the eggs that are layed with a different object? I know how to roughly edit things in notepad ++ but it might be much more complicated than I think. Alf will have to say definitively, but maybe check the .esp in fo4edit?
Alfakentauri Posted July 18, 2024 Author Posted July 18, 2024 10 hours ago, Flattoad19 said: Is there an easy ish way to replace the eggs that are layed with a different object? I know how to roughly edit things in notepad ++ but it might be much more complicated than I think. I'm assuming you want to replace the whole object, not just the ground model. Making your own Robco Patcher config file would be the smartest way to go about it, because those changes wouldn't be overwritten every time Eggspansion updates. Using FO4Edit is a must, because you need to know the forms ids. Robco Patcher documentation for FormList manipulation here. There's a limitation. Only normal-sized eggs are pulled from a formlist, so you can't replace any of the large eggs this way.
Sara Blackheart42 Posted July 18, 2024 Posted July 18, 2024 Id love to know how far this mod has progressed since i last touched it, cause back then it seemed rather lacking, but sadly i cannot yet grab the newest version, though i doubt there is that big a difference between the version uploaded in april and the version uploaded this month, but as soon as all my mods are working at least semi stable in NG i will be there, anyways, i always liked this mod just because of how stupid it is, Great work
Flattoad19 Posted July 18, 2024 Posted July 18, 2024 (edited) Thanks Alfa! I'd be okay replacing just the ground models honestly, if that makes things easier. Otherwise I'll give the patcher a shot. What if I were to make a copy of the new object file, and rename it as the eggs, and then just swap the files? I'm okay replacing them entirely and dunno if my caveman programming would be possible. You rock! Edited July 18, 2024 by Flattoad19
Alfakentauri Posted July 19, 2024 Author Posted July 19, 2024 (edited) 8 hours ago, Flattoad19 said: I'd be okay replacing just the ground models honestly, if that makes things easier. Otherwise I'll give the patcher a shot. What if I were to make a copy of the new object file, and rename it as the eggs, and then just swap the files? I'm okay replacing them entirely and dunno if my caveman programming would be possible. Using loose files as a replacement method would work with some of the eggs (squid, iguana, radscorpion, bloodworm). However, not all eggs have dedicated nifs/models. Instead, material swaps were used. That makes esp record edits and perhaps a patch a necessity when changing ground models. It all depends what you are hoping to accomplish. Cazador eggs have only one variant and no bigger version making RobCo Patcher the ideal solution. This single line filterByFormLists=WLEGG_WastelandEggspansion.esp|FFE45:formsToReplace=WLEGG_WastelandEggspansion.esp|F93C5=Fallout4.esm|E6B2E should turn all cazador eggs to mininukes for new pregnancies, for example. (Belly sizes stay the same however!) I might consider adding bigger eggs to their own formlists if there's a need for it. Edited July 19, 2024 by Alfakentauri clarification
Xylric Posted July 19, 2024 Posted July 19, 2024 .444 does seem to be flagged as containing a virus or other undesirable code for the time being.
Flattoad19 Posted July 20, 2024 Posted July 20, 2024 I'm almost certain I have the right patcher line figured out but no joy. filterByFormLists=WLEGG_WastelandEggspansion.esp|FFE45 (this is the original egg) :formsToReplace=WLEGG_WastelandEggspansion.esp|F93C5 (This is the form ID of the 'Cazador egg normal') =Fallout4.esm|E6B2E (and this is the Mod/Fo4edit header where new item is located, followed by the formid of the new item) Am I missing something? Is there anything particular about where i place the new ini file? I stuck it in F4SE / plugins / robco_patcher / formList / WLEGG_WastelandEggspansion.esp.ini I'm not fluent in using the robco patcher so maybe I have the filter correct and It's just not in the right place to activate?
Alfakentauri Posted July 20, 2024 Author Posted July 20, 2024 (edited) 46 minutes ago, Luddles12 said: This file has been flagged as containing a virus I uploaded a zip file version. Maybe that'll stop Defender from throwing a conniption. Edit: I got a false positive from something else from this site yesterday. Seems to be going around. Edited July 20, 2024 by Alfakentauri
Alfakentauri Posted July 20, 2024 Author Posted July 20, 2024 (edited) 6 hours ago, Flattoad19 said: I'm almost certain I have the right patcher line figured out but no joy. filterByFormLists=WLEGG_WastelandEggspansion.esp|FFE45 (this is the original egg) :formsToReplace=WLEGG_WastelandEggspansion.esp|F93C5 (This is the form ID of the 'Cazador egg normal') =Fallout4.esm|E6B2E (and this is the Mod/Fo4edit header where new item is located, followed by the formid of the new item) The first formid is the formlist that's being manipulated. It can contain several items. ~50% of the eggs would come out of cazador eggs and ~50% as mininukes if the nukes were added into the list instead of replacing. 6 hours ago, Flattoad19 said: Am I missing something? Is there anything particular about where i place the new ini file? I stuck it in F4SE / plugins / robco_patcher / formList / WLEGG_WastelandEggspansion.esp.ini I'm not fluent in using the robco patcher so maybe I have the filter correct and It's just not in the right place to activate? That should work. Any errors in ..\Documents\My Games\Fallout4\F4SE\RobCo_patcher.log? Edit: Included is the mininuke example with correct folder structures and a different name for the ini file in order to avoid accidental overwrites. Radroach eggs will come out as billiard balls, because why not. SillyEggChanges.zip Edited July 20, 2024 by Alfakentauri
Azzhat1138 Posted July 21, 2024 Posted July 21, 2024 I added PipboyTabs but I'm not seeing anything in Data. Is a new game required?
Alfakentauri Posted July 21, 2024 Author Posted July 21, 2024 4 hours ago, Azzhat1138 said: I added PipboyTabs but I'm not seeing anything in Data. Is a new game required? No, I just forgot to mention it's linked to finding magazines 1-6. If there's no "Egglaying" tab at all (might need some vigorous scrolling to the right), then it's definitely not working, and perhaps the wrong version of PipboyTabs is installed?
Azzhat1138 Posted July 21, 2024 Posted July 21, 2024 (edited) 1 hour ago, Alfakentauri said: No, I just forgot to mention it's linked to finding magazines 1-6. If there's no "Egglaying" tab at all (might need some vigorous scrolling to the right), then it's definitely not working, and perhaps the wrong version of PipboyTabs is installed? I'm using the latest version though. Is that the wrong version? I also grabbed 1-6 already. Edited July 21, 2024 by Azzhat1138
Alfakentauri Posted July 21, 2024 Author Posted July 21, 2024 51 minutes ago, Azzhat1138 said: I'm using the latest version though. Is that the wrong version? I also grabbed 1-6 already. The latest version is for next-gen, I believe. Looks like the latest and last version for 1.10.163.0 is hiding at the bottom on the Nexus page.
Blastik1 Posted July 21, 2024 Posted July 21, 2024 @Alfakentauri I was about to update to the latest build of this, do I still need the "Garden of Eden extender" if I am running an older/non-updated FO4 build? (I've not updated FO4 at all in 2024). Oh and mid-game install - Yes or No? (at my own risk of course). Better I ask now rather than come back in an hour whining about my busted up game! Cheers!
Alfakentauri Posted July 21, 2024 Author Posted July 21, 2024 (edited) 39 minutes ago, Blastik1 said: I was about to update to the latest build of this, do I still need the "Garden of Eden extender" if I am running an older/non-updated FO4 build? (I've not updated FO4 at all in 2024). It's needed. Both next-gen and pre-nextgen versions exist. 39 minutes ago, Blastik1 said: Oh and mid-game install - Yes or No? (at my own risk of course). Yes, but already visited areas have already spawned in their container contents, so you'll find less jellies from dumpsters. Edit: Basic Object Swapper doesn't work either if time was spent looting all the astrays and other items that are used for swapping. In any case, everything else should work even if installed mid-game. Edited July 21, 2024 by Alfakentauri 1
Azzhat1138 Posted July 21, 2024 Posted July 21, 2024 49 minutes ago, Alfakentauri said: The latest version is for next-gen, I believe. Looks like the latest and last version for 1.10.163.0 is hiding at the bottom on the Nexus page. That got it working thanks. One last question: How many updated orders are there? Is it just two or are there more?
Alfakentauri Posted July 21, 2024 Author Posted July 21, 2024 9 minutes ago, Azzhat1138 said: That got it working thanks. One last question: How many updated orders are there? Is it just two or are there more? Just the two.
Blastik1 Posted July 21, 2024 Posted July 21, 2024 17 minutes ago, Alfakentauri said: It's needed. Both next-gen and pre-gen versions exist. Yes, but already visited areas have already spawned in their container contents, so you'll find less jellies from dumpsters. Thanks for the quick response...greatly appreciated. There are usually plenty of jellies on enemies (and I also have a fridge full of them), so I don't foresee any egg droughts on the horizon!
Chambalam Posted July 28, 2024 Posted July 28, 2024 Really loving this mod! Would it be possible to allow the labor to continue during certain animations, such as sitting in a seat or lying down? Perhaps while locked in a pillory? Maybe a way to configure what should allow labor to continue.
Alfakentauri Posted July 28, 2024 Author Posted July 28, 2024 6 hours ago, Chambalam said: Really loving this mod! Would it be possible to allow the labor to continue during certain animations, such as sitting in a seat or lying down? Perhaps while locked in a pillory? Maybe a way to configure what should allow labor to continue. Yes, uninterrupted sleep and sitting should be an option. Not a bad idea. As for contraptions, I don't run that sort of mods, but I guess a blacklist of keywords and/or furniture could be used. 1
MrToG Posted August 1, 2024 Posted August 1, 2024 So I've downloaded all the right stuff (GECK is the Garden of Eden extender, right?) and I still get this. I launch F4SE directly from the Fallout folder and LooksMenu is working properly as well. I've downloaded the latest RobCo Patcher too. I'm pretty lost and any help would be greatly appreciated please. Even though what I can do is limited, this is a fantastic mod so far, so thank you.
Alfakentauri Posted August 2, 2024 Author Posted August 2, 2024 7 hours ago, MrToG said: So I've downloaded all the right stuff (GECK is the Garden of Eden extender, right?) and I still get this. I launch F4SE directly from the Fallout folder and LooksMenu is working properly as well. I've downloaded the latest RobCo Patcher too. I'm pretty lost and any help would be greatly appreciated please. Even though what I can do is limited, this is a fantastic mod so far, so thank you. Spoiler Are you trying to run the mod using "last-gen" (1.10.163) or next-gen (1.10.984) version of the game? If on game version 1.10.163, those messages hold true. Something is wrong. If on game version 1.10.984, Looksmenu version check fails always. If morphs work, everything is fine. There is no Robco Patcher version for 1.10.984, so the message can only be true. You can try running Eggspansion on next-gen, but some things just won't work. NPCs won't drop jellies and vendors won't sell any of the items, for example. Garden of Eden version 0 seems to indicate it isn't working. Most likely wrong version downloaded. Things to do first. Make sure everything matches your game version. Make sure the requirements have their requirements met. 1
MrToG Posted August 2, 2024 Posted August 2, 2024 9 hours ago, Alfakentauri said: Are you trying to run the mod using "last-gen" (1.10.163) or next-gen (1.10.984) version of the game? If on game version 1.10.163, those messages hold true. Something is wrong. If on game version 1.10.984, Looksmenu version check fails always. If morphs work, everything is fine. There is no Robco Patcher version for 1.10.984, so the message can only be true. You can try running Eggspansion on next-gen, but some things just won't work. NPCs won't drop jellies and vendors won't sell any of the items, for example. Garden of Eden version 0 seems to indicate it isn't working. Most likely wrong version downloaded. Things to do first. Make sure everything matches your game version. Make sure the requirements have their requirements met. Okay, I am running 1.10.984. And everything seems to be working fine now, morphs are working, pregnancy is working, everything. So thank you and great mod!
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